2nd Year PED003 Badminton Module
2nd Year PED003 Badminton Module
Martin L.
Canja R. Prepared By:
OFFICE OF PHYSICAL EDUCATION AND SPORTS
Martin E.
PED003: Individual and Dual Sports
TO THE READERS
It’s earned
In The Gym
You Do Not
Deserved To Be Succesful.
Remember
But
To
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PED003: Individual and Dual Sports
TABLE OF CONTENTS
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PED003: Individual and Dual Sports
CHAPTER/UNIT UNIT I
Chapter I. Introduction to Badminton
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PED003: Individual and Dual Sports
BADMINTON TERMS
Alley- side-extension of the court by 1 ½ feet on both sides that is used for
doubles play.
Back Alley- area between the back boundary line and the long service line for
doubles.
Backcourt- the back third of the court, in the area of the back boundary lines.
Baseline- back boundary line at each end of the court that runs parallel to the net.
Bird or Birdie- another name for the shuttlecock.
Carry- an illegal tactic, also called a sling or throw, in which the shuttle is caught
and held on the racquet and then slung during the execution of a stroke.
Center Line- line perpendicular to the net that separates the left and right service
courts.
Clear- a shot hit deep to the opponent’s back court.
Drive- a fast and low shot that makes a horizontal flight over the net.
Drop- a shot hit slowly and with finesse to fall rapidly and close to the net on the
opponent’s side.
Fault- a violation of the playing rules, either in serving, receiving or during plays
(see common faults listed below).
Flick- a quick wrist and forearm rotation that surprises an opponent by changing
an apparently soft shot into a faster passing one; used primarily on the serve and
at the net.
Forecourt- front third of the court, between the net and the short service line.
Kill- fast, downward shot that cannot be returned; a “put away”.
Let- a legitimate cessation of play to allow a rally to be replayed.
Long Service Line- in singles, the back boundary line. In doubles a line 2 ½ feet
inside the back boundary line. The serve may not go past this line.
Match- a series of games (at U.S. Olympic Festival – ’93 it is three out of five), to
determine a winner.
Midcourt- the middle of the third court, halfway between the net and the back
boundary line.
Net Shot- short hit from the forecourt that just clears the net and drops sharply.
Push Shot- gentle shot played by the pushing the shuttle with little wrist motion,
usually from net or midcourt to the opponent’s midcourt.
Racquet- instrument used by player to hit shuttlecock. Weight about 3 ounces,
length is 27 inches and a made of ceramic, graphite or born frame; beef-gut string.
Cost: $60-$175 (unstrung)
Rally- this occurs when the players hit the bird back and forth several times before
one side scores a point.
Serve or Service- players put the shuttlecock into play for points by “serving” it to
opponents, hitting it over the net into a special part of the court near their
opponent.
Service Court- area into which the serve must be delivered. Different for singles
and doubles play.
Short Service Line- the line 6 ½ feet from the net which a serve must reach to be
legal.
Shuttlecock- the name for the object that players hit and is made of a ball of cork
or rubber with a crown of feathers in an open conical shape.
Smash- when a shuttle is floated high into the air, a player has time to unleash a
powerful overhand shot straight to the opposing court.
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PED003: Individual and Dual Sports
Introduction
History
In the 5th century BC, the people in china then played a game
called ti jian zi. A direct translation from this word 'ti jian zi' is
kicking the shuttle. As the name suggest, the objective of the game
is to keep the shuttle from hitting the ground without using hand.
Whether this sport has anything to do with the History of
Badminton is up for debate. It was however the first game that
uses a Shuttle.
Badminton was officially granted Olympic status in the 1992 Barcelona Games.
From 9 founding members, IBF now have over 150 member countries. The future of
Badminton looks bright indeed.
I believe you have a far better understanding on the History of Badminton now.
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PED003: Individual and Dual Sports
CHAPTER/UNIT UNIT I
Chapter II. Values, Benefits, Ethics, and Etiquettes
LESSON TITLE 1. Values and benefits of the game.
2. Ethics and Etiquettes of the game.
ANALYSIS
• What is the importance of values and benefits in
playing Badminton?
APPLICATION
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PED003: Individual and Dual Sports
• Physical fitness: Between the running, lunging, diving and ball hitting,
playing badminton burns fat at approximately 450 calories per hour. This
kind of cardiovascular workout can help keep you in tip top shape,
especially if you’re looking for a good alternative cross-training exercise.
