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CONTENTS

W
elcome to the rugged pages of Spike! Journal, where
you can overindulge in everything Ogre. Join us as
we fill our bellies with all the tantalising tales of the
largest teams in Blood Bowl. Tread carefully though, or you
might find yourself on the menu!

I
n this issue, we journey across including such legends as the great
the Worlds Edge Mountains Morg ‘n’ Thorg. Of course, in an issue
and into the Ogre Kingdoms to about the Ogres we’d be remiss if we
observe the impact that rampaging didn’t discuss the most famous one
tribes of migratory Ogres have of them all – Bob Bifford, the king of
upon the game. Universally brutish, commentators himself!
bellicose and constantly on the
lookout for a scrap, you’d be forgiven But that’s not all, folks!
for believing Nuffle created the You’ll also find all of our regular Christoph Pololio,
Ogres simply to spice up the game. features: Chat with the Rat, where Guest Editor Spike! Journal
Though they can be slow and they the Scribbler sits down with an irate
rarely threaten the more technically Ogre to hear all about his beef. Mindy CONTENTS
capable of teams, no one can deny Piewhistle dishes up more Dirt from Big is Beautiful!............................................2
the rush of excitement that ripples the Dugout – this time delving into
through the crowd at the sight of a the vicious world of Gnoblar fighting Famous Ogre Teams ...................................5
charging Ogre team. syndicates active in the underbelly
of Ogre changing rooms. And let us Fire Mountain Gut-Busters........................7
Tucked among the pages not forget the fantastic collection
of this issue sit teams like the of outrageous on-pitch fatalities in Star Player – Morg ‘n’ Thorg..................10
lesser-known Gnoblar Goblars, old Coffin Corner for us all to guffaw at.
favourites the Oldheim Ogres and As if that wasn't plenty, we even Dirt from the Dugout ...............................13
up-and-comers the Fire Mountain manage a look at the strange Ogre
Gut-Busters. In this issue of Spike! practice of bringing Slave Giants Star Player – Bob Bifford .......................14
Journal, we cut away the blubber to the gridiron. It's a bumper issue,
to get to the meat of what these topped off by Mighty Blow!, drawn by Titanic Effort.............................................18
teams are all about, dissecting their ‘Colossal’ Carl Critchlow and written
plays, players, histories and profiles by ‘Boisterous’ Nick Kyme. They Think it’s all Ogre............................22
like never before.
So, hungry reader, there Special Dietary Requirements ..............28
Of course, we wouldn’t be you have it. Feel free to dive into
doing our job if we didn’t take a look the mountain of pages of this Chat with the Rat.....................................32
at those Star Players hurled forth issue at your leisure – just be
from the Ogre Kingdoms. Though careful not to eat it no matter how Coffin Corner.............................................33
they may be a rare breed, few can tasty it might seem!
forget these towering behemoths Mighty Blow!.............................................33

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BIG IS BEAUTIFUL

O
gres and Blood Bowl go together
well. It’s simple alchemy! Since
the earliest days of the modern
game, Ogres have gravitated towards
the gridiron in great numbers. Their size,
strength and simple love of violence
make them natural players, whilst their
mercenary mindset and willingness
to work for anyone with money makes
them readily available to most coaches.
This month we at Spike! Journal decided
to take a look at the giants of the game
and, if we could avoid being eaten, to
share our findings with our loyal readers!

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T
he origin of the Ogre race is one-oft debated by sports-scholars. Many In recent years, all-Ogre teams
suggest that Ogres are the close kin of Halflings; they certainly share have become increasingly popular with
many similarities, both races being known to eat too much and exercise the fans and they compete in ever-
too little, it’s true! What is widely known is that Ogres are a nomadic race that greater numbers each year. In truth,
flocks to the Old World in great numbers from their eastern homelands, drawn ‘all-Ogre’ is something of a misnomer,
by the prospect of good eating and exciting sports violence. as Ogre teams are never exclusively
made up of Ogre players. In part this is
Legend tells that, centuries ago, the Ogre tribes lived peacefully in their due to draconian rules introduced by
native lands on the borders of far Cathay. Supposedly their contented way of the NAF decades ago that prohibit all-
life changed rather suddenly when, for reasons unknown, the god of the Ogres, Big Guy line-ups (Yet the NAF allowed
the Great Maw, crashed into the world atop a vast comet. This unexpected all-Giant teams to compete! – Ed),
spiritual intervention into daily life proved quite revelatory for the Ogre tribes. but mostly this is because canny Ogre
It is a fine thing to worship a god from a safe distance but quite difficult to coaches quickly realised that smaller,
remain pious when one moves in next door and begins gobbling up all the more agile and, above all, more
available food, disrupting the neighbourhood with raucous banquets, and intelligent players were a necessity.
loudly demanding constant attention from its neighbours!
Ogres

O
It wasn’t long before many tribal groups began to migrate away from the gres are big, brutish and
area, and extended families of Ogres quickly came to settle in the Mountains simple. Characteristics that
of Mourn. This proved ideal; the natives of the region were everything the Ogres make them ideal Blood Bowl
could hope to find. The Sky-titans, a near-mythical race of giants, provided players. They are also selfish bullies by
much entertainment (Unwillingly perhaps! – Ed). They were not only happy nature, caring little for the wellbeing of
to match the young Ogre bulls in feats of strength at every opportunity (I’m others and judging success by how well
not sure this is entirely accurate! – Ed), they also gave the Ogre race its first they and they alone are doing. A team
taste of Blood Bowl in the form of a primitive passing game played amongst of Ogres that has enemies to fight,
the high peaks. This simple sport proved revelatory to young Ogres, who are meat to eat and gold to spend will
highly competitive! In direct contrast, the Gnoblars that dwelt in the caves and think themselves very well off indeed!
crevices welcomed the Ogres as masters and rulers – Gnoblars enjoy nothing Surprisingly, these characteristics
more than serving hand and foot upon bigger, stronger individuals. For their are also desirable for players in Ogre
part, the Ogres quickly took to treating their Gnoblar servants more like pets teams, where the well-being of players
than as a food source. The situation really was ideal for everyone (Where are drafted purely to make up the numbers
you researching this stuff? – Ed)! is of little concern compared to the
contentment of the Ogre players.
From their new home in the mountains, Ogre tribes were free to rove ever further
afield, following the trade routes to distant realms. Within a generation, the The players that make up
Ogres had become bold and adventurous travellers. Wandering tribes stopped the bulk (Har, har! – Ed) of the
and made new homes in all the distant corners of the world, settling down average Ogre team are usually less
wherever they wished (Who would stop an Ogre sitting where they wanted? experienced players than those that
– Ed), quickly adapting to the local culture and, in many cases, adapting it sell their services to teams of other
to suit themselves! Ogres found ready work in the Old World as guardsmen, races and they invariably lack the
labourers and, most importantly, as Blood Bowl players with teams eager to tactical understanding such players
add some muscle to the line of scrimmage! usually learn from their non-Ogre
team-mates. Rookie teams of “snow
On today’s Blood Bowl pitches, Ogres are a common sight. They are covered savages”, as other players
drawn to Nuffle’s great game in huge numbers and can be found affectionately call them, usually take
playing for many and varied teams. Since the NAF introduced rules a very simple approach to the game
allowing teams to field ‘Big Guys’ as regular, contracted players – bash the opposition and score when
rather than infrequent mercenaries back in the 2450s, Ogres there is no one left to hit. What’s more,
have become mainstays of many Human teams. For decades, many Ogres quickly realise that if
Ogres were a regular feature on many Halfling teams, though they let the opposition score, both
this fashion faded once the NAF agreed to allow Treemen teams have to line up in the middle
to replace them. Quite how this came about is a subject of and start again, making it harder for
much conjecture, but most believe it was largely because the opposition to run away! Sadly, this
Ogres consider Halfling steak to be quite the delicacy… favoured tactic doesn’t lead to many
wins, but it does result in a great
many casualties!

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Runt Punters Sadly, few Ogres have what it Gnoblars

G D
noblar-kicking has long takes to become a Runt Punter, for iminutive cousins to
been an integral part although booting a Gnoblar is easy Goblinoids and native to
of Ogre culture, used in enough, getting it to the correct spot the Mountains of Mourn,
ancient contests of strength and with most of its bones unbroken Gnoblars have long enjoyed a
an effective, if unreliable, method is the challenge. Most Ogres are mutually beneficial relationship
of reconnaissance. In Blood Bowl, unable to actually learn the rules with the Ogre race. Small of stature,
the smartest of Ogres realised the of the game, let alone think about Gnoblars are of a similar size and
potential it offered for swiftly moving gauging crosswinds or calculating build to Snotlings, yet there the
Gnoblars into position, although it the distance. Those Ogres that similarities end. Where Snotlings
took a couple of decades for the make the grade are never short are mischievous creatures, full of
Ogres to realise it worked best if of work, for a talented Runt Punter impish good humour and assured
they gave the Gnoblar the ball first! brings in thousands of new fans, of their own self-worth, Gnoblars
As the technique has increased all clamouring to watch a screaming are melancholy and gloomily self-
in popularity, the role of ‘Runt Gnoblar soaring through the skies. effacing. Their ridiculously large
Punter’ has developed to become While a Runt Punter is a spectacle noses and downcast expressions
a specialism of those players that waiting to happen, they also serve to only add to their mournful, put-upon
dedicate themselves to the art. increase the chances of victory, being character. Yet it is hardly surprising
capable of catching their opponents that Gnoblars appear dour. Their
unaware with a rapid touchdown. entire existence seems to revolve
around servitude to their Ogre
masters. Gnoblars wait on an Ogre’s
every need, performing the most
mundane tasks so that their masters
are free to enjoy their leisure (which
means eating and fighting, in no
particular order).

