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Pre-Game Ceremonies
Welcome to pro football the way it's really played. Eleven on eleven, full
offense against full defense. You 're the coach -you call the plays. And
you 're the player- quarterback, running back, receiver, middle linebacker,
defensive back. This is good , hard , straight football action . So loosen up.
It's time to boot up for the big game.

The Toss of the Coin


1. Plug in your joystick (if you 're going to use one)
2. For IBM, insert DOS 2.0 (or higher) into Drive A, and turn on your
computer. For Tandy, insert the system DOS disk into Drive A, and
switch on your computer.
3. When the A> prompt appears, remove the DOS disk from Drive A, and
replace it with your 4th & Inches disk.
4. Type 4TH and press ENTER. The game version best suited to your
system's graphics adaptor loads automatically. Adaptors include:
• EGA 16-color
• CGA or Tandy 4-color
• Hercu les MGA
• Tandy 16-color
If you have an EGA card or a Tandy color computer, you may wish
to play the CGA 4-color version. To do so, type 4th<space>/CGA.
5. So that you don't lose your current game, leave the disk in the drive
until you are finished playing.
4th&lnches
Controls
• To restart the game, press F10. To turn off the sound , press F9.
• For a one-player game you may use the joystick, keyboard or numeric
keypad .
• For a two-player game you have three control options: 1) use two
joysticks; 2) the two players may share the keyboard ; 3) one player
uses the joystick, the other uses the keyboard.
• For a one-player game, use either the numeric keypad or keyboard. For
two playe rs, the keypad control s the CHAMPS team , and the keyboard
controls the ALL PROS.
Here are the keyboard/keypad commands .
Numeric Keypad Keyboard
' + ,
7 8 9 0 = Fire Button
' + ,
0 W E G = Fire Button
-- 4 s-- --A o--
1 2 3 z x c
Jf + ~ Jf + ~

• IBM PS/2 Model 25 computer owners: You don't have a numeric


keypad . Here's the diagram for your machine that corresponds to the
numeric keypad commands.

Home 1l Page
·'11:.J.' up Insert = Fi re Button
¢::::: ........... ~

End JI f" Page


U Down

2
Zoom option: when you select a formation during game play, players
break the huddle and move to the line of scrimmage. If you would
prefer them to line up immediately, press FS while still on the game
selection screen.
Tandy 1000 Series owners: the Zoom option is pre-set on your
4th &Inches disk. Therefore, after you select a formation , your players
instantly go -- or "zoom " -- to the line. If you don't want to zoom ,
press F8.
• Speed option: the speed of your game (how fast the players and ball
move on screen) varies depending on the type of graphics card and
the speed of the processor inside your computer. So that you can
easily control this speed , we 've added a Speed option directly into
the frame:
1 Go to the Coach's Screen. On the top half it reads: Speed: 9
2 If you have an IBM PC, XT, AT, a Tandy 3000 or Tandy 4000,
adjust this number by using the + or - keys. The + key
increases the Speed number; decreasing the speed , the - key
decreases the speed number, increasing the speed.
3 If you have a Tandy 1000 series computer, adjust this number by
using the ~ and jj, arrow keys. The ~ key increases
the number, which slows the speed; the U key decreases
the number to speed up the game.

Select Game Options


After loading , use the joystick or keyboard to cycle through and select
game options. Options include:
• Two player: ALL-PROS vs. CHAMPS
One player: ALL-PROS (computer) vs. CHAMPS or CHAMPS (com-
puter) vs. ALL-PROS

3
4th&lnches
Move the joystick to highlight the ALL-PROS vs. CHAMPS option. Then
press the fire button to make your selection .
To select the length of time for each quarter, move the joystick forward (or
up) to reveal the Minutes per Quarter option . Press the fire button to cycle
through and make your choice: 5, 10 or 15 minutes.
If you're using a joystick, pul l the joystick back (or down) to highlight the
team(s) that you control. To cycle through optional input devices, press the
fi re button.
Once you've made your selections, press the SPACE BAR to start the
game.

Kickoff and Gameplay


The play screen: divided into four sections- the field , offensive play
selection box, defensive play selection box, and the time-to-go, yards-to-
score box.
The line of scrimmage: displayed in the center of your field of vision with
about ten yards showing in either direction. An arrow at the bottom of the
field marks the 1st down yard line.
Choosing plays: offensive and defensive selection boxes are separated by a
series of arrows which correspond to the joystick positions. To make a
selection , move the joystick to the indicated position, then press the fire
button . Selections are highlighted in one-player mode, but not with two
players - that way , your opponent can't see your selections.
Selection boxes: for most plays, three successive actions are needed to
select a team formation , the play itself , and the position you want to take.
But only one action is required for kickoffs and extra points. Please refer to
sections marked The Plays and Playbook for a list of the possible selec-
tions and a description of the positions and plays.
The snap: the players move to the line of scrimmage after offense and
defense are chosen. After you select the play and position , the action starts
4
automatically. In a few seconds, a player on each side will blink. These are
the players that you control.
If you 've elected to pass, the quarterback throws the ball when you press
the fire button . After the throw, the display "zooms" to the rece iver . If he
catches it, he blinks, and you can control his running .
Defense: you also control the blinking defender. When a zoom shifts the
action to another display, you may automatically control a different player.
Kicks: to punt, press the fire button after the punter receives the ball and
begins to blink. To kickoff, or boot field goals and extra points, press the
button as the kicker approaches the holder. Timing is critical - and
practice makes perfect.

