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Time of Judgement - Ascension PDF
Time of Judgement - Ascension PDF
Contents 1
Contents
Prologue 4
Introduction: The Trumpet’s Clarion 14
Chapter One: Signs of the Times 20
Chapter Two: Judgment 50
Chapter Three: The Revolution Will Be Televised 96
Chapter Four: The Earth Will Shake 120
Chapter Five: A Whimper, Not a Bang 144
Chapter Six: Hell on Earth 166
Chapter Seven: Designing Ascension 188
Epilogue: Glory Days 220
Contents 3
4 Ascension
Prologue
Amanda waits without impatience. that steel could not harm. The Old Man would never have done
She sits on the shoulder of a titanic rock — it, so some other smith added to the master Euthanatos’ craft after
wheat-colored, fine-grained, perilously smooth. Mercedes abandoned him — after she followed her lover Alexander
Her right leg is stretched straight out and arched Gericault to the Labyrinths of the Nephandi. After she entered
to follow its curve; the boulder is without feature or the Caul and sold her soul to darkness for irrevocable eternity.
foothold, and only the friction of denim on stone Senex balanced these tools perfectly for Mercy. They are
prevents her sliding to the ground below. Around uncannily suited to the hands of her Avatar’s current incarnation.
her left foot is looped a barber’s strop. Her leg bends Amanda flips one in the air and catches it with thoughtless ease.
and twists a little to keep the leather taut as she David adds kindling to the fire but feels a chill creep up his arms.
works. Her knee braces her hands as she guides the He remembers two photographs of Mercedes as a Nephandus,
weapons along the grit. taken shortly before Senex slew her in 1923.
Below the massif, David Cho kneels in powder-soft sand In the first, she stands on Coney Island by the Ferris wheel,
and lays a fire against a smaller slab. He makes a nest of dry grass dressed as a flapper. She has a dancer’s centered balance — the
and sage leaves, sets withered fern stalks and oak twigs beside swaying hips, artful pose, sensuous stance of a courtesan. Yet,
the tinder, reaches for flint and steel. Before he strikes, he prays; compared to the young girls, the housewives, the grandmothers
before he prays, he looks around. He and Amanda are the only beside her on the boardwalk, her body seems deadened, slack,
living things he sees. These rocks, in a misshapen circle of twelve propped up by habit only. The barabbus leans against the rail
— these are the only landmarks in a desert too bare for dunes and looking down on masses of day-trippers from the metropolis, and
too flat for concealment. Water wore this country to its bones long there is nothing in her face but sun.
ago. The sea rebuilt it, aeon by aeon, from grit and gravel. When In the second, Mercy has seen the camera and who holds
the ocean left, the dust devils invaded, scouring the sandstone it — a man whose shadow falls clearly across her pale summer
into powder, but tonight there is no wind, no water, no clouds dress. It is Gericault, and she has turned toward him. She smiles,
in the stark, cold sky. her dark eyes lively. The crow’s feet around them make a strange
David draws sparks, catches them in wool, places them gin- pattern — not the marks of laughter. Smoker’s creases surround
gerly into their cocoon. He watches the first white thread rising, her mouth. Her cheeks are pinched and sunken despite her
follows it with his gaze, watches it disappear into a blackness voluptuous figure, belying her youthful hands. Passions etch her
full of unwavering, bitter stars. He smells only arid air and acrid deeply; that smile is earnest, painful, demanding.
smoke. He feels only sand’s heat and night’s chill. He hears only The two photographs were kept in a traveling frame — a
his breath, the tinder whispering on his fire, and the thin, silken small leather folio, cracking with age and desiccation, on the
scraping of Amanda honing her knives. shelves of Senex’s study on Cerberus, beside Mercedes’ knives.
Not her knives, he reminds himself. Mercedes’ knives. When David and his cabal, the Second Seven, visited the
From the corner of his eyes, so that she might not feel his Euthanatos’ college after many years of traveling with Amanda,
glance, he studies his companion. the Old Man spoke to each alone. He took David last — brought
Mercedes’ blades are steel, folded, clay-tempered, curved like him to the study, listened to him, heard the history of the Ecstatic’s
katana, strong and lethal along their entire length. A Portuguese journey, taught him old magic and new rotes, gave him fragile
sorcerer stole them from their native Japan and put them to ill fire from an ebon box on the shelves.
purpose in Spain. Mercedes Gonzaga de Ortiz bani Euthanatos, When David saw the portraits, he knew instantly who they
slew him and took his weapons as trophies. Senex of Cerberus were. Amanda had been there a thousand times. She had handled
set them in the hilts and handles of his apprentice’s own foci — the frame, peered curiously at the decaying calfskin. Yet she never
Toledo-made masterpieces whose own blades were broken. realized who the woman was.
As Amanda works them, starlight flashes black, white and He glances up at her again. Her pose is utterly unlike her
yellow from their edges. Cold iron, pure silver and raw gold have predecessor’s — leaner, taller, without coquetry, intent only on
been fused into blade, guard and pommel. The ornamentation the keenness of the edge. She looks nothing like Mercy. Her hair
weakens the knives, but Mercedes had wanted to kill creatures is blond, her skin light, her eyes blue. But in the lines of her face,
Prologue 5
David thinks he sees a resemblance — a strong one — growing and its members are forced to flee like hornets from their crushed
more exact day by day. nest, the Euthanatos Councilor — and Senex’s greatest friend —
Perhaps the similarity is imagination, driven by what he the Rimpoche Indrani Takstang protects Gillan from Voormas’
knows of her history. All Nephandi and their Avatars who go murderous followers.
through the Cauls return, life after life, as widderslainte, mages When Council forces capture Theora Hetirck, youngest
who Awaken to serve the Corrupted Ones’ mysterious masters. mage of the Consanguinity, and carry her to Concordia for trial,
So was he taught in the Cult of Ecstasy; so the other Traditions the Old Man’s protégé, Mitzi Zimmermann, takes up her defense.
believe; so the Craft-mage lore agrees; so Technocratic research Mitzi interrogates the girl — exposes the depths of the Naraka
confirms. Voormas’ corruption — sets every hand against the House. Worse
Perhaps the change is real, but meaningless. Since Amanda still, she saves Theora, takes her under her wing, and brings her
and the Second Seven drew down the wrath of the House of home to Cerberus. The child of Helekar becomes the Herald of
Helekar, they have fought and hid and run and endured and half Senex, and everything she knows of the Grand Harvester is laid
died and sought refuge in strange havens. Those times have been bare before the enemy.
enough to set the marks of suffering on any face. And when Voormas besieges the Shard Realm of Entropy,
He is staring now, and Amanda looks up from her work. Senex himself leads an army to defend it. He cannot defeat He-
Their eyes meet, and he finds hers unreadable — despite his lekar. He cannot undo the damage done to the Shroud, to the
degrees in psychology, his worldly experience, the turbulent years Cycle, to the Tapestry. But the Euthanatos sever Helekar’s links to
he has known her. its tainted Nodes, and the Old Man himself denies his adversary
They are there. They are Mercedes’ lines, he thinks, sickly the hub of the Great Wheel, and wins a stalemate.
certain that her widderslainte nature is surfacing, reproaching The stalemate lasts only days. It breaks without warning or
himself for not recognizing it sooner. Senex would have known. bloodshed. Senex and his people suddenly withdraw. No one
The Old Man would have been able to tell long ago. but the Master of Cerberus knows why, and he explains nothing.
His tinder burns through. The kindling, caught to coal, lights •••
the finger-thick fuel, and the crackling calls the Ecstatic mage A sound… Whispers. Rumors. David has heard them before,
back to his task. He gazes into the fire, trying to put Amanda, and he knows them to be true.
Cerberus and Senex out of his mind. If he and she live through the Even after the Horizon fell and the outer worlds are cut
coming ordeal, then he’ll investigate, judge and act. Now he must off, it is possible to go directly from Earth to Charon. Masters,
concentrate on preparing himself for what they are about to do. adepts, apprentices — even knowing Sleepers — travel from
David descends into reverie. Flames twist, twine, flicker, the Euthanatos chantry in Arizona to the college chantry
fill his eyes. Cerberus. A few other portals remain active, if the Old Man’s
Seconds come in pairs, twinned. In one of each, he breathes people use them, and though Senex and his allies are discreet,
slow as a bear in winter, his pulse nearly still, the fire frozen in they are not invisible.
place and ice cold. In the other, he pants and gasps; his heartbeat The secret slowly spreads.
is too quick to count, shaking his chest, and waves of heat bathe •••
his body. The fire of that time dances madly, keeping pace with A blur… something gold: David’s fire. A way back to the
his blood. David chants at both speeds, thinks in both tempos, slow seconds and out of these visions. He follows the flames but
mediates between catatonia and status epilepticus— loses them in a sudden, pale flurry.
And into this precarious equilibrium, the dangerous thought Something white: drifting snow. Shining swansdown.
intrudes: Night behind the swirling veil. Black sky, silver stars. Three
Senex is dead. shapes — Shard Realms, none of them large enough to make a
David loses his balance, and the fire shows him what it wills. planet closer to the Sun — Pluto, Persephone, Charon.
••• •••
First, a memory: Senex works against the House of Helekar Cerberus’ first defense has always been its remoteness.
openly. Few Constructs can muster the technology required to carry
When Richard Somnitz, Voormas’ master butcher, tries to Scientists to the edge of hostile space. The less organized Tradi-
kill Amanda, she kills him. His Consanguinity of Eternal Joy tions count barely a dozen with the skill, will and Arete needed
marks her for death — declares to Cerberus its feud against her, to walk alone, without aid from their destination, into the wastes
and hunts her and anyone who helps her. Yet the Old Man’s of the Deep Umbra.
apprentice lives and thrives, slays every assassin sent, decimates Yet Voormas descends from the Void under his own power.
the ranks of Helekar, earns the Grand Harvester’s personal vow He coalesces (for even he, powerful as he is, suffers travel-
of vengeance. ing through the nothingness — disintegrates, a little, in the soul
When Mark Hallward Gillan uncovers evidence of the storms) on the dunes in front of the Peregrine Gatehouse. His
House’s evils, and the Council of Nine turns against Helekar,
6 Ascension
body transforms as the tendrils of his spirit resume the prison of
flesh. When the last wound knits whole, he is ten feet tall, six-
armed, obsidian-skinned.
The Grand Harvester, manifest for war, turns to the west.
Cerberus’ second defense is the Gatehouse Labyrinth —
ever-changing, adaptive, designed to challenge friends, to slow
strangers and to trap foes in infinite mazes. Its ironbound doors
are three stories tall and twenty-one inches thick. They lock from
within, have hidden hinges, and meld their edges with the stone
when shut. David cannot see them. He looks out on the portal
from a tiny, tallow-streaked cage to their right.
Voormas gestures with four arms. The colossal gates swing
wide, strike the walls and rebound, shaking.
Another waxy cage: a lantern beside the Labyrinth’s exit.
Voormas hurtles past, his face contorted, his hatred like nothing
the watcher has ever seen before.
David’s flame speaks: The Grand Harvester has not forgotten
the Old Man’s meddling. He comes to Cerberus to take control of the
last portal connecting Earth and Entropy — and he comes, too, to
destroy Senex’s lifework, to kill his students, to ruin his creation, to
annihilate the man.
The chantry’s defenders stand ready in the courtyard. David
knows them all. Three Euthanatoi who lived here before the college
was built — ancient, potent, frail. Five Hermetic masters — die-
hards who followed Lord Gilmore here from the battle of Mus.
Archmages all, veterans of the Ascension War. With Senex, they
are the nine most powerful entities on Charon — those who were
happiest living here, even after the Horizon fell and life became
decay. The old Euthanatoi cannot leave; the Hermetics will not
abandon another home to any enemy.
Voormas pushes through their wards like cobweb, walks
through fields of force like water, brushes away death like dust.
He ignores them — ignores, also, the scattering refugees, the
apprentices, chantry consors, scholars, the wielders of soft magic.
The flame senses his curiosity, pulls forth the sum of his thoughts.
This place is not so starved for the stuff of magic as the other
dwindling outworlds. When the Old Man is dead, Voormas will
find the source of Cerberus’ Quintessence. Now he must reach
the Master before he can call up and wield the chantry’s more
powerful defenses.
He charges forward, and the vision changes.
Smoke mingles with long, delicate fringe… gold-glowing
shafts, light as air, burning… and then the fire reveals Senex’s
last stand.
A clean, bare room: a perfect cube. A circle on the floor,
drawn in simple, powdered-chalk lines, intricate beyond com-
prehension: the key of the Labyrinth. Three clay lamps in an
equilateral triangle on the floor. David sees through a fourth,
pendant at the apex of the tetrahedron.
Senex waits outside his circle, stately in unbleached white,
patient, prepared. He looks up, abruptly, at the hanging light.
His gaze meets the watcher’s, and in a low, cool voice he mur-
murs, “David.”
Prologue 7
The Ecstatic whispers, awed, “Sir?” Following trails of fear and footprints to the Gatehouse, he
The Old Man focuses on a point beyond David, speaks words finds the building an empty shell. The famous Labyrinth is gone,
David cannot comprehend in a language his mind cannot hold. the portal merely a clear space in the sand.
Where their memory lingers, only corrupted fragments survive: The Grand Harvester is forced to leave the way he came,
Huarvatat quaddis Zophuriel? world-walking, at great cost, buffeted by shards and the wind
The fire answers in the same ancient tongue — four voices from the sun.
from four lamps, unutterably tragic in their harmonies. David David understands at last the purpose of this Seeking. Senex
understands none of it; remembers no trace. was the Gate, he murmurs, and his timesight darkens.
Why do you show me this? The Ecstatic pleads, remembering •••
the Old Man’s expression, wise and kind and lost, Grant him that A vision: a room with a high, tin-tiled ceiling. Four windows,
final dignity, and spare me the sight. two at each end of the long, narrow chamber. One pair is twilight
Fire has no pity; the image burns through. Across David’s blue, open to the breeze. Streetlight glares behind the other, prying
mind’s eye, the battle rages on. around the edges of shades pulled all the way down.
It is not quickly lost. David knows the place — the parlor of an old-fashioned
Senex fights. apartment built over a used bookshop in Phoenix, Arizona, the
He knows that every wound and weakness cleft in his ad- inner sanctum of the Euthanatos chantry founded by Senex. Three
versary will ease the war others must wage later. He is going to lamps, shabby antiques bought for the building when it was first
die. He is going to lose Cerberus. But he will make this victory wired for electricity, and an elaborate silver candelabra illumi-
hateful to the Grand Harvester, and the scars from it will be deep. nate faded silk sofas, a horsehair-stuffed chaise, wallowing-deep
Mercifully, something blocks David’s view at last: Choking leather chairs… unchanged since the day the Old Man moved
thick smoke — gray ashes, floating, out of focus like debris in the west away from New York City and the memory of murdering
eye’s humors — signs of an inferno. After what seems like hours, his most beloved student.
the holocaust consumes itself and reveals the scene. Mitzi Zimmermann works at a tall mahogany table near the
Senex is dying. Voormas stands by his body, covered in gore. yawning windows. Her former pupil, Julia Stanislaufsky, slouches
Blood is his first focus, his most favored tool. He is using it to at a marquetry secretaire in the opposite corner. Julia peers into
channel his power, now. He will make the Old Man the means by a large laptop screen. Mitzi pores over paper, parchment, crystals
which he takes control of the circle, the Gatehouse, the portal, and disks scattered across the polished wood in front of her table
the realm. He will cut off all escape, and finish the lesser beings — letters to and from other mages, other chantries. Senex’s lieuten-
at his leisure. He stretches forth his arms, his will, to conquer the ant — his heiress — runs the earthbound side of Senex’s legacy.
mysteries of the circle’s magic. No, realizes David, seeing her face as she slits open a letter
There is no magic there to conquer. addressed to the archmage. She’s serious, but her eyes are smiling.
Cerberus hasn’t fallen yet.
The circle does nothing.
And there the revelation seems to stall. The Ecstatic, from
Enraged, the Naraka turns to his victim. He will keep him
the vantage of the central taper’s flame and a small tea light on
alive a little longer — wrest the secrets of Cerberus from its
the desk, observes only the two women working. They say nothing
master’s tortured mind.
aloud. David listens to the thoughts they amplify for each other
He is too late. The Old Man dies. as Mitzi reads from her papers and Julia from her email.
The Grand Harvester extends his third left hand. It holds a They turn up appeals for help, for membership in the chantry,
primitive stone trident — a reservoir of souls. He will gather in for sanctuary. There are letters from other mages, mostly Eu-
Senex’s Avatar and spirit, add it to his power, take the memories thanatos, carrying requests for news about the siege on Entropy,
from there. for casualty lists, for information about absent friends. Often the
He waits — in vain. writers include lists of names of the dead or missing in response
His wrath cracks the floor beneath him. to queries from Phoenix. Personal notes are few and hurried.
Senex’s soul cannot be taken, whispers the flame. It is bound Hours pass.
elsewhere. Sold. Occasionally the correspondence rises to a higher level —
The circle means nothing, does nothing. It is a decoy; there offers of aid or alliance from earthbound archmages or prominent
are no portals on Cerberus. cabals. Messages come from Primi, but only two — and as the
Voormas storms out and finds the defenders few — only those Euthanatos discuss them, David learns to what time the flame
whom he maimed, slew or froze on his way in, and their spirits has brought him. Today the New Horizon Council meets in Los
have not waited for him. There are corpses. There are suicides. Angeles. Chancellor Gillan has called the Nine together to hear
There are no refugees. Theora Hetirck deliver a report from Senex on the situation on
8 Ascension
Pluto. Any letters the Counselors have written, they will save Julia laughs and slips out to the kitchen. She returns with
for the Old Man’s official Herald to deliver. a massive iron kettle and three cups. Bending over her teacher’s
Reminded, Mitzi checks her watch. “They’ll be starting shoulder to set them down, she snoops shamelessly at the letter,
now,” she remarks. grins at the bold, dashing Chinese script — Raging Eagle’s — and
“If they’re on schedule,” Julia replies doubtfully. She clicks pours out tea.
on an icon — a serpent involved in a nigh-Gordian knot — and Theora accepts her tea and sprawls in the center of the large
untangles it with considerable craft. She is rewarded by a plain Persian carpet, sorting through her mailbag. She tests every letter
white window and the words, “Anything that can go wrong, will for treachery. She destroys the dangerous — stacks the merely
go wrong.” important in complicated piles around her. Anyone in the chantry
The mage called Murphy writes from the floor of the old with the time and patience can deal with such routine matters.
Belasco theater. He couches his play-by-play of the Council meet- Occasionally she discovers something personal, even essential,
ing in innocent language, purporting to be an on-site review of and these she passes to Senex’s lieutenant at once.
amateur night at a college-town coffeehouse. It begins with the At the computer, Julia finishes riffling through the email and
“Master of Ceremonies kicking things off,” and the misanthropic begins surfing bulletin boards, chat rooms and news sites. She
Euthanatos spikes his feed with a few personal comments about reads out new analyses, flames and gossip on the latest Rogue
Mark Hallward Gillan. Council transmissions. When the posters exhaust their topic and
The first act — Theora — performs a spoken word piece repeat themselves, she chases down theories of her own — finds a
about war. Julia ignores the tangled account of the report itself. Virtual Adept’s ’blog about the Rogue Council’s Sphinx symbol,
She knows all too well what Senex’s Herald has to say. She wants the urban-legend sphinx at the center of the old Digital Web and
to hear how the Council reacts to it. Major downer. Doesn’t go over the mythical guardian of the Batini Mount Qaf.
well with the crowd. Truth hurts. Picked apart by the Critics. Murphy “Amanda,” murmurs Mitzi. Her pupils stop their tasks and
tries to disguise identities, interrogation and replies as best he listen while she reads aloud. “’Thought I should tell you, M., we
can. After a while he gives up, types asterisks with a promise for saw A. last week. She is still traveling with the 2-7 — but they’re
details later. He picks up again with: no longer seven, and no one was willing to talk about the miss-
Emcee asking if audience has any requests. Our sweetheart get- ing. Dead, I expect. D. and the others in good health, as far as
ting savaged by the audience. Heckled to death. Don’t think they’re our eyes could see. A. physically well, but warn S. that I think
ready for her aesthetic; attacking her artistic integrity… questioning his experiment has begun to…”
her right to speak for the author. Oh… got her dander up. Giving as She finishes the letter in silence, and neither of her assistants
good as she gets, now. Short, sharp history of author’s works. Has the asks to hear the rest.
last word. Emcee graciously gets her out of the spotlight. Next on the Bright movement catches Julia’s eye: Red letters scroll across
bill, a juggling act from bottom of her screen. It’s Sleeper news about terrorist activity.
Julia relays the gist to Mitzi, and the older woman shakes She opens the story and skims it. Police, federal law enforcement
her head ruefully. called in to eliminate threat… working to stabilize situation… down-
A door slams elsewhere in the house. Rapid footsteps cross town Los Angeles. Her first impulse is to dismiss it. Simple unrest,
the hall; someone fumbles at the coat pegs. The door of the parlor probably, driven by Awakening minds thinning, stretching and
opens decorously, and Theora, outwardly calm, makes her entrance. even puncturing the fragile Gauntlet. Such riots are all too com-
“Hello,” she says quietly — pale, harassed, but under control. mon in these times. And every genuine incident is exaggerated
She carries a large tote bag over her shoulder. Letters and packages into propaganda — into opportunities for the Technocracy to
pour out as it slides to the floor. The Herald of Cerberus selects a renegotiate the relationships between civil institutions and the
bundle of envelopes and small boxes then hands it directly to her “special branches” run by local Constructs.
mentor. “The top one — that’s from Gillan,” she explains. Her But as Julia closes the page, she notices that her link to
tone — as always, when she speaks of her prime accuser — blends Murphy has been cut off.
admiration with resentment. “It’s something new. He didn’t have She hunts down an LA television stream and turns up the
a message when I talked to him before the meeting, so he must volume. An anchorwoman narrates, in the absence of fresh
have written it during the session. He gave it to me while he was facts, geographic details about the embattled neighborhood,
walking me offstage… and Theora comes over to watch. Live footage comes from the
“They hadn’t… they hadn’t finished when I left,” she admits, news helicopter — confused, choppy, chaotic — indecipherable
red-faced. “It didn’t go very well.” to anyone who had never seen phantom structures, open magic
Mitzi gives her time. “We heard. It can wait.” or advanced machines.
From her jacket pocket, the Herald takes one more mes- “The Belasco,” confirms Theora.
sage — a rice-paper scroll with a red-ink seal. She offers it with Julia snorts. “They won’t last long against the Council.”
a knowing smile, and Mitzi blushes.
Prologue 9
Mitzi says nothing. She writes steadily on, and the younger A monster flowing through the city center. Tall, skeletal,
mages reach for keyboard, cell phones and Tarot deck to find white-hot, violent. Alien — mythic — demonic — no one who
out more. fights it ever knows. It is another nameless threat erupted through
Suddenly, the Old Man’s lieutenant starts. She turns her head the thinning Gauntlet; it breathes pestilence; it must be killed
as if spoken to — looks at a place between the candles and the to preserve this scrap of Consensus a little longer.
kettle, watching something. Neither David nor her companions The Second Seven are the first to see the thing. David
hear a sound, but Mitzi seems to listen to it. Slowly, her right hand stretches Time, and they catch up with it; Zach McCoy wields
rises — holds — hides — the pendant of her necklace, and her Do through bare fists; Amanda strikes deep with Mercedes’ steel.
grip is white-knuckled around the flat jade disc, a present from They attack from one side only — desperate to steer the thing
Raging Eagle. away from helpless Sleepers — equally desperate to avoid the
Julia and Theora exchange glances and hurry to their notice of the police, the National Guard, the Men in Black, the
teacher’s side. shining soldiers of the World Advisory Council.
The three leave the parlor together. Others join them, help them — strangers. An old woman
They open the doors to the blind alley, to the chantry in traditional Hopi garb, a middle-aged man in khakis and blue
members’ Gate, to all the places set aside for teleporting friends. button-down shirt, a teenaged boy with blue hair and a keyboard
They wait. strapped to his arm, a little girl with silver eyes and a wild aura.
They wait all night, and no one comes. Energies crackle through the beast. It slows, not wounded
but angry, rolls over to turn around and extinguishes three score
•••
Sleepers on the sidewalk beneath it, most of whom had yet to
A memory: Albuquerque. Downtown by daylight — office realize it was there. The deaths draw attention, create a panic —
buildings glittering at noon — black asphalt streets radiating heat the mob surges away from the stricken, but toward the creature
even onto the sidewalks, the sparse grass, the undercarriages of — some people begin to see — fight their way against the crowd.
air-conditioned automobiles. The sun a blinding nimbus overhead
Sirens. The WAC soldiers arrive. They fire slugs and lasers
— the Red Star a pale pink glow near the horizon.
and flechettes into the thing. Combat-armored specialists blast
10 Ascension
into flight and join the mages — a practical truce, temporary. As streetlights after official curfew. It is cold, too — night has leached
soon as the beast is slain the Technocrats will turn on the Reality all the sun-heat from cement and asphalt — so David sees the
Deviants. The New World Order will intern the witnesses and crowd from a dozen scrap-wood fires.
send those who show awareness to containment camps. The Worried parents, wide-eyed teens, sleepless infants… men
Tradition mages will flee, taking with them as many of the newly and women and children alone, marked by grief; consoling mages,
Awakened as they can. grim mystics, weary emergency workers; busy hands packing duf-
More vehicles — school buses, station wagons, SUVs — fel bags and plastic tote bins, stacking canned goods, organizing
careen around the battlefield. Tommy Gundermann drives one breakfast; televisions showing only news… riots, political summits,
Etheric van, keeping the Second Seven’s getaway car safe and prayer services, war…
mobile. Her passengers track creature and WAC movements, Flame brings the Ecstatic twelve views of fear, wonder, ela-
communicate with the fighters, snipe a little from the back doors. tion, despair, dinner, dozing, tears, hysterics, dancing, music,
The van reaches the beast’s wake — shudders to a stop among sickness, death.
the fleeing Sleepers. Suddenly, he watches from only one fire, one belching oily
Father Timothy Hurley jumps out. He pushes through the smoke from a wire barrel, just within the ring of vehicles encir-
press to a woman standing, staring at the thing, shaking with terror. cling the camp. A battered old pickup truck is slowing to stop
He reaches her, turns her around. Her eyes fix on the Chorister’s on the street outside.
black shirt, white collar, his clear, understanding gaze. Suddenly she Its passengers spill out of the bed and cab and make their
realizes that he can see it, too, and she starts crying in relief. She way through the crowd.
sobs out her questions, shows him the Marian medal at her neck, Amanda leads the walkers, pausing for nothing. David trails
something else he doesn’t recognize in a tiny leather bag beside it. along behind her (and the drained expression on his face shocks
Father Tim makes the sign of the cross over her, grasps his later, watching self), delayed by greetings. Other members of
her wrist and tries to bring her back to the Second Seven. The the Second Seven stop entirely, introducing the hitchhikers they
crowd is too thick; they make no progress, and there are sirens have brought with them, exchanging news, discovering long-lost
approaching from the north. friends among the mages sheltering here.
He shouts at Tommy to leave him. Voices argue inside, but Amanda goes straight to the fire escape of the build-
the van accelerates away. ing — David bends time to catch up, reaches the top almost
Squad cars, paddy wagons and something on treads close before she does.
in from the side street. A school bus skids to a halt just ahead The apartment over “Rare Books” is a nursery, the lunch-
of them. Its doors have been torn off front and back; frightened counter pharmacy a makeshift hospital. The chantry proper has
eyes peer out from most windows. A tall white figure with a moved to the roof — exposed to view and buffeted by the wind,
mohawk wrestles with the wheel. A bizarrely made-up girl in but as a watchtower, it holds the advantage of height over every
a red lace minidress over leather jeans tumbles off the roof. A eight blocks in any direction.
young man with a hundred piercings in his face, wearing black An Order of Hermes savant — the head astrology professor
lipstick, vaults down beside her. Together they thrash their way from Mus — waits by the iron ladder, beside a telescope aimed
through to the priest. at the Red Star. He wrinkles shaggy eyebrows at the newcomers.
Father Tim feels a moment’s doubt. But the alarming girl “Storm on the way — by dawn. Be ready.” He demands their
looks at the lady’s pendants, puts an arm around her and speaks to birthdays and makes two adjustments to an enormous orrery
her in good Spanish about the Virgin and Santeria. The terrified behind him. “Very good. You’re an improvement.” He calls out,
woman follows her eagerly to safety. The young man reaches the “They’re here,” and waves them on.
priest, jerks his head toward the bus and offers a hand tattooed Julia is first on her feet. Her trademark batiks and silver “art”
with ankhs and kanji. The Chorister accepts it without hesitation. jewelry are gone. She wears sturdy denim, a thick barn jacket, a
He clambers in, joins the Hollow Ones in the rescue mission and belt heavy with revolver, medicine bag and cell phone. She is the
ministers to their anxious guests. same age as Amanda, began her training in the same year, spent
The beast, the battle and the bus grind on. her apprenticeship in peace, her years as an adept on Cerberus
••• and in Phoenix’s relative calm — yet she is old before her time.
Confusion. Vision and memory mingle together. David’s Her brown hair is gray-shot, her faced is seamed and thin-skinned.
timesight approaches the shattered present. Her demeanor is battle-hardened.
The vacant lot behind the Euthanatos chantry teems with And protective, thinks David. But that’s not new. She stayed
tents, sleeping bags and humanity — equal shares block party, with Mitzi even after earning her independence. Despite the older
religious festival and refugee camp. It is 3:00 in the morning woman’s power and experience, Julia has always done what she
in Phoenix, and it’s very dark. No power can be spared for the could to shield her.
Prologue 11
A second Euthanatos takes a position flanking the visitors. “You’re just in time,” says Mitzi, making room for them at
The same fierce guardian instinct gleams in her eyes, but Theora the table. “Once the storm passes, we’re holding a meeting. Will
Hetirck is flourishing — her hair long, jet-black, glossy, her cheeks you stay?”
glowing with color, her face strangely young. The hopeless crea- Amanda ignores the offered chairs, settles herself on the
ture of the Tribunal record is gone. David discovers something parapet. “What kind of meeting?”
fresh in her. Not innocence. After what the House of Helekar had “A Council of War,” Senex’s successor says. David sits beside
done to the girl, had done through the girl, had made her do to her, accepts coffee and stale doughnuts, tries to keep a polite mask
herself, there can be no innocence for her. Idealism, he decides. over his disbelief. Mitzi sees past it, of course. “I know. The storms
The silver brooch of her office shines proudly on her shoulder. are beyond our ability to fight,” she admits. “The Technocracy’s
David-then wonders, Why was Theora made Senex’s Herald? Consensus is unraveling faster than they can weave it — we
Why not Mitzi, his right hand? Why not Julia, her senior, surely more can do nothing to help or hinder them. That rivalry is over. But
trusted? David-now, remembering that thought, pursues it further. Voormas — he is more dangerous than either the storms or the
Why anyone? The Old Man was not the type to award titles or trinkets. fraying Tapestry.”
Mitzi Zimmermann, the Old Man’s “canary” (And why was David-now thinks of the Grand Harvester assailing Cer-
that? Who gave her the name?) stands, smiles — untouched by the berus, standing red over the Old Man’s body. David-then has
troubles, to his eye. The same fluffy brown hair, pale white skin, his own doubts. Helekar is on Pluto, amid Avatar Shards and
thin bones, seeming fragile as old porcelain. She should break soul-destroying Void, and there are no portals working past the
under the weight of her long wool coat. Nonetheless, she has no Gauntlet. “What can we do?”
difficulty shouldering the younger women aside. She steps out to “There has been a development. It’s possible that we may be
greet her guests — solemn, charming, brisk, businesslike. “Thank able to act… I won’t say anything more now. Chancellor Gillan
goodness. We were afraid you wouldn’t make it. We couldn’t get has had a — a revelation. It’s his to explain. I think that you and
word to you.” the rest of the Seven should hear it.”
Mitzi welcomes Amanda as an equal, and with trust. Julia, •••
in her turn, stares warily into the widderslainte face — then sud- An image: a heap of smoldering ashes on a rock. David knows
denly grins and embraces her with obvious, honest friendship. it must be his fire. Yet it seems enormous, warped out of scale and
David finds it odd to see these offered to Amanda. He remembers proportion; he seems to have an ant’s-eye view of it.
that Mitzi and Julia knew her before he did, before the troubles
It is burning very low. More time has passed inside the
started. What was she like, in the eighteen months between Awaken-
dream than he thought — a dangerous length of time. He must
ing and her first encounter with Gericault? Who would she have been
escape the trance, and quickly, before it kills him. He catches
if not for Mercy?
a whiff of its fumes and pursues that, the heat, the dim-red
The pariahs of Cerberus have never met; Mitzi makes light out of the vision. His perspective shifts; his conscious-
the introduction. Theora smiles shyly, enthusiastically, up at ness rises above the smoke and cinders, sees the pyre as it is
Amanda, and David understands. To this girl, Amanda is a for the first time:
distant legend — the Old Man’s favorite, the greatest breath-
A heap of ashes — not twigs and herbs, but feathers, flesh,
ing assassin, the thorn in Helekar’s side, the killer of Richard
and bone — mounded, gathered carefully around and partially
Somnitz, the slayer bringing judgment to many, perhaps most,
over, a pure white dome — an egg.
of the girl’s old cabal. Moreover, she is the widderslainte that
wasn’t. She overcame corruption even deeper than Theora’s David stares. Phoenix, he thinks dully. The Euthanatos chantry
own — living proof that redemption is possible. Nascent hero- founded the year the city was founded. The Old Man’s soul — not
worship lights the Herald’s face. She could love this stranger, sold, but pledged. He lived for centuries without losing his mind,
would love her — but she meets Amanda’s flat, stony gaze, those held Cerberus virtually by himself, opened Gates through himself.
impenetrable, shuttered eyes. David sympathizes — he knows Soulworking. And he believed in the Phoenix prophecy, foretelling
that expression himself. It’s not cruel, but it’s without heart. He the End…
resents it deeply on the girl’s behalf. He looks to Amanda and Senex, dying as the Phoenix died, in a blizzard of burning
sees she has noticed Theora’s disappointment. Not oblivious, he swansdown…
concedes, but untouched. Frantically, he tries to return to the Seeking — knows he
“You look exhausted,” Julia exclaims, tossing words desper- has left it too soon, that his guides have more to show him—
ately into the silence. “Shame on us, letting you stand here. Sit •••
down. Have a drink. Have a rib off the fatted calf.” She grins. “It’s time.”
“We saved you kids the VIP suite.” David opens his eyes. The smudge fire, tied to his Avatar’s
Theora shakes hands with David. “It’s only a tent,” she pace, has burned only halfway through. He lets out one long,
mumbles, “but it’s private.” slow breath.
12 Ascension
Amanda slides grittily down the great rock. She lands gen- “Voormas.”
tly — difficult to land any other way, here — and the sand drifts “Yes.” Above the distortion, silver fish dance through the
lazily away from the impact. “David, did you hear me? Are you sky — Voidships tracking the anomaly. Light erupts to his left
there? It’s time.” — an Etheric discharge. Another flash — a road flare brought by
The Ecstatic nods but makes no other motion. Soft footsteps Hollowers — bursts on the right. Other sparks shine out beyond
approach; her hand appears over his left shoulder. He grasps it and behind the first two. Their allies to the north and south have
tightly and lets her help him to his feet, but his gaze lingers on seen the Grand Harvester’s fortress coming.
the flames. David and his companion need no signal of their own.
“David—“ Amanda’s voice grows sharper, more concerned. Amanda draws her knives — Mercedes’ knives — artifacts
The spell breaks. “I’m fine,” he assures her. “I… I need a created by Senex, and so hateful to the Naraka in his castle. She
moment.” mutters a rote of destruction under her breath — a formula of
“You can’t have it. Look.” the Old Man’s making, given to Mitzi to keep for this day — and
In the sky above shine distant signs. The Red Star, huge above the magic resonates with her teacher’s signature. She is capable
the horizon, is close enough to show a disc. Beside it, invisible, of breaching the chantry’s defenses. Though she is not the only
without inhuman eyes, another red light — Mars — conjunct one, it is agreed that she and David will attack first — and that,
with the pale, blue-green speck called Earth. too, will mark this place for Voormas’ retribution.
Amanda leads the way back up the spine of the tallest standing Amanda is her own beacon, and everything is as it should
stone and points. To the east, a ripple moves over the landscape; be. The House of Helekar walks directly toward the bait, and her
something unseen disturbs the fabric of Entropy. doom walks with it.
Prologue 13
14 Ascension
Introduction:
The Trumpet’s
Clarion
…the last judgment will be essentially the experience by
mankind of awakened conscience and completely restored
memory. It will be mankind itself who will judge itself. It
will be mankind alone who will play the role of the accuser.
—Anonymous, Meditations on the Tarot
Why Now?
Don’t say you didn’t see this
coming. Mages have fought a centu-
ries-long war for this very moment.
If their potent wills can alter reality,
then their grandest ideals can never
be mere pipe dreams — they must
eventually achieve a reality of their
own, even if it’s one that’s warped and
twisted by the questionable means
used to forge it.
The arrival of Ascension is a
promise kept, a long-term loan com-
ing due. It would be pretty cheap
to keep the shadow looming on
the horizon but ever receding the
closer we get to it. Instead of chasing
shadows forever, mages must now
confront them and win their way to
the light. Making Ascension real is
the big payoff for years of magic —
it’s the ultimate act of willworking,
to bring one’s very vision of the
End to fruition. But who’s doing the
willworking here? Is this something
wrought by the Traditions’ years
of struggle or the endgame of the
Technocracy’s bid for control? Is it
the result of Marauder madness or
Nephandi taint? Or is the universe
itself finally playing its hand, proving
once and for all that a cosmologi-
cal constant can’t be ignored, no
matter how much magic is used to
gloss over it?
So, the time is nigh. Lay down
your cards and reveal your hand.
Make your last orders — the bar’s
shutting down, the establishment is
closing. Time to go home.
But where is home?
The Aftermath
What comes after the end? That’s
for you to decide. White Wolf is
ceasing publication of the current
Mage game and its World of Dark-
16 Ascension
ness cousins. Something will rise from the ashes, but it the terrible, cosmic crimes committed by Voormas on
won’t be the same. the eve of Ascension, you have to decide whether the
You might decide that you still want to keep telling same happens in your game. (Who knows… maybe
stories in this world, the one you’ve spent years in. Go your characters’ cabal has already killed Voormas in
right ahead. Nobody’s stopping you. You can decide for your chronicle.) We can reveal our favored candidates
yourself what shape the world takes after Ascension. You behind the Rogue Council phenomenon, but you
can use years of past sourcebooks from all the World of probably have your own — in which case, feel free to
Darkness games to build an elaborate chronicle inhabited use your version.
by scheming vampires, brutal werewolves and of course, We don’t even attempt, however, to explain it all.
ingenious mages. Using foreknowledge from this book, There’s just too much to tell. Besides, this is Ascension,
you can take all of them to the brink of Ascension, and not the end of a television mystery show where some old
then send them off in a wholly new direction, in an al- bitty gathers the suspects together to reveal which one
tered — or hauntingly unchanged — World of Darkness. is the murderer. Even as the universe ends — especially
But if you do that, you’re on your own. White Wolf as the universe ends — mysteries pile up unresolved.
is moving on, creating something new, something even It’s up to you to decide which ones to solve, although
more magical. This is the last Mage: The Ascension we give you a number of possible answers for the most
sourcebook, and every chapter is meant to prove it, popular puzzles we’ve introduced over the years.
paying off the dividends of past metaplot and specula- What’s more, you might want to introduce one
tive metaphysics. or more prominent (or not so prominent) Storyteller
characters from past sourcebooks, some of whom might
All Roads Meet at not have been seen in years. Feel free to do so. We
Ascension: throw in a number of our own favorites here (Dante,
Porthos, Senex, etc.), although we just couldn’t fit
Resolving Metaplot them all (farewell, Czar Vargo!). While you don’t want
Mage has years of secretive schemes, plotting wiz- to fill your game with too many walk-on roles, treat
ards and webs of betrayal and deceit to unravel. This yourself and admit those characters you love, even
book goes a little way toward severing that Gordian if you can’t figure out a plausible way of introducing
Knot, but it doesn’t cut it completely — that’s the job them. Now, like never before, a few deus ex machinae
of each and every Storyteller. While we can suggest can be excused.
18 Ascension
Final Words
What a long strange trip it’s been. of fellow White Wolfers, the game made its release date
—The Grateful Dead and went on to make gaming history with perhaps the
Okay, I couldn’t help myself with that most versatile magic system ever presented.
quote; it’s just too appropriate. It has been The first line developer to whom Stewart proudly
a long (11 years) strange (three editions) handed his newborn was Phil Brucato, who molded
trip (60+ books). Although my current the game through its early years, giving it a spin all his
tenure as Mage developer began only two own. He oversaw the second edition and then a spin-off
years ago, I’ve been involved in the game setting: the Renaissance-era Sorcerers Crusade.
from the start, way back with first edition. Taking up the reins from Phil was Jess Heinig, who
I remember the rush of creativity we all got when trying gave the game a new spin and a revised edition, toning
to hammer the rulebook into shape for its tight deadline. down some of the frankly over-the-top directions the
(It was a tradition to release each new title at GenCon, game had occasionally wandered into.
and we sure weren’t going to miss that date.) And then there was me, reintroducing the conflict
There were some odd ideas that slipped into the between the Traditions and the Technocracy with the
first edition that were later quietly ignored — many for Rogue Council, about whom we finally get some answers
good reasons, others because… well, they just didn’t fit in this book. So, I’ve been here from start to finish, even
the direction in which the game was now going. Take if I did sit out most of the middle acts.
the Zigg’raugglurr, for example, an alien race from the Let’s not forget the host of excellent writers who
fourth dimension that I added to the book at the final actually produced the words you’ve been reading for the
hour because we still needed more antagonists. They last few years. Their sheer creativity and talent under
got a write-up of maybe five paragraphs and were maybe deadline pressure is a sign that magic really does exist.
mentioned once or twice in successive sourcebooks, This has been the hardest White Wolf book I’ve
but they otherwise disappeared from the published worked on. While it was exciting to finally blow the
Mage universe, written out of the Tapestry. Until now. lid off the secrecy and shadows, it’s also been rather
They’re resurrected again for old times’ sake in Chapter poignant. I hadn’t fully realized how many stories there
Five: A Whimper, Not a Bang. See, we haven’t entirely were yet to tell until time ran out. But now it’s done
forgotten our history and from whence we came. Well, and in your hands, where it truly belongs. Now you get
not all of it, anyway. to complete what we’ve begun.
Mage was the brainchild of Stewart Wieck, his Do as thou wilt.
response to Mark Rein•Hagen and crew’s innovative — Bill Bridges
game design in Vampire and Werewolf. With the help
August, 2003
22 Ascension
has been building for millennia, and it’s all got to lead arrived. Take heart, though. You might linger over the
up to something. Very soon, prophets and madmen will events of this section as long as is necessary, unveiling
see revelations of what that ultimate destiny might be. each new vision and tragedy with sadistic delight. No
matter how the end comes, the first signs of the world’s
Behind the Curtain destruction remain the same. The final signs, and final
If you’ve been running Mage for years, you’re already judgment, are up to you.
well acquainted with how to begin an epic chronicle
based around magic. The wonder of an initiate’s Signs of the Past
Awakening, the rivalries of a city’s occult scholars, the Before the world’s mages can rush toward their an-
pervasive threats of rival cults, deviant willworkers and nihilation, it would be fitting for at least a few of them
soul-crushing collectives — such stories have been told to take a quick look over their shoulder, glimpsing the
in epic detail. Beginning a chronicle about mages is now horrors lurking behind them. Hindsight is 20/20, bestow-
relatively easy. Deciding how to end such a chronicle, ing a clarity of vision that even exceeds the insight of a
finally and definitively, is much harder. magical visionary. If there was a time to avert the world’s
The easiest mistake to make in such a story is imminent doom, it has passed. The Nine Traditions will
overkill. You could, of course, unleash a drastic event make last-ditch efforts to save the world, but they have
that plunges the world into despair right now, but that squandered their opportunities while satisfying their
would rob the heroes of your story of their significance. foolish pride. Bitter recriminations of Traditionalists
An “Armageddon chronicle” is best savored, and it’s and Technocrats have obfuscated more critical events.
far more compelling if the events that launch it are Now that we can look back at the terrors of the past
insidious — so subtle that your players don’t realize few years, we can see them with new eyes, recogniz-
the significance of recent events. There’s no need to ing them for what they are. Such nostalgia is far more
do something drastic to launch Armageddon, because comforting than contemplating what is to come. Here
it has already begun. Events in the last year — and in is how the end began.
some cases, the last 10 years — have foreshadowed
what is to follow. The Red Star
The world might end in fire or in ice, a slow death Our fates lie written in the stars. As part of the
that requires years of suffering until all light and life is fulfillment of ancient prophecy, a new star appeared in
extinguished. Whether the events that follow are overtly the Umbral heavens. Its arrival corresponded with the
supernatural or occulted from mankind, as sudden as a birth of a great prophet, a messiah of critical importance
firestorm from the heavens or as insidious as an alien to a vastly different society of supernatural creatures:
invasion, the particulars depend on the theme and the Garou. Werewolves who stepped into the spirit
mood of this, the final chronicle. There are so many world (especially the Penumbra) could see this new
ways for the world to end that one of them becoming star blazing with crimson light in the heavens, as real
real is inevitable. as the manifestations of spirits or incarnations of their
As the Storyteller, you must decide how the world totemic gods.
ends, whether by fire or ice, catastrophe or treachery. No Mages in the Penumbra could see this new phe-
matter what conclusion you prefer, forces are already in nomenon as well, but were far less likely to understand
motion to ensure the supernatural world’s destruction. its significance without consulting a select few packs
This chapter describes — sign by sign, step by step — of werewolves. Disparate visionaries interpreted its
events that have led and will lead to Armageddon. This meaning in vastly different ways, often for the comfort
story must begin with a quick summary of apocalyptic of confirming their own beliefs. The Garou have more
events that have already occurred, while showing more specific interpretations. Their future might ultimately lie
than has been seen before. From these rends in Creation, within the claws of the pack that captured the “Perfect
the Tapestry of reality unravels. Metis,” a creature born on the night the Red Star first
Any good story has a solid ending; the time has appeared. He is a paragon, a visionary… and a weapon
finally come for a definitive ending to all stories set in they could have since turned to their own ends. (More
the World of Darkness. Armageddon or Ascension, details are available to those who consult the Werewolf
like similar concepts of Gehenna and Apocalypse, has book Rage Across the Heavens.)
no real meaning if it is an un-quantified idea in the Denial and rationalization have been useless;
distant future, a subject for theory and rhetoric. Hor- the fulfillment of prophecies continues unabated. As
ror is personal, and the time for horrific revelations has Armageddon approaches, the Red Star will become
24 Ascension
Syndicate spin doctors and Ivory Tower conditioning. of flesh and spirit. (The results of this raid depend on
The incident was passed over as yet another aberration the last story in the book Manifesto: Transmissions
of inhumanity in the Third World. from the Rogue Council.)
Openly, mankind might desperately deny what Enemies of the Technocracy would no doubt be
evidence it sees of the horrors around it, but in the quick to condemn the Union for such an experiment,
deepest recesses of the human mind, people know what but it was based on explorations conducted half a cen-
lurks in darkness. Lies on network news can never tury ago, not by a world-shaking conspiracy, but by a
completely silence dark and doubtful suspicions, fears handful of troubled visionaries. The demented cabal
that awaken only in the middle of the night, made that realized these deviant dreams was sentenced to
manifest through dreams and nightmares. As the An- Gilgul long ago, its members’ once-Awakened souls
cient Ones rouse from their torpid state, they begin to silenced forever. And indeed, a legacy of dreamers has
exert their formidable psychic and supernatural power held this same potential. Within the Nine Traditions, a
upon populations of vampires… and to some extent, select few individuals have demonstrated the potential
the masses of humanity. to guide destiny in such a fashion. They are currently
When these gods return, they do not need to stride known as Stormwardens: mages with an immunity to the
the Earth as giants to ensure their ultimate victory over Gauntlet’s deadly barriers, along with a modest ability
herds of humanity. As the world spirals downward into to actually control it.
deeper horrors, ancient vampires will begin to creep The Progenitor’s experiment has tapped this same
into the collective unconscious of humanity, appearing potential, re-creating the Anakim, creatures of flesh
at first behind the shadows of sleep. Their names perch and spirit. Legends have obscured their origins. Verbena
unspoken on the tongues of innocents; their true appear- speak of them as “fetches;” scholars of dead magic describe
ance is hidden in the minds of powerful dreamers, fully them as “Annunaki.” The Awakened and Enlightened
recalled when these titans are seen for the first time. can see only a part of what they truly are. With Awak-
The Ancient Ones have no need to destroy everything ened sight, practitioners of magic might see a true form
in their wake. With each crimson resurrection, chaos twitching with spindly limbs and gray flesh. Unable to
and fear will echo among the Masses, and Consensus cope with such outright magic, Enlightened Technocrats
will shift once more, slowly accepting the fact that might use procedures to see behind a seemingly magi-
ancient gods now walk among us. One has awakened. cal façade, identifying them as alien creatures. Hearing
Twelve will follow. of Enochian magic, religious mages might see them as
angels, avatars of a higher power that could save them
Stormwardens and Psychopomps from the world’s destruction.
