Caretaker Caretaker: Kyle Carty Andreas Walters

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Caretaker

Andreas Kyle
Walters Carty
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Metal Weave Games
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Quick Navigation
Credits
Introduction
Summary of Changes
Caretaker Warlock Class

Invocations
Table: How Did You
Acquire Your Patron
Table: Patron Mishaps
Guardian of Rebirth
(Phoenix)
Guardian of Sunset
(Couatl)
Deep Scale Guardian
(Dragon Turtle)
Guardian of the Dragon
(Dragon)
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A note about 3rd party content


When you want to create a character that is outside the normal character
generation rules, it’s always important to remember that you’re engaging in
a collaborative story told by you, the DM, and the rest of the party, and we
encourage adaptability and flexibility. What is said here may apply to any
homebrew or third-party class/variant that you may want to play.
• For Everyone: It is your game, your world, your character, your story.
Everyone contributes to this story; don’t hesitate to make changes,
tweaks, and adjustments as you see fit. My words (as the creator)
are not law, just ideas, interpretations and inspiration for you to
use.
• As the player: Provide the GM with the class/variant you
want to play, pitch the character concept and be flexible in
building and exploring the character options with your GM.
• As the GM: Try to work with your player’s pitch and how can it
work with the setting and story you think you’ll be telling?

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Credits
Creative Director Social Media
Andreas Walters If you like what you see.
Feel free to throw us a follow.
Writing & System Design
Kyle Carty
Andreas Walters
Editing
Carol Darnell
Cover Art
Nakano Art
Artists
Nakano Art
Vincent Yau

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Metal Weave
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Copyright
© 2019 Metal Weave Games
BABY BESTIARY and its logo are trademarks of Metal Weave Games in the U.S.A.
and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction or unauthorized use of the material or
artwork contained herein is prohibited without the express written permissionof
Metal Weave Games. This product is a work of fiction.
Visit us at https://www.metalweavegames.com

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System
Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike
Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt,
Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave Arneson.

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Introduction
Welcome seekers and travelers,
It appears that you have tumbled into the greatest responsibility of your life: the protection and rearing of a
powerful and majestic creature. You care for and protect the creature, and in-return for your kindness, you
will be granted some of its growing power.
In these pages, I will attempt to glean answers to any questions you may have, but...my time is short and
your egg will soon hatch. Now, listen closely...

Overview Playing the Caretaker


In this supplement, we explore a new type of Caretakers love their companions and are
warlock: the caretaker archetype. Unlike the devoted to their protection. The dream of a
individuals who gain their powers by making caretaker is to one day see their patron grow
a pact or exchange with a powerful entity, the into the magnificent beast they are destined to
caretaker warlock receives their powers by be. Aside from that, the caretaker could have
protecting their patron, which happens to be still come from any walk of life, for it has now been
an egg or a newborn legendary creature. changed forever.
This protection evolves into an intimate bond For the subclass version of the caretaker warlock,
between the caretaker and their patron, allowing we don’t specify whether you are protecting
the player to explore a caring and nurturing the egg or if the egg has already hatched.
relationship with its patron as the two grow in Mechanically they work the same, the patron
power together. is intended to work as a more narrative and
personal role for the player, if the patron is
Assumptions attacked, it will share the same pool of hitpoints
In line with this supplement, we defined a with their caretaker.
number of creatures capable of being a patron;
they include the couatl, phoenix, and dragon Running the Patron
turtle amid others. To some, this may run It’s important to remember that despite the
contrary with what is canon in the D&D universe patron being the caretaker’s companion, they
and books like the Monster Manual. We argue do not work mechanically like an animal
that given the role and power these creatures companion. A few things to emphasize:
held throughout various mythologies, these • The GM controls the patron. It makes the
creatures could easily be viewed as creatures patron feel more independent from the
powerful enough to be patrons in their own player, providing a wider range of roleplay
right. This may require you to slightly alter their opportunities, as well as caretaking
stats or even the mythology of your setting. challenges.
• The patron is not intended to engage in
combat. Sure, times will emerge when
the patron will attack or defend itself, but
this companion is not considered to be a
combat companion. This is also why we
simplified its health mechanic.
• Be careful when endangering the patron.
Doing this can obviously set up some great
emotional and roleplay moments but, as all
things, it can be overdone. It should never
feel like the warlock is fighting constantly
just to keep their patron alive. Rather, the
majority of the focus should not be directly
on the patron, unless you are doing so for
story purposes.

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Running the Caretaker
A Patron Two Ways Protector of the Hatchling
Granted by the Patron Insignis class feature, Whether the patron was born in your hands or
you are in possession of your patron and are discovered on your adventures, you are now
its guardian and caretaker. We leave it up to the protector of a young legendary creature.
you and your GM to decide whether your Battle Hatchling
patron takes the form of an egg or a hatchling. We must emphasize that the baby patron is
not intended to be a fighting companion of
Protector of the Egg any sort. That said we know that there are
Mysterious yet, comforting. You are in exceptions and that there may be times when
possession of an egg that will, one day hatch the patron will be threatened.
into a powerful creature and patron. It is your If you’d like to create a statblock for the
duty to protect and care for your patron-egg. patron, you can utilize the Baby Bestairy 5e
The Egg Beast Companion rules.
The patron egg is considered a small object
(bordering on Tiny), with an AC of 18 and has
24 hp (8d6). Option 1: Shared Health
Your life and the life of your patron are
The egg is quite durable and has resistance to intertwined. You and the patron share the
all damage except bludgeoning damage, any caretaker’s hit points. Any damage that the
damage sustained will chip at its protective patron would take is instead taken by the
exterior but will not crack the egg. Only when caretaker. If you and the patron are both
the egg reaches 0 HP, does the egg break and caught in an area of effect, you do not take
the warlock loses all of their bestowed abilities. damage twice. If you die, the patron will
Optional: Healing the Egg eventually die as well, unless the patron finds
While the egg’s HP can be restored with a new, willing caretaker within one month.
magic. It can also be restored when immersed Option 2: Independent Health
in its ideal environment. the egg will restore Your patron is a small or tiny creature, with
1 hp per two hours of immersion (or 4 hp per an AC of 18 and has 24hp (8d6). The patron
long rest, 8 hours). can benefit from both natural and magical
Hatching the Egg healing. When the patron reaches 0 hit points,
You should talk to your GM and establish the patron will fall unconscious and the player
some understanding on how soon you (the will lose all of their bestowed abilities.
player) would like your egg to hatch. Some
adventurers can go an entire career carrying
their egg, only to hatch at level 20. Others may
have their egg hatch mid-adventure.

