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Bring Home Methods: Additions To The Bootcamp Bootleg. Electronic Colloquium On Design Thinking Research
Bring Home Methods: Additions To The Bootcamp Bootleg. Electronic Colloquium On Design Thinking Research
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Simon Krogmann
Hasso Plattner Institute
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Some of the authors of this publication are also working on these related projects:
Investigating the Impact of Design Thinking Tools and Methods on Improving the Digital Learning Experience View project
Mapping Design Thinking in the Arab World دراﺳﺔ اﺳﺘﻘﺼﺎﺋﻴﺔ ﻟﻠﺘﻔﻜﻴﺮ اﻟﺘﺼﻤﻴﻤﻲ ﻓﻲ اﻟﻮﻃﻦ اﻟﻌﺮﺑﻲView project
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A Toolkit to Support Your Design Thinking Practice. For years, the Bootcamp Bootleg
(d.school, 2010) has been a valuable toolkit to facilitate design thinking practice. The booklet
shares methods for five process phases, or modes, in creative work. Teams are guided up to a
point where they hold successfully tested prototypes. At that stage, design thinking teams
have made valuable inventions.
From Invention to Innovation. When you want to make a big impact in the world, it is often
helpful to let the creative process continue beyond the testing of prototypes. Towards the end
of a creative project, inventions can ‒ and should ‒ leave the home base of the inventors. Your
novel solution shall spread around the globe to benefit many people. Normally, inventions
don’t walk out of your design studio or laboratory on their own. You need to help them out into
the world. To facilitate the move from invention to innovation, a Bring Home mode can be in-
cluded at the end of the process model.
The Bring Home booklet is a working document. We have made a start in compiling
methods for the Bring Home mode in your design thinking projects. Feel free to build on this
material, use it, share it and experiment with further amendments. Maybe you also want to
print this compilation and attach it to the end of the d.school Bootcamp Bootleg.
Please respect the Creative Commons license. Like the Bootcamp Bootleg, this booklet is
published under a Creative Commons license (attribution, non-commercial use). To view a
copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/3.0
We welcome your reactions to this guide. The material you find in this booklet has been
developed in the course Design Thinking for Digital Engineering, held in 2018 at the Digital En-
gineering Faculty of Potsdam University. The methods have been compiled by students based
on the course content and their semester projects. Here, they studied patterns of innovation
diffusion, specifically factors that hindered or accelerated the move from invention to innova-
tion.
How about your experiences and methods? We would be pleased to learn about your sto-
ries of bringing big ideas home. Let us know what you find helpful to progress from invention
to innovation, and what methods you have created for yourself – write to:
[email protected] or [email protected].
ISSN 2190-1562
MODE
BRING HOME
HOW to pitch
1. Choose a stakeholder.
2. Prepare a pitch of the idea for one specific stakeholder.
3. Make a detailed list of their possible gains and risks.
4. Sell the idea, but be honest!
5. Gather feedback from your team or actual stakeholders.
by Ramin Gharib