Set 6: Knowledge Representation: The Propositional Calculus: Chapter 7 R&N

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Set 6: Knowledge Representation:

The Propositional Calculus


Chapter 7 R&N

ICS 271 Fall 2016


Kalev Kask
Outline
• Representing knowledge using logic
– Agent that reason logically
– A knowledge based agent
• Representing and reasoning with logic
– Propositional logic
• Syntax
• Semantic
• Validity and models
• Rules of inference for propositional logic
• Resolution
• Complexity of propositional inference.
• Reading: Russel and Norvig, Chapter 7
Knowledge bases

• Knowledge base = set of sentences in a formal language

• Declarative approach to building an agent (or other system):


– Tell it what it needs to know

• Then it can Ask itself what to do - answers should follow from the KB
• Agents can be viewed at the knowledge level
i.e., what they know, regardless of how implemented

• Or at the implementation level


– i.e., data structures in KB and algorithms that manipulate them
Knowledge Representation
Defined by: syntax, semantics

Computer
Inference
  Assertions
(knowledge base)
Conclusions

Semantics

  Imply
Facts Facts
Real-World

Reasoning: in the syntactic level


Example: x  y , y  z | x  z
The party example

• If Alex goes, then Beki goes: A  B


• If Chris goes, then Alex goes: C  A
• Beki does not go: not B
• Chris goes: C
• Query: Is it possible to satisfy all these
conditions?

• Should I go to the party?


Example of languages
• Programming languages:
– Formal languages, not ambiguous, but cannot express
partial information. Not expressive enough.
• Natural languages:
– Very expressive but ambiguous: ex: small dogs and
cats.
• Good representation language:
– Both formal and can express partial information, can
accommodate inference
• Main approach used in AI: Logic-based
languages.
Wumpus World test-bed
• Performance measure
– gold +1000, death -1000
– -1 per step, -10 for using the arrow

• Environment

– Squares adjacent to wumpus are smelly

– Squares adjacent to pit are breezy

– Glitter iff gold is in the same square

– Shooting kills wumpus if you are facing it

– Shooting uses up the only arrow

– Grabbing picks up gold if in same square

– Releasing drops the gold in same square

• Sensors: Stench, Breeze, Glitter, Bump, Scream



• Actuators: Left turn, Right turn, Forward, Grab, Release, Shoot

Wumpus world characterization
• Fully Observable No – only local perception

• Deterministic Yes – outcomes exactly specified

• Episodic No – sequential at the level of actions

• Static Yes – Wumpus and Pits do not move

• Discrete Yes

• Single-agent? Yes – Wumpus is essentially a natural feature


Exploring a wumpus world
Exploring a wumpus world
Exploring a wumpus world
Exploring a wumpus world
Exploring a wumpus world
Exploring a wumpus world
Exploring a wumpus world
Exploring a wumpus world
Logic in general
• Logics are formal languages for representing information such that conclusions can be
drawn

• Syntax defines the sentences in the language

• Semantics define the "meaning" of sentences;

– i.e., define truth of a sentence in a world

• E.g., the language of arithmetic

– x+2 ≥ y is a sentence; x2+y > {} is not a sentence

– x+2 ≥ y is true iff the number x+2 is no less than the number y

– x+2 ≥ y is true in a world where x = 7, y = 1


– x+2 ≥ y is false in a world where x = 0, y = 6
Entailment
• Entailment means that one thing follows from another:

KB ╞ α

• Knowledge base KB entails sentence α if and only if α is true in


all worlds where KB is true
– E.g., the KB containing “the Giants won” and “the Reds won” entails
“Either the Giants won or the Reds won”

– E.g., x+y = 4 entails 4 = x+y

– Entailment is a relationship between sentences (i.e. syntax) that is


based on semantics
Models
• Logicians typically think in terms of models, which are formally structured worlds with
respect to which truth can be evaluated

• We say m is a model of a sentence α if α is true in m

• M(α) is the set of all models of α

• Then KB ╞ α iff M(KB)  M(α)

– E.g. KB = Giants won and Reds


won α = Giants won
All worlds
Entailment in the wumpus world
Situation after detecting nothing in [1,1], moving right,
breeze in [2,1]