Sometimes, Ogres appear


to grow fond of their Gnoblar
attendants, treating them as
favoured pets, but this fondness
rarely saves the Gnoblars from being
carelessly trodden on or devoured.
The greatest worth of Gnoblars,
though, lies in their willingness to
follow their masters onto the Blood
Bowl pitch. Despite their small size,
they possess a bravado typical to all
greenskins and will swarm onto the
gridiron in great numbers to take on
much larger opponents. Their speed
and agility makes them a great boon
to Ogre teams, whilst their general
worthlessness to Ogre society
makes them readily replaceable
and seldom missed!

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FAMOUS OGRE TEAMS

FAMOUS OGRE TEAMS


The Oldheim Ogres The Badland Bruisers
Many years before the collapse of the NAF and the Slicked-back hair, crude patterns shaved into their beards
wave of fresh Ogre teams that followed in its wake, the and a reputation for offensive fan chants, the Badland
Oldheim Ogres were already tearing up tournaments. Bruisers are often touted as the bad boys of Blood Bowl,
Their triumphant career reached its pinnacle when they at least where Ogres are concerned. A group of ‘Bruisers’
won the 2475 Blood Bowl, snatching victory from the seeking to create waves, they care little about winning
Reikland Reavers. Though no longer the competitive so long as they leave fans aghast with their pre- and
force they once were, partly due to their struggle in post-game antics. From the art of Gnobducken (Don’t
finding opponents brave enough to face them and partly ask – Ed) to Reporter Rustling (Don’t ask! – Ed), the
due to them just growing fat and lazy, the Oldheim Ogres Badland Bruisers desire infamy above all else, striving for
are still a team to be reckoned with – if they don’t get lost their faces to be plastered across Cabalvision, even if the
on the way to the venue, that is! score 0-10 sits below them.

The Gnoblar Goblars The Tusk Peak Tyrants


Even Ogres tell tales of the Gnoblar Goblars’ corpulence, Hailing from, you guessed it, Tusk Peak, the Tyrants
so immense are the Ogres that make up the team. are as violent and aggressive as their name suggests.
Drawn to Blood Bowl with promises of endless feasts and Not long ago the team was nothing more than a band
adoring crowds, anything not nailed down is a possible of Hunters, wrangling Sabretusks and stalking herds of
snack for these gluttons. So great is their appetite and so dangerous beasts. Growing bored of their dull lifestyle,
terrible the hunger pangs should they miss a meal, the the Tyrants tried playing Blood Bowl, deeming ball
Gnoblar Goblars have killed and eaten more of their own carriers a far more thrilling and occasionally dangerous
players than all their opponents put together, snacking prey. Though relative newcomers, fans flock to see them
upon their diminutive servants when the assistant unleash Sabretusks on the pitch and the shrill cries of the
coaches fail to deliver food platters in time! ball carrier as they try to outrun the slavering beasts.

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Team Roster
QTY POSITION COST (GP) MA ST AG AV SKILLS NORMAL DOUBLE
0-16 Gnoblars 20,000 5 1 3 5 Disposable, Dodge, Right A GSP
Stuff, Side Step, Stunty, Titchy
0-5 Ogres 140,000 5 5 2 9 Bone-head, Mighty Blow, Thick S GAP
Skull, Throw Team-mate
0-1 Runt Punter 150,000 5 5 2 9 Bone-head, Kick Team-mate, SP GA
Mighty Blow, Thick Skull
0-8 Re-roll counters: 70,000 gold pieces each

Star Players

NAME PLAYS FOR SKILLS COST (GP) MA ST AG AV


Big Jobo Halfling, Ogre Dirty Player, Loner, Stand Firm, 120,000 4 3 2 8
Hairyfoot Stunty, Tackle, Wrestle
Bomber Goblin, Ogre, Orc, Accurate, Bombardier, Dodge, Loner, 60,000 6 2 3 7
Dribblesnot Chaos Renegade, Right Stuff, Secret Weapon, Stunty
Underworld Denizens
Nobbla Chaos Dwarf, Goblin, Ogre, Block, Chainsaw, Dodge, Loner, 130,000 6 2 3 7
Blackwart Underworld Denizens Secret Weapon, Stunty
Morg ‘n’ Thorg Any except Necromantic Block, Loner, Mighty Blow, 430,000 6 6 3 10
Horror, Shambling Undead Thick Skull, Throw Team-mate
and Tomb Kings
Scrappa Goblin, Ogre, Orc Dirty Player, Dodge, Loner, Pogo Stick 150,000 7 2 3 7
Sorehead (grants Leap and Very Long Legs),
Right Stuff, Sprint, Stunty, Sure Feet
Golden Era Star Player
Bob Bifford Any Team Block, Break Tackle, Juggernaut, 380,000 5 6 2 10
Loner, Mighty Blow, Multiple Block,
Throw Team-mate, Thick Skull

DID YOU KNOW…


A group of wizards once tried to quantify the force exhibited by a
charging Ogre team. Their fatal mistake was staying in the tower
they told the Ogres to tackle!

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Fire Mountain Gut-busters

often on the receiving end of a miserable loss. Far more

I
t is rare indeed that the greatness of an used to fighting teams that could take a punch and give
Ogre team’s performance can be said to one back, the Gut-Busters suffered at the hands of fast
match the greatness of the average Ogre’s and agile opponents more concerned with scoring than
appetite, yet for the Fire Mountain Gut-Busters, scrapping until, fed up with repeated failures, the team
the saying holds some truth. Virtually unheard ate their head coach and set about finding another one.
of before the collapse of the NAF, the story After which they faded from the public eye, training in
of the Gut-Busters is a true underdog tale. preparation for their glorious return.
Listen closely, readers, as we investigate the
rapid expansion of quite literally the biggest Two seasons later, the team reappeared under the
Blood Bowl team on the circuit today, from expert leadership of a new head coach, Jörmund Klobber,
virtual unknowns to the giddy heights of as the freshly rebranded Fire Mountain Gut-Busters,
mid-table mediocrity! and they did so with such an admirable level of
professionalism (For Ogres anyway – Ed) some claimed

I
t is impossible to say if the stories told of the Fire the Ogres were in fact human players wearing inflatable
Mountain Gut-Busters before they crossed the Worlds Ogre suits. Un-Ogre-like behaviour, such as skipping half-
Edge Mountains are true. Sadly, the record-keeping of time lunch (so they weren’t lethargic or overburdened),
the Mountains of Mourn Mega-maul League officials is, introducing regulations requiring all rookie players
at best, patchy. Legend has it they toppled the stadium to be capable of counting to 11 (to decrease the
of Zharr-Naggrund when a referee's questionable ruling occurrences of Ogres gorming out on the pitch), and
resulted in them losing a game against the Zharr- bold, fresh tactics saw them regularly hit mid-table in
Naggrund Ziggurats. Cave paintings (rumoured to be every tournament they entered. Though a long way from
thousands of years old but, according to experts, painted securing their place amongst the greatest of all time,
in modern emulsion! – Ed) depict their crushing of an the Fire Mountain Gut-Busters are definitely one to
ill-fated Gnoblar uprising after cunningly challenging the watch in the coming years.
rebel leaders to a game of Blood Bowl. Campfire songs
sing of their successful defence of the Sabertusk Cup
against not one but four teams, thrown forth from the
Realm of Chaos in an attempt by the gods to steal victory
from the mighty Gut-Busters. Considering the well-known
Ogre love of tall tales, it is likely these stories hold only
the smallest grain of truth, yet fans delight in the telling
and re-telling of these myths all the same.

When the NAF collapsed, the Gut-Busters, who


did not bear ‘Fire Mountain’ in their name at the time,
deemed it a sign that the Old World Blood Bowl scene
could use a bit more Ogre in it. Upon migrating westward
into the Empire, their initial efforts to conquer all were
disappointing. They made numerous errors, signing
up for tournaments that would pit them against many
more experienced and capable teams. From acrobatic
Elves to backstabbing Skaven, the Gut-Busters were too

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TEAM PROFILE:
FIRE MOUNTAIN GUT-BUSTERS
TEAM COLOURS: Orange and white
OWNER: Blubbart the Flayer (deceased)
HEAD COACH: Jörmund Klobber
PLAYERS: Ogres and Gnoblars
TEAM HONOURS: Mountains of Mourn Mega-maul League runners-up 2484, 2487;
Worlds Edge League runners-up 2491, 2494; Border Princes Cup winner 2494
HALL OF FAME: Zogg ‘Crazy Legs’ Farkicker, Prulg Stonefist
SPIKE! TEAM RATING: 135

CAREER HIGHLIGHTS
2489 The collapse
of the NAF,
though a massive blow to many
Blubbart’s continued false promises,
the Gut-Busters devour the Butcher
and disappear from the public eye.
established teams, opens the way Many claim it is the end of the
for countless new teams to join the Gut-Busters’ franchise.
changing landscape of the sport.
Bored by facing the same opponents
repeatedly, the Gut-Busters traverse
the Worlds Edge Mountains, spurred
2494 The Gut-Busters
return to Blood
Bowl having spent the intervening
PRESENT In the
years
following their return, the Fire
on by the enthusiasm of their Head years hauling boulders up Fire Mountain Gut-Busters build a
Coach and chief Butcher, Blubbart Mountain, wrestling Stonehorns respectable record of achievements,
the Flayer, and his belief that the and undertaking punishing mental winning more than they lose.
tragedy is a sign from the Great challenges (For an Ogre anyway Although not yet winning a trophy
Maw itself. Many legends of woe are – Ed). The debut game of the Fire in a major league, they obtain
forged as the Gut-Busters cross the Mountain Gut-Busters is a mixed massive success in minor ones
Mountains, the most notable being affair. Although the team uses tactics thanks partly to their Runt Punters
the destruction of several prized few Ogre teams could hope to grasp, having perfected and patented the
ancestral statues in Zhufbar when the Gut-Busters find themselves ‘Gnoblar Rocket’ kicking technique,
the Ogres ‘borrow’ a cannon to test outmanoeuvred by the Tide Riders, where the scratchiest and most bitey
out new tactics in a friendly game! a team of Elven sailors moonlighting of Gnoblars is booted at the faces
as a Blood Bowl team. The of key opposition players. In the