• Increased muscle tone: Playing badminton builds and tones the quads,
glutes, calves and hamstrings. In addition, your core muscles, arm and
back muscles get a workout as well.
• Social health: You’ll need at least one opponent, but you can also play
with a teammate and two other opponents. The social interactions of a
game will result in positive feelings after a session on the court. Joining a
league can also help you become part of a community.
• Good for overall health: As with all forms of physical exercise, badminton
can reduce or eliminate your risk for many health problems, such as high
blood pressure, diabetes, and obesity. It can also reduce your risk for
coronary heart disease by reducing your triglyceride levels and increasing
your good cholesterol
• Flexibility and muscle strength: The more you move, the more flexible you
become, especially in a sport like badminton where swinging and reaching
are required. In addition to improving flexibility, players also gain muscle
strength and endurance.
• Mobility: As we age, mobility becomes limited, but staying active can help
prevent these problems. Keeping mobile lubricates your joints, preventing
arthritis and similar conditions from developing.
• Weight loss: Badminton can also help with weight control because of its
fat-burning and metabolism boosting qualities. Combined with proper diet,
optimal weight loss may be achieved.
• Decrease risk for diabetes: It can decrease the production of sugar by the
liver and therefore can decrease fasting blood sugar. In fact, one study
from the Diabetes Prevention Program found that exercise decreased the
incidence of developing diabetes by 58% even better than medication.
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PED003: Individual and Dual Sports
• It is the responsibility of badminton players to call all faults on their own side
of the net fairly and objectively. Treating opponents justly will most often get
the same response when the situation is reversed.
• Respect opponents’ calls without argument. If there is any doubt, consider
re-playing the point.
• When a player makes an illegal shot or action, the player committing the act
should call it immediately. Mutual respect in playing the game fairly is
important in maintaining amity throughout the match.
• When an opponent scores, return the shuttle with a light underhand stroke.
This shows respect and acceptance of the shot; making an acknowledgement
of an exceptional shot is also polite.
• Do not talk to, or deliberately distract, an opponent during play. Talking to
spectators during play is completely unacceptable and considered very rude.
• It is customary and expected for a player to announce the score before
service. This is should be announced with the server's score first and the
receiver's second. If there is an official he or she will usually do this.
• Good badminton etiquette means keeping a calm temperament, irrespective
of how cross or frustrated a player may become while facing adversity or
victory on the court.
• Whether a player wins or loses the match she should always shake hands
with the opponent when the match is completed.
• Don’t make noises that will disturb your opponent during a match.
• Pick up the shuttlecock when it lands in your half of the court and pass it
back to your opponent in a friendly way.
• The referee’s decisions should be respected. If you have an objection, follow
procedure and request the assistance of your coach and the head referee.
• Don’t play a return shot or tease if your opponent’s shot is clearly out of
bounds.
• If your opponent is unhappy with the shuttlecock and asks to change it there
is no need to refuse. If the opponent asks for repeated changes then
common sense prevails
• Do not receive instruction from the sidelines when a match is in progress.
• When serving, make sure your opponent is ready!
• When a smash hits your opponent or a point is gained in a lucky way (by
hitting the net and still going over for example), make a respectful gesture
towards your opponent.
• Be mindful of other games in progress. When passing by any court, stay well
clear of the sidelines and back boundary lines. This will not only keep you
safe, it also shows respect for the players on court.
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C h a p t e r / UNIT II
Unit Chapter I. Court and Court equipments
Lesson Title Court and Court Equipment’s
Overview/ This module presents the court and court equipment in badminton.
Introduction
Activity 1. Draw the court and court equipment and label each with its
official measurement.
Application
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2. SHUTTLE
2.1 The shuttle shall be
made of natural and / or
synthetic materials. From
whatever material the
shuttle is made, the flight
characteristics generally
shall be similar to those
produced by a natural
feathered shuttle with a
cork base covered by a thin
layer of leather.
2.2 Feathered Shuttle
2.2.1 The shuttle shall
have 16 feathers fixed
in the base.
2.2.2 The feathers shall have a uniform length between 62 mm to 70 mm
when measured from the tip to the top of the base.
2.2.3 The tips of the feathers shall lie on a circle with a diameter from 58
mm to 68 mm.
