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®

Credits
FANTASY FLIGHT GAMES
CODEX DESIGN AND DEVELOPMENT Dane Beltrami

ORIGINAL GAME DESIGN AND Christian T. Petersen


TWILIGHT IMPERIUM SETTING AND FICTION

PRODUCER Jason Walden

Calvin Wong Tze Loon and Nic Baker


FICTION

TECHNICAL WRITING Adam Baker

BOARD GAME MANAGER Christopher Winebrenner-Palo

TWILIGHT IMPERIUM STORY REVIEW Matt Newman

CREATIVE DIRECTOR OF STORY AND SETTING Katrina Ostrander

GRAPHIC DESIGN MANAGER Christopher Hosch

INTERIOR ART Anders Finér, Scott Schomburg, and Stephen Somers

ART DIRECTION Jeff Lee Johnson

MANAGING ART DIRECTOR Tony Bradt

VISUAL CREATIVE DIRECTOR Brian Schomburg

SENIOR PROJECT MANAGER John Franz-Wichlacz

EXECUTIVE GAME DESIGNER Nate French

HEAD OF STUDIO Chris Gerber

And a special thank you to our Prophecy of Kings testers!

FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA

www.FantasyFlightGames.com
© 2020 Fantasy Flight Games. Twilight Imperium, Fantasy Flight Games,
and the FFG logo are registered trademarks of Fantasy Flight Games.
Volume I: Ordinian
INTRODUCTION
Welcome to the Twilight Codex. Please use this table to
jump quickly to any section.

Foreword From the Developer . . . . . . . . . . . . . . . . . 4


“Flight” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5–7
Rules Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

THE OMEGA INITIATIVE


This section contains variant components that rework
preexisting components for usability and balance.
Faction Technologies . . . . . . . . . . . . . . . . . . . . . . . . . 8
✦  Wormhole Generator ✦  Magmus Reactor
✦  Yin Spinner
Basic Technologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
✦  Magen Defense Grid ✦  X-89 Bacterial Weapon
Promissory Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
✦  War Funding ✦  Acquiescence
✦  Greyfire Mutagen ✦  Cybernetic Enhancements
✦  Stymie

IXTHIAN ARTIFACTS
This section contains new components that are
debuting in the Twilight Codex for the first time.
Action Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10–11
✦  Insider Information ✦  Hack Election
✦  Plagiarize ✦  Reflective Shielding
✦  Master Plan ✦  Impersonation
✦  Rally ✦  Solar Flare
✦  Scramble Frequency ✦  Sanction
✦  Forward Supply Base ✦  Counterstroke
✦  Fighter Conscription ✦  Ghost Squad
✦  Blitz ✦  War Machine
✦  Harness Energy

PAX MAGNIFICA
This section contains scenarios, game modes, and setup
variants that change how the game is played.
Ordinian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

THE NEXUS
This section showcases content designed and
developed by members of the community.
“Right Cat Soup” . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Foreword From the Developer
Greetings, citizens of the galaxy!

I am excited to present the first issue of the Twilight


Codex. The Codex is a web-based publication that
highlights rules updates and showcases new content
for Twilight Imperium: Fourth Edition—and eventually
for its Prophecy of Kings expansion.

The Twilight Imperium community is larger than ever


before, and between the Codex and Prophecy of Kings,
it is my hope that Twilight Imperium will feel alive with
a wealth of content to experience for years to come.

My hope is to publish a new Codex issue every 3–4


months, though the exact timing of each issue may
vary depending on my schedule and bandwidth
during each season. Before we dive in, a couple notes
about the provided content:

✦ A separate file that contains high quality PDFs of all


new components released in the Codex is available
on our website alongside this document.

✦ To best utilize these components, I recommend


that all components of a given type be sleeved,
along with the other cards of that type from the
base game, so that players cannot determine if they
are from the Codex before drawing them.

✦ Components that do not need to be shuffled or


hidden (for example, technologies) do not need to
be sleeved in this way.

✦ Each new component is marked with the icon to


the right to denote that it belongs to the Codex.

I hope that you are as excited as I am about the


upcoming expansion, and that this first volume of the
Codex whets your appetite until its release. Time and
time again I have been blown away by the dedication
of the Twilight Imperium community, and I am honored
to be able to play a part in it.