RunningtheCaretaker Navication
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Summary of Changes
In this section we detail the core changes that Table: Renamed Warlock Invocations
we have made to the base warlock class in
order to create the Caretaker Warlock. Past New Name Old Name
this section, we write-out the entire Caretaker Adapt Appearance Mask of Many Faces
Warlock as a class so that it can be solely used
Adapt Form Master of Myriad Forms
to create a character.
Animal Speech Beast Speech

Class Features Ascendant Step Ascendant Step


Enhanced Vision Devil’s Sight
Proficiencies
Binding Chains Chains of Carceri
Skills: removed Deception and Intimidation
and replaced them with Handle Animal and Bolster Vitality Fiendish Vigor
Insight. Book of Imparted Knowledge Book of Ancient Secrets
Charming Influence Beguiling Influence
Patron Insignis Confer Misfortune Thief of Five Fates
Replaces Otherworldy Patron
You are in posession of your patron. Whether Elemental Ally Minions of Chaos
it is a hatchling or an egg is up to you and Enlightened Eyes Witch Sight
your Dungeon Master. Eyes of the Rune Keeper Eyes of the Rune Keeper
Far Blast Eldritch Spear
Entrusted Invocations Feel Magic Eldritch Sight
Replaces Eldritch Invocations
We’ve created a number of new Inovcations. Force New Form Sculptor of Flesh
In addition, we’ve renamed a number of the Forceful Blast Repelling Blast
warlock’s existing invocations to fit more Hamper Movement Mire the Mind
thematically with the caretaker warlock. Imparted Agression Thirsting Blade
Incite Confusion Dreadful Word
Entrusted Boon
Replaces Pact Boon Mindlink Gaze of Two Minds
We made a few adjustments and additions to Misfortune Sign of Ill Omen
the avaliable boons for caretaker warlocks. Misty Projections Misty Visions
Entrusted Awareness Observant Eye Visions of Distant Realms
New boon that grants enhanced perception Patron's Armor Armor of Shadows
and vision to the caretaker and their allies. Powerful Blast Agonizing Blast
Entrusted Servant Powerful Boost Otherworldly Leap
Replaces Pact of the Chain
Searing Wounds Lifedrinker
The patron’s prescense attracts a follower. No
Shared Mind Voice of the Chain Master
mechanical changes.
Entrusted Shield
New boon that functions similiarly to Pact
Blade/Entrusted Blade but more defensive.

New Patrons
Guardian of Rebirth (Phoenix)
Guardian of Sunset (Couatl)
Guardian of the Deep Scale (Dragon turtle)
Guardian of the Scaled Skies (Dragon)

Summary of Changes Navication


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Summary of Changes
New Base Invocations
Invocations Prerequisites Effect
Illuminating Glow You can cast Faerie Fire at will, without expending a spell slot.
Sleepless Guardian Whenever you rest with your patron, you are protected by the alarm spell
originating from the patron.
Patron's 9th level You can cast spirit guardians once using a warlock spell slot. You can’t do
Manifestation so again until you finish a long rest. These guardians take the form of your
patron.

New Patron Specific Invocations


Invocations Prerequisites Effect
Blessing of the Couatl Patron You can cast purify food and drink at will, without expending a spell slot.
Ancient Waters
Nature's Connection Couatl Patron You are trained in the Nature skill and you gain the druidcraft cantrip spell.
Banish the Couatl Patron, 7th level You can cast Aura of Purity once using a warlock spell slot. You can’t do so
Unnatural again until you finish a long rest.
Dragons Roar Dragon Patron, Extend the range of Thunderclap to a 10ft circle.
thunderclap cantrip
Intimidating Roar Dragon Patron, 9th level, You can cast cause fear once using a warlock spell slot. You can’t do so again
thunderclap cantrip until you finish a long rest.
Aquatic Affinity Dragon Turtle Patron You gain the shape water cantrip. In addition you can breath water.
Resilient Shell Dragon Turtle Patron, Blade ward lasts an additional round.
blade ward cantrip
Sharp Shell Dragon Turtle Patron, Blade ward reflects the damage ignored back at the attacker.
5th level, blade ward cantrip
Reactive Shell Dragon Turtle Patron, You can cast Blade Ward as an immediate reaction (prior to taking damage).
9th level, blade ward cantrip You can’t do so again until you finish a long rest.
Phoenix Adept Phoenix Patron Gain the sacred flame and control flames cantrip
Phoenix Fire Phoenix Patron, Sacred flames deals both radiant and fire damage equally (so 1d8 deals 1d4
sacred flame cantrip fire and 1d4 radiant). In adition your flames burn damaged targets for an
additional round dealing your Charisma Modifier in fire damage.
Healing Flames Phoenix Patron, You and your gear take no damage from your bonfire. If you pass through or
create bonfire Cantrip stand in your bonfire, you regain hit points equal to your Charisma Modifier
Restorative Flames Phoenix Patron, 5th level You can cast healing word once using a warlock spell slot. You can’t do so again
until you finish a long rest.
Flaming Defense Phoenix Patron, 7th level You can cast wall of fire once using a warlock spell slot. You can’t do so again
until you finish a long rest.

New Boon Specific Invocations


Invocations Prerequisites Effect
Aura of Perception Entrusted Awareness Allies who remain within 20 feet of the patron also gain a bonus to their
Perception equal to half your Charisma modifier. They lose this benefit when
they leave the patrons radius.
Aura of Vision Entrusted Awareness, Allies who remain within 30 feet of the patron also gain Darkvision. They lose
12th level this benefit when they leave the patron's radius.
Defensive Leap Entrusted Shield If an ally within 10 feet is going to be attacked, you can leap to their aid taking
the hit for them.
Wall of Shields Entrusted Shield, 12th level You can cast wall of force once using a warlock spell slot. You can’t do so again
until you finish a long rest.

6 | Summary of Changes Navication


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Caretaker Warlock
Class Features
Hit Points
Hit Dice: 1d8 per warlock level
Hit Points at 1st Level: 8 + Constitution
modifier
Hit Points at Higher Levels: 1d8 (or 5) +
Constitution modifier per warlock level after
1st

Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from
Arcana, Handle Animal, History, Insight,
Investigation, Nature, and Religion.

Table: Caretaker Warlock


Proficiency Cantrips Spells Spell Slot
Level Features Invocations
Bonus Known Known Slots Level
1st +2 Patron Insignis, Imparted Spells 2 2 1 1st -
2nd +2 Bestowed Invocations 2 3 2 1st 2
3rd +2 Entrusted Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 - 3 6 2 3rd 3
6th +3 Patron’s Investiture Feature 3 7 2 3rd 3
7th +3 - 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 - 3 10 2 5th 5
10th +4 Patron’s Investiture Feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6
14th +5 Patron’s Investiture Feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7
16th +5 Ability Score Improvement 4 13 3 5th 7
17th +6 Mystic Arcanum (9th level) 4 14 4 5th 7
18th +6 - 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Parting Gift 4 15 4 5th 8

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Caretaker Warlock
Equipment Spells Known of 1st Level and Higher
You start with the following equipment, in At 1st level, you know two 1st-level spells of
addition to the equipment granted by your your choice from the warlock spell list.
background: The Spells Known column of the Warlock table
• (a) a light crossbow and 20 bolts or (b) shows when you learn more warlock spells
any simple weapon of your choice of 1st level and higher. A spell
you choose must be of a level no higher than
• (a) a component pouch or (b) an arcane what’s shown in the table’s Slot Level column
focus for your level. When you reach 6th level, for
• (a) a scholar’s pack or (b) a dungeoneer’s example, you learn a new warlock spell, which
pack can be 1st, 2nd, or 3rd level.
• Leather armor, any simple weapon, and Additionally, when you gain a level in this
two daggers class, you can choose one of the warlock spells
you know and replace it with another spell
Patron Insignis from the warlock spell list, which also must be
of a level for which you have spell slots.
At 1st level you are in possession of either a
baby patron or an egg that will one day, hatch Spellcasting Ability
into your patron. Select from the list of patrons Charisma is your spellcasting ability for your
in the next section Your choice grants you warlock spells, so you use your Charisma
features at 1st level and again at 6th, 10th, and whenever a spell refers to your spellcasting
14th level. ability. In addition, you use your Charisma
In addition you must decide whether your modifier when setting the saving throw DC for
patron is still in it’s egg or has hatched. Both a warlock spell you cast and when making an
options are exciting but we recommend attack roll with one.
starting with the egg. In the sidebar are a few
mechanical ideas on running either option. Spell save DC = 8 + your proficiency bonus +
your Charisma modifier
Imparted Spells Spell attack modifier = your proficiency
Your arcane research and the magic bestowed bonus + your Charisma modifier
on you by your patron have given you facility Spellcasting Focus
with spells. See Spells Rules for the general You can use either your patron or an arcane
rules of spellcasting and the Spells Listing for focus as a spellcasting focus for your Caretaker
the warlock spell list. spells.
Cantrips
You know two cantrips of your choice from Bestowed Invocations
the warlock spell list. You learn additional At 2nd level, you gain two bestowed
warlock cantrips of your choice at higher invocations of your choice. Your invocation
levels, as shown in the Cantrips Known options are detailed at the end of the
column of the Warlock table. class description. When you gain certain
Spell Slots caretaker warlock levels, you gain additional
The Caretaker Warlock table shows how many invocations `of your choice, as shown in the
spell slots you have to cast your warlock spells Invocations Known column of the Caretaker
of 1st through 5th level. The table also shows Warlock table.
what the level of those slots is; all of your spell Additionally, when you gain a level in this
slots are the same level. To cast one of your class, you can choose one of the invocations
warlock spells of 1st level or higher, you must you know and replace it with another
expend a spell slot. You regain all expended invocation that you could learn at that level.
spell slots when you finish a short or long rest.
If a bestowed invocation has prerequisites,
For example, when you are 5th level, you have you must meet them to learn it. You can learn
two 3rd-level spell slots. To cast the 1st-level the invocation at the same time that you meet
spell witch bolt, you must spend one of those its prerequisites. A level prerequisite refers to
slots, and you cast it as a 3rd-level spell. your level in this class.

