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CREDITS ERRATA
Design: Liz Smith We like to think So What’s The Riddle Like, Anyway? is
Development: Creighton Broadhurst completely error free, but we are realists. So in that spirit, we
Editing: Creighton Broadhurst shall post errata three months after release on ragingswan.com.
Cover Design: Creighton Broadhurst We aren’t going to be correcting typos and spelling errors, but
Layout: Creighton Broadhurst we will correct any game mechanic or balance issues that come
Interior Artists: William McAusland. Some artwork copyright to light.
William McAusland, used with permission.
ABOUT THE DESIGNER
Thank you for purchasing So What’s The Riddle Like, Anyway?;
we hope you enjoy it and that you check out our other fine print Liz Smith was born in the UK and has lived there ever since.
and PDF products. Introduced to RPGs at the age of 14 she has been involved with
them one way or another ever since, most notably in the
CONTACT US long‐running Joe Wood Commoner Campaign. Quiet, observant
and an avid reader, she mostly finds herself pushed into the GM
Email us at [email protected]. seat for games, leading to a long list of characters that find their
way out in her writing, since they never have a chance to be
played. She somehow manages to fit a lot of things into a
24‐hour day, becoming a full‐time writer in 2002. Repeatedly hit
over the head by ideas and books, she is now a published poet,
non‐fiction writer and novelist, and is proud to be able to add
RPG work to the list.
Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue,
plots, storylines, language, incidents, locations, characters, artwork and trade dress are product identity as defined in the Open
Game License version 1.0a, Section 1(e) and are not Open Content.
Open Content: Except material designated as Product Identity, the contents of So What’s The Riddle Like, Anyway? are Open Game
Content as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated
as Open Game Content may be reproduced in any form without written permission. The moral right of Liz Smith to be identified as
the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988. ©Raging Swan Press
2012.
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To learn more about Raging Swan Press, visit ragingswan.com. To learn more about the Open Game License, visit wizards.com/d20.
Published by Raging Swan Press
1st printing, October 2012
2
CONTENTS
Credits .......................................................................................... 2 SO WHAT’S THE RIDDLE LIKE, ANYWAY?
Contact Us ................................................................................... 2 Designing Riddles ......................................................................... 4
Errata ........................................................................................... 2 Using Riddles ................................................................................ 5
About the Designer ...................................................................... 2 Sample Wordplay Riddles ............................................................ 6
Contents ...................................................................................... 3 Sample Descriptive Riddles .......................................................... 8
Foreword ..................................................................................... 3
FOREWORD
I love riddles, and I love using them in my campaign, but I’m not I hope you find this product useful. It would be great to hear
very good at designing them. (“What’s in my pocket?” is about how you use these riddles in game – drop me a line at
the best I can come up with spontaneously!) [email protected].
That’s why I asked Liz to design this supplement. Liz has
written loads of poetry before now and so she seemed a perfect
fit for this project. Now if you need riddles to bedevil your PCs
you need look no further!
3
DESIGNING RIDDLES
Riddles come in two main types: wordplay or language‐ Acrostic riddles are among the quickest and easiest to
dependent riddles, and descriptive riddles. Both types may create, but work better as a handout so that the players can see
rhyme, but have no requirement to do so. Descriptive riddles are them, rather than just hearing them, where they might miss the
the older type and were a common entertainment among acrostic part altogether and get frustrated.
Vikings and Anglo‐Saxons during the winter, when the snow was
too deep for much outside activity. Many of them were also full DESIGNING RIDDLES
of innuendo, and in their original form were rhymed and set to First, decide a riddle’s basic characteristics:
music to be sung. They tend to be longer than word‐play riddles,
but easier to guess, and as the name indicates, they describe the Wordplay or Descriptive
object in question at length, without once ever mentioning that Rhymed or Unrhymed
object’s name. A classic example of this is the Sphinx’s riddle: Long or Short
What walks on four legs in the morning, Then choose its situation and format:
Two legs in the middle of the day,
Contest or Directions
And three legs in the evening?