Consider possible models for KB assuming only pits

3 Boolean choices  8 possible models


Wumpus models
Wumpus models

• KB = wumpus-world rules + observations


Wumpus models

• KB = wumpus-world rules + observations


• α1 = "[1,2] is safe", KB ╞ α1, proved by model checking
Wumpus models

• KB = wumpus-world rules + observations


Wumpus models

• KB = wumpus-world rules + observations


• α2 = "[2,2] is safe", KB ╞ α2
Propositional logic: Syntax
• Propositional logic is the simplest logic – illustrates basic ideas

• The proposition symbols P1, P2 etc. are sentences

– If S is a sentence, S is a sentence (negation)

– If S1 and S2 are sentences, S1  S2 is a sentence (conjunction)

– If S1 and S2 are sentences, S1  S2 is a sentence (disjunction)

– If S1 and S2 are sentences, S1  S2 is a sentence (implication)

– If S1 and S2 are sentences, S1  S2 is a sentence (biconditional)


Propositional logic: Semantics
Each world specifies true/false for each proposition symbol

E.g. P1,2 P2,2 P3,1


false true false

With these symbols 8 possible worlds can be enumerated automatically.

Rules for evaluating truth with respect to a world w:

S is true iff S is false


S 1  S2 is true iff S1 is true and S2 is true
S 1  S2 is true iff S1is true or S2 is true
S 1  S2 is true iff S1 is false or S2 is true
i.e., is false iff S1 is true and S2 is false
S 1  S2 is true iff S1S2 is true and S2S1 is true

Simple recursive process evaluates an arbitrary sentence, e.g.,


P1,2  (P2,2  P3,1) = true  (true  false) = true  true = true
Truth tables for connectives
Logical equivalence
Two sentences are logically equivalent iff true in same models: α ≡ ß iff α╞ β and β╞α
Wumpus world sentences
• Rules

– "Pits cause breezes in adjacent squares“

B1,1  (P1,2  P2,1)


B2,1  (P1,1  P2,2  P3,1)

• Observations

– Let Pi,j be true if there is a pit in [i, j].


– Let Bi,j be true if there is a breeze in [i, j].

 P1,1
B1,1
B2,1
Wumpus world sentences
KB Truth table for KB
Let Pi,j be true if there is a pit in [i, j].
Let Bi,j be true if there is a breeze in [i, j].

 P1,1
B1,1
B2,1

• "Pits cause breezes in adjacent squares“

B1,1  (P1,2  P2,1)


B2,1  (P1,1  P2,2  P3,1)

1= no pit in (1,2)


2= no pit in (2,2)
Truth Tables
• Truth tables can be used to compute the truth value of any wff (well formed formula)
– Can be used to find the truth of (( P  R)  Q)  S
• Given n features there are 2n different worlds (interpretations).
• Interpretation: any assignment of true and false to atoms
• An interpretation satisfies a wff (sentence) if the sentence is assigned true under the
interpretation
• A model: An interpretation is a model of a sentence if the sentence is satisfied in that
interpretation.
• Satisfiability of a sentence can be determined by the truth-table
– Bat_on and turns-key_on  Engine-starts
• A sentence is unsatisfiable or inconsistent if it has no models
– P  ( P )
– ( P  Q )  ( P  Q )  ( P  Q )  (  P   Q )
Decidability – there exists a procedure that will correctly answer Y/N (valid or not)
for any formula

Gödel's incompleteness theorem (1931) – any deductive system that includes


number theory is either incomplete or unsound.
Gödel's incompleteness theorem

This sentence has no proof.


Validity and satisfiability
A sentence is valid if it is true in all worlds,
e.g., True, A A, A  A, (A  (A  B))  B

A sentence is satisfiable if it is true in some world (has a model)


e.g., A B, C

A sentence is unsatisfiable if it is true in no world (has no model)


e.g., AA

Entailment is connected to inference via the Deduction Theorem:


KB ╞ α if and only if (KB  α) is valid
(note : (KB  α) is the same as (KB  α))

Satisfiability is connected to inference via the following:


KB ╞ α if and only if (KB α) is unsatisfiable
Validity
Inference methods
• Proof methods divide into (roughly) two kinds:

– Model checking

• truth table enumeration (always exponential in n)

• improved backtracking, e.g., Davis--Putnam-Logemann-Loveland (DPLL), Backtracking


with constraint propagation, backjumping.

• heuristic search in model space (sound but incomplete)


e.g., min-conflicts-like hill-climbing algorithms

– Deductive systems

• Legitimate (sound) generation of new sentences from old

• Proof = a sequence of inference rule applications


Can use inference rules as operators in a standard search algorithm

• Typically require transformation of sentences into a normal form


Inference by enumeration
• Depth-first enumeration of all models is sound and complete

• For n symbols, time complexity is O(2n), space complexity is O(n)


Deductive systems : rules of inference
Resolution in Propositional Calculus
• Using clauses as wffs
– Literal, clauses, conjunction of clauses (CNFs) ( P  Q  R)
• Resolution rule:
– Resolving (P V Q) and (P V  Q) P
– Generalize modus ponens, chaining .
– Resolving a literal with its negation yields empty clause.
• Resolution rule is sound
• Resolution rule is NOT complete:
– P and R entails P V R but you cannot infer P V R from (P and R)
by resolution
• Resolution is complete for refutation: adding (P) and (R)
to (P and R) we can infer the empty clause.
• Decidability of propositional calculus by resolution
refutation: if a sentence w is not entailed by KB then
resolution refutation will terminate without generating the
empty clause.
Conversion to CNF
B1,1  (P1,2  P2,1)

1. Eliminate , replacing α  β with (α  β)(β  α).


(B1,1  (P1,2  P2,1))  ((P1,2  P2,1)  B1,1)

2. Eliminate , replacing α  β with α β.


(B1,1  P1,2  P2,1)  ((P1,2  P2,1)  B1,1)

3. Move  inwards using de Morgan's rules and double-negation:


(B1,1  P1,2  P2,1)  ((P1,2  P2,1)  B1,1)

4. Apply distributivity law ( over ) and flatten:


(B1,1  P1,2  P2,1)  (P1,2  B1,1)  (P2,1  B1,1)
Resolution algorithm
• Proof by contradiction, i.e., show KBα unsatisfiable
Resolution example
• KB = (B1,1  (P1,2 P2,1))  B1,1, α = P1,2
Soundness of resolution
The party example
• If Alex goes, then Beki goes: A  B
• If Chris goes, then Alex goes: C  A
• Beki does not go: not B
• Chris goes: C
• Query: Is it possible to satisfy all these
conditions?

• Should I go to the party?


Example of proof by Refutation
• Assume the claim is false and prove inconsistency:
– Example: can we prove that Chris will not come to the A  B , B
party? CA
• Prove by generating the desired goal.
• Prove by refutation: add the negation of the goal and
prove no model
• Proof: from A  B, B infer A
from C  A, A infer C

• Refutation: A  B B CA (C )


A
C

Proof by refutation (inference)
• Given a database in clausal normal form KB
 Find a sequence of resolution steps from KB to the empty
clauses
 Use the search space paradigm:
– States: current CNF KB + new clauses
– Operators: resolution
– Initial state: KB + negated goal
– Goal State: a database containing the empty clause
– Search using any search method
Resolution refutation search strategies
• Worst-case memory exponential
• Ordering strategies
– Breadth-first, depth-first
– I-level resolvents are generated from level-(I-1) or higher resolvents
– Unit-preference: prefer resolutions with a literal
• Set of support:
– Allows resolutions in which one of the resolvents is in the set of support
– The set of support: those clauses coming from negation of the goal or
their descendants.
– The set of support strategy is refutation complete
• Input (linear)
– Restricted to resolutions when one member is an input clause
– Input is not refutation complete
– Example: (P V Q), (P V Q), (P V Q), (P V Q) have no model
Proof by model checking
• Given a database in clausal normal form KB
 Prove that KB has (no) model – Propositional SAT
 A CNF theory is a constraint satisfaction problem:
– Variables: the propositions
– Domains: {true, false}
– Constraints: clauses (or their truth tables)
– Find a solution to the CSP. If no solution then no model.
– This is the satisfiability question
– Methods: Backtracking arc-consistency  unit
resolution, local search
Properties of propositional inference
• Complexity
– Checking truth tables is exponential
– Satisfiability is NP-complete
– Validity (unsatisfiability) is coNP-complete
– However, frequently generating proofs is easy
• Propositional logic is monotonic
– If you can entail alpha from knowledge base KB and if you add sentences
to KB, you can infer alpha from the extended knowledge-base as well.
• Inference is local
– Tractable Classes: Horn, Definite, 2-SAT
• Horn theories:
– Q <-- P1,P2, ... ,Pn
– Pi, Q are atoms (propositions) in the language.
– Pi, Q may be missing.
• Solved by modus ponens or “unit resolution”
Forward chaining algorithm