Mages have been distracted by other revelations. Regardless of their true appearance, they are immune
In the recent past, a cabal of mages undertook a haz- the shards of the Avatar Storm, like Stormwardens. This
ardous journey to a Technocracy base in the Arctic. new generation possessed by spiritual Psychopomps
A self-proclaimed “Rogue Council” set them on their has revitalized ancient traditions, demonstrating the
course. Behind a safely anonymous façade, the Sphinx, ability to manipulate souls… and pass judgment. The
this Council has not only announced a new manifesto entity encountered in the Arctic was the first to be seen
for insurrection, but also offered insights into hidden in centuries. As the procedures for their creation are
atrocities. Secrets lay buried in the ice, and a handful perfected, the ancient race of the Anakim will descend
of witnesses have unearthed them. from the heavens. Whether they are seen as the saviors
Deep within a Union Construct, a Progenitor of souls, heralds of the End Times or outsiders with an
scientist had performed an exceedingly dangerous alien agenda, the arrival of the Anakim presents vast
experiment. Using heretical Enochian rites and occult and terrifying possibilities… all of which conclude with
lore gathered during the Second World War, he sum- the end of the world.
moned otherworldly entities into our own dimension,
fusing them with human subjects who had demonstrated Signs of Unrest: Dreams,
psionic potential. Strangely enough, these cosmic forces
were unusually compliant to his request, as though wait- Nightmares and Rumors
ing for this signal to return. The lone survivor of this The past cannot be changed, but in the present,
experiment developed the ability to control spiritual madmen and visionaries are attuned to the horrors
forces… and alter the boundaries between the realms at hand. Even the common populace shows signs of
26 Ascension
Some find that the easiest visions to construct in Prophetic Dreams
this fashion are Judeo-Christian ones. If a mage sees Some Technocratic analysts and practitioners of
the statue of a saint weep blood or the face of Christ magic speculate that the collective belief of six billion
appear on an otherwise commonplace background, who humans determines the boundaries of reality, a col-
can really challenge the validity of such a claim? Such lective reality known to experts as Consensus. As the
personal perceptions are not merely random occurrences. world moves toward a global community, widespread
At a time when or a place where apocalyptic phenomena perceptions draw the line between the coincidentally
are about to occur — or are currently taking place — possibly and the blatantly magical. A few occultists and
any mage could have a religious vision to confirm the analysts take this a step further, stating that the “collec-
significance of that event. tive unconscious” is in some way attuned to Consensus.
In any given place in the world, visions might also Although the conscious mind recoils from revelations
correspond to the dominant religion. This doesn’t have of the supernatural, the unconscious mind knows that
to mean that any one religious vision of apocalypse the occult world is out there. Such insights surface as
is coming true, of course. When forces outside the legends… and dreams.
world we know, beyond our understanding, invade The end of the world will no doubt shift this Con-
this world, we have no frame of reference for describ- sensus. Once-impossible events will become real, and
ing them. Therefore, the human mind plays tricks, with each impossible occurrence, the next catastrophe
reinterpreting sensory data to fit a system of belief it becomes more plausible. Overtly, mankind might deny
understands on a primal, faithful level. Even ordinary such things with the declarations of scientific “experts”
people have these types of visions as the End Times and clever journalism, but all this analysis and tech-
advance, beginning with the Awakened, Aware, oracu- nobabble cannot silence dreams. Powerful minds might
lar or attuned and then proceeding down the scale of even tap into the shifting tides of Consensus, gaining
spiritual enlightenment. glimpses of the inevitable from beyond the wall of sleep.
28 Ascension
Such events could eliminate deviant mages long investigate anomalous phenomena, if only to satisfy
before the coming of Judgment Day. Perhaps all their their own curiosity. Through the filter of their own
alternatives will be gone by then, and only one paradigm perceptions and paradigm, they will witness the signs
of magic will judge the Masses on that day… or perhaps of Armageddon.
these forces will silence the masters of magic forever,
trapping Creation in lifeless stasis. From one botched act The First Sign: Incursions
of magic, a willworker can doom himself for all eternity. Since before the dawn of recorded human history,
It is far too soon for such resolutions, however. We have the spirit world has remained separate from the physi-
yet to see the first signs of Armageddon. cal world. Legends speak of a time before time, when
a cosmic event separated the realms of flesh and spirit.
Signs of the Future: If acolytes and initiates actually listen to the recita-
The First Apocalyptic tions of the Tradition instructors, they have learned
many different versions of the same story, telling of a
Phenomena great “Shattering” that tore the two worlds apart. The
As Creation unravels, the impossible will gradu- boundary between worlds was once gossamer thin, and
ally become more real. The supernatural is destined to allegedly any man or woman could pass through it in
emerge from the shadows, tainting the safe and sane sacred areas infused with magical energies. What has
world defined by human hope with alien agendas. It happened before could happen again.
is just as likely that such forces are not antagonistic To support these tales, followers of light have in-
toward humanity, but to the monstrous and devious terpreted legends of faerie rings, junctures of ley lines
forces that prey upon the Masses instead. It might or natural formations surging with feng shui energy as
be that a Reckoning is at hand, a final judgment for magical anachronisms from that earlier, more spiritual
creatures and creators lurking at the fringes of human time. According to legendary stories, travelers could
perception. Either way, supernatural forces will be at once use these magical nexus points to travel between
work, and they must gradually grow in strength. If ice, worlds. Scholars of entropy (or agents of darkness)
not fire, envelops the world, then the next step in the might counter that profane areas desecrated by blas-
world’s demise is supernatural forces creeping further phemous acts and atrocities allowed darker forces to
into the human world. enter our world. Many masters of archaic lore, includ-
Whether Traditionalist or Technocrat, Marauder ing the mystics of various Houses within the Order of
or Nephandus, a mage is empowered to witness, un- Hermes, claim that such events are merely less common
derstand and even affect supernatural phenomena than they were millennia ago. The formal term used
that ordinary humans cannot. While the catastrophes to describe these unexpected travails between worlds
to come might be of global (or even cosmic) propor- is Shallowing.
tions, the early stages of an Armageddon chronicle Sons of Ether and Virtual Adepts scoff at such an-
should involve isolated and localized events. Mages tiquated notions, preferring to study more quantifiable
are invariably drawn to such phenomena. How this cases of sudden disappearances. As part of their scientific
happens depends (as with everything else magical) on enlightenment, they seek Awakened explanations for
a mage’s medium and paradigm, be it revealed in an alleged alien abductions, the formation of crop circles
Ecstatic’s trance, foreshadowed by an Orphan’s tarot and widespread outbreaks of cattle mutilation. Yet all
casting, detected by an Etherite’s scientific experiment of these perceptions spring from the same source: super-
or disseminated as data from a Void Engineer’s failed natural events that temporarily breach the Gauntlet,
Dimensional Science procedure. Transmissions from the barrier between our world and its alternatives in
the Rogue Council (or directives from a Technocratic the spirit world.
Construct or Control) are another possibility, but by Mages have since become painfully aware that
no means the only one. the structure of the Gauntlet is changing. As the End
Experts mobilize Technocracy amalgams. Men- Times advance, even the most powerful willworkers
tors enlighten Tradition mages of their dreams and find it dangerous to cross over into the Infinite Tapestry.
visions. Marauders are naturally drawn to chaos Unless a mage can manipulate spirits to aid him (or die
through coincidence and misadventure. Nephandi are for him) as he passes through the spiritual Gauntlet sur-
drawn to human suffering by depraved and heightened rounding this world, the great forces marshaling there
instincts. Visionaries have a vast array of reasons to will flay his very soul.
30 Ascension
falling; the center cannot hold; incursions from the hedonist might succumb to alien sensations and new
spirit world into the physical world fulfill the First addictions. Children might encounter imaginary
Sign of Armageddon. friends. Weaker minds might simply collapse. Isolated
unfortunates become victims to these First Signs. As
Shallowings a more dangerous corollary, dangerous minds might
In spiritually significant places of the world, the interpret them as signs that such forces have chosen
Gauntlet between this world and the Otherworlds oc- them, concluding that such an impossible event en-
casionally gives way, if only for an instant. For spirits countered them for a reason.
that can materialize (using the eponymous Charm), When ordinary Sleepers encounter the supernatural,
it is an opportunity to fully manifest in the physical it is inevitable that a cabal of mages will investigate
world — especially if the Gauntlet suddenly becomes one of these phenomena. Tradition mages might make
weak (or practically nonexistent). When such freakish tentative explorations. At first, their motivation to
fluctuations occur, a spirit that can’t materialize might investigate might be to resolve such hysteria before
find itself outside its natural element, lost and disoriented someone more brutal (like an amalgam of Technocracy
on the wrong side near where the Gauntlet once was. agents) rushes in to solve the problem with extreme
As the Gauntlet begins to give way, isolated spirits methods. If the Technocracy finds out, it will mobilize
might cross over into the physical world. Accordingly, forces to contain the surrounding area — or at least,
individual Sleepers might encounter them, and be to- send in the survivors of the last Tradition raid. Local
tally unprepared to respond to, or even interpret, what law enforcement or representatives of the government
they see. As the first signs of Armageddon are revealed, might respond to such reports themselves, but they will
ordinary people (or those with a minimal amount of at- honestly be unprepared for what they encounter.
tunement or Awareness) might reinterpret what they see
in terms their mind can survive. Consider the dreams and Storytelling Incursions
visions mentioned earlier; now imagine them physically A few humans will adapt to these unusual circum-
manifesting. Perhaps if enough of these events occur, stances, possibly even gaining a glimpse of what these
these same kinds of witnesses might see spirits for what spirits really are. Perhaps they possess some low-level
they are. That way lies madness. and previously undetected supernatural ability (may be
The first instances of spiritual contact should be as a result of having the Awareness or Occult Ability,
isolated, perhaps even ridiculed. An innocent citizen or a Merit that makes them mediums). For added fear,
might think he’s seen some otherworldly phenomenon such encounters could show a progression of events, as
he can’t explain, but articulating it to other Sleepers the rules of reality shift to favor spiritual forces.
would be nearly impossible. Mages (and werewolves) Such a story might begin when a cabal tracks down
have a distinct advantage over the Masses: they are an ordinary person who is obviously rationalizing an
aware of vast hierarchies of Umbral spirits, possessing encounter with a spirit (preferably one that characters
the Arete (or Gnosis) to define what they are. know can materialize). The description might involve
Imagine how the average person would react to a religious mania, low-grade delusions or pop-culture oc-
sighting of a Bane or a Nexus Crawler… or a Paradox cultism. Whatever the message is, it contains references
spirit. This doesn’t mean the sensory data would con- that a mage can interpret as a description of a spirit.
form to textbook (or sourcebook) definitions of spirits. A similar event later occurs in the same area, but this
A sighting might not rely on sight, for instance. A time, the witness has succumbed to absolute madness.
Sleeper might first notice the presence of a Wyld spirit Whether through psychometry, speaking with spirits,
by smell, sound, sudden glimpses of infrared or ultraviolet Hermetic knowledge or analysis of magical resonance,
phenomena, symbolic (or Platonic) representations of the investigators then realize that a spirit that cannot
what the spirit represents or if all other descriptions normally enter the physical world has now found a way
fail, a purely mundane manifestation with unexplained, to do so. Reality has shifted slightly, if only temporarily,
anomalous or frightening complications. in a limited area.
Madness might force observers to reinterpret Then launch another spiritual incursion, one in
what they see (or smell, hear, etc.) to fit their own which a seemingly ordinary person can define what
philosophy. Religious souls might witness revelations. she has seen perfectly, perhaps with a clarity of detail
Scientific scholars might attempt to quantify impossible normally reserved for mages with the Spirit Sphere.
phenomena. A recluse might scream from his rooftop Fluctuations in the Gauntlet that allow such events
that thousands of animals have infested his walls. A should be temporary, at best. If mages can track the
32 Ascension
trapped outside the lands of the Quick for years now. In quite weak, perhaps fading away as the mages en-
a chronicle inhabited by Euthanatoi or other scholars counter it.
of death, a stray encounter with a ghost can heighten When humans begin to witness other ghosts, they
tension at this stage of your story. The Maelstrom has might make the same rationalizations described previ-
eradicated much of the Shadowlands that ghosts fre- ously… or such events could confirm privately held
quent, and many Euthanatoi suspect this by now. Yet beliefs they have harbored for years. For all appear-
as the barriers of reality are tested, a spirit might find a ances, witnesses might actively deny that anything
way to slip through the cracks. Entropy has an odd way supernatural is involved. The brave few who dare make
of defying expectations, after all. such disclosures could be ridiculed on the local news,
Storytelling: Using whatever incarnation of ghostly in supermarket tabloids or as they relate such stories
lore you prefer, this story line begins when you release a while drinking heavily in local bars. Nonetheless, a few
lone ghost into your chronicle. (Purists might prefer to visionary individuals break this mold, daring to ques-
adapt the spirit-creation rules; inventive types might tion commonly held beliefs. They gain more courage
adapt recently published sourcebooks about ghosts; as they find more evidence that they are right. In fact,
anachronists might resurrect out-of-print books about near the end of this stage, a few humans begin to see
wraiths. For the sake of this story, it really doesn’t these spirits as they truly are (perhaps by virtue of the
matter.) The spirit has seen first-hand the destruction Awareness Ability).
wrought in the Shadowlands, and he might be able Consider the impact of a chronicle in which more
to communicate this to someone in the cabal with people begin to believe in the existence of ghosts. Now
the Spirit Sphere. The appa- contemplate what happens when Consensus shifts, as
rition is probably magic involving death and resurrection becomes more
believable… and more plausible. Once a few humans
believe the supernatural is real, of course, the
shifting boundaries of reality should make
it easier for other spirits (ghostly or
34 Ascension
might collapse from the strain in a bout of insanity. It
is unlikely that such an individual would actually be What Dreams Are Made Of
bestowed with great power, unless the “Chosen One’s
The first invasions into the physical world will
soul” was imbued with something allowing her to over-
inevitably be seen by witnesses who don’t understand
come her former limitations. That is unthinkable, of
what is happening. When such forces manifest,
course — until you consider an Avatar shard bestowing
Sleeper witnesses must struggle to redefine what they
such power. Keep reading.
see. Then again, such incursions don’t have to take
Anakim and Psychopomps place in the realm of flesh. Visionaries proficient in
Transmissions from the Rogue Council have sug- the ways of spirit know of other realms just outside
gested a possible invasion from outside the world we the one we know. Much has been written on the
know. Revelations from a cryptic source called “the subject of Dream Realms, by authors referring to
Sphinx” have led many mages to the same enigma. such disparate concepts as Chimerae, Oneirae and
Mergers of flesh and spirit are creating higher beings. the Dreaming.
Alien outsiders have chosen to possess a handful of Chimerae allow strange new revelations of
willing human vessels, granting them spiritual abilities reality. By some accounts, powerful dreamers al-
unknown to the modern world. Yet the Anakim have legedly create pocket realms around their sleeping
walked the Earth before. bodies, dimensions that malefic spirits might infest
In ages past, spiritual “Psychopomps” guided Avatars or inhabit. (Some speculate that certain species of
to carefully chosen individuals, granting them sorcer- vampires have also displayed these “dreamwalking”
ous and magical power. Whether their purpose was to abilities.) When the barriers between worlds are
shepherd souls to Ascension, fulfill forgotten destinies shallow, dreaming spirits might not want to risk
or further some other cryptic agenda remains a point infesting the harsh physical world. Instead, they
of debate, at least among occult historians. In the might choose to find their Chosen Ones in dreams.
Dark Fantastic age of the 15th century, Psychopomps Another possibility concerns the Periphery, the
silently went about their work. Even during the height area students of spirits know as the realm between
of conflict between the Order of Reason and the Nine the physical world and the spirit world of the Pen-
Traditions, this heavenly host chose vessels for their umbra. In moments of great reverie — or states of
celestial power. Less than a century later, mages began to altered consciousness — dreamers, visionaries and
notice the presence of these spirits… and soon thereafter, poets might sense spiritual forces in the Periphery,
the Psychopomps fled our world. (If further details are if only for a moment. For spirits that cannot quite
required, consult The Infinite Tapestry.) breach the Gauntlet, it might be possible for such
Centuries later, at the turn of the millennium, outside forces to make contact with such delicate
a secret and sinister experiment in a Technocracy and vulnerable souls.
Construct applied forbidden procedures to summon Dreamers and visionaries would make excellent
a swarm of alien spirits, forcing them to merge with vessels, conduits or avatars for outside forces. Only a
dozens of meticulously selected Enlightened psychics. poet might be able to articulate what he saw in the
The technicians never realized the power these spirits midst of such a reverie, and through words, he would
possessed. Almost all of test subjects died; only one call to others who would understand. A cult of psy-
survived. The capabilities of this one survivor, Peter chedelic scholars might use some powerful chemistry
Wu, exceeded all expectations. His powers have since to reach across the boundaries of reality; they would
been tested under scientific (and martial) conditions. be prepared for contact when Avatar shards claim
A few witnesses to his abilities have concluded that if them. When Sleepers Awaken and the Chosen are
one of these spirits merges with an Enlightened agent called, dreamers might lead the way.
(or Awakened mage), the subject transforms into a
greater being, one with power over souls… and the
barriers between worlds. of this experiment… and have drawn disturbing conclu-
Technocracy supervisors have since disavowed all sions. Some have even suggested that by “harvesting”
knowledge of this experiment, claiming it to be the more of these spirits, they might breed a new generation
work of rogue agents, deviants who have summoned up of soldiers. They are seriously mistaken, since they oper-
something they cannot put down. Yet a few arrogant ate under the delusion that the experimenters actually
Technocratic analysts have managed to access evidence controlled these entities.
36 Ascension
ists who have tasted the pain the Gauntlet now has
to offer, it might be clear that whatever bolstered that The Second Sign:
barrier with the ability to flay Awakened souls exists Technocratic Responses
within each Anakim. It is as though that deadly force As more shards and spirits enter the world,
has fused with human flesh… and now walks among us. Technocrats have their own alternatives to dealing
It is as though agents of the Avatar Storm are roaming with this crisis. Hunting the invaders is one obvi-
our world, as scouts for the storm. ous objective; neutralizing Avatar shards is another.
Verbena Anakim might appear as reincarnations Either agenda might be futile, but after centuries of
of an ancient power, known to learned masters of lore subterfuge, it is unlikely that the Union will not
(and perhaps characters with the Occult or Cosmology organize the best resistance it can. The Technocracy
Knowledge) as fetches. The Verbena’s spoken history does not have limitless resources (especially not at
long predates written history, though it has, of course, this time), which means that it must be willing to
been distorted by bias across the millennia. (In fact, sacrifice other objectives to focus on either of these
memories of the origins of the Anakim might be acces- goals. That might give zealous Tradition mages a
sible only with five successes on a Dream Background chance to score “victories” against the Technocracy…
roll.) At the dawn of time, the Psychopomps, as part of and in the process, cripple the Union’s chances of at
a higher court of astral entities, sired children through least postponing Armageddon.
carefully chosen human paramours. The Stormwardens Capturing or destroying all Anakim would be an
of the modern age are distant descendents of these epic task (especially if you believe that other agen-
“plane-touched” paragons. cies of the Union were responsible for summoning
The Anakim have since returned to the world with them here). Hunting down Avatar shards is a more
the power of the original generation. Part flesh and part effective objective. In fact, observing Psychopomp
spirit, their new incarnations walk between worlds. spirits (perhaps under controlled laboratory condi-
Awakened Anakim, empowered by the Psychopomps’ tions) might eventually lead to some understanding
mysterious powers, are here to fulfill alien agendas. of how Avatar shards can be controlled. If a Void
Debates over their true purpose should heat up during Engineer’s Dimensional Science is capable of affect-
the second stage. One prevalent theory is that they are ing the Gauntlet, perhaps such “technology” can
here on behalf of disembodied Avatars, attempting to be altered to capture these Avatar shards. Intense
guide them to “chosen” Sleepers before the arrival of mental (or psychic) processes or conditioning might
Armageddon… just as Psychopomps guided Avatars to even allow an Enlightened Scientist to absorb these
chosen mages centuries ago. shards without getting cut.
The Avatar Storm has torn the chaos of the Other- Such innovations depend on inspiration, how-
worlds from the static reality trapped in Earth’s domain. ever. Hidebound, “loyalist” Technocrats lack the
Fearful mages might suspect that the Anakim have ar- creativity to solve these problems. In fact, many are
rived to correct that imbalance. Whether their actions more obsessed with stopping agents who are inventing
will drown the world in an etheric sea, silence the force new procedures for dealing with these new challenges.
of magic in the world or trap Creation in a dystopian Inventors who succeed, and survive, tread the edge
reality for all eternity remains to be seen. Whatever between Technocrats and technomancers. They
their purpose is, the arrival of the first Anakim heralds might find a way to liberate the world, or solidify the
Armageddon. And to further complicate matters, the Gauntlet forever. Or perhaps, in their arrogance and
fulfillment of this sign is by no means the only way in hubris, they might try to exploit this technology for
which the world can end. their own advantage, endangering the very world
they attempt to control.
Variations
Far more unusual variants can advance this stage.
The race descending upon Earth does not have to be the warrants careful consideration. For example, if the end
Anakim, of course. This elder race is mutable enough to of the world has religious overtones and every character
advance any of the five story lines that follow, and mages in the cabal is a Virtual Adept or Etherite, you’re going
of different paradigms might see them different ways. to be in for a very strange chronicle.
Suppose that these Old Ones corresponded to only one With other paradigms, however, come other op-
paradigm; they could then define a religious, magical or portunities and tragedies. Learned masters of lore have
scientific theme to Armageddon. This dangerous option hinted that other alien races might exist on other
38 Ascension
evidence (perhaps Resonance) of disturbances in the bring back bad memories. Mages will remember quite
Gauntlet where these events occurred. distinctly (perhaps as a result of a Prelude long ago),
As these events become more common, mages the horror and wonder of Awakening to the possibilities
should be drawn to them, whether by free will, curiosity of the supernatural. It is as though the forces of reality
or (as an old stand-by of this genre) acts masquerading had passed judgment on these lost souls, accepting them
as coincidence. As always, where magic happens, mages into a higher stage of evolution — or damning them
ask questions. Yet such investigations should also be with unexpected destruction. The days of judgment are
dangerous. If a human disappeared in such a rift, other at hand. When they arrive, souls might be found want-
forces might have also come through it. A tear in the ing. The strong-willed gain limited magical powers; the
Gauntlet might allow a swarm of Avatar shards to rush weak-willed go mad.
at an incautious mage, lashing out with spiritual damage
(just as the Gauntlet normally would). Specific Sleep- Congregations of Souls
ers attract these Avatars, leading to more unthinkable Each human has a shard of Quintessence within: a
consequences. fragment of Prime, an active Mind, and (one would hope)
By the time the pattern is revealed, the amount of a soulful Spirit of some kind. According to some mystics
magic in the world increases. Sleepers begin to Awaken and paragons of the Celestial Chorus (and a previous
with increasing frequency — an event that’s certain to description in this chapter), all Creation springs from
a single source: the One. Creation shattered the One
into the shards of reality; the Nine Spheres are merely
Variations: Magic Kills reflections of this. All magic is but the reflection of
As a sinister alternative, supernatural forces the One. All religions are reflections of light from this
reaching across the Gauntlet might not actually single source of illumination. Perhaps cosmic events
awaken Sleepers at all — they might destroy them. might draw the fragments of this shattered world back
Potential mages, low-level psychics, hedge magi- together. If so, the results transcend such boundaries as
cians and similar sorcerers are the first to die in this “identity” and “individuality.”
scenario. As the rifts in the Gauntlet increase, the Avatar shards can kill, or they might select hosts
alien forces gradually seek out mages with greater randomly, but the early signs of Armageddon are more
power. The last Masters left on Earth, the survivors believable if the Sleepers who encounter these shards
of the Avatar Storm who were not exiled from find them for a reason. (What that reason is determines
Creation, are the last hope to stem this incoming the theme and mood of your chronicle.) And of course,
tide… or perhaps they are merely the last to die. the Chosen destined to receive these Avatar shards
How such deadly forces are seen corresponds don’t have to face their destiny alone. As the Gauntlet
to the paradigm of Awakened and Enlightened falls, fate might bring them together, through dreams,
witnesses. Storms wrack the world, or higher pow- visions and nightmares.
ers descend from the heavens. Once Hermetic Each mage, when he or she awakens to magic, has
Masters battled Bygone beasties, from dragons to a natural affinity for one of the nine Spheres. Nine
giants. Marauders might indulge in “zooterrorism” potential mages, brought into one location, might
to marshal such forces, and ancient powers might become “whole” in a sense, united as one. Once
return to destroy the last great sorcerers. Dragons mages have come to accept the frequency of abduc-
and wizards might battle again, this time atop the tions and Awakenings, the first group of abductions
skyscrapers of the world. Aliens or angels might (or Awakenings) should occur. A cult of nine might
transform humanity. venture into the wilderness together, only to disap-
An inventive Storyteller can launch this pear without a trace. Perhaps they would all Awaken
timeline into any permutation of catastrophe together, forming a cabal with unusually powerful
he chooses, especially when the end of the final bonds between them. Or perhaps a group of Sleepers
chronicle is at hand. It is difficult to sustain these who disappeared earlier returns when the Third Sign
over-the-top options for long, however. They either is revealed, acting as one.
offer quick-and-dirty ways to end a chronicle or trap Each cult needs a purpose. A congregation of souls
the Storyteller in a recursive loop in which events could seek other Chosen, sacrifice Sleepers to rapture
must become increasingly improbable to shock the or abduction, or seek out more powerful mages (such
players any further. Caution is advised. as Nephandi or Marauders) to lead them. It is equally
likely that they are united in one objective: summoning
40 Ascension
the supernatural will completely and utterly break
down. Witnessing one impossible event makes it
possible to accept other unimaginable occurrences.
With that in mind, you must decide the point at
which even the most oblivious human must say,
“Why yes, I suppose vampires do exist.” (“Were
they here before the angels arrived?”)
Once humanity realizes the open and obvious
existence of the supernatural, people will respond
in immediate and dangerous ways. Isolated hu-
mans might attempt to remain rational while the
masses panic. Fear can lead ordinary citizens to
take arms. Panic stirs governments to pass new and
entirely illegal legislation to oppose the forces of
the occult and enemies they do not understand.
Militaries and law-enforcement authorities, for
all their discipline and training, succumb to the
xenophobic agenda of all-too-human command-
ers. And at the top of these chains of command,
world leaders have weapons that can destroy their
world as surely as any supernatural event could.
At some point during this very supernatural series
of events, be prepared for the rest of the human
race to make their own drastic, last-ditch efforts.
The backlash goes much further than citizens
stockpiling duct tape and sealing all the doors
and windows of their houses. Mages, if they are
openly seen as supernatural, can become a target
and a focus for all this madness.
Make contingency plans for this part of the story.
Plan for it, because once you reveal that monsters
are real, there is no turning back. Just as in the early
parts of the story, you might feel a temptation to
immediately resort to overkill, but empowering
entire nations with sweeping agendas and dangerous
actions can make the heroes relatively powerless.
Once again, you must take your time when unravel-
ing these consequences.
It might be best to use an “eleven o’clock
news” approach each session. Instead of suddenly
bombarding the story with mortal responses, think
of what the top two or three stories are on the news
that day. For example, consider what would hap-
pen if Sleepers begin to Awaken on a grand scale.
Once rare events become almost commonplace, it
is inevitable that humanity will figure out what is
going on, even if they can’t see it with Awakened
sight. While they might not openly refer to what
they find as ghosts, vampires or spirits, they might
filter such events through a screen of everyday af-
fairs, couching events in terms the average citizen
would not find as frightening.
42 Ascension
Times, but mages who have had extensive contact with Celestial Chorus
the Nine Traditions might be conditioned to react in In the End Times, Choristers will prepare for the
more esoteric or extreme ways. Each Tradition will have culmination of religious prophecy, looking for signs of
its own method of organizing and reacting to evidence events that confirm that final apocalypse. Regardless
of Armageddon. Behind the unraveling of Creation’s of whatever evidence is presented, the last Masters of
Tapestry, each group will have its own drastic solutions the Chorus will no doubt try to reinterpret it to con-
to the world’s imminent demise. Even among mages, firm their own religious beliefs. If further, more blatant
masses panic. An individual mage might turn to the events demonstrate that the Armageddon to come does
mentors of his sect for guidance… or reject their dic- not fit with the revelations of their own religions, their
tates utterly, when the foundation of civilization and faith could crumble. Perhaps such loss of belief cripples
the structure of reality give way. their ability to perform magic, or in the absence of a
As Armageddon looms, rivalries and conflicts spiritual center, they will rapidly shift their paradigm
between the Nine Traditions will intensify. After all, to accommodate the desires of the Chosen… or of new
each Tradition has adjusted its beliefs somewhat so gods descending upon the Earth.
that it can work with the other eight… but ultimately, The last generation of Choristers might be far
each still believes that its paradigm is the “correct” or more prepared for what is to come. Many Choristers
“true” version of reality. With the fate of a world in the believe that the world’s religions are reflections of the
balance, the End Times might be the best time to assert One, and that the Nine Spheres are aspects of the
those beliefs, even at the cost of unity with the Nine One. Through faith, one might come to accept that
Traditions. As horrors approach from outside our world, the events of the End Times might return humanity
disparate magical visions might tear it apart from within. to this celestial source. The amount of work to do in
such times of trials and tribulations would no doubt be
Akashic Brotherhood overwhelming. Troubled souls will look for comfort;
One pervasive view in this Tradition has its roots in so will troubled cabals.
Eastern philosophies. Perfection of the body conditions
the mind and soul, but ultimately, all such material Cult of Ecstasy
attainments are illusory. The end of the world must With their grand command of Time, the few remain-
bring the annihilation of the self, the eradication of ing Ecstatic Masters face an overwhelming temptation.
ego. Even an Oracle who ascends to the heavens must They have the power to scry deep into the past, looking
ultimately transcend his humanity, becoming one with for the origins of current catastrophes. Just as vitally,
the cosmos, while the universe is destined to destroy they have the ability to peer into the future, desper-
itself. All human life is transient, and if it is fate that ately seeking what awaits them. The visions that await
all of humanity should be destroyed, so be it. such prideful prophets can drive a lesser man mad. If
While this might seem like a fatalistic response, one destiny for the world’s destruction is unavoidable,
most of the Akashic Masters remaining on Earth share then witnessing it before it occurs is the ultimate act
this philosophy. In the End Times, the Earth’s immi- of fatalism. Then again, if many sanity-shaking events
nent demise will trigger large gatherings of Akashics, are possible, a failed vision can bestow several futures,
who will set aside their differences to pursue communal or a false future. As the descriptions of the final stages
meditation. When resigned to the world’s oblivion, they of this chapter demonstrate, the further the End Times
prepare themselves spiritually to meet eternity. advance, the more possibilities are presented. Ecstatic
Individual Akashics have the option of resisting Masters might lose themselves in their attempts to see
this transcendental state of denial. Just as they have the future, or become aligned with visionaries who
perfected their Mind magics, the last generation of the claim they can.
Brotherhood has trained itself in a vast array of martial One would expect the last generation of Ecstatic
arts. Otherworldly manifestations arriving on Earth initiates to plunge completely into wanton hedonism,
demand a response. Altruistic mages might take up a living for today. With no future, the pleasures of the
call to arms to defend humanity against these spiritual present are undeniable. In fact, in a world without
incursions. If anything, the peaceful serenity of the last tomorrow, a few Time rotes can ensure that a mage is
Akashic Masters might very will stir the Tradition’s trapped outside such timelines permanently. Cosmic
initiates to action, working physically and actively to visionaries might even try to use altered states and
aid any cabal that decides to make a stand when the psychedelia to better understand what is going on. If the
walls of Creation fall. Anakim walk among us, can they be reasoned with? Or
44 Ascension
formists. That means they are more likely to follow Sons of Ether
their own personal agenda than to succumb to some If you think the Sons of Ether are capable of heights
collective madness in some desperate last-ditch attempt of insanity, you should see what they do when the world
to save the world. The Final Days might actually bring is ending. Desperate times call for desperate measures,
final judgment, a chance for the righteous to ascend to and when you’ve been spending a lifetime building a
a higher state of existence — a very appealing idea to time machine, constructing a massive robot or exhuming
many Hollowers who follow the Romantic traditions. the dead to reanimate the living, it is time to finally put
Hopefully, Orphans who have pursued a more personal your theories into practice. Time is running out for all
path will not be found wanting. the world’s experiments, and the last Etheric Masters
The last Hollow Ones might very well degenerate have a few desperate plans to save the world through
into hedonistic abandon when the world ends, using it science. Pencils down. Death rays ready. Let’s get to work.
as an opportunity for one great self-destructive orgy, a The Tradition has always had a plethora of scientific
revel with no consequences. But it is just as likely for societies, Explorator societies, academic circles and
individual Orphans to see the End Times with eyes other self-congratulatory mutual appreciation societies.
unclouded by dogma or expectations. Orphans have When crises come, opportunities arise for grand debate,
always stood alone. They must now make their peace grandstanding oratory, contests for attention and most
before they die alone. importantly, dramatic experimental demonstrations
to prove one’s theories. In other words, huge scientific
Order of Hermes
societies excel at wasting time. It is possible a few true
The answers to Earth’s future are occulted in the leaders might find a way to lead their scientific brethren
past. As unthinkable events occur, Hermetic Masters in communal projects, but such leadership skills often
will struggle to quantify new phenomena in the con- come with the ego and foolish pride necessary to lead
text of hidden events that have happened before. New such projects astray.
events cry out for visionaries who can document and
There could be a technological solution to many of
analyze them, and scholars who have overcome over-
the problems at hand, a way to at least ease the world’s
whelming forces before might be fooled into thinking
pain as it dies or bring solace to the insane. A true
they can command what destiny itself has summoned
scientist must be unafraid to experiment, to challenge
up. Cosmic forces have returned to Earth — who better
his own assumptions. The End Times will offer many
to attempt to control them than the paragons of the
such opportunities. The last Etherites must learn to
Order of Hermes?
truly ground themselves in this new reality — the End
Legends speak of Renaissance Hermetics who Times will eradicate all alternatives.
joined with eternity, surrendering to eternal Twilight
after attempting desperate and mighty magics to re- Verbena
solve inscrutable problems. If these are the Final Days, The End Times offer vast opportunities for practitio-
perhaps Paradox is not as threatening as it once was. ners of magic. Wild speculation is remarkably easy at such
Perhaps its manifestations can even help a Hermetic times. Will magic fade from the world, or will it finally be
find his own destiny. The few Master mages left on possible to work it openly without retribution? No doubt
Earth should be unafraid to show what happens when many pagan religions have already offered a glimpse of
wizards are finally unmasked and magic is openly at the world’s demise — are all of them true, or just some
work in the world. of them? (“Are none of them true? What a ridiculous
Not all Hermetics are distracted by power over the notion.”) The Anakim take forms that have been seen
world around them, of course. As those who are familiar in the world before — how long must we wait until they
with the workings of the Infinite Tapestry are aware, meet with the Verbena to show us what they want of us?
a few remaining scholars are the last living masters of (“They will want to meet with us first, of course.”) Like
Hermetic Cosmology. If new phenomena are descending the many supernatural creatures of the world and many
upon the world, then the Hermetics must study, catalog elder mages, the few Verbena Masters and Oracles on
and master them, even as they prepare to face infinity. Earth have interpreted recent events to confirm their
If a Hermetic can try to understand what is happening, own importance… and prove that their interpretation
rather than overcoming it, he might learn enough to of reality is the only correct one.
save himself when Judgment Day comes… or at least Verbena also have a reputation as healers, as wise
accept what is happening. and understanding souls who can find meaning even
46 Ascension
Tradition mages against the Technocracy. Some grudges Phase Five: New Activity
never die, it seems. As the Second and Third Signs of Armageddon are
As transmissions continued, incidents of “report- realized, mages will encounter far greater threats to the
age” betrayed once-secretive information of corrupt world than the Technocracy. Bitter rivalries and petty
mages and Technocrats. As the Avatar Storm further attempts to avenge the Union’s campaigns for reality
isolated front-line agents from Technocracy overseers, have distracted the Traditions from greater problems.
a few individuals took the opportunity to exploit their Old rhetoric about avenging Mistridge or winning
newly found autonomy. Freed from the Technocratic the Ascension War becomes irrelevant as the Earth’s
collective, they succumbed to temptations of personal Gauntlet begins to give way.
power. Such hubris could not be hidden from the watch- After the first incursions and abductions, trans-
ful scrying of the Sphinx. missions resume. Many of the Rogue Council’s quirky
These broadcasts and revelations often contained methods of communication remain the same: notes on
unexplained omissions, however, confirming that the windshields, mysteriously delivered magnetic tapes,
Rogue Council’s overseers were far from omniscient. anomalous manifestations in corrupted computer files
One of the most critical transmissions concerned an and screen savers, hidden meanings in public advertise-
Arctic Construct hidden by the Technocracy, where ments and so on. The message is more important than
the first of the Anakim returned to the world. Shortly the medium, however, as the Sphinx’s agenda seems
after these events, a new phase of events occurs… and to change.
the story continues. The Rogue Council cannot fully explain what
happens during the early signs of Armageddon, but
Phase Four: Fading Frequency
invectives against the Technocracy seem curiously
A few months after the Sphinx issues its first absent during this stage. Instead, the Sphinx’s enigmas
transmissions, testimonials of triumph are disseminated relate to other phenomena, and new activity. Chilling
throughout the Nine Traditions. Stories of victories themes recur: clues about missing persons, outbreaks of
against the Technocracy are heard for the first time in madness in otherwise “normal” citizens and sightings of
years… and then, just as suddenly, the messages from a teratological or cryptozoological nature. Many clues
beyond cease. Some theorize that the Council has lost can be tracked to the sensitive places where spiritual
its power source or that interference has made further forces have broken through into our world. The Rogue
communication impossible. Speculation abounds. Has Council confirms that reality is giving way — but it
the Rogue Council decided that its inspiration is no seems powerless to discern who or what is behind such
longer necessary, now that the Traditions have started activity. At this point, any hostilities between the Tra-
to take action again? Was the Council only interested ditions and Technocracy only serve a diversion from
in starting yet another war with the Technocracy? In greater troubles.
Phase Four, self-styled “Emissaries” devote their atten-
tion to the final missives, trying to read some deeper Phase Six: Omens
meaning into what has happened. Their “Guardian” The Sphinx seems to have an endless supply of
counterparts insist that this turn of events suggests that enigmas. Instructional broadcasts about the past soon
some darker fate is at hand. decrease in frequency. As madness mounts, the Rogue
The fates described in successive chapters offer Council must look to the future. Some transmissions
theories why these messages have suddenly stopped, as concern the movements of individuals — aliens among
well as possibilities for the true origin of the Council. us — but at best, they reveal where these outsiders have
The easiest explanations could correspond to the First been days after they have moved on. If the Anakim have
Sign of Armageddon. A “Gauntlet of Souls” surrounding returned, revelations of their activities are tailored to
the Earth, a network of sentient Avatar shards, might inspire mages of specific traditions. A Chorister might
have collectively obscured the Council’s transmissions, receive a message of a sighting of an angel, for instance,
at least if their origin is outside the world we know. Or, while a technomage might be more concerned with a
if the broadcasts come from our own world, it might be story of alien abduction.
that the Rogue Council has only just begun to realize the The nature of these revelations shifts from past
magnitude of threat the Avatar Storm poses. Whatever tense to future tense as the next signs are revealed
the reason, fading frequencies force the world’s mages to and Sleepers Awaken. Both the Traditions and Tech-
fight again for their own world… until desperate events nocracy have limited abilities to predict where mage
galvanize the Rogue Council itself into action.
48 Ascension
takes on mythic (and apocalyptic) significance. Newly (If you play by the rules that a mage is actually risking
Awakened mages might be drawn into these occurrences a large chunk of experience to attempt a Seeking, the
or actually Awaken as part of them. rewards and results should be commensurate to this risk.)
If Seekings take on this grander scale, however, the If you’ve developed a style for running Seekings, you
punishments should be as grand as the possible rewards. have a way to give meaning to a willworker’s magical
A failed Seeking might turn a mage into a Phenomenon growth. Not surprisingly, this can be very encouraging
Magnet (as defined earlier in this chapter), advancing the when the world all around the mage is dying.
very timeline he or she is trying to avert. For instance, The most dangerous application of this concept is
suppose the aspirant has sought out a rift in the Gauntlet actually concluding your timeline, no matter what it
where someone has recently disappeared. A successful is, in the midst of a final Seeking. You might decide in
Seeking might grant the mage a spiritual insight that the final session, or final chapter, to use the optional
allows him to close the breach, but a failed Seeking could guideline for waiving all experience costs during a Seek-
actually result in further disappearances… or a guardian ing. Yes, this means that a character can rapidly rise in
spirit leaping through this gateway. As Armageddon Arete… but then again, if you’ve tipped off your players
approaches, mages do not need to be hermits isolated that the chronicle is ending, that choice might not be a
in introspection. More than ever, they might become bad one. In fact, it can make for a fitting conclusion to
the mythic heroes of the modern world. a chronicle, offering a more meaningful ending than a
Even in an introspective Seeking, new supernatu- pyrotechnic obliteration of a world you’ve invested so
ral phenomena can appear that relate to a chronicle’s much time in defining. The point of an Armageddon
apocalyptic timeline — such as Avatar shards, Anakim, does not have to be that the world is doomed. Instead, its
angels, demons, cultists and so forth — but they might theme could very well be that true heroes can overcome
be there to distract a mage from the real nemesis he ultimate challenges, finding fulfillment even as they
needs to overcome: the flaws within himself. A mage attain oblivion, ultimate revenge, unity with celestial
who intentionally starts a Seeking to find insights into forces, transcendence or whatever their destiny is.
his role in Armageddon is unlikely to gain an epiphany Seekings are yet another tool in your kit for build-
into his own approach to magic. As a result, he is unlikely ing a story about Armageddon, even as you prepare to
to actually complete his Seeking. dismantle the world. You’ve labored long and hard to
Conversely, a mage who can stay focused on his build your Mage chronicle. By keeping heroes at the
study of magic during a Seeking and can avoid being center of your story, and showing their magical growth
distracted by new horrors in the world can gain the and learning (especially through events like Seekings),
insight he needs to define his identity and his approach all that hard work won’t have to go to waste. The world
to magic. Once he gains this deeper understanding of his must ultimately end, but if the characters conclude the
paradigm of magic, he is better suited to take on these story dramatically, their final moments don’t have to be
new evils, not just with a higher Arete score, but by us- a hollow death. Through Seeking, one can receive final
ing methods that make sense for that particular mage. judgment… and finally reach Ascension.
The tenth and final Sphere is Judgment; to the last drop. Now, we reach the end of that bitter
bliss and damnation are at hand. road, to discover why Ascension and Armageddon are
As mages progress, they suffer. Thus one. Their torment is, in the end, the key to victory.
it always has been, regardless of time, This is the key story for the end of Mage: The As-
place or culture. Mystical understanding cension — the one that wraps up the major metaplot
blossomed into the nine-sided jewel of elements that have been introduced over the years. It’s
the Spheres, but the singular brilliance of about your characters and your chronicle, and as such,
that achievement is hidden behind a veil it tells only part of the story. Every Storyteller has final
of pain. The Traditions call the journey the secrets to share. Weave these into what follows and
Path of Thorns: a trail that has bled their fellowship change the plot to accommodate the hidden elements
A Secret History
The World of Darkness is wounded. It’s different names and faces. Of these fellowships, two
not an injury you can see or touch, but were destined to turn the Wheel of Ages a step closer to
you can feel it as a subtle wrongness that Ascension: the Chakravanti of India and the forgotten
permeates everything. Sleepers cannot Ixoi of Europe and the Near East.
grasp the wonder and power that is their The Chakravanti worshipped the primordial Cycle
birthright. More often than not, faith of Creation; it was a collection of societies with no com-
goes un-rewarded. Even when humanity mon identity, but a consistent vision. Without directly
strives to be something greater, its cunning voicing it, these mages sensed that it wasn’t enough to
philosophies and great works rarely break just walk along Creation’s path. Sometimes the Wheel
the barrier between what is and what they imagine. needed to be corrected, even if doing so brought on
Their efforts turn to dust and Entropy claims its due. murder, disease and disaster.
This taint blossomed into an iron-hard Gauntlet and
a narrow collective vision, all because time and again, The Ixoi
humankind isn’t rewarded in proportion to its efforts. Farther west, groups of Sleepers abandoned the
Only mages manage to escape the cage and realize Fertile Crescent. Many of them simply sought better
their desires, but the pull of the Consensus is so strong farmland and hunting grounds, but beside them walked
that they have to work subtly or risk destruction. They refugees from the hell-cities of the ancients. They fled
can step outside the wounded world and take hold of pure the infernal despots of Bhât, the demonologists of old
possibility, spinning it into any shape they can imagine. Babylon and the devil-haunted ruins of places that would
Spells succeed in response to the mage’s efforts or fail be remembered as Gehenna and Babel.
according to her weaknesses. Some Asian mystics call In the shadow of that evil, a few secretly Awakened.
this idea “ripening karma” and conceive of it as a force Rather than use their power to flee, a hidden fellowship
that is neither good nor evil, but absolutely necessary. endured tortures so that they could seize the secrets of
Likewise, the monotheistic traditions of the West reward magic from their infernal masters. Many died, but none
faith and justice and punish sin. The Greeks called this revealed their secrets. When their Avatars returned,
force telos: the completion and perfection of a cycle. they inhabited new slaves and won enough continuity
In the World of Darkness, this force has been to maintain the cult.
crippled. Mages touch only its slightest shadow when In the seventh generation, the sources of this boon
they work their wills. Few mystics understand its place revealed themselves: Spirits of divine judgment were
alongside the Quintessential flow. Meanwhile, bereft of behind the fellowship’s reincarnations. Where Avatars
the fullness of this Tenth Sphere, humanity lacks the were shards of the One, these spirits were fragments of
means to Ascend. an Other: the dark half of the cosmos that lies outside
Before recorded history, mystics asked themselves human wisdom.
why suffering was so pervasive. Did humanity fall from They were normally banned from Creation, but a
grace? Why were men and woman born blind to the wondrous thing had happened — or would happen. In
wonders around them? They studied the problem and the future, the fellowship would call them through the
went on Seekings to conquer their own blindness. Dreamshell erected by the One Above. Their emana-
Isolated cults discovered the principle of Telos under tions flowed forward and backward from that point in
52 Ascension
time. Taking the shape of bright, winged creatures, Greek society founded its city-states on the Achaean
they offered the slave mages a gift so that the future ruins while its people turned to mysticism and meta-
summoning would come to pass. physics. By the fifth century BC, philosophers such
Some asked for wisdom. Others demanded the as Xenophanes advocated a single god instead of the
power to liberate the slaves of the demon-cities. The polytheism they inherited from the Achaeans. This
soul guides (or Psychopomps) taught them the secret advocacy, in turn, increased the influence of a mono-
history of the cosmos, though the lore was so vast that theistic cult called the Celestial Singers. Enamored of
these mages could only filter it, weakly, through their Greek thought, the Singers moved to eliminate ecstatic
own beliefs. and shamanic elements from their sect. In Asia Minor,
The Annunaki gave some of the rebels slivers of this campaign erupted into occult warfare. Wrathful
their own essence and power. Just as their knowledge Singers chased Darwushim heretics northeast.
was too great for mortal minds, their essence was so In the East, war between the Chakravanti lodges
potent than many who received it became monstrous and the Akashic Brotherhood forced a troop of Warring
or mad. Called Anakim by Semitic sages, the imbued Hands northwest — into the very arms of the Darwushim.
mages seized power over the tormented Avatars that Without being aware of each other’s existence, the House
raged around the infernal citadels. They brought this of Ixion and the Chakravanti exercised their judgment,
soul-power crashing down upon the basalt altars of their bringing the victims of far-flung conflicts together. The
captors, destroying nations with their wrath. Darwushim and the Warring Hands were both purified
The remainder of the fellowship used the confusion by battle and suffering. Complementary Resonance ema-
to ransack infernal temples for occult secrets. On the nated from each side as they met and danced a mandala.
Grand Altar of Bhât, they found an artifact whose primi- Fate, judgment and magic combined and called out — and
tive appearance belied its significance. It would be called the Khwaja al-Akbar answered.
the Knife of Ixion, a physical fragment of the first tool
Shadows of the Perfected One
that humanity used to work its will against the natural
order. Bhât’s Eaters of the Weak (later reviled as the The Entelechy was the summoning rite prophesied
Nephandi) worshipped it as the first triumph against by the Psychopomps. The Khwaja al-Akbar was more
the One Above. Prophetic Arts revealed it to be vital than the massed Avatars of the refugees. It was an ema-
to the future summoning, so the fellowship took it nation from the future — a future when Ascension had
along into exile. been achieved and the Cycle of Creation, including the
Sphere of Telos, was realized. But as soon as it touched
Exile and Entelechy the imperfect Consensus, it fragmented across the past
and future. Partaking of a fraction of the supreme intel-
The survivors fled to Asia Minor and Greece, culti-
ligence, these fragments manifested as the Psychopomps
vating secrecy and magical wisdom as they went. They
who would contact the Ixoi’s ancestors and guide mages
took the Psychopomps as their patrons, summoning
for millennia to come. The Entelechy broke down into
them for guidance. Always cautious of the laws that
individual mages. Entropy was inextricably tied to
prohibited them from intervening in human affairs, the
judgment; as the Entelechy ejected the wounded part
emanations of Judgment inspired the fellowship to act
of itself, its component mages were denied the use of
as their agents. In spite of the ban, mages would reward
that Sphere.
the righteous, punish the innocent and render secret
judgment upon the works of humankind. The survivors taught their fragmented insights to
others and formed the Ahl-i-Batin. Those who were part
So the fellowship endured and adapted to local
of the Entelechy remembered a brief taste of the truth.
cultures. By the Homeric Age, other mages whispered
Judgment would liberate humanity, but at a terrible
of a House of Ixion in their midst. The fellowship took
price, for they learned that damnation and Ascension
that name (for the first murderer of Hellenic myth)
were part of the same Unity. The Batini preserved this
and infiltrated Awakened lodges and Sleeper courts. In
idea as a part of their most secret doctrine. Even then,
the Troas, they helped the Achaeans destroy a walled
rumors inspired a few of them to approach the Devil
city that defied the gods — but spirited its philosophers
Kings in search of “secret Unity.” Most were corrupted.
to safety among the Dorian tribes. When the Dorians
The Batini responded by mastering subtle methods, so
swept into Greece, the Ixoi undermined Achaean
that this dangerous knowledge would never fall into
competition. With small, secret gestures, the fellow-
unprepared hands.
ship transformed civilizations.
54 Ascension
The Rebis mages alike. The Ksirafai began to doubt the purity of
The future Great Betrayer was an amalgam of two their mission under Reason’s banner and quietly scaled
mages: A Solificati alchemist named Julius de Medici and back their support. In 1716, the last Fulmen (their
Mia de Napoli, an Orphan. De Medici was convinced that leader, named after the Latin word for lightning) of
the key to Ascension was the reconciliation of opposites the Ksirafai gathered the remaining Razors in Turkey.
into a single body, soul and Daemon (the Renaissance After eliminating other traces of their existence, they
term for an Avatar). Citing ancient Egyptian legends, then “defeated” their own Construct. Under the name
alchemy Grimoires claimed that this unification was pos- Dincer Albayrak, the Fulmen presented their “victory”
sible, provided that the mage discovered a “Holy Guardian to the Order of Hermes and asked to be recognized as a
Angel” capable of sanctifying the union. The alchemist House under the title of the “Janissaries.”
took advantage of the nascent Council of Nine, borrowing “Dincer Albayrak” found an apt successor in the
books from other Traditions as well as booty seized from Syrian Bedouin Caeron Mustai. Sensing a powerful
raids on the Nephandi. A Babylonian text gave him the destiny in the 12-year old, “Albayrak” kidnapped Caeron
True Name of an “angel,” and a Hermetic manual possessed and initiated him into the secrets of the Ixoi. What
a suitable summoning ritual. His own alchemy would take the Fulmen didn’t know was that the Ahl-i-Batin had
care of the physical joining. already found him.
How the future Heylel found his Orphan counterpart A Batini ascetic discovered him, Awakened him and
is a mystery, but at some point in the rite, de Medici sum- trained him; the Master’s occulted touch meant that it
moned a Psychopomp to bless the alchemical “marriage.” went undiscovered by the Fulmen. Caeron earned the
The soul guide obliged, and de Medici was given a piece of nickname “Sha’ir” from his clan for his eloquence and
the gallu’s essence. With a fragment of the Psychopomp’s learning, even though no one could recall where the boy
power over Avatars, he assimilated de Napoli’s body and soul. might have found books or time to read them.
Heylel Teomim went on to betray the First Cabal. Before undergoing final Occultation and erasing
His studies were used against him as evidence of infer- himself from reality, Caeron’s Batini tutor revealed
nalism, but his (mages usually referred to the Rebis as a the secret Doctrine of Unity: that Armageddon and
man) exact method was never discovered. Mages who Ascension are one.
witnessed his trial claimed he practically invited Gilgul When the Fulmen taught him Ixoi history, Caeron
and death. Perhaps he considered himself an Abomina- came to a horrifying conclusion: his House was destined
tion in the end, and he might have known of Akrites to bring about the end of the world. The Ixoi were the
Salonikas’ prophecy (as recorded in The Fragile Path: harbingers of Judgment — and Judgment was the de-
Testaments of the First Cabal). The Seer of Chronos stroyer. He was determined to prevent the end, even if
predicted that, unless he was destroyed, he would corrupt it meant turning away from Ascension.
the earth as “Moloch,” and that two successors would Caeron guided the Janissaries to full House status,
follow in his wake, ending all hope of Ascension. but instead of renewing the Ixoi’s mission, he flung the
Nobody knows what happened to the twins he fa- House into political conflict, hiding Voormas’ crimes.
thered by Eloine, Verbena of the First Cabal, except that Recognizing the heritage of the Golden Chalice and
they were spirited away before the witch’s imprisonment. Thanatoic doctrine, he dedicated himself to miring
the Death Mages in corruption and scandal. Along
The Razors Turn with his schemes against the Flambeau Primus Porthos
After the Great Betrayal, the Order of Reason Fitz-Empress, his efforts created political tensions that
began the Pogrom, targeting innocent and corrupt would eventually destroy the Chantry of Doissetep.
56 Ascension
In the dream, the Heir is covered in blood and
wrapped in a white cloth. A giant looms above her in
rich robes, standing three times her height, with phoe-
nixes and sphinxes worked in brocade along its collar.
Knowledgeable characters recognize the robe’s rich,
15th-century cut. The giant’s sex is indistinguishable,
but it has long, blond hair. Bright twin stars obscure its
face. The room has cold, stone floors. Huge tapestries are
covered with the sign of the caduceus below a crown: a
fusion of common Hermetic and old Solificati symbol-
ism. Heylel’s Heir feels exhausted, as if she’s completed
a great journey on foot. The other dreamers take on
their normal self-image, but they feel like they’re be-
ing watched.
Dreamers can act and ask questions. Unless imme-
diately interrupted, the giant speaks. The language is
Latin, but the Heir can understand it (as the giant can
understand her) even if she isn’t fluent. Other dreamers
need to rely on magic or personal knowledge. Use the
following dialogue as a model; adapt it to answer the
Heir’s questions and respond to her actions. Read the
accompanying sidebar on the symbolism of the dream to
elaborate. As a dream spirit, the giant doesn’t actually
know the meaning of what it says, but can supplement
metaphors with other metaphors. The dream reacts to
characters’ deliberations, stopping to allow characters
to consider its symbols.
If compelled with Spirit magic or attacked, the
giant doesn’t resist. The twin stars on its face merge
into a blood-red sun, and the Heir’s swaddling clothes
become the purple and ermine of kings. She wears a
crown. If she examines it, she sees that it was once
broken, but roughly re-forged. One half has her
initials; the other, bloody half has the initials MHG
inscribed upon it.
Blessing the Child
The giant speaks with two voices.
In a masculine voice, the giant says, “You are Unity,
but we split your crown to hide you from the Nine. The
Seer told us the path. In you, children, the Holy Guard-
ian Angel of my work will endure and hear its hymns.
“But we have split your crown, so you will not be
Moloch. If you are worthy, you will find your brother.
Your will is the salamander, the essential fire, and we
have given you a forge to heat.”
The giant wrings its hands in distress and speaks
again, in a second, feminine voice:
“The union is not yours by right. The world’s shape
was a sundering. After the Garden, the flaming sword
Napea cut Adam Qadmon into the shards of Gilgul.
Dream Symbolism
Abilities and research will do much to decipher into all Avatars. Similarly, the confusion of Babel
the dream. An Intelligence + Occult or Enigmas roll (emanation from God’s messenger, the Metatron)
can be used to supplement player insights. represents wisdom being divided and limited to
The Giant: The giant is, of course, Heylel human (Sleeping) reality. In legend, Enochian is
Teomim. The twin stars obscuring his face are his humanity’s original language.
conjoined Avatars. He appears to be a giant because Wand of Hermes: A Hermetic mage.
the Heir takes the role of a newborn, tired, bloody and Angels in Shattered Earth: Los Angeles, which
swaddled in white (the color that Heylel wore during is recovering from a massive earthquake that struck
his trial), symbolizing one of the Betrayer’s children. nearly a year ago (see Demon: City of Angels).
The masculine voice uses “we” to refer to itself and Gilgul: Kabbalistic term for the soul, often used
is Heylel’s dominant personality (encompassing his in reincarnation doctrines. The Avatar. Borrowed as
female half within his will). The female voice is an the term for the Hermetic rite in which Avatars are
echo of the Orphan that the Rebis absorbed to achieve “sent to the Creator for final judgment” (which most
personal Unity. believe is a metaphor for destruction).
Royal Robes: This is the garb of Moloch, earned The Sword Napea: The sword guarding the gates
if the mage overcomes the giant. of Eden. Napea is Enochian for “that which divides,”
The Crown: The crown represents the ritual so the sword is that which creates divisions according
Heylel used to call a Psychopomp. Joined, it rep- to God’s will.
resents the mage duplicating the Betrayer’s work. Tree of Ascension, Kingdom: The kabbalistic
The bloody half of the crown has been stolen from Tree of Life. The Kingdom (Malkuth) is the “lowest”
its bearer, MHG. of the tree’s Sephiroth (Spheres, in this usage), but
Holy Guardian Angel: Psychopomp. The “hymn” through it one can rise to the Crown (Kether), the
is the proper ritual. Godhead (or Tenth Sphere).
Adam Qadmon: In Kabbalah, the primordial Anointed Kings: Without the crown of the
human of whom all humanity is a part. In West- Betrayer’s ritual, the Avatar Storm will kill mages in
ern Awakened circles, the One who shattered the end, with “winds of Armageddon.”
Phoenix Prophecies
The DVD arrives a few days later, stamped with the It appears alongside the rest of a character’s DVDs or
mark of the Sphinx. As is usual for a Rogue Council mes- in a prominent, mundane place.
sage, there are no arcane connections to any deliverer. The DVD has one track. It begins with the fol-
lowing title:
58 Ascension
After the title, an opening shot reveals Phoenix, a ROMANOW: Whatever, dear. Your contact is one
bedraggled woman sitting in a steel chair in a white room. Mark Hallward Gillan.
A silver bead appears to be implanted in the middle of her PHOENIX: Behold, my terrible angels are loosed
forehead. This is a Primium inhibitor designed to nullify — or will be. The final day is not a day, but a torch
magic use (“psionics”). She is shackled; an IV drips a clear flaring from future to past.
fluid into her arms. Panopticon agents Dorje Washington WASHINGTON: What “terrible angels?”
and Mila Romanow are off camera, but their voices can be PHOENIX: The light comes again in glory to judge
clearly heard as they question their prisoner. the quick and the dead. And you will never see them
ROMANOW: Are you ready to tell us your real through your single, crippled eye. But the last princes
name yet? will have two brilliant eyes. Two! Brilliant! Eyes! Those
PHOENIX: I don’t have a name, just a title. two will become legion!
WASHINGTON: An empty identity is a virtue. ROMANOW: Discard the metaphors. Tell us
Why not just release what you know as well? Then we exactly what you mean by “eyes.”
can clean you up. The drugs in your system make dis- PHOENIX: Eyes of the spirit, Mila.
honesty… painful. Why prolong the agony? ROMANOW: Washington, how does she know
PHOENIX: I only tell the truth. Unpleasant truth my name?
is still truth. It’s my purpose. PHOENIX: They said you were stupid and shy,
ROMANOW: Then tell us. You’re in regular con- until the serpent came to you and offered power, Genius
tact with terrorist elements, where you provide psychic dripping from its fangs. Mathematics. Enlightenment.
intelligence— WASHINGTON: She’s overpowered the inhibitor.
PHOENIX: Prophecy… Behold, my terrible angels Security to the prisoner, now.
are loosed.
60 Ascension
Our main story assumes that Tradition infiltrators
Protocol succeed in reducing Panopticon’s effectiveness. If they
Any educated Tradition mage knows how to fail, additional troops, weapons and the assistance of a
comport themselves in front of the Council. Tradi- Master of Forces (General Oscar Martin) combine to
tionalists have a strong ethic of tolerance, but they make escape unlikely.
draw the line at pointless, disruptive behavior. The
new Council is less formal than the old, which means In Session
that Mark Gillan is content to tell rude mages to shut Unless they drop in very late at night or early in
up before calling a motion to Censure. the morning, the player cabal has about an hour to
The Council is given a set period of time to meet and greet other attendees before the Council sits
discuss the day’s agenda, during which it might ask in session. Consors will provide a list of the meeting’s
for comments from the floor. When the time has agenda. There are a number of minor issues on the
passed, unfinished items are moved to the next ses- table, but the two that stand out are Herald Theora
sion and the floor is open to petitions and statements. Hetirck’s report on the status of the Realm of Entropy
For all floor remarks, a speakers’ list determines who and a petition “from a group of mages adhering to the
can talk on a first-come, first-serve basis. The only principles of the so-called Rogue Council Manifesto.”
exceptions are granted to Heralds, who might ques- Add any other issues you wish.
tion the Council for points of clarification. Group When the hour is up, Mark Gillan enters from
presentations must be arranged with the Chancellor backstage and says, “All rise. The Council of Nine
Pro Tempore’s secretary ahead of time. is now in session.” He remains standing as the other
Councilors take their seats.
After the Councilors announce their names and
allows them to teleport to new engagements after a brief
titles, they move on to business. Except for the items
delay. Quite simply, Panopticon plans to kill the Tradi-
detailed forthwith, go through the agenda in any order
tion leadership with a single hammer blow, permanently
you wish. Use Council protocol (including the speaker’s
ending organized opposition.
list) to determine how much input your characters have.
The operation is headed by General Augustine
When you feel the time is right, Theora Hetirck
Aleph, an NWO Man in White who is rumored to be
enters from backstage. The Euthanatos is widely hated
among a handful of Technocrats who receive orders
because she was a minion of Voormas. After being re-
directly from Control. In Act One, General Aleph stays
manded to the custody of the archmage Senex, Hetirck
behind the scenes, providing Enlightened support for
was pronounced rehabilitated, and she now serves as
Corona operatives.
the earthly representative of her former jailer. Most
Fortunately, unexpected complications keep the attending mages scowl when she speaks.
Technocracy from bringing even more force to bear.
On the day of the attack, Nevada-area mages are in- Hetirck’s Report
undated with Rogue Council transmissions directing Theora speaks to the audience in a formal, emo-
them to raid the facility. This follows up a series of tionless voice:
communiqués that drew Emissaries to the region in “Councilors, Chancellor, members of the assembly:
large numbers, under the loose direction of an Orphan My tutor, Senex bani Euthanatos bids me to speak to you
named Johnny Meyer. The Advanced Energy Commis- on his behalf. It is with utmost sadness that we report
sion Construct intended to support Task Force Corona, that the attempt to undo the corruption of the Realm
but the immediate threat of intruders forces them to of Entropy and Earth’s Primal sphere have failed.
leave the mission alone. Storytellers might run the “We achieved some of our objectives. Naraka Voor-
raid as a side story, but bear in mind that even though mas has been denied his Nodes. Evidence uncovered
the AEC doesn’t want to draw too much attention to in the Shard Realm has allowed us to track down and
itself, the Construct will guard Nellis with everything bring Requital upon each member of Consanguinity
up to and including tactical nuclear weapons (and as of Eternal Joy who was… found deserving of death by
an isolated test site, they can get away with it, too). the Council at Concordia. Yet, we have been unable
Rogue Council transmissions call for harassment, not to renew the Gauntlet between the living and dead
destruction. After a point, mages must retreat or face worlds. The Storm continues to seethe. Were it not
destruction. Use The Fallen Tower: Las Vegas to flesh for our anchor to an Shallowing, we would still be in
out the information here. danger of rapid discorporation.
62 Ascension
• The “Holy Guardian Angel” or “Divine Will” Storytellers should note that this is intended to
is a being from beyond the Horizon. allow characters to gain Arete at an accelerated pace.
• The being responds to magic similar to the They’ll need it.
Hermetic Arts, but with an ancient origin. It is too The Grimoire repeatedly warns the reader
powerful to be bound with Arts that do not meet that she must purify her desires and see beyond
with its approval. her limited ideas of magic, or the “Holy Guardian
• The Grimoire teaches one how to summon it Angel” will twist to fit her preconceptions. At the
but does not provide its name. same time, the tone of the writing reveals a kind of
• The Grimoire discusses absorbing some part of creeping arrogance, saying that, “A united Will is
the “Divine Will.” the natural master of lesser Wills.” After mastering
• The being can directly affect Avatars. It can the manual and the rote, the mage should rule over
sunder them, unite them or guide them to specific colleagues and Sleepers alike after the fashion of a
incarnations. philosopher-king.
The Heirs absorb the entire text; Time magic can Reactions
slow the progression of the pages, while Mind magic Only a few minutes pass as the revelation un-
impresses them into memory and translates them. In folds itself. Mark Gillan is deeply shaken. He now
addition to revealing how to cast the (“Holy Guardian realizes why Porthos Fitz-Empress (who must have
Angel”) Psychopomp-summoning rote called Holy Union known that he was Heylel’s descendant) took pains
(see Chapter Seven), the Heirs can use their memories of to keep him close by, at the center of Tradition af-
the Grimoire to raise their Arete as high as 6 (see Forged fairs. Was he the archmage’s trump card or a focus
by Dragon’s Fire for rules on Grimoires). Holy Union for his guilt?
is missing the necessary True Name that must be called.
Gillan does not want to reveal the nature of the
As noted, the Grimoire can teach the character ritual to anyone — not even the New Horizon Council.
Arete ranks 2 to 6 without requiring a Seeking. Charge He doesn’t feel that the Council is the “true Council”
experience point costs as usual. If you don’t charge for yet. Because of the Sphinx symbols in the dream he
Arete gains (see the Mage Storytellers Handbook shared with the Heir, he feels that the New Horizon
for this option) the character may gain a new Arete faction needs to solve the Rogue Council mystery (and
dot after paying an equivalent amount of experience accommodate the Emissaries) before he trusts their
points for raising the Spirit, Life or Prime Spheres. mandate, much less the words of an ancient traitor
As noted, other characters must be able to read Latin. and apparent megalomaniac.
“The Dark Gauntlet has more than just thinned — or composition, only noting its luminous, red color.
in several places, it has simply ceased to exist. By now, We now know that this is a material extrusion of the
you are all familiar with the phenomena of spontane- Umbral body tentatively identified as Anthelios, the
ously reanimated dead. In the deep Umbra, there are Jewel of Shiva and many other names. This Anthelios is
rifts that lead to the Labyrinth of the Unmaking itself. surrounded by Umbral Storms and dangerous Umbrood.
“Our mission was not one of hubris. Anything the All we know is that it burns with Entropic energies —
Naraka would have been able to accomplish, we as- and something else. We can’t identify it. We believe
sembled Euthanatoi should have been able to reverse. that Anthelios’ partial manifestation in conventional
But the state of the Tapestry itself has changed. As my reality is a sign of the end. Nephandi have changed
master said, ‘Reality has not bent like a green tree un- their rites to include its worship, and it is mentioned
der the stresses of the last decade — it has broken like in several prophecies.
withered wood. It is dry and aged. It could be consumed “Unless an evil hand breaks it, the Wheel will
by a stray spark.’ The Chakravanti say that this is the always turn. Time, space humanity — they will renew
Age of Kali, the final era of the cosmos. We have never themselves. Voormas is on the move. The invisible
disputed this, but the fall of our chantries and Voormas’ world is thick with his curses, and we believe that he is
actions have hastened the fall. moments from confronting us for control of the realm.
“As some of you might know, Sleeper astronomers We will protect the invisible world; the visible world,
have tracked a so-called ‘stray Kuiper belt object’ called on this side of the Gauntlet, is your concern. You must
KX76. Scientists are unable to determine its exact mass keep the Wheel safe.
64 Ascension
has two starry eyes, many souls and listens to the invisible Marks as they storm the chantry and take aim at the
ones. The vision is unclear. This is the second successor or Councilors. Technocratic probing (by cloaked NWO
the savior. Enigma takes the new king where dogma cannot. psychics) reveals a Ban (20 successes) woven into
So we went to Babylon — Iraq. Aaron’s good with the building that prevents co-location. While they
military protocols and the Union seemed to be keeping can’t teleport directly into action, it also means that
its hands out of the war. Turns out some Brit marine Traditionalists can’t teleport out, making the Belasco
opened up an underground chantry thinking it was a death trap. To allay concerns that they could be co-
some kind of bunker. We used a little mojo to look like erced into dropping the Effect, the Ban’s casters (the
coalition logistics troops, cased the joint and came back only mages who could drop the Effect without using
with the Tenth Seat. countermagic) are not present.
“I don’t know who killed Aaron — there were a The Technocrats are here to kill politically ori-
lot of bullets flying around. Let’s just say that the payoff ented mages and devastate the Traditions’ “command
better have been worth our blood. We listen to the structure.” They’ll take prisoners as it’s convenient, but
invisible ones. Our time has come.” for the most part, this is a search-and-destroy mission.
Elements of the task force can follow retreating mages
Under Attack to almost anywhere on Earth, but they face minor delays
Twin revelations about Senex’s failure and the as General Aleph coordinates teleportation Effects with
Tenth Seat destroy the assembly’s self-control. Mages Paradox wards and Nellis Air Force Base’s Quintes-
argue, threaten each other and “step outside” for sence supply. This means that teleporting characters
impromptu certámen bouts. This outside disruption have one to three turns of “breathing space” before
allows Task Force Corona to determine (via scientific pursuers appear.
“scrying”) that the Council is in a state of “maximum If mages stay and fight in the shantytowns around the
tactical incoherence.” Strike teams teleport to posi- Belasco, nearby Sleepers are in grave danger. Their homes
tions at each entrance, with Sleepers covering the HIT collapse, they get caught in the crossfire of bullets and
66 Ascension
The Chantry Iago’s Mask
Arx Karagoz is a three-story Byzantine-style 16-point Artifact
citadel in the outskirts of Istanbul. The place is Except for the joyless smile, the mask looks like an
an Arcane-ridden chantry; Hermetic, Batini and ancient Greek funeral mask, made of weathered bronze
Thanatoic magic use is coincidental here. Its col- and tied with a black silk cord.
lected Backgrounds are: Chantry 3, Arcane 5, and Worn by the Golden Chalice’s leader, the mask conceals
Resources 3. On the floor of a lightless basement the wearer’s identity and stifles arcane bonds. An Entropy 5
chamber, the chantry’s Node manifests as a laby- Effect mutates onlookers’ perceptions to overlook distinctive
rinth of inlaid marble and onyx tiles. Mages gather dress, body language, accents and speech patterns, replacing
Quintessence by blindly walking the maze, relying them with the “Iago” template (a graceful robed figure with a
on natural abilities or magic. Tass gathers in shiny hollow voice). It also conceals the wearer’s Resonance from
black stones in the labyrinth’s center. detection. The Effect works retroactively. If breached once,
The chantry has neither supernatural guardians subsequent exposure will alter onlookers’ memories to forget
nor an otherworldy realm of its own. There are no that they saw or heard anything unusual. As an Entropy
Effect, it bypasses most protection against mental control
consors, as the Batini are ascetics who care for the
by altering the ephemera of events (what some would call
place as part of their spiritual practice.
its imprint on the “Akashic Record”) instead of individual
minds. A Correspondence 3 Effect suppresses any arcane
connections except for bonds to a Talisman or Familiar.
The wearer can mentally command any of these powers
to shut down for a turn.
68 Ascension
“open” the Grimoire, both learn the possible variations
Caeron Mustai tells the cabal everything he knows. of Holy Union. The spell can shield mages from the
Supplement the information in the sample dialogue Storm, but the risks are tremendous. Unless “purified,”
with these other facts: the Psychopomp mirrors the mage’s own weaknesses
• He does not know the true nature of the Rogue and drives her insane. Through his contacts (includ-
Council, but he trusts it because it gave him a chance ing Rogue Council transmissions, if the events were
to redeem himself. The council contacts him in dreams an ironclad secret), Gillan knows what transpired in
and sudden, waking visions. These visions led him to “Alien Avatar,” the story that concludes Manifesto:
the cabal and to Mark Gillan. The visions weren’t Transmissions From the Rogue Council. Technoc-
specific enough to pinpoint which member of the cabal racy scientists in the Arctic successfully created an
is destined to “take up Heylel’s mantle.” Anakim; the mad creature nearly destroyed the mages
• He does have a complete knowledge of the history who encountered it. The spell has a fatal flaw; how
of the Ixoi. He knows that Holy Union creates a hybrid will they correct it?
creature. Legends call it an Anakim — a monster. He Ultimately, Gillan (and the Storyteller) will sug-
knows that the Stormwardens are descendants of the gest that the characters research, then attempt the
original Anakim. ritual. If they succeed, they can pass on the correct
• The Avatar Storm is ravaging the Gauntlet with method to the Council. If they become monsters, he
its collective desire to seek embodiment before the end. will enlist the Traditions to destroy them. Unless he
He doesn’t know exactly what will happen when the is stopped, he returns to the Council. He won’t tell
barrier between worlds falls, but if the Storm smashes the Traditions about Holy Union, but he does warn
into the material world, only mages protected from the that the Gauntlet might fall. He takes two Batini with
Avatar Storm will survive. Stormwardens, Anakim and him. Through them, he’ll keep track of what happens
masters of the handful of Storm-shielding spells that at Arx Karagoz.
exist will survive. Of course, the Heir and his allies might just
• He is responsible for the destruction of the overpower Gillan and cast Heylel’s version of the
Janissaries. As descendants of the Ksirafai, they could spell, fusing the two Heirs into a single being. The
betray the Traditions to the Technocracy at will. He Rebis will be a corrupt thing; the story then shifts to
led the Orphic Circle (see Hunter: First Contact to opposing it. Advice for running this variation can be
learn more about this necromantic cult) to the Ksirafai found in Chapter Seven. Ideally, the characters will
library knowing that the Circle would use it to distract all undergo the purification Seeking (which follows)
the Euthanatos — and as Iago, he ensured that the and empower themselves, resisting the temptation of
Euthanatoi would destroy his former House. other mages’ Avatars.
• Arx Karagoz and its 15 Batini khilwati are
Mark Gillan’s and the cabal’s to command. Because
of Caeron’s Ahl-i-Batin training (he is their “Hidden
Sha’ir”), he is reckoned a Murid (Master) in that “lost” Casting the Spell, Sharing the Secret
Tradition. Anyone who chooses to take up Iago’s mask
There is no set time listed for the characters to
might also command that faction’s twin cabals, the
use Holy Union or to share it with other mages, but
Alpha and Omega Protocols (see Tradition Book:
they must do so for the cause of Ascension. Other-
Euthanatos). Even though they follow the characters,
wise the Avatar Storm will destroy the Awakened
the cabals are not passive. They fight for Ascension
after burning through the Gauntlet.
and will act to encourage their “commanders” to make
the right choices. The Tenth Seat reveals the correct True Name
for each Psychopomp, so at first, any mages initiated
To Caeron, the cabal members are now generals in
into Holy Union will need to stand before the seat
the final battle for Ascension. The archmage doesn’t
and reveal the True Name to the caster. Those who
know everything, however, and he passes on one criti-
have already purified themselves through the Seek-
cal mistake: He assumes that the Rogue Council wants
ing can advise others, increasing their chances of
an earthly representative — a “king” of the Awakened
who will guide humanity to Ascension in the last days.
success. Of course, the cabal can transmit the ritual
The ruler would merge his Avatar with Mark Gillan’s,
without mentioning the required True Name, but
acquiring the “two eyes” mentioned in the dream and mages who then cast the spell without the proper
the Sphinx transmissions. Name corrupt themselves.
70 Ascension
Forces greater than the archmages watch the battle. Marauders discover that the weakened Gauntlet
As Voormas prepares to enter the Realm of Entropy, is a mixed blessing. Some of the Mad Ones are pushed
Senex confronts him. They are evenly matched, so the into final Quiet and vanish from the planet. Others call
master of Helekar pauses. Then, in a sudden burst of ancient beasts and powers to the fringes of the Earth,
flame and ashes, Senex’s secret patron appears. It is the and wait.
Psychopomp known as Phoenix. Then it all breaks down.
Phoenix explains that the battle can have only
two conclusions that will preserve the integrity of the The Astral Layer Falls
Wheel. Senex can allow Voormas to pass — or he can In the fourth month, part of the Gauntlet collapses.
use the realm to destroy the world, saving it from further Avatar Shards attuned to the Astral Umbra break
corruption. through, destroying the barrier between reality and the
Senex will not euthanize the Earth. He chooses realms of thought. These Avatars belong to the Pattern
defeat and the threat of Voormas’ corruption. Even Essence, and they fly through the world in search of
though destruction is the safest path, the Old Man compatible human beings. Unlike the Avatar Storm,
values hope; he puts his faith in the future. these shards don’t strike mages of other Essences, but
Voormas does not kill Senex. The Old Man quietly the invisible winds can tear Pattern mages to pieces.
releases his life; the Wheel turns. Many find refuge in Shallowings and along ley lines. It
doesn’t scour the Earth all at once, though. Mages can
War and the Flood of Souls use Prime to sense and evade coming “Avatar fronts.”
Over the course of the battle, the Avatar Storm Where the Avatar Storm roils, magic goes awry, as
grinds into the Gauntlet. Globally, Gauntlet ratings drop Storm-Tainted Resonance twists Effects.
by one per month. If a regional Gauntlet was already The orderly constructs of thought — such as ma-
rated at 1 to begin with, a new Shallowing forms, but chines, science, mathematics and metaphysics — merge
local Gauntlets rated at 2 or more before the event leave with their ideal counterparts. This is a boon for Tech-
a last, fragile wall between worlds. For Tradition mages, nocrats and technomancers. Magical Effects and even
this is an unexpected boon; for the Technocracy, it’s a normal Abilities gain a -1 bonus to difficulties. Sleeper
nightmare. Technocrats battle new hauntings and pos- scientists and philosophers report new breakthroughs.
sessions around the world. The Pogrom kicks into high On the other hand, Astral Umbrood make their first
gear; new recruits and funding are poured into seizing tentative steps into the world. Unused to the flesh, they
Nodes and Shallowings. move quietly. A statue in an ancient temple moves for
Other Technocrats concentrate on the phenomenon an instant, as its god remembers the stone it once inhab-
itself. Under Ragnarok Command, they study the Storm, ited. Machines either work with unheard-of precision
desperately rejecting previous models to find a way to or go haywire, as their spirits adapt to unfettered access
contain it. Scientists with the Void Engineers and Itera- to their material counterparts. For the most part, these
tion X quietly entertain radical theories. What if the events look like strange luck or accidents. Some Sleepers
“Dimension Storm” is related to human consciousness turn a blind eye out of terror or sheer disbelief, but in
— or even inner Genius? These theorists dare Room densely populated areas, the Consensus still provides a
101, but they come closer than ever to understanding rough shield. In the presence of at least 100 Sleepers,
the Storm’s true nature. manifestations are muted.
Regardless of affiliation, the Syndicate and New Avatar Shards merge with Pattern Essences of
World Order activate some of their deepest ties with thousands of Sleepers. This jostles many of them into
Sleeper governments, just in case. Evidence is suppressed, Awakening but makes them vulnerable to the Storm.
programs debunking the paranormal flood the airwaves A handful throw off the Consensus every day. Over the
and vocal, accurate proponents of the occult vanish. next month, approximately 10,000 Sleepers Awaken
While Traditionalists enjoy some benefits from the into the Pattern Essence, a figure that increases as
fraying Gauntlet, educated observers see the event for time goes on.
what it is. The Storm is tearing away reality’s barriers. The trickle of new mages becomes a flood. As thou-
The swelling crisis brings former rivals together. Rogue sands of Orphans work miracles and die from bizarre,
Council Emissaries send their experienced warriors to horrible wounds, the Technocracy is strained to its very
defend other mages from the Union, but they ask for limit. Slapdash cover stories blame plagues and terrorism
Spirit magic and Umbra lore in return. while the Union hides the bodies and recruits compat-
72 Ascension
strange sigils: the presence of a higher power on the Orders: Assemble all available Interstellar
verge of manifesting. Voidcraft and proletarian assets (specialists and
Thanks to this enigma, your cabal can spread Holy colonists) at launch sites. All personnel will board
Union initiations beyond Arx Karagoz and the Tenth vessels. All vessels will converge at Copernicus
Seat. installation (coordinates HR 5460, HD 128621,
WDS 14396-6050B). Neutralize all remaining
Return of the Wild physical assets as per General Order 111243
Two months after the Astral Gauntlet collapses, the (“Destroying Assets to Prevent Deviant/Xeno-
Middle Gauntlet follows, unleashing the Spirit Wilds sapient Capture”).
upon the Earth. Detailed orders are forthcoming. Personnel
Avatar shards attuned to the Dynamic Essence should settle all earthbound affairs before arrival.
flood material reality. Just as Pattern shards attacked Do not make plans contingent upon your return.
Pattern Essences, the Dynamic shards seek Sleeping Not all Void Engineers follow these orders, but most
and Awakened Dynamic souls. New mages Awaken, do. After handing over some of their equipment to the
Storm-Tainted and able to call up the true names of other Conventions, they destroy the rest, including
Psychopomps attuned to mages of the same Essence. teleporters and other gear that could be used to travel
Spirits of nature awaken from their slumber. At- to off-world Void Engineer installations.
tuned to their natural cycles, many of them are barely With the loss of the Neutralization Specialist
noticeable, but in paved, polluted and wounded parts Corps (the Convention’s earthbound “alien busters”),
of the earth, the spirits’ rage swells, and bizarre ac- the Technocracy scrambles to contain omnipresent
cidents claim humans who walk too closely. Again, supernatural activity. Finally, a month into the fall of
crowds can enforce a weak Consensus, keeping the the Middle Gauntlet, a single message from Control
most bizarre phenomena away from major cities, but appears at all Constructs, initiating Contingency
in the wilderness, animals’ roused spirits let them act Six: the mass internment and neutralization of all
with new intelligence. Reality Deviants. This contingency requires more
The Triatic spirits — Banes, Pattern Spiders and open activity — and more subversion of Sleeper
others — have never had counterparts in the material institutions — than ever, but the New World Order
realm, so their influence is subtler. Few of them become is prepared. It makes a few adjustments in the cor-
the Drones and Fomori of werewolf legend. More often ridors of power. In Washington, Beijing, Moscow,
humans are inflicted with new cancers and palsies as Pretoria and elsewhere, national governments claim
their bodies mirror the corruption, stasis and madness emergency powers.
that infects their auras. World leaders declare that terrorists using advanced
The combined effect is disastrous. Paralyzing plagues technology have launched a worldwide crusade against
grip offices. Polluting factories collapse as decades of civilization. The terrorists belong to a coalition of
spiritual rot take hold on the bricks, mortar and work- millennial cults called the Nine. Under an uneasy al-
ers. In the north, wolves use their new intelligence to liance, these cults have stolen secret drugs (especially
feast on human meat and “correct” the natural order. hallucinogens) and weapons from the developed world
The greatest difference lies in the skies. After the to pursue a common, destructive goal. Presidents, prime
Middle Gauntlet falls, the Red Star blazes in the sky, ministers and generals reveal that for the past three
visible to all. decades, they’ve monitored the terrorists and appointed
a special body to respond to it. This World Advisory
Contingency Six Council will direct military and intelligence services
The Technocracy can’t rely on subtle tools any- from around the globe. Citizens are advised to stay in
more. Ragnarok Command’s attempt to understand the their homes and report any suspicious activity, especially
worsening situation skirts the edge of Reality Deviance. if it concerns the occult, because the terrorists recruit
Most agents blame the superstitionists for sundering through such circles.
dimensional barriers.
The World Advisory Council
A further blow strikes when all Void Engineers
The World Advisory Council is a public think
receive this transmission:
tank and semi-official alliance of intelligence services,
Authorization: DSEATC Tychoides Kepler including those of countries that are officially enemies.
Priority: Alpha. Override all projects. For over 30 years, the WAC has disseminated bulletins
74 Ascension
The word spreads through occult circles: The Counterattack and Retreat
Darklings are done with posing; from now on, they’ll The Technocracy drops the last degree of restraint.
use their magic to forge culture into a spear, headed After the 10th camp is hit, the Union unleashes its
for the heart of the Technocracy. The Hollow Revo- most advanced tools. ARC helicopters, drones, hard-
lution attacks many fronts. Rabble-rousers haunt the suited marines and Aurora fighters attack suspected
speakeasies that appear in the wake of WAC curfews. Warpath hideouts — even in the middle of crowded
The Hollow Ones have always been attuned to the cities. Governments chafe under WAC guidance after
spirit of the age; Sleepers take notice of what they these operations claim noncombatants. As the Avatar
have to say and begin to protest against lost freedoms Storm triggers further Awakenings, Sleepers begin to
and missing friends. make the connection: Humanity is changing, and the
In North America and Europe, cliques follow tides of World Advisory Council is doing its best to suppress it.
demonstrators, surfacing at camps and World Advisory Ragnarok Command is overloaded with missions as
Council installations to wreak havoc. Their numbers the spirits grow confident enough to manifest in force.
swell with the Orphans that they’ve freed and mages Panopticon is a constant drain on its resources as it
who’ve managed to evade Technocracy jailers. Most presses the Union to provide more troops and equip-
cells need a thief to acquire gear, a front-line soldier ment. Still, the offensive works. Mages are harried by
and a mystic capable of dealing with the Umbrood. the Avatar Storm and the Awakened war machine that
Teleportation and synchronicity transport them from pursues them.
one combat zone to another. The Hollow Ones’ Railroad Mystics find refuge in developing nations. The
Riders (see Tradition Book: Hollow Ones) manage Union’s grip is loosest in parts of Africa and Asia. Mages
transportation. The Hollowers light a spark, and in set up ramshackle chantries in the empty parts of the
the hands of the Traditions, it quickly grows into an world. While doing so affords them some protection, it
all-consuming revolutionary flame. also means that the Technocracy can use indiscriminate
War Council
At some point, the cabal should gather mages suspicious of anything with the stink of Heylel
together to renew Tradition unity and share the Teomim attached to it. Gillan hasn’t told them
secret of Holy Union. Arx Karagoz’s Ahl-i-Batin about the origin of Holy Union or his own con-
have the means to spread the word very quickly, nection to Heylel Teomim. Of course, if Gillan
but the Traditions are scattered in the aftermath of tells them, he immediately becomes a suspect as
the Council attack. The most logical place to meet well. Therefore, the balance of power hangs on a
would be at Arx Karagoz. knife’s edge. If Gillan exposes the origin of Holy
Otherwise, mages come to them. After the Union, he could turn the Council away from the
Middle Gauntlet falls, they brave the Storm and only solution to the invading Avatar Storm and
the Technocracy to come to Arx Karagoz. The ruin his own position. He can oppose a power play
chantry’s Ahl-i-Batin call them. Khilwat al-Faris only by undermining the very thing that can save
(see page 91), tells the characters that the signs the Traditions.
are undeniable; it’s time for them to bring the On the other hand, Emissaries like the connec-
Awakened together at Arx Karagoz. If the cabal tion. To them, Heylel was a hero — the first rebel,
rejects the suggestion outright, then the Traditions willing to do what it took to keep the Council focused
are lost. Without Holy Union, scores of mages fall on its goal. If the Council rejects Heylel’s work, the
to the Avatar Storm and can’t form a unified front Emissaries (goaded by Rogue Council transmissions
to resist the Technocracy. instructing them to “follow the one who holds the
As Caeron Mustai’s former servants, the Batini Great Betrayer’s staff”) can act as an alternative
have many contacts in the Rogue Council movement. avenue to disseminate Holy Union. Unfortunately,
The cabal would do well to invite these Emissaries to such an act could alienate New Horizon followers,
the table. You can send the same cabal that attended leaving the characters with a much smaller, more
the Belasco meeting or choose your own. The Emis- desperate force to fight with.
saries take up the fight started by the Hollow Ones, It’s up to the cabal to find a political solution.
but they aren’t alone. Regardless of affiliation, the The following are a few ways to do so:
Traditions fight for their very survival, but without Demonstration: By exerting direct control over
a larger strategy, the Technocracy and Avatar Storm the Avatar Storm, mages who have undergone Holy
will divide and conquer them. Union can prove that their methods are effective.
The Council is as desperate as it is contentious, and
Politics it needs to find a permanent solution before the
As Chancellor of the New Horizon Council, Storm consumes everything. This tactic is effective
Mark Gillan agrees to the meeting and brings the only if more than one character can show that the
survivors of the Council with him. It’s risky, but spell works. Even then, visible corruption effects
Gillan wants to ensure that there’s a bloc that moder- will earn the distrust of the Council.
ates the other Heir’s influence. How successful this Espionage: The cabal now commands some of
is depends on who survives. The Akashic, Etherite the world’s greatest Awakened spies and assassins.
and Chorus representatives who convened at the They can uncover blackmail material with which to
Belasco would actually welcome a strong leader. The coerce reluctant Councilors. They can even remove
Dreamspeakers, Cult of Ecstasy and Virtual Adepts those Councilors, if they dare. If they’re aiming for
either distrust authority or prefer local leaders. They leadership roles, the hardest target will be Cath-
oppose any kind of “president” for the Traditions. erine Blass of the Virtual Adepts. She’s sufficiently
The Verbena and Hermetic representatives disciplined and cautious to make blackmail attempts
might be open to new leadership, but they are impossible and assassination troublesome.
76 Ascension
Submission: Characters can demonstrate their wonder, and they endured that descent out of respect
willingness to work with the Council by proving for the Sleepers who truly ruled the world.
their loyalty. This proof can take the form of an They are done with mere survival. If justice can’t
official oath, but only if the characters endanger be done, then let it be vengeance. If Armageddon is
themselves for the Council’s sake. Handing the nigh, let it be the purifying flame of a battle, and not
Council the Tenth Seat will demonstrate their sin- the slow rot of a world choked by hopelessness.
cerity. Aside from this, the New Horizon Council is Even dedicated enemies of the Sphinx see the
constantly seeking other symbols of the old Council need for resistance. The Union isn’t backing down.
of Nine’s authority. They’ve already recovered the New mages — the lifeblood of all magical societies
Lotus Sword; finding another Tradition Blade would — are being abducted instead of initiated.
cement their trust. The Traditions desperately need a way to organize
Calling off the Hunt: Using the Golden Chalice, their forces to predict the Avatar Storm, train the grow-
the cabal can end the last vestiges of strife between ing flood of Orphans and resist Technocratic attack.
the Order of Hermes and the Euthanatos. Both sides Your characters’ cabal can be an invaluable help here,
are tired of the conflict and would like a way to end as their hidden chantry and Correspondence-trained
it. The Chalice first discovered House Janissary’s magi can link far-flung cabals more effectively than
treachery; Thanatoic assassins relied on them to sniff any other organized force the Traditions have. The
out the rogue Hermetics. The Golden Chalice can Golden Chalice can teach cabals the subtle art of
just as easily put the Euthanatos mages’ fears to rest guerilla warfare. Finally, al-Faris can contact the
by claiming that further vigilance is unnecessary. This Ahl-i-Batin, and the lost Tradition will fight this
has to be played carefully. If the characters have let battle beside them.
everyone know that they hold Iago’s mask, it will be
dismissed as a false gesture and the Euthanatos will try Conclusions
to repatriate its wayward sect — by force, if necessary. Unless the cabal botches things, the meeting
If the cabal presents itself as a third-party negotiator should end with the cabal gaining a measure of official
and success follows, the two Traditions will heed any responsibility for the Traditions. There aren’t really
future advice. any right or wrong answers, but there is a possible
compromise. The cabal can coordinate the defense
War and Survival of the Traditions, but let the Council guide its efforts.
Mages are angry. Rogue Council Emissaries will accede to the idea, as
The Technocracy murdered their friends, families long as it doesn’t stifle their proactive efforts against
and lovers in the Pogrom, and they endured it, because the Union. Naturally, if the cabal members are Coun-
the Union’s front-line operatives were good people cilors themselves, it makes things that much easier.
duped by a corrupt body. They lost their leaders and Unless the cabal steps up to help the Traditions,
most sacred places, and they endured it, because it the Traditions will fall. Panopticon and the Storm
was more important to keep the spark of Awakening will destroy them. They need to share the secret of
alive. They fell from being the priests and kings of Holy Union and unite the Traditions’ forces. Only
humanity to scrambling for the last, waning sparks of they have the means to do so.
Armies
General Aleph commands 4,000 Enlightened Twenty ARC-2 helicopters, four Aurora transat-
Technocrats, 8,000 Extraordinary Citizens and 20,000 mospheric fighters (see Guide to the Technocracy)
Sleeper soldiers. He has no other reserves. This is an 1,000 hardsuits (see Convention Book: Iteration X)
all-or-nothing fight to which he commits every Tech- and 500 HIT Marks are at their disposal, along with
nocrat that he can muster. Many of them are scientists, dozens of conventional vehicles and satellite support.
not warriors; dozens are freshly conditioned from the The Auroras each carry six Polydimensional Neutron
internment camps. Ragnarok Command’s amalgams Devices (commonly known as “spirit nukes”). Aleph will
refuse to participate so that they can dispatch aid to use his air power to obliterate major concentrations of
Sleepers and defend against threats from the Deep Traditionalists, followed by Sleeper soldiers, then teams
Universe. See Chapter Seven, for systems you can use of Extraordinary Citizens led by Enlightened amalgams.
to determine the shape of the conflict. These forces gather over a week’s time. If the characters
78 Ascension
have been paying attention, they can muster their own War and the Dreamborn
defenders right away. Panopticon is preoccupied with Chapter Seven offers guidelines for running full-
its own maneuvers. In any event, the Technocrats want scale battles.
the Traditions to gather their best and brightest, so they Australia’s spiritual landscape is unique. Despite the
can fall together. The dilemma for Tradition mages is Gauntlet’s fall, it retains an earthbound realm, protected
that if they stay apart, the Union can hunt them down from the tremors of the magical universe. The mages
at its leisure. If they unite, they risk everything but have who study such things call it a Sleeping Land; Australia’s
a slender chance of victory. is known as the Dreaming. For full details, see Dead
What resistance can the Traditions offer? That de- Magic 2: Secrets and Survivors.
pends on your characters. If they don’t take an active role The Dreaming rises to shield its land. In the weeks
in organizing the Traditions, scattered Emissary cells dot after the Shroud’s fall, the Storm winds quiet down, but
the Outback — easy prey for Aleph’s army. Assuming they other stranger, phenomena arise. Primary among them is
use the whole week, the characters can gather up to 3,000 the rise of the Dreamborn: the once-slumbering spirits
Tradition mages and 5,000 allied Sorcerers, armed with of the Outback’s mystical landscape. Long ago, their
whatever Wonders they can find. If the cabal takes less physical bodies calcified into the land, but now Uluru
time, decrease the Traditions’ strength proportionately. (also called Ayers Rock) shifts, and the land around it
Through popular culture and religion, the Celestial quakes — something repeated on a lesser scale at sacred
Chorus and the Hollow Ones can most effectively sites throughout the country. Viewed with Spirit senses,
mobilize Sleepers. The Hollow revolt primed Sleep- the Dreamborn are vast creatures, suggestive of their
ers to stand by their side. The Chorus has the ear of mortal descendants. They are simultaneously humans,
thousands of faithful. Few of these allies will be skilled the land and the animals of their own story cycles, etched
soldiers, but given enough time, the Tradition and Craft with convoluted marks of power — the Songlines that
could raise as many as 10,000. The other Traditions keep their memory. The Eaglehawk, Lightning Men and
can bring 5,000 more.
80 Ascension
other Resonance is plainly apparent. The characters Eventually, few in the Order could remember
feel as if they’re being watched by thousands of eyes, their masters’ names. They only knew that the rulers
and human-looking shadows and ominous sensations of Reason were nearly omniscient, able to pry into
punctuate every moment. disloyal thoughts and sense the smallest inclination
The tower has a rich 19th-century interior. Empty toward inefficiency or rebellion. The Order instituted
laboratories and staterooms lead off from a huge central a harsh regimen of discipline to prevent disloyalty
staircase. Finally, at the top, two brass bound doors carry and sloth. Social conditioning and bureaucracy took
the gilt seals of every original Convention, except for hold, by the 19th century, the Maximi were renamed
one. The wood is slightly scarred around the former the Invisible Collegium. High-ranking scientists and
resting-place of the Craftmasons’ sign. The doorknob politicians were rumored to be members, but they
is a bit dusty, but it turns easily. would confirm nothing. Over time, some of those who
Inside, a grand circular chamber holds 10 seats: were rumored to be Invisible Masters would vanish.
splendid wooden thrones inlaid with screens and the The rank and file of the Order of Reason assumed that
silver webbing of sensors. They surround a glass table, they had been summoned to the Collegium’s secret
which acts as a giant screen. Maps of the Earth and chambers to continue their work.