Thank you all for continuing to allow me to carry on


the legacy of this incredible game.

Dane Beltrami
Twilight Imperium Fourth Edition Developer
FLIGHT “We need the power for engines anyway,” muttered Zulek,
who was on Weapons. “I could have a dozen batteries and we
still wouldn’t bat away that incoming...”
“Captain, enemy element breaking off from the main swarm,”
BY CALVIN WONG TZE LOON said Ikosavec in Onboard. “Another boarding party.”
BROADCAST;“TARGETSTATUS” Suurik growled in frustration. “We can’t let them board! The
first wave wiped out Security!”
{FTL CORE;[DAMAGED]}
And Valiksa nearly died, she thought, but didn’t say.
{WEAPONS;[DAMAGED]}
“Onboard, get Suurik as much engine power as you can.”
{NAVIGATION;[DAMAGED]} Sakora tapped the button on her console to bring up a
{ESCORT VESSELS;[DESTROYED]}
shipwide transmission. In her entire career, she had never
heard a shipwide, and now she was delivering one.
COMMAND;UPDATE:”FLEETSTATUS”
“All Wings, this is Command. I am ordering maximum burn.
{SETSTATE:DESTROYTARGET;MARKERS:[PRIME]} I repeat, full engine burn. To your stations.”
FLEET.STATUS.UPDATED.ALLMARKERS[PRIME]. She keyed off the transmission, a prickling sensation traveling
PRIORITYZERO. down her arms as she felt the ship begin to flutter and shake.
PURSUE. “Engineering, report.”
PURSUE. “Engine Room for you,” said tall, deep-voiced Chekk,
currently in Engineering. “Patching them in.”
PURSUE.
“Command!” the holovid burst into existence above her
The Coatl, flagship of the Argent Flight, soared through the console as a harried face appeared in front of several blurred
Ordinian nebula. A swarm of Nekro attack craft swirled and forms—people running, wings bristling, snarling orders at
writhed in her wake, belching fire into the space between each other. She pulled her face into stoic serenity, Valiksa’s
them. Sakora Aun Navori watched through the viewscreen blood still congealing on her eyelids. Her talons bit deeply
as the ship scythed through graceful clouds and flickering into her palm. “Command, I can give you six minutes of max
lights—but the other members of Sakora’s Command Wing burn, but after that things are going to go ruffled fast!”
had their heads to their consoles and hands to their earpieces Punctuating Engine Room’s point, the ship juddered as
as the Coatl burned; the aft hull was awash with explosions, another weapons blast seared off more hull plating. She kept
the armor plates fractured into winking dust. her voice even. “Define ‘ruffled.’”
Sakora’s eyes flitted between the multiple reports flying up on “Damage Control Six, to the aft bays, now!” Engine Room
her command console—engine six was close to burnout. What shouted off-screen before returning his attention to her. “The
remained of Security was evacuating everything aft of the Engine fuel lines, Command. They aren’t built to withstand this heat.
Room. The shuttle filled with survivors from the wreckage of If they go, we’ll lose the ship!”
Strike Wing Epsilon had been lost with all hands. Her feathers
were all trying to stand up at once, but she willed them down— “If we don’t outrun the Virus, they will assimilate our
she had rotated to Captain now, and everyone in Command mainframe,” she said. The feathers on her back were
was looking to her for guidance. Part of her laughed—she was screaming. “I will lose the Coatl before I let that happen.
covered in her wingmate Valiksa Aun Erosai’s blood and the Do what you can, Engine Room. We’re only a few solar units
bridge was bathed in ultraviolet emergency light, and here she away from the Hololattice network.”
was thinking about ruffled feathers... “My Wing obeys,” muttered Engine Room, closing the vid.
It wasn’t good. Damage Control had sealed the breach the The transmission winked out. For a moment, Sakora saw
Nekro boarding vessel had scored across their flank, but only the nebula, a coruscating symphony of colors rushing
Sensors reported the enemy was focusing their attacks on before them. “Like infinite poetry,” Valiksa had whispered
that side. Engine Room was requesting a course correction once, as they leaned into each other, hiding in the crannies
to prevent the fuel lines from being exposed to enemy fire. of the observation deck where no one could see them. “Lines
“Keep our starboard flank to them,” she ordered. Behind her, carved into eternity, a language we spend our lives yearning
Command Wing sped to obey. Suurik in Navigation calculated to translate...”
maneuvers under his breath, his skilled fingers sliding across An emergency blare from a console behind her. Sakora
the controls. Sakora’s training kept her from looking back. blinked, rubbing Valiksa’s blood from her face. She’d been
Captains were placed in the front of the bridge. Trust your lost in reminiscence, like a hatchling on an updraft. She was
Wing. “Weapons, Damage Control reports aft battery nine currently Captain, front of the V—how many seconds had she
cannot be salvaged.” wasted? Had anyone noticed?

