Star Wars Legion Lite (v1.1)
Star Wars Legion Lite (v1.1)
Star Wars Legion Lite (v1.1)
Foreword
This mod exists so that players can enjoy playing a drastically simplified version of Star Wars: Legion.
The sections below outline how to accomplish this, as well as how to scale the difficulty up as desired.
Note that this is not meant to be a competitive version of the game. Changes have been made to the
units to maintain a reasonable level of balance for casual play only. This mod is about getting Star Wars
minis on the table and playing a game with them in under an hour.
Getting Started
To play Legion Lite, you will need the following:
● The dice, tools, and tokens that come with any Star Wars: Legion Core Set
● Your Legion miniatures
● The Legion Lite Unit Cards for the units you own
● A play area and some basic terrain
Building an Army
Units in Legion Lite cost either 1 or 2 points, and no
upgrade cards are used (other than the ones that are
printed on the Unit Cards themselves). The information
on the cards works the same way it does in the full
version of the game.
There are no preset army building rules or requirements. Build your armies based on what seems fun to
play and how long you want the game to last. Depending on how quickly players play the game, assume
that each unit in each army represents between 5 and 10 minutes of gameplay. Two players of similar
skill or experience should spend the same number of points on their armies. If players are not of similar
skills or experience, the more experienced player should spend 1 fewer point on their army (or possibly
2 fewer points if playing with armies costing more than 6 points).
That being said, it is suggested that a player’s first game be three identical 1-point units (if possible).
When a unit activates, it may perform up to two actions. There are only two actions in Legion Lite:
moving and attacking. While both actions can be move actions, there is a limit of one attack action per
activation.
Move Actions work as described in the full version of the game with one exception: do not treat any
terrain as Difficult. Note that for a trooper unit to move out of engagement, it still requires all actions.
Attack Actions work as described in the full version of the game with one exception: do not use any
suppression.
When a unit is done with its actions, flip its order token facedown to show it has activated. When all
units have activated, advance the round counter, flip all order tokens faceup, and repeat (remembering
that players alternate going first in a round).