Sex Move Playing The Sasquatch
Sex Move Playing The Sasquatch
The person you have sex with smells Shy, awkward, private, honest. The
like you afterward, and gains the Sasquatch is all about watching from
Condition scented. If they face their the sidelines and having a painfully Everyone around you seems
peers before scrubbing it off, they hard time in social situations. to have it figured out. They
mark experience. flirt and joke and walk
When you're right there, you can around holding hands. You
make others act first by using Musk don't have it figured out.
Darkest Self and Icebreaker. When it hasn't been
established that you're somewhere
When people look at you, you
want to disappear.
else right now, you can watch
Now, right now, it's time to rain
the scene unfold using Hidden In
stones down upon the bullies and
The Scenery. To transition from
the excluders. It's time to wreck their
participating in the scene to observing
precious stuff, to shove them back so
it, use Disappear.
hard that they'll never even dream of
messing with you or anyone ever, ever
Pick Icebreaker or Understanding if you
again. You escape your Darkest Self
want to know people better than they
when you hurt one of those people
know you. However, it's quite possible
more than they've ever hurt anyone
people won't want to be around you
else... and more than you meant to.
after you use these moves on them:
that's part of the tension of having
powers like these.
Advancement
The Sasquatch
Pick The Long Fuse if you want to
Take another Sasquatch move. explore a kind of after-the-fact anger
Take another Sasquatch move. where, after you bottle it up, it comes
Take a move from another Skin. bubbling out later as rage or self-
Take a move from another Skin. harm. Oh, and “later” means the next
You find a Secret Club.
Add 1 to Hot (max 3).
reasonable opportunity. You'll see it.
Name Look
Your given move, Musk, will kick in Choose a name: Circle one in each list:
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3). whenever you sweat around people:
whether it's at basketball practice, Ainsley, Amanda, Bjorn, Cedar, awkward, sweet, tentative,
Add 1 to Dark (max 3).
outside on a hot day, or because a cute Donavan, Gavin, Heather, Mouse, more to love, hirsute
person is talking to you. Orion, Shizu
sparkling eyes, wide eyes,
You can rid yourself of your backstory a peaceful name, a hippie name, shallow eyes, sensitive eyes,
Condition just like any Condition. an unremarkable name, a hidden name, forgettable eyes
the name of an outsider
The Sasquatch can sometimes be so
good at making themselves scarce Origin
that they write themselves out of the Circle one:
story. To avoid this, keep your eye out
for things you want to see come true, abandoned, transfer student,
This Skin written by Jackson Tegu for: and then take a few steps in from the walked out of the forest,
sideline to give those things a good,
Monsterhearts Second Skins solid push.
was a quiet child, no family photos
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Name: Carry Forward Sasquatch Moves The Long Fuse
When you or someone wrapped in
You get this one, and choose two more: your arms would take harm, you may
negate that harm. If you do so, name
Musk something that you hold dear - if you
Stats You have a distinct smell, unpleasant
to some, intriguing to others. When
don't destroy that something later, do
Add 1 to one of these: yourself the harm then.
you sweat in the presence of other
Hot -1, Cold -1, Volatile 1, Dark 1 Conditions people, roll with volatile. On a 10 up,
the MC gives you a String on someone
Hidden In The Scenery
When it appears that you're not
there and they choose: around, you may roll with dark. On
SS compliment you, a 10 up, you're there and you remain
SS apologize to you, completely unnoticed. • On a 7-9, you're
Hot
SS give themselves to you. there, and somebody sees. If they don't
• On a 7-9, the MC gives you a String draw attention to you, they gain a
(Turn Someone On, on someone there, and that character String on you at the end of the scene.
Manipulate an NPC) gives you a Condition, delivered in the
Notes most appropriate way.
Negatives
When you really, really want specific
Icebreaker evidence of yourself to disappear,
Cold You radiate awkwardness and people be it a physical object or something
(Shut Someone Down, Hold Steady) don't know how to talk around you. from the memory of someone with no
When someone speaks to break a Strings on you, roll with dark. On a 10
silence or to start a new conversation, up, it happens. Those tracks are gone.
you may roll with dark. On a 10 up, • On a 7-9 the evidence or memory is
Volatile
choose two of these questions for gone, but the pieces don't all add up: a
them to blurt truthful answers to, mystery remains.
(Lash Out Physically, Run Away)
Harm
whether or not you actually ask.
• On a 7-9, choose one question and
Disappear
during this conversation you both blurt
When you run away, on a 10 up you
out truthful answers to it.
may instead choose this result:
Dark Experience Points:
SS Who do you want to make out with?
SS What don't you want me
SS you slip from view and remain
(Gaze Into The Abyss) there, invisible.
to find out?
>> advance
SS What do you intend to do?
On a 7-9, add this option to the list:
SS you disappear on the spot, causing
SS What do you wish I'd do?
wild confusion, and the witness
Your Backstory Strings SS What are you scared of?
SS What are you ashamed of?
who cares the most about you
gets a String on you.
SS Do you like me?
You've been a wallflower all your life,
but someone finally noticed you. Understanding
When you hold someone close, gain
Give them a String.
a String on them.
Someone makes fun of you. What do
they say? They give you a Condition,
Other Moves
and you gain 2 Strings on them.
Sex Move Playing The Wyrm
When you have sex with someone, Controlling, manipulative, brooding, You see what most miss,
read them this: "Choose at least one jealous. The Wyrm is a player of mind passing glances that tell
thing from this list, and for each that games and a dealer in social currency. tales of control. You've been
you choose, describe something I learn It's also a rather complicated Skin, transformed by your aching
about you from our intimacy: perhaps best played by those who've desire for power over people.
SS Give me a String on you, and take played before. They're hard to acquire all at
something from my collection. once, but you can win them
SS Give me a String on you, and take During backstory, you'll be asked
bit by bit, piece by piece,
a String on me as well. to select some PCs to be “merely
string by string.
SS Give me a String on you, and I'll currency” and others to be “treasure.”
promise you anything you'd like. Metaphorically speaking, you use one
SS Give me a String on you, and then to get the other. Your opinions of them What you've changed into -
give me a Condition." can change, of course. you're the kind of thing that
runs the world. You don't
You can't use Bargaining Ceremony to have to be liked to be obeyed,
Darkest Self give away Strings that other people
have collected on you. It's great to
or understood to be feared.
There's nothing so excellent
speak as your characters while sliding
You've become too heady, too lax, too as the delicate flavor
trade offers back and forth on index
vague. You need to dominate one of the of power over others.
cards. A bargain can of course include
people-things that you treasure, let it
objects, promises, and especially
know that it's yours, that it doesn't get
things from your Bait collection. Give
to choose who owns it – you do. You
them a good deal, get what you want,
The Wyrm
escape your Darkest Self when your
and keep them coming back. Try to
treasured thing proves that you don't
keep notes about everyone's Strings
own it entirely, or when you see the
on one another. A tip to keep the story
difference between objects and people.
rolling: after each offer or refusal,
describe a detail about your poise or
Advancement
subtle movement - encourage your
bargainer to do the same. Name Look
Choose a name: Circle one in each list:
Take another Wyrm move. Condition examples in Broker are from
moves from the Ghost, Queen, Ghoul, Alister, Bellinda, Donna, Eustace, sharp, dangerous, expensive,
Take another Wyrm move.
Selkie, Serpentine, Heir, and Firestarter. Midas, Ormr, Tatsuya, Uther, collected, quiet
Take a move from another Skin.
