Caretaker Caretaker: Kyle Carty Andreas Walters
Caretaker Caretaker: Kyle Carty Andreas Walters
Caretaker Caretaker: Kyle Carty Andreas Walters
Caretaker
Andreas Kyle
Walters Carty
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Quick Navigation
Credits
Introduction
Summary of Changes
Caretaker Warlock Class
Invocations
Table: How Did You
Acquire Your Patron
Table: Patron Mishaps
Guardian of Rebirth
(Phoenix)
Guardian of Sunset
(Couatl)
Deep Scale Guardian
(Dragon Turtle)
Guardian of the Dragon
(Dragon)
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Copyright
© 2019 Metal Weave Games
BABY BESTIARY and its logo are trademarks of Metal Weave Games in the U.S.A.
and other countries. This material is protected under the copyright laws of the
United States of America. Any reproduction or unauthorized use of the material or
artwork contained herein is prohibited without the express written permissionof
Metal Weave Games. This product is a work of fiction.
Visit us at https://www.metalweavegames.com
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System
Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike
Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt,
Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave Arneson.
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Introduction
Welcome seekers and travelers,
It appears that you have tumbled into the greatest responsibility of your life: the protection and rearing of a
powerful and majestic creature. You care for and protect the creature, and in-return for your kindness, you
will be granted some of its growing power.
In these pages, I will attempt to glean answers to any questions you may have, but...my time is short and
your egg will soon hatch. Now, listen closely...
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Summary of Changes
In this section we detail the core changes that Table: Renamed Warlock Invocations
we have made to the base warlock class in
order to create the Caretaker Warlock. Past New Name Old Name
this section, we write-out the entire Caretaker Adapt Appearance Mask of Many Faces
Warlock as a class so that it can be solely used
Adapt Form Master of Myriad Forms
to create a character.
Animal Speech Beast Speech
New Patrons
Guardian of Rebirth (Phoenix)
Guardian of Sunset (Couatl)
Guardian of the Deep Scale (Dragon turtle)
Guardian of the Scaled Skies (Dragon)
Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from
Arcana, Handle Animal, History, Insight,
Investigation, Nature, and Religion.
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Bestowed Invocations
Table: Bestowed Invocations Continued
Invocations Prerequisites Effect
Hamper Movement 5th level You can cast slow once using a warlock spell slot. You can’t do so again until
you finish a long rest.
Healing Flames Phoenix Patron, You and your gear take no damage from your bonfire. If you pass through or
create bonfire Cantrip stand in your bonfire, you regain hit points equal to your Charisma Modifier
Illuminating Glow You can cast Faerie Fire at will, without expending a spell slot.
Imparted Agression 5th level, Entrusted Blade You can attack with your entrusted weapon twice, instead of once, whenever
feature you take the Attack action on your turn.
Intimidating Roar 9th level, Dragon Patron, You can cast cause fear once using a warlock spell slot. You can’t do so again
thunderclap cantrip until you finish a long rest.
Mark the Enemy 5th level You can cast bestow curse once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Mindlink You can use your action to touch a willing humanoid and perceive through
its senses until the end of your next turn.
Misty Visions You can cast silent image at will, without expending a spell slot or material
components.
Nature's Connection Couatl Patron You are trained in the Nature skill and you gain the druidcraft cantrip spell
Observant Eye 15th level You can cast arcane eye at will, without expending a spell slot.
One with Shadows 5th level When you are in an area of dim light or darkness, you can use your action to
become invisible until you move or take an action or a reaction.
Patron's Armor You can cast mage armor on yourself at will, without expending a spell slot or
material components.
Patron's Manifestation 9th level You can cast spirit guardians once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Phoenix Adept Phoenix Patron Gain the sacred flame and control flames cantrip
Phoenix Fire Phoenix Patron, Sacred flames deals both radiant and fire damage equally (so 1d8 deals 1d4
sacred flame cantrip fire and 1d4 radiant). In adition your flames burn damaged targets for an
additional round dealing your Charisma Modifier in fire damage.
Powerful Blast eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it
deals on a hit.
Powerful boost 9th level You can cast jump on yourself at will, without expending a spell slot or
material components.
Reactive Shell 9th level, Dragon Turtle You can cast Blade Ward as an immediate reaction (prior to taking damage).
Patron, blade ward cantrip You can’t do so again until you finish a long rest.
Repelling Blast eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10
feet away from you in a straight line.
Resilient Shell Dragon Turtle Patron, Blade ward lasts an additional round.
blade ward cantrip
Restorative Flames 5th level, Phoenix Patron You can cast healing word once using a warlock spell slot. You can’t do so
again until you finish a long rest.
Searing Wounds 12th level, Entrusted When you hit a creature with your pact weapon, the creature takes extra
Blade feature damage equal to your Charisma modifier (minimum 1). The type of damage
dealt depends on your patron.
Sharp Shell 5th level, Dragon Turtle Blade ward reflects the damage ignored back at the attacker
Patron, blade ward cantrip
Sleepless Guardian Whenever you rest with your patron, you are protected by the alarm spell
originating from the patron.
Wall of Shields Entrusted Shield, You can cast wall of force once using a warlock spell slot. You can’t do so again
12th level until you finish a long rest.
Whispers of the Grave 9th level You can cast speak with dead at will, without expending a spell slot.
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Bestowed Invocations
Adapt Appearance Blessing of the Ancient Waters
Effect: You can cast disguise self at will, without Prerequisite: Couatl Patron
expending a spell slot. Effect: You can cast purify food and drink at will,
without expending a spell slot.
Adapt Form
Prerequisite: 15th level Bolster Vitality
Effect: You can cast alter self at will, without Effect: You can cast false life on yourself at will as
expending a spell slot. a 1st-level spell, without expending a spell slot or
material components.
Augmented Vision
Effect: You can see normally in darkness, both Book of Imparted Knowledge
magical and nonmagical, to a distance of Prerequisite: Entrusted Tome
120 feet. Effect: You can now inscribe magical rituals in
your Entrusted Tome. Choose two 1st-level spells
Aquatic Affinity that have the ritual tag from any class’s spell list
Prerequisite: Dragon Turtle Patron (the two needn’t be from the same list). The spells
Effect: You gain the shape water cantrip. In addition appear in the book and don’t count against the
you can breath water. number of spells you know. With your Entrusted
Tome in hand, you can cast the chosen spells as
rituals. You can’t cast the spells except as rituals,
Ascendant Step unless you’ve learned them by some other means.
Prerequisite: 9th level You can also cast a warlock spell you know as a
Effect: You can cast levitate on yourself at ritual if it has the ritual tag.
will,without expending a spell slot or material
components. On your adventures, you can add other ritual
spells to your Entrusted Tome. When you find
Aura of Perception such a spell, you can add it to the book if the spell’s
level is equal to or less than half your warlock
Prerequisite: Entrusted Awareness level (rounded up) and if you can spare the time to
Effect: Allies who remain within 20 feet of the transcribe the spell. For each level of the spell, the
patron also gain a bonus to their Perception equal transcription process takes 2 hours and costs 50 gp
to half your Charisma modifier. They lose this for the rare inks needed to inscribe it.
benefit when they leave the patrons radius.
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Bestowed Invocations
Elemental Ally Illuminating Glow
Prerequisite: 9th level Effect: You can cast faerie fire at will, without
Effect: You can cast conjure elemental once using a expending a spell slot.
warlock spell slot. You can’t do so again until you
finish a long rest. Imparted Agression
Prerequisite: 5th level, Entrusted Blade
Enhanced Vision Effect: You can attack with your pact weapon
Effect: You can see normally in darkness, both twice, instead of once, whenever you take the
magical and nonmagical, to a distance of 120 feet. Attack action on your turn.
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Bestowed Invocations
Patron’s Armor Restorative Flames
Effect: You can cast mage armor on yourself at Prerequisite: 5th level, Phoenix Patron
will, without expending a spell slot or material Effect: You can cast healing word once using a
components. warlock spell slot. You can’t do so again until you
finish a long rest.
Patron’s Manifestation
Prerequisite: 9th level Searing Wounds
Effect: You can cast spirit guardian once using a Prerequisite: 12th level, Entrusted Blade
warlock spell slot. You can’t do so again until you Effect: When you hit a creature with your pact
finish a long rest. These guardians take the form weapon, the creature takes extra damage equal
of your patron. to your Charisma modifier (min. 1). The type of
damage dealt depends on your patron.
Phoenix Adept
Prerequisite: Phoenix Patron Sharp Shell
Effect: Gain the sacred flame and control flames Prerequisite: 5th level, Dragon Turtle Patron,
cantrip. blade ward cantrip
Effect: Damage reduced by Blade ward is reflected
Phoenix Fire back at the attacker. This does not apply to
Prerequisite: Phoenix Patron, sacred flame cantrip ranged or area effect attacks.
Effect: Sacred flames deals both radiant and fire
damage equally (so 1d8 deals 1d4 fire and 1d4 Shared Mind
radiant). In adition your flames burn damaged Prerequisite: Entrusted Servant
targets for an additional round dealing your Effect: You can communicate telepathically
Charisma Modifier in fire damage. with your familiar and perceive through your
familiar’s senses as long as you are on the same
Powerful Blast plane of existence. Additionally, while perceiving
Prerequisite: eldritch blast cantrip through your familiar’s senses, you can also
Effect: When you cast eldritch blast, add your speak through your familiar in your own voice,
Charisma modifier to the damage it deals on even if your familiar is normally incapable of
a hit. speech.
Resilient Shell
Prerequisite: Dragon Turtle Patron,
Effect: Blade Ward cantrip blade ward lasts an
additional round.
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Tables
Table: How Did You Acquire Your Patron
Roll
Roll Result
1d12
You found your patron for sale at a black market. When you became aware of one another the
1 connection was instant. Did you purchase your patron or did you obtain them in another way?
While seeking shelter from a storm, you and the patron ended up in the same safe spot. You agreed to
share the space while you waited out the storm. During the night, you two struck up a conversation
2 and learned of one another’s needs. You agreed to become caretaker and patron, and the pair of you
have worked together ever since.
The patron’s parents became aggressive and had to be put down. You chose to adopt the creature
3 instead of leaving it. Your relationship started off rocky. Has it smoothed out since then, or are things
still tense at times?
You found the patron’s egg (or its infant form) in the lair of a spellcaster. It appeared as though the
4 spellcaster was going to attempt a ritual on the egg before you defeated them. You cared for the egg
and the creature imprinted on you.
On a starlit night in the wilds, you heard a lonesome song across the night air. When you found the
5 source of this harrowing melody, you discovered the patron. What was your patron so forlorn about?
Why did you decide to help it?
Your patron was being chased by other, larger creatures that wished to eat it. You intervened and
6 saved them. Over the course of this battle you learned your own abilities were not enough. Your patron
offered you a deal and you accepted, becoming their caretaker.
An adult version of your patron appeared before you, juvenile patron by their side. They forced your
7 patron upon you, insisting that you help raise it and become its servant. You survived because you
agreed to their terms unconditionally.
A friend of yours was the original warlock for your patron. Unfortunately, they died. Why did you
8 become the patron’s new caretaker? Does the patron attempt to hide how desperately they miss your
friend? How has this affected your relationship?
While traveling, you awoke one night to find the patron in your rucksack, devouring your rations
and other supplies. The famished creature was initially hostile if you attempted to get your food back.
9 How did you make them trust you? Did you offer more food? Perhaps some water? What about this
interaction endeared you enough to become a caretaker?
Your patron sought out you in particular. Perhaps they arrived on your doorstep or at your campsite
10 one morning and demanded you swear a pact with them. Why were you chosen? Do you even know?
Work out the reason with your Dungeon Master and determine if your character is aware of it.
You and your patron died at the exact same time. Both of your deaths were unplanned accidents and
the deity of death apologized to you both personally. Unfortunately, they could not revive you both
11 without intermingling your souls. Now you and the patron are forever connected. How do the both of
you feel about this arrangement?
While sleeping one night, you had a strange dream. In the dream, the patron reached out to you, asking
12 for your help. Did you try to ignore the dream or readily embrace it? Regardless, you sought out the
patron through these mysterious portents and eventually found one another.
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Tables
Table: Patron Mishaps
Roll
Roll Result
1d20
Your Patron, the gumptious familiar, has recently developed extreme overconfidence. It takes daring leaps, challenges
1 larger foes, and performs other foolhardy but “brave” deeds for the next two weeks.
Your Patron, the smart little scamp, has learned its first word or has learned to mimic a word. Unfortunately, its word of
2 choice is particularly creepy or profane. Your Patron often uses it at the worst possible times.
Your Patron, in all its infinite wisdom, has gotten its head (or another appendage) stuck in something. It might be the
3 boughs of a tree, it might be a box, it may even be the fragile vase that you just recovered from a monster’s horde.
Your Patron, the energetic little tyke, has found a new chew toy that it cannot bear to part with. Unfortunately, it is an
4 important piece of your equipment, such as a boot, the leather strap of your breastplate, or your arcane focus.
You are awoken late at night to a loud clattering and clamoring. Your Patron, bless its soul, has knocked over literally
5 everything in your room or campsite while running around at three in the morning.
Your Patron, the finicky friend, has become a picky eater. For the next week, it only wants to eat one specific type of food
6 prepared in one specific way. It balks at anything else you attempt to feed it, even if it needs it to grow up strong.
Your Patron, ever alert, stares off in the distance every night for the remainder of the current adventure. Even though you
7 can clearly see that it is looking at nothing you cannot shake the feeling that something
is there.
Your Patron, thinking itself playful, has taken something incredibly valuable of yours and hidden it. Depending on its
8 species, the hiding place varies. Phoenix Patrons might favor under campfires or in trees, while couatl Patrons might hide
things in bushes or burrows.
Your Patron, the spirited devil, has its own recurring nemesis. Unfortunately, it is its own reflection. It attempts to attack
9 mirrored versions of itself in rivers, mirrors, and other reflective surfaces.
You awake at night unable to breathe. Your Patron, the cuddly friend, has decided to rest itself over your mouth and
10 nose. It is sound asleep and you are running out of air.
You wake in the morning to find that your Patron, the sly scoundrel, is nowhere to be found. After searching everywhere,
11 you find it snug and asleep in your closed backpack.
Your Patron runs directly into the next door you approach at full speed. Depending on its size and strength, there is a
12 good chance that it destroys the door.
Your Patron, the playful beast, has developed a new game. The game consists of taking things you love and pushing them
13 off high places. The game can occur anywhere. Such venues include tree stumps, the table at a tavern, or even bottomless
chasms! Whatever is nearby will do!
Your Patron, loyal to the end, has decided that your personal space is irrelevant. Any time you need a moment of privacy,
14 such as when you relieve yourself or during a confession of love, your Patron is sure to follow and make its presence
know. Loudly. Repeatedly.
Your Patron, your friend-til-the-end, begins to shout at something much larger and much more dangerous than it. The
15 moment it gains the attention of its target, it promptly runs behind you and graciously allows you deal with the problem.
Your Patron, your lifelong bosom buddy, grows impatient. The next time it wants your attention and you don’t readily
16 give it, regardless of your reason, it gently puts an armed appendage on your face as if to say “Listen, buddy.”
Your Patron, who’s normally so well-behaved, has really taken a liking to an important person you’ve recently met.
Unfortunately, your Patron’s advances make the recipient anxious as they have a negative history with those types of
17 creatures. Your Patron does not seem to notice and continues to try to
befriend them.
Your Patron, who loves to share, has developed a passion for sharing meals. More specifically, it wants to share your
18 meals. Any time you try to eat, especially if you don’t put your fork directly into your mouth, your Patron attempts to eat
your food.
Your Patron, who’s never been like this before, has been causing trouble in town. Its bad behavior has drawn the ire of the
19 locals, who grow increasingly agitated with its behavior and want you to deal with it.
You Patron, who’s sweet and attached to you, does not want you to leave it alone or head into danger. Any time you
20 attempt to leave it behind or head into a dangerous situation, your Patron attempts to impede you. Whether it bites at
your pant leg, blocks the door, or makes an effort to prevent your action in some way.
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Subclasses
Guardian of Rebirth
Your patron needs you just as much as you need
them. The phoenix chick saved you and you
saved them. In exchange for the love, affection,
and succor that you give the phoenix, it imparts
you with what powers it can spare. As it grows
up and recovers its might, the power it offers
grows in strength and size as well. The phoenix
may make difficult requests of you, but it is not
actively antagonistic in the same way that the
Fiend or the Archfiend may be.
Hatchling Quirks
The following quirks are unique to Phoenix
Chick Patrons.
Roll
Phoenix Hatchling Quirks
1d6
The phoenix’s flames grow in strength as the sun reaches its zenith and weaken as
1 the sun sets. At night, the phoenix gets quite chilly and loves to snuggle up with its
warlock or another ally to stay warm.
The phoenix enjoys swimming in boiling water or soups. During meal time it happily
2 floats around in the stewpot and gets huffy if it is taken out. It will spend the rest of
the night sulking in the campfire.
The phoenix refuses to eat uncooked foods. Any bugs that it catches are first char-
3 broiled before they are eaten. Particularly finicky phoenix chicks will attempt to steal
spices, such as hot peppers, to flavor their meal.
The phoenix is plumper than most phoenix chicks. It loves flying and attempts to
4 jump off of things with great frequency, experiencing mixed results. It remains plump
for the rest of its life but becomes an exceptionally strong flier.
The phoenix is incredibly anxious at all times. It panics during rainstorms and sticks
5 close to the warlock, preferring to hide in their clothes.
The phoenix thinks that its warlock is somewhat weak. It will occasionally attract
6 trouble in order to “test and strengthen” its warlock.
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Guardian of Rebirth
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Subclasses
Guardian of Sunset
Guardians of the divine and untenable, couatls
are a delicate, yet fastidious species that, thanks
to their celestial nature, quite literally embody
goodness. Breeding rarely, young couatls, known
as couatl neonates, are often in great danger
as the auspices of their birth usually mean at
least one of their parents is in mortal danger. In
cases where both parents perish before the egg
hatches, these highly intelligent creatures will
seek out an individual to broker a deal with.
Their terms are fair and their preferences
picky. Warlocks of couatl neonates find that
they value fastidiousness, are disappointed
when their warlocks lie or withhold
information, and seek to find their purpose
in life.
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Guardian of Sunset
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Subclasses
Roll
Dragon Turtlette Patron Quirks
1d6
The edges of the dragon turtle’s shell are particularly sharp. It attempts to dull these
1 edges by rubbing up against hard objects like walls, stones, trees, or unequipped suits
of armor.
The dragon turtle is uncharacteristically afraid of deep, dark water. It takes a great
2 deal of reassurance to coax it into swimming in water it cannot see the bottom of.
The dragon turtle enjoys playing pranks in cahoots with its caretaker. Its favorite
prank is to sneak behind an upright creature while the warlock gives them a push
3 backward. The dragon turtle does not realize that pranks such as that might actually
hurt its friends.
The dragon turtle gently hums at night. As it ages, the song becomes deeper and
4 bassier, not unlike a melodic whale song.
The dragon turtle salivates at the smell of cooking meat. It greatly prefers either the
5 meat of landborne creatures or seaborne creatures over any alternative.
The dragon turtle enjoys stomping around in the mornings to stretch its legs and fins.
6 It allows other creatures to participate in this activity, provided they agree to follow
the dragon turtle’s movements.
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Deep Scale Guardian
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Subclasses
Roll
Dragon Wyrmling Quirks
1d6
The dragon believes that it is the “party leader” of the warlock’s adventuring group.
It loudly voices its “orders” on how it believes the team should proceed in a given
1 situation. It gets frustrated if its ideas are ignored but can be easily talked in to think
someone else’s idea is its own.
When the dragon’s warlock does what it deems as “a good job,” it reluctantly rewards
2 them. It might make a face while sliding them a gold coin, give them a congratulatory
pat on the back, or offer some other small praise or reward.
The dragon’s teeth are incredibly small. It has a tough time chewing food and favors
3 soft meats and plant matter. It can often be seen baring its teeth at reflective surfaces to
study its tiny fangs.
The dragon enjoys gambling and placing bets. It will make small stakes bets on a
wide variety of things such as “who will wake up first in the morning” or “will the
4 coin land face up or face down.” It sulks when it loses a bet and acts smug if it wins,
assuring its opponent that “they’ll get ‘em next time.”
The dragon’s wings are larger than they should be. These floppy wings often drag on
5 the ground behind the dragon as it runs. It favors walking over flying.
The dragon frequently gets the hiccups. During these hiccupping fits, it often loses
6 control of its breath weapon and releases small waves of flame, clouds of poison, or
another appropriately cute representation for its species’ breath weapon.
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Guardian of the Dragon
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Baby Bestiary 5e Companion Warlock.
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