Umbrae float inside it, and coded gibberish scrolls by The truth of the matter was that under conditioning,
each map as arrows point to sectors, Constructs and thousands of Enlightened minds projected their wills
even individual Technocrats. In the center, a translucent toward the idea of an all-seeing, hidden leadership. At
dodecahedron glows softly and spins slowly. first, the rulers of the nascent Technocracy reveled in
The only inhabitant is a boy with black curly hair. the power this idea gave them. They saw themselves
No older than 10, he sits on the table, swinging his as the apex of Reason’s philosophy: humanity rendered
legs. He wears a dull orange jumpsuit with “DSEATC” godlike by human will alone.
stenciled on the breast pockets. This is Tychoides, head Then they began to fade.
of the Void Engineers. As the characters enter, he’s toy- After all, invisible masters don’t need bodies or
ing with a flaked obsidian hand ax. This is the Knife of personalities. As the 20th century dawned on the
Ixion, an artifact of critical importance to the destiny Technocracy, Control’s humanity had vanished. Only
of humankind. ephemeral bonds remained, collecting the Union’s
subtle paranoia and crystallizing it as orders from on
The Clothes Have No Emperor high. As other agents and Scientists grew influential,
Tychoides inhabits a cloned body that hasn’t fully conditioned will followed suit, stripping them of their
grown, but his Enlightened faculties are honed to near humanity and substance. The Technocracy annihilated
perfection. The characters could kill him, but his mind its greatest minds.
and Genius would simply co-locate to another body. He For the past 100 years, the true ruler of the
would consider this evidence that the characters don’t Technocracy has been the fears and aspirations of its
deserve the opportunity he wants to share. members, forged into a palpable shape by what might
“Do you have any questions?” Tychoides says as he be the greatest magical ritual ever created. When the
gestures to the empty seats around them. If asked, he Avatar Storm struck, Control weakened, just as the
tells them about the true nature of Control. Technocracy believed it would. When the Union fell
The Consensus has always dreamed of secret masters, prey to Tradition terrorism, Control returned to save
giving them the names of gods, angels, saints, enlightened it, just as the Union hoped it would. These were not
adepts and eternal kings. This was also the dream of the the stated desires of every Technocrat, but a collec-
Order of Reason, but it was always kept in check by the tive, subconscious urge that social conditioning forged
Craftmasons. The Convention valued common labor to into the truth.
deified rulers. Like all the Conventions, they believed Only two Conventions could fully resist this urge:
that there were higher mysteries for the elect, but that Iteration X and the Void Engineers. Under Tychoides’
their role was to hound every worker to Ascension in direction, his Convention undid social conditioning
the Great Craft. But the other Maximi — the rulers of and relocated its leadership to deep space. Iteration X
the old Conventions — had different ambitions. In the was saved by the Computer, a toolmaker god who hoped
late 17th century, the Craftmasons were disbanded and to use humanity to complete itself. It instituted the
their history was reduced to a footnote in the Union’s Machine Cult to prevent its Technocrats from giving
annals. The remaining Maximi began their slow evolu- birth to a rival god.
tion into Control.
82 Ascension
Part Three: Wandering Stars
I come into this world, I accept evil, I resign do not feel the consuming power of an archmage around
myself to death. him, but a sense of completeness — interaction with
—Zoroastrian proverb everything on the subtlest level.
The Gauntlet is gone. For good or ill, Any attempt to interfere with Dante’s purpose fails
the spirits have returned. If the cabal man- without fanfare. Still, he never influences the characters’
aged to avert total war, the Traditions and decisions with anything but his words. He asks that they
Technocracy bury their dead, repair their bring the Knife of Ixion with them. They’ll need it for
strongholds and guide the thousands of reasons he can’t explain.
Storm-Awakened mages. A month after the “I wish I could tell you everything you want to know,”
end of the war, a tenth of humanity throws off Sleep — he says, “but other forces make that too dangerous. Will
and the numbers still rise. Millions have died witnessing you come with me to Horizon? Your answers are there.”
magical conflict, as those newly Awakened in the path of If the characters try to press him on what he knows,
the Avatar Storm or at the hands of Umbrood. Nations he repeats his reason: There are other powers that would
either stand on the threshold of collapse or have fallen sense the truth even as it was uttered. He — and the
into desperate anarchy. Surviving Sleepers distrust the Rogue Council — can give a full account only in the
Awakened. The oppression, horror and warfare that fol- safety of the realm. Dante will only bring the cabal with
lowed their rise to the public eye inspire some to cleave to him. He will, however, give the characters up to a day
the old law: “Thou shalt not suffer a witch to live.” Even to settle other affairs. If they choose this option, he will
Technocratic science is viewed with suspicion — a fear transport them at a predetermined time of their choos-
that inspires calls for a simpler society and sometimes, ing. Then, with a thought, they appear at the gates of
Luddite violence. Is this the new age of wonder? Concordia, the ruined capital of the Nine Traditions.
Light years away, the Dyson Sphere known as the See Horizon: Stronghold of Hope for a look at
Cop vanishes. the realm in its prime. The Diamond Wall is blackened
The Avatar Storm wanes. Mages with Holy Union with soot; the Gate of Correspondence is cracked,
and Sleepers weaken it when they host Avatar shards. throwing its Arabic designs and silver circuitry askew.
One inconsistency troubles mages versed in Avatar lore: Insurmountable Bans prevent co-location. Dante qui-
The Questing Essence is missing. etly walks toward the Council Chambers in the heart
of the city. The broken wonders of the last Council of
The Sphinx Nine are everywhere: The skeletons of zeppelins lay
At the end of the month, the last Rogue Council in the wreckage of temples made of living blue wood.
transmission arrives. Each member of the cabal receives Prehistoric creepers choke the alleys; feral cats chant
it in the language and medium he favors. Virtual Adepts nonsense Enochian and Gaelic as they prowl for food.
find it waiting on their laptops; Hermetics discover an Skeletons clutch broken staves and ray guns.
Enochian scroll tucked into their library. In all manifesta- Dante leads them up the broken steps to the hallway
tions, it bears the sign of the Sphinx. It reads as follows: called the Janua Sapientae. The old gates are sealed,
Thank you for your trust. Will you trust us one more time? and nothing more than mirrors or empty frames remain.
When the characters finish reading, Dante is there, Then there is the green-domed Chamber of the Table
even if it entails being many places at once. This was Cenacle, where the Rogue Council awaits them.
a simple enough task when he was a Master, but as an
The Rogue Council
Oracle, it’s a part of his nature.
The tapestries are shredded. The statues that once
To a Broken Refuge adorned the chamber are ash. But the Table Cenacle and
Inspecting Dante with supernatural senses reveals an Ten Seats of the Spheres remain — including the Tenth
aura unbound by a body. Streams of power connect him Seat, which returned when the characters appeared in
to the ground, the air and into the subtle dimensions of Horizon. The Saxum Oculorum’s crystal has been carved
the Umbra, where they weave into the Tapestry of all into the shape of a Sphinx: a crude, chiseled archetype for
things. Yet he is still human. The colors of sadness, hope the seal that accompanies each Rogue Council transmis-
and wonder course through his subtle body. Characters sion. All of the seats but two are occupied.
84 Ascension
The First and Final Focus
Despite his immense power, Voormas can’t assassi- Stolen Essence
nate Death alone. He needs Quintessence and Awakened The archmage spent centuries searching for
will to perform the ritual. Senex’s work to purify the realm the Pasupatta Astra. He discovered it questing in
and Helekar’s old Nodes slows Voormas down (the Old the deep reaches of the Apex of History (see The
Man’s Avatar believes that he’ll be ready in two lunar Infinite Tapestry), but the guardians of the ultimate
months), but he will ultimately bypass the wards and weapon refused him. Despite his aspirations, he
curses laid down by Euthanatos defenders. This leaves wasn’t a god. As an enemy of the Wheel, he was
him needing Awakened will — a requirement fulfilled no Arjuna. The Presence that Voormas identified
by the Pasupatta Astra. with the true Shiva cast him back to the Spires
In the Mahabharata, the Pasupatta Astra is Shiva’s time and time again.
weapon. In the poem, the Destroyer gives it to the hero In the Ten Thousand Hells of Asian legendry
Arjuna, warning him that with a thought or glance, the he found the solution. Yama Queen Tou Mou was
weapon can destroy worlds. The weapon’s form or nature barely a shadow of Kali, but she was divine. He ap-
is never described, but Indian mystics claimed that it proached her, offering to synthesize his Awakened
was more than a knife or trident. It was also a doctrine power with her own, but he kept his own council.
that Shiva used to lead the world to the end of time. At the culmination of the Tantric rite between
Modern mages might call it a meme or paradigm capable archmage and the goddess, Voormas released the
of binding thousands to a single purpose. Voormas used souls bound to her. His necromantic skills were
it to this end; every Questing Avatar from the Avatar insurmountable; the stolen souls that made her a
Storm is bound to the Pasupatta Astra. Voormas carries match for the archmage dispersed. Perverting the
it in the form of an ephemeral trident to assist his ritual spiritual union between Shiva and Shakti, Voormas
magic. Soon, he will direct thousands of Avatars toward devoured her remaining essence. He returned to the
the destruction of the Red Star. Apex of History with the stolen spirit of a goddess.
The Rogue Council doesn’t know whether Voormas His divinity confirmed, he claimed his prize.
could succeed, but even the attempt would be disas-
trous. Telos will rise up only when a sufficient number
of humans are Awakened — a “critical mass” that will As Above, so Below. For sundering the worlds, hu-
rouse it. Voormas prevents that by binding millions of manity was cut off from its natural magic. The Knife of
Questing shards in the Pasupatta Astra. Even if he fails, he Ixion and Pasupatta Astra remain. One might counter
condemns those souls to destruction; the Tenth Sphere the other, but not even the Rogue Council knows how
will only exalt or damn embodied Avatars. Either way, it might be accomplished. Still, fate ordains it. This last
he needs to be stopped. quest cannot succeed unless the First Focus is reunited.
The ephemeral Pasupatta Astra, however, is only
one aspect of the weapon. The characters acquired the The Shattered Dark
other when they took the Knife of Ixion from the White After explaining what they know, the members of
Tower. In truth, the Pasupatta Astra is one fragment of the Rogue Council ask whether the characters will go
a very old tool. The First Focus was crafted before the to oppose Voormas. They cannot compel the characters
Sundering; human hands worked matter and spirit into for the same reason they can’t simply do it themselves:
a single instrument. Direct intervention would destroy the value of free
The Greek Ixoi described it as a pit of flame; their will. They can only communicate and advise. If they
Chaldean brethren claimed that it was a bronze sword. do any more, humanity’s choices become meaningless
It’s true shape was a high mystery, known only to the and Telos dismisses its accomplishments. Such is the
Masters of the Craft, but even then, this understanding nature of Judgment.
was incomplete, for it might have taken any shape before If the cabal refuses, Voormas completes the ritual.
the Sundering. All sects agreed on the one truth that The horrific results of that are left for the Storyteller
with it, the first murderer slew his kin. This crime defied to adjudicate. As we warned, it is possible for charac-
the natural order. As a result the worlds shattered and ters to fail. Whether or not they choose to go, they
the murderer was condemned. In the spirit world, Ixion have the ruins of Horizon to scrounge for equipment
was bound to a wheel of fire. On Earth, humanity was and resources. Allow characters to accumulate up to
bound to cycles of Sleep and fitful Awakening. 10 bonus dots worth of material Backgrounds each,
86 Ascension
it in a nightmare scenario. These are anti-Seekings,
controlled by the inhabitants of the realm. The enemy
can either twist the symbols of a normal Seeking or set
up a mindscape composed of its own evil beliefs. The
Fallen will target one mage at a time, attempting to
force the victim to deny her Avatar or contradict the
lessons she’s learned thus far. For example, the Avatar
might be cast as a plague-bearing child, so that its mage
will forget compassion and recoil away.
If the victim succumbs, the penalties are terrible:
She loses a dot of Arete and all of her stored Quintes-
sence bleeds away. She betrayed her own Avatar. The
inhabitants of the realm will usually try to strike shortly
afterward, hoping to imprison the susceptible mage, break
her spirit completely, steal her essence and use it to try
to escape the realm. If the cabal can resist temptation
and destroy the creatures anchoring the realm, it falls
away into another Seeking Realm, keyed toward the
last victim of Avatar Harrowing.
Despite the influence of the Time Sphere (which
allows the Storyteller to take as much time as she likes
playing through each realm), the realm cannot acceler-
ate time to the point that it would vault the characters
past the appointed time of Ascension or destruction.
As the end approaches, the Sphere’s “range of motion”
shrinks along with its prophetic properties.
88 Ascension
— an icon representing the supreme doctrine of the kill characters who attack his standing magic. Failing
Destroyer. The souls enthralled by it lend their power to that, he’ll bulwark them with his own Awakened skill.
Voormas. He intends to loose that massed magical will Finally, there’s the Pasupatta Astra itself — the chink
upon the Red Star, snuffing it out, “destroying Death” in Voormas’ armor.
and eliminating Telos. The dirge of worship is a sign For all his wisdom, Voormas doesn’t know that the As-
of the ritual’s progress. Luckily for the characters, the tra is a fragment of the First Focus. Now that the Gauntlet
Pasupatta Astra is committed to this task, so Voormas has fallen, the two halves of the artifact can finally merge,
can’t use it to snuff out their lives. returning to their original, innocent state. Strengthening
the arcane connection between them does so. Voormas’
Death Gods
Ban doesn’t cover this magic because he didn’t anticipate
The archmage musters as much magic as he can spare this particular threat. A 14-success Correspondence 3 Ef-
to kill or repulse the characters. If he senses a weakness, fect accomplishes this goal. The archmage might sense and
he destroys a character in as horrific a manner as he can counter it, however, even if he doesn’t understand its purpose.
fashion, all the while claiming that his cause is just.
Another method is simpler. The Astra and Knife of
After all, the Nephandi oppose him. The cabal’s been
Ixion must collaborate to kill a single person, binding
sent by servants of the Red Star, a legendary omen of
the First Focus to its original purpose: murder.
evil. When appropriate, Mind spells and superhuman
Manipulation back his argument. He wants nothing more
than to create a world where humanity isn’t chained to
Doom
karma or death — a vision of Ascension. This is the last battle for reality. The characters fight it
as they wish, but each choice they make has consequences.
Voormas needs three things to successfully perform the
On the other hand, they might make a choice we haven’t
ritual: Quintessence, the Realm of Entropy and the Pasu-
anticipated. Take what you see here as a framework from
patta Astra. Aside from defeating him in direct combat
which to create your own conclusion.
(which carries its own complications), the cabal can stop
the ritual by neutralizing the necessary ingredients. The Killing Voormas stops the ritual, but has a terrible
spell is actually quite simple, but an enormous undertak- price. The archmage is cursed such that his killer inherits
ing. Quintessence directed through the Entropy Realm his madness. See Voormas’ description (pp. 94-95) for
is absorbed by the Astra and channeled by the legions of details. Steeped in Heylel’s Holy Union and corrupted
captive Avatars. These Avatars serve as Voormas’ ritual with the will to remake the universe in his image, the
partners for a massive Entropy Effect designed to destroy murderer becomes the true Second Successor of Akrites
the Red Star and all of its metaphysical aspects. Salonikas’ prophecy. Earth’s remaining mages must op-
pose him. That story is left for you to tell.
The Quintessence cost is enormous. Without that
power, the ritual would be too difficult to perform. The If the characters reunite the First Focus, the Pasupatta
realm is still linked to nine powerful Nodes, cultivated Astra’s trident vanishes. The material shell that was the
by the Consanguinity of Eternal Joy, preserved by Senex Knife of Ixion crumbles to dust, paying the price for an
and reclaimed to power the ritual. Unlike the arcane ancient violation of cosmic law: the first backlash that
connection that animated Castle Helekar, the link to sundered the worlds.
these Nodes is secure: 50 successes have to be overcome The Questing Shards of the Avatar Storm burst forth
to bring it down. The Ban around Castle Helekar keeps from the remains. Without Holy Union, witnesses are
Voormas rooted to the realm; characters would have to instantly annihilated. As a wave of power, the Avatars
physically force him out of the realm. Alternatively, the sweep through the broken realms and to the Outer
cabal could overcome this Effect. Voormas will try to Horizon. The barrier crumbles. This is the end.
Ascension
These are the final moments of the universe. The Awakened create wonders and destroy monu-
All the barriers are broken; the Outer ments. Cities are raised from the dust, then sundered
and Inner Horizon dissolve before the in the birth pangs of power remembered. But the newly
racing fragments of the One, questing Awakened were all Asleep once; most of them remember
for human hosts. This is the last tide of the humility and compassion of mortal days. The last
Awakening. At last, on the broken Earth, miracles are not born of fire and water. Progenitors heal
everyone is a miracle worker. shamans who bear wounds from their common war with
Marauders. Little gods repair Enlightened machines. At
Chapter Two: Judgment 89
night, a red glow lights the world: the purifying fire of Technocracy triumphs in all its forms. Gray Men
Telos’ Red Star. exult in submission to the Control of their own will;
When the last fragment of the Avatar Storm finds its transhumanists find the key to Singularity consciousness.
host and the last living mortal throws off ancient Sleep, Every technology is immanent.
every will sings to the subtle places of the universe. Only the Others find their Unity, their Akasha, their True
Neverborn recall the ancient chorus, and they, too, throw Ether, their uncorrupted tongue of Enoch, all integral
off the last throes of torpor. The terrible angels are loosed links in the chain of reality. That Entelechy conquers the
to do their duty. They consign illusion to the Unmaking last barriers of magic and Paradox. Joyously, they move
by turning it into truth. They destroy the barrier between back through Time and create themselves. Thothmes,
science and mysticism, sacred ground and simple earth. Bhât, the Himalayan War, MECHA, Concordia — all
The Mad Ones are expelled from the cosmos; every are part of the thread that is cast back through the ages
Quiet births a universe that lives and dies according to to pull history again, to the moment of Ascension.
its merits. The worshipful Fallen are consigned to the There is always the One, but diversity — the Cycle
Hells of their dreams: what they always truly desired. and the Other — is never excluded. There are uncount-
Judgment annihilates the last barriers; humanity claims able paradigms, but they don’t chain belief or power.
the right to reward and punish itself. In the end, they are games.
90 Ascension
them on to the Rogue Council, and subsequent transmis-
sions led mages to hidden Nodes and old lore. In another
guise he penetrated the Thanatoic Golden Chalice, Ixoi
who long ago disagreed with the Craft’s decision to join
the Order of Reason. He engineered a purge that cleansed
the last bit of treachery from the Janissaries.
Image: Caeron can look like anyone, but his natural
form is that of a handsome Middle Eastern man with long,
black hair. A thin scar bisects his face, indicating where
magic tore him in half before his patrons intervened.
Roleplaying Hints: You must redeem yourself to find
peace. When you were steeped in sin, Ascension was
simply using you as an unwilling tool. Now you know
that it’s inevitable — and glorious. The virtuous will be
rewarded. You are not among them, but you’re prepared
to face whatever torments await if it means ensuring that
humanity is exalted instead of just destroyed.
Farouk al-Faris: Leader of the Khilwati
Farouk al-Faris doesn’t enjoy the profane acts that Roleplaying Hints: The khilwati prefer silence,
defending Ascension requires. He’s been a thief, a murderer humility and inaction, but if something is to be done,
and a con-artist, but his successes have never brought him it should be done well and anonymously. Glory is an-
joy. He prefers asceticism and simple living. As such, he’s other temptation from Iblis. Nevertheless, sometimes
representative of the khilwati of Arx Karagoz: humble, it’s better to exploit others’ flaws than to correct them.
efficient men and women who eat and breathe secrecy. God has given imperfection a purpose, too.
Al-Faris served the Hidden Sha’ir for 20 years. Of Tradition: Ahl-i-Batin
all his schemes, Caeron’s connection to the Batini was
Essence: Questing
his most innocent. They were his people, trained to
avoid the fallout of his secret treachery. He hopes that, Nature: Martyr
in the end, he can preserve these Batini so that if he Demeanor: Architect
was ever held accountable for his crimes they could bear Attributes: Strength 3, Dexterity 4 (Precise), Stamina 4
witness — and tell the terrible truth about Ascension. (Tireless), Charisma 3, Manipulation 4 (Wise Speech),
The khilwati will stand by their master’s wishes, but Appearance 2, Perception 4 (Excellent Hearing), Intel-
the Hidden Sha’ir proved that weakness can claim the ligence 4 (Mechanical Aptitude), Wits 5 (Lightning
mightiest. Caeron denied his destiny; al-Faris and the Intuition).
rest will do their utmost to ensure that your players’ Abilities: Academics 3, Alertness 5, Athletics 4 (En-
characters stay the course, even if it means twisting the durance), Awareness 5, Brawl 4 (Blinding Strikes),
intent of their orders. Dodge 5 (Rolling), Enigmas 5 (Paradoxes of Ascen-
Caeron Mustai’s legacy served these Batini well. sion), Etiquette 3, Linguistics 5, Medicine 4 (First Aid),
They have contacts throughout the Traditions, and Meditation 5 (Moving), Melee 4 (Knives), Occult 4
they make a peerless network of spies and messengers. (Arabic), Stealth 5 (Disguise), Survival 4 (Desert)
Their magical specialties enhance their secret identi- Backgrounds: Avatar 2, Arcane 4, Contacts 4, Destiny 2,
ties, safe houses and social ties, which they’ve accrued Influence 3. (All of Arx Karagoz’s Batini benefit from
by decades of intrigue. their chantry.)
Image: Farouk is a slightly gaunt Egyptian who Arete: 4
dresses in a robe and skullcap unless his work requires a Spheres: Correspondence 4, Mind 3, Prime 3, Time 3
disguise. He has a quiet voice and unassuming manner, Willpower: 8
as befits a man who’s spent his life offering himself to Quintessence: 6
Unity. Other khilwati share his tendencies. Half of them Resonance: (Pattern) Geometric, (Primordial) Shadowy
are Caeron’s Bedouin cousins. The rest, like al-Faris,
come from all over the world.
92 Ascension
Resources 7, Rank (Panopticon) 5, Secret Weapons 5, If their missions are spoiled, they’ll lash out against those
Spies 9 “traitors” or “counterrevolutionary elements” that they
Arete (Enlightenment): 7 hold responsible.
Spheres: Correspondence 5, Forces 3, Matter 4, Mind 4, Image: By day, the spirits are minor clerks or re-
Prime 5, Time 4 ceptionists — easily overlooked by mages in search of
Willpower: 10 Boons. By night, their appearance changes according to
Quintessence (Primal Energy): 20 the level of the fortress and their own affiliations. On
the highest floors, they take the form of famous figures
Resonance: (Pattern) Hierarchical 2, (Pattern) Syn-
representative of their political system. This causes
chronous 2, (Primordial) Liquid
some embarrassment (the spirits are supposed to be
Assassin Umbrood subtle killers), so most wrap themselves in dark cloaks
These spirits stalk the Fortress of Government (see and masks. Most gather in groups of four to six to plot
The Infinite Tapestry) by night and represent secret the night’s intrigues, though some very large operations
murder as a tool of rule. By day, these spirits are in- (such as a complete re-creation of the assassination of
nocuous servants of the Corridors of Power, but as the Julius Caesar) might involve over a hundred killers.
halls darken and corruption reigns, they throw off their Willpower 5, Rage 7, Gnosis 5, Essence 17
disguises and prepare for bloody work. Charms: Blast (Weapon), Death Fertility, Disable, Iron
At the lowest levels of the fortress, the assassins rep- Will, Track
resent specific nations, terrorist groups and militias. Spirits Abilities: Brawl 3, Dodge 2, Etiquette 3, Firearms 4,
wear the masks of CIA hitmen and Wahabist bombers. As Investigation 3, Melee 4, Politics 4, Subterfuge 4
characters ascend, the assassins become purer archetypes.
Technocratic explorers would be amused to find replicas Pretas
of their own Men in Black battling Guy Fawkes effigies. Voormas’ legion of Hobgoblins surrounds Castle
Finally, at the Epiphamies, the assassins represent the Helekar. Characters can also encounter them during
types of government. The forces of Republican Democ- the battle for Pluto and alongside the archmage’s other
racy, Anarcho-Communism and Hereditary Monarchy minions. There are two kinds. All of them look like
fight in the darkened corridors, each trying to block the distorted homunculi of Voormas himself. They number
attempts on their own officials. in the hundreds.
Naturally, the “victims” re-form on the following The majority of them embody different kinds of
night, making the struggle as endless as it is pointless. deaths. The Hobgoblins suffer deep cuts, oozing bullet
Visitors are in danger because they might be mistaken wounds, lesions and broken bones. Some are animate
for enemy agents. Aside from this concern, the Umbrood clouds of ash and bone chips. Voormas has feared
often try to recruit characters to act as scouts or decoys. death for a long time, so every variation of his anxiety
is represented. One preta in a hundred looks like the
traditional image of the hungry dead, with curling tusks
and distended bellies. These Hobgoblins ceaselessly
shake bone rattles, and the sound inspires howling and
wailing from the masses of lesser Hobgoblins. These
beings are actually ghosts who’ve been twisted by their
master’s Jhor. They are much stronger than the rest,
and they can sprout great crow’s wings at will to fly at
particularly evasive quarry.
Use the pretas as a running threat. Characters who
keep moving can fight them off. Traits for greater pretas
follow the slash.
Attributes: Strength 1/5, Dexterity 2/4, Stamina 1/4,
Charisma 2/2, Manipulation 1/1, Appearance 0/0,
Perception 2/4, Intelligence 1/2, Wits 2/3
Abilities: Alertness 3/3, Athletics 0/3, Brawl 2/4, Dodge
1/3, Intimidation 2/4
Health Levels: Lesser: OK x2/Destroyed. Greater: OK
x10/Destroyed.
94 Ascension
phantoms everywhere, proclaiming your demise. Yama
taunts you; you’ll only know peace when you kill him. The Curse
The souls of the Pasupatta Astra already worship you Whoever kills Voormas might inherit the death
in anticipation of the unchanging Age to come, and mage’s madness. His Jhor is so powerful that it can
the Nephandi are your most insistent foes. These facts actually survive his death. In this case, it leaps to the
confirm the rightness of your cause. Awakened being with the closest sympathetic tie. In
You use heretical Tantric magic along with your own most cases, this would be Voormas’ killer. Voormas’
unique necromancy. Your spells work on the premise of madness is a strange variation on the usual death-
self-deification: claiming the divine attributes that are taint, though, as he’s obsessed with death because
rightfully yours. he fears it, not because he loves it. This madness
[Attributes before the slash represent the weakest manifests as sadism (anger at his mortality), his pretas
version of his Avatar form. The strong form adds at (reflections on how he might die) and an obsession
least four dice to unarmed or melee combat pools, soaks with Arts that cheat or command death.
lethal and aggravated wounds and radiates an aura of In game terms, Voormas transmits Jhor ap-
fear (roll Willpower, difficulty 6 to overcome; at least propriate for a 10-point Paradox Backlash. The
three successes are required). Voormas might have 20 victim’s player may make a Willpower roll (difficulty
or more successes worth of additional Effects prepared. 8) to reduce the effects of the Jhor; each success
These spells do tax his concentration, just as they would reduces it by one point. Unfortunately, the mage’s
for any other mage.] current Paradox total adds directly to the Jhor. The
Tradition: Euthanatos victim inherits Voormas’ terror, but she will act it
Essence: Primordial out according to her own paradigm. Keep in mind
Nature: Curmudgeon that the killer will undoubtedly have access to the
Pasupatta Astra, giving her the means to continue
Demeanor: Deviant
Voormas’ work. The cursed mage becomes the
Attributes: Strength 1/8 (Crushing), Dexterity 1/6 “Second Heir” predicted by Akrites Salonikas and
(Multiple Strikes), Stamina 2/7 (Tough), Charisma 3, an enemy of Ascension.
Manipulation 6 (Reasoned Words), Appearance 1/0,
Perception 6 (Intuitive), Intelligence 6 (Wisdom of
Age), Wits 6 (Prepared) Spheres: Correspondence 4, Entropy 7 (see Masters
Abilities: Academics 5 (India), Alertness 4, Aware- of the Art; assume that Voormas can target any number
ness 6 (Entropic Magic), Brawl 6 (Pressure Points), of creatures in his line of sight with a single success and
Cosmology 5 (Entropic Realms), Dodge 4 (Dodging that he can create Effects that “jump” from one target
While Striking), Enigmas 5 (Cosmological), Etiquette 3, to another), Forces 5, Life 5, Mind 4, Matter 3, Prime 4,
Intimidation 6 (In Avatar Form), Investigation 5 (No Spirit 5, Time 5
Tools), Leadership 5 (Over Followers), Linguistics 6, Willpower: 10
Medicine 4 (Ayurvedic), Meditation 6 (Mantras), Melee Quintessence: 24
6 (Swords), Occult 6 (Thanatoic), Stealth 6 (Shadow- Resonance: (Pattern) Enduring, (Pattern) Preserving,
ing), Subterfuge 5 (Easy Liar) (Primordial) Black, (Primordial) Divine, (Primordial)
Backgrounds: Allies10,Arcane7,Avatar8,Destiny 6, Murderous 2, (Primordial) Rotting. Voormas has the
Dream 3, Influence 3 most severe form of Jhor. Combined with his magic, this
Arete: 9 Resonance complicates attempts to defeat him.
98 Ascension
A few exceptions to this reformation have survived and high-level objectives, amalgams of Technocrats
and evolved. One is Panopticon, a multi-Convention occasionally had to bend the rules, sometimes stepping
Methodology that has evolved to handle the new troubles outside official procedure to accomplish their supervisors’
sparked by the Rogue Council transmissions. Originally agendas. The risk of punishment was great, but with the
quite small, it could become increasingly effective as fate of reality hanging in the balance, it was a risk and
the End Times advance and its assets increase. Without a sacrifice worth taking.
recognizing distinctions of rank or Methodology, all its In the aftermath of the Ascension War, Horizon Con-
agents submit to one system of rank. These steadfast structs that once reinforced troops were suddenly cut off
survivors have been largely limited to requisitioning from the so-called “real world.” Unable to directly interact
old gear and scrounging what they can, however, with with events on Earth, the highest-ranking representa-
a little help (and occasional resentment) from the tives of the Union struggled to reestablish surveillance
Conventions. Loyal to higher ideals, Panopticon agents and communication with agents in the field — with
patiently await the time when their Masters on the only limited and infrequent results. They could watch
Horizon will resume control. and wait, but sudden and unexplained technical failures
In the meantime, strike teams of Technocracy agents (perhaps manifestations of Paradox) interfered with
have mobilized against other threats. Independent in- the most autocratic attempts at dominance. Therefore,
telligent analysts began to choose their own targets… isolated cells of Technocrats had greater authority than
and priorities. The sudden change in dogma was once ever before to conduct operations on Earth. Conditioning
unthinkable to many, but not as shocking as the events gave way to survival instincts.
that followed. A catastrophe occurred, in a way even the When transmissions did come through, they spoke
most talented analysts could not predict: a new develop- bluntly of the need for immediate action. The most
ment in the Avatar Storm. Forces trapped outside the authoritative of these transmissions came from a col-
Gauntlet fought their way inside it and finally breached lective entity known as Control, a higher authority
it. Weakened by attacks by Tradition mages, the network that seemed to transcend the very structure of the
of Horizon Constructs attempted to delay this incursion Union. Through any technological device — speak-
but could not halt it. Alien forces infiltrated the Earth, ing through radios, watching through televisions,
and chaos returned. monitoring through computer screens — its Voice
It was the end of an era. And it heralded the end gave imperatives to agents in the field. Its identity
of the world. transcended any one language, culture or gender, as
though it were composed of the very collective that
Guides to the Technocracy so many higher-ranking Technocrats idealized. Caught
Now a reckoning is at hand. Tradition mages have out in the cold, Technocratic agents heard… and could
seen the Technocracy as a towering monolithic society, not help but obey.
but cracks and fissures have widened deep within. In The source of the transmissions had been cleverly
addition to countless personal conflicts, ideological argu- concealed, and even those with the highest security
ments between Conventions and brute force attempts clearance questioned its origins. As the empowered
to seize power, a fundamental schism has threatened the debated, a few Enlightened souls saw the answer to
Union’s security. A conflict had been building between this mystery. The truth will soon be revealed… and
agents on the “front lines of the war for reality” and their for beleaguered agents, the truth can drive men mad.
Masters and managers in the skies above them. Routine
indoctrination, social conditioning and psychological The Past Unearthed
evaluation conducted by their superiors had kept such Modern propaganda about the Technocracy has
outbreaks of insubordination to a minimum… but in secured its true origins and original motivations. Schol-
the more remote sectors of the Union, including the ars such as Terrence Whyte have written of raids on
exploratory ships of Void Engineers, outbreaks of inde- magical strongholds centuries ago, as far back as the
pendence threatened the Union. early 12th century, but such tales have been distorted
For decades, directors and supervisors in Horizon to justify endless crusades on modern chantries. Histo-
Constructs had made policies and issued directives for rians have documented the emergence of the Victorian
the amalgams and cells serving them. Yet the agents on Technocracy and the conquests of the Proctor Houses,
the front lines of reality, down on Earth, saw that such but certain stories of the Union’s origins have been
policies did not always account for what they really saw suppressed. Unknown to most modern Technocrats, the
day by day and night by night. To complete missions original Ivory Tower was the White Tower of Languedoc,
100 Ascension
Other supernatural creatures, including “monsters” agents to stop the most significant trends. In a wide
such as vampires and werewolves, were largely consid- array of scenarios, there were countless ways for the
ered impossible by most of humanity. Since they worked world to end; therefore, one of them was inevitable.
strenuously to hide their existence from mere mortals, Burst transmissions disseminated this information to
they posed little threat to Consensus. As long as they as many Horizon Constructs as possible, but the chain
remained hidden and did not try to seize the Technoc- of command had been disrupted. The defense of real-
racy’s resources, they were represented by a set of minor ity was now in the hands of front-line operatives, who
vectors, variables and trends in the Time Table. would have to take drastic and independent action to
The first awakening of an Antediluvian vampire stop the world’s destruction.
challenged this strategy. Vampires were no longer
content to remain hidden — their influence was now Asserting Control
obvious and epic. Perhaps media spin can reinterpret Far from the concerns of Earth, Technocratic colo-
carpet bombing as essential to defending freedom or nies remained trapped in the Deep Universe, remote
democracy in the Third World, but the sudden and realms of the spirit world isolated by a great void. Their
unexplained deaths of hundreds of thousands of humans citizens have become entirely ephemeral, wholly spiritual
in India was harder to rationalize… especially after in substance — even though many of them still believe
many of them had been completely drained of blood. that they are flesh and blood. Each colony is idealized;
As humanity became more aware of the presence of the some Iteration X intellectuals even consider each to be
supernatural, it slowly became more aware of alterna- a Platonic ideal. Whatever happens to Earth, presum-
tives to conventional reality… and thus would magical ably, these colonies will live on.
energies of all kinds grow stronger. One of the most remote realms is an artifact of an
Factoring in events in India, statisticians and ana- older time: the distant realm harboring Control. Its
lysts recompiled their Time Tables. It did not consist of existence is maintained by the collective effort of the
a Fifty-Year Plan, nor did it entail a Ten-Year Plan. By “Inner Circle” of the Technocracy, now exiles from
all projections, the world was destined for destruction our world. Through combined effort (and communal
within five years… unless the Technocracy mobilized procedures), they have broadcast thoughts and words
102 Ascension
visibility of the Red Star has shown that the spirit world
has begun to break through the Gauntlet and infest the
Chapter I
physical world. The Walking Dead have shown that Technocratic amalgams have done far more over
Hell cannot hold them, and the spirits of the dead are the last century than hunt down and condition devi-
returning to the land of the living. Now overwhelmed ant mages. Agents have pursued limited campaigns
by supernatural activity, they have little choice but to against other supernaturals as well. One of their most
declare the Ascension War a victory — if only to bolster extensive campaigns has enlisted the most independent
the morale to face the other horrors of the night. The Convention: the Void Engineers. Using applications
war is over. Now other revolutions will begin. of Dimensional Science, Engineers have patrolled the
boundaries of physical reality. When ghosts have made
incursions into human cities, they have sent operatives
Unearthing the Past to erect barriers between worlds. For every demonic
Prior to Chapter I, a paramilitary group claim- manifestation, for every extradimensional horror that
ing to be descended from the Knights Templar has crept into physical space, an armed marine of this
makes an Enlightened discovery in Languedoc: a Convention has been ready to stand and fight it.
subterranean chamber holding a collection of rare At the start of Chapter I, a dedicated team of Void
books, which are believed to be encrypted texts Engineers issues a warning to any amalgam that will
relating to a 15th-century secret society called the listen: Patrols have detected an increase in supernatural
Order of Reason. (The chamber has no passages phenomena. Extradimensional entities (or “spirits,” as
to the surface; finding it relied on applications deviants would call them) have broken through the
of Correspondence magic.) The discovery of rare Dimensional Barrier (what Tradition mages call the
texts related to the practice of magic rapidly results Gauntlet). Such entities occasionally manifest in our
in the tomes changing hands very quickly… thus world, but these new sightings do not correspond to
disseminating this information throughout (and previously encountered phenomena.
outside) independent branches of the Technocracy. The team has followed standard procedure, attempt-
(See The Red Sign for more details.) ing to increase “barriers” surrounding our world — a
Before this discovery, the existence of the Order rather vague reference unfamiliar to anyone who hasn’t
was nearly mythical, its existence a heresy within studied Dimensional Science (or learned the Spirit
the Union that required immediate brainwashing (or Sphere). It then worked with other Void Engineers to
more precisely, “social conditioning”). Propaganda covertly hunt down anomalous phenomena. Because
relating to the origins of the Union has since been the team has been cut off from its usual reinforcements,
called into question, specifically the eradication of however (most notably, the nearest Horizon Construct),
a 13th-century “magus” chantry called Mistridge. it does not have the resources to stop all of these inva-
One of the chief proponents of this official history sions. It is shifting its priorities to researching these
was a New World Order instructor named Terrence events further, attempting to find a pattern.
Whyte. This information is promptly passed up the chain
A backlash in the New World Order then leads of command. In many of the largest cities, the highest-
to a surge in academic activity. Proponents of a new ranking representatives of each Convention have formed
revised history insist that their organization should an advisory board called a Symposium. Since the Avatar
be called the Ivory Tower. Tension between this Storm, these representatives have had greater authority
Convention and the others increases, as represen- (and less oversight from their own superiors), but they
tatives of Iteration X insist that patrols should be do not have the resources to force absolute loyalty and
launched against previously ignored supernatural obedience. More amalgams have “gone rogue” in recent
activity. The schism between Horizon Constructs months, and the Technocracy cannot monitor the activi-
and front-line amalgams widens, as servants of the ties of agents as thoroughly as it once did.
Ivory Tower are distracted by ideological debates… This doesn’t curtail political conflict within the highest
while the amount of supernatural activity on Earth ranks. In many Symposiums, representatives of the Void
increases. Through their dogma, they argue for the Engineers are promptly accused of failure, and resources are
“rebuilding” of a metaphorical ivory tower, bolster- shifted toward representatives of other Conventions. Ivory
ing the Unionist cause. Tower intelligence analysts and Iteration X comptrollers
stand to benefit, as they lead their own operations to stop
104 Ascension
theory that this Dimensional Barrier was strengthened “Awaken as mages.” The Union actively recruits
by the Order of Reason. The propaganda insists that some of them, of course, while others are used as bait
the Technocracy has abandoned the original ideals to capture Reality Deviants who come after them. By
of the Order, which has led to the current course of comparing the profiles of potential deviants with the
events. Furthermore, revised history insists that the parameters of witnesses, analysts soon discover that
Order was established to protect the Masses from su- an unusually high correlation exists between the two
pernatural forces, including extradimensional activity groups. In other words, many of the Sleeper witnesses
and sudden “primal storms” (that is, anomalous events were potential mages. High-ranking representatives use
deviant mages would ascribe to Paradox). Radical this fact to justify these operations as successful — the
intellectuals will try to broadcast this propaganda to spirits have (unintentionally) helped them track down
the front lines, with mixed results. recruits for the Union.
Rival Technocrats immediately accuse these intel- A Softer Touch: In some limited instances, inde-
lectuals of disloyalty, but because of the Avatar Storm, pendent amalgams and Tradition cabals might pool
they cannot sufficiently mobilize troops to raid the resources to investigate on their own. Innocents are
Horizon Constructs where many of these intellectuals in danger, not only from extradimensional forces they
are stationed. Iterator Simon Magnum calls for their cannot understand, but from brute force solutions
immediate execution. Ivory Tower agents directing used by the Technocracy itself. Once a lockdown is
espionage activities (including much of the Operative established, Ivory Tower rivals need to use quick-
Methodology) call for reeducation and social condition- and-dirty Mind procedures to process witnesses, using
ing instead. Because of the difficulty of communicating some of the same conditioning techniques normally
with the front lines, this information leak remains reserved for captured Reality Deviants. Iteration X
limited… at least for now. prefers to use firepower, in which case, bystanders
Lockdowns: In response to the deadliest and most could be wounded in the crossfire. Where “reality
frightening incursions, teams of Void Engineer Dimen- has been compromised,” hidebound Technocrats re-
sional Scientists mobilize to areas where the “barrier spond with excessive measures. After all, the cost of
between worlds” have given way, accompanied by such responses pales compared to the consequences
marines from this Convention. In teams of five or 10 of failure.
agents, they’re sent through these rifts (with Spirit 4) Rogue Technocrats might find an incursion on their
to patrol for further incursions. (Your agents could own, one strange enough that it doesn’t fit within the
easily be assigned to act as possible reinforcements, Technocracy’s “statistical analysis.” Such a discovery
defending the area where this experiment takes place.) presents an opportunity to question witnesses, hunt
Casualties are high as the Avatar Storm responds; down an extradimensional creature, and track its path
most teams are left with one or two agents who aren’t back to where the Gauntlet has been temporarily com-
seriously wounded. promised. If the team has sufficient skill, it might be
In the physical areas surrounding these experiments, able to solve one of these minor incursions on its own.
Ivory Tower operatives establish “lockdown” areas, If it fails, the Technocracy will call in a lockdown, and
claiming that this activity actually represents an “inva- it will want to find out more about the rogue agents
sion.” Some amalgams search for witnesses; others look who discovered this anomaly. The common populace
for signs of further incursions. Iteration X is on standby, will suffer, even as Horizon representatives claim to
ready to bring in deadly forces should either the first or be “protecting” them.
second line of defense fail. The Syndicate uses what System: The Mage Storytellers Companion in-
influence it can for some spin control on mass media, cludes rules for using spirits in Mage. The best way to
perverting reports to fit the ratings requirements of the “stat out” a spirit incursion is by adapting those rules.
eleven o’clock news. The Technocracy has limited re- Charms such as Break Reality, Solidify Reality and
sources, however — especially now — so each lockdown Shapeshift are malleable enough to account for all
vastly decreases the chance of Tradition mages (and sorts of unexplained phenomena. The one Charm an
rogue Technocrats) being monitored in other areas of “incursion spirit” should have, though, is Materialize.
the city. Priorities shift. It can’t go home, so it will do what it can to adjust to
Later in the investigation, psychologists sort (or prey on) the realm of flesh, as filtered through its
through data regarding the witnesses of these events. alien agenda. This spirit doesn’t have to be a deadly
In the past, the Technocracy has used predictive one either. (Those threats are best saved for encounters
procedures to track down individuals who might much later in the chronicle.)
106 Ascension
and spiritual incursions, but Horizon supervisors have had that “transmissions from our superiors have resumed.”
their own issues to address. By diverting resources from Disloyal agents might be hunted down, and their contacts
other projects, such as coordinating hunts for Reality Devi- in the Traditions marked for surveillance.
ants, administrators and technicians of the Technocracy Disloyal Agents Eliminated: Restored surveillance
inevitably restore surveillance and communications. They allows intelligence analysts to look for new instances of
still cannot send troops and reinforcements to Earth, but anomalous activity. Contacting agents on the front lines,
they can advise — and watch — operations on the front they rapidly assemble dossiers of various occult groups.
lines. Once again, there is an “eye” watching from the top For instance, the agents of Project: Redlight (see The
of the Technocratic “pyramid.” Red Sign), continue to transmit a great deal of intel-
This endeavor, Project: Clarity, draws significant ligence very quickly regarding the activities of vampires.
resources from other agendas, but its success does not A few successful operatives are “rewarded” with mis-
need to be announced right away. Since the Avatar sions to research new threats regarding Antediluvians.
Storm, the powers that be have occasionally observed After disclosing a vast amount of contradictory material
lapses in loyalty that they could not act on right away. regarding archaic history documents, these pawns are
As systems go back online, one top priority is following quickly eliminated in a vampiric Jyhad. These cells of
up on investigations into rogue agents. agents are soon thereafter regarded as compromised.
Loyal Panopticon supervisors soon receive de- Disparate amalgams compile similar dossiers on
tailed messages from their superiors with instructions ghosts, werewolves, the walking dead and other phe-
to coordinate further lockdowns. In some cases, they nomena. Completely isolated from these threats in
are instructed to relieve other Technocracy agents of hyperspace Horizon Constructs, Union supervisors at-
command; these individuals are then assigned to more tempt to prioritize these threats, occasionally sending
hazardous missions. Shortly thereafter, the Technocracy teams of agents to an untimely demise. Not surprisingly,
reactivates Project: Invictus, a coordinated effort to these missions are often given to agents whose loyalty
purge Reality Deviants hidden within the Union. Rogue is considered questionable. Because the Horizon Con-
Technocrats soon find themselves hunted… by teams structs cannot retrieve agents for social conditioning,
assembled by their own organization. they cannot simply “correct” minds that have been cor-
A Shift in Power: Eventually, Masters and managers rupted by a taste of freedom. Oversight committees have
on the Horizon resume broadcasts as if the Avatar Storm already scheduled some of these agents for “deletion,” but
never happened. Agents in any amalgam will suddenly managers hope that by sending disloyal agents against
find themselves reporting to higher authorities. If they supernatural phenomena, they might learn something
were performing missions for an Ivory Tower Supervisor, before expendable agents are killed.
they soon receive broadcasts from a manager one rank Within a few days, a collective of moderately com-
higher. Some Progenitors sequestered in laboratories petent bureaucrats attempts to create a color-coded
suddenly lose their funding and are sent to support amal- “ROYGBIV” threat system to evaluate the danger of
gams in distant cities. Cyborgs receive downloads from various missions. (“Your mission is to eliminate a pack of
sources with which they were previously unfamiliar, and werewolves in Central Park and abduct their leader. The
Syndicate reps must contend with a “corporate reorg” threat level of this operation is Code Blue.”) Through this
and give detailed reports to managers they have never system, Code Violet missions are considered the easiest
heard of. (In the parlance of Guide to the Technocracy, operations. By contrast, the last survivors of Project:
Supervisors must once again submit to the commands Redlight suddenly find themselves enlisted in a series of
issued by Masters.) Horizon immediately asserts its Code Red missions to find further evidence of Antedi-
authority… and disgruntled front-line agents do their luvians. Agents soon confirm that the supervisors who
best to hide any signs of dissatisfaction. The chain of devised this system do not fully understand the level of
command is re-forged. threats involved, and lives are lost.
From a Tradition mage’s point of view, it is pos- Many of these missions are only partially completed.
sible that her cabal has made contact with a rogue or As disloyal agents are systematically sent to their deaths,
independent Technocracy agent. They might have even enthusiasm for waging war against other supernatural
cooperated at some point, if only to keep more powerful threats begins to wane. As a result, the schism between
(and less understanding) superiors from interfering with the front lines and Horizon widens even further, and
their activities. At the start of Chapter II, all such deals more agents go rogue. On the Horizon itself, Ivory
are off… at least for now. Such contacts disappear for a Tower academics rant that this attempt to restore the
while, but not before finding a way to notify the cabal Union’s original ideals is a gross misinterpretation of
108 Ascension
Threat Dossier: Targeted Anakim
Manifesto included new rules for Anakim. For a Roleplaying Hints: It’s very hard to convince you
start, these mages have the ability to cross the Gauntlet that you aren’t an angel — your Anakim powers are
without taking aggravated damage, and they can cloak like nothing known to mages. Hence, you must be an
their true forms behind a mortal façade. Finding an angel, right?