Flight 5
There were no furious shouts, no calls for her to be relieved, “Navigation, course adjust,” said Valiksa, her voice smooth,
no change in the atmosphere except for the increasing flutter unruffled, as though she hadn’t just taken a Nekro anti-armor
of the deck as the ship approached 130% acceleration. The flechette to the torso. Sakora stared at the mottled scar tissue
engines were burning up, the hull warping beyond repair. The on the Captain’s neck, relief spreading through her. “Set
pride of the Argent Flight—and under her command it might bearing three-five-twelve-seven, hold twenty three seconds,
never fly again. They might clip her wings for this... then bearing three-five…”
No. Valiksa must be out of Surgery by now, must be… or else No more thinking. Sakora needed to be Navigation now.
being wheeled to the morgue… Her hands took over. She was alive. They were both alive.
The lump in her throat at the image of… no. No. I will not lose
her. I will not lose this ship. I just need to focus… I just need... INCOMING:[NEWTRANSMISSION:(PRIORITYZERO)]
“I am relinquishing Captain,” she said, pressing the rotation IDENT;UNIT8173.STATUS;OPERATIONAL.
command on her console. Command Wing Sakora rotating LOCATION;TARGET.SUBLOCATION;BRIDGE.
from Captain, her computer readout acknowledged. New COMMAND;UPDATE:”FLEETSTATUS”
position: Navigation. “Who’s on relief? Chekk?”
{SETSTATE:CAPTURETARGET;MARKERS:[PRIME]}
“I believe I am.”
FLEET.STATUS.UPDATED.ALLMARKERS[PRIME].
Her voice. Sakora turned before she could stop herself, PRIORITYZERO.
feathers prickling in joy and relief. Every shoulder in the
Command Wing loosened a fraction. Valiksa was safe.
“Captain!” shouted Sensors. “Nekro boarding craft
“Valiksa-lyr...” she said, without realizing she’d whispered it. accelerating!”
There she was, her uniform soaked dark red... her eyes bright
and her wings folded, poised. “Valiksa... the surgery...” “That’s impossible!” Chekk said, standing up so rapidly his chair
flew into the station behind him. “We’re at maximum burn!”
“Was a complete success.” Valiksa attempted a smile. The
bandage stretched from her chin to her hips. “I’m cleared for “Command Wing, maintain your composure,” said Valiksa,
Command duty. I’ll take Captain.” her voice steady and even. The ultraviolet across her face
made her look even graver. “Weapons, do we have nothing
As her station slid backwards into Navigation, the second that can hit the boarding craft?”
position in the V-shaped order of the bridge, Sakora watched
as Valiksa’s sleek form slid expertly A pained glance from Zulek. “Onboard? How many Fighter
into the Captain console. Wings at launch strength?”
Front and center, where she “One, but... Captain...” whispered Ikosavec. “At this
belonged. velocity... the Fighter Wing is... we’ll never recover them.”
She timed her hesitation precisely. A fraction shorter and she
would have looked cavalier in ordering the squadron to its
doom. A moment longer would signal weakness, indecision.
Only Sakora even noticed.
“We cannot be boarded,” Valiksa said, turning to face the
Command Wing, her blood still glistening on her feathers.
“If they make it on, the ship is lost, and the mainframe with
it. Patch me through to the Fighter Wing.”
Onboard nodded, the look in her eyes grim as she tapped
her console. “Pilots, this is Command.” Selfishly, Sakora
closed her eyes in relief that she was not the one to give this
speech. “There is a second Nekro boarding craft headed for
the Coatl. Too many of our Flightmates gave their lives to
repel the first wave. There will be no repelling the second,
unless that craft is destroyed.”
Again, that calculated hesitation. “As you know, we are at
full engine burn. Once launched, your fighters will not be
recoverable.”
Valiksa stood, spreading her arms. The dozen faces of the last
remaining Fighter Wing appeared in the space before her.
She wanted to look each of them in the eyes. “In defending