Take this when those or other Skins Veles, Vritra
Take a move from another Skin.
with moves that generate Conditions burning eyes, sly eyes, greedy eyes,
You find some willing
are in your group. Remember to give a sinister name, a name full of teeth, bored eyes, unblinking eyes
Collection Curators.
out those Conditions yourself, too! a coiling name, a name of wealth,
Add 1 to Hot (max 3).
a royal name
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3). With Where I Want You, the MC might Origin
Add 1 to Dark (max 3). have another scene occur first, but it Circle one:
won't include you or your obsession.
To frame a scene, say these five things: slept under a mountain, in your blood,
where it takes place, what time of day awakened, enamored with objects,
This Skin written by Jackson Tegu for: it is, how many minutes or hours have heart got so black
passed since the previous scene, who's
Monsterhearts Second Skins there, and what's generally going on.
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Name: Carry Forward Wyrm Moves Broker
You're attuned to how people value
You get these two, then choose one: and weaken one another. Whenever
you gain a String on someone with
Bargaining Ceremony any Conditions named in a Skin move,
Stats Drinking tea, sharing a cigarette,
playing chess, or sitting back to back
such as blamed, one of them, morbid,
Add 1 to one of these: dazed, snake food, like a sister to me, like
are all ceremonies. a brother to me, or moth to the flame,
The Cuckoo
them. You escape your Darkest Self power they've ceded to you.
when something they do surprises
you, or someone shows a genuine care With That Good, your impression is so
for them, or you succeed. polished that those interacting with
you can learn something new about
Advancement
the actual person you're passing as.
Without it, Strings others gain on you Name Look
might be fruitfully confusing. That's ok! Choose a name: Circle one in each list:
Take another Cuckoo move. Alex, Checha, Coby, Francis, Garnett, sleek, flashy, comfortable,
Take another Cuckoo move. Using A Little Bird Told Me is like
shutting people down who aren't even Jay, Jamie, Kealoha, Robin, Taylor exuberant, eclectic
Take a move from another Skin.
Take a move from another Skin. in the scene.
an androgynous name, tempting eyes, knowing eyes,
You've got a Flock of Wannabes. an unconventional name, innocent eyes, flirty eyes, vibrant eyes
Add 1 to Hot (max 3). Facts about real cuckoos
an artist's name, a bird name,
Add 1 to Cold (max 3). a name of replacement
Add 1 to Volatile (max 3). Cuckoos parasitically lay their eggs
Add 1 to Dark (max 3). in other species' nests. The host birds Origin
then raise the young cuckoos, often Circle one:
feeding them before their own young.
If there isn't enough to go around, the foster kid, left in a basket, miracle baby,
host's own children starve. When the from the stars, middle child
This Skin written by Jackson Tegu for: nestling cuckoos first hatch, many
Monsterhearts Second Skins eliminate their nestmates by pushing
them over the side.
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Name: Carry Forward Cuckoo Moves Close To The Sun
When someone suspects that you're
You get these two, and choose one more: not who you appear to be, mark
experience.
Feathers
Stats Your magic lets you pass as the person
whose clothes you're wearing. When
That Good
Add 1 to one of these: While you're passing as someone, if
you're seen wearing someone else's anyone would gain a String on you,
Hot 1, Cold 1, Volatile -1, Dark -1
Conditions clothes, but aren't yet passing, roll
with hot. On a 10 up, you're passing
they instead gain it on the person
you're passing as.
as them - you'd fool their mother and
their favorite hookup. Mark the outfit
Brood Parasite
you're wearing below. • On a 7-9, same
When you can tell that someone wants
Hot
as above, but choose one:
SS the magic will dissipate if you kiss
what you have, or wants to be in your
(Turn Someone On, shoes, gain a String on them.
or get kissed,
Manipulate an NPC) SS the magic will dissipate if you lash
Notes out at anyone. Jumping Out Of Clocks
When you disrobe for someone, take
1 forward to rolling with volatile, and
While you're passing as someone, give
Cold
they choose:
social Conditions you receive to them
instead. Physical Conditions still stick SS offer you an experience point to
(Shut Someone Down, Hold Steady) do what they want,
to you. Anyone who takes Feathers also
gets Shredding the Looking Glass. SS trigger your Darkest Self.