Anakim requires investigation. Capturing or eliminat- Faction: Anakim
ing one is far more difficult, since it has the ability to Essence: Primordial
“escape” across the Dimensional Barrier with the Spirit Nature: Fanatic
3 Effect: Stepping Sideways. Aside from Peter Wu in
Demeanor: Child
the aforementioned sourcebook, here’s another Anakim
to set loose in the world. (The Storyteller should fill Attributes: Strength 3, Dexterity 3, Stamina 2, Cha-
in his appearance and goals to best fit the chronicle.) risma 3, Manipulation 5, Appearance 2, Perception 3,
Intelligence 4, Wits 2
Darren Bright
Abilities: Alertness 3, Athletics 2, Awareness 2, Brawl 3,
Background: Darren was raised a devout believer
Cosmology 2, Dodge 2, Intimidation 3, Occult 5,
in a fringe Christian sect in Arizona. His Awakening at
Subterfuge 5, Technology 1
age nine brought him to the attention of the Celestial
Choristers, but their paradigm never really stuck with Arete: 3
him. He much preferred the more judgmental, wrath- Spheres: Correspondence 3, Mind 2, Prime 2, Spirit 3
ful religion with which he was raised over the mellow Willpower: 8
paeans to the One that his fellow Choristers sang. Quintessence: 5
He retreated to his family’s compound and gath- Paradox: 1
ered Sleeper followers, intent on Awakening them Resonance: (Dynamic) Frenzied 1, (Entropic) Dis-
through the evocation of an angel. Instead of an angel, integrating 2
they summoned a Psychopomp, a spirit that possessed Anakim Powers: See pp. 198-199.
the all-too-willing Chorister. The merging of essences, Corruption Flaws: Phobia (being caged), Insensible
however, resulted not in a more enlightened being, to Pain.
but in a slightly deranged religious fanatic who now Assignment (Code Blue)
felt that he was an incarnate angel.
Surveillance has tracked the movement of a self-styled
Image: Darren certainly looks like an angel, com- “cult leader,” an advisor to the new generation of Reality
plete with robes, wings and occasional halo. He’s even Deviants in our city. His abilities allow him to exit our
cultivated a Jesus-style beard and long hair. dimension at will, crossing the Dimensional Barrier to a
realm where he can “teleport” across large distances. His
exploitation of magical forces assists him in hunting down
potential mages and perverting the laws of time and space
to reach them quickly. He is using his charismatic (and
possibly psychic) influence to recruit these deviant citizens
into a cult, in which they might combine their abilities to
summon further extradimensional incursions.
A psychological profile made one year ago verified his work
with an agency called “The Bright Foundation,” responsible
for a (failed) summoning of an alleged “angel” into a private
compound 10 miles from our city. You will know him when you
see his true form: He is an Anakim, appearing to Enlightened
witnesses as a Raphaelite angel. (File on relevant artistic style
appended.) Your mission is to find him, track him and gather
further intelligence. Once you observe him entering an area
that is not populated by witnesses, terminate him with prejudice
before he can form a new cult. Should you fail, Shockwave
is willing to accept collateral damage among the surrounding
populace to ensure his confirmed elimination.
110 Ascension
Technocrats might even be suffused with optimism at who come looking for them. The Technocracy soon
this point. The first casualties in this alleged Armaged- discovers that more of these Awakenings are taking
don have been disloyal Technocrats, Void Engineers place than it can monitor. In some cases, operatives face
dabbling in “mystic procedures” they cannot explain to opposition from independent cabals chasing down the
their contemporaries and independent mages who were same lost souls. In far too many cases, these “Chosen”
foolish enough to tamper with dimensional rifts. initiates attempt to use their newly developed abilities,
Fluctuations of the Avatar Storm in the physi- only to learn about Paradox the hard way.
cal world are only the beginning of a wider array of Dark Matter (Shards Hunt Victims of Paradox):
supernatural phenomena. At the start of Chapter III, Unionists witness firsthand what this newly discovered
quanta of extradimensional matter begin to drift into our “dark matter” can do to unprepared victims. As a new
world, seeking living beings that fit certain parameters. generation (perhaps the last generation) of mage initi-
Each incursion is accompanied by a meteorological ates attempts to understand its new access to deviant
disturbance. Storms rage, electrical activity disrupts abilities, the number of Paradox Backlashes in the world
technological equipment, and darkness falls. Behind increases. In severe cases, shards seek out victims of
these cosmetic effects, agents who can monitor primal Paradox… and punish them with the same virulence as
forces track subatomic activity that defies explanation. the Avatar Storm — by now referred to as “Dimensional
On the front lines, agents communicating with Storms” within the Union.
their contemporaries begin to refer to these manifesta- Tradition mages working outright acts of magic are
tions as “shards” or “quantum shards” (perhaps hoping targeted by this same effect. Theories written by dissident
that their parameters can indeed by quantified by some Ivory Tower academics — soon disseminated through
as-yet-undeveloped metric). Independent Techno- Unionist cells — describe this effect as reality itself passing
crats — as well as deviant technomancers, Etherites judgment on those who have deviated from reality. It is
and Virtual Adepts — need a common term for them clear that the shards have a criterion for selecting those
as well; they make analogies to “dark matter.” Real- who benefit from their effects and those who suffer. Some
ity Deviants would go so far as to call them “Avatar Progenitors describe these quanta as an “immune system,”
shards,” but that description implies a spiritual, soulful but they are unsure what disease it is attempting to cure.
or even intelligent component to this activity. Further Race Against Time: Independent amalgams pursue
analysis is required. methods of containing this “dark matter.” They can do
Pogrom Restored (New Awakenings): Early analysis so only by coming up with new applications of Enlight-
confirms that “quantum shards,” like the extradimension- ened Science and contravening established procedures.
al entities that arrived before them, seek out individuals To survive this new manifestation of the Dimensional
with paranormal or psychic potential. Recent statistical Storm, they must find a way to isolate, contain and
analysis (including high-powered procedures attempted protect themselves from “dark matter” before Loyalist
on the Horizon) suggests that some of these “contact- Technocrats discover their activities. If an amalgam
ees” might have the potential to become Technocrats can figure out how to survive an encounter with Avatar
themselves… or deviant mages. shards, or even manipulate them, it will have a significant
Some of these “Chosen” subjects are currently edge later in this timeline.
under investigation for possible recruitment into the One possible answer depends on shadowing and
Technocracy. Others are acolytes and servitors of devi- observing Anakim. Witnesses have seen these extradi-
ant cults. (In game terms, some might also be humans mensional entities manipulating or directing quantum
with Numina, psychic powers, abilities as mediums or shards, but the Anakim do not appear to need appara-
even a few points in the Awareness Ability.) Within a tuses (that is, magical “foci”) to do so. Observant Men
few weeks, technicians find ways to track the movement in Black respond that these psychic powers rely on Mind
of these quanta (perhaps with “manar,” as defined in influence. Other technomancers attempt to devise new
New World Order) and discover that contactees are technological procedures for replicating these effects.
Awakening as mages. Research begins. (It won’t be finished, however, until
Men in Black move into position; Shockwaves Chapter VI.)
of Iterators are on standby; Syndicate representatives These phenomena exist outside the limits of Tech-
prepare for recruitment, containment or elimination nocracy dogma, so agents must invent new terminology
of these new victims. The Pogrom is restored, but only to even describe it. Some try to base their solutions on
against newly Awakened mages… and Tradition mages theories of “primal forces” or definitions of “Dimensional
112 Ascension
The chapter starts with the first appearance of a Adepts studying this system might think of this solu-
Master or Oracle in the physical world, followed by the tion in less spiritual terms, perhaps by “writing code
revelation that he is merely a spirit (using rules detailed for a workaround.”
in The Infinite Tapestry). Such invaders cannot stay Void Engineers eventually develop a Dimensional
in the world for long, but they can interact with and Science procedure that opens a temporary gateway (or
advise mages. (By the time Chapter VI starts, they conduit) from the Horizon to Earth’s surface. Agents rely-
should be much easier to defeat, leading to a few easy, ing on this form of transport still suffer side effects, possibly
yet significant, victories against Tradition Masters.) including the phenomena called “disconnection” (again,
More importantly, this new revelation allows Horizon see The Infinite Tapestry). In addition, they cannot
Loyalists to send reinforcements from the Horizon. stay in the physical world for more than three months.
Sneak attacks and lightning raids follow. That’s more than enough time for an amalgam from the
Storytelling Changes: As the End Time advances, Horizon to carry out a mission… even one as dangerous
the Gauntlet and the rules that govern it continue to as returning a disloyal Technocrat to his supervisors for
change. Storytellers might find these transformations a loyalty review. The consequences of capture are much
easier to convey if an actual physical event occurs at greater than the threat of powerful Mind procedures.
the same time, denoting that something far subtler (and Any agent returned to the Horizon for more than three
perhaps even more philosophical) has happened. Instead months adapts to his surroundings, enough so that Earth
of telling players “the Gauntlet rating decreases by two itself becomes an alien environment.
temporarily,” it helps to show what happens when the Virtual Adepts, cooperating with rogue Technocrat-
Gauntlet weakens. ic agents, soon master similar “subroutines” for opening
For instance, the Union might have found one rifts between the Void and Earth. A Master mage or
gate that is more enduring or obvious than the oth- Technocrat with the proper rote (probably employing
ers, kept under guard by Iteration X troops. When Correspondence 5 and Spirit 4) can replicate some of
your agents are sent to study it, a massive fluctuation these procedures. The good news is that by the end of
could then lead to transmissions from the Horizon the timeline, several agents have documented these
occurring on all communication equipment in the new procedures. Any breach in Horizon security would
area. A bridge, boardroom or surveillance chamber be a powerful weapon later in the timeline. Opening a
on the Horizon might be visible through the gate. gate from the Earth to a Horizon Construct, however, is
A hologram might walk through a temporary gate far more difficult. (For instance, imagine overcoming a
between a Horizon Construct and a front-line safe 30-success Ban and Ward against Correspondence and
house, and so on. Spirit Effects in the Construct.)
In the largest lockdown areas, an Avatar Storm The bad news is that if the Dimensional Barrier is
might manifest as a physical storm, with dark clouds, breached thus, other forces on the other side can take
rain, high winds and other meteorological phenomena advantage of the opening. Void Engineers won’t open
that scientists cannot fully explain. Even if this storm gates without a squad of Enlightened marines and sol-
occurs only in the area where your characters’ amalgam diers nearby. A lone Virtual Adept, on the other hand,
or agents are present, it is enough of a signal to grab might allow a spirit to enter the realm of flesh, or even
their attention and launch speculation… and action. worse, lead to abductions or disappearances of innocent
The Gauntlet Weakens: In Chapter II, Project: citizens. Therefore, most mages are wise enough to not
Clarity restored Technocratic communication and make these rituals common knowledge. After all, some
surveillance. As Armageddon draws closer, weakened Marauders and Nephandi exiled from this world have
barriers to reality temporarily restore travel between been struggling to get back in. Independent agents fear
dimensions as well. Some facts do not change: Any that cults on Earth might help these exiles to return…
mage traveling from the physical world to the spirit and their fears are justified.
world still suffers aggravated damage (unless the Tradition mages are distracted by higher concerns.
traveler is using one of the solutions detailed in Masters and Oracles on the cusp of Ascension face a
The Infinite Tapestry). Spirits with the Materialize difficult choice. Should they return to Earth to shepherd
Charm, however, do not suffer this penalty. Mages more souls on the path to Ascension, or do they continue
trapped in the Void might not realize it, but they to quest for enlightenment, finding their destiny in the
can actually learn this Charm (since it depends on stars? Egoists remain utterly focused on attempting to
a Trait called Gnosis; see pg. 113 of The Infinite master all aspects of reality (perhaps straining to reach
Tapestry.) Innovative Void Engineers and Virtual Arete 10 or mastering all Nine Spheres). Altruists might
114 Ascension
Yet other forces have been watching and waiting as
well, hidden in the night. For decades, Void Engineers
have sent their ships into the Deep Universe, where their
agents establish colonies and strongholds. The Gauntlet
has prevented these outposts from sending transmissions to
Earth or attempting to return to physical reality, but now
“clarity” has been restored. Some truths have been hid-
den for centuries; the oldest of these exiled outposts is far
older than the Technocracy itself. In Chapter V, Control
resumes its transmissions. Its ideology supports many of the
theories posited by Whyte and other dissident academics.
The Unionists will not receive physical reinforcements,
but this is a moral and ideological victory.
Asserting Control: New phenomena are occurring,
and visionaries and heroes oppose them. The xenophobic
secret masters of the Technocracy, the Loyalists, seek to
dominate humanity, but even from their perspective on
the Horizon, they lack the ability to fully defeat these
new threats. As they tighten their grip, more of reality
slips through their fingers.
All hope is not lost. Rogue cells of Technocrats
and a new generation of Daedaleans might find a way
to save the world… through Enlightened Science. On
the Horizon, dissident academics in the Ivory Tower
have remained in contact through the same network of
Viasilicos used by the original Order of Reason. (In fact,
one of these “seeing stones” once rested on the desk of
Terrence Whyte; see The Technomancer’s Toybox.)
Avatar shards, the Anakim and new manifestations of
Paradox and Delirium threaten the reality the Tech-
nocracy has struggled to shape. Only visionary minds,
like those of the original philosopher-scientists, have a
chance to solve these dilemmas. The Technocracy has
no established procedures for these phenomena, which
means that the technomancers who want to invent
them must rebel against their Masters to save the world.
One amalgam could easily pursue a series of missions
against this background of shifting realities. If the char-
acters have been willing to defend the common populace
against the Loyalists, the wave of attacks in Chapter IV
has probably hammered their morale. Such devotion
can then be rewarded by moral support from beyond the
Horizon when the campaign is at its darkest moment.
One transmission from Control, through as simple an
apparatus as a radio, telephone or television set, would
confirm that they are not alone in the revolution. In fact,
Control could offer them direction just as it seems that
their conflict with the Loyalists is drawing to a close.
Destroying Deviance
Humanity might struggle to deny the existence of
the supernatural, but the Masses still fear it enough that
116 Ascension
effects during every Backlash, but they can. And again, be disrupted even further, giving front-line agents greater
this effect doesn’t need to be widespread. A handful autonomy. (Tearing open a rift thus is a process that can
of “silenced” mages and agents should be enough to be attempted with Spirit 5, but it should require at least
encourage paranoia, as long as it’s evident that Avatar 20 successes and a communal roll to pull off… as well
shards were responsible. as technological devices crafted by Void Engineers.)
Any agent using surveillance methods (such as Cor- Unfortunately, Unionist agents do not realize that
respondence/Prime procedures) can track when these the Loyalists are also pursuing a similar solution: open-
events occur, but they cannot find a reason. These oc- ing gateways on Earth to direct the shards at Unionist
currences are always presaged by the arrival of multiple strongholds. After all, if they’re sequestered in their
Avatar shards converging on their target. A handful of Horizon Chantries at the time these shock waves
incidents should be sufficient — any more, and agents hit, they will be immune to the effects of widespread
(especially your characters) feel utterly helpless, running Avatar Storms in the physical world. Earth could be
from any phenomena they do not understand. (Just to cleansed of magic, but the Horizon would (theoreti-
be sure, it would be wise not to “randomly” target your cally) remain safe.
characters with this effect.) Tradition mages might question whether this act
At the same time, the Technocracy mandates the would affect sources of Quintessence as well — but
use of coincidental (or “subtle”) procedures. Since they Technocrats are not Tradition mages. Loyalist man-
have trained for over a century to hide their activities agers have begun to receive transmissions from Void
behind a technological façade, Technocrats are far less Engineer colonies, and they are evaluating whether
likely to draw the vengeance of Avatar shards. Because they can harvest these colonies as sources of energy.
their subtle influence does not appear as overt magic, It’s a flawed plan, but if the final Time Table is re-
they can also escape scrutiny by the Masses. In fact, solving, both sides of this conflict will consider such
media spin reveres experts, scientists and soldiers as quick solutions.
heroes during this time. Conflicting Frequencies: Transmissions from the
Rogue Council (see Manifesto) might also resume
Other Trends at this point (if the story has incorporated that time-
Transmissions from Control: Control resumes its line as well). Which side the Sphinx might support
transmissions at the start of Chapter V. It seeks out is purely the purview of the Storyteller. Perhaps the
scattered survivors of the Loyalists’ massive attack, mages behind the Rogue Council are clearly enemies
attempting to unify them in the defense of humanity. of the Loyalists, so they would have a common cause
Their goal is not to isolate a self-sufficient Technocracy with the Unionists working to free humanity. (This
in a new Ivory Tower on the Horizon. Their goal is a far might even by a plot by Unionist Masters to expose
older one: to make humans masters of their own world. Technocratic corruption!) They’ll have a tough time
Yet the society they started has become corrupt. Unable convincing Tradition mages to work with Technocrat
to control the Masters who have taken their place, they revolutionaries, however.
will assist the revolution to destroy the Technocracy’s Eventually, the Sphinx reveals that several groups
Loyalist overlords. are working on variants of the same project: flooding
After extensive discussions in briefing rooms and selected locations on Earth with Avatar shards. Both
rogue Technocrat bunkers, two solutions emerge. The Loyalists and Unionists eventually pursue this plan.
first is to find a way to grant immunity to the hazard- Both sides of the revolution would then look like
ous effects of Avatar shards and the Avatar Storm. The “bad guys,” each racing for the same final solution to
second is to “open the floodgates,” using Dimensional Armageddon. Tradition mages who’ve made it this far
Science to tear open rifts in the Gauntlet at key loca- into the timeline might be tasked with stopping the
tions. If Avatar shards can now silence (or slaughter) “floodgates” from opening.
mages, they might theoretically purge (or destroy) all
magic in the areas where they are channeled. Doing so The Voice of Reason
would be catastrophic in those key areas, but it would The timeline could easily end with mankind de-
theoretically keep the shards from continuing to wear stroying a supernatural horror, realizing the existence of
down the Dimensional Barrier. magic and joining the hunt for Reality Deviants. Acting
If those “key locations” are Horizon Constructs, on fears of helplessness in the face of magic, mankind
the Loyalists’ masters would lose their Technocratic would rise up… aided by secret Technocratic Masters.
advantage. The network of Horizon Constructs would Yet this surge still wouldn’t resolve the conflicts within
118 Ascension
developed on the Horizon. Any act of magic that Everybody Dies: If no one “wins,” and neither side
appears openly supernatural summons further Avatar opens a gate to channel this worldwide energy, the Di-
shards. Since the Loyalists control the only functional mensional Barrier eventually falls. The resulting storm
variant of “magic” on Earth, they reassert their control actually flays all souls, and every mage and Technocrat
as the secret masters of the world. This outcome might on Earth is purged as the spirit world floods into the
lead to a denouement in which we see what the world physical world. The only Enlightened survivors are then
is like in a few years… in a dystopia under one absolute the colonies and a handful of mages and Technocrats on
Technocracy. Seekings. Perhaps the protagonists’ amalgam escapes on
Humanity United: If the Unionists open their a Void Engineer starship toward a resolution in another
gates first, the Horizon Constructs are purged. A chain realm. The characters might appear before representa-
reaction weakens the network as the front-line agents tives of Control, escape to a Technocracy colony or
free themselves from the oversight of their Masters. attempt a final Seeking on the Far Horizon… one that
Loyalist Technocrats, unable to cope with the fact that leads to Ascension or utter annihilation.
an overwhelming supernatural act is occurring, might
go insane, into Quiet or simply expire in a final act of Denouement
Paradox Backlash. Much of the energy of this final storm The Earth might be reclaimed by the defenders of
will be dissipated, but unfortunately, some of it will old ideals; it might be transformed in a dystopia ruled by
still leak into the physical world, weakening outright the Loyalists; it might be purged of all magic, becoming
forces of magic as well. The storm then cuts off sources a realm where even technomancy ceases to function.
of Quintessence in the world, extinguishing the energy (See Chapter Six of this book for rules on diminishing
needed to sustain a network of Horizon Constructs. magic.) You must decide which outcome best suits your
Magic weakens, but the Unionists survive. chronicle… and which side the protagonists are on when
Survival: In theory, if a Technocrat can devise a the revolution ends.
defense against Avatar shards — perhaps by watching Unfolding this story, chapter by chapter, is like
and learning from the Anakim, adapting Dimensional broadcasting the final season of a television program
Science or even following a ritual detailed by Control that’s been running for years. Humanity will be watch-
— he can survive this final wave of the Avatar Storm. ing, of course, even if the Masses don’t understand the
The answer doesn’t need to be complex. (It might be real significance of what is occurring. In a final surrender
only a Spirit 5, Prime 5 procedure requiring many suc- to technology, the most hopeless citizens will observe
cesses, but that’s a rare combination of Spheres for a these historical events with passive acceptance. Experts
Technocrat!) The harder part is choosing the technology enlisted by mass media will rationalize what they can-
to represent this effect. A bomb shelter is an obvious not understand. The revolution will be televised — but
defense against a storm, but more fanciful invasions even during Armageddon, only the Enlightened will
involving radiation waves or Anakim ghosts require see the truth behind apocalyptic events. This is the
more elaborate solutions. Technocracy, signing off.
Most notions regarding Ascension and Technocratic science tends to marginalize the place of
Armageddon are intrinsically anthropo- humans as that of one species among many occupying a
centric, in that the universe is seen to fraction of the surface of a medium-sized hunk of rock
hinge upon the decisions made by humans circling one of countless fireballs whirling through a
that could lead to salvation or damnation. void too vast to comprehend.
As mages develop their abilities, they Mages are mortal, they are human — they must eat,
have access to perceptual modes that crap, sleep, protect themselves from the elements and
reveal that the universe is much larger procreate their kind through biological processes. Like
and more complex than the sum of its other members of the animal kingdom, they depend
material contents; these same abilities can extend upon the energy transactions that collectively make
the consequences of their actions well beyond their up vast living organism known as Earth. Should these
immediate physical environment. As a result, mages raw physical facts of existence suddenly change, can
can become even more closely dependent on the no- all the magic in the world save these hairless ground-
tion that the fate of the world is decided by their acts. apes from extinction?
But the currently dominant worldview cultivated by
122 Ascension
and orbital distance. Farthest away, orbiting beyond the result (and what they can do about it) in order to bridge
main belt, are the P- and D-type asteroids, of which the gap between survival and extinction.
little is as yet known. (The body that threatens Earth (Storytellers who wish to incorporate this idiosyn-
is, in fact, one of these types — huge, but too distant cratic kabbalistic lore into the story are encouraged to
to have been previously detected, and of undetermined check out Alan Moore’s Promethea comics. The Daath-
composition.) C-type asteroids make up most of the asteroid connection is described in issue #20. The series
outer belt, dark rocks rich with carbonaceous chon- as a whole constitutes a good primer on many occult
drites, complex organic compounds. The center of the topics. Any inaccuracies in the preceding text, however,
belt is dominated by S-types, composed of stone and are entirely the fault of the present author, as his copy
silicates. Those closest to Earth, the M-types on the of #20 mysteriously vanished shortly after he read it.
inner edge of the belt, are twice as dense as any earthly Appropriate for the “Lost Sephira,” ain’t it?)
matter and highly reflective thanks to their nickel-iron
composition, believed to be the remnants of primordial Variations on the Theme
planetary cores. Comets are the most well-traveled and visually
Some occult lore holds that the Asteroid Belt was spectacular planetesimals, careering in broad elliptical
once a planet until its natives developed a destruc- orbits with their tails stretching away from the sun as
tive technology that blasted their world apart. Alan they swing through the inner solar system. Comets
Moore of Northhampton, England, proposes that tend to be much larger than most asteroids, and they
the belt may be identified with the lost or hidden travel over twice as fast as they near the sun. Not
Sephira, Daath or “Knowledge,” on the Kabbalistic much is specifically known about them. A 1986 flyby
Tree of Life. Some Hermetic and Batini Kabbalists mission showed the core of Halley’s comet to be pitted
find this “Northhampton Interpretation” intellectually and faulted with numerous crevices and pockets filled
and esthetically satisfying for a few reasons. Each of with water and gases. As a comet’s orbit brings it near
the Sephiroth are identified with a planet (including the sun, these materials evaporate and blow off dust to
the sun and moon, as Ptolemaic cosmology defines form the characteristic tail, which can stretch up to
these as planets) except for the uppermost three, the 60 million miles in length — nearly two-thirds of the
Supernal Triad of Understanding, Wisdom and the distance from the Earth to the sun. These eruptions of
Crown. (In modern times, some have identified these dust and steam can be forceful enough to actually change
respectively with Uranus, Neptune and Pluto, which the comet’s trajectory, making tracking and avoiding
were not visible from Earth at the time the Tree of them exceedingly difficult. Presently, only two types of
Life was formulated.) Daath is situated in the Abyss comet are distinguished. Short-period comets remain
of Unreason that separates the Triad from the rest of with the planetary orbits of the solar system, passing
the Tree, just as the Asteroid Belt marks the division adjacent to Earth every few years; long-period comets
between the Near Umbra and the Deep Umbra. Al- fly well beyond the orbit of Pluto, spending most of their
though the Abyss is above Jupiter (Chesed, “Mercy”) existence in a deep space zone called the Oort Cloud,
and Mars (Geburah, “Strength”) on the Tree, Daath lies falling inward to visit the inner solar system once every
along the Middle Pillar with the other two on either few decades or centuries.
side. While Daath is generally designated as the 11th Occult lore relates that the appearance of a comet
Sephira, the Northhampton Interpretation suggests inevitably heralds a world-changing event. More mod-
that the Arabic numeral “11” is a misreading of the ern speculation suggests that comets act as “chemical
two upright strokes that form part of the Greek letter messengers” that convey matter between planets and
pi, used for the mathematical constant denoting the possibly even star systems. Some variations of the
ratio of a circle’s circumference to its diameter. Pi is an Panspermia hypothesis credit a comet for “seeding” the
irrational number close to 3.14, and Daath lies directly nascent Earth with the organic molecules that made
between the third and fourth Sephiroth. life here possible. Both of these ideas relate to modern
And how do these ideas relate to the present story? Traditional belief, in that long-period comets pass from
When calculating orbits and the dynamics of spherical the Near Umbra to the Deep Umbra and back again at
bodies, the constant pi is frequently used. This irrational regular intervals and might thus be used by spirits from
number is necessary to the rational process of calculation, the farthest reaches as transport into the inner solar
just as Knowledge is necessary to cross the Abyss and system. (Likewise, mages or nomadic Near Umbral
approach the Supernal. The characters must know the entities might theoretically use a comet to travel into
specifics of the current situation, its origin and potential the Deep Umbra. Those who have attempted to do this,
Chapter I: Considerations
…from L considerare, to examine carefully, who will hear them out. (It is assumed that most of the
prob orig a term in augury and therefore deriving action takes place in or near a major population center
from sidus (o/s sider-), mostly in pl sidera, within the continental United States. Washington DC,
the stars… MIT, NASA offices at Langley, Virginia, Houston, Texas
—Eric Partridge, Origins: A Short or Pasadena, California, Mount Palomar Observatory
Etymological Dictionary of Modern English near San Diego or any other observatory will be on the
In this first chapter, the characters Tripplethorpes’ itinerary. Their quest for acknowledge-
become aware of the meteoric menace ment might take them farther afield, however, as any
through an unlikely pair of amateur astrono- scientist or politician they contact will likely dismiss
mers, Abner and Whitney Tripplethorpe (described on them as doom-saying crackpots.)
pp. 125-126), who have observed the asteroid, calculated The Tripplethorpes have fallen on hard times in
its path and are now attempting to alert the authorities their quest and chosen to approach the characters for
both political and scientific to its presence. If one of help. While Abner’s life savings and Whitney’s child-
the characters is into astronomy, she might learn of the support/allowance from her parents enables them to
Tripplethorpes through any number of amateur publica- travel, they are not rich, and their money could run
tions, message boards or chatrooms through which they out at any time. Alternatively, the mages might be
have tried to make their findings public. Otherwise, the attracted to the pair by either the aura of fate that
characters could bump into them by chance meeting as surrounds them or the psychic waves of growing des-
the pair travels around seeking any important personage peration they emit. Or the characters might simply be
124 Ascension
impressed by the determination and sincerity exhibited
by these two “salt of the earth” Middle Americans. Some Technical Jargon
While not new to the big city, they will seem out of Storytellers who wish to focus upon the hard
place. Abner and Whitney are normal — if slightly scientific aspects of this story will probably want to
atypical — folks, with something very, very important use some actual astronomical nomenclature. Here
to say to the world. are a few terms that apply, along with suggestions
If the characters choose to help the Tripplethorpes, for naming the story’s impactor (a general term for
it will soon become clear that, while most of the world something that hits something else).
wants nothing to do with them, someone is definitely The terms planetoid and planetesimal signify
taking an interest — and their intentions are not bodies of varying sizes orbiting the sun. Asteroids
good. They will be assaulted. And, if the characters are also called meteoroids. If one enters a planet’s
have spent any substantial amount of time with them, atmosphere, air friction causes it to heat up and
they too might be attacked, together with the Trip- give off light, whereupon it is called a meteor, and
plethorpes or separately. If the characters choose not if it strikes the planet’s surface before burning up,
to help them, they might be attacked anyway (just to it is known as a meteorite. An asteroid that passes
draw the characters into the story). Troupes who like close to the Earth is called a Near-Earth Asteroid,
to start out their stories with a good old-fashioned or NEA. (Other bodies, such as comets, can also
fight scene could meet the Tripplethorpes by rescuing approach closely, so the more general term Near
them from such an assault. The attackers are Sleepers, Earth Object, NEO, is also used.) If it is going
but mages catch a whiff of tainted magic upon them. to pass close enough to be considered a collision
Investigation yields the fact that the attackers are risk by NASA’s Jet Propulsion Laboratories, their
members of a sort of doomsday cult, the First Church Near-Earth Asteroid Tracking program gives it
of the Unidentified Flying Object, headed by one
one of three designations according to its angle
Leland Chin, a Marauder.
of approach. If it is coming from outside Earth’s
The fact that the Tripplethorpes are traveling can orbit, heading inward toward the sun, it is desig-
be exploited for both dramatic and thematic effect. nated Amor. One that approaches along the line
Airplanes and railroad trains are especially intense of Earth’s orbit, at right angles to the sun, is called
settings for combat, being enclosed and isolated from Apollo, while that which comes from within Earth’s
the world at large. Jumping or being flung from a orbit heading away from the sun is labeled Aten.
moving train is dangerous; exiting a plane in flight Anything with a diameter of 200 meters or larger is
even more so. Trains reinforce the idea of a juggernaut labeled a PHA, or Potentially Hazardous Asteroid.
speeding along a predetermined course, while planes
NEAs, like other celestial bodies, often receive
echo the motif of a large object streaking across the
names from mythology — which means their names
sky. And what if other passengers overhear the sub-
have strong magical connotations as well — and/
ject of the Tripplethorpe’s conversation? Abner and
or a numerical designation based on the date of
Whitney are not so foolish as to spark panic among
discovery or of its closest approach. The astrono-
the general public, but will the characters show as
mers who identify the NEA heading toward Earth
much discretion?
in this story will call it 2004 Typhon. (“2004” can
Abner and Whitney be changed to whatever year the story is taking
place.) If the characters are able to ensure that the
Tripplethorpe Tripplethorpes get credit for its discovery, it might
of Ten Sleep, Wyoming be named after one or both of them (in a vulgar
display of insensitivity on the part of the scientific
Background: Abner Tripplethorpe learned to
navigate by the stars while he was a young seaman dur- community). If Abner and Whitney are actually
ing the War in the Pacific, and he has taken comfort present to participate in the naming, however,
in stargazing ever since. He keeps to himself out in his both will insist that their own private name for
small Wyoming home, where there is a minimum of light it be considered: “Agnes,” after Abner’s daughter,
pollution at night. His great-granddaughter Whitney, 12, Whitney’s grandmother, a foul-tempered and abu-
was sent to live with him two years ago by her parents sive old battleaxe whom nobody in the family liked.
in Los Angeles, who sent her off to Middle America to
get her away from the big-city drug scene.
126 Ascension
The First Church of the Image: Forty-five, well-groomed and of mixed Asian
descent, Chin usually wears a stylishly tailored business
Unidentified Flying Object, suit over his church “uniform,” a silver spandex leotard
Reformed with a flying saucer insignia on the breast.
This “saucer cult” originally formed in southern Roleplaying Hints: You know that the Earth will
California sometime during the 1950s around a married be destroyed soon, but you plan to be gone by then.
couple who claimed to have been contacted by tall red- You believe that 2004 Typhon is actually the Olympian
haired humanoids from the “Olympia Galaxy.” Typical mother ship coming to take you home. You learned of
of contactees from this era, they issued dire warnings the Tripplethorpes — and of Typhon — through their
against the Cold War and the arms race through sloppily efforts to alert the world, and you understand that if they
printed pamphlets that attracted lonely and disaffected succeed, your “rapture” will be aborted by attempts to
souls eager to believe in a better world “somewhere deflect the asteroid. Therefore, the Tripplethorpes must
out there.” Over the next few decades, this group be silenced immediately. (If the characters figure out
remained intact, refining its outlandish dogma while how your mind works, however, they can deceive and
fading into obscurity. manipulate you into sharing your allies and contacts with
them, which would make their own attempts to alert
When the couple died in 1990, Leland Chin
the authorities and other important factions — such as
took over the cult, building it into a well-organized
the Independent Spacers — easier.)
and cohesive underground society, while maintaining
the front of a harmless crackpot “church.” The old Faction: Marauder
pamphlets have evolved into poorly produced pirate Essence: Questing
radio and television broadcasts and virus-riddled email Nature: Perfectionist
spam, and many of the disaffected recruits have been Demeanor: Autocrat
trained as capable and potentially dangerous under- Attributes: Strength 2, Dexterity 3, Stamina 3, Cha-
cover operatives. Though the “congregation” is small, risma 4, Manipulation 5, Appearance 4, Perception 3,
it has branches in many major cities, it includes a few Intelligence 2, Wits 2
moderately wealthy and influential individuals, and it Abilities: Awareness 3, Computer 2, Cosmology 3,
has infiltrated rival cults, UFO affinity groups, some Dodge 3, Etiquette 3, Firearms 2, Intimidation 3,
universities and even a few major intelligence agencies. Investigation 2, Leadership 4, Occult 3, Subterfuge 4,
Under Chin’s almost messianic style of leadership, Technology 2
the church has developed a doctrine of what might Backgrounds: Allies 2, Contacts 2, Influence 1, Re-
be called “extraterrestrial rapture,” wherein the most sources 3
devoted members can expect to be rescued from the Arete: 5
failing Earth and the corrupt human race, and taken
to Olympia. There, they will live in a perfect society
engaged in enlightened artistic and scientific pursuits.
Until that time, they go about the Church’s business
with the aid of “Olympian tech” — technomantic
devices — such as ray guns and x-ray goggles.
Leland Chin
Background: In 1978, business school dropout and
recently Awakened Orphan Leland Chin, a derelict
unable to cope with his new abilities and perceptions,
was taken in by the original contactees. Convinced
that Leland was some sort of emissary from Olympia,
the couple groomed him for leadership of their group.
Initiating Chin into the “Olympian Mysteries,” they
gave him an ideological framework for his magic but
inadvertently divorced his mind from reality, making
him as mad as any other Marauder.
128 Ascension
Chapter II: Confirmations
… from L confirmatus, pp of confirmare (int orbit is an astronomical anomaly, initiated thousands
con- + firmare, to strengthen, from firmus, of years ago by forces yet unknown. Storytellers who
firm, solid…) wish to draw out this chapter might want to consider
—Partridge, op. cit. the following.
Chapter II concerns the characters’ While astrology is often depicted as a muddled
efforts to confirm the existence of the ap- superstition left over from an antiquity when slack-
proaching asteroid and locate its orbit with jawed troglodytes gaped in dull awe at the night sky,
enough precision to intercept and avert or examination of ancient history reveals that, starting
destroy it. A powerful computer can refine around the third millennium BC, charting the move-
the Tripplethorpes’ calculations to a sufficient degree ments of the lights in the heavens in order to determine
of exactitude, but their observations ought to be cor- future events becomes a matter of intense concern for
roborated by other, more experienced astronomers in all levels of society, not only in Chaldea, but in India,
order for the world to take note. China and South America as well. The comparatively
Abner and/or Whitney could conceivably die in sudden emergence in such diverse regions of such a
Chapter I if the mages fail to save them, murdered by specific idea, so assiduously subscribed to and practiced
Chin’s fanatics. If so, the Storyteller must make sure that by so many, has prompted some to speculate that Earth
the Tripplethorpes have a chance to tell the characters had a particularly momentous encounter with an NEO
of their quest and to pass along the information they at this time.
have accumulated. This information takes the form of By collating a vast amount of excerpts from history
meticulously recorded astronomical observations of the and mythology around the world in his book Worlds in
meteoroid headed for Earth. Whitney’ computerized Collision, Immanuel Velikovsky determined that the
records date back almost two years, and she carries a event that spawned so many legends of floods, wars in
number of disk copies, with back-up files on her hard Heaven, shadowy clouds of death and seismic upheavals
drive back home in Wyoming and stashed in various that ended previous civilizations was the near passage
semi-secure locations on the Internet (thus accessible of a comet (which then became the planet Venus).
through the Digital Web). Abner’s observations go Velikovsky was not a professional astronomer, and his
back over four decades but are handwritten in a naval theory strained the credibility of many, involving as it
logbook he keeps strapped to his torso. Entries from the did such cataclysmic side effects as significant altera-
last 25 years are difficult to read and impossible to scan tions in the rotation and orbit of the Earth that many
digitally, as his advancing arthritis makes his writing feel would have wiped out humanity along with much
increasingly illegible. This information can be crucial of Earth’s surface life at the very least.
in later chapters. Mages seeking to learn more about the current
Ideally, the Tripplethorpes should remain a part of threat, however, would do well to follow up on Ve-
the story, especially if the characters have no close ties likovsky’s leads. At the very least, predicting the path
with the Sleeper community, such as family or friends. of an NEO becomes much simpler and more accurate
The Awakened might forget that they too were once the more data one has to work with, and many ancient
Asleep. Though they can work wonders and travel to sources of astrological data were quite exacting and
other worlds, their own species and the very world that stretched back in time for centuries. The exhaustive
sustains them faces extinction. The mages must have measurements and observations that modern computers
some constant reminder that it is the very survival of require to do their jobs might indeed be found inscribed
the human race at stake here, and that, if they fail, bil- upon lacquered bamboo strips in the undiscovered tomb
lions of ordinary people — as thematically represented of the legendary Chinese Emperor Yao, on cuneiform
by Abner and Whitney — will die. tablets preserved in the cavern-cities of Cappadocia, on
papyrus scrolls hidden in the library reached through a
Ancient History secret door in the right paw of the Sphinx or carved in
No amount of data is too great in this endeavor, and un-deciphered glyphs upon the walls of sunken cities
even the copious data compiled by the Tripplethorpes can on the Pacific floor.
be supplemented for greater accuracy. Typhon’s current
130 Ascension
Abilities: Academics 5, Computer 3, Cosmology 5, keep them at a distance. Any criminal record, politi-
Enigmas 4, Etiquette 3, Firearms 3, Linguistics 5, Occult cal impropriety, legal entanglement or questionable
4, Science (Astrophysics) 5, Technology 4 business dealing will be cited against them. Abner’s
Backgrounds: Contacts 4 (old friends among the straight Drunk-and-Disorderly charges from his early navy days
scientific community), Destiny 5 (to be present when will be brought up, along with the fact that Whitney’s
the world ends) parents were recently arrested in LA for possession of
Arete: 8 cocaine. (For drama’s sake, neither Whitney nor Abner
Spheres: Correspondence 2, Entropy 1, Forces 2, Matter 2, knew about this arrest.) Any documented association
Spirit 1, Time 2 with other known crackpots (such as Leland Chin) is
also used. If the characters choose to circumvent the
Willpower: 4
proper channels to meet with an especially important
Quintessence: 1 person, they will be treated as criminal stalkers by
Paradox: 11 (Doctor Comet, having just appeared out Sleeper guards. If the person they were getting at is
of nowhere after traveling through time, cannot com- involved with the scientific community, agents of the
pletely synchronize himself with the present moment. Technocracy might become involved and learn of the
Sometimes he will speak or move in reverse; clocks run mages’ true nature. Technocrats would be particularly
backward around him, and occasionally even charac- interested if Bernhardt Mueller’s name or image were
ters in his presence might be caught up in his Severe to come up.
Paradox Flaw, unaware that they are reliving the same After a few rounds of this activity, the mages will
segment of time while the world outside continues at find that their names and faces are already known to
its normal rate.) agencies, bureaus and universities that they have not yet
Resonance: (Entropic) Aging 3, (Static) Foreboding 2 visited, as if somebody were warning these institutions…
Facing the Face The Celestial Ball:
Abner and Whitney continue their quest to alert
the leaders of the world to its peril, presumably with Invitations
the aid of the characters and/or Doctor Comet. Old Turmoil erupts across the Vulgate as the Astral
classmates might be looked up, favors called in, strings Umbra experiences the first insubstantial bombardments
pulled, palms greased, backs scratched, hands washed, from space in its own surreal way. Out of the distorted
anything to push the news up the top-heavy chain of sky tumble huge rocks in horrifying slow motion, push-
command. Allies and Contacts Backgrounds, not to ing through the Epiphamies and hanging among the
mention social and bureaucratic capacities, must figure Spires like drifting islands of stone. Where they come
heavily into the action here, and rounds of tiresome closest to the ground, their pocked undersides crack
appointments might be condensed into a series of rolls open, disgorging marauding packs of monsters. Sites
based on appropriate traits. sacred to earth goddesses are especially threatened in
Local politicians or professors might be induced this way. All over the land there are skirmishes to be
to listen, perhaps even become convinced, but they fought, damage to be repaired and injured beings to be
will not lend their support unless doing so somehow cared for. Visitors will be hard pressed to take more than
contributes to their own agenda and interests. (For ex- two steps without being hounded to help refugees and
ample, a fundamentalist religious leader might be glad victims of the attacks.
to have hard evidence of an approaching Armageddon In the spiritual remnant of the Library of Alexan-
to galvanize his constituents, or a military supporter dria, Chief Librarian Aristarchus invokes the aid of
might use the news to call for increased spending on Urania, the Muse of Science, to determine the cause
missile technology.) All access to the highest levels of of this invasion, while Chief Astronomer Hypatia
government, however, remain well beyond the reach of marks its progress from the Mouseion observatory.
the Tripplethorpes and their friends, as they never get Their chief aid, Spearman Kydas, rides the land in
past the elaborate security screening process (except search of any who might possess knowledge of these
perhaps through opportunities the players’ characters events (such as the characters). Those who oppose or
themselves create). No federal officeholder is willing to resist him earn not only his enmity and suspicion but
commit to a response unless it comes from a superior. the distrust and hostility of all local resident spirits.
If the characters grow loudly strident or persis- Mages who have had favorable dealings with the
tent, conventional security measures will be used to Library in the past could be approached and called
132 Ascension
smashing buildings and chasing people away. They is openly practiced, but they have no special sense to
move slowly and are easy to avoid, but are virtually detect earth-centered magic or earth-aligned people.
impossible to stop. They tend to focus their rage against Willpower 4, Rage 7, Gnosis 1, Essence 12
places and groups where veneration of earth goddesses Charms: Armor, Blast Flame
134 Ascension
(NEAT) or through the European agency known as
Spaceguard. For the purposes of this story, the response
of the geopolitical superpowers is essentially that of
the Technocracy, a pragmatically hard-nosed counter-
ing of raw physical force with raw physical force. Of
course, the Void Engineers will be at the forefront of
this effort (raising the question of how a couple of
amateurs from the fly-over were able to identify the
threat from space before the Enlightened Scientists
entrusted with this very job).
News of the threat will not be officially announced
to the general public until the next chapter, in order to
avoid worldwide panic. For years the people have been
assured repeatedly that astronomers across the globe
would identify and track any large body approaching
from space well in advance of any possible collision.
One or more thermonuclear devices would then be
deployed to change its trajectory or blast it apart into
smaller pieces that would pose no global threat. (This
line of reasoning has been peripherally cited — complete
with the now-standard official mispronunciation of the with the Technocratic agenda. Unbeknownst to the
word “nuclear” — to justify the extremes of the arms Technocracy, Glass has fallen under the sway of a
race, despite queries as to how chemical and biologi- dark power from beyond the Horizon. He is, in fact, a
cal weapons can be used against a meteoric impactor.) Nephandus who secretly desires the destruction of the
This plan now commences, under the auspices of the world. It was he who kept foiling the Tripplethorpes’
United States government with the aid and cooperation attempts to get a fair hearing, using his security clear-
of the world’s industrialized nations. Only top officials ance to poison all ears against them. Furthermore, his
and those scientists directly involved are briefed on the executive oversight of NASA’s NEAT program and his
full extent of the situation, but even most of them are rank within the Void Engineers enabled him to bury,
unaware that the Technocracy is actually in control destroy, distort and misdirect any data and reports that
of the operation, and that the explosive devices and could have led to an earlier discovery of Typhon’s ap-
delivery systems are, in reality, far more powerful and proach. He might have even manipulated Leland Chin
sophisticated than anything available to the modern into trying to kill them (if the Storyteller wishes to
Sleeper military. thicken this part of the plot). He has also followed the
characters ever since they made contact with Abner
Depending on the outcome of the Tripplethorpes’
and Whitney, and he can call upon the services of other
efforts to alert the authorities, the characters might be
barabbi to foul the plans of the Traditions.
able to involve themselves in this particular endeavor.
Of course, if the Technocrats recognize them as Tradi- Background: Emerging from his upper middle
tion mages — reality deviants — they will bar access. class roots, Seymour displayed a prodigal genius for
Alternatively, the characters might decide to abandon mathematics and science at an early age, along with a
the Traditions and put their trust in the Technocratic workaholic drive that propelled him through an acceler-
solution. Whether the Technocrats accept the charac- ated curriculum and found him with several scientific
ters’ help is up to the Storyteller, but even if they do degrees while he was still in his mid-20s. His Awak-
so, there is still one among their ranks with an entirely ening came when he inherited an antique telescope
different agenda. that enabled him to see aspects of the heavens that
were previously beyond his comprehension. Recruited
Seymour Glass by the Void Engineers, Glass exhibited a number of
One of the most influential members of the presi- health problems that exempted him from off-world
dent’s scientific advisory staff is an astronomer named duties, but he rose through the ranks to become one
Seymour Glass. Unbeknownst to the government, Glass of the Technocracy’s most important political liaisons.
is also a Void Engineer and has been instrumental in Meanwhile, his telescope — a cursed Talisman from a
guiding the world’s greatest superpower in accordance previous century — put him in mental contact with
136 Ascension
larger than their brothers, with a Rage of 9, Essence brute strength and force of numbers; the characters
of 14 and the additional Charms: Lightning Bolt and will then be seized and taken to the floating continent.
Umbraquake.) If the Storyteller wishes to draw out Alternatively, the characters might elect to leave
this scene, a battle to defend Mother Earth from the Diana and her mother behind while they meet the
Meteoric Golems can be played out in full. The Fortress incursion head on, with whatever other forces they
of Government is probably the most defensible position can muster — such as other mages, spirit allies or
in the Vulgate, a massive monolith of a building with even Patrons. In this case they will still be captured,
relatively small entrances and a near-endless internal and will not know what befell the two ladies until
maze. Ultimately, though, the defenders will lose to the next chapter.
138 Ascension
Because of the immensity of the scene, a few rolls
are required for the characters to gain any notion of
what they are seeing. Any success on a Perception +
Performance roll (difficulty 5) shows that the smaller
figures are actually dancing, with additional successes
revealing the overall pattern in which figures wearing
the same color as one of the spheres cycle outward from
that sphere, intermingle with the figures from other
spheres and eventually return to their source. With at
least three successes on a Wits + Occult or Science roll
(difficulty 7; 5 for those with a specialty in Astrology
or Astronomy), it can be seen that the spheres are
actually the planets, with their respective moons in
attendance, displaying the images of the deities for
which they were named and calling the moves of the
dance in booming voices. (For most observers, these
deities would be from the Roman pantheon, but each
mage sees whatever god or goddess is appropriate to
her own cultural paradigm.) Practicing astrologers or
astronomers with more successes on this same roll will
note that each planet occupies a position analogous to
its current position in the physical world. (Characters
who look behind them will see the Earth looming
at the edge of the plateau where they just entered.)
Five successes on an Intelligence + Science roll (dif-
ficulty 8) shows that the overall pattern of the dance
is actually a geometrically precise representation of
the gravitational relationships between the bodies
of the solar system. Mages already familiar with the
Epiphamy known as the Continuum Orrery (The
Infinite Tapestry) can guess that it has somehow
become continuous with the mesa top. Astronomi-
cal markings can be glimpsed on the surface between
the dancing bodies, and the monuments of ancient
stargazers, such as the trilithons of Stonehenge, ring
the perimeter. The orrery mechanism itself is at the
center, directly beneath the sun, hidden by glaring
light and heat haze.
The characters will immediately join the dance,
either through their own volition or by being swept
up in the press of bodies. Those who do not keep up
with the swirling movement around them risk getting
trampled, while those who try to fight will, after being
buffeted about by the other dancers, be flung from the
plateau to land on the jagged rocks below or plummet
all the way back to the Vulgate. Characters who choose
to participate will find that they actually have quite a
bit of freedom of movement due to the scale and com-
plexity of the overall dance, as partners and teams come
together, exchange places and part. Every two successes
on a Dexterity or Wits + Performance roll (difficulty 6)
140 Ascension
Chapter V: Cataclysm
… LL cataclysmus, the Biblical Flood: Gr regions could endure. Their occupants need enough
kataklusmos, from katakluzein, to inundate: stored food to last out the biospheric winter, since
kata-, down + kluzein, to wash… no plants could be cultivated and any surviving game
—Partridge, op. cit. would soon suffocate or starve. Additional collisions
If one of the plans for saving the world with other “ender”-sized bodies prolong and intensify
enjoys overwhelming success, or if the the environmental effects, but they endanger only
various Awakened factions can put aside remaining surface dwellers by the proximity of their
their hostilities in time to coordinate impact sites. Any people who have left the surface
their efforts, the Storyteller might judge of the planet can avoid all this, of course, but they
that Earth escapes with only a few minor impacts and will be subjected to bombardment by smaller meteors
environmental upheaval that stabilizes within a gen- and fragmentary debris.
eration or two. Humans and other large animals could
thus avoid extinction, even decimation. “The Earth The More You Know…
Will Shake” might then serve as a prelude or subplot Velikovsky notwithstanding, some respectable
for a different kind of apocalypse described elsewhere scientists believe that an impactor close to the
in this book (or of the Storyteller’s own devising). But size of a “civilization-ender” struck the desert of
this is a story about the end of the world. Iraq or Arabia around the third millennium BC.