2.2.4 The feathers shall be fastened firmly with thread or other suitable
material.
2.2.5 The base shall be 25 mm to 28 mm in diameter and rounded on the
bottom.
2.2.6 The shuttle shall weigh from 4.74 to 5.50 grams.
2.3 Non-Feathered Shuttle
2.3.1 The skirt, or simulation of feathers in
synthetic materials, shall replace natural
feathers.
2.3.2 The base shall be as described in
Law 2.2.5.
2.3.3 Measurements and weight shall be as in
Laws 2.2.2, 2.2.3 and 2.2.6. However, because
of the difference in the specific gravity and
other properties of synthetic materials in
comparison with feathers, a variation of up to
10 per cent shall be acceptable.
2.4 Subject to there being no variation in the general design, speed and
flight of the shuttle, modifications in the above specifications may be made
with the approval of the Member Association concerned, in places where
atmospheric conditions due to either altitude or climate make the standard
shuttle unsuitable.
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4.RACKET
4.1 The
r a c k e t
shall be a
frame not
exceeding
680 mm in
overall
length and
230 mm in
overall
w i d t h
consisting
o f the main
p a r t s
described
i n Laws 4.1.1
to 4.1.5 as illustrated in Diagram C.
4.1.1 The handle is the part of the racket intended to be gripped by a
player.
4.1.2 The stringed area is the part of the racket with which it is intended
that a player hits the shuttle.
4.1.3 The head bounds the stringed area.
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PED003: Individual and Dual Sports
4.1.4 The shaft connects the handle to the head (subject to Law 4.1.5).
4.1.5 The throat (if present) connects the shaft to the head
4.2 The stringed area:
4.2.1 shall be flat and consist of a pattern of crossed strings either
alternately interlaced or bonded where they cross; and
4.2.2 shall not exceed 280 mm in overall length and 220 mm in overall
width. However, the strings may extend into an area which otherwise
would be the throat, provided that:
4.2.2.1 the width of the extended stringed area does not exceed 35
mm; and
4.2.2.2 the overall length of the stringed area does not then exceed
330 mm.
4.3 The racket:
4.3.1 shall be free of attached objects and protrusions, other than those
used solely and specifically to limit or prevent wear and tear, or
vibration, or to distribute weight, or to secure the handle by cord to the
player's hand, and which are reasonable in size and placement for such
purposes; and
4.3.2 shall be free of any device that makes it possible for a player to
change materially the shape of the racket.
5. EQUIPMENT COMPLIANCE
The International Badminton Federation shall rule on any question of whether
any racket, shuttle or equipment or any prototype used in the playing of
Badminton complies with the specifications. Such ruling may be undertaken
on the Federation's initiative or on application by any party with a bona fide
interest, including any player, technical official, equipment manufacturer or
Member Association or member thereof
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PED003: Individual and Dual Sports
CHAPTER/UNIT UNIT II
Chapter II. Rules and Regulations
LESSON TITLE Rules and Regulations
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7. SCORING SYSTEM
7.1 A match shall consist of the best of three games, unless otherwise
arranged ( Part II, Section 1B Appendix 2 and 3).
7.2 A game shall be won by the side which first scores 21 points, except as
provided in Law 7.4 and 7.5.
7.3 The side winning a rally shall add a point to its score. A side shall win a
rally, if the opposing side commits a "fault" or the shuttle ceases to be in play
because it touches the surface of the court inside the opponent's court.
7.4 If the score becomes 20-all, the side which gains a two point lead first,
shall win that game.
7.5 If the score becomes 29-all, the side scoring the 30th point shall win that
game.
7.6 The side winning a game shall serve first in the next game.
8. CHANGE OF ENDS
8.1 Players shall change ends:
8.1.1 at the end of the first game;
8.1.2 at the end of the second game, if there is to be a third game; and
8.1.3 in the third game when a side first scores 11 points.
8.2 If the ends are not changed as indicated in Law 8.1, it shall be done so
as soon as the mistake is discovered and when the shuttle is not in play. The
existing score shall stand.
9. SERVICE
Note: As of December 2018 the fixed-height service has been mandatory for
all high-level tournaments. For other play it has not been specified but is
assumed since the old service height rules have been removed.