2491 The Gut-Busters lose


disastrously against
the Sneaky Beakers when the Goblin
Gut-Busters force a draw when their
Runt Punter kicks a Gnoblar into the
face of an Elf out of sheer frustration.
past season alone, the team has
repeatedly rubbed shoulders with
some of Blood Bowl’s most famous
team paint themselves to look like The resulting piercing shrieks of “My team. Pundits are predicting that
Gnoblars, causing the Gut-Busters face, my beautiful face!” encourages the next decade could see them
to eat their whole team (Double the Ogres to spend the rest of the in contention for several major
the amount they usually do – Ed). match throwing Gnoblars around trophies, as long as the key players
Following this loss, the Gut-Busters the pitch to make the Elves cry, can maintain their focus!
struggle to book another fixture, accidentally throwing the ball carrier
becoming little more than a laughing into the End Zone in the process.
stock on the circuit. Fed up with

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HALL OF FAME:
FIRE MOUNTAIN GUT-BUSTERS
2494-2495 SQUAD
NAME POSITION MA ST AG AV Skills
‘Furious’ Skruc Ogre 5 5 2 9 Block, Bone-head, Mighty Blow, Thick Skull, Throw Team-mate
Egruk Breaker Ogre 5 5 3 9 Bone-head, Mighty Blow, Sure Hands, Thick Skull,
Throw Team-mate
Prulg Stonefist Ogre 5 6 2 9 Bone-head, Juggernaut, Mighty Blow, Thick Skull,
Throw Team-mate
Zogg ‘Crazy Legs’ Runt Punter 5 5 2 10 Bone-head, Guard, Kick Team-mate, Leader, Mighty Blow,
Farkicker Thick Skull
‘Bigarms’ Nogit Gnoblar 5 2 3 5 Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Muzul Toothbiter Gnoblar 5 1 3 5 Dauntless, Disposable, Dodge, Frenzy, Right Stuff, Side Step,
Stunty, Titchy
Nawer Gnoblar 5 1 3 5 Disposable, Dodge, Jump-Up, Right Stuff, Side Step, Stunty,
Titchy
Gnibbler Gnoblar 5 1 3 5 Dirty Player, Disposable, Dodge, Right Stuff, Side Step, Stunty,
Titchy
‘Threefeet’ Strix Gnoblar 6 1 3 5 Disposable, Dodge, Right Stuff, Side Step, Sprint, Stunty, Titchy
Scritchit Gnoblar 5 1 3 5 Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Bezer Gnoblar 5 1 3 5 Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Grar Gnoblar 5 1 3 5 Disposable, Dodge, Right Stuff, Side Step, Stunty, Sure Feet,
Titchy
Oudr Bonechewer Gnoblar 5 1 3 5 Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Scrapper Gnoblar 5 1 3 5 Disposable, Dodge, Leap, Right Stuff, Side Step, Stunty, Titchy
Fire Mountain 3 Assistant Coaches 4 Re-rolls
Gut-Busters
Ogre Team 4 Cheerleaders 8 Fan Factor
Head Coach 1 Riotous Rookies Inducement Total Cost of Team: 1,950,000 gold pieces
Jörmund Klobber 1 Firebelly Inducement

BRAWLERS: Like most Ogres, the Fire Mountain Gut-Busters


love nothing more than violence (except perhaps food).
Over time, the team has built a formidable reputation and
commands considerable fear amongst opponents. This is
hardly surprising as, thanks to their heavy fists and rigorous
training regime, the average Gut-Busters player can swing a
punch that crashes down like a falling mountain.

During their turn, when an Ogre player or a Runt Punter


player belonging to the Gut-Busters throws a block
(but not as part of a Blitz action), they may re-roll a
single Both Down result.

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STAR PLAYER - Morg 'n' Thorg

“My fists might be like granite,


but my cheeks are as soft as silk!
That’s why I use Juvenile Hound
Bog Roll!”
Morg ‘n’ Thorg, advertising Juvenile Hound
Toilet Roll on Cabalvision

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F
or all their bizarre magic and On the pitch Morg is a towering personal details, and many an invasive
weird rites, the Chaos All- figure of strength and rage, infamous sports reporter looking for some
Stars are very popular with for his refined ball-stealing tactic celebrity gossip has found themselves
the Blood Bowl-watching public. involving pummelling the ball-carrier being given a private demonstration
Originally, this popularity was due until their fingers stop twitching, then of why his legions of adoring fans call
to them being possibly the earliest bludgeoning his way through anyone him ‘The Ballista’.
recorded Chaos-aligned team to that tries to steal the ball back.
appear on the circuit. Indeed, the Nicknamed ‘The Ballista’ for the sheer Following the collapse of the
All-Stars first showed up in 2402, force delivered by his hits (And because NAF, Morg chose not to renew his
several years before Lord Borak most commentators can’t pronounce contract with the Chaos All-Stars,
led the first great incursion of his name! – Ed), the prospect of facing in favour of pursuing a career as a
Chaos teams into soft, southern Morg, with his characterful Mohawk mercenary player on the growing
competitions. In recent years and tusk-filled maw, is enough to send freebooter market. In the years since,
this continued success has shivers down the spine of even the Morg has been in high demand and
been due, at least in part, to the hardiest of players. has been able to not only pick and
success of their hulking Ogre star choose the offers he wishes to accept,
Blocker, Morg ‘n’ Thorg. Despite holding a reputation but he has been able to charge truly
for brutality on the pitch, off the field extortionate fees, far in excess of any
Blood Bowl historians have never Morg is as gentle as a lamb and a other mercenary player active today.
quite settled where Morg came from great hit with the children. Indeed, Yet the offers continue to pour in, and
before he signed up with the Chaos Morg is a keen supporter of many a some have even claimed that Morg is
All-Stars. Legends say he walked into a charitable cause, using his fame and not only the highest earning freebooter,
practice session one day, slapped fresh firm following to champion altruistic but also the most in-demand!
blood on his forehead and headbutted causes. Morg also stands as the
the first piece of paper offered to him in face of a series of award-winning
lieu of a signature. Whatever the truth, road safety adverts known for the
no one doubts Morg’s natural aptitude memorable catchphrase “Look both
for the game. Known for being both ways or ya’ll get smashed to bits by
calculating and cruel, and blessed with a fast moving carriage and eight, ya
a brutal-looking exterior, Morg remains idiot!”. Some have even referred to
a perfect fit for the Chaos All-Stars. Morg as shy when it comes to revealing

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CAREER HIGHLIGHTS
2469 The newly recruited Morg ‘n’ Thorg
excels in his first season playing for
the Chaos All-Stars. Despite little formal training, he
2475 Morg ‘n’ Thorg is promoted to team
captain of the Chaos All-Stars
despite his relative youth. His combination of extreme
quickly breaks the record for ‘Fatalities caused by a violence and brutal cunning begins to whip the All-Stars
Rookie’. His first touchdown comes when an arrogant into shape, inasmuch as a team known for their
Wardancer, viewing the rookie Ogre as little threat unpredictability can be whipped into anything at all.
due to his inexperience and assuming him to be as Increasing regulations enforced by the NAF mean the
dull-witted as most Ogres, leaps directly into a career- All-Stars have to invent ever more diabolical methods
ending clothesline. The surviving Elves are both unwilling of influencing the game, from laughter-inducing
and unable to steal the ball back from Morg, who blood rain to balls that spontaneously grow teeth and
takes his time to punch a few opponents on the way hunger for flesh!
to his touchdown.

2472 Following three successful seasons with


the Chaos All-Stars, Morg ‘n’ Thorg sees
2487 Over a decade of stewardship by Morg
‘n’ Thorg, the Chaos All-Stars win the
Chaos Cup, besting every other team to do so. Along the
an upcoming game against the Middenheim Marauders, way, Morg adds nearly three dozen fatalities to his record,
who have hired Bob Bifford as a replacement for an four rushing touchdowns, 82 injuries and the death of a
injured player, as the perfect opportunity to cement his herd of journalists who asked too many questions!
status as the toughest Blood Bowl Ogre around. The pre-
game hype focuses largely on the impending showdown
between Morg and Bob Bifford, yet the players fail to
cross paths for much of the game. The showdown erupts
PRESENT The collapse of the NAF
and many changes to the
regulations it enforced has led to a resurgence in chaotic
when Morg grabs hold of the ball in the All-Stars half happenings in the matches of the Chaos All-Stars.
and sets off for the opposing end zone. He is promptly Though their track record is patchy at best, Morg remains
knocked flat by a charging Bob Bifford, who steals the a well-known star. His road safety videos have resulted in
ball off him and strolls into the end zone to secure victory a reduction in accidents by a quarter, while his prowess
for the Marauders, whistling the Middenheim city anthem on the pitch has seen him become the only player ever to
along the way. be elected to the Hall of Fame before his own retirement.
This honour has inspired Morg to forego renewing his
contract with the All-Stars and become a mercenary
player for hire. He has quickly become the most
expensive and in-demand freebooter in recorded history.