What follows are best- and worst-case scenarios, Stones falling from the sky figure prominently in
respectively. The Storyteller can adjust or combine much of the local folklore. Even the Kaaba, the
elements from each as she deems appropriate. Black Stone circumambulated by Muslim pilgrims
in Mecca, is reputed to have dropped from Heaven
Civilization-Ender in ancient times.
If the efforts of the characters and other mages Extinction-level impacts might mark many of
amount to any sort of victory, this means that at least the major divisions of geologic ages, such as the
one smaller body hits the Earth — a “civilization- Devonian and Permian-Triassic extinctions or the
ender” only a few kilometers wide rather than a larger end of the dinosaurs in the Cretaceous-Tertiary
“planet-killer.” It strikes the North Atlantic Ocean impact, which has been positively identified with
with enough kinetic energy to create a fireball that is the 120-mile-wide Chicxulub crater off the Yu-
many miles across at its brief peak and is as hot as the catan coast. This impactor was only a fraction of
sun’s surface, igniting forest fires all over the planet. Typhon’s size.
Nearly a thousand cubic kilometers of water instantly
evaporates in a pillar of steam miles high and causing a
tidal wave that eventually sweeps over all the land on Planet-Killer
Earth (although it is mostly spent by the time it reaches Collision with a body 10 kilometers or more in
Central Asia, the planet’s farthest inland region). A diameter constitutes an “extinction-level event,” or,
tower of pulverized earth and dust from the coasts informally, a “planet-killer.” The resultant shock wave
of Europe and America rises to fill the stratosphere, encircles the planet, a rolling earthquake well off the
cloaking the world in a haze that blots out the sun. Richter scale, and converges at Australia. Even the
Combined with the soot from the worldwide forest most strongly reinforced subterranean bunker any-
fires, this cloud creates the equivalent of the dreaded where in the world would collapse. The tidal wave
nuclear winter, lasting up to six years and dooming is as tall as the ocean is deep, and it moves at over
every agricultural effort by survivors to failure. half the speed of sound, leaving behind a crater five
Would there even be survivors? At best a hand- kilometers deep where the Mid-Atlantic Ridge used
ful, in Mongolia, Paraguay and Antarctica, the to be. Meanwhile, the very chemistry of the biosphere
places farthest from both the impact site and the would be disrupted, with nitrogen oxides precipitat-
southeast corner of Australia, where the worldwide ing in the form of acid rain over the next 10 years,
tidal wave converges. The tidal wave is preceded by a poisoning every body of water on Earth. All life on
shock wave that triggers earthquakes, but reinforced the planet is wiped out, with the possible exception
bunkers in the most seismically stable parts of these of simple anaerobic organisms inhabiting the deep-
142 Ascension
longer a harbinger of doom and evolutionary crisis, it studying and exploring the unending wonders of
now appears as a thing of awesome beauty, beckoning the cosmos.
the remnants of the human race upward and outward, Jabbing a pudgy finger triumphantly upward,
encouraging them not to abandon their dreams of Mueller cries, “I was right about the comet!”
Introduction
Great threats are sometimes shrouded players and Storytellers to consider that even the most
from mortal eyes. A deadly disease might heinous acts occur without the common man on the
linger unseen, waiting for microscopic vi- street taking notice. When you spend every day sur-
ruses or bacteria to enter the human body. rounded by an oppressive and depressing atmosphere,
Unstable material can make a man’s hair without even the slightest hint of relief, it is very difficult
fall out, skin burn and flesh die with radia- to raise your head above the clinging smog to see the
tion lying outside of the visible spectrum. light on the horizon. When the morning sun casts its
A political plot brewed in the back room hopeless pall on yet another dismal day of servitude to
of a German beer hall might foreshadow a faceless corporation or burdensome civil service, and
the deaths of millions. the blackness of night promises horrors that you pretend
Or a violent storm the size of the Earth could are nothing more than childhood nightmares, it is hard
threaten the world’s very spirit while inhuman things to care about anything. Unfortunately for us, unseeing
appear in forsaken skies and shanghai secluded victims. eyes do not defend mankind from danger any more than
What if the end of the world came and nobody falling asleep saves a drunk driver from crashing through
noticed? In the World of Darkness, it isn’t unusual for a guardrail and drowning in the river below.
146 Ascension
upon a paradigm of hyperscience, in this case predi- followers and leaving the clueless or untrustworthy
cated upon the idea that the universe is controlled by to search for another cult to join. The characters will
specific harmonics. In recent times, the inner council hopefully discover that the Thal’hun have found their
of the Thal’hun has vanished, taking its most loyal Khuvon and truly taken up its cause.
148 Ascension
Materialized Health Levels: 1-10 (same as Strength Border Corps has been largely grounded or cut off from
and Stamina) Control, so contact with the Grays has been restricted
Image: Zigg’raugglurr move in strange unison, due to primarily to Earth. Void Engineers don’t have detailed
the fact that they operate and perceive dimensions knowledge of the Psychopomps, though, so there is
outside the One’s creation. They can also vary their no basis for comparison. Additionally, mystic-minded
size by extruding differing degrees of themselves into mages would point out that spirits spawn in the Umbra
physical space. Their favored shape is an uneven sphere according to human dreams and thus “coincidentally”
with a thick hide, covered by yellow reptilian scales and prove legends to be true. Some of these mages refer
pulsating veins. By manipulating their physical form’s to the spiritually spawned images of the aliens as Ka
interaction with three-dimensional space, Zigg can as- Luon. It is possible that all three explanations are
sume other shapes, including a roughly humanoid one. equally valid. Some contacts with the Grays have been
Every form, however, is encased in ivory-yellow scales with an actual alien race, others with spirits who take
and thick veins. the form of human images of that same race and a few
Notes: Generally, Zigg can use their extradimensional with Psychopomps appearing as the “alien presence”
natures to perceive beyond barriers and to commu- the witness expects.
nicate with each other outside the physical realm. Whatever the complete truth of the matter is, the
If circumstance, or countermagic, demands a system Void Engineers have been engaged in conflict since just
for this ability, roll Gnosis for the alien, and contest after World War II with an alien race that certainly
it with the blocking mage. Individual Zigg vary in fits the description of the Grays. While officers of the
power, but the most common abilities exhibited are Border Corps have certainly attacked vessels they be-
represented by the profile listed. Not every Zigg will lieved were operated by the Grays, one could only call
be this powerful, and some prove much more so. Zigg this a “war” in the sense that one uses the word when
are not spirits, so these powers should be presented referring to the War on Drugs or the War on Terrorism.
as psychic or technological in nature as much as pos- The Grays are hard to catch and armed with incredible
sible. Movements through time or space require the technology, and those who have traveled this far seem
Zigg’raugglurr to exit reality and return at the new to be small in number.
locale. The aliens appear to float or fly, but they are
actually interacting with unseen forces in their own
Enough with the Aliens
dimension. Clever mages might also discover this and
figure out a way to interfere. For some Mage players, any acknowledgement
that the Grays are anything more than spirits
Ka Luon tapping into human experience might damage
the feeling of the game. Others might even be
The “Grays.” Modern pop culture and UFO nuts
offended if the aliens of pop culture show up at
around the world have embraced the vision of an alien
all. Try to anticipate whether this applies to your
species that has plagued humanity in secret for the past
troupe, and adjust accordingly. Remember that
five or six decades at very least. As with many things
there is a great deal of opportunity here to utilize
in Mage, the truth of the matter is both shrouded and
the tricks of Lovecraft, Hitchcock or The X-Files,
subject to one’s point of view. The Void Engineers have
and hint at greater things without showing them.
encountered beings during their space and dimensional
On the other hand, this is an end-of-the-world
travels which certainly fit the model — gray humanoids
chronicle. If some of the secrets of the universe
with large black eyes and thin spidery limbs. These be-
don’t come out now, then when?
ings have been observed abducting and experimenting
upon humans, and at times, they have come into direct The Zigg offer another way to approach this
conflict with the Void Engineers, particularly the Border problem, as well. They are unfamiliar and therefore
Corps Division. Nevertheless, more questions arise with unlikely to invoke any of the jokes or silly refer-
each answer that seems apparent. ences the Grays might. The unknown is generally
scarier than what we think we understand. Don’t
The Psychopomps, described in Manifesto: Trans-
ignore the presence of the Psychopomps either.
missions from the Rogue Council and The Infinite
The soul guides are firm reminders that even amid
Tapestry, appear to a person as he unconsciously expects
the technological slant of the world, a mystic force
them to be, so they have been directly responsible for
is at work.
some of the sightings of “aliens” fitting the description
of the Grays. Since the rise of the Avatar Storm, the
150 Ascension
seek, they are not likely to benefit greatly from taking on
the Advanced Energy Commission Construct in Nellis
Air Force Base (see The Fallen Tower: Las Vegas).
The Death of Magic
Portraying the death of magic as a story is all
Red’s laptop might contain addresses or phone numbers
well and good, but this is a game. If there are no
in San Francisco. It might also be downloading wireless
mechanics to reflect its passing, then some players
emails, including UFO enthusiast mail lists abuzz with
simply won’t take the story as seriously. Even if
word that black planes have been seen flying north of
your troupe really enjoys the theatrics of the end
Las Vegas, near Area 51.
of willworking, you might want some systems to
More important, though, is the rash of emails insist- reflect the changes as they occur. Each stage of this
ing that someone the individual writer knows has been story includes proposed changes to the standard
abducted. This is reflected in odd news stories as well. rules, each representing a further deterioration of
The cabal might hear a couple of missing person’s reports the ability of mages to enact magic. Of course, you
on legitimate news stations, while crazy late-night radio are the Storyteller, and you might wish to change
shows claim that dozens of abductions have occurred all these suggestions slightly should some detail not
around the world. Depending on the time frame of your match your personal vision of magic fading away.
game, the next day’s supermarket rags and questionable Gauge how the decline of willworking might have
papers across the country carry stories of aliens capturing progressed differently than proposed herein and
subjects who disappear without a trace. Legitimate news employ the suggested rules accordingly, or change
organizations do have a very slight increase in kidnapping them altogether.
stories, but nothing particularly extraordinary. If people
are indeed disappearing, they must be isolated madmen Stage-One Magic Alteration
and loner eccentrics… but isn’t that what people think The pattern of the Tapestry weaves a bit
about mages already? tighter, or perhaps its mystical weaving becomes
a bit threadbare, and magic becomes noticeably
What’s Really Happening? harder to perform for the first time in the modern
Unless you, as the Storyteller, alter the plot to suit era. Add a +1 penalty to all magical difficulties
your purposes, the disappearances in this story are not and increase the threshold (see Mage: The Ascen-
merely kidnappings or false stories of alien abduction sion pg. 219) by one. Remember that any target
told to garner attention on the behalf of some lonely number raised above 9 by difficulty modifiers
freaks. The population of Earth is losing Avatars one by stays at 9 and adds an additional threshold for
one. Two competing factions are capturing mages and each point above 9. In general, most Effects will
stripping away their Avatars, each faction doing so for increase in difficulty by one and lose one success
its own reasons. The secret thefts of humanity’s spiri- in effectiveness. This increased difficulty affects
tual shards of Prime have been going on for some time. Technocrats as well, as they discover that their
Now they are happening with unprecedented frequency hyperscience is as hampered as the magic of their
and purpose. The very fabric of magic in the universe Tradition foes. The creative spark of mankind is
is being unraveled one thread at a time, or perhaps it suppressed, regardless of paradigm. This increased
would be more accurate to say that it is being spun onto magical difficulty similarly thickens the Gauntlet,
a new spindle held elsewhere. Of course this is occurring raising the difficulty of Spirit effects by the same
beyond the public eye, except perhaps in media venues +1 penalty and requiring an extra success.
traditionally perceived as fraudulent or absurd. The end
of the magical world approaches steadily and quietly.
aliens send enough Quintessence to reduce their in-
The Exceptional Antagonists vading forces’ magical target numbers and threshold
As it weren’t bad enough that the cabal’s magic is by one. At the second stage, they boost this energy in
impeded in the physical world, that of their primary order to reduce magic target numbers and thresholds
foes in this story is less affected. The alien Zigg have by two. At stages three, four and five, they increase
harnessed a number of Avatars already, and as they real- the reduction to three. Of course at stages one through
ize that the physical world is becoming more difficult three, this merely evens out the penalty caused by the
to affect, they begin to transmit some of the captured death of magic. At fourth and fifth stages, it only partly
Quintessence back through dimensional links to their erases that penalty. At the sixth stage, they are cut off
Zigg compatriots. At the first stage, the yellow-scaled entirely, unable to transmit. By that time, however,
152 Ascension
Faction: The Star Council
Essence: Pattern
Nature: Architect
Demeanor: Director
Attributes: Strength 2, Dexterity 3, Stamina 2, Cha-
risma 3, Manipulation 3, Appearance 3, Perception 2,
Intelligence 3, Wits 2
Abilities: Academics 3, Alertness 2, Awareness 1,
Computer 3, Crafts (UFO scams) 1, Drive 1, Enigmas 1, In-
vestigation 1, Law 1, Science (Electronic Engineering) 3,
Stealth 1, Subterfuge 2, Technology 2, UFO Lore 1
Backgrounds: Allies 2 (Todd and Melvin), Arcane 1,
Contacts 2 (Star Council), Resources 2 (occasional
computer consulting)
Arete: Linear Mage (per Sorcerer)
Paths: Conveyance 2, Hellfire 1
Willpower: 5
Quintessence: 0
Paradox: 0 Firearms 1, Intimidation 1, Investigation 1, Occult 1,
Resonance: (Static) Keeping it Together 1 Science 1, Streetwise 1, Technology 2
Backgrounds: Allies 2 (Annie and Melvin), Arcane 1,
Todd Campbell Contacts 2 (Star Council), Resources 1 (part-time jobs)
Background: Todd met Annie in college and has Willpower: 4
been in love with her ever since. How she got him into
this crap, he still doesn’t really know, but here they are. It Melvin “Meltdown” Dawson
all makes sense in a funny way, too. Though technically Background: Melvin is only 19. He’s been arrested
inclined, Todd is not one of the Awakened. twice for hacking, and he sincerely believes that he will
Image: Somewhat muscular, somewhat overweight, never see his third strike. He lost his scholarship due
attentive and caring. Todd wears loose black jeans and to his criminal record, so he never went to college at
often-grease-stained shirts. Though he is comfortable all. For Melvin, the ultimate school is the World Wide
with computers, Todd sometimes feels pushed into the Web, which has given him a cold and bleak image of
“simplicity” of auto mechanics by the things that An- the world.
nie and Melvin manage to do. Of the three Zero Chips, Image: When Melvin remembers to change clothes
Todd is the only one who carries a gun — specifically at all, he puts on another pair of perfectly matched
an unregistered 9mm automatic. black jean shorts and some obscure band T-shirt. He
Roleplaying Hints: You don’t understand a lot of always wears his “The Truth is out There” button and
what Annie and Melvin talk about, but you know it is never more than arm’s reach from a laptop, com-
isn’t because you are intellectually inferior. Somehow puter or PDA — and all of them have to be wired to
they just have the knack for things you don’t quite the Internet.
grasp yet. Sometimes it pisses you off, but you know Roleplaying Hints: The universe is abuzz with
that Annie tries to keep you in her life and someday electromagnetic signals of every kind. From the sounds
the two of you just might figure out how to have a of alien cultures trying to communicate to the dying
normal one. screams of supernovas, everything speaks on the same
Nature: Caregiver wavelength. All you gotta do is listen. Mankind is the
Demeanor: Conformist same, only we’re still stuck on this primitive Internet.
Attributes: Strength 3, Dexterity 2, Stamina 3, Cha- Maybe you can crack the device and teach the whole
risma 3, Manipulation 2, Appearance 2, Perception 2, world to speak in a new tongue.
Intelligence 3, Wits 3 Faction: The Star Council
Abilities: Academics 1, Alertness 2, Athletics 2, Brawl 1, Essence: Questing
Computer 2, Crafts (Mechanic) 2, Dodge 1, Drive 2, Nature: Visionary
154 Ascension
might be obtained via magical means. The Thal’hun that the characters seek and insist that he has been
leadership finally managed to contact the spiritual chosen to represent the cabal’s interests and security.
icon Khuvon and embarked upon a new mission to Prepared by the Hermetic cabal, which has no
meet its goals. The inner circle and its followers have desire to meet the characters’ cabal or any other force
taken to calling themselves the Disciples of Zoraster, in these dangerous times, Gillan will answer a number
after the invisible city of light reputed to be the goal of of questions. Yes, the characters did encounter an alien
their spiritual master. Extremely clever and successful presence. They termed this alien race the Zigg’raugglurr.
magical investigations might even discover that the The species seemed to exist in the fourth dimension
Thal’hun Disciples have taken to fomenting smaller and did not pass through time necessarily in a forward,
splinter cults that specialize in tracking and kidnapping linear direction. The Zigg’raugglurr varied in size from
obscure figures of the occult. a few inches across to a couple of yards in diameter,
and they were covered in yellow reptilian scales and
The Hermetics pulsating veins. Currently two members of the Her-
When the cabal starts to search for the Hermetic metic cabal are missing without a trace, and the cabal
cabal of San Francisco, alerts are very likely to go off believes that the Zigg’raugglurr are somehow connected
unless the mages take extreme precautions to ensure despite the fact that they haven’t encountered the
otherwise. Assuming that they do not remain exceedingly alien spirits in years. The yellow-scaled creatures are
careful, or that at least one of their attempts fails, the somehow connected to the Nephandi. (This “fact” is a
Hermetics become aware of the search and manage to red herring produced by misjudgments on the Order’s
convince the visiting semi-pariah Mark Hallward Gil- part.) Of course you are invited to have Gillan provide
lan to appear on their behalf. As the cabal closes in on additional information if you feel it is necessary to
the Bay Area Order of Hermes chantry, Gillan closes in propel the story forward.
on them. Ultimately he contacts the characters before Gillan’s screening of the cabal, in his role as Sentinel,
they pinpoint the Hermetics, and he tries to arrange a is intended to help invoke a sense of increased paranoia
meeting to warn against interference. and distrust. If your cabal simply won’t cooperate with
Gillan is detailed in the Tradition Book: Order of such an approach, feel free to have the characters meet
Hermes though he also appeared in a previous edition the actual San Francisco members of the Order of Hermes.
of Mage: The Ascension. If you do not possess either Their statistics are not provided here, though you can
of those resources, assume that he is a powerful Adept easily assemble a suitable membership from the Tradition
who specializes in Forces and Correspondence. Gillan Book: Order of Hermes sample characters. If you can do
is known as a bit of a loose cannon among old-school so without wrecking the sense of story line reality, have
Tradition mages, and the fact that the chantry called Gillan ultimately decide to offer his assistance in the
upon him might be a sign that they feel threatened future should the characters need it. They will indeed
and want to discourage outside contact. Gillan will require his help all too soon if they can get it. Whether
introduce himself as a “Sentinel” of the Hermetic cabal he offers a mystic link or a cell phone is up to you.
156 Ascension
of countryside and creepy back-alley neighborhoods are Khuvon’s power and the Disciple dreams of conquering
favored kidnapping grounds. If you are running a particularly the remaining secrets of the ancient Hui:xa.
social or political game, you might even seek to bring the Image: The Disciple of Zoraster dresses in loose,
characters in via recruitment to a San Francisco social club comfortable business-casual clothes. These are the outfits
for the mystically inclined, which happens to be a front seen in a typical office on Friday, but unacceptable the
for the Thal’hun. If the cabal is on its way to Area 51 from rest of the week. Pastels with circular or mathematical
San Francisco, then the desert highway along which they patterns are preferred.
travel should serve as a perfect ground for ambush. Roleplaying Hints: The Hui:xa are the secret
Whatever the circumstances are, the attack consists masters that every mystical cult has hoped to contact.
of one Thal’hun for every two mages in the cabal, rounded You have the edge because you have realized that there
down, and one cultist thug for each cabal member. If, is nothing mystical about the scientific masters of the
for example, the cabal consisted of four members, then universe’s harmonics. Khuvon is the race’s representa-
the Thal’hun would send four thugs and two Disciples tive on Earth and you desire nothing less than to help
of Zoraster after the group. it restore the ancient city of Zoraster to its ancient and
universal glory.
Thal’hun Thug
Faction: Thal’hun
Background: These people have found purpose
Essence: Dynamic
in the Thal’hun. Preaching of the harmonics of the
universe, the cult’s message seems to be the perfect Nature: Bravo
blend of technological futures and metaphysical Demeanor: Visionary
promise. The Disciples of Zoraster insist that the great Attributes: Strength 2, Dexterity 3, Stamina 2, Cha-
Khuvon will bring its city of light into this world with risma 2, Manipulation 2, Appearance 2, Perception 3,
their assistance. Intelligence 3, Wits 3
Image: The thugs are not particularly good at Abilities: Academics 2, Alertness 2, Awareness 2,
thinking for themselves. They are physically oriented, Computer 2, Crafts (Sound Equipment) 2, Enigmas 2,
desperately seeking some sort of salvation. Many are Investigation 1, Linguistics 2 (Luz’at, Spanish),
heavy set, unkempt and poorly dressed. Thal’hun thugs Meditation 1, Science (Harmonics) 2, Subterfuge 1,
are armed with pistols of varying caliber, though most Technology 2, UFO Lore 2
of them are equally handy with their fists. Backgrounds: Allies 2 (Thal’hun cultists), Arcane 1,
Roleplaying Hints: Khuvon promises New Zoraster; Contacts 3 (Thal’hun), Resources 2
The masters heed the words of Khuvon. You have but Arete: Linear Mage (per Sorcerer)
to satisfy their wishes to please Khuvon. Paths: Conveyance 3, Hellfire 3, Weather Control 3
Nature: Conformist Willpower: 5
Demeanor: Bravo Quintessence: 0
Attributes: Strength 3, Dexterity 3, Stamina 3, Cha- Paradox: 0
risma 2, Manipulation 2, Appearance 2, Perception 2, Resonance: (Dynamic) Sonic 3
Intelligence 2, Wits 3 Should the Disciples of Zoraster succeed in capturing
Abilities: Alertness 2, Athletics 2, Brawl 2, Cosmology 1, the characters, they individually subject each of them to
Dodge 1, Drive 1, Firearms 2, Intimidation 2, Linguistics 1 a ritual hoping to give Khuvon a chance to turn them
(Luz’at), Lore (Thal’hun) 1, Medicine 1, Melee 2, Oc- to its needs. Khuvon will eventually strip the Avatar
cult 1, Science 1, Stealth 1, Streetwise 1, Survival 1 from the mage’s being and entrap it within the hidden
Backgrounds: Contacts 3 (Thal’hun), Resources 2 realm of Zoraster.
(day job) If the characters defeat the Thal’hun, they discover
Willpower: 4 evidence that suggests that the Disciples of Zoraster are
busy planning various illicit operations against Area 51 in
Disciple of Zoraster the Nellis Air Force Base north of Las Vegas. The level of
Background: The Disciple of Zoraster, whether man detail is up to the Storyteller, but it should be sufficient to
or woman, has belonged to the Thal’hun for years. She point the characters toward the Void Engineer stronghold.
has spent untold hours studying the secret harmonic Perhaps more important to the themes of this story, the
tongue of the Hui:xa and learned to invoke its power. troupe should find suitable evidence that the Thal’hun
The 1,000 words of Luz’at barely scratch the surface of have abducted dozens of mages for unknown purposes.
158 Ascension
suspicious-looking “bomb” packages to metamathematical Provided they follow clues found in Thal’hun or
manipulation of the gambling wheels of as many casinos Star Council data, the characters will hopefully find
as possible, Gillan and his contacts in Las Vegas put the themselves headed toward Hangar 7 of Area 51. There
screws to the Technocracy and its desire for a quiet sense they will find a heavily guarded alien vessel. Heav-
of normal. Gillan doesn’t even hope to defeat the Union ily guarded means anything from a dozen to a score
in a single pitched battle, but his operations do succeed of soldiers armed with assault rifles, and potentially
in giving the characters the opportunity to sneak past anything from a jeep or two to an armored vehicle or
the remaining guards. attack helicopter.
The vessel’s guidance system has been stripped from
Base Soldiers it, but if all has gone well, this item will happen to be the
Attributes: Strength 3, Dexterity 3, Stamina 3, Cha- panel the troupe gained earlier in the story. Intelligence
risma 2, Manipulation 2, Appearance 2, Perception 3, + Technology rolls providing at least five successes al-
Intelligence 2, Wits 3 low the characters to install the panel. Alternatively,
Abilities: Alertness 2, Brawl 2, Computer 1, Dodge 1, magic action rolls, involving mostly Forces or Matter
Drive 1, Firearms 3, Intimidation 1, Melee 1, Specialized (potentially paired with Correspondence or the like),
Knowledge (Military Procedure) 3, Stealth 1, Streetwise 1, can prove effective in determining what happened.
Subterfuge 1, Technology 1 Ideally, the cabal manages to hijack an alien vessel,
Willpower: 5 armed with the appropriate controls, and it catapults
Equipment: hvy. pistol, assault rifle, radio, military uni- into the extradimensional spaces where Zoraster lies.
form, Kevlar vest (3 armor protection, –2 to Dexterity
dice pools)
If the characters rely on exceptionally absurd Stage-Four Magic Alteration
measures to break into Nellis, or particularly loud The whole of the physical world becomes
ones, they might attract the attention of even more extremely static and dangerous for mages who
powerful mages who are part of the Construct that ac- continue to thwart it. Add a +3 penalty to all
tively manages the air force base. A worst-case scenario magical difficulties and increase their threshold
might involve attracting the attention of the Master by four. Reduce Nodes, Wonders, Familiars and
Technocrat, Brigadier General Oscar Martin and/or all mystic traits by two points in rating. For all
the Syndicate representative who stays in the Nellis vulgar Effects, add two points of Paradox in ad-
Federal Prison Camp in Area 2, George Carreau. Both dition to any points that would otherwise be
individuals appear in The Fallen Tower: Las Vegas, received. Supernatural Merits and Flaws worth
though Storytellers without that book might simply two points or less fade from reality, with higher
wish to present the pair as Master-level Technocratic ratings reduced by two points.
mages of the appropriate Conventions.
Ka Luon
At any time throughout the story, the aliens
commonly called the Grays might choose to become
involved. They have an antagonistic rivalry with the
Zigg’raugglurr that is not understood by human agen-
cies. Do the Ka Luon sense that the Zigg’s activities
are slowly destroying their technology? If so, that
would explain a lot. Certainly the Grays are likely to
lose their grand mastery of technology, just like the
Technocracy will. The Ka Luon have been helping
Khuvon thus far into the story, if only because its
goals are antithetical to those of the Zigg. It is only a
matter of time before they realize that Khuvon’s plan
is likely to be equally devastating, however. When
the cabal enters Zoraster, there is a strong possibility
that a few of the Ka Luon are currently in residence.
160 Ascension
The Void Connection a ready source of power and inexorably found itself as
caught up in their paradigm as they are in its influence.
The Void Engineers have been engaging in a quiet
Whether Zoraster is the ancient ruins of Atlantis — ei-
war against the Grays since the end of World War II.
ther cast into another realm by its destruction or thrust
Whether the atomic blasts over Japan attracted their
across the dimensional barriers as it slipped beneath the
attention or it was simple happenstance, the Engineers
waves — or some other mythical city, is up to you. Mu,
first came into contact with the Grays then. In 1947,
Lemuria, El Dorado and any number of other legendary
Border Corps pilots shot down a Gray offworld vessel
cities could be the source for the realm. Of course, it
in such a manner that it became publicly known. Con-
is also possible that somehow the Thal’hun have been
trol freaked out and gave the Void Engineers explicit
right these past five decades while the rest of the world
instructions to put their little war on hold. The Border
has been wrong for thousands of years.
Corps protested in private to the Engineers leadership
and essentially was told, “We won’t ask if you don’t tell.” Whatever the truth of the matter is, the city of
The Border Corps continued its operations primarily in “Zoraster” has become immensely important. It is the
extraterrestrial space. home to untold numbers of Avatars drawn here by
Khuvon. Currently it lies outside of the world, resting
Unknown to anyone outside the Void Engineers,
upon the barriers between Creation and elsewhere. This
the Convention has long been in touch with seemingly
completely frees Khuvon of the rigors of the Avatar
friendly aliens who ultimately proved antagonistic to
Storm, yet unfortunately it also opened the city to the
their Grays enemies. The Zigg’raugglurr saw the devel-
scrutiny of the Zigg. As the characters descend in their
oping Engineers as an approachable faction among a
vessel to the city streets, the Zigg seek to enter through
growing network of individuals who shared their general
the sky barriers as well. Indeed, the cabal might even
principles. The Technocracy wanted to dispatch magic
have to contend with Zigg who appear as large as pos-
from the universe, and the Zigg wanted to do so as well.
sible while nearing the borders to the city.
Their motivations aren’t precisely the same perhaps,
but the goal was. A few Zigg managed to somehow Khuvon
communicate with some Enlightened Void Engineers, Willpower 8, Rage 8, Gnosis 8, Essence 75
and a rough, vague, indeterminate alliance seemed to Charms: Airt Sense, Appear, Armor (adjusts to match
be struck. At least the Zigg seemed to work against the incoming molecular vibrations), Blast (harmonics),
Grays, and so did the Border Corps. Influence, Insight, Iron Will, Materialize, Mind Speech,
It is likely that the Void Engineers will give chase Re-form, Seize Avatar, Spirit Away
when the characters’ cabal seizes the fallen alien vessel Materialized Attributes: Strength 4, Dexterity 4,
from Area 51 and catapults into the realm of Zoraster. Stamina 4, Social and Mental Attributes equal to Gnosis
How you handle this as Storyteller is ultimately up to
Abilities: Academics 3, Alertness 3, Awareness 4,
your personal taste. You could conduct high-action
Cosmology 4, Etiquette 2, Intimidation 2, Occult 4,
space battles en route to Zoraster or even among the
Subterfuge 2
ozone layered crystalline and metal towers of the ex-
tradimensional city. On the other hand, the fast alien Materialized Health Levels: 7
vessel might simply leave its lesser human trackers far Image: Due to its growing association with the ideas of
behind with no hope of catching up. Alternatively, the the Thal’hun, Khuvon appears to have blue skin and an
Void Engineers might catch up, only to find themselves alien appearance. When it speaks, it makes harmonizing
engaged in battle with the Grays who are currently sounds rather than words.
within Zoraster. If Major Thomas Houston has not Notes: Khuvon’s Seize Avatar Charm allows it to liter-
yet made an appearance, this is the sort of thing that ally strip the Avatar out of a target, be it living foe or
gets him up in the morning. He wouldn’t miss it for imprisoning object. Khuvon must take an action to use
the world. its Seize Avatar power, and it must be able to touch its
target. Depending on the situation, touch is either au-
New Zoraster tomatic or it requires a physical attack. Activating the
In case it need be said, the realm of Zoraster is power costs one point of Essence per point of the target’s
probably not the mystical locale that the Thal’hun Willpower + Arete + Avatar, and it pits Khuvon’s Gnosis
believe it to be. Khuvon is almost certainly a powerful of 8 in a resisted roll against the Willpower of its target.
spirit, somehow related to the Psychopomps, which Each point of Arete gives the target mage one extra die
has latched onto the Thal’hun pseudo-science cult as to resist, but each point of Avatar Background actually
Stage Six:
This Is the Way
the World Ends
Whatever the characters have accom-
plished, magic is almost entirely gone from
the world at this point, and it is fading away
completely as time passes. If the Zigg have
triumphed, then they have garnered the
majority of the Avatars of the universe and
its magical forces have inexorably drained
away. Locked away in the Zigg’raugglurr’s
parallel universe, the Avatars of our real-
ity drain the Prime energy into an alternate existence.
The Avatar Storm drains away as the shards of which
162 Ascension
it consists are inevitably drawn to join the rest of the
One in the elsewhere inhabited by the Zigg. As the Stage-Six Magic Alteration
Quintessence builds and the Zigg improve their control There is no turning back now. Magic breathes
of it, all but the mundane lose the ability to continue. its last gasps and begins to disappear completely.
Even the Enlightened Science of the Technocracy and Add a +3 penalty to all magical difficulties and
the Ka Luon fails. Everything of wonder, inventiveness increase their threshold by six. Those rare places
and magic fades away and becomes a possession of the or items of potency surviving thus far begin a
Zigg. It is questionable whether their alien minds actu- rapid decline. Reduce Nodes, Wonders, Familiars
ally take joy in this or it is merely the logical conclusion and all of the mage’s mystical traits by an addi-
of millennia of work. tional point per month until they are nothing but
mundane in nature. Vulgar magic becomes impos-
Should the cabal succeed, things are more exciting,
sible. No mage can perform any magic except for
even if they still represent a loss of magic to the current
coincidental Effects and even those are subject
universe. If the cabal wins out against the Thal’hun
to the increased difficulty. Notably, this means
rulers and their leader Khuvon, the dimensional city of
that it is too late to escape Earth or return to it,
Zoraster spirals out of control. If the characters act with
as spiritual barriers like the Gauntlet are now
foresight and wisdom, they gain control over the city’s
impenetrable. Particularly unlikely coincidences
pathway and save it from destruction. Alternatively,
require a Willpower point to invoke. If you are
even if they fail to right the tumbling domain, it still
running a crossover chronicle with Mage being
sails into a new place by luck alone. Beyond the might
the dominant setting, you will probably wish to
of the Thal’hun and Khuvon, the city either crashes into
have all of the supernatural aspects of vampires,
some alien locale or is guided to a new extradimensional
werewolves and Bygones vanish as well. With the
home by the cabal. In the new universe, it is highly
miracles of faith and science banished beyond the
likely that the great city will assume legendary stature Gauntlet, and the human spirit along with them,
as the founding place of all magic, at least among those the world is left to languish on borrowed time as
practitioners that remember. In future ages, the cabal it begins its millennia long descent into the sun,
might be remembered as mythical willworkers or even while the spiritual realms slowly wither.
as godlike figures.
Khuvon The godlike spirit Khuvon has guided numerous Avatars
In case it is not obvious, Khuvon is a spiritual aspect to the place, and this number has vastly increased since
of the Thal’hun dominance of the mystical realm. Khu- it gained the aid of the Thal’hun and the Disciples of
von is a powerful spirit similar to a Psychopomp — one Zoraster. The Prime Energy, or Quintessence, that has
whose being has been thoroughly corrupted by the cult been gathered by this reservoir of souls is unprecedented.
that worships it. In order to garner the highest access to The draw is so incredible that the magical Tapestry of
our world, and expand its power, Khuvon joined with the universe is disrupted, for the energies of the Prime
the Thal’hun. As befits the appearance of the leader of are to be found in greater concentrations here than
the Thal’hun, the master spirit who has usurped their anywhere else in Creation.
leadership exhibits blue skin and exotic features. The
spiritually enhanced powers of Khuvon allow it to direct The Zigg
the passage of Avatars. The Thal’hun have perfected a The Zigg have been watching the Horizon Realm
harmonic ritual that allows them to loosen an Avatar the Thal’hun call Zoraster for decades, if not centuries.
from its Awakened soul, such that Khuvon might guide it For years they have raced Khuvon to seize majority
into its dimensional city. This ritual, in combination with control over the Avatars of Creation. Originally their
Khuvon’s recruitment of unattached souls, has stockpiled success seemed assured, given that Khuvon was rela-
a dangerously large collection of Prime reservoirs in one tively inactive when compared to their own operations.
place — so concentrated that the Zigg cannot help but Nonetheless, the Thal’hun expansion to the power of
try to seize them for all time. Khuvon overturned the Zigg plans. That is, until they
discovered that the stronghold of Khuvon might be
New Zoraster subverted. Provided the characters do not intervene,
The city between the dimensional barriers is cer- the Zigg break into the city and burst through its bar-
tainly not the New Zoraster of the Thal’hun cultists’ faith. riers. They steal the magic of the universe away, and it
Nevertheless, it is a potent construct of Primal power. is never seen again.
164 Ascension
Finally, in the latter stages of your tale, Paradox that might negatively affect a mage who continues to
becomes unable to violate the precepts of the reality try to invoke magic in the face of its end. Backlash of a
it defends, and it ultimately fades as surely as magic. direct physical nature becomes increasingly rare. When
Paradox spirits are left outside the Gauntlet or trans- it does manifest, it is exclusively of a believable, realistic
formed into quiet minions of static reality. A powerful source. Ignoble, commonplace threats such as slipping
spirit like Wrinkle might be banished to the Umbra. on the soap in a bathtub or heart trouble are the most
Alternatively, its vast skills could be limited to doctoring common forms of Backlash damage now. As time passes,
timecards, paychecks, alarm clocks, bus schedules, email Paradox grows weaker, until it suffers the same degree
date stamps and other coincidental time-based events of pitiful death as the magic that fosters it.
What if reality’s slow, inexorable slide by humanity as a whole, so, too, can Descent. But what
into decay picks up some steam and the happens when the Consensus betrays the promise of
Nephandi find themselves poised to at- its own inner divinity? What happens when mankind
tain victory over Creation itself? Just as chooses darkness over light, death over life?
Ascension can, theoretically, be achieved
168 Ascension
Men of Dust be dreaded. The corruption and degradation of the
Above all else, it is important to portray Descent material world is reflected bodily in the Umbrae, and
as much a product of humanity’s failure (on the part of all that is darkest and most loathsome in humanity
the Sleepers and the Awakened alike) as it is the result is free to incarnate.
of Nephandi success, if not more so. Descent can result The “brighter” aspects of the various Umbrae
only when the overwhelming majority of the human will be devoured almost entirely by the final dark-
race loses all concern for the world, the people in it, ness. Doubtless, the Penumbra will be the first place
the sanctity of the human soul and the possibility of to succumb completely, growing fetid with spiritual
something better. Only a feast of apathy and spiritual taint before bleeding into the physical world through
atrophy can produce victory for the Fallen. In many ways, the dissolving Gauntlet. Whole realms will probably
Descent will come about because humanity deserved follow suit, and the world’s Awakened will need
nothing better, because it chose to die, rather than to to begin making hard choices. As the reflection,
feel, try or care. among other things, of human hopes and dreams,
Don’t forget to illustrate the human hubris, selfish- the Umbrae are indisputably worth at least attempt-
ness and folly that earn mankind the sentence of Descent. ing to save, but can it be done? Is there enough time
As the haves step over the have-nots in the street (with left to try? Is it better to seek to abandon Earth for
perhaps only a snide “Get a job” to indicate any aware- the Umbra or vice-versa? These are painful choices
ness that a sentient being is slumped in the gutter); as and, in the Fall, there are no easy (and maybe even
the weak and innocent are preyed upon in mind, body no correct) answers.
and spirit by the malevolent strong; as hope is drowned
The Avatar Storm
amidst a sea of layoffs, sex scandals and conflicts born
of political ambition and the desire for profit; as people In the Fall, the Avatar Storm plays an entirely
do nothing to reverse this tide it becomes clear how all different role than the one envisioned in the more
of this came to pass. The Traditions are fighting an ad- “standard” Mage cosmology. Just prior to the fall of the
mirable battle, but they are doing so for a human race Gauntlet, Fallen magic unleashes this nightmare torrent
that has, for the most part, not done much to warrant upon Sleeper and Awakened alike, a singular moment
such support. of untold worldwide destruction. The rent and tattered
souls become a new kind of widderslainte Avatar when
Every faction on every side of the Ascension
the worlds of flesh and spirit bleed together. Or perhaps
War fights for something, but the Sleepers, who are
it is more accurate to say that the spirit-shards even
both the battlefield and the object of contention,
bond with Nephandi to become the Fallen equivalent
by definition, stand for nothing special. Without
of Anakim, a new nobility among the damned.
any kind of spiritual forcefulness or conviction to
their existence, they become the primary architects
of Descent. While the Nephandi profit by it and grow
fat on its spoils, it is — and only could ever be — the
un-Awakened who give the Fallen the strength and
One Hell of a Downer
the power to make it happen, by dint of their own Normally, you’re not supposed to railroad
withering souls. characters along or make them feel that their
actions have no value. Unfortunately, that’s kind
Where Shadows Run Thick of the point of Descent. No matter what you do,
things aren’t going to turn out well. It’s a sad fact,
and the Walls Grow Thin but a fact, nonetheless. “Hell on Earth” allows the
As the End approaches, the worlds of flesh and characters to make some choices along the way
spirit begin to grow closer and the Gauntlet shudders, and even to make a potential positive impact here
preparing to give up the ghost. In a scenario where or there, but they can’t set things right, no matter
the glorious redemption of Ascension is nigh, this how hard they try. They can only attempt to make
will be a frightening though ultimately rewarding things a little less shitty. That said, enjoy.
time. In a world caught in the throes of Descent,
however, such a merger of planes is an occurrence to
170 Ascension
and the embodiments of the “virtues” of the Tree of
Death, but they were now the living reflections of all
that which dwelled Outside. The Unnamed had his
council of lords and ladies, his hands and eyes, just as
he was the hands and eyes of those Beyond.
With clever manipulations, gentle prodding, brutal
threats and occasionally a precise application of mind-
numbing violence, the six Fallen Oracles, the first
Nephandi, worked to sculpt the progression of human
history. Still, as the Unnamed himself told the rest, it
was important only to guide, rather than force. Men were
capable of ruining Creation on their own and needed only
the barest direction in doing so. The Unnamed preferred
to think of himself as a father, helping his children, all
of humanity, to achieve its full, destructive potential.
So it went, as years became decades, centuries and
even millennia. The Unnamed and his fellows watched
the rise of Sumer and Egypt, Greece and Rome. All
those they found worthy of the “gifts” of their lords,
they took to hidden places, the tunnels carved by the
ferocious expulsion of those Outside, and anointed
them in blood, rending their souls and piecing them
back together inside-out. This they did in order to teach
their disciples the suffering that the primordial ones had
endured, and to flense away their human weakness and
failing. Those who were strong emerged changed —
cruel, hateful, cunning and powerful. Those who were
weak did not emerge at all, having wandered out into
the vast labyrinths of those furrows, rotting arteries
spiderwebbing through Creation, and met those they
would call master. None survived the gnawing hunger
of those elder beings.
Most importantly, the Unnamed established the
standards of the Fallen covenant, whereby human beings
might accept the Outer Darkness into their souls and
thereby become avatars of its power. In fact, through
careful bargains with his masters, the Unnamed made it
so that he, of all human creatures, would wield control
over the very fabric of the Pact. Whether they knew it
or not, from that day onward, all Nephandi everywhere
would be subject to the will of one alone. Though he
sacrificed much in order to make it so, he felt the trials
he endured were well worth it, for his lords were vast
and terrible beings, not much given to offering their
attentions to such small creatures as mortal men. It
suited them well to have a caretaker for their menag-
erie, and the Unnamed, first among their slaves, was
perfect for this purpose. In the end, he became the sole
arbiter of their good graces and the hand responsible
for dispensing their power. Such authority would later
serve the Unnamed well.
172 Ascension
A Betrayal The Last Few Steps
By the point at which the Nephandi stood on Finally, after millennia of struggle, the Unnamed
the brink of victory during the Second World War, was in the position to win his war. It was, however,
the Unnamed considered himself an entity at least no time for celebration. Only a fool counts his en-
on par with many of the very beings he served. Over emies slain before he himself has crouched over their
time, newcomers had stuck their noses where, in his cooling corpses and seen their souls escape with their
estimation, they did not belong. Such unfortunate final breaths.
happenings had always been turned to his advantage,
however. The conclusion of World War II was just The Taking of Mus
such an event. While the Hermetic College Covenant at Mus
With the Nephandi strong and growing stronger, it seemed like a trivial goal to most of the Fallen, enough
seemed that even the temporary alliance of the Tradi- of them could be cowed into submission through
tions and Technocracy combined was insufficient to the various emissaries to force them into battle. While
task. Still, at the seeming moment of their victory, the the Technocracy fortuitously assaulted the chantry,
Nephandi lost their powers, their prayers and supplica- the Unnamed dispatched his servants to defeat both
tions falling upon deaf ears. Many potential answers sides and drive them out. The Fors Collegis Mer-
have been put forward in the years sense, ranging from curis was important in his endgame, but he could
the sage to the ludicrous, but none was the answer. not yet allow any to know how or why, not even his
It was the Unnamed and his Aswadim who laid Aswadim. Too much hung in the balance to trust
low the Nephandi that day. anyone but himself. Even the dark and brooding
Why? Because, despite his devotion to the cause, masters of the Unnamed went uninformed in their
the Unnamed could not bear to be upstaged, especially fitful deathlike slumber.
not by interlopers like the “demons” of the Cross and
the evil spirits feared by wild shapechangers who
The Great Deception
rutted with beasts. Further, he saw the many flaws The board was set, though most of the pieces upon
in their designs. It was a plan of great zeal and little it fancied themselves players. One final play needed
forethought, but such had always been the downfall to be made. The rest would fall into place on their
of the Fallen. Therefore, using his mastery of the own. Using the vast power he had harvested from the
Pact, the Unnamed struck at the source of the power defeat of the sleeping Nephandi Lords in 1945, the
of the younger Nephandi, severing the bonds of spirit Unnamed transported his own throne into the heart
that tied them to the masters to whom they had sold of the Traditions, Horizon itself, as well as opening a
their souls. When the Traditionalists and Technocrats vast rift in its landmass. Surely, the foolish children
opened wide that door to the Beyond, he waited on would argue among themselves, each seeking to claim
the other side of it, harvesting the ripest and most the chair, each trying to expand their power at the
powerful souls for his own. Others, he slew for their expense of their fellows. Sadly, the Traditions proved
power, harvesting the Quintessence in their bodies the Unnamed right and fell to petty bickering.
and spirits like a sweet honey and storing it for later Most importantly, though, was the fact that
use. Then, by means of the secret paths known only they did not question whence the seat came. The
to those who dwelled in the Outer Dark, he made the Traditionalists accepted the Throne of the Unnamed
long and arduous journey back into Creation, now fat- into their midst. This would prove most significant,
tened with many strong Avatars. These he devoured since, in doing so, they essentially invited him into
and reconciled within himself, growing in might until Horizon, indeed, into the heart of Concordia itself. It
he became something more than human, Nephandus was a dangerous gambit, for the seal of the Unnamed
or even Oracle. was graven upon the chair and, by it, the Traditions
Satisfied with all that had transpired, the Unnamed might know him, but he was confident in his ruse
began to walk the Earth again, this time concealing and his power, and he knew that the time for half-
his gifts and offering them to but few. The end was measures had passed. It was a perilous gambit, but the
growing close, and he had no wish to offer his Pact to Unnamed was quite certain that even the mightiest
simpletons or madmen. Enough of those were com- of Traditions mages would prove unable to decipher
ing into the Power on their own — the unfortunate the sigil according to anything other than their own
byproduct of a wasted age. pride and self-congratulatory worldviews.
Chapter I
The Lead-Up
Before the final chapter is told, the Side Trips
stage must be well and truly set. In the While “Hell on Earth” presents a linear series of
sessions leading up to Descent, remem- events, nobody but you knows what the individual
ber to portray events as turning darker, needs of your troupe are. That in mind, there’s a lot
more futile and hopeless. Let the mages of intentional “dead air” in this scenario, spans of
feel that things are coming apart at the time ranging from weeks to months in which you can
seams due to the failings of Sleeper and insert events pertinent to your chronicle. After all,
Awakened alike. After all, “Hell on Earth” you’re probably not reading this so you can be told
should not come as a total surprise when it begins, so exactly what to do, step by step, to end the World
much as it should seem a grim but logical conclusion of Darkness in pain and horror. We just don’t have
to Reality’s troubles. the room in one chapter (or even one book) to print
that sort of thing, anyway.
174 Ascension
Claming the Prize force when “the heart of your strength” is deciphered
as meaning Horizon. This is as planned, for it allows
The first phase of the Unnamed’s final plan involves his other agents to work in what secrecy they require,
the capture of Horizon, there to eventually exploit the while he and the remainder of the Aswadim fend off a
powerful Nodes connected to the realm in order to spread new siege upon Horizon.
the taint of his masters to the farthest reaches of the
Earth. Fortunately, little but magic stands in his way. The Attack
Horizon has been sealed since Lord Gilmore barred all Naturally, virtually every Tradition mage on Earth,
from entry (or exit) by means of powerful wards. The as well as no small number of Technocrats and scat-
Aswadim, however, are arguably the most powerful tered others, will want to launch an assault against the
individual mages within or without Creation. With a Aswadim. Battling the Nephandi has, over time, been
few hours worth of rituals, the Unnamed shatters the one of the only things that virtually everyone else can
seals holding Horizon shut and unleashes a terrible agree upon. Even those who realize that a frontal as-
conflagration, killing all spirits and disembodied mages sault is likely a bad idea don’t know what else to do.
who yet reside therein. Hastily, the Traditions convene at the Hermetic House
Triumphantly, the Unnamed enters into the blasted Quaesitor’s ancestral chantry in Stuttgart, Germany. Of
ruins of Horizon. There, he begins to strip the realm of course, your characters are among those who receive an
its Quintessence stockpiles and uses his mastery of the invitation, by whatever means.