9.1 In a correct service:
9.1.1 neither side shall cause undue delay to the delivery of the service
once the server and the receiver are ready for the service;
9.1.2 on completion of the backward movement of the server's racket
head, any delay in the start of the service (Law 9.2), shall be
considered to be an undue delay;
9.1.3 the server and the receiver shall stand within diagonally opposite
service courts (Diagram A) without touching the boundary lines of these
service courts;
9.1.4 some part of both feet of the server and the receiver shall remain in
contact with the surface of the court in a stationary position from the
start of the service (Law 9.2) until the service is delivered (Law 9.3);
9.1.5 the server's racket shall initially hit the base of the shuttle;
9.1.6 the whole shuttle shall be below 1.15 metres from the surface of the
court at the instant of being hit by the server’s racket;
9.1.7 the movement of the server's racket shall continue forwards from
the start of the service (Law 9.2) until the service is delivered
(Law 9.3);
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PED003: Individual and Dual Sports
9.1.8 the flight of the shuttle shall be upwards from the server's racket to
pass over the net so that, if not intercepted, it shall land in the
receiver's service court (i.e. on or within the boundary lines); and
9.1.9 in attempting to serve, the server shall not miss the shuttle.
9.2 Once the players are ready for the service, the first forward movement of
the server's racket head shall be the start of the service.
9.3 Once started (Law 9.2), the service is delivered when the shuttle is hit by
the server's racket or, in attempting to serve, the server misses the shuttle.
9.4 The server shall not serve before the receiver is ready. However, the
receiver shall be considered to have been ready if a return of the service is
attempted.
9.5 In doubles, during the delivery of service (Law 9.2, 9.3), the partners
may take up any positions within their respective courts, which do not
unsight the opposing server or receiver.
10.SINGLES
10.1 Serving and receiving
courts
10.1.1 The players shall serve
from, and receive in, their
respective right service
courts when the server has
not scored or has scored
an even number of points
in that game.
10.1.2 The players shall serve
from, and receive in, their
r e s p e c t i ve l e f t s e r v i c e
courts when the server has
scored an odd number of
points in that game.
10.2 Order of play and position
on court.
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11.DOUBLES
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11.6 Either player of the winning side may serve first in the next game, and
either player of the losing side may receive first in the next game.
12.SERVICE COURT ERRORS
12.1 A service court error has been made when a player:
12.1.1 has served or received out of turn; or
12.1.2 has served or received from the wrong service court;
12.2 If a service court error is discovered, the error shall be corrected and
the existing score shall stand.
13.FAULTS
It shall be a "fault":
13.1 if a service is not correct (Law 9.1);
13.2 if, in service, the shuttle:
13.2.1 is caught on the net and remains suspended on its top;
13.2.2 after passing over the net, is caught in the net; or
13.2.3 is hit by the receiver's partner;
13.3 if in play, the shuttle:
13.3.1 lands outside the boundaries of the court (i.e. not on or within the
boundary lines);
13.3.2 fails to pass over the net;
13.3.3 touches the ceiling or side walls;
13.3.4 touches the person or dress of a player;
13.3.5 touches any other object or person outside the court;
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14.LETS
14.1 "Let" shall be called by the umpire, or by a player (if there is no
umpire), to halt play.
14.2 It shall be a "let”, if:
14.2.1 the server serves before the receiver is ready (Law 9.4);
14.2.2 during service, the receiver and the server are both faulted;
14.2.3 after the service is returned, the shuttle is:
14.2.3.1 caught on the net and remains suspended on its top, or
14.2.3.1.1 except in wheelchair badminton when it is a fault.
or
14.2.3.2 after passing over the net is caught in the net;
14.2.3.2.1 except in wheelchair badminton when it is a fault.
14.2.4 during play, the shuttle disintegrates and the base completely
separates from the rest of the shuttle;
14.2.5 in the opinion of the umpire, play is disrupted or a player of the
opposing side is distracted by a coach;
14.2.6 a line judge is unsighted and the umpire is unable to make a
decision; or
14.2.7 any unforeseen or accidental situation has occurred.
14.3 When a "let" occurs, play since the last service shall not count and the
player who served last shall serve again,.
15.SHUTTLE NOT IN PLAY
A shuttle is not in play when:
15.1 it strikes the net or post and starts to fall towards the surface of the
court on the striker's side of the net;
15.2 it hits the surface of the court; or
15.3 a "fault" or a "let" has occurred.
