Download as pdf or txt
Download as pdf or txt
You are on page 1of 24

Affordable Arcana: Magic Rings II

Credits Compatibility
Published by d20pfsrd.com Publishing Compatibility with the Pathfinder Roleplaying Game
requires the Pathfinder Roleplaying Game from Paizo
Written by Edwin Nowicki
Publishing, LLC. See http://paizo.com/pathfinderRPG
Editing by Kim Frandsen
for more information on the Pathfinder Roleplaying
Copy Editing by Michael Ritter
Game.
Layout by John Buckley
Paizo Publishing, LLC does not guarantee compatibility,
Artwork & Illustrations
and does not endorse this product.
Publisher’s Choice Quality Stock Art © Rick Hershey /
Fat Goblin Games. Pathfinder is a registered trademark of Paizo Publishing,
LLC, and the Pathfinder Roleplaying Game and the
Image Portfolio Platinmum Edition 28: Jack Holiday ©
Pathfinder Roleplaying Game Compatibility Logo are
Louis Porter, Jr. Design. All Rights Reserved.
trademarks of Paizo Publishing, LLC, and are used under
Some artwork copyright John Buckley, used with the Pathfinder Roleplaying Game Compatibility License.
permission. See http://paizo.com/pathfinderRPG/compatibility for
more information on the compatibility license.

Join the
Fans of d20pfsrd.com Facebook group
to chat about d20pfsrd.com, Pathfinder,
or gaming in general!
Affordable Arcana: Magic Rings II

Contents
Introduction..........................................................1 Tomb Raider’s Ring......................................................... 11
Tracker’s Ring.................................................................. 11
Least Minor Rings................................................2
Tunnel Rat’s Ring............................................................ 12
Anatomist’s Ring............................................................... 2
Worry Ring...................................................................... 12
Animal Trainer’s Ring...................................................... 2
New Definitions................................................................ 2
New Class Options.............................................13
Harmonious Ring............................................................. 3 Prestige Class: Ring Warrior ......................................... 13
Load-bearing Ring............................................................ 3 New Feats.............................................................16
Opossum Ring................................................................... 4 Ring Harmonics: Aura Manipulation.......................... 16
Prize Finder’s Ring............................................................ 4 Ring Harmonics: Aura Resonance................................ 16
Ring of Adaptative Elements........................................... 5 Ring Harmonics: Field Amplification.......................... 17
Ring of Aerial Maneuvers................................................ 5 Ring Harmonics: Magical Dissonance......................... 17
Ring of Air Diving............................................................ 5 Ring Harmonics: Skillful Chorus.................................. 17
Ring of Arcane Heraldry.................................................. 6 Ring Harmonics: Uplifting Chorus.............................. 17
Ring of Bronco Riding...................................................... 6 Ring Mastery................................................................... 18
Ring of Careful Reading................................................... 6 Ring Mastery, Improved................................................ 18
Ring of Dazzling Conversation....................................... 7 Ring Mudra...................................................................... 19
Ring of Divine Inspiration............................................... 7 Ring Style (Combat)....................................................... 19
Ring of Ego Stroking......................................................... 8 Rings of Defense (Combat)........................................... 19
Ring of Elemental Bite...................................................... 8 Sacrificial Ring (Combat).............................................. 19
Ring of Machine Purpose................................................ 9 Versatile Ring Slot, Greater............................................ 19
Ring of Menace................................................................. 9 Legal.....................................................................20
Ring of Mysterious Casting............................................. 9
Ring of Professional Courtesy....................................... 10
Ring of Retrieval............................................................. 10
Saboteur’s Ring................................................................ 10
Summoner’s Guard......................................................... 11

Introduction
Welcome to Affordable Arcana: Magic Rings II, where we present more rings that are
affordable and useful to low level characters. In this second volume we’ve focused on rings
which allow characters to use their skills in new and interesting ways. These rings not only give
players more options for overcoming challenges, but grow in utility along with a character’s
proficiency in the related skills, allowing the rings to remain useful throughout a character’s
adventuring career. Also presented are new feats, class, and spell options for characters who
want to get the most out of their magic rings.

1
Affordable Arcana: Magic Rings II

Least Minor Rings Animal Trainer’s Ring


Aura faint enchantment; CL 3rd; Slot ring;
Price 1,000 gp; Weight —
Anatomist’s Ring DESCRIPTION
This ring of hardened leather is decorated
Aura faint divination; CL 3rd; Slot ring; with metal studs.
Price 500 gp; Weight — EFFECTS
DESCRIPTION Each of these rings is keyed to a specific
The inner circumference of this silver band trick, allowing the wearer to command an
is inscribed with images depicting various animal to perform that trick as if it had been
organs in gruesome detail. trained to do so.
EFFECTS By activating the ring, the wearer may
Upon activation, the anatomist’s ring allows make a Handle Animal check to command
the wearer to make a monster lore check a target animal to perform the trick specific
on living creatures, using her bonus to Heal to the ring, with a DC equal to the normal
in place of the appropriate Knowledge DC to teach that trick. Only animals with
skill bonus. This check will only reveal the an attitude of indifferent or better may be
weaknesses of a creature, regardless of targeted. For tricks with an indeterminate
how much it exceeds the DC. If she is trained duration, the animal will perform the trick for
in the Heal skill, she has no restriction on the 1 minute plus 1 additional minute for every
maximum DC she may meet. This ring can 5 by which the wearer’s check exceeds
be used 3 times a day. the DC.
CONSTRUCTION REQUIREMENTS CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice; Feats Forge Ring or Ring Apprentice;
Spells enemy insight; Cost 250 gp Spells charm animal; Special creator must
have 5 ranks of Handle Animal; Cost 500 gp

New Definitions
We use some new definitions regarding magic rings which denote how they interact
with the new feats and class abilities presented here. An active ring is one which is
worn and functioning; normally a character may have up to 2 such rings - the first 2
they wear. An inert ring is one which is worn in the same slot as an active ring but is
not functioning. Inert rings may still grant other benefits due to feats or class abilities.
Normally any slot in which an active ring can be worn may additionally have up to 4
inert rings - any magic rings worn in the slot after these 5 are excess rings, and provide
no benefits.