Shredding the Looking Glass A Little Bird Told Me
Volatile When someone suspects you're not When you blab vicious lies about
(Lash Out Physically, Run Away) someone behind their back, roll
Harm
who you appear to be, read them this:
"If the enchantment were to be with cold. On a 10 up, give them a
broken, the edges would be very sharp. Condition. • On a 7-9, give them a
Condition, but some people don't
You momentarily notice a gap in my
Dark
believe you, so gain the Condition liar.
Experience Points:
magic. Choose one:
(Gaze Into The Abyss) SS tear my magic away - my identity
is revealed and the clothes are in
>> advance
tatters, but you get scratched up
in the process and take 1 harm,
Your Backstory Strings SS or, shake your head to clear it - it
was nothing." Other Moves
You've stolen an outfit from someone.
Record it under Outfits and gain a
String on that person. Outfits (Mark while passing as)
You can collect more than four, of course.
Someone gave you an outfit so that
you could impersonate them - discuss
with them and decide why. Record
it under Outfits and you each get a
String on one another.
Sex Moves Playing The Unicorn
You have three intimacy moves:
Desperate, kind, helpful, good. The
When you lay your head in a virgin's lap, Unicorn tries to be a benevolent
gain a point of Integrity and choose: supporting force in the world, but they You try so hard to help, and
SS give them 1 forward to don't believe in themselves. to be good. But you feel like
protecting you, a foal out on the ice and the
SS roll to turn them on. The Unicorn looks at the concept lake is ringed by wolves and
of virginity as a binary thing. Before your inner warmth makes the
When you kiss a non-virgin, take 1 harm. the game starts, tell the MC what ice beneath you weaken.
universally “counts” and "doesn't
When you have sex, lose all your count” as losing your virginity,
One of the best things in this
Integrity. remembering to account for
interactions between people with the world and not long for it.
same genitals. Before someone has
Darkest Self done those things, they are a virgin. If
your group fades to black instead of
describing the sex acts, your MC will
This is it. Everything falls apart, and
ask questions to clarify if characters
you can't hold it together anymore. It's
have lost their virginity or not. Of
not because everything is too much
course, players still say when their
to bear – just that you aren't good
own Sex Moves occur. Speaking of,
enough. So beg their forgivenesses,
read your three intimacy moves!
everyone you've wronged by being too
weak to help; and show them how
You start off able to gain Integrity,
The Unicorn
sorry you are, in whatever small ways
but perhaps have nothing to spend
you can muster before the final curtain
it on. That's ok. If your integrity stat
falls. Don't seek their acceptance.
is highlighted, you mark experience
You don't deserve it. You escape your
when you roll, not when you gain a
Darkest Self when someone reflects to
point. You define what issues matter
you a glimmer of your own self worth.
to you: start with People Should Never.
Name Look
Both Lesser Beasts and Hunted Choose a name: Circle one in each list:
Advancement externalize the Unicorn's power,
Abdul-Rahman, Abilene, Acacia, birthmark, mohawk, actual horn,
populating the world instead of giving
them agency. If you take either of Aedelwine, Aghavni, Aiko, Ajit, Akash, hairstyle, trick of the light
Take another Unicorn move.
those moves, tell the MC right then Andy, Astrid
Take another Unicorn move.
what's cool about it to you. Once play translucent eyes, solitary eyes,
Take a move from another Skin.
is under way, the MC will control the a name beginning with A, stoic eyes, modest eyes, humble eyes
Take a move from another Skin.
characters from these moves. a brave name, a selfless name,
You're accepted by a
Circle of Friends.
