The Hydromancer

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NAME

Human: Cabel, Trinks, Duscle, Morrel, Riggee, Light, Syca, Fellord, Rantipol
LOOK
Cold Eyes or Icy Eyes
Elf: Ascal, Jandar, Falael, Glarald, Esyae,Allannia, Hycis, Imryll, Myeiil Slick Hair, Short hair or Bald
Dwarf : Barman, Mortharm, Tassyl, Kathtin, Tizmyl Bardan, Malrak, Dulrik Simple robes, Luxury clothes or Bottoms only
Halfling: Otto, Sig, Seric, Vice, Otto, Magna, Grimal, Iridian, Nautila Blue body, Scarred body or Frail body

Assign these scores to your stats: 9 (+0), 8 (-1), 15 (+1), 16 (+2), 15 (+1), 12 (+0)
STRENGTH DEXTERITY CONSTITUTION INTELLEGENCE WISDOM CHARISMA

WEAK -1 SHAKEY -1 SICK -1 STUNNED -1 CONFUSED -1 SCARRED -1

STR DEX CON INT WIS CHA

DAMAGE D4 ARMOR HP CURRENT


MAX
YOUR MAX HP IS
6+ CONSTITUTION

Characteristic Starting Moves


MIST MASTER
You are able to sense every creature, whilst in CAST A SPELL (INT)
misty conditions. 
 When you spend 1 mana to cast a Dynamic spell Roll +
INT. On a 7-9 the spell is cast without any issue. On a 10+
WATER BREATHER choose one of the following:
You are able to breath and move in water with • The spell costs 0 Mana
ease. • The effect is increased
• NPC’s are terrified or impressed by the spell
SYSTEMIC CONTROL

Poisons and similar agents are not effective GATHERING MANA
against you. When you have a few hours to rest and are near water, you
can spend the time restoring mana. Roll 1D4+LEVEL to set
Alignment current mana. you may expend 1 mana to Cast A Spell. It
does not require mana to use Passive spells.
GOOD Dynamic
Your water reaches those in need. ICE CONSTRUCT
By manipulating water into ice, you can easily create most
CHAOTIC small hand held items. The constructs are sturdy enough for
Your tempestuous nature is an agent of most uses and last a while before melting.
destruction.
SPLASH Dynamic
EVIL A small, pressurised, ball of water forms in your hand which
Hold the balance of life and death in your you can throw at a target causing 1D6 damage and making
hands. the target wet.

Bonds WATER CONTROL Dynamic

You can easily manipulate atmospheric moisture and small


Will grow to appreciate the water
bodies of water such a jugs of mead, puddles or damp
Without my ice, would suffer clothing. Through concentration, you can influence the water
such as by changing the water’s shape or direction
I know I can rely on to help when the
water fails me Dynamic
RAIN MAKER
Through concentration you are able to summon clouds above
and make it rain. Even indoors.

THE HYDROMANCER
Lucas Alexander (order #27175589)
MANA LEVEL
XP
Gear
Load is 8+STR. You start with 5 Dungeon Rations.
Choose one defence:
Battle Robes (1 Armour, 1 Weight)
3 Healing Potions & 3 Mana Potions (Restore 5 Mana)
Choose 1 Weapon:
Dagger (1 Weight)
Staff (2 Handed, 1 Weight)
Choose 1:
Water Flask
15 Gold

Advanced Moves
When you gain a level from 2-5 choose a move When you gain a level from 6-10 you may
from these: choose a move from this list.

Passive BRITTLE Passive


SCALDING WATER
By manipulating the state of water through concentration, Any attacks against an opponent who is frozen
any water based spell can now use boiling water, causing an counts as ignoring armour.
additional 1D4 damage
ACID RAIN Passive
HEALING WATER Passive Water based spells can now be acidic causing an
By infusing water with your own mana, you can elect to additional 1D6 Damage and Ignore Armour
have your water based spells heal 1D6 damage. 

DETONATE Dynamic
FREEZING WATER Dynamic You can detonate any structure that you have
By manipulating the state of water through concentration, control over causing 3D4 damage to any enemies
any water based spell can now freeze a target for a short that are near the target.
period of time
MANA BREAK Passive
HAILSTORM Dynamic By consuming a drink during battle, you may
Whist you Make it Rain, You can choose yo allow Gather Mana immediately. However, you take
hailstones to fall from the summoned clouds causing 2D4 an extra 1D4 Damage from all sources until you
damage to every enemy next sleep

FROST ARMOUR Passive BLESSED WATER Passive


By reinforcing the fibres of your clothing you gain +1 Any water based healing gains an additional 1D4
Armour healing power and removes a debility

ICE WEAPONS Passive SCULPTOR Passive


You can improve the effectiveness of weapons by forming a You can now create larger ice constructs and the
layer of ice on the weapon. these modified weapons have an only limit to their design is your own imagination.
additional +1 Damage and +1 Piercing.
LIVING ICE (WIS) Dynamic
MIRAGE (WIS) Dynamic
You can animate your ice constructs giving them a
By forcing water particles to refract light you are able to will of their own. They effectively act at hirelings
trick enemies into thinking you are somewhere you are under your command and last for as long as you
not.. Roll + WIS. on a 7-9 an enemy attack hits the mirage have at lest 1 Mana. On a 7-9 the construct will
instead of you. 10+ your mirage is able to respond to it’s need to Roll+Loyalty for dangerous actions. on a
attacker before you take your own turn. Your mirage can do 10+ the Construct will obey without question.
everything you can.

BLOOD MANIPULATION Dynamic TIDAL CRUSH Dynamic


Through serious meditation you are able to exert influence You envelop a target in a swirling ball of water.
over the blood of a target. You may be able to carry out You can increase the pressure of the water,
small, simple actions crushing the target causing 2D6 Damage.

Lucas Alexander (order #27175589)

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