Qlippothic Spheres to send connections back along the The council gathered there consists of many of the
ley lines that connect the realm to its anchoring Nodes few remaining earthbound Masters and Adepts, with
on Earth, nine of the world’s most powerful. Through a larger number of young, less experienced mages on
these channels, he will pour out his corruption and the fringes, as well as the occasional Orphan or Craft
thereby defile the Earth. In the Council Chamber, he sets mage. Bickering is the order of the day, with none of
his left hand upon the Saxum Oculorum (the “Stone of the power-players in attendance able to sort out for
Eyes” which records all that has ever been said within the themselves what should be done. As the day wears on,
heart of Horizon) and it burns black, run through with the consensus seems to support an attack upon Hori-
cracks. Closing his eyes and swaying for just a moment, zon, though mages are divided over how best to do so.
the Unnamed has just absorbed the knowledge of all Finally, three separate forces resolve to enter the realm
that has ever transpired within the Council Chamber, by various means and there attempt to wrest control of
the deepest secrets of his greatest enemies. it from the Fallen. Notably, most of those who hold out
against this obviously foolhardy plan are the Traditions’
Signing Off
most and least experienced willworkers.
The last transmission from the “Rogue Council” is
In the midst of this model of poor planning, the
sent from Horizon. Now, the Unnamed feels no need
characters are taken aside by a hooded and cloaked fig-
for secrecy, safe within the walls of the most powerful
ure. The individual, a man of seemingly middling years,
man-made realm ever to exist. Sending his message to
places an elaborate key into the hands of one character
the Hierophant of Winds (see “The Other Aswadim,”
and tells her to “seek the Parma Magica in the ruins of
pp. 186-187), the Unnamed allows the following message
Doissetep.” He tells the characters that they must go
to reach Traditionalists, Disparates, Orphans and even
to Horizon with the ill-fated attackers, there to use the
Technocrats, seemingly at random. It is strongly suggested
back door found in the Tomb of La Salle (the Hermetic
that the characters’ cabal (or at least a significant portion
Master who is largely credited with the formation of the
of it) be privy to the message as it is transmitted.
Traditions) to enter the Shard Realm of Forces at the
I am the one who came before and shall follow after. site of the annihilated chantry. At that, he walks away
I am your father and your destroyer, architect of your des- and all but disappears. Within seconds, the character
tiny. I am him who is come in glory to crush the thrones of can’t even remember which direction he went in. All
the Earth beneath my tread. You have known me by many that is left are his instructions and his key.
names, O my children, but you know not the slightest part
The battle at Horizon is fierce and desperate. Let
of my power. Submit to me and know the bounty of my love.
the characters see only as much as they have to in order
Defy me and suffer the agonies of my boundless wrath. It
to get to the tomb. Leave them confused as to what was
is for you to decide, but choose quickly. The Final Hour is
taking place and with nothing more than the most vague
nigh. I wait for you at the heart of your strength.
descriptions of those who lay waste to the Traditionalists
Naturally, the Unnamed anticipates that the world’s (and others) present. They seem to be drawn to the tomb
Awakened will come after him in numbers and with great
Damage Control
So, what happens when nothing goes according to that the characters just won’t go. In such cases, you
plan? Players invariably find some way to have you rip- need to get the right note into the characters’ hands
ping out your hair by the fistful because they just won’t by different means. The important part is that Akrites
open that first door on the right, no matter how many Salonikas approaches the characters (and, as an arch-
times you’ve tried to spell out the fact that what they’re mage, he has the ability to do so and make the meeting
looking for is in that room. (Or whatever.) “Hell on peaceful, whether the you’re dealing with a cabal of
Earth” is not likely to be much different in that regard. lackadaisical Traditionalists or staunch Technocrats),
These questions and their answers obviously can’t tells them that the attack upon Horizon is doomed to
address everything that could possibly stray from failure and suggests the new course of action.
center, but they are there to attempt to take into ac- • The characters decide to stay at Horizon. This
count some of the more likely twists of the plot. So, is a tough one. Feel free to do what you have to in
without further ado: order to highlight the absolute futility of fighting the
• The characters don’t go to Stuttgart. This is Aswadim, even if it means killing a character or two.
a strong possibility, especially if the cabal has had to Surrounded by enormous reserves of Quintessence
deal with a lot of stupid Traditions politics and has and powerful beyond mortal reckoning, the Fallen
the feeling (and rightly so) that whatever “meeting” Oracles are unassailable. In the end, if the characters
is about to occur will just degenerate into, “My Will insist upon remaining, you can always have the Parma
is bigger than yours; let’s do it my way.” Also, if the Magica come into their possession in others ways
cabal has a large number of Craft mages or Orphans (such as through the auspices of a Hermetic Master
(to say nothing of what to do if you’re running a who did not go on the foredoomed attack) after cast-
Technocratic amalgam, in which case, they won’t get ing them out of the realm, forcibly if necessary, and
the invite in the first place), it’s increasingly likely back to Earth.
Chapter II
who do not have protections against both Prime and
The Storm Is Loosed Spirit assaults die horribly. Most Technocrats, Orphans
As the wash of energy from Horizon and Craft mages perish in agony, flayed to their souls and
floods out into the Tellurian, the Un- then into nothingness. Even a majority of Traditionalists,
named contends with the wills locked who did not benefit from Salonikas’ warning (most of
within the Avatar Storm. A great instinctive whom would not have heeded it, anyway) die.
dread hangs within these miserable soul-
fragments, a beast’s terror at the thought The Aegis
of being forced out of its den. By strictest Armed with the knowledge they gleaned from Salonikas’
mental fortitude, the Unnamed “pulls” the Storm out of quest and the open gate to Balador, the characters can begin
the Gauntlet and unleashes it upon both the world and to establish the Aegis (otherwise known as the Greater Parma
the Umbrae at once. Everywhere, people — the Awakened Magica) that will, hopefully, help a number of the world’s
especially — are ravaged by the Storm. Those Awakened Awakened weather the coming storm alive. When they
176 Ascension
arrive at Balador (causing the gate to collapse behind Allow perhaps one character to notice Senex, heav-
them), the characters discover that, despite any rumors ing a sigh, running his gnarled old hands through his
they have heard or evidence they have seen to the con- gray hair and walking away. If the character attempts to
trary, the Pleasuredome is still very much alive. A Prime talk to the Old Man, he will gently lay a hand on her
matrix (corresponding to Earth’s own resonance) has kept shoulder and put her to sleep with a word. Moments
the mages here alive and embodied. The “ghost town” of later, Senex appears outside the Aegis, behind the
mages-cum-spirits that many recent Umbral travelers have Unnamed, where all can see him hold high a dagger
encountered was actually an elaborate illusion created by and what looks to be a human thighbone. He slashes
Marianna and several others at Salonikas’ insistence, in deeply into the bone, even as the Storm rends and
order to give the Traditions somewhere secure to retreat tears his body and spirit, and the Unnamed recoils in
to when his visions came true. Marianna approaches, her obvious pain, ceasing his assault upon the Aegis. The
eyes alight with joy, and kisses the mage holding the book, Fallen Oracle’s blood seeps from his wounds and hangs
gently slipping it out of his hands. She smiles broadly and in the ether, as though it were floating in microgravity.
says, “Hopefully, it will be enough.” Some of it strikes the Aegis, which hisses and smokes
At this, Lord Edward Gilmore, standing behind Mari- but holds. The Unnamed does not turn his attentions
anna, takes the book from her, studies it for a moment and to Senex but instead resumes his attack on the Aegis.
then speaks elaborate command words in Enochian, the Characters skilled in Prime and/or Spirit might wish
Order’s mystic secret language. He reaches into the book and to attempt to shore the Aegis up. Allow them to do so.
withdraws a sphere of blinding golden light, which slowly Senex cuts the bone again and this time the Unnamed’s
congeals into a small, orichalcum buckler, graven with the left arm dangles limp and useless by his side, his robes
sigils of the Spheres. Gilmore looks it up and down and soaked in his own blood. Reluctantly, the Unnamed
mutters, “The Seer was good for his word. It will suffice.” turns from the Aegis to attend to the Old Man.
The shield holds extraordinarily powerful enchant- At this point, note that nothing will save Senex.
ments in it, designed to create a two-way ward with all This is a battle between Oracles, and the Old Man has
nine Spheres. Nothing comes in or goes out once the chosen to embrace his fate with honor and courage, for
Parma Magica is activated. As trusted confidantes of the the sake of those who must survive him to carry on the
Tradition luminaries who are present (Marianna and fight. The magics they loose are grim and terrible, and
Gilmore, as well as Senex, Dante and Tasygan), the both are already badly wounded — Senex by the Storm;
characters will be asked to help with the preparations. the Unnamed by his enemy’s sorcery. Sadly, though, the
(If they ask what the preparations are for, the characters fight is decided before it ever begins. Worn away by the
are told that there’s no time to explain and to just please Storm and the Unnamed as one, Senex must eventually
work as quickly and thoroughly as they can. It will all fall, ravaged by dark powers until he is unrecognizable
be quite apparent soon.) Huge amounts of Tass have as the kindly Old Man. Leaving his foe’s body floating
to be fed to the Parma Magica when it is in place, and there, the Unnamed turns back to the Aegis, looking
circles and seals must be placed in the proper configura- like he just jumped into a grain thresher and only barely
tions. Hermetics and any others with an eye for detail made it out alive. As he gathers his remaining might
especially will be asked to draw the proper signs on the for one last assault, however, the roiling tempest around
walls of Balador. Just as the work is finished, the wisdom him begins to die, its power at last exhausted by the foul
of Salonikas’ counsel is revealed. enchantments that bound it.
As the Avatar Storm strikes, it is apparent that The Aswadim have just run out of Avatar Storm.
the Aegis will hold if nothing goes wrong. Of course, Showing fear for the first time, aware of the fact
something does go wrong. Having defeated the would-be that there are Masters and perhaps even an archmage or
invaders and sensing the flaw in his plan, the Unnamed two within the Aegis, the Unnamed flees, in no shape
leaves the other Aswadim to continue with the ritual to take on even the lowliest Initiate. Shortly after the
that keeps the Avatar Storm in flux (and, thus, attacking Fallen Oracle departs, the Aegis is dropped (to conserve
the worlds of spirit and flesh) and comes to Balador to the remaining stockpiles of Tass) and the Old Man’s
attend to the Aegis personally. His arrival is heralded by body is recovered. An enterprising character may grab
a cataclysmic shaking of the realm’s foundations. Some his long-bladed dagger, which is overlooked by those
of the Storm slips in, probably killing mages standing wishing to give Senex a hero’s honors. It is an extremely
just paces away from the characters before dissipating. powerful Wonder and will likely aid the cabal greatly
As this happens, the Unnamed can be seen outside the in the dark days to come.
Aegis, hurling terrible sorceries at it.
178 Ascension
suffering inflicted by the Avatar Winds, are among the
first into the world. Humanity’s shield against the ter-
rors of its dreams has just failed and nothing will ever
be the same again. Ghosts walk among the living and
demons crawl free from the pits of countless hells, eager
to feed on warm blood.
Conversely, however, mages no longer need fear
disembodiment or acclimation effects, and previously
disembodied mages can walk on Earth as if they were
material.
An Offer You Can’t Refuse
The world’s number of Awakened constitutes the
barest fraction of its total population. Even as the
number of human beings has grown, the vital spark of
the Pure Ones has waned, fractured into ever thinner
slivers, trying to expand the minds and open the eyes
of increasingly blind Sleepers. That being the case,
the Unnamed has no problem with offering a slice
of the pie to any Awakened person who will hear his
pitch. Normally, intermediaries make the pitch, but
your characters are somehow different or special. He
will want to offer them their hearts’ deepest desires
personally. Even as the Gauntlet crumbles and all
hell breaks loose, the Unnamed will find these young
heroes who so courageously acted to save the mages
at Balador, seeking them out in private, when they
are far out of earshot of any powerful Awakened who
might aid them.
Whether the Unnamed appears in all his dread
majesty or takes a more innocuous form is really up to
you and should be tailored to your players and their
characters. In any case, he will offer to fulfill their
fantasies, no matter how base or grandiose, if only
they will submit to being branded with his seal and
call him master. Answers such as, “I accept on the
terms that you die/leave Creation/stop what you’re
doing/etc.” will be met with laughter and polite
refusal of such terms. The Unnamed will leave such
characters believing that he is more amused by the
request than offended. Those who are clever in their
bargaining but, in the end, hold out against him, earn
his esteem. He might even do something “nice” for
such a character: returning a slain loved one to life
(no strings attached, but don’t let the player know
that) or leaving a legendary Wonder at the character’s
feet, all without asking for anything in return. If the
character is truly moral (and, if she held out against
the Unnamed, she is almost doubtlessly moral), the
“gift” will feel cheap and corrupt.
180 Ascension
The Oracles Severed
Now that the Alder Bole is dead, those Oracles Jessica Schmidt,
and far-flung Archmasters who have removed them- “Grand Mistress” of Mus
selves from Earth are virtually incapable of returning. Faction: Orphan barabbi
Dispatching legions of ghosts, spirits and Unspeakable Essence: Pattern
Horrors (supplemented by a handful of truly frighten- Nature: Autocrat
ing Storm-Born Nephandi) along the hidden paths Demeanor: Autocrat
of Creation, the Unnamed eliminates all but a few of Attributes: Strength 1, Dexterity 2, Stamina 6,
them, one by one. Though he loses many resources in Charisma 1, Manipulation 5, Appearance 0, Per-
the process, it is far more important to his cause to see ception 4, Intelligence 6, Wits 5
the most powerful mages in Creation slain, lest they
Abilities: Academics 4, Alertness 3, Awareness 4,
rally their lessers at some inopportune moment.
Brawl 1, Computer 2, Cosmology 3, Dodge 1,
The Order’s Last Stand Enigmas 4, Etiquette 3, Expression 2, Firearms 3,
Intimidation 5, Investigation 3, Law 2, Leadership 4,
While the Oracles and Archmasters are being hunted Linguistics4,Medicine4,Occult5,Science4,Stealth1,
very nearly to extinction, the Unnamed burns out the last Subterfuge 5, Technology 3
of his Quintessence stores at Horizon, at last unleashing
Backgrounds: Allies 3, Arcane 4, Avatar 2, Con-
his poisoned magic into the Nodes that power the realm.
tacts 2, Destiny 1, Library 5, Node 5, Resources 4
From them, spiritual corruption (made real and physical
by the lack of a Gauntlet) saturates the planet. Within Qlippothic Spheres: Correspondence 2, Entropy 4,
three days, the sun and moon are lost in a roiling tempest Forces 1, Life 2, Matter 2, Mind 3, Prime 3, Spirit 2,
of clouds that looks like nothing so much as a churning Time 1
mass of dying embers. Lord Gilmore hatches a final, des- Arete: 5
perate ploy, but one that will cost the Awakened dearly. Willpower: 8
It is at the now-polluted Node of Alexandria, where Quintessence: 12
once stood the greatest library of the ancient world, that Paradox: 6
the Order of Hermes makes its final stand. Summoned by Resonance: (Entropic) Degenerate 2, (Static)
Lord Edward Gilmore, the mages of the Order have come Tenacious 1
from far and wide to strike what blow they can against
the tyranny of the Nephandi before all ends in ashes and defiance, Gilmore appears to wish the fighters good luck.
shadow. Many mages of other Traditions (and even a few Any members of the Order of Hermes in the cabal are taken
Crafts and Conventions) stand with the Order of Hermes, aside by Lord Gilmore, who says the following:
knowing full well the futility of their endeavor but able
I never would have imagined that I would live to see the
to think of no other way to do what must be done.
death of our Tradition, yet that is what now awaits us. Still,
At least, that’s the ruse. Lord Gilmore has other ideas we are the heirs to the Thrice-Great and nothing, not even
in mind, but he knows that the lives of the mages of the death itself, can undo our Path of Gold. I need you now to
Order, himself included, must be forfeit in order to see do something for me. Mus was once mine and a fine realm
it happen. He is aware that the Fallen have no choice it was. Now, it serves as the maggot-den of the Fallen. I
but to respond to this gathering, since the mystic might shudder to think of their “teachers” defiling my Sanctum with
assembled there could reasonably disrupt the Unnamed’s their unholy rites. Still, what is done is done, and I cannot
plans if directed properly. In order to do so, though, the be the one to avenge my students and my friends. You are
Unnamed will need to commit an army, and he will still my hands now. Destroy them all, lest our fall be for naught.
lose many of his most loyal and powerful. The Order of Avenge Mus and the Order. Keep our ways alive in the long
Hermes does not sell its life cheaply, and Gilmore has darkness to come.
more tricks than mere attrition up his sleeve.
At this, Gilmore embraces the mage or mages as
The Subterfuge he would a son or daughter and, with a stern, resolute
This is a brutally dangerous mission, and the characters face, returns to the ranks to face his demise.
are among those elite forces selected to undertake it. The The Siege of Mus
strike force is assembled in northern Canada, far from the
Dante opens the Correspondence gateway to Mus,
massed forces of the Order. Shortly before the anticipated
easily breaking the wards placed upon it by some of
moment of the Nephandic response to the Order of Hermes’
the Unnamed’s most trusted Nephandi. The Fallen are
Chapter IV
The Death flexibility, small numbers of Syndicate operatives and a
larger number of Void Engineers walk away from the end
of the Machine of Reason still capable of performing Enlightened Science.
With faith in the power of science Shortly afterward, the Void Engineers approach re-
and technology to protect the world at an maining Tradition authorities (such as they are) — the
all-time low and no Gauntlet to hold back characters among them — and ask for succor from the
superstition, the Technocracy’s paradigm Nephandi, in exchange for what resources they can help
falls apart. Money ceases to have value in bring to bear (including some bizarre alien technologies
such a world, medicines do not cure plagues, and stores of Tass from off-world sources) in the final
and machines will not stop those swarms of flies that hours of the conflict. Allow the characters to be among
feed on spinal fluid and distilled terror. Stasis falls apart, the policy-makers here. They have treated with some of
but not in any good way. The Umbrae wash over the the Traditions’ most powerful, influential and respected,
world, dissolving 10,000 years of human progress and and now, regardless of how mystically weak or powerful
reducing mankind to barbarism. Laws that were once they are, they are looked to as voices of guidance. It is
true are no longer so. Friction on a dry branch might probably best in the long run to accept the Void Engineers’
cause it to shudder and bleed, but it will not start a fire. proposal, but, in the end, it’s really up to what’s best for
Science and technology based in wonder and pos- your game and what seems wisest to the characters’ cabal.
sibility (Dynamic Science and technology) still function, This chapter is more of a period of time than a series
since such innovations are based in reliance upon the self, of events. The Fallen entrench themselves, just as the
rather than reliance upon things. A scarce few Techno- remaining mages of Earth do. (If Mus was retaken in
crats manage to survive the fall of the Union with their the previous chapter, then they might hole up at the
abilities intact, and these are the ones who are capable For Collegis Mercuris; if not, they’ll have to make do
of reconciling the enigma of Will versus Reason. Virtu- with whatever they can find.) Anything from a week to
ally to a man, the New World Order, Iteration X and the a couple of months can pass at this point. The Unnamed
Progenitors fall. With a bit more ethical and philosophical wants to allow the Umbrae to do his work for him for
182 Ascension
a while. As terrible spirits wander the world, desperate
mages strike out on quests — some potentially useful Damage Control
but most futile and doomed to failure. The cabal might • The characters are Technocrats. The best op-
number among these mages, or it might be one of the tion here is to allow the characters to be among those
nerve centers of the slowly coalescing resistance. (Or, if select few members of the Union who can somehow
you are feeling particularly cruel, the characters might manage to “grow beyond their programming,” as it
be compelled to do double duty, searching for scattered were, and realize that it is will as much as next-gen-
Masters, Wonders and the like while at the same time eration science that makes such procedures function.
being looked to for tactical advice.)
Chapter V
Salonikas’ Lesson Waiting for the Worst
Akrites Salonikas has one final lesson On that depressing note, Descent truly comes to Earth.
to impart. He has by now realized that the The spiritual ruination sown by the Unnamed (though
prophecy of Moloch could not be averted Horizon’s Nodes) has devoured the purity of the world. The
and that, in trying to prevent it, he has Traditions are a frail shadow of their former power and the
helped to bring it about. In the end, he has Technocracy is fallen entirely. Perhaps 10% of the world’s
learned that, sometimes, there is no victory. (non-Nephandic) Awakened have survived this holocaust.
He has played his part to the end and now, Mages will have to fight hard to survive during this
overwhelmed by guilt and remorse, he feels he must dark time, and it might take months for all of the terrible
show the children of magic the fate that awaits them. consequences of recent times to fully come to light. By
Mages everywhere are gripped by terrible cries of now, the characters are certainly pivotal figures and are
psychic anguish. Salonikas’ voice rings out, clear despite looked to by many. They feel hopeless, but they’ve got
its torment, even as the Aswadim, whom he has dared to try to put up a confident front, for the sake of those
to challenge directly, rend him to shreds. who now rely upon them. They might be considered
Sometimes, even the best of intentions fail. Sometimes, leaders by both Sleepers and Awakened. Even as Descent
there is no right answer. Sometimes, you do what is good, claims untold lives, the undeniable truth of magic spurs
only to find that the flames consume the just and the wicked no small number of Awakenings, and such lost Orphans,
with equal abandon. Remember this always and fight on. adrift in a world gone mad, need guidance.
I am so sorry. Now, there is nothing left to do, save fortify one’s
At this, the message ends, along with the life of position, gather up what stragglers are to be found, wait
Akrites Salonikas, student of Sh’zar the Seer. and try to survive whatever comes next.
Chapter VI
The Descent of Creation is come, and ness, the Unnamed raises high his ultimate weapon, ready
the Unnamed stands triumphant, the to end the war forever and break humanity to his yoke.
architect of mankind’s history — from In a ritual held at the new site of his rule, in the blasted
its promising beginnings to its terrible wasteland that was once Eden, the Unnamed summons his
end in fire and torment. The Nameless masters to Earth, giving them leave to incarnate physically
Lords bestride the Earth like titans, within Creation. As they do so, pockets of the Tapestry dis-
and the ruination of reality reaches its solve forever, unable to support the weight of the chthonic
crescendo. titans. Here and there, around the world, pregnant women
miscarry children, finding horribly misshapen things that
The Scourging of the Earth crawl away of their own accord, animals bleat and howl,
Now that the Gauntlet is no more, the Traditions with some of them going mad and rabid and others just
and the Technocratic Union have fallen and the other dying, and bodies of water turn to blood and venom. The
willworkers of the Earth are scattered in fear and fractious- order of Creation is broken, and Those Who Came Before
184 Ascension
If the characters have done well, then some manner out the dark can begin anew. For now, however, it is
of resistance lives on, surviving another day to bring enough to know that the End has come and gone, and
the fight to the Aswadim once more and topple them, Ascension has proven to be a lie, a feast of ashes supped
so that the centuries-long (at least) process of driving upon in sorrow by a failed human race.
The Unnamed
This is the Unnamed, in his final incarnation as Roleplaying Hints: You are always in control
god-king of the smoldering ruin of Creation. of yourself and the world around you. More or less
Essence: Primordial nothing fazes you, and you always project exactly
Nature: Incomprehensible the image you wish to others, having become quite
Demeanor: Tyrant/Visionary a capable student of human nature over the course
of your long millennia. You give the impression of
Attributes: Strength 4/15, Dexterity 6/9, Stamina
a benevolent father, even when you are heaping
10/20, Charisma 9, Manipulation 10, Appearance
unspeakable torments upon those who displease you.
8/0, Perception 10, Intelligence 9, Wits 9 (numbers
You simply accept as fact the notion that you can
after the slash indicate the Nameless’ battle-shape)
break anyone, achieve anything and meet the price
Abilities: Assume that the Unnamed possesses vir- of any man’s soul.
tually all Abilities, save those pertaining to modern
Notes: The Unnamed can expend a Willpower
technologies (say, those developed within the past
point to cast more than one magical Effect in a turn,
thousand or so years), at between four and nine dots.
with no limit to the number of points of Willpower,
Backgrounds: Arcane 6, Avatar 10, Destiny 10, other than his current temporary total, that might be
Dream 10. The Unnamed possesses virtually all other spent in this fashion in one turn. He also possesses 10
Backgrounds save Mentor (which he no longer pos- dice of inherent Countermagic, though these apply
sesses or needs) at effectively limitless levels, since only to Effects that target him directly. (Of course,
the resources of the entirety of Creation are his to he may still attempt to Unweave any magical Effect
command within his sensory range.) At the cost of a point
Qlippothic Spheres: Correspondence 6, Entropy 10, of Willpower, he might assume his battle-shape, a
Forces 5, Life 5, Matter 5, Mind 7, Prime 8, Spirit nightmarish tapestry of whirling madness, flailing
8, Time 5 pseudopods and glimpses into the vast gulfs of Beyond.
Arete: 10 All who gaze into its depths must make a Willpower
Willpower: 20 roll (difficulty 9, three successes required) or be driven
Quintessence: Limitless stark, raving mad (Storyteller’s discretion as to what
Paradox: N/A form the madness takes, though it will be extreme).
Resonance: (Entropic) Ruin 10 The Unnamed can also assume many other shapes,
Image: In his human form, the Unnamed is a changing race, gender and even species if it suits
tall, slender, painfully handsome man with skin, hair his needs. These other transformations, however,
and eyes like polished obsidian. Only the striking are handled as a function of his Qlippothic Spheres.
whiteness of his perfect teeth offsets the relentless From his bleak throne, the Tenth Seat, as he
blackness of his form. He dresses in elaborate black still affectionately calls it, the Unnamed rules Cre-
robes, befitting the lord and master of Reality itself, ation — or what remains of it, at least. Physically,
covered in silver-stitched sigils of such malevolence the center of his power is located in Mesopotamia,
as to sear themselves temporarily onto the eyes, like where once was found the cradle of civilization. In
lights stared at too long. He speaks in a calm, mea- terror and pain, millions of slaves labor to heap glory
sured, seductive voice that seems kind and wise, but upon his name, living and dying at his command.
within its depths lurks a forcefulness so intense as to He is the face of the Void, incarnate upon the Earth,
render disobedience virtually unthinkable. architect of the Universe’s despair.
186 Ascension
moment of fear and dread wherein time ceases to one has his or her Qlippothic specialty Sphere at
have meaning and every instant expands to become the highest possible rating. In general, consider
an eternity. An empty palace, built of moments fro- each of them to be roughly half as powerful as the
zen in time, stands deep within the Siberian taiga, Unnamed, with a bit of variation on both sides of
at the edge of the Arctic Circle. Those who walk the curve. Each alone is more than a match for all
its frigid halls hear distant sounds and see fleeting but the most powerful cabals of mages, and such
sights of times and places and people who never potent Fallen are almost never found alone, being
were or will be. Among them is the Laughing Fool, surrounded at virtually all times by flocks of servi-
garbed in rich purple robes with a face that seems tors and mystically bound slaves. Some, such as the
neither old nor young, but instead long since dead Harlot Empress, have followers who would willingly
or waiting to be born. die for them, while others, like the Angel of Ghosts,
Naturally, all of the Aswadim are phenomenally hold vast armies in unbreakable bondage. Each is,
powerful. None has an Arete less than 7, and each literally, a demigod upon the Earth.
Aftermath
“Salt Lake City once stood there,” the hooded She shook her head to clear it and gasped, “How did you do
figure asserted quietly, as though those words that? Who are you?”
should mean something to those who stood The man brought his hands up and drew back the hood of
before him, the children of Armageddon’s his cloak, revealing a face still young and handsome, despite
aftermath. He gestured out over the glassy the lines of care that now creased it. A devilish smile crossed
black pyramid in the center of the city, atop his lips and he spoke, “As to how I did that, it’s nothing that
which burned an angry red flame. Even from you won’t be able to do, given a little training. I have seen
this distance, the wailing of the naked souls the destiny of your souls, and I know that each of you is
that fueled it could be heard. struggling to Awaken. As to who I am; that’s a complicated
“So what?” the young woman who seemed to speak for question. For now, you can just call me Julian…”
the band asked. Her eyes were hard, so out of place in a face Of course, while the world as we know it ends
that could not have seen more than eighteen years. She ran a with Descent, the Earth doesn’t crumble and fade into
callused hand through the red-brown tangle of her hair and mut- nothingness. There is still reason enough to fight against
tered acidly, “The World Before ended over a hundred years the tyranny of the Fallen. After all, perhaps, as some
ago. Man had his chance. Now, They rule here, and that’s who are now dead might have said, the Wheel turns —
all there is. Thanks for the history lesson, though, old man.” sometimes, it is at its zenith and, at other times, it is at
The cloaked figure shook his head in sorrow, the mane its nadir. All things have their time, and any apocalypse
of white-streaked light brown hair spilling from beneath his you can walk away from obviously isn’t final. While the
cowl catching the breeze. As the youths turned to leave, his Awakened now have on their hands the greatest uphill
eyes narrowed to slits and he inhaled slowly and methodically, battle in the history of the human race, it is during such
focusing the vitality of his spirit upon his Crown Chakra. times that heroism thrives and the mettle of great men
His consciousness split the air between himself and the young and women is proven.
men and women, entering each of their minds with the force Hopefully, at least a few of the characters are
of an avalanche. still alive, as are at least some of the influential and
YOU ARE MORE THAN YOU DARE IMAGINE. experienced mages of the Traditions, Crafts and Con-
GIVE UP YOUR WILL TO BE BLIND. OPEN YOUR ventions. You can tell any number of stories in the
EYES AND SEE. YOU ARE HUMAN, AND YOUR aftermath of “Hell on Earth,” whether shortly after
BIRTHRIGHT IS FREEDOM. CAST OFF THE the end of humanity’s Descent or, as in the example,
CHAINS OF SLEEP AND RISE UP TO BECOME decades later. Perhaps you want to begin your chronicle
WHAT YOU ARE. after Descent, and who are we to tell you otherwise? It’s
The young vagabonds reeled with the force of the contact, up to you, after all, for endings are almost never as final
but the redheaded girl was the first to regain her footing. as they seem…
It’s not easy to end the world. Even if your to a satisfying conclusion. Then we’ll talk about how
finale is a little quieter, it’s important to to define your World of Darkness and present concepts
plan the end of your game with care. This and systems to help you use the classic, epic devices
chapter uses some ideas from Mage’s meta- common to such finales.
plot to help Storytellers bring their game
190 Ascension
The New Horizon Council shortfall by simply stating his position. When someone
The following Councilors are the default choices from the argues, he restates it. He does so until his views win or he’s
2001 Los Angeles gathering, but you needn’t cling to them. In ignored. His Tradition knows the Otherworlds and spirits
fact, it’s possible that your characters are actually members of best, however, so Councilors are willing to compromise.
the Council. Unlike the old Council of Nine, they take seats Netsilak takes the Sphinx very seriously. The Invisible
by Tradition, not Sphere. One of the New Horizon Council’s World is crying out; mages need to find out why.
ideals is democratic representation, in which less experienced Euthanatos: Chela Alexander Moro of the Albireo
mages (even Disciples!) can run for positions. In fact, each (Adept). He might be the descendant of Cygnus Moro,
Tradition keeps its own counsel about how members are se- but everyone knows that the Euthanatoi are ruled from
lected. Some Traditions have embraced this idea, appointing Pluto, don’t they? In fact, common wisdom is wrong;
mages with fresh ideas to Council seats. Other Councilors are Senex is too preoccupied with his own plans to direct
mere mouthpieces for their Tradition’s remaining Masters. If his Tradition. Moro pieced together an obscure code
you haven’t stocked the Council with your own characters, with reports of a secret Umbral library, leading to the
the following mages hold the Council’s seats: extermination of Janissary “secret Technocrats.” Hated
Chancellor Pro Tempore: Mark Gillan bani Hermes by the Order of Hermes and feared by the other Tradi-
(Adept, though he has never revealed his rank). A new tions, he uses his influence cautiously.
position, the temporary Chancellorship was created to cut Order of Hermes: Lord Edward Gilmore bani Tytalus
down on internecine bickering and scheming. Despite his (Master). When ordered to vote by their mentors, the
vocal protests, seven of the nine new Councilors (Lord Hermetics naturally chose a Master. Nothing else would do!
Gilmore abstained) voted for his appointment. Naturally, Lord Gilmore’s a man who’s tasted defeat and been humbled.
Gillan accepted. True to their hopes, Gillan’s tenure has He mixes power with restraint because he’s been eyewit-
been marked with swift, efficient decisions. The alleged ness to self-destructive magical excess. More importantly,
ex-Hermetic doesn’t trust the Emissaries, but he mostly Gilmore is famous for three acts: evacuating his chantry on
tries to direct discussion elsewhere. Besides, he’ll quit any Mus (Mercury), facing down the astral body of the Tremere
day now. He doesn’t want to be here. Really. Primus, and sealing the Ways to Horizon before being the
Akashic Brotherhood: Sifu Nu Ying (“Raging Eagle”) last known mage to leave. The first two acts inspire admiring
of the Shaolin Diaspora (Master). The monk accepts his speeches; the last, curious whispers. Lord Gilmore claimed
new duty with equanimity, but the warrior in him picks that he kept the realm’s civil war from spilling over, but what
apart recent Technocracy movements for weakness as a if he was keeping something else in — or out?
form of reflexive meditation. He’s not apt to take sides, Sons of Ether: Professor Yves Mercure (Adept).
but he can offer valuable advice to anyone who asks. The professor sees this whole Council business as a
Celestial Chorus: Reverend Simon Pain of the Mo- pain, really. There must be a machine that could do
nist Church (Disciple). This ex-Technocrat is the least this tedious politicking (and if he has time to return to
trusted member of the entire Council. A strong believer his workshop, there will be!). In any event, as long as
in eventual reconciliation with the Technocracy, Pain the Council keeps the Emissaries off everyone’s back,
opposed the recent destruction of House Janissary. Ten- he can get back to work and stop worrying about being
sions between the Chorus and the Euthanatos haven’t an ad-hoc diplomat, judge and general.
been this high in over 100 years. Consequently, the Verbena: Hector de Xangô (Adept). The Twister of
Chorus wields the least influence. Fate is a somewhat conservative addition to the Council.
Cult of Ecstasy: Lee Ann Milner, Joybringer He believes that his purpose is to keep the rest of the
(Disciple). Milner’s a practical woman with an open Traditions off the Sacred Branches’ backs and is skeptical
mind, able to change her convictions in response to a of any attempt to give the Council a higher purpose. For
good argument without succumbing to bullying. Even him, survival and the primal Arts are enough.
though she’s the least skilled mage in the Council, her Virtual Adepts: Catherine Blass, a.k.a. X-Cel,
sincerity and open-mindedness often sways the others. of the Reality Hackers (Adept). Blass would describe
Milner thinks the Emissaries are a bit rough-edged, but herself as a “social guerilla.” During the Ascension War,
many Cultists took up the Sphinx banner and she feels she delighted in humiliating the Technocracy instead
she should say something on their behalf. of killing its agents. As a Councilor, she sees no reason
Dreamspeakers: Netsilak Raymond, Mastersmith of to stop. She favors directing the Emissaries’ energies
Spiritual Machines (Adept). The Spirit Smith has a quick into a propaganda counteroffensive and illustrates her
mind but less of a head for politics. He deals with this position with impromptu holographic presentations
192 Ascension
were totally unprepared for the first wave of Sphinx itself. That is the heritage of the Eaters of the Weak:
terrorism — or Control’s answer. a term used by the most learned to denote Nephandi
from ancient traditions. A few of them know the old
Panopticon atrocities of the Nif’ur‘en Daah. All dig deeper into a
Shortly after the appearance of Rogue Council trans- pit begun by the Void’s eldest servants.
missions, orders from Control appeared on screens and Since the Avatar Storm, their Dark Lords have been
in mailboxes, drop sites and psionic networks around the unusually quiet. The K’llashaa’s mad gods send fewer
world. Within a month, the first Panopticon amalgams signs and Rex Mundi’s apparitions are fainter. Even the
appeared. Distrusted at first, they used their mandate to Great Wyrm leaves nothing but its Eye to hound its
rapidly acquire influence and power, modernizing old war Nephandi, forcing them to torture orders from lowly
machines and rehabilitating agents for a renewed Pogrom. Banes. Old demons don’t always respond to summons;
Despite the fact that it challenges their authority, requests for aid go unanswered.
most earthbound Technocrats find Panopticon useful One rumor that spreads through the ranks like wild-
— even comforting. It’s a sign that the Union is work- fire is that their religions are nothing but the dream games
ing, unbowed in the face of the Reckoning and ready of sleeping Malfeans, fading as the Neverborn awaken.
to march forward. Researchers are spared the messy Though blasphemous, it fills them with amusement to
work of taming the Consensus. Warriors and spies can think that their faith consists of the same kinds of lies
test their abilities to the limit. Best of all, Control is that they love to sow among the Masses. For some, this
still powerful enough to keep the Union on top of its leads to a new admiration for their unknowable masters.
hegemony — a comforting thought to the operatives Others go mad.
conditioned to respect it.
Still, recent contact with the supernatural and three Hive Dwellers
years of relative (though never complete) freedom from After the Avatar Storm ravaged the Otherworlds, a
Control leads some Technocrats to wonder if the Union few Nephandi found that new creatures were answering
is just too corrupt to obey. Exposed to wider supernatural the old rites. These Hive Dwellers share a collective
mysteries, they wonder if Enlightened Science is enough. purpose: Break through to Earth as soon as possible. In
Faced with Tradition mages who respect Reason, they exchange for help, they are all too willing to answer a
wonder what purpose the Pogrom serves — in any form. summoning spell.
More agents go AWOL or defect to technomantic cabals The Nephandi know little about these beings, save
from 2002 onward. that they have a rough collective mind that portions
itself into various castes. The Hive Dwellers’ native
The Nephandi realm is a twisting network of caves, tunnels and valleys.
Their old masters are more subtle than ever, but new These formations appear wherever the Umbra has tasted
lords await. Nephandi pursue destruction through devo- corrupted Entropy, as if they are the interior of cracks
tion; there are always new entities ready to make a bargain. in reality. Some Fallen necromancers note similarities
At the same time, new rulers create new conflict. with the Spectre hosts of the Underworld. In fact, it’s
Hive Dwellers are eager to seize waning resources from almost as if the Dark Umbra’s deepest levels now have
the old Nephandic factions. Worshippers of Grandfather an astral twin.
Wyrm and Samael-Ildabaoth have ancient cults and
Labyrinths to command. Despite the weakened pres- The Marauders
ence of their masters, they still benefit from centuries A dark current runs through the Mad Ones. They can
of wicked cunning. taste the chance of imminent victory. The only obstacles
The one thing that keeps the Fallen from tearing are the guardians of the reality prison: the Technocracy
each other apart is the Red Star. Members of all sects and Traditions. Benign factions such as the Butcher Street
have seen it in vile Seekings, flaying away their weak- Irregulars have maintained their core membership, but
nesses cell by cell. Their instincts tell them that it’s the new Marauders are flocking to more apocalyptic groups.
key to ultimate Descent; common reverence dampens The moderates reach out to the Traditions to warn them
their rivalries. of impending chaos, but Quiet keeps them from properly
passing along the message.
The Eaters of the Weak New Marauders tend to internalize their insanity,
They chant in languages that predate humanity making them harder to spot and counter. More of them
and read crumbling man-skin scrolls from ancient Bhât work together, and these confluxes learn to translate
Other Arrangements
Naturally, you’re encouraged to let your own Traditionalists to preserve a common way of life. One
game’s needs trump the situations we’ve described. of these factions could even defect.
Never forget to use the characters’ influence on his- The Crafts
tory alongside or instead of what you see here. Here The remaining Crafts might play a decisive part in
are some additional options: the story to come. In Chapter Two, the Ahl-i-Batin hold
A Trembling Monolith a key to humanity’s Ascension, but that’s just one of the
The tension between the political and humanitar- groups that might provide pivotal help — or enmity.
ian aims of the Technocracy can be encompassed by The corrupt Hem-ka Sobk is only one of Egypt’s magical
the Panopticon/Ragnarok Command split, but you threats. Those mages’ new ties to Apophis’ flesh-eating
might want to introduce other elements of intrigue. cult might bring unkillable assassins and Bane Mummies
For example, the global reach of the Union includes (see Mummy: The Resurrection) with them. The
organizations that promote their own local agendas. Templars are said to preserve many mystical secrets,
Some feature a certain amount of mystical heresy. including the fate of the lost Merovingian Craft and
The Elemental Dragons of East Asia (see Dragons with it, the location of the Holy Grail. You can use
of the East) and Britain’s Harbingers of Avalon (see these as secondary conflicts to underline how chaotic
Guide to the Technocracy) both subvert the cause of the world becomes, or you can lead your characters
absolute Technocracy with their own cultural agendas. to resources and secrets that will help them play out
As such, they might even reach out to like-minded your chronicle’s finale.
194 Ascension
The wisest Heralds and best connected Technocrats This combination is often enough to jar the Sleeper
have heard a disturbing rumor: The Avatar Storm isn’t into full Awakening.
an isolated event, but is the largest manifestation of Mages are not as lucky. Their Avatars are already
a phenomenon that has occurred before. The stories Awake; there’s no room for a second mystical conscious-
say that over a year ago, Tradition mages sabotaged ness. The more refined a mage and Avatar are, the less
an isolated Technocracy research outpost and uncov- they are able to tolerate contact with the primitive
ered a Control-mandated experiment to harness the shards of the Storm. The resulting psychic dissonance
Avatar Storm’s energies. The experiment was based expels the weaker shard and the imbalance disrupts the
on research from the Second World War. Apparently, mage’s Pattern. Sometimes, the experience injures the
scientists discovered that in the presence of tainted mage’s Avatar, producing Gilgul-like torment.
psychic energy, the Primal imprint of Genius did not Avatar shards cannot always discriminate between
disperse, but inflicted horrible wounds upon Awakened a human being and a mystical simulation. Such simula-
subjects who crossed into other dimensions — just like tions include Talismans, which are by nature recreations
the Avatar Storm. of the mage’s self image. Similarly, familiars can some-
The story says that a few subjects were resistant to times “trick” Avatar shards by dint of their arcane ties,
the Storm, and the secret experiment tried to continue protecting their mages (see The Infinite Tapestry)
Nazi research aimed at creating a “super Stormwarden.” from harm. The familiar still doesn’t fit the criteria for
For more information, see Manifesto: Transmissions embodiment, so the Avatar Storm moves on.
from the Rogue Council, which details what actually
happened.
The Lash of Salvation Primal Souls
Spirit (and Dimensional Science) scholars still don’t One way to hint at the nature of the Avatar
understand why the Avatar Storm targets mages but Storm is to introduce Avatar shards as characters in
spares shapeshifters and Umbrood. How can the storm Seekings or visions, especially when these Seekings
generate Sendings? After ravaging the spirit world, why involve crossing the Gauntlet. The shard could be
do most Avatar shards cling to the Gauntlet? actually present (and the whole Seeking takes place
in an instant as the mage is exposed to the Storm),
Mages would understand the truth if they paid very
or it might leave a mystical “stain” on the mage’s
close attention to a special type of spirit traveler: Sleep-
own Avatar. The shard represents the temptation of
ers. Very few mages send un-Awakened companions
superficial answers over deep insights and comfort
across the Gauntlet. In the Technocracy, only the Void
over challenge.
Engineers make a habit of it, but even they do so too
rarely to be statistically significant. Avatar shards are unrefined, possessing just
enough intelligence to yearn for something greater.
Sleepers who have been to the Otherworlds have
In visions, they appear in such forms as Dynamic
been quietly Awakening. If mages were to observe the
children or “wild men”; Patterns of the simple sci-
course of the Storm when Sleepers cross, they would see
entific formulae and unfinished statues; Primordial
that it rushed toward them as well. If mystics tracked
eggs or blind, grasping monsters; and Questing
the course of individual Avatar shards, they would see
squires or wounded companions.
that some of them burrow into acolytes — and stay there.
In a Seeking, the Avatar Shard interferes by
Although they are crippled by the trauma of being
arguing for the easy solution or the simple path.
torn from humanity, every shard in the Storm pos-
Sometimes, the shard is just wrong, leading the
sesses slightly more sentience than a Sleeper’s Avatar.
mage into folly, or it warps the Seeking itself, creat-
Each shard has been tormented into awareness. This
ing a false lesson. Usually, the mage’s true Avatar
primitive intelligence seeks out the completeness that
will strenuously oppose the intruder. If the shard
only a human can provide. Just as Avatars complete
is actually present, the mage suffers some kind of
their mages, human beings complete their Avatars.
torment at these moments. The mage is actually
Disembodied Avatars cannot refine their conscious-
seeing, from the Avatar’s perspective, what happens
ness, reincarnate or Ascend.
when she enters the storm.
When human beings reach through the Gauntlet,
For general information about Seekings, see
shards rush to inhabit them and embody themselves.
the Mage Storytellers Handbook
In a Sleeper, the shard encounters no resistance. It
incorporates the host’s dormant Primal soul into itself.
196 Ascension
to the summoner’s paradigm, but only because their true festo: Transmissions from the Rogue Council for one
forms are incomprehensible. Their power is on par with example of the consequences of an incomplete spell.
that of the mythical archangels or Incarnae, but they do The rote calls a Psychopomp and asks it to grant
not use it except to guide Avatars; attempts to attack or the summoner a part of its essence. This is a form of
bind them are pointless. Regardless of the presence of the partial possession. The mage gains the ability to use a
Avatar Storm, all radiate the Dynamic Resonance mages limited version of the spirit’s soul-guiding power — a
have come to identify as Storm-Tainted. In fact, this psy- fragment of a very powerful Charm, controlled by the
chic imprint (which resembles a chorus of incoherent caster’s Awakened consciousness. It reflexively protects
voices, winds and a subtle glow) is representative of the mage from the Avatar Storm, but it can also be used
their inherent connection to Avatars. to incorporate incarnate and disincarnate Avatars. The
When summoned, soul guides can be persuaded to version in Heylel’s astral Grimoire adds Life magic to
lend mages a portion of their essence. This loan confers join the bodies of two mages, but this is only required if
control over the Avatar Storm, but unless the mage fulfils the caster is incorporating the Avatar of a living mage
certain conditions, the alien power of the Psychopomp — an almost certain way to trigger the spell’s corruption
will drive her mad. In ancient times, the monstrous half- Effect. This combined entity is called a Rebis.
spirits were called Anakim. Their modern descendants System: Spirit calls the Psychopomp from beyond
are the Stormwardens who cross the Gauntlet without the Horizon, Prime prepares the mage to assimilate a
fearing Avatar shards. fragment the spirit’s essence permanently. It is possible
to cast the spell without Prime, but the duration lasts for
Holy Union (••• Mind, ••• Prime, a day or less. Any corruption effects gained during this
•••• Spirit, optional ••••• Life) period remain even after the gallu’s essence is discharged.