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PED003: Individual and Dual Sports
CHAPTER/UNIT UNIT II
Chapter III. Penalties and Officials
LESSON TITLE Penalties and Officials
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PED003: Individual and Dual Sports
(For a televised match, the Referee may decide before the match that
intervals as in Law 16.2 are mandatory and of fixed duration).
16.3 Suspension of play
16.3.1 When necessitated by circumstances not within the control of the
players, the umpire may suspend play for such a period as the umpire
may consider necessary.
16.3.2 Under special circumstances the Referee may instruct the umpire to
suspend play.
16.3.3 If play is suspended, the existing score shall stand and play shall
be resumed from that point.
16.4 Delay in play
16.4.1 Under no circumstances shall play be delayed to enable a player to
recover strength or wind or to receive advice.
16.4.2 The umpire shall be the sole judge of any delay in play.
16.5 Advice and leaving the court
16.5.1 Only when the shuttle is not in play (Law 15), shall a player be
permitted to receive advice during a match.
16.5.2 No player shall leave the court during a match without the umpire's
permission, except during the intervals as described in Law 16.2.
16.6 A player shall not:
16.6.1 deliberately cause delay in, or suspension of, play;
16.6.2 deliberately modify or damage the shuttle in order to change its
speed or its flight;
16.6.3 behave in an offensive or inappropriate manner; or
16.6.4 be guilty of misconduct not otherwise covered by the Laws of
Badminton.
16.7 Administration of breach
16.7.1 The umpire shall administer any breach of
Law 16.4.1, 16.5.2 or 16.6 by:
16.7.1.1 issuing a warning to the offending side; or
16.7.1.2 faulting the offending side, if previously warned. or
16.7.1.3 faulting the offending side in cases of flagrant offence or
breach of Law 16.2.
16.7.2 On faulting a side (Law 16.7.1.2 or 16.7.1.3), the umpire shall
report the offending side immediately to the Referee, who shall have
the power to disqualify the offending side from the match.
17.OFFICIALS AND APPEALS
17.1 The Referee shall be in overall charge of the tournament or event of
which a match forms part.
17.2 The umpire, where appointed, shall be in charge of the match, the court
and its immediate surrounds. The umpire shall report to the Referee.
17.3 The service judge shall call service faults made by the server should
they occur (Law 9.1.2 to 9.1.9).
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PED003: Individual and Dual Sports
17.4 A line judge shall indicate whether a shuttle landed "in" or "out" on the
line(s) assigned.
17.5 An official's decision shall be final on all points of fact for which that
official is responsible except that if,
17.5.1 in the opinion of the umpire, it is beyond reasonable doubt that a
line judge has clearly made a wrong call, the umpire shall overrule the
decision of the line judge.
17.5.2 an Instant Review System is in operation, the system in operation
shall decide on any line call challenge (Appendix 7).
17.6 An umpire shall:
17.6.1 uphold and enforce the Laws of Badminton and, especially, call a
"fault" or a "let" should either occur;
17.6.2 give a decision on any appeal regarding a point of dispute, if made
before the next service is delivered;
17.6.3 ensure players and spectators are kept informed of the progress of
the match;
17.6.4 appoint or replace line judges or a service judge in consultation
with the Referee;
17.6.5 where another court official is not appointed, arrange for that
official's duties to be carried out;
17.6.6 where an appointed official is unsighted, carry out that official's
duties or play a "let";
17.6.7 record and report to the Referee all matters relating to Law 16; and
17.6.8 refer to the Referee all unsatisfied appeals on questions of law only.
(Such appeals must be made before the next service is delivered or, if
at the end of the match, before the side that appeals has left the court).
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• Forehand Grip - The forehand grip is mainly used for forehand overhead
shots. It’s an easy grip to learn, and also provides a useful reference point
for learning the other grips.
Mechanics:
• The grip is used to hit shots that are
on the backhand side of your body.
• Hold the racket as you would on a
forehand grip.
• Turn the racket anti-clockwise so that
the
V shape moves leftwards.
• Place your thumb against the back
bevel of the handle for greater
leverage and power.
• The racket handle shall also rest
loosely in your fingers.
Can try shortening your grip and place it nearer to the shaft to increase control
and accuracy
Mechanics:
• Mostly used for forehands in
front of your body
• About a 90 degree turn from
a forehand grip
• The thumb should not go straight up the side of the handle (when
hitting a forehand.