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Caretaker Warlock
Entrusted Boon Entrusted Servant
Replaces Pact of the Chain
At 3rd level, your otherworldly patron
bestows a gift upon you for your loyal service. The patron’s power has attracted others to
You gain one of the following features of your it’s side. This particular familiar has pledged
choice. it’s service to you and the care of the patron
(the familiar is still counts a summoned familiar
Entrusted Awareness mechanically).
Through your bond with your patron. They
provide you their enlightened perception. You learn the find familiar spell and can cast
it as a ritual. The spell doesn’t count against
If an you are within 60 feet from your patron, your number of spells known.
you gain Darkvision and a bonus to your
Perception equal to your Charisma modifier. Additionally, when you take the Attack action,
you can forgo one of your own attacks to
Entrusted Blade allow your familiar to make one attack with its
You can use your action to summon your reaction. This familiar is also capable of caring
entrusted weapon in your empty hand. You for the egg for an extended absense. Though
can choose the form that this melee weapon not longer than one week.
takes each time you create it (see the Weapons Entrusted Shield
section of the Players Handbook for weapon
options). You are proficient with it while you You can use your action to summon your
wield it. This weapon counts as magical for entrusted shield in your empty hand. You can
the purpose of overcoming resistance and choose the form that this shield takes each
immunity to nonmagical attacks and damage. time you create it (see the Armor section of the
Players Handbook for shield options). You
Your bestowed weapon disappears if it is are proficient with it while you wield it. This
more than 5 feet away from you for 1 minute shield counts as magical, and you gain a +2
or more. It also disappears if you use this bonus on Constitution saves against spells and
feature again, if you dismiss the weapon (no other magical effects.
action required), or if you or your patron dies.
This ability functions just like the Entrusted
You can transform one magic weapon into Blade in all other features.
your bestowed weapon by performing a
special ritual while you hold the weapon. Entrusted Tome
You perform the ritual over the course of Your patron manifests for you, a grimoire.
1 hour, which can be done during a short When you gain this feature, choose three
rest. You can then dismiss the weapon, cantrips from any class’s spell list (the three
shunting it into an extradimensional space, needn’t be from the same list). While the book
and it appears whenever you create your is on your person, you can cast those cantrips
entrusted weapon thereafter. You can’t at will. They don’t count against your number
affect an artifact or a sentient weapon in of cantrips known. If they don’t appear on the
this way. The weapon ceases being your warlock spell list, they are nonetheless warlock
entrusted weapon if you spells for you.
or your patron dies, if you If you lose your grimoire, you can perform
perform the 1-hour ritual a 1-hour ceremony to receive a replacement
on a different weapon, from your patron. This ceremony can be
or if you use a 1-hour performed during a short or long rest, and it
ritual to break your bond destroys the previous book. The book turns to
to it. The weapon appears ash when you or your patron dies.
at your feet if it is in the
extradimensional space when
the bond breaks.

Caretaker Warlock Navication


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Caretaker Warlock
Ability Score Improvement Mystic Arcanum (9th level)
When you reach 4th level, and again at 8th, At 17th level, your patron bestows upon you a
12th, 16th, and 19th level, you can increase one magical secret called an arcanum. Choose one
ability score of your choice by 2, or you can 9th-level spell from the warlock spell list as
increase two ability scores of your choice by 1. this arcanum.
As normal, you can’t increase an ability score You can cast your arcanum spell once without
above 20 using this feature. expending a spell slot. You must finish a long
Using the optional feats rule, you can forgo rest before you can do so again.
taking this feature to take a feat of your choice You regain all uses of your Mystic Arcanum
instead. when you finish a long rest..
Mystic Arcanum (6th level) Parting Gift
Replaces Eldritch Master
At 11th level, your patron bestows upon you a
magical secret called an arcanum. Choose one Depending on how you’ve played, your
6th-level spell from the warlock spell list as patron will either: (a) the egg has finally
this arcanum. hatched with the young patron capable of
ascending on it’s own, or (b) the young patron
You can cast your arcanum spell once without has grown old or powerful enough to ascend
expending a spell slot. You must finish a long on it’s own.
rest before you can do so again.
Upon leaving your patron bestows it’s final
At higher levels, you gain more warlock spells gift upon you. Naming you it’s emissary.
of your choice that can be cast in this way:
one 7th-level spell at 13th level, one 8th-level You gain a permanent enhance ability effect
spell at 15th level, and one 9th-level spell at to the ability you choose (select from the list
17th level. You regain all uses of your Mystic below).
Arcanum when you finish a long rest. (a) Bear’s Endurance. You have advantage
on Constitution checks and also gain 25 hit
Mystic Arcanum (7th level) points.
At 13th level, your patron bestows upon you a (b) Bull’s Strength. You have advantage
magical secret called an arcanum. Choose one on Strength checks, and his or her carrying
7th-level spell from the warlock spell list as capacity doubles.
this arcanum.
(c) Cat’s Grace. You have advantage on
You can cast your arcanum spell once without Dexterity checks and do not take damage
expending a spell slot. You must finish a long from falling 50 feet or less if you are not
rest before you can do so again. incapacitated.
At higher levels, you gain more warlock spells (d) Eagle’s Splendor. You have advantage
of your choice that can be cast in this way: one on Charisma checks. You can also cast calm
8th-level spell at 15th level, and one 9th-level emotions at will.
spell at 17th level. You regain all uses of your
Mystic Arcanum when you finish a long rest. (e) Fox’s Cunning. You have advantage on
Intelligence checks and you can speak all
languages.
Mystic Arcanum (8th level)
At 15th level, your patron bestows upon you a (f) Owl’s Wisdom. You have advantage
magical secret called an arcanum. Choose one on Wisdom checks and are proficient in 2
8th-level spell from the warlock spell list as additional knowldge skills.
this arcanum. Additionally, once per month you can call
You can cast your arcanum spell once without upon your patron at a time of need. This work
expending a spell slot. You must finish a long like the cleric’s Divine Intervention ability, but
rest before you can do so again. succeeds automatically with no roll required.
This ability can only be used once per month
At 17th level, you gain a 9th-level warlock and the patron can not persist longer than 48
spell of your choice that can be cast in this hours before returning back to their home.
way. You regain all uses of your Mystic
Arcanum when you finish a long rest.

