Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 9

Wireframes are easier to adapt than a concept design.

>>True

When numerous pages of wireframes are made as clickable, these


wireframes can be converted as a prototype. This is termed as a
________ prototype.
>>Low-fidelity

_____________ is/are important aspect/aspects of a wireframe.


>>alignment & consistency

Mockups are _________.


>>static

The main purposes of a wireframe are to aid in defining the information


hierarchy of your design and to plan and determine how users will
interact with the user interface.
>>true

________ resemble the look and feel of the final design.


>> Mockup

In contrast to wireframes, mockups include richer visual elements such as color,


visual style, add typography.

>>true
Mockups exhibit __________.
>>high fidelity

Mockups are not pixel perfect.


>> false

Wireframes are not intended to represent the __________ or


communicate the identity or brand.
>> both the options

Are word processing software such as Microsoft Word and Apple Pages
used for creating wireframes?
>>Yes

Wireframes cannot be modified easily and fast to support the iterative


and collaborative style of product design and development in agile
enterprises and startups.
>>false

Provide examples for non-digital wireframing tools from the given


options.
>>sketching, blackboarding and whiteboarding
Wireframes can be _____________.
>> all

Defining the information hierarchy is not important for working out the
possible options for arranging the content on a page.
>>false

Will you get a response when you click a prototype?


>>true

Apart from basic wireframes, what are the other type of wireframes that
are available?
>> all

Are prototypes, wireframes, and mockups the same?


>>false

The different types of fidelity are ______________.


>> all

Visual elements must be used as high as possible in a wireframe.


>>false

What is Wireframing?
Wireframing is a process to design an application at the structural level
using wireframes.

#####Wireframing happens early in the project lifecycle.

Wireframes are considered to be the blueprint for design.

Wireframes are intended to connect the information architecture (or conceptual


structure) to the visual design (surface) of a mobile app or website.

They are also the visual representations of an interface, which are used to convey the
application details to everyone evenly.

Anyone who is involved in the product can use wireframes. Wireframes are typically
used by

 Interaction designers
 Programmers
 Graphic designers
 User experience designers
 Product managers
 Information architects
 Business analysts

Why Must You Use Wireframes?


Ahead of the application development, wireframes provide clarity on the following:

 Structure – How will the different parts of the application be put together?
 Content – What content will be shown on the application?
 Informational hierarchy – How is this content displayed and organized?
 Functionality – How will the application's interface work?
 Behavior – How will the application behave and interact with the user?

Wireframes are not intended to represent the graphic elements, visual design, or
communicate the identity or brand.
Advantages of Wireframing
 Offers an early visual that is useful for reviewing with the client.
 Can be reviewed as an initial feedback mechanism for prototype usability testing.
 Ensures the functionality and page content are positioned rightly based on
business and user requirements.
 Can be changed easily than concept designs.
 Offers confidence to the UI designer, once users and the client approve the
wireframes.
 Acts as a good dialogue among the project team members to agree on the scope
and vision of the project.
From the flowchart seen in the previous card, you can notice the following traits.

 Prototypes are
o dynamic
o clickable
o interactive
 Wireframes are
o static,
o exhibit low-fidelity
 Mockups are
o static,
o exhibit high-fidelity

Note: Design fidelity is the level of functionality and details incorporated into a prototype. Fidelity is
of three types: low, mid, and high.

Prototypes are clickable, so when you click/press a prototype, you will get a


response.

A clickable prototype,

 simulates the interaction between users and the UI in real time.


 enhances the effectiveness of the interaction.
 allows UX designers to test and discover the potential issues in the interaction flow
at a prior stage.
 ####High-Fidelity Prototype When numerous mockup pages are made as
clickable, these mockups can be converted as a prototype. This is known as a high-
fidelity prototype.

 ####Low-Fidelity Prototype
 When numerous pages of wireframes are made as clickable, these wireframes can
be converted as a prototype. This is termed as a low-fidelity prototype.

Wireframe Styles

Tools and Mediums


 Sketching
 Paper Cutouts
 Stenciling
 Wireframing Software
 Graphic Design Software
 Presentation Software
 Fidelity Levels

Here the most commonly used analog/non-digital tools and mediums used for wireframing.

 Sketching
 Blackboarding and Whiteboarding
 Stenciling
 Paper Cutouts/Paper Prototyping

Note: There are many more tools available for use and you can choose the best one that
suits you.

Here the most commonly used digital tools and mediums used for wireframing.

 Word Processing Software - Google Docs, Microsoft Word, Apple Pages


 Presentation Software - PowerPoint, Google Slides, Prezi, Keynote
 Graphics Editing Software - Photoshop, Adobe Illustrator, Sketch
 Wireframing and Prototyping Software - Proto.io, Axure, Balsamiq, UXPin,
Sketch

Note: There are many more tools available for use and you can choose the best one that
suits you.

Choosing Your Wireframe Style


Fidelity Levels
Apart from the mediums and tools in wireframing, you must explore other levels of details
that are based on the purpose of a wireframe and the product design process. These are
the following fidelity levels that you must consider.

 Block Diagrams
 Grey Boxes
 High-Fidelity Text
 High-Fidelity Color
 High-Fidelity Media
 High-Fidelity Interactions

Choosing Your Wireframe Style

Additional Details
After choosing the right tools and mediums, and the appropriate level of detail, you have to
include the finishing touches. Few wireframe details may require description and display
interactions. Sometimes, many wireframes may be joined together to display the user
flows.

These are a few additional types of wireframes:

 Basic Wireframes
 Annotated Wireframes
 Wireframes With User Flows
 Interactive and Click-Through Wireframes

Standalone Libraries
Web and Mobile

 I Love Wireframes
 Wireframe Showcase
 Web Without Words
 Wireframes Magazine
 Patterntap by Zurb
 UX Archive
 Behance
 Dribbble
 Google Image Search
 Pinterest

Web Only

 UI Patterns

Mobile Only

 Pttrns
 Android App Patterns
 Inspired UI
 Mobile Patterns
 MOObileFrames

Wireframes exhibit ---------------

ow-fidelity

When numerous mockup pages are made as clickable, these mockups can be
converted as a prototype. This is known as a ________ prototype.

Low-fidelity wrong

You might also like