This is the true and complete ritual used to summon The spirit’s fragment is actually sentient; the mage must
and merge with the essence of a Psychopomp. Occultists communicate with it telepathically, requiring Mind.
have developed their own corrupt versions, but Heylel’s The spell requires 14 successes to cast permanently
rite (see Chapter Two) is the only one that can create (or 10 to last a single day), plus one per additional sub-
a balanced union between mage and spirit. See Mani- ject. The magic is difficult, however. The mage’s Avatar
198 Ascension
alien drives of the Psychopomp fragment. The Storyteller
determines what traits manifest. When the character Using Soul Guides
attains 10 corruption traits (Flaws) she becomes a true In Chapter Two, the Psychopomps are emanations
Anakim and is no longer run by the player. Anakim of the Tenth Sphere, counterparts of the Malfeans and
are driven mad by the attempt to assimilate the Psy- servants of the universal balance. Storytellers might
chopomp into their native paradigm. The mage’s mind want to use them in other roles, however.
is bent to the cause of calling the Psychopomps by any In a game where Oblivion and the Nephandi are
means necessary. the ultimate threat, Psychopomps might have been
Traits are spent on Flaws. Half of the point value of banished from reality for corrupting human Avatars.
these Flaws are immediately reinvested in Merits from In this case, Psychopomps become half-demonic
any other category. The following are suggested as cor- antagonists who rally the Fallen for the final battle.
ruption traits, but need not be the only ones. In this case, ignore the ways to avoid Anakim cor-
Mental Corruption Flaws: Amnesia, Nightmares, De- ruption. These don’t concern the Nephandi at all.
ranged, Phobia, Short Fuse, Vengeful. Also: ranks of Quiet. Speaking of demons, the Psychopomps bear
Mental Corruption Merits: None. many similarities to the exiled angels of Demon:
Physical Corruption Flaws: Disfigured, Primal The Fallen. In Mage, they are a related but separate
Marks, Deformity, Degeneration, Monstrous, Permanent class of entity, but you might decide that some An-
Wound, Mayfly Curse. nunaki escaped the Abyss by traveling beyond the
Physical Corruption Merits: Acute Senses, Catlike limits of Creation. Now they’ve come back with
Balance, Huge Size, Insensible to Pain. Also: additional fearsome alien powers, but like the Fallen, they feel
Physical traits, even to inhuman levels, Investments the spiritual gravity of the Abyss. Anakim are their
(see The Book of Madness) or for technology users, tentative projections into the World of Darkness.
physical modifications from Guide to the Technocracy. You can grant Anakim additional powers and an
These cybernetics behave just like real technological alternative background using the Demon core book.
implants, but they manifest because the character’s Of course, you could go the opposite route
paradigm warps her self-image and Pattern. and make soul guides intercessors on the part of
a benevolent power. Mages who partake of their
The Rogue Council essence become more demonic when they gain
corruption effects because they’ve defied the One’s
When the Avatar Storm struck, it didn’t just change
will — but they might receive angelic modifications
the Gauntlet. The Horizon thinned and cracked under the
for obeying it. You may supplement the listed pow-
waves of screaming shards, and the Psychopomps slipped
ers with True Faith. See Tradition Book: Celestial
through. Driven to fulfil their duties as soul conductors,
Chorus for systems.
they went to the Well of Souls — what mystics call Purga-
tory, Bardo and many other things. They encountered the
Avatars and spirits of certain mages there and prevented As manifestations of raw mystical will, the seven
them from returning to the Cycle. Avatars set their old domains to trembling. The physical
Each Avatar once belonged to a mage with a pas- remains of Doissetep were cut from existence by an angel
sion for Ascension — one so strong that in some cases, with a flaming sword, scattering warriors determined
their Avatars spent centuries resisting reincarnation in to ravage the ruins and leaving nothing but phantoms.
a new, less skilled human. These mages weren’t neces- Spirits drove the survivors from Concordia. In early 2001,
sarily close to attaining enlightenment, but all seven of Lord Edward Gilmore was the last to leave. Since then,
them had refined their spirits by mastering their favored every path to Horizon is impenetrable. Even if it still
Spheres. Their Avatars possessed an especially strong exists, its place in the heavens has shifted. The bridges
infusion of their former host’s personality, reinforced by are closed and the island has drifted away.
a special arcane tie: their fame. Each of them were well By keeping these Avatars discorporate, the Psy-
known Tradition mages in life, and they possessed quiet chopomps granted the Awakened a great boon. The
but powerful connections to their writings, their former Avatars drove reluctant mystics from their personal
apprentices and legends of their acts and failings. heavens — and in many cases, eventual disembodiment.
The soul guides prevented these Avatars from be- Secondly, the soul guides tempered the incredible wills
ing reincarnated, then bound them to their old places of these seven Avatars. Left to return, they might have
of power. reproduced the very conflicts that destroyed the Tradi-
200 Ascension
If you follow the version given in Chapter Two: transmissions. Mystics who discover the truth need to
Judgment on the nature of Control, you might want to stop a new Ascension War so that the Technocracy can
make the Sphinx a variation of the Union’s own mass- collapse under its own inertia instead of strengthen in
mind. In this story, part of the Technocracy’s collective the face of opposition. Technocrats who learn the truth
is actually goading the Traditions to war. Without a need to decide whether unity is worth eternal war. If
common enemy, the Union is on the brink of collapse. they decide that it is, then they need to plan for battles
The unconscious desire for an enemy generates the the Union won’t lose, but can never really win.
202 Ascension
desperation will endanger mages who happen to cross The hidden cosmos is animistic, with a secret Triat ruling
their path. Other hunters see the end as a time of final over a host of spirits. Werewolves are descended from
reconciliation; they’ll offer a hand to Awakened that the the true spirit world, but they have no proof that Gaia
Heralds show in a favorable light. For a twist, you might unifies the Triat. Instead, it’s just their species’ cult. The
want to retain the rule that hunters are “witnesses” even Celestines don’t appear to them, so they have to deal
after the Consensus breaks down. This limitation portrays with millions of lesser Umbrood with diverse agendas.
the imbued as “anti-mages” or suggests that they could Vampires really are servants of Entropy, cursed by the
form the bedrock beneath a new Consensus. forces of Stasis to remain in the false world of the Con-
sensus. Because nobody has ever seen the face of the
Simplifying the Cosmology Celestines, these beings might be angels and demons.
Whether your game will be dominated by Mage or In this World of Darkness, supernatural characters
balances all the games equally, recognize that each game’s all seek out the secrets of the universe. Werewolves want
self sufficiency leads to certain redundant elements. Some to divine the true nature of the spirit world. Mages want
games already deal with this by interpreting another to throw off the last shackles of human ignorance. Vam-
game’s features though their own lenses. In Werewolf, pires want to escape a false world where they’re forced
Paradox is controlled by certain Weaver spirits because, to live as blood drinkers. In this world’s Armageddon,
like Paradox, the Weaver represents reality’s imbalance the Antediluvians’ concentrated spiritual power breaks
toward a stagnant, sterile structure. This choice folds the Gauntlet, loosing the spirits upon an unprepared
Paradox into Werewolf’s cosmology but doesn’t really populace. Mages must educate humanity so that it can
work in a straight Mage game, in which Paradox spirits flee the crumbling prison. Werewolves need to learn
are unlike any other Umbrood in the Tellurian. how to keep the Triat balanced.
As a Storyteller, you can moderate things by fitting
Paradox under the Weaver but without allowing Garou A Fractured Cosmos
or mages to influence them without a fifth-rank power. In Mage, Storytellers don’t need to worry too much
Werewolves would be right to recognize the stink of the about forging a unified cosmology. Instead, you can de-
Weaver in mages’ Backlashes, but they couldn’t abuse their cide that each game has its own universe. Let’s outline
spirit-binding Gifts to attack mages with Paradox spirits. such a possibility.
Look at the broader themes around the elements of Science fiction and occult literature both support the
each game, decide how much they overlap and whether or idea of other universes. In Jewish Kabbalah, God created
not you can merge them. For example, Mummy’s Judges other universes, but none of them suited humanity. In
of Ma’at, Hunter’s Messengers and Mage’s Psychopomps one instance, He created a perfectly just universe, but
all represent similar cosmological principles. It’s not too absolute justice contradicted mercy and free will. Out
much of a stretch to decide that these entities are all of compassion, God created a new universe where injus-
aspects of a single cosmic balance that wears different tice could exist, but where men and women can make
masks for different tasks. meaningful choices. The prototype universes were peeled
A Unified World of Darkness from Creation, leaving hollow shells (or Qlippoth), full
of energies inimical to spiritual health. Mystics who
Paring down the setting will help you take care of
travel the Sephiroth (the Kabbalistic Tree of Life) risk
major contradictions, but you still need to wrestle with
wandering into the Qlippoth and falling to corruption.
divergent histories and street-level metaphysics, like
the eternal question of why werewolves and vampires Buddhist and Hindu cosmology provides its own
can avoid Paradox. opportunities for alternate universes. In this belief sys-
tem, time is cyclical, moving from yugas of thousands of
There’s no easy answer. Each game was designed to be
years to kalpas and mahakalpas of millions and billions
true to itself first. What you have to do is find a common
of years. Since time is circular, there isn’t a true past or
theme. Instead of deciding which game you like better,
future. Each cycle has common characteristics, such as
pick the option that best suits the stories you want to tell.
the manifestations of a great religious teacher or god.
For example, you could decide that your game is Mystics can travel from one iteration of the cycle to the
primarily about uncovering cosmic secrets. For this next by recalling other incarnations.
reason, you decide that mages are only half right; the
In contemporary physics, the idea of alternate
Consensus is a prison of delusion, but mages have only
universes exists in the Many-Worlds (or Everett)
escaped by incorporating a bit of the truth into a largely
Interpretation of Quantum Mechanics. According to
false worldview. This tension causes Paradox to strike.
204 Ascension
arrives, the double travels to another universe as well different worlds. Even then, they might bring the seeds
because she replicates the visitor’s Tellurian travel. The of devastation with them. A character from the World
double might switch universes with the visitor or move of Darkness cluster could carry his home’s metaphysical
laterally in the same direction as the visitor. The latter burdens. A refugee could infect her new home with the
option means that the double’s double also moves down World of Darkness’ doom, or she might suffer Paradox for
a universe, ad infinitum. living past the death of her home universe.
Alternatively, the end of the universe might only
Radical Differences start with the World of Darkness. Dimensional travelers
Once you leave the local cluster of closely related could stay one step ahead of the metaphysical wave front
worlds, you reach truly alternate worlds, like a black- by leaping to stranger and stranger worlds.
ened Earth where Gehenna happened in AD 1000,
or a continuum where the Biscoccian Coprosperity
Sphere (see the Mage Storytellers Handbook) spreads Mad Worlds, Mad Gods
Etherite hegemony throughout the inner planets. In The Book of Madness notes that some Ma-
these universes, visitors won’t always have counterparts. rauders acquire too much Quiet to exist in the
Even if they do, their doubles might lead comparatively Consensus. Reality ejects them into the Umbra,
strange lives. In these cases, it is possible to meet your where ephemera twists to support their delusions.
counterpart. Dissimilarities prevent the traveler from If you use the Fractured Cosmos, mad mages
superimposing himself over the double, or the double can take this one step farther. When a large enough
doesn’t decide to hop to a different universe. self-sufficient universe accretes around the Marauder,
the mage and his creations split off into their own
Escape! Tapestry. Marauder-created worlds definitely belong
Characters can’t use the Fractured Cosmos scenario to to the radically different category. These worlds outlast
escape to a familiar-looking world. Whether its Gehenna, their creators. If the Marauder still exists, she might be
the Apocalypse or Armageddon, each end comes at about the supreme god of her own universe, presiding over
the same time because of the worlds’ linked destinies. Char- a variant Umbra and radically different physical laws.
acters can avoid destruction only by escaping to radically
206 Ascension
concern, making it important according to the setting’s own On the other hand, you don’t have to end the story
standards. It also means that you’ve now introduced a possible around character actions. It’s acceptable — but dangerous
plot complication (whatever it was the Technocracy was — to have stories that underline the characters’ ultimate
originally working on) that you can drop into the story later. insignificance. You can present an ending in which the
Plus, background events make the story larger. An epic is cabal suffers at the whim of unstoppable, uncaring forces.
usually just too big to be contained by a handful of characters. This is a classic horror story ending, but it doesn’t neces-
Even a small story benefits from Storyteller characters and sarily have to be negative. You can run an ending in which
their projects and motives. A gift from a Storyteller charac- the universe abides. The Tellurian rights itself according
ter boosts the characters’ egos. A Storyteller-run cabal that to its own inscrutable laws, and the characters merely taste
makes the wrong choices highlights the players’ characters’ the underlying truth. It’s a happy ending, but what does it
wisdom. Those Storyteller characters’ deaths emphasize mean? Are mages merely puppets of a higher power? This
danger. Active Storyteller characters and background events is a bit different from the conventional deus ex machina
put your characters in a larger world. because it’s supposed to question the characters’ beliefs and
significance as well as wrap things up. Just remember that
Quiet Moments this isn’t a story for novice groups or Storytellers. Players
It’s very tempting to run a finale by constantly might hate it, so choose carefully.
ratcheting up the danger and suspense, but you risk
alienating your players. Like their characters, players Tragic Endings
need rest. They need time to assimilate what happened Ironically, Storytellers often make dangerous-seem-
to the characters and change their plans and portrayals ing stories easier on the players. While there’s nothing
accordingly. Remember that Armageddon is bound to wrong with fudging die rolls for the sake of drama, you
require some emotional in-character moments. don’t want to rob players of the feeling that they’re
If you relentlessly stack action-packed or emotional risking their characters with an uncertain plan. It’s too
scenes on top of each other, the players will eventually easy to visualize a terrific conclusion, then railroad the
stop caring. For one thing, players need time to sort out characters so that they have no choice but to arrive on
how their characters feel about events. If you segue from time, with the final riddle, fight or dramatic moments
threatening their country to threatening the world, the ele- laid before them. It might make for awesome theatre or
ment of scale becomes meaningless. The players haven’t had literature, but it isn’t interactive storytelling.
time to digest it. It’s important to pause and allow enough Plan for a defeat that’s at least as cool as the cabal’s
time for the players to absorb what’s going on, but not for victory. Once you do, you’ll be less likely to soften chal-
so long that you lose tension. Quiet moments are ideal lenges. For example, Chapter Two posits an alternate
times to introduce passive elements of the plot like occult ending where one of the characters becomes Ascension’s
research or general news. Update your game’s metaplot, let ultimate enemy. A good Storyteller will have at least one
the lab and library bear relevant fruit. Introduce new omens interesting defeat on hand. Never punish failure with
and prophecies while your group prepares for more action. boredom. Even when the characters can’t save the universe
or solve the final mystic riddle, their defeat should lead to
The End and Your Characters something new and interesting.
Despite the importance of an active, populated Final defeat is difficult for even an experienced
background, it usually all comes down to your cabal. Storyteller to pull off. You might wish to give the
There’s a fine line to be drawn here between Storyteller cabal one final chance to rectify things in exchange
character assistance and meddling. If your players readily for a great sacrifice, but you don’t have to. It’s hard
recognize some Storyteller-run allies, you might want for even very mature groups to accept failure, so you
to leave them out of the finale. This will help keep you should either present alternatives or emphasize that,
from overshadowing the players’ actions. given the decisions they made, it couldn’t have gone
Old antagonists, skeletons in the closet and obscure any other way. An unhappy ending generally calls for
bits of character history should come out. This gives the a quiet scene. Characters (and players) think on what
players the sense that the fictional history you’ve built could have been and the enormity of their defeat. Yes,
together is integral to the story. Above all, an ending it’s a chance to indulge in grand angst, but on the eve
that depends on your characters should rely on their of Armageddon, it’s appropriate. Give them a peaceful
personalities at least as much as it does on their powers moment before closing the curtains or sending them
and raw problem solving abilities. Craft stories that ap- to Ragnarok and you’ll find that failure isn’t such a
peal to the characters’ Natures and exploit their failings. bitter pill to swallow.
208 Ascension
equivalent of the United Nations (with the Conventions Aside from leaving the door open for a sequel, the
holding disproportionate influence as its Security Council). denouement allows players to process the ending slowly
Storytellers can take this time to tie up any loose and figure out how their characters will fit into the new
ends. The classic example of this kind of denouement world. Players have an opportunity to say goodbye and
is the (usually cut) end of Hamlet, where Fortinbras as- imagine what could happen long after play ends. Give
sumes the throne and clears up lingering plot threads. them a scene where they can say farewell, and don’t rush
We know that he’s king, Rosencrantz and Gildenstern it. Players always have things on their mind that you
are dead and that Denmark’s history is assured. can’t anticipate, and this is their time to act on them.
Epic Stories
Momentous events are intimidating. In humanity versus nature tends to be underused. You don’t
most games, we don’t worry about the fate even need to use your regular characters. Run a session
of governments, ecosystems or the other or scene with another group of mages or Sleepers as
foundations of our setting. Even after the fall they try to cope with the devastation. Doing so has the
of House Janissary, the United States still advantage of allowing you to kill the characters with
exists. Doissetep’s destruction might have impunity. Let the players see the bodies and learn how
knocked over Stonehenge, but it didn’t flood bad things really are.
California. Characters might be called on One other kind of cut scene is only suitable for
to save the world, but their victories make games in which players are careful not to let out-of-
only the smallest impact on day-to-day life. Exceptions character knowledge taint their actions. In these stories,
like the Reckoning change fundamental assumptions you follow an antagonist or other vital Storyteller
about our setting. For example, the Reckoning signaled character’s actions. You might even want players to
a change from ceaseless, hidden intrigue to a desperate run these characters for a while so that they can see
measures in the face of Armageddon. a cataclysm from the eyes of other important figures.
World-changing epics are challenging because they In these scenes, you can even hint at the cause of
make players question everything. If the global economy the disaster. Players can spend a session at Ragnarok
collapses, how do characters get food and shelter? How Command and view the global fall of the Gauntlet,
will the government respond to magic on the streets? or they can play Umbra-walking Euthanatoi who see
Voormas invade the Entropy Realm.
Cataclysms You can supplement cut scenes with facts and
Tidal waves. Earthquakes. Comets and asteroids. statistics about the disaster. This seems like a cold,
Rains of blood. Our appetite for mass destruction is at modern way to show off Armageddon, but it actually
least as old as Exodus. Since then, literature, film and has an ancient pedigree. We know that the Angel of
television have portrayed disasters with a set of strategies the Lord devastates Pharaoh’s Egypt by slaying every
that you can use to enhance your chronicle. firstborn child. We’ve read John of Patmos’ prophecy
One effective way is to use cut scenes: breaks from that a third of the waters will be made bitter with
the main action that show the players how bad things wormwood. Nowadays, we tend to describe events by
really are. In the 21st century, we look at news as a kind the numbers. Use both, and remember their respec-
of endless montage. This is handy, because you can use tive connotations. Body counts and dollar values on
the World of Darkness’ media to do the same thing, damage tend to be the products of modern, industrial-
producing quick, vivid summaries of disasters in progress. ized cultures. Poetic descriptions by area and type are
Each sound bite can be a story seed, to boot. Append- associated with mystical and occult sources. You can
ing any story with the Rogue Council’s sphinx icon can use each style to indicate the perspective of the source
point characters to critical events in the global melange. or the nature of the catastrophe. These descriptions
Remember that you don’t want the characters to help prevent monotony and keep you from having to
act like frightened couch potatoes. They need to be play out every bit of the end. Otherwise, too many gory
engaged with the world while it falls apart. Accord- interludes or heart-wrenching side stories can make
ingly, don’t be afraid to run side stories in the thick of a the players stop caring, get sick of the melodrama or
natural disaster. Even though it’s an archetypal theme, spin it into black comedy.
210 Ascension
collapsing, this pool can easily exceed 20 dice. In places levels (not dice) of aggravated damage. This damage
where quakes are common (such as parts of Japan and cannot be soaked by any natural (or most supernatural)
California), some buildings are built to withstand quakes, means. The initial blast for a one-kiloton explosion af-
reducing the threat by one or more dice. fects a radius of 140 meters; for a one-megaton explosion,
If the debris strikes the characters, apply five dice of the blast radius is 3100 meters.
bashing damage, adding additional dice for the successes Milliseconds later, a firestorm created by heat and pres-
made on the “attack roll.” If the character botches, she sure envelops an area approximately two and a half times
is also pinned by debris or snagged by a crack in the that of the initial blast. This wave of destruction inflicts the
ground. The attack dice now become the number of base damage of the weapon in dice of aggravated damage.
successes the character must overcome to free herself It consists of ionized gas (plasma) at shorter ranges, then
with a feat of strength. If the threat was given 10 or flash burns and flame at longer ranges.
more dice, the character might have to dig her way out In addition, the supersonic pressure wave (the Mach
before she runs out of breathable air. effect) inflicts an equal number of dice of bashing dam-
Earthquakes also make combat movement difficult. age. This wave extends to about eight to 10 times the
Add a +1 to +3 difficulty penalty to driving rolls, dif- radius of the initial blast.
ficulties in combat and performing athletic feats that Then, you must consider the effects of radiation
require a steady footing. and fallout. Roll 16 dice for characters caught in the
Defense: Avoiding broken ground and debris re- pressure wave or closer and subtract the character’s
quires a Dexterity + Dodge (difficulty 8) roll for threats Stamina score. Inflict the remainder at the rate of two
of six or fewer dice (fragments or disturbed earth) and a unsoakable levels of bashing damage per hour. The
Dexterity + Athletics roll (difficulty 7). Correspondence characters who lose all of their bashing levels receive
magic can help characters orient themselves (negat- the remainder as aggravated damage instead, however.
ing movement penalties) and teleport away from the After that, fallout will have similar effects. Depending on
disaster. Calming the quake is a Forces 4 Effect, and the yield and the type of burst, the bomb’s fallout might
every two successes reduce the area’s threat by two at- have wide-ranging effects. Characters in the vicinity of
tack dice within the mage’s line of sight. The seventh the fallout should roll Stamina + Science (difficulty 8)
rank of Forces can halt or cause earthquakes in an area every hour to reflect their natural health and ability to
bounded by one tectonic plate per success. take precautions against further contamination. These
Variations: An earthquake can cause a shock-wave effects are left to the Storyteller’s discretion, but they
effect in the ocean called a tsunami. These disasters begin include cancer, chromosome damage, leukemia, cataract
as small waves emanating from the disturbed area, but formation and localized cell death.
the waves grow in size until they become strong enough A nuclear bomb’s electromagnetic pulse (EMP) radius
to strike coastlines with tremendous force. A normal is a factor of the burst’s altitude. At very high altitudes,
human cannot evade it. On the open sea, waves can a bomb can affect a continent-sized area. At lower alti-
travel at speeds of 200 meters a second. As they ap- tudes, the EMP will affect unshielded electrical systems
proach land (and shallow water) they slow down, but (including the power grid) up to 30 miles away. Usually,
still travel faster than a human being can run. Waves only modern militaries have access to shielded equipment.
can reach 100 kilometers in width. An unnatural or Civilian equipment that survives the pressure wave will
exceptional tsunami could be even faster and larger. almost certainly be destroyed by the EMP. At longer
Characters should seek shelter and high ground. The distances, equipment still suffers mild to severe damage.
impact damage is comparable to that of an earthquake, In the World of Darkness, nuclear weapons have a
but with the added risk of drowning. spiritual effect. Anything killed by the initial blast is also
Nuclear Blasts spiritually destroyed. Avatars are shattered, joining the
Harnessing the power of the atom, a nuclear weapon Avatar Storm. Death also severs mystical ties, preventing
guarantees instant death for anyone unfortunate enough contingent mind transfers, reincarnation and subsequent
to find himself at ground zero, and a slower death from resurrection. The immediate area of the blast is spiritually
radiation burns and poisoning for many survivors. polluted, infecting local Nodes with foul Resonance. If
Nuclear weapon strength is measured by its equivalent the blast occurred near a ley line or dragon track, the
in tons of TNT. Therefore, a one-kiloton burst packs corruption spreads to any adjoining Nodes as well.
the power of an explosion caused by 1,000 tons of TNT. Defense: Aside from fleeing or hiding hundreds
Effect: Characters at ground zero are disintegrated of feet underground, the only defenses available are
with 10 (for a low-yield tactical nuclear weapon) to 30 magical; Forces 4 can protect against all aspects of the
212 Ascension
about what makes him tick. This doesn’t mean that Major antagonists know this and are likely to
you give away his secrets for nothing, but with effort, have multiple rituals prepared, but they have to strike
characters can learn vital information to help them a balance between power and flexibility. Remember
in the battle ahead. that every two active spells adds one to the difficulty
Remember that, in the end, even archmages are of subsequent magic. Protagonists and antagonists
servants of their paradigms. They might have internalized have to balance preparedness and spontaneity. Some
certain elements (and no longer need foci), and they antagonists can offset this balance with Quintessence,
might have expanded the scope of their beliefs, but in trusted foci and certain Wonders, but doing so opens up
the end, their apprenticeships stamp them with the new avenues of attack. If the mage misses an important
kind of magic they’re going to use forever. Characters defense, ongoing rituals will hinder any fast Effect he
can use occult study to determine what kind of tactics uses to compensate.
the enemy will use, then plan accordingly. Some ancient magi have constantly running spells
that keep them alive. Attacking this magic is an insidi-
Portions of Power ous way of bypassing other defenses, but a 500-year-old
Magical battles are won or lost before they are wizard is likely to have devoted many, many successes
fought. Fast-cast battle magic plays well around the to reinforcing his longevity magic against opposition.
amateurs of the supernatural world, but even though a At the same time, older mages have less difficulty with
bolt of flame terrifies a vampire, it will merely annoy a fast-cast magic, and they might risk an attack that hasn’t
mage with time to erect a Forces shield. been built up over days.
Storytellers should devote a certain number of suc-
Defining Magic cesses to pre-cast Effects. An active Adept might have
10 or so successes worth of running spells. Archmages
One of the most important tools in the Story-
could have 20 or more. Remember that aside from the
teller’s arsenal is the ability to enforce strict definitions
mage’s character flaws, his magic might be humbled by
of how an Effect functions. Even though the Spheres
the sheer scope of his work. A mage like Voormas needs
are broad, the applications are narrow unless the
ongoing Effects to link him to Nodes, counter scrying
character takes time (and the player spends successes)
attempts and deal with dozens of other concerns that
to widen them. Governed by paradigms and personal
have nothing to do with the players’ characters. This
preferences, a spell performs a specific function,
way, you can keep very powerful mages from totally over-
like a “contract with reality.” A rote designed to
whelming characters without using too much sheer fiat.
ward off werewolves doesn’t necessarily affect other
Changing Breeds. That’s a different spell, or one
that requires more successes for a broader effect. The Optional Rules: War
exact scope of a spell is normally defined when it’s War encapsulates the essence of epic storytelling. War
cast. It can’t be changed later unless the mage casts stories stand at the intersection between death, passion
another one to modify it. Storytellers might want to and moral dilemmas. It has a special place in Mage, as
limit “stacked” Effects so that players’ characters and the game confronts the politics of violence and beliefs
antagonists can’t constantly reinforce critical spells. worth dying for. The old Ascension War collapsed when
Apply a cumulative +1 difficulty penalty to attempts its generals didn’t live up to the ideals of the war cabals
to modify running spells. it sacrificed. Now the Archmasters are almost gone;
In early games, you should be generous about their secret fortresses contain little more than ghosts
magic’s scope, but as time goes on, try to tighten and dreams. The latest edition of Mage began with the
the conditions of each spell. Apply this restriction devastated Traditions taking stock of their situation
to all characters, and you’ll eventually start to see and building their own roads to enlightenment. The
magic played like a chess game. Each Effect is a new Ascension warriors were committed to their own
piece with strictly delineated powers, reinforced agendas first. Sometimes they cloistered themselves
by fast-cast pawns meant to probe enemy defenses, away. Sometimes they devoted their energies to local
shore up weaknesses and bluff. projects and mystic secrets that the old war never gave
them time to explore.
As a result, antagonists can be out-spelled by
being out-thought. Water elementals can rip right Destiny can’t wait. Even though the Pogrom declined,
through a Ban designed to block earth spirits; per- Tradition mages who tried to subvert the Technocracy’s
sonal Forces shields can leave Wonders vulnerable. rule soon discovered that their old enemies were more
than willing to crush any serious dissent. Even as they
214 Ascension
Wonders or other sources of limited supernatural ability, this phase, each side chooses which units will retreat and
add half of the power’s rank, rounded up. Therefore, a whether or not they will move new units to the battle site.
unit of Akashic Adepts (Sphere rank 4) with average The Storyteller determines the feasibility of each strategy.
combat dice pools of six consists of only eight mages —
the equivalent of 500 untrained fighters. Objectives
Of course, special troops won’t always be available The Storyteller determines how many objectives
in large numbers, and units won’t always have a ho- a battle contains. By default, every objective accom-
mogenous composition. Storytellers should put together plished adds one die to either Command or Control
units based on the average strength of a given group. pools (Storyteller’s choice), thanks to increased morale
and general strategic superiority. Here are some sample
Resolving Battles benefits for securing specific objectives:
Before starting, the Storyteller and players define Seized Node: Every unit able to channel Quintes-
a battle site. The strategic system is designed for large sence is treated as being one rank more superior. This
areas like entire cities. The Storyteller adjudicates how boost normally causes each affected unit to split into two,
many units of the overall force can participate based on doubling its effective strength. For example, one unit of
terrain features, magic and other circumstances. Move- eight elite Akashic Adepts splits into the equivalent of
ment is abstract; instead, the Storyteller and players two units of four mages, contributing two dice to their
determine the battle’s objectives. These are defined as side’s Force pool.
goals that a unit can accomplish while the battle still Downed Bridge: Enemy units that travel on the
rages, such as capturing a Node or destroying a bridge. ground suffer a +1 difficulty penalty to Command rolls.
Each turn is 24 hours. There are no initiative rolls;
all actions are treated as if they occur simultaneously. Critical Success
Resolve the following phases with the full strength of If a commander scores at least four successes and twice
each side, only counting losses at the end of the turn. as many successes as the opposing Command or Control
The base difficulty for all strategic combat rolls is 7, but roll, her affected units can perform an extra action (at-
weapons and other circumstances can modify this number. tacking or taking a minor objective) after all others have
1. Move to Objectives: If they have the means and been resolved but before the next turn. Only similarly
the desire, each side devotes at least one unit to securing successful enemy units can respond to this action. No
an objective. These units automatically succeed unless unit can perform more than one extra action this way.
one or more enemy units move to oppose them. Outnumbering the Enemy
2. Resolve Objectives: Each side fighting for the The strategic system uses units as a “health” and “dam-
objective rolls Command scores to attack and Control age” rating, but their overwhelming force also assists offense.
scores to defend. If a side rolling Command wins, the If the attacking side commits even one more unit than the
player makes a Force roll equal to the number of units number of enemy units it’s attacking, add one die to the
committed to the battle plus any successes scored in attacker’s Command rating. Add two dice if the attacker
excess of the number needed to win. Each success de- commits twice as many units as it’s attacking, and three dice
stroys one rival unit. if it commits triple the number of units. After this there is
3. Resolve General Battle: Each side selects a number no further benefit for even greater numbers, reflecting the
of units and declares which and how many of the enemy’s fact that a weaker force can sometimes hold out.
units they are attacking — but they can only defend
against those units in turn. Therefore, an army could Communications, Weapons
devote all of its energies to a small cluster of units but and Intelligence
suffer as the enemy’s remaining forces attack undefended These rules assume that each unit is equipped with
elements. The leaders of each side roll their Command the equivalent of small arms (assault rifles and minor
scores to attack and their Control scores to defend. explosives), a few wheeled vehicles and reliable radio
Make a Force roll for each victorious use of Command communications to coordinate movement and acquire
the same way as when fighting for an objective. intelligence. Superior vehicles modify a unit’s Command
4. Tally Destroyed Units: Each side marks off any difficulties. Superior communications (and intelligence
units destroyed in combat. The Storyteller determines gathering) modifies a unit’s Control difficulties, and bet-
the ratio of those injured, routed and killed in each unit. ter weapons modify Force difficulties. Average the total
5. Make Adjustments: Each side applies any modifiers modifier when groups of differing units attack together.
for secured objectives and other circumstances. During At the Storyteller’s discretion, several units can share
Guerilla Warfare,
Stealth and Espionage
The strategic systems don’t cover these options by covering units in magical camouflage and regroup
because they are the domain of Mage’s conventional scattered soldiers into a ragged but effective force.
systems. These rules assume enough access to modern Space considerations aside, these rules are here to
communications to see most enemy movements and help you answer questions about how a relevant war is
direct troops out of the leader’s line of site, and that sol- going and to give players a taste of command. There’s
diers are doing what they can to foil enemy intelligence. still plenty of room for individual heroism. When in
Decisive character action can remove unit equipment doubt, let that rule the day. Mages are dynamic enough
modifiers with sabotage, deny defensive Control rolls to defy the odds.
Ascension
The Universe, including the visible and the open the door to some odd questions. If, for example, the
invisible, the essential nature of which is Order of Hermes’ paradigm is the best path, why doesn’t this
compounded of purity, action, and rest, and make Hermetics more powerful or wiser than other mages?
which consists of the elements and the organs It’s usually a better idea to create a path that transcends
of action, exists for the sake of the soul’s ex- Tradition or Convention dogma, but that doesn’t mean
perience and emancipation. that it can’t be specific. With that in mind, here are some
—Patanjali, Yoga Aphorisms sample paths to Ascension. You can incorporate some or
What is Ascension? Mage has never all of them into your game.
answered that question definitively out
of respect for your games and beliefs, and because that Gnosis
fundamental mystery makes it that much more appeal- Gnosticism (from gnosis — Greek for “knowledge”)
ing. If you run a game to the point of personal or mass is the name of a spiritual tradition with roots in Neopla-
Ascension, you’re going to need to confront this ques- tonism and Zoroastrianism. Christianity, Judaism and
tion, but you don’t have to answer it. Ascension can take Islam have all had Gnostic sects. In most cases, these sects
many forms without contradiction. You can rule that have spun off into their own faiths and so-called heresies,
it embraces contradiction and resolves all paradoxes. but its legacy lives on in everything from mainstream the-
After all, we’re talking about superhuman wisdom: a ology to real world occult movements. Our main concern
state that we can talk about but not necessarily describe. isn’t so much with the history of Gnosticism as its ideas.
In Chapter Two: Judgment, we assume that Ascension The essence of Gnostic belief is that the world is a
allows humanity to embrace whatever destiny it wants deception — even a prison. In some schools, humanity’s
without being chained to a particular paradigm, but you deluded existence is a result of its lack of wisdom. Oth-
needn’t be so liberal. Your convictions or story needs might ers go further and claim that an evil agency is actively
dictate that Ascension comes in a very specific form. You imprisoning humankind. The most extreme view is that
could decide that one Tradition is right, but that would material reality itself is evil.
216 Ascension
Early Gnostics credited this deceiver with creating Some synthesists say that this division ultimately stops
the prison-universe and called him the Demiurge. Some at the soul; others believe that even it is an illusion that
went so far as to say that the Bible was written about only denotes a temporary alignment of spiritual forces.
this false god. Obviously, mainstream Christianity and The synthesist argues that we can’t really say that
Judaism had a dim view of these claims. To Gnostics, one object is different from another because of two
the true God was a wisdom principle that some of them qualities: interdependence and divisibility. Any object
described as the female Sophia: the mother of wisdom. we perceive has actually existed in countless forms, so
Others claimed that the Adversary of Abrahamic mono- we see only one particular instant of an ongoing process.
theism was the real God; the Demiurge’s followers had This process naturally involves other forces and objects.
just given him a bad reputation. Extended far enough, everything that exists does so be-
One tenet of Gnosticism is that people cannot escape cause of everything else that exists. This cycle includes
the prison through mainstream religious rituals. Instead, division as well as conglomeration. Every object can be
the seeker needs to use asceticism and meditation to infinitely divided, so no object has an inherent reality
contact Sophia. Self-denial wears away the seeker’s at- as a thing in and of itself.
tachment to the impure material world, while mystical The synthesist’s primary problem is how to live in
exercises help her perceive hidden spiritual realms. The harmony with the whole universal cycle. Philosophical
Demiurge has spiritual cohorts (often called Archons), Taoism prescribes passivity because human willfulness
who the seeker must defeat to escape the prison. In interferes with the natural course of things. Buddhism
many ways, Gnosticism resembles early Buddhism teaches its students to understand that everything is
because it favors detached living and skepticism about transitory and not to fixate on people, objects and emo-
the material world. tions that will eventually pass away.
Mage takes some of its major inspirations from Gnos- Synthesis breaks down barriers, and for that reason,
ticism. The “prison-universe” is the Consensus. Mages it’s an excellent approach to Ascension. As enlighten-
are a spiritual elect whose abilities allow them to defy ment nears, the Spheres and their associated concepts
the illusion. On the other hand, the game doesn’t have (such as a reality made of discrete Patterns) can dissolve,
a position about who created the Consensus or whether turning magic into a holistic study that encompasses
it’s good or evil. The Gnostic view of Ascension is one everything at once. The Mage Storytellers Handbook
where people escape reality and defeat its demonic provides some guidelines for transcending the Spheres
jailers. This view can translate into an Ascension best (pp. 26-30). Just remember that the Nephandi and
found in the Umbra, contending with powerful spirits. Marauders both try to defy the cosmic cycle. Are they
On the other hand, this quest isn’t conducive to global really doing so, or are they unwittingly aiding its flow?
Ascension; the real trick is finding a way to bring the
truth back to Earth. Salvation
You could even take the position that the Avatar is a Perhaps humanity can’t Ascend on its own. This
mage’s personal Archon, throwing up obstacles to prevent isn’t an unreasonable proposition. Christianity, Judaism
the mage from contacting Sophia. In any event, you have and Islam are all based on the idea that we need God’s
to ask yourself who created the cosmic prison, why they did love to live fulfilling lives. Devout Sikhs, many Hindus
it, and how they would react to escape attempts. and members of other traditional religions also believe
that enlightenment requires the grace of a higher power.
Synthesis Traditionally, doing so means entering into a cov-
While some forms of mysticism reject the material enant with the Creator. Sometimes, this covenant is
world, others incorporate it. In Mahayana Buddhism, specific to a particular group, but others believe that
reality isn’t an illusion per se, but requires wisdom to there is a path to God that is open to all. These cov-
see it for what it is: a transitory, unified whole, without enants needn’t be mutually exclusive. For example,
discrete objects or entities. The synthetic path is of- many contemporary Christians believe that Jews keep
ten associated with Asian religions such as Buddhism a separate but equal covenant with God. For the most
and Taoism, but other mystics and philosophers have part, religions that believe in universal salvation tend
talked about it as well. Synthesis also has a scientific to proselytize, but this isn’t always the case.
role. Once thought indivisible, the atom seems to bear Sometimes, God is said to be a part of Creation. Others
a host of exotic particles. Ecology and mathematics claim that the Creator is separate and that it’s human-
both encounter systems that need to describe individual ity’s job to return to Him (or Her). In Mage, Awakened
components as parts of a greater whole, and vice versa. legends talk about the One: a primal being who split into
Singularity
The Singularity is a “post-historical” epoch: a time
when human potential (or the products thereof) devel-
ops at an exponential rate. Even though the name was
first coined by SF author Vernor Vinge, versions of the
Singularity scenario have found their way to many dif-
ferent beliefs and fields.
The Singularity happens when human innovations
spawn increasingly more rapid successors, to the point
where thousands of years of development occur in months,
weeks or even days. The classic Singularity scenario asks
what will happen when humans invent a computer with
superhuman intelligence. What’s to stop that from leading
to an even smarter AI? In each cycle, the inventors have
the means to make a more dramatic improvement in less
time, to the point where machine intelligence reaches the
point of constant, near infinite improvement. The steep
curve of technology-assisted innovation already affects
our lives in many ways. Drugs that were inconceivable a
few years are now in easy reach because we’ve just begun
to map the human genome.
218 Ascension
Other versions of the Singularity replace technol- Victor Frankl, however, noted that people who suffered
ogy with spiritual or political refinement. Teilhard de the worst offenses to their safety still searched for greater
Chardin postulated that as each generation seeks out meaning in their lives. He came to this conclusion while
a deeper relationship with God, it accelerates the pace he was being marched to a concentration camp in World
and intensity of devotion to the point full reconciliation War Two. Examples like this show us that suffering alone
and salvation. Utopian philosophers postulate an “end of isn’t enough to extinguish our desire for meaning. If we
history” where social forces bring humanity to an earthly look at Ascension as a quest for meaning, we can under-
paradise. In Buddhism, the appearance of Maitreya (the stand why it’s so hard to undermine its value.
future Buddha) leads to final enlightenment for all. Frankl developed a school of psychology called logo-
A technological Singularity could be a nightmare sce- therapy, which stressed that survival — our ability to live
nario. If machines improve themselves to godlike stature, whole lives — rested upon confronting personal paradoxes.
what do they need humanity for? In Mage, this could be a But we live in a postmodern era, where we’re keenly aware
story in which humanity doesn’t Ascend, but creates a new of how subjective our perceptions can be and how all of our
form of life to succeed it. The machines might use their in- actions have multiple meanings and inherent paradoxes.
credible intelligence to care for their creators, ignore them or Sometimes, we wonder how much of our free will is medi-
treat them as pets or slaves. Sleepers might find themselves ated through cultural assumptions, personal anxiety and
in Iteration X’s position, divided between the cult of the the demands of powerful institutions.
Machine God and rebels who chafe under the AI control. Still, we muddle along, approaching our finite time on
On the other hand, the Singularity can be reinvested Earth with varying degrees of passion, fear, apprehension,
in human development. A hyper-intelligent computer generosity and small-mindedness. We are all tapestries
could augment human brains and supercharge the composed of doubt and desire, selfishness and a higher
evolution of consciousness. The “posthumans” of the drive. Each of us is the story of the world we know.
Singularity era have nanotechnology-enhanced bodies Yet at the same, time, all of these instincts, thoughts,
that never age or die and minds capable of contemplating emotions and relationships are contained within us.
the universe’s most complex riddles. Just remember that There is no escape; we have to resolve these paradoxes.
mystic magic can perform most, if not all of these feats. When pain contradicts our desire for comfort, we search
In Chapter Two, the protagonists transform themselves for surcease. When ignorance contradicts our need to
into arcane posthumans by using the Holy Union rote. know, we learn. That’s no different than what mages
Social Singularities are interesting models for global strive for. The paradoxes are different, but the motiva-
Ascension. When everyone is Awakened, does that speed tion is the same. After each moment, their stories, like
the quest for Ascension? This kind of mass transforma- ours, move forward.
tion might have happened in the past. Legends about Mage is a game about these stories. Mages craft grand
the Anasazi and Prester John’s kingdom indicate that at tales, taking the universe and weaving it on the looms
various times and places, entire nations have discovered of their paradigms. Ascension is not the end, it is the
their spiritual destiny, then vanished from the world. whole meaning of that story. Mages encounter Paradox
when the bedrock of their beliefs clash with the rest of
A Final Word the universe. It’s a continuity problem, a strange leap
Why is Ascension desirable? What makes it so precious that makes the story seem less authentic. It calls the
that mages would suffer, kill and die for it? meaning of the mage’s life into question.
Psychologist Abraham Maslow’s famous Hierarchy So the purpose of Ascension — the purpose of a mage
of Needs puts self-actualization at the top of a pyramid and, some would argue, the purpose of our own lives — is
of desires. He thought that after physical safety, security to integrate our strange encounters with reality and craft
and social ties, human beings need to devote themselves them into a consistent whole. As mages progress, they
to something outside of themselves — to follow their expand their paradigms to include new phenomena. Their
abstract passions. These are the desires of artists, scientists personal stories open wider windows into the universe.
and philosophers. We could look at Ascension in that Who are they, if they are not that story? That’s where
context: a creative calling that makes humanity whole. self-actualization, meaning and Ascension come from.
Maslow’s work is often interpreted to assert that The Awakened want to tell a story that confronts all
people don’t really think about their creative drives until paradoxes — that encompasses the cosmos.
their needs for safety and companionship are satisfied. It’s a worthy goal for anyone.
The silent and empty street did not Penny sat down at a window table and watched
deter Penny, even though San Francisco wistfully out the glass, wishing she’d had a cup of tea or
should have been packed with pedestrians even a glass of wine — something tragically romantic to
and cars. She gracefully stepped along the heighten the forlorn moment of waiting. The cat jumped
empty sidewalk and did a quick twirl to look up onto the table beside her and continued grooming
all around her before putting her face up itself. It suddenly lifted its head, ears cocked, listening.
to the glass window of City Lights Books. “Someone’s coming.”
She peered into the darkness within and Penny frowned. “Neville?”
frowned. The cat shook its head, and then jumped from the
“Nobody home,” she said wistfully. “We have truly table to hide under the chair.
become barbarians.” Penny took a deep breath and relaxed, anxious to
“Always have been,” a gruff voice said from her see who else was out on the streets besides herself and
overlarge handbag. her expected cabalmate. A man walked up the street
Penny looked down at the bag she had placed next from the direction of the Transamerica Pyramid. He
to her on the street and frowned. “Oh, come out already. looked like something out of an Indiana Jones movie:
There’s nobody here. Besides, I haven’t smelled a whiff cracked, brown leather jacket, jodhpurs and knee-high
of Paradox for days.” leather boots. All that was missing was the whip and
A black cat slipped out of the bag and stretched fedora. Instead, the man wore sunglasses that wrapped
across the pavement. It then began to lick itself. tightly around his cheeks, almost as if they were goggles.
“Well, we might as well wait in Vesuvio. The door He headed straight for her.
is open, but nobody’s home there, either.” Penny picked She stood up and stepped halfway outside the
up her bag and walked the half-block back down the door, arms crossed and leaning against the frame,
street to the bar. The cat watched her for a moment a look of practiced indifference on her face. Her
then followed. pale makeup, dark hair tied into outdated buns, and
220 Ascension
black, spidery dress stood in sharp contrast to his “Sometimes it did,” Eon said, chuckling. “Now,
adventuresome attire. it truly does. I think you know that. If times were
The man stopped and smiled, bowing slightly to her. different, we wouldn’t be sitting in a deserted bar in
“Hello, miss,” he said in a deep voice, rather forthright, a deserted city.”
as if he were an old-time movie actor. “I’ve traveled a Penny sighed and looked out at the sliver of the
long time to get here. I do hope you are Miss Penny distant Bay she could see past the crowded skyscrapers,
Dreadful. Am I correct?” cocking her head at just the right angle to heighten the
Penny frowned and tipped her chin up. “Yes. Do melancholy effect. “Yes. I suppose it really is the End
I know you?” of Days, isn’t it?”
“Probably not,” the man said, smiling. “I haven’t Eon frowned. “Perhaps. Or perhaps not. How things
been on Earth for some time now. Not since… 1957, turn out depend on a number of factors. My allies and I
I think.” aim to be one of those factors. We’d like you to consider
Penny raised her eyebrows, not out of surprise so being another.”
much as exasperation, an “Are you for real?” gesture. Penny frowned, confused. “How so? I can’t very
“Do you mind if we sit down?” the man said. “I’ve well engage in the sort of fisticuffs you’re so renowned
been on my feet for a while.” for.”
Penny’s eyes bugged out and her jaw dropped. She’d “That’s not what we need — at least, not here. Not
finally realized who he was. “You’re not… No, it can’t anymore. The fight has moved on, beyond the Horizon.
be you. The last book in the series said you died.” But someone’s got to hold the fort here at home, to make
“Fiction, miss,” the man said, stepping past her into sure there’s something to come back to.”
the empty bar. “My Terrific Trio took a lot of license in “And how am I supposed to do that?” Penny looked
representing our exploits to the Masses.” down at her cat, who looked back up at her with a
“So you are Doc Eon,” Penny said, almost under perplexed gaze.
her breath. She followed him inside and gestured to an “Don’t let them win. Don’t let the Technocrats
empty chair across from the one she had been sitting in. round everyone up in camps. They’ve already started,
He took it and she sat back down, looking at him with and panic has emptied the streets. It’s not Sleepers
a smile, as if she’d just met a movie star. “What brings they’re after, it’s mages — new mages, people who
you here, Doctor Eon, Man of Many Tomorrows?” She have just Awakened. There are hundreds of them,
barely suppressed a giggle as she said that last, well-known from all over, Awakening spontaneously as the
appellation. “And how do you know me?” Gauntlet fades.”
“My allies are aware of you and your cabal’s deeds, “Is that what all those roundups have been about?
Miss Dreadful. Very impressive.” Doc Eon leaned back We’ve been looking into it, and the Hollow Railroad
in his chair, relaxing. has had a lot of static about it. Are you sure? Hundreds
“You’re kidding, right? I’ve never been to the Hollow of new mages?”
Earth or flown etherships to the edge of the Horizon. “We’re sure. I wouldn’t even think of asking
You can’t seriously care about what I’ve done.” something this dangerous of you if we didn’t have hard
“On the contrary. Your avoidance of… shall we say, evidence to back it up.”
‘high adventure,’ makes you all the more impressive “Okay, let’s assume it’s true, because it does make
in times like these. You’ve kept your feet where they sense. Why me?”
belong, but your mind has never stopped imagining “You said it yourself: The Hollow Railroad. They’ll
what could be.” listen to you, and they’ll act. The Traditions are… caught
“More like what should have been. I’m a hopeless up in their own problems. The Orphans, though…
Romantic, you know, as in the Lord Byron version.” they’re not tied down — or pledged to any single ide-
Doc Eon smiled. “I’m well aware of it. My allies and ology except freedom. They’ll understand, especially if
I are about to attempt a gamble, one from which I’m you explain it to them.”
sure none of us will return. We believe the fate of the “Me? Why not Neville? He’s supposed to be meet-
Earth hangs in the balance.” ing me here. Why not tell him? He’s the one who’s got
Penny smiled. “Doesn’t it always in your adventures? all their respect.”
At least, in the old books. I used to read them, even Doc Eon smiled. “But he’s never read my books. He’s
though they were really aimed at boys.” got no reason to believe me. But he will believe you…”
222 Ascension
“Thank you, Miss Dreadful.” As he said this, he form became a trick of the light coming through the
began to fade, as if a ghost. window.
“Uh… what’s happening?” Penny said nervously. “Goodbye, Doctor Eon,” Penny said, and then added
“This isn’t my true time. I’m talking to you from the in a formal voice, “ I hope I prove worthy of your trust.”
future. We realized we hadn’t accounted properly for the “You will. You see, it’s already happened here…”
Technocracy camps, so I went back to fix that error.” Penny stared at the empty space for a while,
Penny’s eyebrows raised again. “You… you’re not ignoring Mistoffelees’ attempts to engage her in con-
just a Master anymore, are you?” versation. She looked out the window at the empty
“Let’s just say I’ve been doing this sort of thing for street and smiled. She now had a quest. Chivalry
some time now.” She could barely see his smile as his wasn’t dead yet.