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Bestowed Invocations
Table: Bestowed Invocations
Invocations Prerequisites Effect
Adapt Appearance You can cast disguise self at will, without expending a spell slot.
Adapt Form 15th level You can cast alter self at will, without expending a spell slot.
Aquatic Affinity Dragon Turtle Patron You gain the shape water cantrip. In addition you can breath water.
Ascendant Step 9th level You can cast levitate on yourself at will, without expending a spell slot or
material components.
Aura of Perception Entrusted Awareness Allies who remain within 20 feet of the patron also gain a bonus to their
Perception equal to half your Charisma modifier. They lose this benefit when
they leave the patrons radius.
Aura of Vision Entrusted Awareness Allies who remain within 20 feet of the patron also gain Darkvision. They lose
this benefit when they leave the patron's radius.
Banish the Unnatural 7th level, Couatl Patron You can cast Aura of Purity once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Beast Speech You can cast speak with animals at will, without expending a spell slot.
Bewitching Whispers 7th Level You can cast compulsion once using a warlock spell slot. You can’t do so again
until you finish a long rest.
Binding Chains 15th level, Entrusted You can cast hold monster at will — targeting a celestial, fiend, or elemental
Servant feature — without expending a spell slot or material components. You must finish a
long rest before you can use this invocation on the same creature again.
Blessing of the Ancient Couatl Patron You can cast purify food and drink at will, without expending a spell slot.
Waters
Bolster Vitality You can cast false life on yourself at will as a 1st-level spell, without expending
a spell slot or material components.
Book of Imparted Entrusted Tome feature You can now inscribe magical rituals in your grimoire. Choose two 1st-level
Knowledge spells that have the ritual tag from any class’s spell list (the two needn’t be
from the same list). The spells appear in the book and don’t count against the
number of spells you know.*
Charming Influence You gain proficiency in the Deception and Persuasion skills.
Confer Misfortune You can cast bane once using a warlock spell slot. You can’t do so again until
you finish a long rest.
Defensive Leap Entrusted Shield If an ally within 10 feet is going to be attacked, you can leap to their aid
taking the hit for them.
Dragons Roar Dragon Patron, Extend the range of Thunderclap to a 10ft circle.
thunderclap cantrip
Elemental Ally 9th level You can cast conjure elemental once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Encite Confusion 7th Level You can cast confusion once using a warlock spell slot. You can’t do so again
until you finish a long rest.
Enhanced Vision You can see normally in darkness, both magical and nonmagical, to a distance
of 120 feet.
Enlightened Eyes 15th level You can see the true form of any shapechanger or creature concealed by
illusion or transmutation magic while the creature is within 30 feet of you and
within line of sight.
Eyes of the Rune Keeper You can read all writing.
Far Blast eldritch blast cantrip When you cast eldritch blast, its range is 300 feet.
Feel Magic You can cast detect magic at will, without expending a spell slot.
Flaming Defense 7th level, Phoenix Patron You can cast wall of fire once using a warlock spell slot. You can’t do so again
until you finish a long rest.
Force New Form 7th Level You can cast polymorph once using a warlock spell slot. You can’t do so again
until you finish a long rest.

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Bestowed Invocations
Table: Bestowed Invocations Continued
Invocations Prerequisites Effect
Hamper Movement 5th level You can cast slow once using a warlock spell slot. You can’t do so again until
you finish a long rest.
Healing Flames Phoenix Patron, You and your gear take no damage from your bonfire. If you pass through or
create bonfire Cantrip stand in your bonfire, you regain hit points equal to your Charisma Modifier
Illuminating Glow You can cast Faerie Fire at will, without expending a spell slot.
Imparted Agression 5th level, Entrusted Blade You can attack with your entrusted weapon twice, instead of once, whenever
feature you take the Attack action on your turn.
Intimidating Roar 9th level, Dragon Patron, You can cast cause fear once using a warlock spell slot. You can’t do so again
thunderclap cantrip until you finish a long rest.
Mark the Enemy 5th level You can cast bestow curse once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Mindlink You can use your action to touch a willing humanoid and perceive through
its senses until the end of your next turn.
Misty Visions You can cast silent image at will, without expending a spell slot or material
components.
Nature's Connection Couatl Patron You are trained in the Nature skill and you gain the druidcraft cantrip spell
Observant Eye 15th level You can cast arcane eye at will, without expending a spell slot.
One with Shadows 5th level When you are in an area of dim light or darkness, you can use your action to
become invisible until you move or take an action or a reaction.
Patron's Armor You can cast mage armor on yourself at will, without expending a spell slot or
material components.
Patron's Manifestation 9th level You can cast spirit guardians once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Phoenix Adept Phoenix Patron Gain the sacred flame and control flames cantrip
Phoenix Fire Phoenix Patron, Sacred flames deals both radiant and fire damage equally (so 1d8 deals 1d4
sacred flame cantrip fire and 1d4 radiant). In adition your flames burn damaged targets for an
additional round dealing your Charisma Modifier in fire damage.
Powerful Blast eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it
deals on a hit.
Powerful boost 9th level You can cast jump on yourself at will, without expending a spell slot or
material components.
Reactive Shell 9th level, Dragon Turtle You can cast Blade Ward as an immediate reaction (prior to taking damage).
Patron, blade ward cantrip You can’t do so again until you finish a long rest.

Repelling Blast eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10
feet away from you in a straight line.
Resilient Shell Dragon Turtle Patron, Blade ward lasts an additional round.
blade ward cantrip
Restorative Flames 5th level, Phoenix Patron You can cast healing word once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Searing Wounds 12th level, Entrusted When you hit a creature with your pact weapon, the creature takes extra
Blade feature damage equal to your Charisma modifier (minimum 1). The type of damage
dealt depends on your patron.
Sharp Shell 5th level, Dragon Turtle Blade ward reflects the damage ignored back at the attacker
Patron, blade ward cantrip
Sleepless Guardian Whenever you rest with your patron, you are protected by the alarm spell
originating from the patron.
Wall of Shields Entrusted Shield, You can cast wall of force once using a warlock spell slot. You can’t do so again
12th level until you finish a long rest.
Whispers of the Grave 9th level You can cast speak with dead at will, without expending a spell slot.

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Bestowed Invocations
Adapt Appearance Blessing of the Ancient Waters
Effect: You can cast disguise self at will, without Prerequisite: Couatl Patron
expending a spell slot. Effect: You can cast purify food and drink at will,
without expending a spell slot.
Adapt Form
Prerequisite: 15th level Bolster Vitality
Effect: You can cast alter self at will, without Effect: You can cast false life on yourself at will as
expending a spell slot. a 1st-level spell, without expending a spell slot or
material components.
Augmented Vision
Effect: You can see normally in darkness, both Book of Imparted Knowledge
magical and nonmagical, to a distance of Prerequisite: Entrusted Tome
120 feet. Effect: You can now inscribe magical rituals in
your Entrusted Tome. Choose two 1st-level spells
Aquatic Affinity that have the ritual tag from any class’s spell list
Prerequisite: Dragon Turtle Patron (the two needn’t be from the same list). The spells
Effect: You gain the shape water cantrip. In addition appear in the book and don’t count against the
you can breath water. number of spells you know. With your Entrusted
Tome in hand, you can cast the chosen spells as
rituals. You can’t cast the spells except as rituals,
Ascendant Step unless you’ve learned them by some other means.
Prerequisite: 9th level You can also cast a warlock spell you know as a
Effect: You can cast levitate on yourself at ritual if it has the ritual tag.
will,without expending a spell slot or material
components. On your adventures, you can add other ritual
spells to your Entrusted Tome. When you find
Aura of Perception such a spell, you can add it to the book if the spell’s
level is equal to or less than half your warlock
Prerequisite: Entrusted Awareness level (rounded up) and if you can spare the time to
Effect: Allies who remain within 20 feet of the transcribe the spell. For each level of the spell, the
patron also gain a bonus to their Perception equal transcription process takes 2 hours and costs 50 gp
to half your Charisma modifier. They lose this for the rare inks needed to inscribe it.
benefit when they leave the patrons radius.

