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Online Gaming Culture in Bangladesh

Topic: Research assignment on “Online Gaming Culture among the


Students in Bangladesh”

Course:

Section:

Submitted By:
1
ID:

Submitted To:

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Online Gaming Culture in Bangladesh

Online Gaming Culture among the Students in Bangladesh

First of all, while expressing about the Online Gaming Culture among the Students in
Bangladesh, I want to give a brief talk about the centre point of the topic where I will give a
short description about todays gaming community and culture in Bangladesh (Ahmed, 2020).
A growing interest in using and studying video games in schools, university and colleges is
due to its ability to captivate and challenge gamers through more sophisticated and difficult
stages as well as the wide range of cognitive, linguistic and sociocultural practices created by
games and game play. "Hard fun" or serious play views of digital games have major
consequences for education, questioning preconceptions about what students can and might
be required to undertake, about teaching and learning and the manner in which curricular
resources and organization are planned. Online gaming at educational institutions and outside
of them must be carefully researched in order to maximize games' capacity to boost learning.
In the realm of new media in Bangladesh, video game culture refers to a subculture
established by video gamers (Beavis, 2015).

2 Professor Edward Castro nova predicted in 2005 that the number of players in online virtual
spaces was growing at a rate equal to Moore's Law, or every two years. He also projected that
the worldwide population of all synthetic worlds was 10 million gamers, who spent 20-30
hours per week playing. Around 40-50 million people were believed to be playing PUBG or
Free-fire at its height in 2019-2021, 4 years after it was released (Ikhtear, 2019). The game is
available in Chinese, English, French, German, Korean, Russian, Spanish and other
languages. In order to better comprehend PUBG (Players Unknown Battleground), Free Fire
and COD’s (Call of Duty) potential as a setting for the use and acquisition of a language, this
topic examines the social and semiotic settings that have been noticed in the videogame. It is
based on two mains of data: (1) impulsive player commentary that show up in discussion
boards among players, (2) explanations of player encounters drawn from survey
questionnaires to university players, and (3) a specific linguistic sophistication evaluation of
commonly displayed and written texts by players and the game itself.

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Online Gaming Culture in Bangladesh

Questionnaires and Answers


For explaining my viewpoint on this topic, I took an interview from my own brother and
cousin- The female participant and the male participant. The female participant is currently
studying at North South University and she is in second semester. My brother is in Saint
Mary and he is currently in second semester. I asked them many kinds of questions regarding
my topic for demonstrating my viewpoint.

So, my first question was “What is your experience with online gaming?”
The female participant answered that Online gaming is not just about the gameplay, but the
whole package of what the game is and how it impacts a player. However, they may only
have a limited amount of interaction with the player. In her opinion she sometimes was
affected by bullying on different online platform. She thinks that a specific portion of gamers
specially males like to bully women on online games for no reason. SO, this was kind of a
bad experience of her although this is not regular.

3 The male participant answer was different. He thinks that One can retain the player engrossed
in the environment he/she has built by telling a compelling tale. One wants players to be
emotionally invested in the characters and eagerly anticipate the story's conclusion as it
unfolds. A game's playability is vital, but it isn't necessarily enough to keep it alive. He also
added that he has a great experience on online gaming because almost everyone has known to
him after entering into the online gaming session. He plays with them regularly like a team
which always provides him a very great experience.

My second question was “What makes you interested in online gaming?”


In this section I got almost the same answers from them. Their both answers were like
playing video games is more enjoyable when gamers can relate to the personalities they are
playing. When people feel like they are a part of something, video games are important.
When we play video games, we may forget about your troubles. Games on the internet are a
great way to meet new people from across the world. This will allow one to create foreign
contacts while playing games, which will lead to a lot more fascinating conversation. 

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Online Gaming Culture in Bangladesh

My next question was “How does online gaming shape your personality and behavior?
Give an example.”
I got two different answers here. The female participant answered that online gaming has
made no negative aspect on her behavior. She believes that she has become now friendlier
with people which she was not that much before entering into online gaming. She believes
that online gaming culture has taught her how to communicate and mix up with people.
The male participant answered that he sometimes become aggressive to his friends and
others. But this is not regular. He added that as in the real world, participants in online games
behave similarly to those in the actual world. Violence, aggressiveness, anxiety, and stress
are just a few examples of how it might affect the players' personality negatively. In the two
parts that follow, we'll talk about these two influences on the players' personalities in more
detail. In the end he also mentioned that he is now taking meditations to control his anger.

My next question was “To what extent aggression or violence work in online gaming?
Give an example.”
The female participant answered that video games might make someone furious because they
repress feelings. A video game can help soothe our anxieties while we are experiencing such
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feelings. The consequence is a suppression of unpleasant feelings.
The male participant’s answer was a bit different. He thinks that those who are extremely
addicted to online gaming can be suffered from mental aggression less or more in the long
term.
Positive emotions and social interactions are connected with excessive video gaming. While
video gaming can be an issue, it's also linked to coping techniques that aren't as effective as
they could be.

