Professional Documents
Culture Documents
David Stephens - Treasures of Avernus, Magic Items of The Blood War v1.2
David Stephens - Treasures of Avernus, Magic Items of The Blood War v1.2
2 Treasures of Avernus
Treasures of Avernus
The war-torn first layer of the Nine Hells, Avernus, plays host to the greatest war in the multiverse:
the Blood War. The Blood War is an ancient war fought between the demons of the endless Abyss and
the devils of the Nine Hells. The reasons for the great war have long since been forgotten, and it has
continued unabated for tens of thousands of years.
Avernus was once a darkly beautiful place; now all that remains of its beauty and grandeur is ruins,
testament to the power and chaotic savagery of demonic hordes. The ruins lie scattered about, most
being far from the front lines of the Blood War. Many of these decaying ruins still house treasures
from a bygone age, when the multiverse was still young and the Nine Hells had only been in existence
for a short time.
The ruins of Avernus are not the only place where one might find treasure. Infernal citadels dot the
landscape, each filled with magical armories and treasure vaults unlike anywhere else in the Lower
Planes. The infernal legions need every advantage they can get in the Blood War and frequently loot
the bodies of fallen foes for magical items; thus, the storehouses of the devils grow stronger every day.
Some of the treasures of Avernus come not from the Abyss or the Nine Hells but the Upper Planes.
Occasionally angels of the planes of light descend to Avernus on important missions; some to keep the
stalemate of the Blood war intact, making sure that one side of the conflict never gains too much of
an advantage over the other, while other missions seek to keep the Blood War from spilling onto the
Material Plane.
The spoils from thousands of battles can still be found littering the landscape, locked inside the trea-
sure hoards of the devils, or perhaps lying forgotten in some infernal catacomb waiting to be discov-
ered. All it takes is brave heroes—and a lot of luck—to claim them.
3 Treasures of Avernus
Armor (platemail), very rare (requires attune-
Armor ment)
The Black Shield of Heemorroth Made of sheets of obsidian collected from volca-
Armor (shield), rare (requires attunement) noes found on the Nine Hells and welded together
with the magic of a Hellforge, these suits of ar-
Once owned by the paladin Heemorroth, this mor are eternally warm to the touch and provide
shield granted him not only protection but unerr- complete immunity to the damaging effects of fire
ing vision. and cold.
While holding this shield, you have a +2 bonus to While you wear this suit of armor, you have a +2
your AC. In addition, you gain Truesight out to a bonus to your AC. In addition, you are immune to
range of 120 feet. fire and cold damage.
4 Treasures of Avernus
While you wear this suit of armor, you have a +2
bonus to your AC. In addition, you’re immune to Created by Magatheia, an archmage in the Cult
psychic damage and the frightened condition. of the Dragon, this shield was but one of several
magic items created as rewards for a high-rank-
ing Cult member to symbolise their status. The
Shield of the Black Sun shield of Tiamat is a large, circular shield edged
Armor (shield), legendary (requires attunement)
in mithril and bearing a stylized image of the
dragon queen herself. The power invested in the
Once wielded by Donagal, a priest of Cyric, this
shield causes anyone who is attuned to it to be
shield bears the emblem of Cyric’s faith: the black
highly resistant to elemental damage.
sun.
While holding this shield, you gain a +3 bonus to
While you hold this shield, you have a +3 bonus
your AC. In addition, you gain resistance to fire,
to your AC. In addition, the shield has 3 charges
poison, lightning, cold, and acid damage. Finally,
and replenishes 1d3 charges at midnight. As
you gain advantage on your Charisma (Persua-
an action, you can expend a charge and speak
sion) checks when speaking to chromatic drag-
the command word to activate the shield. The
ons, dragonborn, Abishai, and half-dragons.
shield releases a cone dark negative energy. Each
creature in the 40-foot cone must make a DC 18
Constitution saving throw. On a failure, a crea-
ture takes 8d8 necrotic damage, or half as much
damage on a successful one. A creature reduced
Magical Weapons
to 0 hit points by this effect becomes a rotting pile
of flesh and bone.
Arrow of Hellish Wailing
Ammunition (arrow), very rare
Shield of Tiamat
Armor (shield), legendary (requires attunement)
Created by the infernal legions to spread fear in
the demonic hordes, this arrow screams with the
wailing of a thousand damned souls.
Arrow of Hellfire
Ammunition (arrow), very rare
Wondrous Items
Lance of Starlight
Weapon (lance), very rare (requires attunement)
Amulet of the Yugoloths
Forged by the angels and imbued with the light of Wondrous item, very rare (requires attunement)
a star, this lance brings light to the darkest battle.
These amulets were first created by the archdevil
You gain a +3 bonus to attack and damage rolls Moloch, who soon realized that the only thing a
made with this magic weapon. It deals an extra yugoloth is loyal to is money.