• Thumb Grip - The thumb grip is like the backhand version of a panhandle
grip. It’s mainly used for backhands where the shuttle is in front of you. That
means it’s useful for many backhands in the midcourt or at the net, but not
in the rear court.
Mechanics:
• Mostly used for backhands in front of your body
• About a 90 degree turn from a forehand grip
• Thumb placed behind, on the widest racket bevel
• Index finger should go lower, for better leverage with the thumb.
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PED003: Individual and Dual Sports
Mechanics:
• Using a forehand grip, rotate the hand
slightly so the thumb is along and
parallel to the wide side of the handle.
• The thumb should be pressing
comfortably against one of the wider
surface of the racquet grip while the
rest of the hand holds the racquet as if
you’re shaking a person’s hand.
• Push your thumb forward for backhand stokes.
Mechanics:
• Mostly used in between shots, to
help you change grip quickly
• Like a forehand grip, but turned
slightly towards backhand
• Consider holding the racket slightly
more out in the finger tips than
usual
• Bevel Grip - The bevel grip is mainly used for backhands in the rear court,
such as clears or drop shots.
Mechanics:
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PED003: Individual and Dual Sports
Activity 1. Watch this video and observe the performance of the players
during the service.
https://www.youtube.com/watch?v=IEge830cgHs
Take note: While watching the video you must take pictures of
yours!
Analysis 1. What did you observe during the service of the player?
2. What can you say about the service of the player?
3. Do you have any idea on how to execute those serves?
II. Serving
Lots of information about the backhand low and flick serves, mainly from a doubles
perspective. Also some advice about other serves. There are four main types of
serve in badminton: low, high, flick, and drive.
• The different types of serve, and comparing their trajectories
• How often these serves are used in singles or doubles
• Options for serve angles: straight, wide, or at the receiver
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PED003: Individual and Dual Sports
LOW SERVE
Use this badminton serve if you want your opponent to lift the shuttle. It is
commonly used during doubles, but you can use it during singles too if your
opponent’s attack is too strong. You can use either forehand or backhand to play
this serve.
FOREHAND
Mechanics:
• Stand two to three feet behind the short service line.
• Relax your body and bent your knees slightly.
• Lead with your non-racket leg and place your racket leg behind.
• Hold your shuttle by the feathers and bring it closer to meet the racket
instead of dropping it in front.
• Contact the shuttle at a higher point but still below your waist line.
Push the shuttle with the racket face and try to make the shuttle skim the tape of
the net. If you normally use high serve during singles, mix the low serve in
occasionally. You might be able to catch your opponent off-guard if you can execute
it well
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PED003: Individual and Dual Sports
Mechanics:
• What makes a good low serve
• Tactical benefits of serving straight to the T area
• Basic technique
• Stand in comfortable and balanced position with your non-racket hand in
front.
• Lead with your racket leg and place your non-racket leg behind your feet
positioning towards your opponent.
• Carry out a short back swing then bring the racket forward.
• Hold the shuttle on the tip of the feathers in front of your waist level.
• Push the shuttle with the racket face and try to make the shuttle skim the
tape of the net.
• You can try to shorten the grip for a better control of the racket.
Flick Serve
• This series on the backhand flick serve takes you through the technique, how
to fix common problems, and how to practise the serve.
• Use this badminton serve when you are under pressure from a rushing
opponent. It is rather useful tool during doubles. However, you might be left
exposed if your opponent anticipated it. So, use it sparingly and keep your
opponent guessing.
• You can use either your forehand or backhand to perform this serve. Give the
impression that you are going to push the shuttle as in the low serve, but
instead use your wrist to flick the shuttle over. Wrist action is the key to
executing this serve well.
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High Serve
• The high serve sends the shuttle very high, so that it falls almost straight
down and lands at the back of the service court. The purpose of this serve is
to limit your opponent’s ability to play an attacking shot
• Use this badminton serve during singles play to move your opponent as far
back in court as possible, thus opening up his court. Be more cautious if you
use this serve during doubles.
• Opponents with strong attacking abilities will work this serve to your
d i s a d v a n t a g e .
Mechanics:
• played with a forehand underarm action.
• Stand two to three feet behind the short service line.
• Relax your body and bent your knees slightly.
• Lead with your non-racket leg and place your racket leg behind.