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Dirt from the Dugout

M
indy Piewhistle is our Halfling on the spot when it comes MINDY: Well, there was the Runt
to digging up the dishy dirt and salacious scandals that Whisperers, Wizards claiming
our readers have come to know and love. This issue, they could read Gnoblar auras to
Mindy tackles rumours of vicious Gnoblar fighting rings being run determine their true identity. Those
in the underbelly of Ogre Kingdoms changing rooms. in charge were less than pleased to
discover that this was just another
expensive scam by the Colleges of
SPIKE!: Mindy, it seems you’ve SPIKE!: But if most referees can’t Magic. Several harebrained schemes
traded the luxurious resorts of Lustria tell one Gnoblar from the next, later, a delegation of irate referees
for the arid steppe and freezing surely there isn’t enough evidence attempted to hold diplomatic talks
mountains of the Ogre Kingdoms to shut down these rip-roaring(ly with the Ogres about resolving the
this month. What have you got for awful – Ed) events? issues. We’re still trying to find
us today? out just what happened to them.
MINDY: That would be the case if Supporters of a ban on Gnoblar
MINDY: Well, we’ve all been hearing not for the fact that Gnoblars die pit-fights during matches are now
tales of vicious Gnoblar fighting clubs with great frequency on the pitch, focused on organising peaceful
organised in the bowels of many an yet several recent instances have protests to gain support.
Ogre team’s headquarters, and I felt seen a first half fatality return in the
it my duty to look into these rumours! second half without a scratch – most SPIKE!: Peaceful protests?! (The
notably a recent game in which eight coward’s way out! – Ed) Any traction
SPIKE!: They’re quite the decapitated Gnoblars all came back with their campaign?
rambunctious, entertaining affair feeling much better once their heads
(So we’ve heard – Ed). were stitched back on! (Who are MINDY: There were reports of
we to judge the limits of Ogre hundreds of attendees at their first
MINDY: That is what they say. I’ve Apothecaries? – Ed) rally, though those in the know
heard it suggested that this practice tell me that in reality there were
works as an initiation for prospective SPIKE!: Have the objectors tried only twelve protesters and that the
Gnoblars hoping to join an Ogre anything to rectify this situation? appearance of large crowds was all
team, but it seems members of the down to clever Camra trickery!
RARG are now banding together MINDY: Quite a few things. The first
to campaign for the end of such was Gnoblar tagging, where each
practices, especially before and Gnoblar player was marked to allow
during the games. easy identification. Unfortunately
for the first official to trial this
SPIKE!: Is the RARG so concerned method, one Mikael Vicorus,
about halting the exploitation the Gnoblars in question
of Gnoblars? weren’t told what was going
on. It’s safe to say that fans
MINDY: Of course not. The main have devoured the many
issue is few people can tell one Cabalvision replays of an
Gnoblar apart from another, and angry Gnoblar swarm making
many a canny Ogre coach uses this a meal out of that referee!
to their advantage, wrangling eager
Gnoblar fans to duke it out for newly SPIKE!: That was a sight to see.
vacated spots on the team, often What else have they tried?
causing a squad to far exceed the 16
player limit enforced on each team
during a single game!

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STAR PLAYER - Bob Bifford

B
lood Bowl history is overflowing with famous players, from the
infamous Lord Borak to the elusive Eldril Sidewinder. Despite their
storied histories there is one name every follower of Blood Bowl,
whether casual or fanatical, can be guaranteed to know. That name is Bob
Bifford. A towering Ogre known as much for his insightful commentary as
his exploits upon the pitch, Bob was a freebooter long before it was chic.
Across his extensive career Bob has played for countless renowned teams
and bulldozed his way through nearly every race ever to step upon the
gridiron. Join us readers as we dive into the past of Blood Bowl royalty.

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T
here once was a saying in Blood Bowl – “You can’t it seemed as if Nuffle himself was working in mysterious
call yourself a player until you’ve taken a wallop from ways, as seemingly endless random acts of chaos created
the Biff!” From the Lustrian Super League to the Blood openings and opportunities on the pitch Bob never
Bowl itself, stands have long echoed with chants of ‘Biff’, the hesitated to exploit.
nickname chorused by Bob’s army of fans and been washed
down with blood he himself has spilled. His name has Year on year Bob’s fame grew, and so too did his coin
been heard in nearly every stadium in the world, and in the purse. Tangling with the ‘Biff’ became a right of passage
quarter-finals, semi-finals and the finals themselves, in every for new players dreaming of stardom, with most ending up
single tournament, both minor and major, at least once. flat on their back rethinking their life choices. Eventually,
the years stretched into decades and Bob felt the call of
Only the most ardent of Blood Bowl scholars can follow retirement. Having faced nearly every race to take the field
the entirety of Bob’s career, for even his highlight reel is and flattened some of the toughest legends in Blood Bowl,
longer than the lifespan of the average Vampire! Most know lining up on the line of scrimmage no longer held quite the
he started out on the Creeveland Crescents roster, a same thrill as it used to. After the obligatory book deals and
wide-eyed Ogre with dreams of stardom. What followed advertising campaigns Bob found a new path – as a Blood
was a season of bone-crunching blocks, blood-pumping Bowl commentator.
touchdowns and brazen displays of tactical prowess. By the
end of his first year as a player, and the end of his Rookie Today, Bob Bifford is a household name for a
contract, dozens of teams clamoured to hire him. In a whole host of different reasons, working his way up from
display of business smarts far beyond most players, Bob did small-time pundit to the face of Blood Bowl on Cabalvision.
something few others did in those days – he went freelance, After a wild night involving three kegs of Bugman’s XXXXXX,
hired an agent and charged premium rates to any team in a blood sausage, and an offended delegation from Cathay,
need of a bit of muscle. Bob formed an unlikely partnership with everyone’s favourite
sport statistician, Jim Johnson. Soon after, Bob became
In the early days of the NAF most teams favoured beloved by Blood Bowl fans, known for his razor-sharp wit
a secure roster, resorting to mercenaries only when (for an Ogre! – Ed) and charismatic personality (for an Ogre!
unexpected injuries left them unable to field a full squad. – Ed). Armed with a lifetime of experience and a knowledge
This fact did little to hinder Bob’s career, for his bulging of the game second only to Nuffle himself, Bob has been
muscles and towering stature were backed up by a grit one half of the familiar duo fronting every major game for
and determination that saw him batter his way through the past decade, acting as the grizzled voice of experience to
the staunchest of defences. When brute strength failed, Jim’s repertoire of jovial facts.

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CAREER HIGHLIGHTS
2438 A young Bob Bifford is signed up
by the Creeveland Crescents and
takes his first foray into the professional world of Blood
PRESENT Still working closely with
Jim Johnson, Bob Bifford
has become the commentator of choice for any Blood
Bowl. Through a combination of brute strength and Bowl game deemed even slightly important. Even the
cunning tactics, Bob rapidly builds a fan following and collapse of the NAF does little to stall their career, with
a reputation for being the number one rookie to watch the pair quickly signing to host the Orcidas Team of the
after winning the Bloodweiser Best Newcomer medal, Year league on behalf of Network 7. Though the Blood
and breaking several records for a player in their first Bowl scene might be changing, the face of the sport
season. Surprisingly, Bob decides not to renew his remains the same, fronted by a pasty-faced Vampire and
contract with the Crescents, making the rare decision to a surprisingly eloquent Ogre still able to bring the pain –
go freelance and risk it on the open market. physically AND verbally!

2439 Though a fan favourite, few teams


are willing to hire a player with
only one season under their belt, especially without a GOLDEN ERA
lengthy contract. As the transfer window closes, the
Hochland Lumberjacks, a down-on-their-luck Human STAR PLAYERS
A
team infamous for their poor fortune, announces they s a general rule, Star Players are still active
have signed up Bob after their previous Ogre died of and still play the game, meaning they can be
consumption. With Bob on their team the Lumberjacks hired as Inducements with tremendous ease
turn themselves around, finishing fourth in the Drakwald and no particular restrictions on their use beyond
League instead of their usual last. Once more Bob any an individual league or event wishes to impose
leaves the team but this time offers of employment pour on their use in general. However, some Star Players
in thick and fast. may be historical characters who have retired from
the game or, in some cases, shuffled off this mortal

2462 With over two decades of experience


under his belt, Bob has built himself
a reputation as a valuable addition to any team.
coil, and hiring them may prove problematic! It also
opens the door to the possibility of a certain element
of rose-tinted reminiscence, and there is a risk that
Accompanying this is an endless line of rookies seeking their skills and abilities may be a bit over the top,
to make their mark upon the game by taking down exaggerated through the retelling of their fantastic
the Biff. Towards the end of the season a strange, prowess as players.
red robe-wearing figure approaches Bob on the then-
premium news show Bowly Moly. Before security drag the League Commissioners and event organisers
figure out Bob is gifted a medal, supposedly bestowed should specify which, if any, Golden Era Star Players
by Khorne himself, awarded for the ‘Most Beautiful may be included in their league or event separately to
Decapitation With a Single Blow’. any guidelines on the use of normal Star Players.

2471 Although still highly sought-after, Bob


retires from Blood Bowl, deciding instead
to focus on his burgeoning side career as a pundit and
Coaches preparing for an exhibition match
should decide between themselves which, if any,
Golden Era Star Players will be included and it must
commentator. With 33 years of experience behind him, be said that in time such legendary characters will
Bob has plenty to say about everything Blood Bowl. present coaches with the opportunity to try out some
Utilising the network of contacts he’s built over his incredible “What if…” scenarios.
career and demonstrating a superb on-screen chemistry
with sports statistician Jim Johnson, Bob soon finds
himself on the fast track to becoming a top-billed Blood
Bowl commentator.
“He didn’t see that coming.
And he’ll never see again!”
Bob Bifford, Commentating on the
2495 Blood Bowl semi-final

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Bob Bifford is famous for two things: his incredible
career as a Blood Bowl player, his spectacular
success as a Cabalvision commentator, and his
outrageous hairdos (That’s three things! – Ed).
In his youth, fans of Blood Bowl were enthralled
by his ever–changing style.

Sadly these days, thanks to the inexorable


passage of time, gone are the extravagant
coiffures of the past because Bob is as bald as
a pigskin ball! But thanks to Spike! Journal, now
you can recreate the excitement of Bob’s youth
by choosing the haircut and headgear you think
best suits the Biff!

Permission is given to photomantically replicate these fine images for your own personal enjoyment!