Spoken or Written
A: A man
Finally, decide on the answer you want the players to get. With
Oracles, auguries and fortune‐tellers also commonly speak in
those decided, focus in on the actual writing of the riddle. Here
descriptive riddles, although these tend to be about events
is an example:
rather than objects. Descriptive riddles are the hardest to make
Type of Riddle: Wordplay, Unrhymed, Short. Situation: The
up on the spot, but the simplest to use once created.
PCs are following a series of clues through a maze. They come to
Wordplay or language‐dependent riddles are both a more
a fork in the path with options of left and right. (Directions,
recent development and more varied. Some rely on simple puns
Written.) Answer: Turn Left.
and multiple meanings such as:
First GM Liz looks up pairs of words that can be matched
When is a dungeon door not a door? with “left” and “right”, such as “sinister and dexter” and “port
A: When it’s a jar and starboard.” Then she considers synonyms (words spelt
differently but with the same meaning) and homonyms (words
Others give out a clue for each letter of the answer. For spelt the same but with different meanings). For “right,” she
example: gets: right, correct, privilege, dexter and starboard. For “left,”
she get: left, lost, departed, sinister and port. Then GM Liz puts
My first is in seeks, but not in looks,
them together. She decides to be obvious with the first line,
My second in text, but not in took.
writing down “The left way is the right way.” That suggests a
My third is in flea, but never in flight,
wordplay link between the pairs right/left and right/wrong, so
My fourth is in maybe and also in might.
she follows that with “and the right way is the wrong way.”
My fifth is in pea, but not in bean,
Moving on, GM Liz looks at other words meaning left and
My sixth in royal, but not in queen.
picks out “sinister” and “port”, simply because those two have a
My last is in pigeon and also in dove,
lot of other meanings to play off, and she wants to keep this a
My whole was written out clearly above.
short riddle. That gives her a final line of “If the way ahead looks
A: Example
sinister, turn towards port,” playing off sinister (left) and sinister
A variant on this type of spelling riddle is the acrostic, where (nasty) as well as port (left) and port (safe harbour).
the first letter of each line spells out the answer to the riddle. In That means the final riddle looks like this:
the riddle below, the lines describe, while the initial letters spell
The left way is the right way,
out the answer. It also twists things a little by dropping the initial
And the right way is the wrong way.
“h” to get the desired result:
If the way ahead looks sinister, turn towards port.
‘Orrible hordes unnumbered
This gives four clues to the answer, each pointing to the
Rolling in wave after wave
same result and giving a good chance that at least one of the
Caught, killed, on heroes’ blades.
clues will be recognised and the answer found.
A: Orc
4
USING RIDDLES
Riddles should be tailored to each gaming group. Some groups Place them over doorways and on maps, from simple
hate them, others love them. Some groups grind to a halt at the instructions such as “Speak, friend, and enter,” to more complex
first sight of a riddle, others tear through them like a raging and cryptic ones such as “On the day of the dead when the year
barbarian through goblins. If the group groans when a riddle too dies, must the youngest open the oldest hills through the
comes up, don’t put it on the only entrance to the main door of the birds, where the breeze breaks.” or “Stand by the
encounter or fight. Give them options, or other ways to get grey stone when the thrush knocks and the last light of the
round it, even if those aren’t as optimal as going straight through setting sun will shine upon the keyhole.”
the riddle. If they are bad at spotting puns, but good at Place them on walls, where single lines of a descriptive riddle
descriptions, eschew word play riddles in favour of descriptive can be found one by one, each not seeming to mean much by
ones. If they use puns and bad jokes all the time, trade your itself, but when the lines are all placed together, the riddle and
careful descriptive riddles for wordplay ones and watch them the answer become clear. A classic example of this kind of
groan (in a good way). placement can be found in Susan Cooper’s Silver on the Tree
Part of the problem is that riddles almost always challenge where seven barriers must be broken to reach a crystal sword,
the players rather than the PCs. There are, however, ways to each of which yields one line of the descriptive riddle that must
work round that problem. Although it’s rarely as atmospheric to be spoken aloud to breach the final barrier and gain the sword.