Aura of Vision Charming Influence


Prerequisites: Entrusted Awareness Effect: You gain proficiency in the Deception and
Effect: Allies who remain within 20 feet of the Persuasion skills.
patron also gain Darkvision. They lose this benefit
when they leave the patron’s radius. Confer Misfortune
Effect: You can cast bane once using a warlock spell
Banish the Unnatural slot. You can’t do so again until you finish a long rest.
Prerequisites: 7th level, Couatl Patron
Effect: You can cast aura of purity once using a Defensive Leap
warlock spell slot. You can’t do so again until you Prerequisites: Entrusted Shield
finish a long rest. Effect: When an ally within 10 feet of you is about
to be attacked (prior to an attack roll), you can
Beast Speech sacrifice your next move action to summon your
Effect: You can cast speak with animals at will, shield and dive to their aid. You become the new
without expending a spell slot. recipient of the attack and you use your AC bonus
(with shield) to determine whether you take any
Bewitching Whispers effects of the attack.
Prerequisite: 7th Level
Effect: You can cast compulsion once using a Dragons Roar
warlock spell slot. You can’t do so again until you Prerequisites: Dragon Patron, thunderclap cantrip
finish a long rest. Effect: Extend the range of thunderclap to a 10ft circle.

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Bestowed Invocations
Elemental Ally Illuminating Glow
Prerequisite: 9th level Effect: You can cast faerie fire at will, without
Effect: You can cast conjure elemental once using a expending a spell slot.
warlock spell slot. You can’t do so again until you
finish a long rest. Imparted Agression
Prerequisite: 5th level, Entrusted Blade
Enhanced Vision Effect: You can attack with your pact weapon
Effect: You can see normally in darkness, both twice, instead of once, whenever you take the
magical and nonmagical, to a distance of 120 feet. Attack action on your turn.

Enlightened Eyes Incite Confusion


Prerequisite: 15th level Prerequisite: 7th Level
Effect: You can see the true form of any Effect: You can cast confusion once using a
shapechanger or creature concealed by illusion or warlock spell slot. You can’t do so again until you
transmutation magic while the creature is within finish a long rest.
30 feet of you and within line of sight.
Intimidating Roar
Eyes of the Rune Keeper Prerequisite: 9th level, Dragon Patron,
Effect: You can read all writing. thunderclap cantrip
Effect: You can cast cause fear once using a
Far Blast warlock spell slot. You can’t do so again until you
Prerequisite: eldritch blast cantrip finish a long rest.
Effect: When you cast eldritch blast, its range
is 300 feet. Mindlink
Effect: You can use your action to touch a willing
Feel Magic humanoid and perceive through its senses until
Effect: You can cast detect magic at will, without the end of your next turn. As long as the creature
expending a spell slot. is on the same plane of existence as you, you can
use your action on subsequent turns to maintain
this connection, extending the duration until the
Flaming Defense end of your next turn. While perceiving through
Prerequisite: 7th level, Phoenix Patron the other creature’s senses, you benefit from
Effect: You can cast wall of fire once using a any special senses possessed by that creature,
warlock spell slot. You can’t do so again until you and you are blinded and deafened to your own
finish a long rest. surroundings.
Force New Form Misfortune
Prerequisite: 7th Level Prerequisite: 5th level
Effect: You can cast polymorph once using a Effect: You can cast bestow curse once using a
warlock spell slot. You can’t do so again until you warlock spell slot. You can’t do so again until you
finish a long rest. finish a long rest.
Hamper Movement Misty Projections
Prerequisite: 5th level Effect: You can cast silent Image at will, without
Effect: You can cast slow once using a warlock expending a spell slot or material components.
spell slot. You can’t do so again until you finish a
long rest. Nature’s Connection
Prerequisite: Couatl Patron
Healing Flames Effect: You are trained in the Nature skill and
Prerequisite: Phoenix Patron, create bonfire cantrip you gain the druidcraft cantrip spell
Effect: You and your gear take no damage from
your bonfire. If you pass through or stand in Observant Eye
your bonfire, you regain hit points equal to your
Charisma Modifier Prerequisite: 15th level
Effect: You can cast arcane eye at will, without
expending a spell slot.

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Bestowed Invocations
Patron’s Armor Restorative Flames
Effect: You can cast mage armor on yourself at Prerequisite: 5th level, Phoenix Patron
will, without expending a spell slot or material Effect: You can cast healing word once using a
components. warlock spell slot. You can’t do so again until you
finish a long rest.
Patron’s Manifestation
Prerequisite: 9th level Searing Wounds
Effect: You can cast spirit guardian once using a Prerequisite: 12th level, Entrusted Blade
warlock spell slot. You can’t do so again until you Effect: When you hit a creature with your pact
finish a long rest. These guardians take the form weapon, the creature takes extra damage equal
of your patron. to your Charisma modifier (min. 1). The type of
damage dealt depends on your patron.
Phoenix Adept
Prerequisite: Phoenix Patron Sharp Shell
Effect: Gain the sacred flame and control flames Prerequisite: 5th level, Dragon Turtle Patron,
cantrip. blade ward cantrip
Effect: Damage reduced by Blade ward is reflected
Phoenix Fire back at the attacker. This does not apply to
Prerequisite: Phoenix Patron, sacred flame cantrip ranged or area effect attacks.
Effect: Sacred flames deals both radiant and fire
damage equally (so 1d8 deals 1d4 fire and 1d4 Shared Mind
radiant). In adition your flames burn damaged Prerequisite: Entrusted Servant
targets for an additional round dealing your Effect: You can communicate telepathically
Charisma Modifier in fire damage. with your familiar and perceive through your
familiar’s senses as long as you are on the same
Powerful Blast plane of existence. Additionally, while perceiving
Prerequisite: eldritch blast cantrip through your familiar’s senses, you can also
Effect: When you cast eldritch blast, add your speak through your familiar in your own voice,
Charisma modifier to the damage it deals on even if your familiar is normally incapable of
a hit. speech.

Powerful boost Sleepless Guardian


Prerequisite: 9th level Effect: Whenever you rest with your patron, you
Effect: You can cast jump on yourself at will, are protected by the alarm spell originating from
without expending a spell slot or material the patron.
components.
Wall of Shields
Reactive Shell Prerequisite: Entrusted Shield, 12th Level
Prerequisite: 9th level, Dragon Turtle Patron, Effect: You can cast wall of force once using a
Blade Ward cantrip warlock spell slot. You can’t do so again until you
Effect: You can cast blade ward as an immediate finish a long rest.
reaction (prior to taking damage). You can’t do so
again until you finish a long rest. Whispers of the Grave
Prerequisite: 9th level
Repelling Blast Effect: You can cast speak with dead at will,
Prerequisite: eldritch blast cantrip without expending a spell slot.
Effect: When you hit a creature with eldritch blast,
you can push the creature up to 10 feet away
from you in a straight line.

Resilient Shell
Prerequisite: Dragon Turtle Patron,
Effect: Blade Ward cantrip blade ward lasts an
additional round.

