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Ravelers of The Ultiverse: Nearthed Rcana
Ravelers of The Ultiverse: Nearthed Rcana
AUTOGNOME
unconscious.
Specialized Design. You gain two tool proficiencies of
your choice.
Autognomes are mechanical beings built by rock gnomes
True Life. If the mending spell is cast on you, you can
in their image, usually with a particular purpose in mind.
expend a Hit Die, roll it, and regain a number of hit points
For example, a gnome might build an autognome to be a
equal to the roll plus your Constitution modifier
steadfast colleague or a loyal companion. Sometimes,
(minimum of 1 hit point).
because of a malfunction or a unique circumstance, an
In addition, your creator designed you to benefit from
autognome becomes separated from its creator and
common spells that preserve life but that normally don’t
strikes out on its own.
affect Constructs: cure wounds, healing word, and spare the
An autognome bears a resemblance to its creator, and
dying.
most autognomes are programmed to speak and
understand Gnomish. The internal components used in an
autognome’s manufacture can vary wildly; one autognome
might have an actual beating heart in its chest cavity, while
GIFF
another might be powered by stardust or intricate Giff are tall, broad-shouldered folk with hippo-like
clockwork gears. features. Some have smooth skin, while others have short
Roll on the Autognome History table or choose an entry bristles on their faces and the tops of their heads. As
to determine what event set your autognome on the path beings of impressive size and unforgettable appearance,
to adventure. If nothing on the table appeals to you, work giff are noticed wherever they go.
THRI-KREEN TRAITS
You have the following racial traits.
Creature Type. You are a Monstrosity.
Size. You are Medium or Small. You choose the size
when you select this race.
Speed. Your walking speed is 30 feet.
Chameleon Carapace. While you aren’t wearing armor,
your carapace gives you a base Armor Class of 13 + your
Dexterity modifier.
As an action, you can change the color of your carapace
to match the color and texture of your surroundings,
giving you advantage on Dexterity (Stealth) checks made
to hide in those surroundings.
Darkvision. You can see in dim light within 60 feet of
you as if it were bright light and in darkness as if it were
dim light. You discern colors in that darkness only as
shades of gray.
Secondary Arms. You have two slightly smaller
secondary arms below your primary pair of arms. The
secondary arms function like your primary arms, with the
following exceptions: