Colby's Commandos 01 - Golden Rule
Colby's Commandos 01 - Golden Rule
Colby's Commandos 01 - Golden Rule
GOLDEN RULE
BY WILLIAM H. KEITH
Asgard
Wotan
Lyran Commonwealth
22 March 2990
"That's not your business, Colby. Look, 1 can offer you half a
million C-bills if you can disrupt Duboise's Golandrinas operation...
plus one hundred thousand per 'Mech."
"Uh-uh," Colby said, shaking his head. "One million plus one
twenty. And you pay the transport."
"Eight hundred thousand, plus one-ten...and transport."
"Done."
An hour later, Carlyle stood on the Second Lance 'Mech bay. The
Ragamuffin was under one G of thrust now, banishing freefall and
replacing it with the sensation of weight. The ship was backing
down toward the planet's night side with a shuddering growl that
rattled her bulkheads and sent vibrations rippling through the
steel deck gratings.
Carlyle had gathered with the other members of his lance
and the Commandos' tech team. They were fifteen minutes out
from grounding; time to saddle up and jack in. The lance 'Mechs
towered around them in the deep and looming shadows.
Pryor's 'Mech was still out of action, though they'd brought
it along to continue the repairs, strapped immobile within its
gantry. De Salva's Commando, Bryant's Catapult, and Carlyle's own
Shadow Hawk brooded to the right of the partially disassembled
Thunderbolt, with most of the gantry walks and accessways already
cleared away. The three of them had stripped down to shorts and
were strapping on their coolant vests.
8 GOLDEN RULE
And that sort of ignorance was even more nerve wracking for
a company X.O. than having members of his unit at one another's
throats.
"Let's mount up, people," he ordered.
Carlyle's Shadow Hawk was two centuries old, but meticu
lously and lovingly maintained. Massing fifty-five tons, stand
ing nine meters high, its primary armament was an Armstrong
J11 autocannon mounted on its left shoulder. It tended to have
a problem with heat build-up, especially when using its Martell
laser and jump jets, but this op, at least, shouldn't be much of a
problem. Ground temperatures at the landing zone stood at mi
nus twenty Celsius. Things would have been a lot more dodgy if
they'd had to fight on Golandrinas's day side.
He rode the gantry lift to the access hatch, where Sergeant
Kai Griffin was unsealing the cockpit hatch. "You're ready to rock,
sir," Griffin told him.
"Outstanding, Griff." Using the grab bar, he slid in legs first,
ducking his head to clear the combing.
"Don't forget, Captain," Griffin told him. "You owe me a C."
"I'll pay you when I get back." It was an ancient routine, a
means of staving off the looming fear. He had to come back if he
owed his crew chief money... at least, that was the idea.
Griffin cycled the hatch shut, then slapped it hard with his
palm. "Go get the bastards, boss!"
Hell, these techs probably didn't know who the Commandos
would be fighting today. They kept it simple: get out of here and kill
the bastards....
Carlyle's neurohelmet was in its rack above the seat. He lifted
it, then settled it down over his head, the padding nestling against
his shoulders. Once upon a time, some techs whispered, it had
been possible to run a BattleMech entirely through thoughts
transmitted through the helmet. Carlyle wasn't sure he believed
them, however. This neurohelmet was a far simpler and more
primitive affair, feeding the MechWarrior with cues through his
inner ears concerning balance and attitude.
After going through the voice recognition and engine start
up sequences, he engaged the power, and felt the 'Mech come
to life around him; no longer a massive, vaguely humanoid
tower of articulated metal, but an extension of his body. Views
creens on his console showed Griffin and several other astechs
scrambling clear.
10 GOLDEN RULE
The Whitworth's black and red liver y had made Carlyle sus
picious. Both it and the Panther were, if not 'Mechs exclusively
fielded by the Draconis Combine, then at least they were oper
ated by House Kurita forces more often than not. Duboise was
supposed to be gathering a mercenary unit here; was he hiring
Kurita 'Mechs from across the nearby border?
Or was the Draconis Combine behind this operation in a more
direct and sinister way?
Run...jump ....
"Look, Major," he said over the comm. "I think the Combine
is in this somehow." He told Colby of his suspicions, of the Kurita
'Mechs, and the Whitworth's black-and-red color scheme.
"That doesn't make sense. They wouldn't launch a cross-border
raid this deep into Lyran territory."
"Maybe it's not a raid."
"Invasion? There's not a lot here that's worth invading."
"That we know of, sir. I'm almost there. Give me five minutes."
"You've got them. Rendezvous at the depot."
Eighty meters to go now. A final leap, jump jets shrieking ....
Carlyle came down in an open field strewn with white,
cr ystalline rocks. What is that. .. quartz? He thought so. He could see
the source of the giant heat plumes now...an enormous, mobile
machine five stories tall and fifty meters long, like a ponderous,
segmented worm grinding slowly through rock and dirt. The sound
assaulted him, an ongoing explosion that made Carlyle's Shadow
Hawk tremble. The Vickers Mining logo showed on the machine's
work-worn flank. The thing was old...probably a relic of the Star
League era. An MMR unit, a mobile mining refinery....
The leading edge of the thing, hajf-buried in the ground,
chewed its ponderous way forward at the blistering pace of
several meters per hour, pulling rock into its maw by the ton and
pulverizing it between massive, slow-turning crushers. Crushed
rock was then fed by conveyers to fusion-driven furnaces, then
routed through extractors that separated pure metal from dross.