Flight 6
our ship from the first wave,” she said, spreading her wings “Onboard!” she shouted as she pushed the ship just out
to show them the full extent of her injuries, “I nearly gave my of reach of the Alastor, all six kilometers of duranium and
life. But there is no ‘nearly’ in the order I am about to give plassteel screaming as she careened them off into the nebula
you. Pilots... you are exemplars of what it means to be Argent once more. “Onboard, get me more power!”
Flight. Many feathers!” “That’s all she’s got!” Ikosavec said nervously as the
“ONE WING!” shouted the entire bridge, including the bridge watched the massive Nekro flagship speed past their
twelve tiny voices on the holovids. viewports. No one had ever gotten this close to the heart of the
“I order you not to your deaths,” Valiksa said, folding her wings Nekro fleet and survived... “Captain, Engine Room says—”
back behind her, “but to eternity. So long as the Argent Flight A screeching blare sounded as an alarm bathed the room in
is remembered by the galaxy, so too shall your names. Pilots: red light. UNAUTHORIZED TRANSMISSION.
Bring down that boarding craft. All our wind is with you now.” “Captain, the mainframe!” shrieked Onboard
“TO ETERNITY!” shouted the pilots, their yellow eyes as a blinding white light pierced the bridge.
bright with determination as they gripped their controls. The
Command Wing watched as the squadron launched out, ship BROADCAST;DOWNLOADCOMPLETE
by ship, into the rainbow void of the nebula, never to return.
UNIT8173;DEPLOY.NEWTECH:“AERIE HOLOLATTICE”
As one, every member of Command pulled up a display of
the squadron’s vectors as they screamed to intercept the DEPLOY.
incoming boarding craft. The room was soon filled with their DEPLOY.
radio chatter as the pilots closed on their target.
DEPLOY.
“Six, you take point defenses, Nine, hit the engines—”
“Steady as we go in, don’t let it slip—“ The Command Wing watched in horror as bright, shining
“Incoming anti-fighter barrage, everyone forward shields!” light unfurled from the Alastor, reaching its hard fingers deep
into the nebula, surrounding the Coatl for parsecs. A bright
“I’m hit! I’m hit! I’m going to try and ram the—” wall of white, the Aerie Hololattice, the top-secret defense
Sakora closed her eyes as the first fighter vanished from the system that was supposed to keep their homeworld safe from
display. Nekro incursion...
“Evasive! Evasive!” UNAUTHORIZED TRANSMISSION blared from their
“This is Ten, they’re launching fighters—” consoles as every pair of eyes, feathers bristling, locked onto
the Captain, whose console had automatically shut down—
“Break off, break off!” the source of the leak. Valiksa’s eyes widened with terror as
“Three, watch out!” she realized...
A shriek from Sensor’s console. “Captain,” said Sensors, in a “Nanites,” she whispered, looking down at her wounds. “The
voice that drew everyone’s view. “Captain, I...” damn flechette was covered in nanites...”
There was no need to explain. Right ahead of them, barreling “YOU!” shouted Chekk, leaping from his station, his voice
so fast Sakora flinched back in terror, was a Nekro ship. The reverberating through the bridge. “Command Wing! Execute
Alastor. the traitor!”
“NAVIGATION!” “NO!” screamed Sakora, leaping to place herself between
Valiksa and the others. “No! You’ll have to go through me!”
Sakora slammed on the controls. The Coatl screamed to
obey as she burned out every thruster they had to prevent “Sakora?” Ikosavec whispered in horror as Sakora prepared
them from splintering on the Alastor’s bow. Warning lights to stand her ground. “You betray your Wing...? For her?”
lit up her console as Sakora subjected the ship to forces it Sakora blinked. Her wings were at full span, her talons spread
was never designed to endure, hull section after hull section and ready... “I...” she began, taking in the rest of her Wing,
fracturing, close to snapping. The Coatl dove past the Alastor who stared at her with expressions ranging from horror to
by a matter of kilometers, veering wildly off course. fury. “For her... for her I would do anything.”
“It’s turning!” shouted someone, Sakora didn’t know who. There was a thud. Valiksa had collapsed, convulsing, the
The Nekro flagship was turning, moving to smash into them... corruption in her bloodstream sending her into arrest. As the
If she’d pushed any harder her fingers would have cracked the Coatl soared towards her doom, her Command Wing erupted
durasteel. Engine six, unable to maintain the level of output into screeched shouting, officers falling over each other as
Sakora was demanding, finally flared out, white-blue wash feather fought feather in a howling scrum of bodies, all unity
winking to black, and the other engines weren’t far behind. forgotten.
Just a little... farther… Outside, in the scintillating glow, the Nekro swarmed.