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Titanic Effort

TITANIC EFFORT
THE BIGGEST OF THE BIG GUYS
L
ong ago, in a time when war was preferred to Blood Bowl and
wanton destruction on the battlefield occupied the hearts and minds
of every mortal across the world (These days, it’s wanton destruction
on the terraces that occupies most mere mortals' minds! – Ed), there
lived a race known as the Sky-titans. As befitting of such a grandiose
title, the Sky-titans lived atop the tallest peaks, building their halls and
towering castles at the top of the world. Solitary beings, the Sky-titans
would gather once a year to renew their kinship, throwing and catching
boulders in a contest of athleticism that many believe was rooted
in worship of Nuffle!

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T
oday, there are no more Sky-titans. Their tale With a healthy stock of Slave Giants acquired,
ended in tragedy, for most were consumed, quite coach Skorag first experimented with forming a full
literally, by a great migration of Ogres fleeing the team, largely in the hope of recreating the Bifrost
destruction of their tribal lands. Those few Sky-titans Berserkers’ former glory. This ended in disaster as 11
that survived were forced into small, huddled tribes shackled, clumsy Giants crammed onto a pitch, all
that dispersed across the Old World, and over time rather determined to undermine their coach at every
degenerated into the race of Giants we know today. opportunity, resulting in a collapsed stadium and
Historically, many Giants were kept as slaves by Ogre thousands dead. Coach Skorag quickly worked out that
tribes, the mightiest Tyrants (as Ogre tribal chieftains are a single Slave Giant could just about be controlled, and
called) enjoyed taking Giants captive and wrestling them that it was rather profitable to rent out individual Slave
to prove their prowess. In less enlightened times, these Giants to other teams. Thus was founded Gristlebrook’s
captives were prized for their destructiveness in battle. Giant Emporium (“We put the ‘Big’ in The Big Leagues” as
In later years, thanks in part to strict NAF regulations the advertising slogan goes – Ed).
regarding the inclusion of Giants in Blood Bowl teams,
Giants came to be viewed as too expensive to keep Over the next few seasons a glut of Giants (I don’t
around, due largely to the damage they do to stadia and think that’s the proper collective noun – Ed) took to
the outrageous expense of equipping them with official, the field as part of the Mountains of Mourn Mega-maul
branded kit. Consequently, possession of such brutes fell league, and countless unfortunate Goblins became
out of favour in Ogre society. Until, that is, a coach known permanent features embedded in the astrogranite of
as Skorag Gristlebrook took a fresh look at ancient many a pitch. After a lengthy litigation period involving
Sky-titan carvings. accusations of a rogue Slave Giant running off with the
heiress of an Imperial noble family, Slave Giants were
In mosaics depicting the Sky-titans' games, Skorag banned from regular play on the orders of the RARG.
saw a form of Blood Bowl. Proclaiming that Nuffle,
himself a tooth of the Great Maw, wished Giants to walk Today, Gristlebrook's Giant Emporium caters to
upon the gridiron in larger numbers, Skorag set about teams with gold enough to hire a Giant, but which are
making it so. Following the collapse of the NAF in 2489, lacking in both caution and scruples. Whilst the number
the only known all-Giant team of the era, the Bifrost of leagues or tournaments that allow such brutes is quite
Berserkers, were invited to play a string of friendly games low, the market for their services in exhibition games and
against the Ogre teams of the Mountains of Mourn Mega- grand events is most lucrative. Many celebrations, sacred
maul league. Sadly for the trusting Giants of Norsca, the holidays and feast days are marked by a Blood Bowl
invitation was little more than a trick to lure the skilled game where one (or both!) sides include a Slave Giant, a
Giant players into a trap… format especially loved by northern fans and Ogre tribes.
Though cumbersome and far from coordinated, the sight
Welcomed by coach Skorag and his team, the Tusk of a Slave Giant crushing players and tossing ball carriers
Peak Tyrants, the Bifrost Berserkers were treated to a into the stands is one few fans will miss. One thing is
great feast. Sadly for the Giants, this feast was actually sure – the death toll will be high when a Slave Giant
the cover for a cunning ruse. Well-fed and extremely takes to the field!
drunk, the Giants were fallen upon by Ogres from a dozen
teams. The fighting lasted many hours, but the outcome
was never really in any doubt. In the space of a single
evening the Bifrost Berserkers team was taken over by
the Tusk Peak Tyrants!

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New Extraordinary Skill:
GIANTS ON THE GRIDIRON Sporting Giant

T S
he following pages contain rules for using Slave lave Giants are big. Bigger than Ogres, Minotaurs,
Giant players in your games of Blood Bowl. Trolls or any of the other Big Guys that regularly
Coaches should note that these rules are entirely take to the Blood Bowl pitch. Any player with
optional. Their inclusion in a league or tournament the Sporting Giant Extraordinary skill is subject to the
is at the discretion of the league commissioner or following rules:
tournament organiser. Otherwise, coaches who wish to
use these rules for an exhibition game should decide this BASE SIZE AND TACKLE ZONES
between themselves. Unlike other players, a Sporting Giant occupies not one
but four squares on the pitch. Such players will always
Inducing A Slave Giant occupy four squares; when they are standing up, when

U
nlike regular players, Slave Giants are not hired they are Prone and when they are Stunned.
as permanent additions to a team. Instead they
are Induced during the pre-game sequence in Additionally, the direction in which a Sporting
exactly the same way as Star Players. Giant faces is important as, due to their immense size,
such players do not exert Tackle Zones on every square
Slave Giants have the following profile: adjacent to the four squares they occupy. Instead, they
only exert Tackle Zones over the squares adjacent to
their front and sides. The four squares to the Sporting
Giant’s rear, those directly behind the Sporting Giant, are
not included. The controlling player must make it clear
to their opponent which direction the Sporting Giant is
facing and where its rear lies.

Finally, should any of the four squares occupied by


a Sporting Giant’s base be targeted by an in-game effect
(such as a spell cast by a Wizard or by the effects of a
Special Play card), the player is considered to have been
hit by the effect just as any other player would be.

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MOVEMENT PUSH BACKS: Just like any other player, a Sporting Giant
When a Sporting Giant moves it does so just like any must be pushed back into empty squares. If this is not
other player, moving a number of squares equal to its possible then the Sporting Giant is pushed into one or
Movement Allowance. A Sporting Giant may move in more occupied squares and any players that originally
any direction or combination of directions, including occupied the square or squares are pushed back in turn.
diagonally, as long as they do not enter a square
occupied by another, standing player (from either team). PUSHED INTO THE CROWD: If any part of a Sporting
Giant’s base is pushed off the pitch, the player is pushed
If any of the four squares a Sporting Giant occupies into the crowd and removed from play. In other words, it
are within the Tackle Zone of an opposition player, the doesn’t matter how big they are, a Sporting Giant cannot
Sporting Giant must Dodge to leave that square, just be half-on and half-off the pitch. They are either entirely
like any other player. If when dodging any part of a on the pitch, or they are off it!
Sporting Giant’s base moves into a square within the
Tackle Zone of an opposing player, the Dodge roll is THROW TEAM-MATE
modified as normal. Sporting Giants are particularly effective at throwing
smaller players. When a Sporting Giant attempts to throw
However, unlike other players, a Sporting Giant a team-mate, you may re-roll a fumbled throw.
is large enough to simply step over downed players
that would block the path of other players. A Sporting A GIANT OBSTRUCTION
Giant may move over Prone or Stunned players if it has Sporting Giants do tend to get in the way of other teams’
sufficient Movement Allowance to do so. A Sporting Giant passing plays. When a Sporting Giant attempts an
may not end its movement with any part of its base Interception, it does not suffer the usual -2 modifier.
occupying a square that contains another player.
SCATTER
Note that, due to the large size of Sporting Giants, As Sporting Giants occupy four squares rather than
they may find it impossible to move through small gaps. If the usual one, the normal Scatter template cannot be
at any point during its movement a Sporting Giant finds one used for them. Instead, Sporting Giants use the Scatter
or more of the four squares its base occupies obstructed by template shown below. To use this template, simply roll a
a standing player, it cannot move into that square. D16 rather than a D8, re-rolling any rolls of 13 or above.

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THEY THINK IT'S ALL OGRE

O
gre teams are a terrifying
prospect for many a coach. Facing
a line of scrimmage crowded by
high strength, man-eating monsters is
intimidating to say the least! But Ogres
aren’t the brightest of players, and their
teams fill out their ranks with Gnoblars
of all things, some of the smallest and
weakest players around! We here at Spike!
Journal approached Watch Commander
Peo of the Neucastille constabulary, a city
renowned for its large Ogre population.
He had plenty to say on the subject of the
large locals and their love of Blood Bowl.
This is what we could print...