do so, it’s also much better than spending an entire evening Place them in the mouths of seers and oracles. The Delphi
wrestling with a single riddle that no one can figure out and that Oracle in Ancient Greece was infamous for its cryptic rhymes
stalls the whole game. and answers, with one of the better known ones being the
Intelligence checks are the quickest and simplest method of oracle’s answer to the Spartan King Leonidas when he asked
bypassing a riddle. Meet the GM’s DC, get the answer and move about the Persian invasion.
on. While there’s no doubt that this works, it can also feel very “O ye men who dwell in the streets of broad Lacedaemon!
forced and flat in play. An alternative is for each PC to make a Either your glorious town shall be sacked by the children of
check in turn, perhaps Intelligence, or a relevant skill with each Perseus, or, in exchange, must all through the whole Laconian
successful check yielding a clue to the answer. This might be the country mourn for the loss of a king, descendant of great
number of words in the answer, or a few of the letters, or a Heracles.”
cryptic hint about the subject. It could be written out hangman Prophecies like this are almost always descriptive riddles
style and each successful check allows you a number of guesses that unravel at just the right time to defend the world against
without risk. It could be mastermind style – you have the the next big evil. However, riddles are also best used sparingly,
right/wrong number of words/letters/right letters in the wrong like spices, rather than found everywhere and needing to be
place/right letters in the right place. It could even be a variation solved all the time.
on Twenty Questions and you find the answer at the end even if Again, some of this comes down to knowing your group and
you get all the questions wrong. tailoring the riddles to them. Just as people’s curry preferences
vary from khorma to vindaloo, so too does their preference for
PLACING RIDDLES more or fewer riddles in a game. If you have a split group, where
There are two basic situations where riddles can come up. They some like riddles and others hate them, give the haters
can either be direction‐ or location‐based (telling you which way something to do while the others work on it. There’s no reason
to go, or how to get there) or they can be part of a contest. The why a riddle can’t be guarded, or trapped, or the solution to a
GM can also combine these, and have the contest riddles also trap, or the trap trigger, or on the mcguffin that multiple NPCs
give clues to the direction. Most contest riddles come up in want just as much as the PCs do.
situations like Gollum challenging Bilbo in the goblin tunnels, One last word and riddle. However you decide to introduce
where someone or something says “beat me at riddles and I will riddles to your campaign, remember this:
help you/won’t hurt you.” and then the players and GM start
When one does not know what I am, then I am something;
throwing riddles at each other. For a moment there, it really is
but when one knows what I am, then I am nothing.
player vs. GM, but with the right group, it can also be both
What am I?
immense fun and very memorable.
A: A riddle
Direction and location riddles are even more common in
games and fantasy, from divination’s suggestion of a cryptic or
rhyming omen to riddles that unlock doors and treasure chests.
5
6
Deep‐delver I have an eye but cannot see.
War‐monger I am stronger and faster than any man alive,
Axe‐wielder But have no limbs.
Real‐ale drinker What am I?
Forge‐firer A: A hurricane
Speak my name
A: A dwarf or dwarves I can be cracked, I can be made.
I can be told, I can be played.
What has a head and a tail, but no body? A: A joke
A: A coin
Give me food and I live;
The one who made it, didn't want it. Give me water and I die.
The one who bought it, didn't need it. Who am I?
The one who used it, never saw it. What is it? A: Fire
A: A coffin
I have four fingers and one thumb,
What creation allows you to look through a wall? Yet am not flesh, fish, bone, or fowl.
A: A window What am I?
A: A glove
What loses its head in the morning but gets it back at night?
A: A pillow Remove the outside,
Cook the inside,
What is something that is feared by everyone, Eat the outside,
Yet you cannot touch, see, smell, or hear it? Throw away the inside.
A: Fear itself A: A chicken
What is put on a table, How can you calm down an angry fire‐breathing dragon?
Cut, but never eaten? A: Throw water at him and he will let off steam.
A: A deck of cards
Everyone needs it, asks for it and gives it,
I go up and down, Almost nobody takes it.