Flight 7
THE OMEGA INITIATIVE
Rin closed her eyes, letting the OmegaIAS43 saturate her system,
the acrid, somewhat viscous serum washing over her gills.
Then, as a single radiant flame appeared in the dark recesses of
BASIC TECHNOLOGIES
her mind, it began. Pathways—memories—connected in rapid
succession, and the legacy of the Jol-Nar flowed through her
consciousness, searing, burning, begging to be freed. She gritted
her teeth. The pain was intense, but bearable. It seemed that the
Headmaster would get what he wanted after all.

The Omega Initiative section is a regular feature that contains


revised content. With each edition of the Codex we will revisit
existing components and provide alternative versions that
expand their usage. Components from this section replace
preexisting components of the same name and type.

FACTION TECHNOLOGIES

The Omega Initiative 8


PROMISSORY NOTES

The Omega Initiative 9


IXTHIAN ARTIFACTS
Tai peered at the scepter from his perch on Dart’s shoulder. “Oh
no.” He squeaked in dismay. Dart’s eyes gleamed and the corners ACTION CARDS
of his mouth turned up, revealing a fanged grin. “Oh yes. This. This
is exactly what we came here for.” Exasperated, Tai hopped deftly
to the other shoulder, gesturing wildly. “You know we d-didn’t. You
always d-do this.” Dart swatted at his diminutive friend. “Quit that.
It’s fine. Relax.” He reached out, his fur reflecting the scepter’s dull
red glow, and after a moment’s hesitation, he grabbed it. With a quiet
whir, the scepter came to life, the dull glow becoming a brilliant
crimson, and pieces of its grip spiraled into asynchronous orbit
around its head, impatiently awaiting its owner’s command. Dart
smiled mischievously. “Well, what do you think we should try first?”

The Ixthian Artifacts section is a regular feature that contains


entirely new components. As we design, we experiment with
many concepts and ideas that don’t make it into the final game.
This section provides an opportunity for some of those buried
ideas—as well as new ideas—to see the light of day, so that
players may use them in their games. They are combined with
existing components from the base game and Prophecy of Kings.

Ixthian Artifacts 10
ACTION CARDS

Ixthian Artifacts 11
PAX MAGNIFICA 10
WREN TERRA
1
2
10

SAUDOR 2
2 4
0
ARC PRIME

23 23

50 50

1
LODOR

The Pax Magnifica section is a regular feature that contains unique 20 19 26


20 19 26

06
0 MEER

2 1 4
2 VEFUT II 2 WELLON

scenarios and game variants that change how the game is played.
TAR’MANN 1

T
1

AA
0

MU
6 22 37 4

[0
.0.
22 37

1
0]

4
XXEHAN
TEQU’RAN
0
1
2
1

ORDINIAN
2
ARINAM

40 32 28

04
32
40 28

CENTAURI ARNOR
3 1
1 2

3
0
0
2
DAL BOOTHA
TORKAN

34 36 43 49
During this scenario, players fight for control of a disabled Argent
34 36 43 49

MELLON
2
0

Flight flagship, the Coatl, which begins the game in the Ordinian
1 2
GRAL 1 LOR 1

30

30 42

42 21

21
nebula in the center of the game board. Like a standard game, the
CORNEEQ QUANN
2 1
1 2 1
1 THIBAH

1
3

game ends when a player gains their tenth victory point.