Timeouts
To call a timeout (you get three per half) , press the SPACE BAR to go to the
Coach's Screen. Then move the joystick up until the TI MEOUT line is
high lighted, and press the button .

Penalties
Because there are no referees in 4th & Inches, there are no penalties . But
there are some limits. In the one-player game, you can go to the Coach 's
Screen only once per quarter after you 've selected a formation . Do it more
than once, and you 're penalized 5 yards.
However, you can go to the Coach's Screen after a formation is set if you
call a timeout . And , of course, you can go to the Coach's Screen as often
as you 'd like before you select a formation.

5
4th&lnches

The Coach's Screen


Press the SPACE BAR to go to the Coach's Screen, where yo u can view the
scoreboard , call timeouts , substitute players, and check player statistics.
To return to the play field, press the SPACE BAR again and the play
selection process begins.
Selecting players: For each position, there is a first and second string
player. The computer automatically selects the first string players at the
beginning of each game. But you can select second-stringers: move the
joystick up or down until the player's name is high lighted, then press the
fire button .
For some plays (do uble tight end plays, as an example), both first and
second-string players are automatically substituted into th e lineup. Special
teams are usual ly composed of second-stringers. However, you r first
string wingback returns all punts and kickoffs.
Player stats: Statistics for each highlighted player are shown at the bottom
of the screen. These include height, weight, and years played , as well as a
qual itative assessment of speed and strength such as: SPEED! , FAST,
QU ICK, STEADY, SOLID, STRONG, TOUGH, BIG!.
SPEED! is used for the fastest players and BIG! for the slowest and
strongest. In general, the bigger and stronger they are, the slower they are.

6
The Plays
Formations: Five formations from the following list are displayed,
and one can be selected for each play.
,O' Offense ,O' Defense
Field Goal & Extra Points 3-4 [good again st the run]
Punt 4-3 [good again st the pass]
Short Yardage Flex (fairly good against both)
Double Tight End Nickel (very good vs. the pass)
Pro Set Short (Yardage)
Strongside Back [very good vs. the run]
Weakside Back
Double Wing
Spread
Shotgun w/ Back
Shotgu n w/o Back

Offensive selections are always made at the bottom of the Field Screen in
the larger of the two boxes. Defensive picks are made in the smaller one.
The background color of the boxes tells you which team is on offense and
which is on defense.
Play selection: Offense
,O' Running Plays ,O' Kicking Plays
Power, Rt Run Power, Lf Run Kickoff
Sweep, Rt Run Sweep, Lf Run Kick (field goal or punt)
Draw, Run QB Sneak Onside Kick
Pitchout, Rt Run Pitchout, Lf Run Sideline Kick (punt)
Offtackle, Rt Run Offtackle , Lf Run

7
4th&lnches
\•' Passing Plays
Screen , Pass Turn-around , Pass
Quick In, Pass Quick Out, Pass
Short Hook, Pass Short Curl , Pass
In, Medium Pass Out, Medium Pass
Hook, Medium Pass Curl, Medium Pass
Post, Long Pass Corner, Long Pass
Fly, Long Pass Streak, Long Pass
Play Selection:
\• ' Defense
Return (also used for kicking plays)
No Blitz (also no dog)
Rt Dog
Lf Dog
Mid Dog
Rt Blitz
Lf Blitz
NOTE: A "Blitz" is a rush by a defensive back such as a cornerback or
safety. A "Dog" is a rush by a linebacker.
Position selection:
From the following list of positions, five are displayed and one can be
selected for each play.

\•' Offense \•' Defense


Kicker Lf Tight End Rt Linebk
Fullback Rt Tight End Mid Linebk
Lf Fullback Lf Wide Receiver Lf Linebk
Rt Fullback Rt Wide Receiver Rt Safety
Lf Halfback Lf Wingback Lf Safety
Rt Halfback Rt Wingback Rt Corner
Lf Corner
8
The Playbook
The key to a successful offense is knowi ng what play to call in a given
situation and executing that play to perfection . Yo u're th e on-field general.
When you call a play in the hudd le, you must be confident that everyone
knows where to go and what to do when they get there.
Passing plays
Plays to the inside of the field.

QUICK CURL
IN IN
SHORT POST
~1
CURL
:'i?1
~I
ii' I
ti1 STREAK
e; 1
~I TUR N- CORNER
:::;1 AROUND
I SHORT FLY
HOOK
QUICK OUT
OUT HOOK
SCREEN

Plays to the outside of the field.

Running plays
PITCHOUT

SWEEP

~F::::~E
j;I.-- • DRAW
(_j - O.B. SNEAK

9
4th&lnches
On-field positions: This diagram shows more than the standard eleven
positions on offense and defense, but, of course, only eleven on each side
play at a time. RT
SAFETY
"
SAFETY
RT LF
CORNER CORNER

RT RT MID Lf Lf
Defense: OUTSJOE INSIDE UNEBK INSIDE OUTSJOE
LINEBK UNEBK UNEBK LINEBK

AT RT NOSE LF LF
TACKLE GUARD GUARD GUARD TACKLE
LINEOf
SCRIMMAGE Lf Lf Lf lf CENTER RT RT RT RT
WIDE TIGHT TACKLE GUARD GUARD TACKLE TIGHT WIDE
RECEIVER END END RECEIVER

Offense: lF
WINGBACK
RT
WINGBACK
QUARTERBACK

lf FULLBACK RT
HALFBACK HALFBACK

Hints, Tips and Strategy


,., !fa game ends in a tie , you can play an unlimited number of "sudden
death" overtime quarters.
,. , From time to time, the Coach's Screen appears automatically to show
the results of a play iust run .
Receivers are human, so of course they occasionally won't execute
their pass routes to perfection . Remember, when going down the
middle, these guys are sometimes intimidated by defensive backs.
In general, longer passes have a lower percentage of success than
short ones.
If you select a pass play, you don't have to pass - just don't press the
fire button and you can run. However, it doesn't work the other way
around ; call a run and you have to run because the fire button won 't
work. No "audibles" at the line of scrimmage on a run .
Once the play starts, the quarterback cannot run up, down or out of
the displayed field area until he first crosses the line of scrimmage.

10

AC0-3101 B
COPYRIGHT
Copyright 1988 by Accolade, Inc. Al l rights reserved. No part of tl1is publ1cat1on may be reproduced ,
transcribed , copied, translated , or reduced to any electro nic medium or machine-readable form witl1out prior
written permission of Accolade . Inc.. 550 South Winchester Blvd ., Suite 200 , San Jose. California 95128.
DISCLAIMER
Accolade , Inc. makes no representations or warranties with respect to this publication or its co ntents and
specifically disclaims any implied warra nt ies of merchantability or fitness for any particular purpose In
addition , Accolade, Inc. reserves the right to revise this publication and to make changes in its contents from
time to time without obligation of Accolade , Inc. to notify any person of such revisions or ct1anges.
TRADEMARKS
4th & Inches is a trademark of Accolade , Inc.
Tandy is a trademark of Tandy Corporation.
IBM is a trademark of International Business Machines, Inc.
BACKUP COPIES FOR YOUR DISK
We understand your concerns about disk damage or failure . Because of this , each registered owner of 4th
& Inches may purchase one backup copy for $10. In Canada , one backup copy may be purchased for $15
U.S. currency. California residents add 7% sales tax. Checks should be made out to Accolade , Inc. Please
indicate which computer system you have, and allow 4-6 weeks for delivery. This copy is for backup
purposes only, and is not for resale . Your backup disk is covered by our limited wa rranty on disk media
described below.
LIMITED WARRANTY FOR DISK MEDIA
Accolade, Inc. warrants to the original pu rchaser of this computer software product that the recording
medium on which the software programs are recorded will be free from defects in materials and
workmanship for ninety days from the date of purchase. Defective media that have not been subjected to
misuse. excessive wear, or damage due to carelessness may be returned during that ninety-day period and
replaced without charge.
Following the in itial ninety-day warranty period , defective media will be replaced for a fee of $1 0. In Canada,
you may obtain a replacement of $15 U.S. currency. CA residents add 7% sales tax. Checks should be made
out to Accolade, Inc.
NOTE To speed up processing, please return disk only.
Defective media should be returned to Accolade , Inc., 550 South Winchester Blvd., Suite 200, San Jose,
California 95128
SOFTWARE COPYRIGHT
The enclosed software program and manual are copyrighted. It is against the law to copy any portion of the
software on disk, cassette tape , or another medium for any purpose. It is against the law to give away or
resell copies of any part of this software. Any unauthorized distribution of th is product dep rives Artec h Digital
Entertainments and their authors of their deserved profits and royalties. They will seek full legal recourse
against violators.
CUSTOMER SERVICE
For customer service on this or any other Accolade prod uct, call (408) 296-8400.

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