Later I asked them, “How does sexism work in online gaming? Give an example.”
From The female participant’s answer what I got that she has faced many kinds of difficult
situation. In her opinion, Men can abuse women with sexist remarks, threats of murder or
rape or by seeking sexual benefits in return for virtual or real money. Men can also harass
women by criticizing their presence and interests. Online and offline stalking of female
gamers is not uncommon. She personally has even gotten rape threat from the online gaming
platform which belongs to PUBG.
The male participant did also answer the same thing. He said that When it comes to video
games, women are frequently referred to as "invaders" since it is thought they don't play the

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Online Gaming Culture in Bangladesh

Sims, music video games or casual games, which are typically connected with female
gamers. In contrast, criticisms directed against males tend to center on their perceived lack of
masculinity for playing "female games" or hating violent video games, respectively.
Accordingly, ladies may be subjected to hostile conduct at convention and video game shops
as well as at contests.

Next question was “How does racism work in online gaming? Give an example.”
I have got the same answers from both of them again in this question. Both of them replied
that racism is a very common form of bullying in online gaming platform and specially in
Bangladesh it is very huge actually. For the vast majority of online gamers, this information
is not new. There are many people who have experienced it, regardless of their race. Games,
and the white male privileged who produce them, promote the illusion of white male
homogeneity, according to the book and it is actually very common in Bangladesh. In
Bangladesh the racial abuse is mainly focused on district base. For an example- racially
discriminating someone based on Chittagong, Barishal or Noakhali.

My next research question was, “To what extent video games influence your academic
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performance? Give an example.”
The female participant answered that it would completely disaster a student’s academic result
if someone is too much addicted to gaming. She added that the consequences of students who
play video games all day on their academic performance are so small that they scarcely
matter, according to new research. Students' grades did suffer when they played computer
games for long periods of time throughout the school day.
The male participant answered that, “It depends on one’s mind or intellectuality.” He thinks
that academic result does not depend on overplaying online games, it depends on one’s mind
and concentration. He also added that, Students, in particular, can obtain non-academic
abilities through video games in addition to learning and education, such as the capacity to
solve issues and work under pressure, meet new friends through instant messaging, and be
able to handle obstacles and engage in various activities.

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Online Gaming Culture in Bangladesh

My next question was, “How do other members of your family react to your online
gaming? Why?”
The female participant answered it one sentence that her family is positive with that. She did
not face any problem with her family regarding her gaming because they are pretty much
familiar with this gaming thing and they take it as a past time activity.
On the other hand, The male participant answered his family is very much upset with him in
terms of online gaming. They think that it is a waste of time and constantly scold him for
playing it. In one word, they are not fond of it at all.

My next question was, “How logical is the demand for banning popular online gaming to
you? Why?”
The female participant and the male participant answered the same. Banning online games
does not make any sense. For an example a very popular game called PUBG is supposed to
banned within 2022 in Bangladesh because Government is assuming that PUBG is spreading
violence and aggressiveness through itself. The female participant and the male participant’s
viewpoint in this were that people still murdered, rape and did many kinds of hateful crime
before the existence of PUBG or similar games. Violence or aggressiveness depends on one’s
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mentality and habits, not in online gaming.

My final survey question was, “How to make a delicate balance between the negative and
positive sides of online gaming?”
The female participant answered it all depends on self-control. If one can take control over
himself or herself and can self-aware his/her own consciousness that certain person can
balance between the positive and negative side in online gaming.
The male participant answered almost the same thing. He said that if an individual can ignore
the negative sides of the online gaming, the person can gain the object. Of course, a single
person needs to understand what’s good or bad for oneself. He/she needs to differentiate
between good and bad things. This is how individual can make a delicate balance between the
negative and positive sides of online gaming

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Online Gaming Culture in Bangladesh

Findings and conclusion


Games and game play create a variety of cognitive, linguistic, and sociocultural activities that
have sparked greater interest in video game use and study in institutions and among the
students in Bangladesh. In education, the idea that digital games are "hard fun" or "serious
play" raises questions about what students can and cannot be asked to accomplish, what
teaching and learning is, and how learning is structured, equipped and trained. Online gaming
culture in Bangladesh has both positive and negative side and we have to admit that. But
keeping a balance between the positivity and negativity can make the online community neat,
clean and safe for everyone specially the students. Specially for the security of women more
strict rules should be provided into the online gaming platforms like PUBG, Free-fire or Call
of Duty. This how it can impact in a good way to the culture.

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Online Gaming Culture in Bangladesh

References

Ahmed |, S. T. (2020, December 31). Online multiplayer gaming in Bangladesh. The

Financial Express. https://www.thefinancialexpress.com.bd/education/online-

multiplayer-gaming-in-bangladesh-1609351373

Beavis, C. (2015). Young People, Online Gaming Culture, and Education. SpringerLink.

https://link.springer.com/referenceworkentry/10.1007%2F978-981-4451-15-4_32?

error=cookies_not_supported&code=420f0a4a-f1ca-4cef-a98b-1e7e9fdfc34f

Ikhtear, S. (2019, June 12). Is gaming addiction a mental disorder? The Daily Star.

https://www.thedailystar.net/shout/news/gaming-addiction-mental-disorder-1755376

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