Cooling slag was discarded from the rear, piled up like immense
worm castings and leaving a bizarre and desolate wasteland of
scarred and tortured earth in its wake. A pressurized control cabin
and crew quarters were located high up on the dorsal surface,
but the monstrous machine could operate robotically. Carlyle
wondered if this one had a crew. No cabin lights; it was probably
on automatic.
WILLIAM H. KEITH 15
the Dragon was as fast as the Shadow Hawk, and lacked his jump
capability, but its armor and weapons loadout were slightly better.
If Carlyle was going to win, he needed to find a way to beat the
Dragon using his maneuverability.
Carlyle jumped again, this time coming down squarely behind
the enemy 'Mech. He opened up with his autocannon...then saw
the raw flare of light as the Dragon fired its rear-facing medium
laser.
Damn! He'd momentarily forgotten that small design detail!
At close range, the laser pulse hit him squarely in his chest.
Continuing to fire, he stepped to the left, slamming round after
high-explosive round into the Dragon's back and flank.
As the other 'Mech clumsily pivoted in place, Carlyle began
to initiate yet another jump sequence, but killed the command
as he glanced at his readouts. The Shadow Hawk's viewscreens
were fluctuating, and another jump-or another direct hit by that
backside laser-could have unforeseeable repercussions.
Adding insult and a great deal of fear to injury, he saw three
more 'Mechs emerge from behind the massive machine-a
Thunderbolt, a Wolverine, and a second Dragon, all bearing the
Draconian Deathgeld colors.
A full lance of four heavy Deathgeld 'Mechs, deliberately
hiding their heat signatures behind the mining machine. The
only reason to pull a stunt like that would be if they knew Colby's
Commandos were on the way. In this frigid nightside environment,
a powered-up 'Mech would stand out like a tarantula on an empty
dinner plate, pumping geysers of heat into the atmosphere even
while standing still. The Vickers mining refinery provided the
perfect cover from which to spring an ambush.
"Major Colby!" he transmitted, screaming to be sure he could
be heard above the racket. "Hold off! Hold off! It's a trap!"
"We see it, Durant! Pull the hell out of there. Fall back and rejoin
the unit."
"Not sure that's an option right now," he replied, continuing
to exchange shots with the nearest Dragon. He began retreating,
stepping backward as the Dragon advanced. As Carlyle moved,
he triggered the short-range missile launcher mounted on his
'Mech's cockpit housing, sending a pair of Holly Derringers
streaking out to slam into the Dragon's torso. The explosions lit
up the dark landscape with a spectacular one-two flash, sending
chunks of shrapnel hurtling through the night.
WILLIAM H. KEITH 17
"We lost," a badly wounded Colby said to Durant and the others
some hours later. "We beat them...but we lost."
They'd made it back to the DropShip, and now stood in its
sickbay. Swathed in bandages, Colby had been seriously burned.
The enemy Wolverine's large laser had partially burned through his
cockpit, though the mere unit's leader had ejected before it had
killed him. He would be out of commission for quite a while, though.
WILLIAM H. KEITH 19
To be continued in
Eyestorm
Available in the
Battle Tech: A Game of Armored Combat
box set.
21
GLOSSARY
Autocannon (AC)
Today's standard autocannon is functionally identical to the
models used as far back as the days of the Terran Alliance. De
signed to cope with improvements in armor technologies of the
day, these weapons maintained their destructive edge through
more than 800 years of battlefield evolution.
ComStar
A pseudo-religious order-controlling Terra-dedicated to
the preser vation of technology and maintaining a neutral control
over the Inner Sphere's communication network.
DropShip
Since JumpShips cannot enter the gravity well of a star, travel
to and from a jump point is accomplished by DropShips. These
massive vessels can carry cargo or passengers and come in a
wide variety of models for every imaginable mission profile.
Heat Sinks
The waste heat generated by battlefield engines and the
weapons they empower made heat management a first priority
as soon as fusion power and energy weapons became common
place. Essentially a series of heat pumps and coolant lines running
through a 'Mech, these systems collect heat from coolant jack
ets and coolant lines in heat-generating equipment, designed to
shunt heat away from vital components and out through baffles in
the unit's protective armor skin.
Hyperpulse Generator
The primary means of communicating across interstellar dis
tances, capable of sending messages up to 50 light years at a
time. After the fall of the Star League, ComStar took control of all
hyperpulse generators and guaranteed their neutrality, thus en
suring that as humanity fell into chaos and destruction, the ability
to communicate between stars would not be lost.
JumpShip
Travel between stars is accomplished by means of Jump
Ships, which function by tearing a hole in space-time and mov
ing through it from one point to another, up to distances 30 light
years away in a single jump. These vessels are very fragile and
cannot enter strong gravity wells, so they remain at the jump
points in a star system recharging their jump engines through the
use of a solar sail while travel to and from planetary surfaces is
handled by DropShips.
22
Jump Point
JumpShips cannot function within a gravity well and must
remain a certain distance from a star to balance out the pull of
the star's gravity and the push of the solar particles streaming out
from the star. The two best points for this balancing act are the
zenith and nadir jump points, which are located at the northern
and southern poles of a sphere surrounding the star. The radius of
this sphere depends on the spectral class of the star and affects
the distance that DropShips must travel from their JumpShip to a
planetary surface.
Laser
Compact and straightforward, standard laser weaponry man
aged to survive the depredations of the Succession Wars while
their extended-range and pulse-style cousins were lost.
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