But never move. What is it?
What am I? A: Advice
A: A staircase
What is the beginning of eternity,
I am thought to be everywhere. The end of time and space;
I only have one rival. The beginning of every end,
He hides within himself, And the end of every race?
And stays wherever I cannot reach. A: The letter E
Who am I? and Who is my rival??
A: Light, and its rival dark What is the difference between a dog and a gossip?
A: One has a wagging tail, the other a wagging tongue
I am like day,
You can find me near the river What has six legs, yet only walks on four?
And you can make almost anything out of me. A: A horse and rider
What am I?
A: Clay A farmer stands in a field with two horses, a donkey, a mule
Three cows, four sheep, a cat with six kittens, and his dog.
What flies when it's on and floats when it's off? How many feet are in the field?
A: Feather A: 2 – The farmer’s (everything else has hooves or paws)
7
8
Once I was water, full of scaly fish; Voiceless I cry, wingless I flutter,
But, by a new decision, Fate has changed Toothless I bite, mouthless I mutter.
My nature: Having suffered fiery pangs, Who am I?
I now gleam white, like ashes or bright snow. A: The wind
A: Salt
This creature is odd, its habits unaccountable.
Now I plough, now I toil, It sings through its sides. Its neck is curved,
Jaded throughout the years; Skilfully carved, and above its back
Many harvests come, but no bread I get; It has pointed shoulders. It plays its fated part
Many acres I cultivated, but never tasted malted ale. As, gracefully, it stands by the roadside,
A: A plough‐ox High and handsome, useful to men.
A: A harp
One by one we fall from heaven
Down into the depths of past I am the black child of a white father,
And our world is ever upturned A wingless bird, flying even to the clouds of heaven.
So that yet some time we'll last I give birth to tears of mourning in pupils that meet me,
A: Sand in an hourglass Even though there is no cause for grief,
and at once on my birth I am dissolved into air.
Weight in my belly; trees on my back; Who am I?
Nails in my ribs; feet I do lack. A: Smoke
A: A ship
When you stop and look, you can always see me.
What force and strength cannot get through, If you try to touch you cannot feel me.
I, with a gentle touch, can do. I cannot move, but as you near me, I move away.
And many in the street would stand, A: The horizon
Were I not a friend at hand.
A: A key Some ducks were walking down a path.
There was a duck in front of two ducks,
I have learned that something grows in the corner, A duck behind two ducks,
Swells and expands, has a covering; And a duck between two ducks.
On that boneless thing a woman grasps How many ducks were there in all?
Around with hands, with a garment A: Three ducks, in single file.
The lord's daughter covered the swollen thing.
A: Bread dough An eye in a blue face saw an eye in a green face
That eye is like to this eye, said the first eye
When I am alive I do not speak. But in a low place, not a high place.
Anyone who wants to takes me captive must cut off my A: Sun on the daisies
head.
They bite my bare body. What has roots that nobody sees, is taller than trees,
I do no harm to anyone unless they cut me first. Up, up it goes, yet it never grows?
Then I soon make them cry. A: Mountain
A: An onion
I'm up and down and round about,
My home is not quiet but I am not loud. Yet all the world can't find me out.
The lord has meant us to journey together. There's neither chariot, coach nor mill
I am faster than he and sometimes stronger, May move one inch except I will.
But he keeps on going for longer. What am I?
Sometimes I rest but he runs on. A: A circle
For as long as I am alive I live in him.
If we part from one another it is I who will die.
A: A fish
9
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10
T ITLE
Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of
defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing
them. Alternatively, the party have encountered a sentient statue that will not let them past until they have
answered three riddles correctly. At this point, a GM may panic and just hand wave the ensuing riddles or allow the
PCs to answer them correctly by making skill checks.
So What’s The Riddle Like, Anyway? banishes this problem by providing scores of ready‐to‐use riddles ready to
insert into almost any GM’s campaign. Now a GM (or aspiring bard) has loads of riddles in his arsenal ready to
strike fear into the hearts of those hearing them!
Visit us at ragingswan.com to learn more.