ZOHBAT

41

41 0
ABYZ
33

33 25

25 45

45
3

0
RESCULON 2

38

38 47

47 48

48
SETUP

08
QUCEN’N
2
1

0
FRIA 2

4 0
8 24 29 17
The rules for setup are modified as follows:
24 29

NEW ALBION BEREG

MO
1 1
1

RD
1 3

AI
3

II
MEHAR XULL

3
RARRON 0

39 27 35

17
2. ASSIGN FACTIONS: Each player chooses from among the
39 27 35

LAZAR
0
1

following factions:
1 3
STARPOINT 3 LIRTA IV 2

44

44 31

31

 The Arborec  The Embers of Muaat


1
2

SS
SAKULAG

EU
5

CR
05

2
3

4
2 NESTPHAR

 The Ghosts of Creuss  The L1Z1X Mindnet

51
The Coatl (custodians token) has the following unique properties:
 The Nekro Virus  The Barony of Letnev
✦ A player gains control of the Coatl if they are the only player
3. GATHER FACTION SPECIFIC COMPONENTS: The Nekro
that has ships in its system. A player loses control of the Coatl
Virus player does not take the “Valefar Assimilator X”
if they no longer have ships in its system.
or “Y” faction technologies. Instead, that player uses the
“???_EXCEPTION_NO_ID_???” and “????_REDACTED_????” ✦ Players cannot use space cannon abilities of their units
technologies that it has assimilated from the Argent Flight. against ships in the system that contains the Coatl.
6. CREATE GAME BOARD: Players create the game board using ✦ The Coatl begins the game damaged. At the start of a player’s
the diagram on the right. NOTE: Mecatol Rex is not used. turn, if they control the Coatl, they can spend 6 resources to repair
it and flip it to its ‘1 Victory Point’ side. After the Coatl is repaired,
7. PLACE CUSTODIANS TOKEN: Place the custodians token on
the agenda phase is added to the game. Controlling the repaired
the nebula system tile located at the center of the game board
Coatl is worth 1 victory point to the player that controls it.
with its ‘6’ side faceup.
✦ The repaired Coatl is treated as a ship with a move value of
11. GATHER STARTING COMPONENTS: The Nekro Virus
1 for the purposes of the movement step only, and the player
player places the Alastor, two dreadnoughts, and two fighters
that controls the Coatl can move it as if it were one of their
from their reinforcements in the Nebula at the center of
ships. It does not participate in combat, it cannot retreat, and
the game board in addition to their regular starting units.
it cannot be destroyed.
The Nekro Virus player also begins with its assimilated
technologies in play as if they were Nekro faction technologies. ✦ Game effects that refer to Mecatol Rex or its system instead
refer to the system that contains the Coatl.
THE ARGENT FLIGHT ✦ If the Coatl is in a player’s home system, it is worth
The custodians token represents the Argent Flight flagship, the
1 additional victory point to that player, and they cast
Coatl. Standard rules for the custodians token are not used.
6 additional votes on each agenda during the agenda phase.

Pax Magnifica 12
THE NEXUS
The Twilight Imperium community is filled with many talented
individuals with a wealth of skills and ideas. Each issue of
the Twilight Codex features The Nexus, a section devoted to
showcasing community developed content.

“RIGHT CAT SOUP”


6-PLAYER GALAXY PRESET
Author: Christopher Chick

DESIGNER NOTES
A couple notable things here.
First, I feel like I should address ‘Empyrealis.’ Yes, it’s a bit
unusual, but it has a few things going for it. It has two nice
equidistant systems to leap for (28 and 29) while its neighbors
gobble up their own nearby systems. Additionally...let’s just say
there is an expansion faction that I think will appreciate plentiful
empty space. 2
MELLON
NORTHSWAIN
0