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The Players
O
gres lie at the heart and soul of GNOBLARS
Blood Bowl. They are prevalent OGRES Gnoblars are, to put it mildly, not
in the artwork and imagery, Between Bone-head, low Movement natural athletes. They are neither fast
and they are a regular sight on the and poor Agility, coupled with limited nor strong and they lack the stature
tabletop. Being able to use a team of skill access making development to exert any negative modifiers when
them is surely too good an opportunity a challenge, Ogres are not perfect. opposition players dodge into their
to pass up. But any coach using an However, none of these are reasons tackle zones. But as any Ogre coach
Ogre team must quickly learn the to write them off; an Ogre team has quickly learns, Gnoblars are the
importance of teamwork and strengths that are unrivalled by any lifeblood of the team. To start with,
planning. Clear tactics are vital, other team. Firstly, there is no other Gnoblars are ridiculously cheap.
but the journey to victory is made team that can field up to six Strength 5 At only 20,000 gold pieces they can
all the sweeter with a pile of injured players all with Mighty Blow. Combined easily be replaced. What’s more, they
opposition players in your wake! with a high Armour Value and Thick are ‘Disposable’, meaning that their
Skull, these guys are extremely difficult cost to hire doesn’t count towards
Two words that sum up to get off the pitch, if the opposing Team Value.
coaching Ogres are ‘intimidation’ and team can even get them to the floor!
‘frustration’. When things are going They also come with an
well, the threat of numerous Ogres Strength skills such as Break extremely useful skill set – which
pounding players into the blood-soaked Tackle and Juggernaut help make is both a bargain and a beautiful
turf is quite daunting for any opposition Ogres extremely mobile players, combination. Dodge and Titchy
coach. Then there is the sheer joy of while Grab can create gaps in the combine so that these guys, while slow,
watching your Strength 1 Gnoblar opposition’s defences that are difficult can get anywhere with tremendous
refusing to fall to the floor. However, to plug. The biggest benefit for an ease! Having the speed of a Gutter
there is a flip side to an Ogre coach's Ogre coach is that none of these Big Runner is useful for running around
game: having a Goblin being able to Guys have Loner. That's right, they are a scrum, but who needs speed when
confidently throw a two-dice block at one of only two types of Big Guys in you can just stroll through the middle?
half your team is quite intimidating. the sport that can use a team re-roll This makes fouling opponents a breeze
There is also nothing more frustrating whenever they wish! This can inspire as multiple Gnoblars can descend
than screaming clear instructions to huge confidence as, once the Bone- almost effortlessly to stick several
your Ogre players only to be ignored. head roll is out of the way, the odds tiny but deadly accurate boots in.
Ogre teams offer their coaches both of Ogre players being successful Even if caught by the ref, the team
drives of ecstatic joy and frequent, dramatically increase. only loses 20,000 gold pieces per
painful reminders of how fickle and player. The opposition is likely to suffer
cruel Nuffle can be. Trying to find the RUNT PUNTER a greater loss. The combination of
correct balance of managing brainless If a pitch full of behemoth brutes isn't Dodge and Sidestep is what makes
brutes and devious delinquents is not temptation enough, the Ogre team these guys a joy to coach. The majority
an easy task, and any coach seeking offers the unique prospect of a Runt of teams do not start with Tackle or
an easy win should take a slow step Punter. These players can be utilised to any significant amount of Block, so
backwards out of the changing maximum effect for getting a Gnoblar whilst most players will get to throw
room before the muscle mountains quickly down the pitch with a cheeky three-dice Block, against a Gnoblar it
remember how nice Elf coaches D6 kick, or blasting them a whopping is surprisingly difficult to get these tiny
taste. For those coaches who 2D6 squares down the field. Of course, dancers to the ground. This means an
are seeking a challenge, or this does not come without risk as the Ogre coach can strategically tie up key
seeking an opportunity to ‘lucky’ Gnoblar is potentially going to opposition players and pull them out of
improve their mastery become a red stain on the Punter’s position, creating gaps for the Ogres to
of pitch control, then an cleats! But even so, watching the come charging through.
Ogre team is perfect. colour drain from an opponent’s face
as the realisation sinks in that the Ogre Finally, in times of dire straits
team can actually score from deep in or sometimes just for fun, the Right
its own half is priceless! Stuff skill means that these bundles
of potential can be thrown down the
field, sometimes with the ball to score,
sometimes as missiles to smash open
cages. Gnoblars have a number of uses
in an Ogre team and any coach should
respect their versatility... just avoid
becoming too emotionally attached.

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Overview WEAKNESS
STRENGTHS The weaknesses of an Ogre team are clear: Ogres
The greatest strength of an Ogre team is the strength of are Bone-heads and Gnoblars go squish! That these
the Ogres (Really? Not their good looks and charm!? – weaknesses are so obvious is no bad thing; allowances
Ed). There is little an opposition coach can do to stop a can be made.
moving cage of Ogres. And they cause no end of issues
for an opponent trying to score as they aren't easy Bone-head can cause the best thought-out plans to
road blocks to cast aside. The obvious tactic (and the quickly come undone, leaving gaps and causing missed
most fun!) is to bash everything in sight and stomp on opportunities. The general rule of thumb is don’t move
what’s left. But the real key to maximising this strength an Ogre if it doesn’t need to move! Re-rolling Bone-head
is through intimidation and patience. Five Ogres can rolls will remove team re-rolls extremely quickly. One way
cover the width of the pitch in tackle zones, forcing an of mitigating the risk is to start a turn by trying to move
opponent to make a choice and commit to a direction in the least important Ogre first and, when moving a cage,
which to go. By being patient and letting the fight come move the back ones first. If they fail their Bone-head rolls,
to them, an Ogre coach can slowly close the vice on their consider being patient or changing tack. Any movement
opponent’s advance before crushing a cage that has no with an Ogre team consequently takes planning, with
way of escape. contingency plans in place for if (or when) things
go wrong.
On attack, one or two Ogres can clear a path for
their own advancing cage without much issue. Even a While a ball-carrying Ogre is a possibility and
Gnoblar holding the ball is going to feel relatively safe is going to be a challenge to bring down, especially if
surrounded by multiple Strength 5 players, especially protected by a cage, it does come with risks. It reduces
with Guard thrown into the mix. Due to their small size muscle available to create gaps and score. Once marked
and ability to jog easily through multiple tackle zones, by an opposing player, unless they have Break Tackle,
Gnoblars always pose the threat of being able to score getting away is harder. Finally, should the Ogre with
once they are halfway into the opposing half, as normal the ball make it down the field, they still need to pass
defensive tactics are nullified thanks to the Titchy skill. their Bone-head rolls otherwise scoring becomes
completely impossible!
The biggest threat an Ogre team presents is that
of a one turn touchdown. Ogre teams can achieve this This leaves Gnoblars as the best bet for carrying
with (relative) ease and can turn the tide of a game with the ball... and the opposition knows it. Gnoblars will
a play that is exceptionally difficult to stop. Whether it be targets and they will die or, at the very least, be
be a thrown Gnoblar or one kicked the length of the field, stretchered off the pitch. While they are cheap, there
this presents untold dilemmas for an opponent. If they is not a never-ending supply of them. An Ogre coach
try to stall, the Ogres can beat them up and still have an therefore really needs to carefully consider where to
opportunity to score! The reality, of course, is that Throw position these fragile players at all times.
Team-mate requires a lot of dice rolls and the scatter
of the thrown player has to be favourable, so it is by no The final issue is that an Ogre team is really slow.
means a certainty. But the threat will often provide a Everyone moves a maximum of five squares, so if the
huge psychological advantage. So, pray to Nuffle and team gets pulled out of position in defence, or becomes
punt that runt! split on offence, there is little hope of catching even a
Dwarf who manages to break away from the scrum.
One key thing to remember with a thrown team- This makes an Ogre team extremely unforgiving if
mate is that unless they were carrying the ball, a failed mistakes are made and demands strong positional play
landing doesn't cause a turnover, and if their armour at all times, which is challenging should half your team
isn't broken then they can get up and move! This allows fail their Bone-head rolls, leaving their tiny team-mates
a thrown player to receive a hand-off and keep running, to do the hard work!
enabling a crafty Ogre coach to move the ball a good
distance and to safety in a single turn.

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Starting Out in a League

T
he dilemma of any Ogre coach when starting out is how many Ogres DID YOU KNOW…
to actually hire. With two re-rolls costing the same as one Ogre, it Heftonne Bluetootul, team
is a tough call to make. Having four Ogres will mean being able to Butcher for the Gnoblar Goblars,
start with four re-rolls. This is exceptionally beneficial to a team that suffers became an overnight sensation
frequent turnovers due to difficult dice rolls. There is also the added issue with his first cookbook, ‘To Feed
that once a league starts, one re-roll costs the same as an Ogre! Alternatively, a Kingdom: The Ogre’s Approach
a coach could take six of the big guys, embrace Nuffle's good (or bad... to Cooking’, thanks to recipes
most likely bad) graces and play without any re-rolls at all. This would give a that brought together ingredients
very intimidating line up, but in reality is probably a bit ‘Ogre’ the top (I'll be into unusual combinations, such
amazed if that poor pun slips in... oh – Ed). The more balanced approach is to as quadruple-roasted beef and
take a team of four Ogres, one Runt Punter, seven Gnoblars and two re-rolls. Snotling bile. The sequel to this
Re-rolls are a must with Ogres, but having only two means a coach must book ‘In Search of Food Worthy
learn and understand the importance of using them at the right time. Using a of the Maw’ was a spectacular
re-roll on an acceptable Block dice roll in order to try to knock down a really failure as nearly everyone who
irritating Lineman is a waste, but having a re-roll saved for that all important had bought Heftonne's first
Go For It to score is priceless. book had died due to food-
related illnesses.
PLAYER PROGRESSION

POSITION SINGLE DOUBLE


Movement Ogre Break Tackle, Juggernaut, Block, Pro, Dodge
Grab
Defensive Ogre Guard, Stand Firm, Grab Block, Leader, Pro
Blitzer Ogre Juggernaut, Break Tackle, Block, Tackle, Frenzy, Pro
Grab
Thrower Ogre Strong Arm, Break Tackle Nerves of Steel, Pro,
Accurate
Frustration Gnoblar Diving Tackle, Jump Up Wrestle, Dauntless,
Strip Ball
Scoring Gnoblar Sprint, Catch, Sure Feet, Block, Fend, Nerves of
Jump Up Steel, Sure Hands
Fouling Gnoblar Sneaky Git, Sprint, Dirty Player, Block,
Sure Feet Dauntless

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Tournament And
Exhibition Play Set-Ups
Rosters OFFENCE