a nigh-forgotten name,
a fortuitous name
People Should Never
Add 1 to Hot (max 3). I Believe In You is for after they roll, Circle some and make up your own:
Add 1 to Cold (max 3). whereas Prophecies is for before -
Add 1 to Volatile (max 3). maybe well before. eat meat, lie, talk back, be selfish,
Add 1 to Dark (max 3). Origin hurt the environment, break the law,
If you take Blessings, remind the other Circle one: support sweatshops, disobey elders,
This Skin written by Jackson Tegu for: players that you have it. Ask about the swear, dance, drive a car, do drugs,
things their characters long for using
Monsterhearts Second Skins your character's voice, too.
magic is dying, hunted to extinction, appropriate cultures, bully, gossip,
survivor, blessed, our last hope misgender people, make someone cry
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Name: Carry Forward Unicorn Moves A Good Person
You get this one, and choose two more:
Spend an Integrity to offer someone an
Stats
experience point to do what you say.
With Integrity If they undertake to do that thing, and
Add 1 to one of these four: You judge your own actions harshly, you directed them towards making
Hot 1, Cold -1, Volatile 1, Dark -1 holding yourself to a high moral a third party happier at no one's
standard. You have a fifth stat to reflect
expense, mark experience.
Conditions this, which starts at zero and can climb
to 3. Gain a point of Integrity when
Hot
Speak From The Heart
SS you take the moral highground
When you have someone else's best
(Turn Someone On, about an issue that matters,
interests at heart, add 2 to your rolls to
Manipulate an NPC) SS you follow through on something
manipulate an NPC.
important that you say you'll do.
I Believe In You
When you believe in someone who has
Hunted
Volatile just done less than their best, make
There are things that hunt you, things
you often catch out of the corner of
(Lash Out Physically, Run Away) eye contact with them and roll with
your eye. When one of them comes out
integrity (& then erase 1). On a 10 up,
into the open, choose:
the roll they just made counts as a 10.
SS stand up to it and award yourself
• On a 7-9, add 1 to the roll they just
a point of Integrity,
Dark Harm
made. When time seems to stop and
fate hangs in the balance, sometimes
SS call out for help and anyone who
(Gaze Into The Abyss) comes to your rescue marks
believing in somebody is enough.
experience,
SS look directly at it and ask the MC
Experience Points: Prophecies
When you predict the outcome of a
a question about your hunters.
Integrity
>> advance PC's intended action well before they
Blessings
undertake it, roll with integrity (&
(If you pick this, read it aloud.)
then erase 1). On a 10 up, the decisive
Your Backstory Strings
When other people seek your blessing
move's roll will succeed as a result of
and erase a String on you, tell
10 up, or automatically miss, choose
them whether you approve of their
Someone is thinking about taking now. • On a 7-9, as above, but you'll
intentions. If you approve, they carry
something from you - discuss with have to be there to help it along.
1 forward to realizing it. If you don't,
them and decide what it is. You each they take that String on you back.
get a String on one another. On a successful roll, read this aloud:
"A PC may defy this prediction by
Someone's in love with you and has breaking their own heart."
told you about their feelings. Gain 2
Strings on them.
Other Moves
Sex Move Playing The Heir Your family has strong traditions. You've
heard stories about your aunts and uncles:
After you have sex with someone, tell Scared, conflicted, desperate, violent. some of the stories remind you of you and
them about your secret weakness or a The Heir is about terrible sibling your siblings. You all have these little gifts.
peaceful time you shared with one of rivalry and unreasonable parental
your siblings. They tell you about their expectations. They come freighted Maybe your parents even have a speech
relationship with death. with some heavy issues, and require about it. One's gifts should be used,
a mature outlook to play well - they say. And if one's inheritance isn't
mechanically, it's not a Skin for first- appreciated, it should be seized instead
Darkest Self time players, and nor is it structured
for single-session games.
by someone more able to see the value.
Someone more fit for success in
Treason. You've just this instant
To keep the age differences fresh in the Real World.
put the pieces together, and not a
everyone's minds, always say your
moment too soon. There are those They have an expectation that, by
siblings' ages after their names.
who've feigned kindness to you, and adulthood, you'll be an only child.