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Tables
Table: How Did You Acquire Your Patron
Roll
Roll Result
1d12
You found your patron for sale at a black market. When you became aware of one another the
1 connection was instant. Did you purchase your patron or did you obtain them in another way?

While seeking shelter from a storm, you and the patron ended up in the same safe spot. You agreed to
share the space while you waited out the storm. During the night, you two struck up a conversation
2 and learned of one another’s needs. You agreed to become caretaker and patron, and the pair of you
have worked together ever since.

The patron’s parents became aggressive and had to be put down. You chose to adopt the creature
3 instead of leaving it. Your relationship started off rocky. Has it smoothed out since then, or are things
still tense at times?

You found the patron’s egg (or its infant form) in the lair of a spellcaster. It appeared as though the
4 spellcaster was going to attempt a ritual on the egg before you defeated them. You cared for the egg
and the creature imprinted on you.

On a starlit night in the wilds, you heard a lonesome song across the night air. When you found the
5 source of this harrowing melody, you discovered the patron. What was your patron so forlorn about?
Why did you decide to help it?

Your patron was being chased by other, larger creatures that wished to eat it. You intervened and
6 saved them. Over the course of this battle you learned your own abilities were not enough. Your patron
offered you a deal and you accepted, becoming their caretaker.

An adult version of your patron appeared before you, juvenile patron by their side. They forced your
7 patron upon you, insisting that you help raise it and become its servant. You survived because you
agreed to their terms unconditionally.

A friend of yours was the original warlock for your patron. Unfortunately, they died. Why did you
8 become the patron’s new caretaker? Does the patron attempt to hide how desperately they miss your
friend? How has this affected your relationship?

While traveling, you awoke one night to find the patron in your rucksack, devouring your rations
and other supplies. The famished creature was initially hostile if you attempted to get your food back.
9 How did you make them trust you? Did you offer more food? Perhaps some water? What about this
interaction endeared you enough to become a caretaker?

Your patron sought out you in particular. Perhaps they arrived on your doorstep or at your campsite
10 one morning and demanded you swear a pact with them. Why were you chosen? Do you even know?
Work out the reason with your Dungeon Master and determine if your character is aware of it.

You and your patron died at the exact same time. Both of your deaths were unplanned accidents and
the deity of death apologized to you both personally. Unfortunately, they could not revive you both
11 without intermingling your souls. Now you and the patron are forever connected. How do the both of
you feel about this arrangement?

While sleeping one night, you had a strange dream. In the dream, the patron reached out to you, asking
12 for your help. Did you try to ignore the dream or readily embrace it? Regardless, you sought out the
patron through these mysterious portents and eventually found one another.

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Tables
Table: Patron Mishaps
Roll
Roll Result
1d20
Your Patron, the gumptious familiar, has recently developed extreme overconfidence. It takes daring leaps, challenges
1 larger foes, and performs other foolhardy but “brave” deeds for the next two weeks.
Your Patron, the smart little scamp, has learned its first word or has learned to mimic a word. Unfortunately, its word of
2 choice is particularly creepy or profane. Your Patron often uses it at the worst possible times.
Your Patron, in all its infinite wisdom, has gotten its head (or another appendage) stuck in something. It might be the
3 boughs of a tree, it might be a box, it may even be the fragile vase that you just recovered from a monster’s horde.
Your Patron, the energetic little tyke, has found a new chew toy that it cannot bear to part with. Unfortunately, it is an
4 important piece of your equipment, such as a boot, the leather strap of your breastplate, or your arcane focus.

You are awoken late at night to a loud clattering and clamoring. Your Patron, bless its soul, has knocked over literally
5 everything in your room or campsite while running around at three in the morning.
Your Patron, the finicky friend, has become a picky eater. For the next week, it only wants to eat one specific type of food
6 prepared in one specific way. It balks at anything else you attempt to feed it, even if it needs it to grow up strong.
Your Patron, ever alert, stares off in the distance every night for the remainder of the current adventure. Even though you
7 can clearly see that it is looking at nothing you cannot shake the feeling that something
is there.
Your Patron, thinking itself playful, has taken something incredibly valuable of yours and hidden it. Depending on its
8 species, the hiding place varies. Phoenix Patrons might favor under campfires or in trees, while couatl Patrons might hide
things in bushes or burrows.
Your Patron, the spirited devil, has its own recurring nemesis. Unfortunately, it is its own reflection. It attempts to attack
9 mirrored versions of itself in rivers, mirrors, and other reflective surfaces.
You awake at night unable to breathe. Your Patron, the cuddly friend, has decided to rest itself over your mouth and
10 nose. It is sound asleep and you are running out of air.
You wake in the morning to find that your Patron, the sly scoundrel, is nowhere to be found. After searching everywhere,
11 you find it snug and asleep in your closed backpack.
Your Patron runs directly into the next door you approach at full speed. Depending on its size and strength, there is a
12 good chance that it destroys the door.
Your Patron, the playful beast, has developed a new game. The game consists of taking things you love and pushing them
13 off high places. The game can occur anywhere. Such venues include tree stumps, the table at a tavern, or even bottomless
chasms! Whatever is nearby will do!
Your Patron, loyal to the end, has decided that your personal space is irrelevant. Any time you need a moment of privacy,
14 such as when you relieve yourself or during a confession of love, your Patron is sure to follow and make its presence
know. Loudly. Repeatedly.
Your Patron, your friend-til-the-end, begins to shout at something much larger and much more dangerous than it. The
15 moment it gains the attention of its target, it promptly runs behind you and graciously allows you deal with the problem.
Your Patron, your lifelong bosom buddy, grows impatient. The next time it wants your attention and you don’t readily
16 give it, regardless of your reason, it gently puts an armed appendage on your face as if to say “Listen, buddy.”
Your Patron, who’s normally so well-behaved, has really taken a liking to an important person you’ve recently met.
Unfortunately, your Patron’s advances make the recipient anxious as they have a negative history with those types of
17 creatures. Your Patron does not seem to notice and continues to try to
befriend them.
Your Patron, who loves to share, has developed a passion for sharing meals. More specifically, it wants to share your
18 meals. Any time you try to eat, especially if you don’t put your fork directly into your mouth, your Patron attempts to eat
your food.
Your Patron, who’s never been like this before, has been causing trouble in town. Its bad behavior has drawn the ire of the
19 locals, who grow increasingly agitated with its behavior and want you to deal with it.
You Patron, who’s sweet and attached to you, does not want you to leave it alone or head into danger. Any time you
20 attempt to leave it behind or head into a dangerous situation, your Patron attempts to impede you. Whether it bites at
your pant leg, blocks the door, or makes an effort to prevent your action in some way.

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Subclasses

Guardian of Rebirth
Your patron needs you just as much as you need
them. The phoenix chick saved you and you
saved them. In exchange for the love, affection,
and succor that you give the phoenix, it imparts
you with what powers it can spare. As it grows
up and recovers its might, the power it offers
grows in strength and size as well. The phoenix
may make difficult requests of you, but it is not
actively antagonistic in the same way that the
Fiend or the Archfiend may be.

Creating your Patron


Just a few cosmetic things to think about when
imagining your patron.
Enflamed: Are phoenixes fully enwreathed in
flame upon hatching; does it happen as they age,
or perhaps all at once marking its new stage?
Discuss this with your DM.

Hatchling Quirks
The following quirks are unique to Phoenix
Chick Patrons.

Expanded Spell List


The Phoenix Chick lets you choose from an
expanded list of spells when you learn a warlock
spell. The following spells are added to the
warlock spell list for you.