I
n exhibition play, Ogre teams can While an all-out offensive set-up with every
really come into their own as a single Ogre on the line of scrimmage is
coach can mould the team in a extremely tempting to maximise blocking
way that suits them. Being classed (and therefore injury) potential, an Ogre
as a ‘Stunty’ team means that, in coach must consider that a deep kick or a
tournaments, Ogre teams often find Blitz! result on the Kick-off table will leave
they usually have extra skills to give the team very vulnerable. The idea of this
to their players. Tournaments usually set-up is to use the two Ogres in the wide
have a greater budget to spend when zones to cover the ball, providing some
recruiting a team, meaning that the much needed protection, with Gnoblars
dream of a full Ogre line-up with plugging gaps so that the ball can be
three re-rolls sometimes becomes a collected. Block with the two Ogres on the
glorious reality. Added to this delight line of scrimmage and Blitz to move the
is the prospect of giving some (if not third Ogre back for extra coverage. This will
all!) of your Ogres the Block skill. hopefully set you up for a nice cage to go
This means that the coach can throw grinding down the field with.
Block dice to their heart’s content
with little regard for the odds. If the
game can’t be won, at least the Ogre
coach can leave the tournament
clutching the Most Casualties trophy,
right? If winning games is the goal DEFENCE
then a balanced selection including The tactic for this defensive set-up is to try
skills such as Block, Break Tackle to create a wall of Ogres in their own half
and Guard works well. spread across the full width of the pitch,
with one Ogre in the centre of the line of
Tournaments are a great scrimmage and two sacrificial Gnoblars on
opportunity to include one or two Star either side. The first turn will ideally end
Players in the roster. These crowd with the Ogre on the line still on the pitch
favourites can really assist and add (and maybe a Gnoblar too). While the
depth. The temptation is often to opposition is busy collecting and protecting
build a game plan around the Star the ball, move the Ogre at the front by
Player, pinning the team’s hopes means of Blitz or Dodge (yes, Ogres can
on them pulling off what they are Dodge!), ideally bringing this Ogre back
designed to do. While this is a tactic, to help the others form an unbroken line.
an Ogre coach does not need to do Gnoblars take up a position behind the
this. Instead, use Star Players as an Ogres, and wait… While not the most
additional intimidation tactic, an exciting start to a drive, this forces an
added potential that an opponent will opponent to pick a direction against
have to manage and plan around. (ideally) five very active Ogres.
Holding back a Star Player transfers
the pressure onto the other coach.
Star Players can then be utilised with
surgical precision to either get the
ball or dish out destruction!
DID YOU KNOW…
Tryouts for most Ogre teams involve surprisingly few tests of
Blood Bowl skill. Instead, prospective Ogres engage in a day-
long eating contest after which those still standing must pick
up a ball and run down the pitch. Those that manage to at least
reach the line of scrimmage are accepted onto the team.

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Summary

O
gres are not an easy option,
but what they do provide is a
way to improve your overall
game. You quickly learn that success
only really comes by working as a
team rather than through individual
players. The key is an ability to
plan ahead. With so few re-rolls,
an Ogre coach learns the
importance of preserving them.
The team provides unique tactical
options, like throwing team-mates
at a confused opponent. While most
teams will be able to easily outpace
them, Ogre teams have the ability to
dole out a level of pain and suffering
that helps reassert control and return
a score with speed. This is a team
of extremes, one turn it is all going
wrong, but then comes a turn of
sheer brilliance that helps a coach
fall in love with their Ogres all
over again. Undoubtedly, a season
playing with Ogres will improve
any coach but they may vow in a
fit of frustration never to play them
again. However, most coaches
return to their Ogres time and again.
There's something special about
an Ogre team!

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SPECIAL DIETARY REQUIREMENTS

W
e at Spike! Journal understand that, just
like us, our readers are intrigued by the
strange practices and culinary rituals
displayed by the Ogre Kingdoms. Crowds adore the
sight of waves of Gnoblars streaming onto the pitch
and fire-belching Ogre priests lighting a flame under
the derrière of their players.

To get the full experience, we slapped on the tribal


warpaint and ate a sixteen course meal. So gather
round readers as we tell you everything you need to
know, and some things you don’t, about Ogres teams!

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R NEW INDUCEMENTS
unning an Ogres team
requires more finesse than
one might realise. Though an
Ogre can rarely count well enough

R
to check if their wages are all there iotous Rookies, Bottles of Heady Brew and Firebellies may be
(Even when they remove their boots Induced by any of the teams listed in their entries below.
– Ed), they are never confused about The Firebelly is a type of Wizard.
how hungry they are. Massive feasts,
grand ceremonies to the Great Maw, It is important to note that the use of Inducements varies between
low survivability of Gnoblars and a leagues and in tournaments, and coaches should read the rules pack or
hatred of shirts are all obstacles that ask the League Commissioner/tournament organisers if they are unsure.
a coach must overcome if they hope In exhibition games, players should decide between themselves which
to make it managing Ogres. And let’s Inducements will be included and which will not.
not even think about the smell in
their locker room!

To overcome these issues,


0-1 RIOTOUS ROOKIES
(100,000 GOLD PIECES)
Ogre coaches have devised all AVAILABLE TO OGRE TEAMS

A
manner of tricks to keep their team head of the game, the Head Coach ventures outside the stadium
running smoothly. Clever coaches armed with handfuls of small change and dried beans, which they
can instil devotion in their players fling to the adoring crowd, telling them they have been hired and this
by hiring a Firebelly, lure the more game is their big break in Blood Bowl. Regardless of how many players are
encourageable fans on the pitch with available for this game, and in addition to any Journeymen the team gains
whatever they find in their pockets to for free to make up for any lack of players, your team gains an additional
pump up their numbers, or a circus 2D3+1 Journeymen for this game. These fresh-faced young hopefuls may
of Gnoblars to keep players fed and take the number of players on your team’s roster temporarily above 16.
watered (With ale – Ed). Though They are normal Journeyman players in every other respect and, unless
the Ogres might be the biggest hired in the post-game sequence, they will be sent on their merry way once
chaps around, it's the little ones on the game has ended.
the sideline that keep everything
running smoothly.
0-3 BOTTLES OF HEADY BREW
(40,000 GOLD PIECES EACH)
AVAILABLE TO HALFLING, OGRE, SNOTLING TEAMS

H
alflings enjoy a fine ale every bit as much as they enjoy fine food.
Many Halfling ales are particularly potent and prone to making the
more diminutive players uncharacteristically fighty and troublesome!
It is not uncommon for ‘Stunty’ Blood Bowl players to be dosed with a
bottle before kick-off by a wily coach. The effect this can have on them
is pretty extreme!

At the start of a drive, after setting up but before the Kick-off, the coach
of the team with this Inducement may randomly select D3 players with the
Stunty skill currently on the pitch. For the remainder of the drive those players
gain the Dauntless, Frenzy and Really Stupid skills.

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FIREBELLY
(150,000 GOLD PIECES)
AVAILABLE TO CHAOS RENEGADES AND OGRE TEAMS A Firebelly is a Wizard Inducement, available for

W
hile many races find it appropriate to place purchase during the pre-match sequence of league play
their wizards and priests in hidebound and Exhibition Matches. No team may hire more
colleges and rely on eccentric old coots to than one Wizard per match. Note here that Horatio X.
teach them, Ogres take a more flexible approach. For a Schottenheim is a Wizard. All Wizards are (In) Famous
Firebelly, this means a trial by fire that involves eating Coaching Staff, and hiring a Wizard will take up one
fiery spices, eating fiery beetles and, finally, eating of the 0-2 (In)Famous Coaching Staff permitted.
the fiery lava of the Fire Mouth volcano (An Ogre’s Wizards other than Horatio however are not named
imagination is clearly not so hot! – Ed). Those few that characters, and there is no restriction on both teams
survive become wandering barbecue chefs and many find fielding the same type.
ready employment at Blood Bowl stadia. Such individuals
can easily be convinced to stand on the sidelines spitting Wizards should be represented in games with a
hot fire across the pitch and woe betide anyone that suitable model on the sidelines, both for the look of the
gets in the way! thing and to act as a reminder that a Wizard stands ready
and waiting to help out! All Wizards can be used once per
game to cast one spell from their repertoire in either the
first or the second half, but not both. Once the Wizard has
been used, remove the model.

FIREBALL: Cast either at the start of any of your turns,


before any player performs an Action, or immediately
after your turn has ended, even if it ended with a
turnover. Choose a target square anywhere on the pitch.
Roll a D6 to hit each standing player (from either team)
that is either in the target square or a square adjacent
to it. If the 'to hit' roll is a 4 or more then the player is
Knocked Down. If it is a 3 or lower, the player manages
to dodge the Fireball’s blast. Make an Armour roll (and
possible Injury roll as well) for any player that is Knocked
Down as if they had been Knocked Down by a player with
the Mighty Blow skill. If a player on the moving team is
Knocked Down by a Fireball then the moving team does
not suffer a turnover unless the player was carrying the
ball at the time.

COLUMN OF FIRE: Cast this spell immediately after your


turn has ended, even if it ended with a turnover. Choose
any square that is adjacent to one of the sidelines to be
the Column of Fire’s starting point. The Column of Fire
moves in a straight line from its starting point directly
towards the opposite sideline. Roll a D6 for each standing
player (from either team) that occupies a square in the
path of the Column of Fire. If the 'to hit' roll is a 4 or more
then the player is Knocked Down. If it is a 3 or lower, the
player manages to duck and avoid the Column of Fire.
Make an Armour roll (and possible Injury roll as well)
for any player that is Knocked Down as if they had been
Knocked Down by a player with the Mighty Blow skill. If a
player on the moving team is Knocked Down by a Column
of Fire then the moving team does not suffer a turnover
unless the player was carrying the ball at the time.

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O
gre teams are quite unique, even If the final square they scatter into is occupied by
by the standards of Blood Bowl. another player, treat the player landed on as Knocked
To represent this, the following Down and roll for Armour (even if already Prone or
two new Extraordinary skills should be Stunned), and then the player being kicked will scatter
added to the list of skills contained in the one more square. If this moves them onto another player,
Inaugural Blood Bowl Almanac. continue to scatter them until they end up in an empty
square or off the pitch. Note that only the first player they
land on is Knocked Down.
Disposable

S
ome teams field players of great skill and ability. Then see the Right Stuff entry to determine how
Other teams, however, do not. Whilst most teams gracefully the player lands – where that skill refers to
will hire capable players and pay them a fair wage, thrown players, it should be read as also referring to
some teams will happily take on the most useless of kicked players. If the player moved 6, 7 or 8 squares
players to fill out their ranks. Readily available, easily (before scattering), the Landing roll has a -1 modifier; if
replaceable and usually willing to work for a pittance, they moved 9 or more (before scattering), the Landing
such players fill gaps in the rosters, but rarely do much roll has a -2 modifier.
more! When calculating Team Value, the amount of gold
pieces spent to purchase a player with this skill is not
included in the total.