1d12 radiant damage to any target it hits. Against The amulet has 3 charges, and it replenishes 1d3
fiends and hags, the radiant damage increases to charges at dawn. As an action, you can expend
2d12. one of its charges to cast one of the following
spells:
Lash of Painful Delight • summon lesser yugoloth
Weapon (whip), very rare (requires attunement) • summon greater yugoloth
You gain a +2 bonus to attack and damage rolls While wearing this belt, you have resistance to
made with this magic weapon. It deals an extra fire and necrotic damage.
8 Treasures of Avernus
Circlet of Hellforged Iron
The Book of Diabolic wisdom Wondrous item, legendary (requires attunement)
Wondrous item, very rare
These elegantly-crafted circlets are usually given
The wisdom of the Nine Hells is not something to as gifts by Archdevils to their trusted followers.
take lightly, and those who serve the light should Inscribed with Infernal script and enchanted with
think twice before reading the dark mysteries protective magic, these small crowns can provide
contained in this book. better security than a couple of fiendish body
guards.
The book describes dark philosophy and forbid-
den knowledge, and the words of the book are While you wear the circlet, you have a +2 bonus to
magically charged. If you spend 48 hours over 6 your AC. In addition, you can use your reaction to
days or less studying the dark teaching of these cast the protection from evil and good spell. Once
books, your Wisdom score increases by 2, as does you use this ability, you can’t use it again until you
your maximum for that score. The book then finish a short or long rest.
loses its magic, but regains it in a century.
If your alignment is good, you must make a DC Cowl of Asmodeus
15 Wisdom saving throw. On a failure, your Wondrous item, very rare (requires attunement)
alignment changes to the evil alignment of your
choosing. These garments are worn by the priesthood of
Asmodeus to aid them in spreading the teachings
The Book of Infernal Empowerment of their church.
Wondrous item, very rare
9 Treasures of Avernus
While wearing the cloak, you gain a +1 bonus to stand Infernal.
you AC. Additional you have immunity to poison
damage and can’t be poisoned.
The Infernal Testimonies of Anagost the Black
Wondrous item, very rare
The Gloves of Hellish Might
Wondrous item, very rare (requires attunement) This book contains the history and the distilled
wisdom of one of the Nine Hells’ foremost histori-
Crafted from the magically-preserved skin of a ans: Anagost the Black.
balor, these infernal gloves grant the wearer the
might of the Nine Hells. This book discusses the lore of the Nine Hells at
great length, and the words of the book are magi-
While wearing these gloves, your Strength ability cally charged. If you spend 60 hours over the next
score becomes 20, up to a maximum of 20. In ad- week or less studying the Infernal history or lore
dition, you gain a +1 bonus to your AC. of the Nine Hells, you gain advantage on Intelli-
gence Ability Checks and History Skill Checks
involving Infernal History and Lore. The book
Gown of Sensual Bliss then loses its magic, but regains it in a century.
Wondrous Item, very rare (requires attunement)
Made from stretching the skin of a dead hag Ring of Celestial Might
across a magical helm, these helmets are frighten- Ring, very rare (requires attunement)
ing to all but the mightiest creatures.
10 Treasures of Avernus
Wondrous Item, very rare (requires attunement)
Crafted from the celestial blue steel and enchant-
ed with the might of angels, these rings bright Enchanted with magics of manipulation and
light to the darkness. bathed in the tears of a succubus, this veil allows
anyone to master the arts of seduction.
While wearing the ring, you gain a +1 bonus to
your Strength score, up to a maximum of 20. While you wear the veil, you gain advantage on
In addition, you can speak the sword’s command all Charisma (Persuasion) checks and Charisma
word to cause the blade to shed bright light in ability checks you make involving seduction.
a 15-foot radius and dim light for an additional
15 feet. Speaking the command word again or
sheathing the sword puts out the light.
Wings of the Fallen
Wondrous Item, very rare (requires attunement)
Ring of Celestial Protection Created from the wings of a fallen angel and
Ring, very rare (requires attunement) ensorcelled with magics of flight, anyone can don
these magical wings and fly as angels do.
Usually given as gifts to paladins and clerics in
service to the powers of goodness and light, these While you wear the wings, you gain a flying speed
rings provide protection from the magic of fiends of 40 feet.
and other creatures of darkness.
The devil will perform one task for you and de- CONJURE GREATER YUGOLOTH
mand payment in return. The greater the task you 8th-level conjuration
Casting time: 10 minutes
Range: 25 feet
Components: V, S
Duration: Instantaneous
Horonial’s Guide to the Blood War Vol. 1 Weapons of Spite and Malice
https://www.dmsguild.com/product/256875/Horonials-Guide-to-the-Blood-Wars-Vol-1-Weapons-of-Spite-and-
Malice
Horonial’s Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation
https://www.dmsguild.com/product/259733/Horonials-Guide-to-the-Blood-Wars-Vol-2-Armor-of-Rage-and-
Damnation
12 Treasures of Avernus