Roll
Phoenix Hatchling Quirks
1d6
The phoenix’s flames grow in strength as the sun reaches its zenith and weaken as
1 the sun sets. At night, the phoenix gets quite chilly and loves to snuggle up with its
warlock or another ally to stay warm.
The phoenix enjoys swimming in boiling water or soups. During meal time it happily
2 floats around in the stewpot and gets huffy if it is taken out. It will spend the rest of
the night sulking in the campfire.
The phoenix refuses to eat uncooked foods. Any bugs that it catches are first char-
3 broiled before they are eaten. Particularly finicky phoenix chicks will attempt to steal
spices, such as hot peppers, to flavor their meal.
The phoenix is plumper than most phoenix chicks. It loves flying and attempts to
4 jump off of things with great frequency, experiencing mixed results. It remains plump
for the rest of its life but becomes an exceptionally strong flier.
The phoenix is incredibly anxious at all times. It panics during rainstorms and sticks
5 close to the warlock, preferring to hide in their clothes.
The phoenix thinks that its warlock is somewhat weak. It will occasionally attract
6 trouble in order to “test and strengthen” its warlock.

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Guardian of Rebirth

Spell Playful Flame


Spells Upon reaching 6th level, the playtime shared
Level
between you and the phoenix chick develops
1st burning hands, healing word a special, tangible power. If you and up to five
2nd continual flame, lesser restoration friendly creatures spend at least 10 minutes
3rd feign death, revivify during a short or long rest playing with the
phoenix chick, each creature gains temporary
4th death ward, fire shield hit points equal to half your warlock level +
5th flame strike, greater restoration your Charisma modifier.

Phoelarch Body On Burning Wings


Starting at 1st level, your connection to the At 10th level, you gain the ability to sprout
phoenix chick is formed but is very weak. wings of flame. As a bonus action, you gain
Your skin is tinged with red and your hair a 40-foot fly speed for a number of minutes
shimmers like flame when you cast spells. equal to your levels in this class. You can end
Your hit point maximum increases by 1 and this effect at any time without using an action.
increases by 1 again whenever you gain a level While active, you must spend your fly time in
in this class. Additionally, you gain resistance one minute increments. You regain all of your
to fire damage. used flying time after finishing a long rest.

Shared Health Rebirth


Also at 1st level, your life and the life of After you reach 14th level, when you make a
the phoenix chick become intertwined. You death saving throw at the start of your turn,
and the phoenix chick share hit points. Any you can instead burst into radiant flames.
damage that the phoenix chick would take is You regain hit points equal to your levels in
instead taken by the warlock. If you and the this class + your Charisma modifier, and then
phoenix chick are both caught in an area of stand up if you so choose. Each creature of
effect, you do not take damage twice. If you your choice that is within 30 feet of you takes
die, the phoenix chick eventually dies as well, 3d10 fire damage and 3d10 radiant damage.
unless it finds a new, willing warlock within Once you use this feature, you cannot use it
one month. again until you complete a short or long rest.

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Subclasses

Guardian of Sunset
Guardians of the divine and untenable, couatls
are a delicate, yet fastidious species that, thanks
to their celestial nature, quite literally embody
goodness. Breeding rarely, young couatls, known
as couatl neonates, are often in great danger
as the auspices of their birth usually mean at
least one of their parents is in mortal danger. In
cases where both parents perish before the egg
hatches, these highly intelligent creatures will
seek out an individual to broker a deal with.
Their terms are fair and their preferences
picky. Warlocks of couatl neonates find that
they value fastidiousness, are disappointed
when their warlocks lie or withhold
information, and seek to find their purpose
in life.

Creating your Patron


Just a few cosmetic things to think about
when imagining your patron.
Scales: The color of the couatl’s scales tells
you much about its origins.
Sounds Couatl: Unlike snakes, couatl are
capable of eventually mimicking speech
from any culture. Though while young,
they tend to hiss, chirp, and occasionally
make some sort of clicking noise.

Couatl Patron Quirks


The following quirks are unique to Couatl
Snakelet Patrons.
Roll
Couatl Neonate Quirks
1d6
The couatl’s wings are slightly too small. Because of this, they have trouble flying and
1 prefer to cling tightly to their warlock.
The couatl really, really dislikes when their warlock or their allies lie. It gently nips at
2 a lying character in frustration any time they attempt to deceive someone.
The couatl’s scales are a tarnished or dull color. It’s self-conscious about that. Each
3 time it sheds, it seems very excited that this might be the time they will get vibrant
scales.
The couatl sneaks away at night to find gifts for its warlock or their allies. In the wild,
it finds neat objects. While within the confines of civilization, it takes a few gold coins,
4 pinches objects it wants, and leaves the coin. It usually overpays for what it takes in
the extreme.
The couatl often stares off at things that aren’t there. When the warlock gains
5 truesight, they can see what the couatl is looking at.
The couatl loves spending time in water. It frequently tries to slither into waterskins,
6 mugs, lakes, and baths to go for a swim, even at inconvenient times.

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Guardian of Sunset

Expanded Spell List Playful Link


The Couatl Neonate lets you choose from Upon reaching 6th level, the playtime shared
an expanded list of spells when you learn a between you and the couatl neonate develops
warlock spell. The following spells are added a special, tangible power. If you and up to five
to the warlock spell list for you. friendly creatures spend at least 10 minutes
during a short or long rest playing with the
Spell couatl neonate, you all become psychically
Spells linked. For the next four hours, you and each
Level
creature who shares this psychic link can
cure wounds, detect evil and communicate telepathically with one another
1st good while within 120 feet of each other.
2nd calm emotions, zone of truth
3rd beacon of hope, remove curse Shielded Bond
4th guardian of faith, polymorph At 10th level, while you and the couatl
neonate are within 100 feet of each other, you
dispel evil and good, are both immune to scrying and to any effects
5th mass cure wounds that would sense your emotions, read your
thoughts, or detect your locations.
Blessed Body
Starting at 1st level, your connection to the Eyes of the Divine
couatl neonate has formed but is very weak. When you reach 14th level, you gain the ability
You gain small, iridescent scales in patches on to bestow yourself with your companion’s
your body and your hair takes on an ethereal eyes. As a bonus action, you can grant yourself
sheen. You also gain resistance to psychic and a facsimile of couatl eyes. You gain truesight
radiant damage. out to a range of 60 feet for one hour. Once
Additionally, you can speak Celestial. you use this feature, you cannot use it again
until you complete a short or long rest.
Shared Health
Also at 1st level, your life and the life of the
couatl snakelet become intertwined. You
and the couatl neonate share hit points. Any
damage that the couatl neonate would take is
instead taken by the warlock. If you and the
couatl neonate are both caught in an area of
effect, you do not take damage twice. If you
die, the couatl neonatedies as well, unless it
finds a new, willing warlock within
one month.

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Subclasses

Deep Scale Guardian


Just moments after emerging from its thick,
plated egg, a dragon turtle is already the size of a
large dog. Dragon Turtles are methodical patrons
that urge caution and slow progress over quick
bursts of frantic energy. These greedy creatures
often “demand” a portion of their warlock’s
shiniest treasures in exchange for their continued
service, often withholding the fact that the power
given cannot be taken away.

Creating your Patron


Just a few cosmetic things to think about when
imagining your patron.
Turtles Shell: Is the shell smooth, rough, or
some pattern that rises from the shell?

Dragon Turtlette Patron Quirks


The following quirks are unique to
Dragon Turtle patrons.

Expanded Spell List


The dragon turtlette lets you
choose from an expanded list of
spells when you learn a warlock
spell. The following spells are
added to the warlock spell list for
you.