When you make your siblings at the
you've even let your guard down a
start, don't go into detail. Just give us Either that or one of your siblings
little - but they didn't count on your
their names and ages, and a glimpse of will be.
survivor's instinct. Quickly, cleverly,
what one or two look like. The rest can
before they can retreat or mount their
be discovered later through play. For
defenses, you must strike them down
your sex move, feel free to make up
unerringly. You escape your Darkest
new stuff about your siblings.
Self when your paranoia is revealed to
be unfounded, or when you push away
When you transfer death to one of
everyone who cares about you.
your siblings using Old Family Friend,
The Heir
the MC chooses which sibling is
taken by death in your stead. See the
Advancement Player Reference Sheet for info about
avoiding death - something you can't
Take another Heir move. do. Incidentally, you can never gain the
Take another Heir move.
Create a new Birthright (MC
Ghoul move Short Rest for the Wicked.
Name Look
It's your choice whether you tell Choose a name: Circle one in each list:
approval) and agree who it's in.
Take a move from another Skin. the other players about your secret
weakness or not. Either is fine. Austin Saylor-Williams, serious, on edge, tired, dirtpoor,
Take a move from another Skin.
The Condition like a brother to me isn't Baqar al-Kabir, confident
You've met your
only for use on boys, and like a sister to Bronwyn Joy "Betsy" Bainbridge,
Extended Family.
me isn't only for use on girls. Cain Adams, spooky eyes, haunted eyes, cold eyes,
Add 1 to Hot (max 3).
Cézar Barbosa, soft eyes, bags under eyes
Add 1 to Cold (max 3).
In Or Else, the flashback is a mini-scene Donald Buchanan,
Add 1 to Volatile (max 3).
between you and that blood sibling, Hiroko Nakahara,
Add 1 to Dark (max 3).
just long enough for you to tell them Liesa Metzger,
Lucille Robicheau,
Origin
what to do in this situation. Or Else Circle one:
can't automatically interrupt other Ocella Caecilius
moves. The phrase "blood siblings" hated, favorite, grew up too fast,
here means "can't be used on PCs." a strong name, a royal name,
born leader, consumer
a warrior's name, a biblical name,
This Skin written by Jackson Tegu for:
Other PCs can't get Birthrights. They're a name proclaiming ownership
Monsterhearts Second Skins yours alone.
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Name: Carry Forward Heir Moves Birthrights
You get these two, and choose one more: Begin with none:
This support written by Jackson Tegu with the help and works of
Eric J. Boyd,
Jason Morningstar,
Igor Toscano,
Gregor Hutton,
Christopher Stone-Bush & Tomoko Onishi,
Christian Griffen,
Élise Guérin-Bouchard,
and Jessica Hammer.
Cézar Barbosa Liesa Metzger
Naming The Heir's Siblings (Brazilian) (German)
Darkest Self into situations that won't necessarily out pretty bad. But then you
end up in their favor. Play this Skin if just snuggle down onto the
you're not too worried about having couch with all your friends
You feel... you feel like a monster.
the game reward you mechanically, and know that everything is
What kind of monster do you feel
but you want interesting things to be going to be alright.
like? A werewolf, a vampire, a ghost,
happening all around you all the time.
a queen... it can be anything you can
think of. Tell the MC, and they'll hand
Most of the Neighbor's moves include
you that Skin or the closest thing to
something to choose, and lots of
it. It can be different each time. Read
those choices might bite the Neighbor
their Darkest Self: you are drowning
instead of assisting them - that's what
in metaphor. Choking on it. Your body
kind of a mess you are. The moves to
isn't supernatural, but you're gonna
the right of the page are the ones in
take it right to the line. You become
which another player makes a choice.
that Darkest Self.
Hints: make others decide everything
for you, and never settle with their
Advancement decisions. Remember to gaze into
the abyss, even though you're not a
The Neighbor
Take another Neighbor move. monster.