Second, the two green technology specialties near


‘Animus’ make it a pretty lucrative place to call home.
30

30 42

42 1
LODOR

An early Hypermetabolism could really pay ZOHBAT 3


1

off, especially for factions that tend to 46

46 0
TEQU’RAN
19

19 26

26
burn through command tokens.
2 1
2 WELLON

EMPYREALIS 28 21 ETERNIA
Finally, ‘Gravitas Rex’ looks like
28 21

DAL BOOTHA
2
1 0

an incredible spot, due to Abyz/Fria


1 THIBAH

3
0

and Arinam/Meer, and certainly they


TORKAN

ARNOR
49

49 44

44 32

32
won’t be lacking in resources. But with
1
2

‘Empyrealis’ pushing ‘Pyroclast’ away


1
XXEHAN 1

36

36 24

24 47

47 23

23
by jumping quickly to equidistants and 1
2
QUCEN’N
1
3 MEHAR XULL
2
2 SAUDOR

‘Animus’ having few other expansion LOR 1


2

options, ‘Gravitas Rex’ will have to BEREG


29

29 “RIGHT CAT SOUP”


18 45

45
1
3

be fighting to hold its systems fairly 3


1

early on, or risk losing expansion


RARRON 0 6 MECATOL REX

35

35 40

40 22

22 20

20
opportunities in the early game. 1
1 TAR’MANN
2
2 VEFUT II

3
LIRTA IV 2

‘Eternia’, on the other hand, should 43

43 3
CENTAURI
41

41 50

50
make a nice little home for anyone
1

who doesn’t particularly want to be PYROCLAST


34

34 39

39 ANIMUS
bothered. And with a wormhole, too.
QUANN ABYZ NEW ALBION
1 0 1
2 3 1

Ghosts of Creuss, anyone? GRAL 1


1

25

25 38

38 2
ARINAM
27

27
1

0 1
FRIA 2 STARPOINT 3

48 37
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Twilight Imperium community podcast hosted
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a wealth of discussions, guides, and other
content related to Twilight Imperium.

The Nexus 13
RULES UPDATES
Twilight Imperium: Fourth Edition has had a number of rules
updates and errata since its release. Each of these can be found
GRAVITY RIFTS
in the Living Rules Reference, available on our website. Several To avoid a number of unusual mechanical interactions, the
of the more impactful adjustments are listed below, and printable timing and exact effect of gravity rifts has been adjusted. Now,
versions of adjusted components are available alongside the units will roll for the gravity rift as they pass through it rather
Twilight Codex components. than in the destination system, and units that fail to survive
the roll are removed from the board and returned to players’
reinforcements rather than being destroyed—meaning that
DIPLOMACY STRATEGY CARD abilities that trigger when a unit is destroyed are not resolved.
The “Diplomacy” strategy card’s primary ability has received
errata to allow the resolving player to refresh any two of their
planets, rather than each planet in the chosen system. This
RETREATING WITH INFANTRY
adjustment was made to increase the power of the primary Retreating from a combat while transporting ground forces that
ability when compared to the secondary ability, and to make it a are on planets in the active system—previously a cumbersome
more worthwhile pick during the strategy phase. and often confusing process—has been streamlined. Players no
longer need to move ground forces from a planet to the space
area during the “Announce Retreats” step. Instead, when a ship
moves as part of a retreat, it can transport ground forces that are
on planets in its system as normal.

REROLLS DURING COMBAT


Abilities that reroll or modify dice during combat no longer
need to be used immediately following a single die roll. Instead,
a player can roll dice for all of their units in the combat before
deciding which—if any—to reroll.

HYPER METABOLISM
An error in the original printing of Twilight Imperium left this
biotic technology with incorrect text. Instead of providing two
command tokens during the status phase—which is already
the default—the technology provides three, increasing the total
number of command tokens received by one.

HYPER METABOLISM
During the status phase, gain 3 command
tokens instead of 2.

Rules Updates 14
®

Enter a new age with the Prophecy of Kings expansion for Twilight
Imperium Fourth Edition! Seven brand-new factions enter the fray,
including the infamous Mahact Gene-Sorcerers, former rulers of the
galaxy. The arrival of these new factions is heralded by leaders arising
from every faction, brutal mechanized infantry, and the discovery of
legendary planets and long-lost relics. Finally, the player count
expands, allowing up to eight players to
struggle for dominance!

Twilight Imperium and The FFG logo is a ® of Fantasy Flight Games.

Rules Updates 15

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