Roll
Dragon Turtlette Patron Quirks
1d6
The edges of the dragon turtle’s shell are particularly sharp. It attempts to dull these
1 edges by rubbing up against hard objects like walls, stones, trees, or unequipped suits
of armor.
The dragon turtle is uncharacteristically afraid of deep, dark water. It takes a great
2 deal of reassurance to coax it into swimming in water it cannot see the bottom of.
The dragon turtle enjoys playing pranks in cahoots with its caretaker. Its favorite
prank is to sneak behind an upright creature while the warlock gives them a push
3 backward. The dragon turtle does not realize that pranks such as that might actually
hurt its friends.
The dragon turtle gently hums at night. As it ages, the song becomes deeper and
4 bassier, not unlike a melodic whale song.
The dragon turtle salivates at the smell of cooking meat. It greatly prefers either the
5 meat of landborne creatures or seaborne creatures over any alternative.
The dragon turtle enjoys stomping around in the mornings to stretch its legs and fins.
6 It allows other creatures to participate in this activity, provided they agree to follow
the dragon turtle’s movements.

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Deep Scale Guardian

Spell Defensive Play


Spells Upon reaching 6th level, the playtime shared
Level
between you and the dragon turtle develops a
1st fog cloud, speak with animals special, tangible power. If you and up to five
protection from poison, friendly creatures spend at least 10 minutes
2nd spike growth during a short or long rest playing with
3rd stinking cloud, water breathing the dragon turtle you can choose between
bludgeoning, piercing, or slashing damage.
4th control water, dominate beast You and the creatures who played with the
5th commune with nature, cloudkill dragon turtle gain resistance to the chosen
damage type for the next two hours.
Armored Body
Starting at 1st level, your connection to the Steam Breath
dragon turtlette is formed but is very weak. At 10th level, you gain the ability to breath a
Your skin hardens and scaled plates form on 30-foot cone of scalding steam as an action.
your knuckles. While you are not wearing any Each creature in that area must make a
armor, your Armor Class equals 10 + your Constitution saving throw against your
Dexterity modifier + your Charisma modifier. Warlock spell save DC. Creatures take 5d10
You can use a shield and still gain this benefit. fire damage on a failed save, or half as much
on a successful one. Being underwater doesn’t
Additionally, you can speak Aquan or grant resistance against this damage. You can
Draconic. use this ability once per long-rest.
Shared Health Eternal Form
Also at 1st level, your life and the life of the When you reach 14th level, you gain the
dragon turtle become intertwined. You and longevity of the dragon turtle. You do not
the dragon turtle share hit points. Any damage suffer the fragility of old age, and you can’t be
that the dragon turtlette would take is instead aged magically. You can still die of old age,
taken by the warlock. If you and the dragon however. Additionally, you become immune
turtle are both caught in an area of effect, to first five levels of the exhausted condition.
you do not take damage twice. If you die, the
dragon turtle dies as well unless it finds a new,
willing warlock within one month.

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Subclasses

Guardian of the Dragon


All chromatic dragons are evil. All metallic dragons are
good. These universal truths held by the common folk
are without a doubt, untenably wrong. These majestic,
intelligent creatures feel powerful emotions and think
in alien ways that mortals have trouble understanding,
but they are not born good or evil. A red dragon’s heart
is full of fiery passion, a silver dragon’s need to protect
can become toxic, and a white dragon’s simplicity can
enjoy the small moments of life.
Dragon whelps can survive on their own, but these
clever creatures know that they are best served by
followers. Whether the dragon was in danger and
accepted a warlock of convenience, or it offered its
services to a mortal seeking its aid, dragon whelp
patrons are young, temperamental, and just as in need
of the warlock as the warlock is in need of them.

Creating your Patron


Just a few cosmetic things to think about when
imagining your paton.
Dragon Type: What color is the wyrmling? What is it’s
unique breath?

Dragon Wrymling Patron Quirks


The following quirks are unique to dragon wyrmling
patrons:

Roll
Dragon Wyrmling Quirks
1d6
The dragon believes that it is the “party leader” of the warlock’s adventuring group.
It loudly voices its “orders” on how it believes the team should proceed in a given
1 situation. It gets frustrated if its ideas are ignored but can be easily talked in to think
someone else’s idea is its own.
When the dragon’s warlock does what it deems as “a good job,” it reluctantly rewards
2 them. It might make a face while sliding them a gold coin, give them a congratulatory
pat on the back, or offer some other small praise or reward.
The dragon’s teeth are incredibly small. It has a tough time chewing food and favors
3 soft meats and plant matter. It can often be seen baring its teeth at reflective surfaces to
study its tiny fangs.
The dragon enjoys gambling and placing bets. It will make small stakes bets on a
wide variety of things such as “who will wake up first in the morning” or “will the
4 coin land face up or face down.” It sulks when it loses a bet and acts smug if it wins,
assuring its opponent that “they’ll get ‘em next time.”
The dragon’s wings are larger than they should be. These floppy wings often drag on
5 the ground behind the dragon as it runs. It favors walking over flying.
The dragon frequently gets the hiccups. During these hiccupping fits, it often loses
6 control of its breath weapon and releases small waves of flame, clouds of poison, or
another appropriately cute representation for its species’ breath weapon.

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Guardian of the Dragon

Expanded Spell List Courageous Play


The Dragon Whelp lets you choose from Upon reaching 6th level, the playtime shared
an expanded list of spells when you learn a between you and the dragon whelp develops
warlock spell. The following spells are added a special, tangible power. If you and up to five
to the warlock spell list for you. friendly creatures spend at least 10 minutes
during a short or long rest playing with the
Spell dragon whelp each creature gains advantage
Spells on saving throws against being frightened for
Level
the next four hours.
1st chromatic orb, disguise self
dragon’s breath, see Dragon’s Senses
2nd invisibility
At 10th level, your senses heighten and you
protection from energy, gain the ability to detect things you normally
3rd tongues would be unable to. You gain blindsight out to
4th polymorph, stoneskin a range of 60 feet. Additionally, creatures with
a strong sense of smell detect your scent as
5th legend lore, seeming that of a dragon.
Draconic Body Commanding Word
Starting at 1st level, your connection to the When you reach 14th level, you can speak
dragon whelp is formed but is very weak. with the authority of great dragons. As an
Your nails harden and sharpen and your skin action, you can utter a command to a number
gains scales of an appropriate hue. You gain of creatures of your choice, within 60 feet of
a claw attack which you can use to make you, equal to your levels in this class, that can
unarmed strikes. Unlike normal claws, you can hear you. Each target must make a Charisma
use your Charisma modifier instead of your saving throw against your Warlock spell
Strength modifier on attack rolls. The claws DC. On a failed save, you can command the
deal 1d8 + your Charisma modifier slashing targets to do something of your choosing. The
damage. If you take the Pact of the Blade, these command can be anything except something
claws can be your pact weapon. that would obviously cause the target to die.
Additionally, you gain proficiency in either the Each target follows your command for the
Persuasion or Intimidation skill and next 2 hours. You cannot command targets
speak Draconic. individually. Creatures that are immune to the
frightened condition automatically pass their
Shared Health saving throw.
Also at 1st level, your life and the life of the You must finish a long rest before you can use
dragon whelp become intertwined. You this feature again.
and the dragon whelp share hit points. Any
damage that the dragon whelp would take
is instead damage you take. If you and the
dragon whelp are both caught in an area of
effect, you do not take damage twice. If you
die, the dragon whelp dies as well unless it can
find a new, willing warlock within one month.

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Feedback
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Baby Bestiary 5e Companion Warlock.

If you have any feedback, thoughts or any other comments


please provide them to us in this form.

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