Kick Team-Mate

W
hen a player with this skill makes a Blitz
Action, they can kick an adjacent team-mate
(who must have the Right Stuff skill) instead
of throwing a Block. No Block roll is made; instead,
the target player is kicked as though they were a ball!
The coach declares whether they will roll a D6 for a
short kick or 2D6 for a riskier long kick. If they rolled
2D6 and scored a double, the kicker has been a little too
enthusiastic; make an Injury roll for the target player,
treating Stunned results as KO’d (if they were carrying
the ball it bounces from the square they were in).

Otherwise, the kicked player is moved (in a straight


line) directly away from the kicking player’s square a
number of squares equal to the total that was rolled on
the dice. Then they scatter three times. The kicked player
does not count as entering any square they move through
except the one they end up in after scattering. If the
kicked player moves off the pitch, they land among the
crowd (never a pleasant fate!) and are sent to the KO’d
box of the team’s Dugout. If they were carrying the ball, it
will be thrown back on as normal, starting from the last
square the player moved through before leaving play.

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Chat with the Rat

H
ackspit ‘the Scribbler’ QUILLCHEWER: Why indeed. So, Gut, GUT: Well, if we can’t eat natural food
Quillchewer is our ace what do you think is the driving force while it's still wriggling then at the very
Skaven reporter on behind these restrictions? least vendors should sell grid-kill, that
the pitch, scratching about in being players who have been killed
all manner of places to bring GUT: Well, it's nothing more than a upon the pitch. Soak ‘em in fat, deep
us engrossing news from cynical cash grab! The rich people who fry ‘em, maybe cut away the armour,
the sidelines. This issue, own the concession stands and eating and charge what you want, they’ll be
our spirited rat met with Gut establishments don’t want customers gone before you know it. Force it into
Firey, Butcher and prophet of bringing their own food because they their contracts if they complain, they
the Great Maw from the Ogre would rather try to squeeze every knew what they were getting into!
Kingdoms, and asked why copper out of fans, if you ask me. They
he’s calling for better quality claim that if customers bring their own And if people are too squeamish for
catering and fairer prices food, they don’t make any money, but such logical solutions then bigger
within Blood Bowl stadia. they have lots of money, so why do portions and cheaper prices at the
they need more? I mean, I can’t afford vendors are the only alternative! No
to buy a restaurant or employ staff, so more imports from halfway round the
QUILLCHEWER: So Gut-Gut, you’ve they must be richer than me! That’s world. Buy local and you can lower the
been causing quite a stir in the basic economics! Next, we won’t be prices. And don’t believe the fear-
gastromancy community with able to eat sideline staff and, Maw- mongering that “Ogres eat too much
demands for an overhaul of food at forbid, referees! to buy local, the lands will be starved
Blood Bowl venues. after two games”, those people aren’t
QUILLCHEWER: Yes-yes, let’s loving their country enough. They’ve
GUT: That’s right, the frankly awful hope that never happens! What do lived there for hundreds of years,
quality and, more importantly, you say to claims that these new a few days of Ogres in town ain’t
pitifully small quantities of food regulations stem from smaller going to make much of a difference.
found at many stadia are an insult to fans refusing to attend games for And another thing…
Ogre fans and the Great Maw itself. fear of being eaten?
(This goes on for several more
QUILLCHEWER: An interesting GUT: A load of old (We can’t print pages of ever-more ludicrous
take, yet it is only recently that Ogre that! – Ed). Back in my day it was suggestions that make about
fans have voiced their displeasure an honour to get eaten by an Ogre. as much economical sense as
at the state of stand-side food And you can’t go round playing appointing a servant of Ranald as
vendors, is it not? favourites. Banning the eating of your treasurer! – Ed)
smaller fans means you’re telling
GUT: Yeah, but that’s because Ogres what they can and can’t eat, QUILLCHEWER: Well, thank you for
many stadia have now brought in which is completely unfair! We can’t your time, Gut. I’m guessing we won’t
silly rules about what fans can and help if we’re hungry all the time – if be seeing you at any Blood Bowl
can’t eat. I mean, if Troll players can the Food Attendant Tribunal want to games until some, or all, of your
eat their own Goblin team-mates, if take it up with the Great Maw then demands are met, yes-yes?
Vampires can feed on the fans and they’re welcome to!
if Beastmen and Minotaurs can eat GUT: Oh, I mean, well, that’s the
whoever they like, why can’t we bring QUILLCHEWER: Yes-yes, that would best place to be heard innit. So I’ll be
our own rhinox steaks into a stadium be interesting. Now, you and your there at every game I can attend no
to eat in the restaurant area?! fellow Ogre foodies have various matter how miserable it makes me,
suggestions, I’m told. to make sure they fix things!

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Coffin Corner

Mighty Blow!

MIGHTY BLOW!
THICKER THAN WATER
MORE TALL TALES OF SPORTING GLORY FROM THE CAREER OF ALL-TIME
In Coffin Corner we remember
those players that are no longer
with us – because they were
STAR PLAYER BOB BIFFORD! trampled into the pitch, torn
apart or possibly set on fire!

W
ell then readers, that’s about it for another excellent
edition of Spike! Journal. It’s been a busy month, and we GUTBUSTER
here at Spike! Publications are off to relax and unwind We remember Mulfang Stonetwister
with a rhinox roast and a friendly five-a-side game of runt-punting! of the Mountain Gorgers. During a
post-game celebration of their victory
But before we go there’s just time for one more exciting instalment of over the Baker’s Dozen, Mulfang was
our ongoing serialisation of the memoirs of the one, the only, Bob ‘the Biff’ overcome with an insatiable hunger.
Bifford! Penned as ever by famed literary Slave Giant, Nick Kyme, this edition Having already devoured many of his
is brought to life by the returning star illuminator, the barbaric Carl Critchlow! Halfling opponents during the game,
Mulfang ate the entire feast and
In this instalment of the ongoing saga of the Biff, Bob returns to his anyone who tried to stop him! Tales
childhood home; the icy peaks of the Mountains of Mourn, there to play of the subsequent explosion will be
once more at the very stadium of the team he supported as a young bull: heard for generations to come.
the Oldheim Ogres!
CURIOSITY KILLED
THE GNOBLAR
We remember Scragglebeak,
Gnoblar of the Golden Guts. Fed
up of ill-treatment at the hands of
his Ogre masters, Scragglebeak
followed rumours of the ‘freedom
and paradise’ said to exist in Snotling
teams. Painting himself green in
a poor attempt at camouflage,
Scragglebeak’s promising career
was cut short after he downed a
pint of fungus brew and picked a
fight with a Troll!

UNHEALTHY LIVING
We remember Guzlugger Brokenjaw,
Runt Punter of the Darkland
Eyebiters. After much bemoaning,
Guzlugger gave in to his coach’s
requests to ‘eat a little healthier’. His
first healthy meal was to be his last
however, following the discovery of
his deadly lettuce allergy.

Have you witnessed any memorable


deaths on the pitch – because
Spike! Magazine wants to know!
Send in your outrageous obituaries,
funny fouls and mirthful murders to
‘Coffin Corner, Spike! Tower,
30 Neustrasse, Altdorf’.

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BOB: “ON TOUR, YOU VISIT A LOT OF STADIA,
A LOT OF PLACES…”

“I KNEW THIS ONE, I KNEW IT LIKE THE BACK OF MY


OWN SCARRED, LEATHERY HAND…”

HEY MURG, HURG…


STEVE.

“COLDER THAN A NORSCAN’S NETHER REGIONS, AS FOUL AS TROLL’S BREATH, NO MAN


COMES HERE OF HIS OWN VOLITION, BUT I’M NO MAN. I’M BOB BIFFORD…”

MURG: “WELCOME BACK, BIFFORD…”

“AND, FOR ME, THIS PLACE IS HOME.


THE OLDHEIM OGRES…” “THING ABOUT REUNIONS…”

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“…IN OLDHEIM, THEY’RE
ALWAYS PAINFUL.”

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HUFF, HUFF! GO,
GO, GO!

NEARLY THERE… HURRY,


HURRY, HURRY!

ELP!

LATER, ELSEWHERE… JIM JOHNSON:


A CAREER HIGH CASUALTIES PER
GAME RATE FOR OGRE BLITZER BOB
BIFFORD WHEN THE NULN OILERS
MET THE OLDHEIM OGRES ON THE
STAR PLAYER’S OLD TURF.

A RECORD TRIUMPH FOR THE OILERS WHO


CAME OUT 8-0 WINNERS THANKS TO THE FACT
THAT OLDHEIM COULD ONLY FIELD GNOBLARS FOR
MOST OF THE GAME.

LONGEST BLOOD BOWL CAREER


ON RECORD FOR OI THE GNOBLAR… AN
IMPRESSIVE SIXTEEN MINUTES ON THE FIELD.
AH, WHAT A WORLD, WHAT A GAME!

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© Copyright Games Workshop Limited 2019. Blood Bowl, Blood Bowl The Game of Fantasy Football, Spike! The Fantasy Football Journal,
Citadel, Games Workshop, GW and all associated logos, names, races, vehicles, weapons and characters are either
® or TM and/or © Games Workshop Limited. All Rights Reserved.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means
electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.

This is a work of fiction. All the characters and events portrayed in this book are fictional,
and any resemblance to real people or incidents is purely coincidental.

British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library.

ISBN: 978 1 78826 920 9

Games Workshop Web site: www.games-workshop.com


Forge World Web site: www.forgeworld.co.uk

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