• Forward chaining is sound and complete for Horn KB


Forward chaining
• Idea: fire any rule whose premises are
satisfied in the KB,
– add its conclusion to the KB, until query is found
Forward chaining example
Forward chaining example
Forward chaining example
Forward chaining example
Forward chaining example
Forward chaining example
Forward chaining example
Forward chaining example
Backward chaining (BC)
Idea: work backwards from the query q:

to prove q by BC,
check if q is known already, or
prove by BC all premises of some rule concluding q

Avoid loops: check if new subgoal is already on the goal stack

Avoid repeated work: check if new subgoal

1. has already been proved true, or


2. has already failed
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Backward chaining example
Forward vs. backward chaining
• FC is data-driven, automatic, unconscious processing,
– e.g., object recognition, routine decisions

• May do lots of work that is irrelevant to the goal


• BC is goal-driven, appropriate for problem-solving,
– e.g., Where are my keys? How do I get into a PhD
program?

• Complexity of BC can be much less than linear in size


of KB
Propositional inference in practice
Two families of efficient algorithms for propositional inference:
1. Apply inference rules : KB ╞ α if and only if
• (KB α) in unsatisfiable
• (KB  α) is valid
2. Prove that a set of sentences has no model
• (KB α) in unsatisfiable

• Complete backtracking search algorithms on CNF formulas


– DPLL algorithm (Davis, Putnam, Logemann, Loveland)
• Incomplete local search algorithms
– WalkSAT algorithm
The DPLL algorithm
Determine if a CNF propositional logic sentence is satisfiable.

Improvements over truth table enumeration:


1. Early termination
A clause is true if any literal is true.
A sentence is false if any clause is false.

2. Pure symbol heuristic


Pure symbol: always appears with the same "sign" in all clauses.
e.g., In the three clauses (A  B), (B  C), (C  A), A and B are pure, C is impure.
Make a pure symbol literal true.

3. Unit clause heuristic


Unit clause: only one literal in the clause
The only literal in a unit clause must be true.
Modern DPLL
– Conflict-driven clause learning
The DPLL algorithm
The WalkSAT algorithm
• Incomplete, local search algorithm
• Evaluation function: The min-conflict heuristic of minimizing
the number of unsatisfied clauses
• Balance between greediness and randomness
– Pick an unsatisfied clause
• With some probability pick literal to flip randomly
• Otherwise pick a literal that minimizes the min-conflict value
– Restart every once in awhile
The WalkSAT algorithm
Hard satisfiability problems
• Consider random 3-CNF sentences. e.g.,

(D  B  C)  (B  A  C)  (C  B  E)  (E 


D  B)  (B  E  C)

m = number of clauses
n = number of symbols

– Hard problems seem to cluster near m/n = 4.3 (critical


point) – phase transition
Hard satisfiability problems
Hard satisfiability problems

• Median runtime for 100 satisfiable random 3-CNF sentences, n = 50


Inference-based agents in the wumpus
world
A wumpus-world agent using propositional logic:

P1,1
W1,1
Bx,y  (Px,y+1  Px,y-1  Px+1,y  Px-1,y)
Sx,y  (Wx,y+1  Wx,y-1  Wx+1,y  Wx-1,y)
W1,1  W1,2  …  W4,4
W1,1  W1,2
W1,1  W1,3

 64 distinct proposition symbols, 155 sentences

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