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Ravenloft: What You Should

Know About D&D 5e's Next


Sourcebook Setting
D&D's next 5e sourcebook explores the
nightmarish realm of Ravenloft,
encouraging adventurers to face their fear
of things that go bump in the night.
3 days ago

Dungeons & Dragons next sourcebook for Fifth Edition will


be Van Richten's Guide to Ravenloft. It will draw players
beyond Barovia and the Curse of Strahd module and into the
demiplane known as of Ravenloft, where nothing is ever as it
seems. Rudolf Van Richten's case files, notes and
correspondence have been compiled in an effort to make
sure future generations of explorers are adequately prepared
when meeting creatures of the night.

Known as the Demiplane of Dread in previous


Advanced Dungeons & Dragons editions, 5e refers to
the numerous areas of Ravenloft as the Domains of Dread,
and each of them is ruled over by a darklord. These
darklords rule their respective regions with iron fists of terror,
chilling the accursed people who dwell within their lands and
potentially making their lives a living hell.

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Van Richten's Guide to Ravenloft will also give Dungeon


Masters the tools they need to create terrifying campaign
settings with a variety of familiar and intriguing horror tropes.
Players can travel to familiar Domains of Dread, like Barovia
or Werewolf Island, or visit domains never before explored.
The book will offer rules and advice for DMs to create their
very own Domains and dark lords, blending different tropes
and lore to make every aspect of their adventures unique.
In the past, Ravenloft lore focused heavily on Gothic horror
themes, exploring creatures like werewolves, vampires,
ghouls and ghosts. While there will still be plenty of those
classic options to explore, many new ideas will accompany
those old tropes in an effort to create intriguing new
opportunities for horrific adventure.

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Wizards of the Coast didn't just revamp old source


material; it is offering a new spin on some of those old tropes
and making way for the changes the horror genre has seen
in recent years. One example was a domain known as
Falkovnia, which (like Barovia) was ruled by a vampire lord.
Because fans had already done that in Curse of Strahd,
writers shifted their focus to something entirely different,
plunking players down in the middle of a zombie apocalypse
in a brand new adventure.

It seems that one of the book's objectives was to find the


midway point between classic and modern horror, blending
them into terrifying possibilities that will go places players
haven't yet explored. Those who crave the traditional Gothic
feel can still experience that ambiance and flavor, while
others who want something that feels a little more modern
can go in an entirely different direction.

Van Richten's Guide also introduces new character


backgrounds and lineages like those initially explored in
Tasha's Cauldron of Everything, such as dhampir, hexblood
and reborn. Two new subclasses will be offered as well.
Bards joining the College of Spirits can work as mediums,
their abilities granting them abilities to communicate with the
dead. Warlocks will be offered the Undead Pact, which will
grant them unique new abilities from beyond the grave.
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The sourcebook will also explore a series of new Dark Gifts,


which were introduced in previous Ravenloft adventures to
enhance character development and gameplay. These Dark
Gifts will serve the same purpose for players as they did
in Curse of Strahd. As they traverse the terrifying
demiplanes of Ravenloft, they will be granted unique and
interesting abilities that often come with horrific and
accursed downsides.

A world absolutely crawling with monsters that go well


beyond the imagination's scope will also feature a bestiary
of monstrous enemies for players to encounter. From classic
vampires and werewolves to mummies and zombies, the
book promises plenty of opportunities to create and explore
a nightmarish world teeming with terrifying big bads that will
take ingenuity and teamwork to take down.

Van Richten's Guide to Ravenloft will release on May 18.

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About The Author


Jennifer Melzer (154 Articles Published)

A 2006 graduate of Bloomsburg University's English and


Creative Writing track, Jennifer Melzer has been a freelance
editor and online content creator for a variety of websites for
over fourteen years. She spent the last two years helping
build content on the Archivos Storybuilding Engine. She is an
avid gamer, lover of comics, manga and anime, and all
around nerd. Most currently, she spends her Tuesday nights
playing a Tabaxi ranger in a streaming Dungeons and
Dragons campaign called So Many Levels.

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