• Bring your racket back to almost your shoulder level then swing it forward
following the rhythm of the stroke.
• Hold the shuttle by the feathers and let it drop slightly in front of you.
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PED003: Individual and Dual Sports
• Hit it with the flat face of your racket and follow through until your racket
reaches the non-racket side of your head.
1. High Single Serve
2. High Doubles Serve
Drive Serve
• The drive serve sends the shuttle fast and flat to the back of the service
court. The receiver has little time to react, so you are looking for surprise
and a weak response.
Mechanics:
• What you’re trying to achieve: a surprise serve, and a weak response
• Basic technique
• Don’t break the service rules!
• Played with forehand underarm action.
• Stand in a comfortable and balanced position, a bit further from the service
line.
• Lead with your non-racket leg and place your racket leg behind.
• Place your racket a bit below the waist level and bring it back parallel to it.
• Swing the racket forward following through. Hold the shuttle by the feathers
and let it drop slightly sideways to your body.
• Hit the shuttle and let it pass the net at a flatter angle.
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A. Base Point - The foundation of your footwork and where it all began.
The base point is what we call the
foundation or the anchor of our
play, because it is the position in
t h e c o u r t w h e r e w e a l way s
comeback after we made our
shots.
Waiting position and Split step - The 2nd principles and the key to a fast
reaction
One’s the opponent is about to hit the shuttle, the player should do the Split Step.
This is the critical point because the split step will help the player to react quickly.
Split step is an action where you do a little jump from your waiting position. Take
note, that don’t jump higher! The idea is to bring your center of gravity a bit lower.
Basically, you are jumping down. In addition to that, your feet should not be flat on
the floor, but with the heels slightly raised, so that your body weight is held by your
toes. This is done in order to allow for a faster movement reaction.
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PED003: Individual and Dual Sports
a. Running Steps
b. Chase Steps
c. Step - Leg jumps
RUNNING STEPS -
The running step is the most basic that’s been taught to the beginner
because of its natural movement of running. In order to do this the player starts in
the 1. ready position / waiting position, 2. Step the dominant foot to the direction
of the shuttle, 3. Then step the supporting foot, 4. Lastly, step the dominant foot
and reach the shuttle.
To go backward after getting the shuttle the player should 1. Step the dominant
foot backward to the position of basepoint, 2. Step the supporting foot backward, 3.
Step the dominant foot, 4. Waiting position.
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PED003: Individual and Dual Sports
Chase Steps -
The chasse steps are slightly different and somehow feel a bit less natural to
a beginner. That is why sometimes they are taught later on. In order to move with
chasse steps, 1. you need to move both feet at the same time to the direction of
the shuttle, while bringing them closer in the air during the movement. 2. In your
landing, you will land with your non-racket leg back and your racket leg in front, 3.
Reach the shuttlecock. They need to be fairly apart, but with this type of
movement, you will not achieve the same extension that you do with the running
steps.
To go backward the same movements shall be applied but the motion is backward.
The step - leg jumps are used in certain situations, for example when
wanting to finish a point with a kill on the net. With this you could close your
distance with shuttle much easily. Although it is faster, it consumes a lot of stamina
than chase steps, and running steps. To do this the player must 1. Face the
direction of the shuttle, 2. Jump to the direction of shuttle, 3. Reach and hit the
shuttle.
To go back the player must do the same thing by jumping back to the base point.
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A. Clear Shots
This is sometimes called as Lob because of its upward / parabola motion.
Sometimes, you’ll be in tremendous pressure because you can’t keep up with pace,
or sometimes, your body is not in balance and you needed a shot to give you time
to regain it. Nevertheless, clear shot is used for the aforementioned above
scenarios. It can be used as offensive or defensive depends on how the player
utilized it. A clear keeps the shuttle in the air for quite a while. This gives you some
extra time before your opponent is able to hit it. Make use of this “extra” time to
reorganize your footwork and get back into position.
When doing an overhead clear you can use backhand and forehand as long as the
racket is in top of your head and create a parabolic motion to the shuttle.
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PED003: Individual and Dual Sports
c. Underarm Clear
The underarm clear is usually played
from the front court area to your
opponent’s back court. Whether to play
it high and deep of a flatter, cross court
clear will depend on the situation at that
time and your opponent’s positioning on
court.
B. Drop Shot
The drop shot is best used when
the shuttle is heading towards you
in the first half of your court. To
perform this stroke, the player
must hit the shuttlecock
downwards towards the opponent's
fore-court, aiming for it to go just
over the net. There are two types
of drop shots, Fast Drop Shot:
where the shuttlecock travels down
steeply and lands further away
from the net, Slow Drop Shot: the
shuttle does not travel down steeply but lands nearer to the net.
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PED003: Individual and Dual Sports
However, it also becomes riskier for you as it may not cross the net and cost you
the rally.
The main objective of the drop shot is to force your opponent out of his position or
the variate the pace of the game.
C. Drive
The drive shot is a basic
flat shot, directly hit over the
net. It is a powerful, quick
counter-attacking shot that is
easy to execute. If the shot is
played correctly, it will force
your opponent to hit an upward
return, giving you opportunities
to counter-attack. It is widely
used in a Doubles Game as
players would like to keep the
shuttle low.
D. Smash Shot
The badminton smash
is considered the most
powerful shot in badminton
and is usually played on the
forehand. It is often difficult
to return because of the pace
and the downward angle of
the shot, think of it as a
downwards drive. It is best
used when the shuttle is high
in the air so that it can be
angled downwards.
When the shuttle comes in from a high angle, it will allow you enough time to arch
and get in position to strike. At the highest point of contact, with a flick of the wrist
aim the shuttle downwards in a steep gradient.
You ideally want to aim for spots furthest from your opponent, but another tactic is
to aim it towards his upper torso, making it hard for him to defend.
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PED003: Individual and Dual Sports
Jump Smash
This is a more powerful version of the badminton smash. It is also one of the
hardest badminton shots to perform.
In order to minimise your risks and ensure your smash works towards your
advantage, you should:
• Get behind the shuttle as early as possible so that you are able to hit the
shuttle when it is still high up. This allows you to smash the shuttle at a
steep angle.
• Maintain extremely good body balance before you smash.
• Make sure that your opponent is off-guard. This means that your opponent is
not ready to retrieve the smash.
If you do not satisfy the conditions above, hit the drop shot instead and wait for
another chance.
You’ll be taking unnecessary risks if you fire a smash without satisfying the
conditions above.
Without you knowing, you may be giving your opponent the chance to counter your
smash!
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PED003: Individual and Dual Sports
E. Net Shot
Net shots are any shots performed near the net it is used to create opportunities
and dominate the front of the court.
Mechanics:
•Adopt the forehand grip for forehand
shots or the backhand grip for
backhand shots.
•Must keep the racket up in front of
your body.
•Lunge forward aggressively with
your racket leg.
•Extend the racket arm and keep the
racket high to ensure the shuttle is
hit as early as possible.
• The racket face shall be parallel to the floor and let the shuttle bounce off
the racket face.
• Your lunge movement and the parallel racket face will cause the shuttle to
tumble over the net.
• You can try to move the racket head slightly outwards to increase the
tumbling effect.
• Push back to your base position using both legs while ensuring your racket is
still up in front of your body.
2. Net Kill
Net kill is played when your opponent
has played a loose shot over the net,
providing an opening to strike the
shuttle down from the net area.
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PED003: Individual and Dual Sports
3. Net Lift
Net Lift is actually an underarm
clear played from around the net
area. Use this shot when you want
to move your opponent to the back
court or create more time for
yourself. It can be played straight
down the line or cross court. Hitting
it higher or flatter will depend on
your opponent’s positioning.
A good way to deceive your
opponent is to move forward and
play a shot like the net shot. Just before striking the shuttle, unlock your wrist and
send the shuttle to your opponent’s
back court. Your opponent will have
a hard time if you can disguise it
well.
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REFERENCES
Articles
2020. Augustin A., Lotha G., Et. AL., ”History of Badminton’. Retrieved at https://
www.britannica.com/sports/badminton
Videos
2019. Chong A., “Badminton Tips – The Forehand Serve”. Retrieved at https://
www.youtube.com/watch?v=RnZPcK5zD2I
2019. Badminton Family, ”Flick Serve step by step – 7 easy steps”. Retrieved at
https://www.youtube.com/watch?v=IMF1FIfGDbQ
2012. Bok, L., “Badminton Footwork – What is Step ONE”. Retrieved at https://
www.youtube.com/watch?v=jW_GOjzBVXI
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