Take another Neighbor move.
Take a move from another Skin. Whenever one of your moves trigger,
Take a move from another Skin. read the whole thing aloud (except
You've started a for the list in Nap Fan - it's too long.)
Special Interest Club.
Add 1 to Hot (max 3).
Transparency is very important when
playing the Neighbor. Show everyone Name Look
how to push your buttons. Choose a name: Circle one in each list:
Add 1 to Cold (max 3).
Add 1 to Volatile (max 3).
With Mixed Messages, the Neighbor is Hamish, Luke, Margaret, Ming, boyish, hot mess, stilted, easy-going,
Add 1 to Dark (max 3).
making assumptions about the other Muhammad, Natalie, Sasha, Sofia, femme
character's intentions. The two parts Vicente, Wei
of it aren't symetrical - if you fail to smiling eyes, confused eyes,
shut them down, that doesn't mean a common name, a friendly name, hopeful eyes, sunny eyes, averted eyes
they're turned on. an unassuming name, a lucky name,
a human name
If you choose Precarious, read the Origin
move aloud. Also, use your character's Circle one:
voice to drop none-too-subtle hints
about presents you'd like, and beg for boy next door, girl next door,
another chance where appropriate. Be newly social, latchkey kid, divorce kid
This Skin written by Jackson Tegu for: prepared to remind the other players
about the move.
Monsterhearts Second Skins
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Name: Carry Forward Neighbor Moves Precarious
(If you pick this, read it aloud.)
Choose three: When someone gives you a gift or
another chance, give them a String.
Last One Picked
Stats When someone special overlooks
you, choose:
Spooked
Add 1 to one of these: When you run into someone's arms,
SS publicize it and give them they choose:
Hot 1, Cold -1, Volatile 1, Dark -1 Conditions a Condition,
SS let them see you crying and
SS you mark experience,
SS they become their Darkest Self.
take a String on them. If it's an NPC, MC chooses: you mark
experience, or they make a hard move.
Mixed Messages
Hot
When you're alone with someone, Self-Deprecating
decide if you're attracted to them or
(Turn Someone On, When you talk shit about yourself to
not. someone, they choose:
Manipulate an NPC) SS If you are, tell them why you can't
Notes be together and roll to shut them
SS argue and give you a String,
SS let it slide and shut you down.
down, adding 1 to the roll. If it's an NPC, MC chooses: they argue
SS If you're not, tell them all the and give you a String, or they mock
Cold things they've got going for them you and the MC makes a hard move.
(Shut Someone Down, Hold Steady) (to let them down easy) and roll to
turn them on, adding 1 to the roll.
Home Life
When a monster sees what a normal
Two Eyes life you have, they choose:
Volatile
When you take your glasses off, add
1 to your hot. You actually need your
SS they gain the Condition monstrous,
(Lash Out Physically, Run Away) SS you gain the Condition delicious,
Harm
glasses, so subtract 1 from rolls where SS you carry 1 forward to making
sight matters. them feel human.
Lucky I Guess Nap Fan
Dark Experience Points: When you remain oblivious to As soon as you fall asleep somewhere,
(Gaze Into The Abyss) troubling or supernatural occurrences, choose two below for the MC to detail.
carry 1 forward.
>> advance The MC will tell you when you wake
up, and then tell you the details.
All the Wrong Places SS something has been left for you,
Your Backstory Strings When you help someone you're sweet SS someone unexpected is nearby,
on look for love elsewhere, choose: SS someone's been trying to
You live next to someone; your SS they carry 1 forward to realizing contact you,
bedroom windows face. Choose: that love, SS something happened at home,
SS you watch them through the SS the two of you gain Strings on SS something has been canceled,
blinds and they've noticed, each one another. SS something has been broken,
gain 1 String on one another; SS you had a nice dream.
SS you leave your blinds up while
you change, each gain 2 Strings
Other Moves
on one another.