2
Affordable Arcana: Magic Rings II

Harmonious Ring CONSTRUCTION REQUIREMENTS


Feats Forge Ring or Ring Apprentice;
Aura faint illusion; CL 5th; Slot ring; Spells magic aura; Cost 250 gp
Price 500 gp; Weight —
DESCRIPTION
This simple platinum band vibrates of its
Load-bearing Ring
own accord. Aura faint transmutation; CL 3rd; Slot ring;
EFFECTS Price 500 gp; Weight —
This ring has no obvious effect when worn DESCRIPTION
alone, but when worn with other magic This steel ring is constructed of two thin
rings by one skilled in Ring Harmonics feats, bands connected by a truss lattice.
its properties quickly become apparent.
When determining the benefits of any Ring EFFECTS
Harmonics feat possessed by the wearer, This ring triples the wearer’s maximum load,
this ring duplicates the effects of another allowing her to greatly increase her heavy
active or inert ring worn that possesses a load carrying capacity as well as her ability
faint aura. The ring so duplicated is chosen to lift and drag loads; her capacity to carry
when the harmonious ring is equipped. light and medium loads are NOT increased.
This duplication does not grant the wearer The benefits granted by this ring do not
any of the normal abilities or benefits of stack with other effects directly affecting
the duplicated ring, except as they may encumbrance.
apply to determining the effects of Ring CONSTRUCTION REQUIREMENTS
Harmonics feats. If this ring is worn as an
active ring, the wearer may change the Feats Forge Ring or Ring Apprentice;
ring duplicated on command; otherwise, Spells ant haul or bull’s strength;
the ring must normally be removed and re- Cost 250 gp
equipped to change the ring duplicated.

3
Affordable Arcana: Magic Rings II
Opossum Ring CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Aura faint illusion; CL 1st; Slot ring; Spells disguise self; Special creator
Price 500 gp; Weight — must have 5 ranks of Bluff or Disguise;
Cost 250 gp
DESCRIPTION
This red copper ring smells faintly of blood.
EFFECTS Prize Finder’s Ring
Activating this ring allows the wearer to
make a Bluff or Disguise check to appear Aura faint divination; CL 1st; Slot ring;
wounded or dead with a +5 competence Price 250 gp; Weight —
bonus to the check. On a successful check DESCRIPTION
the wearer appears to be staggered, This ostentatious gold ring is covered in
unconscious, or dead, as they so choose. jewels which sparkle brightly.
This check is made as part of the ring’s
activation. A Disguise check made as part EFFECTS
of its activation does not allow any other The prize finder’s ring allows its wearer to
changes in appearance; if used as part make an Appraise check to determine the
of a more complex Disguise check, the most valuable item in a treasure hoard as a
check takes the normal amount of time. free action, and grants a +5 competence
Furthermore the +5 competence bonus bonus to this check. This ring only allows the
only applies to appearing wounded or wearer to make such a check on the same
dead, and does not affect the success treasure hoard once every 24 hours.
of any other element of the disguise CONSTRUCTION REQUIREMENTS
(appearing as a different race, gender,
etc.). The effects of this ring does not affect Feats Forge Ring or Ring Apprentice;
spells or other magical means of divination Spells burst of insight; Cost 125 gp
which reveal the status of the wearer, such
as deathwatch, status, etc.

4
Affordable Arcana: Magic Rings II
Ring of Adaptative Elements CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Aura faint abjuration; CL 3rd Slot ring; Spells cat’s grace; Special creator must
Price 500 gp; Weight — have 5 ranks of Fly; Cost 500 gp
DESCRIPTION
This silver ring is set with a small, clear
gemstone which changes colors seemingly
Ring of Air Diving
at random. Aura faint transmutation; CL 1st; Slot ring;
EFFECTS Price 1,000 gp; Weight —
A ring of adaptive elements provides the DESCRIPTION
wearer with energy resistance against the This silver ring bears the image of a diving
last type of elemental energy damage the cormorant.
wearer was subjected to while wearing the
ring. After the wearer suffers acid, cold, EFFECTS
electricity, or fire damage, the ring grants This ring allows its wearer to fall safely from
2 points of energy resistance against that great heights, diving through the air as if it
energy type for 1 minute. This ring only were liquid. On a successful DC 15 Swim
provides protection against a single type of check the wearer may fall safely from any
energy at a time. If the wearer is subjected height without taking falling damage, as if
to damage from different energy type, the using feather fall. Furthermore, when falling
resistance granted changes to the new safely, the wearer may make an additional
energy type and the duration is reset. DC 15 Swim check to glide, moving 5 feet
CONSTRUCTION REQUIREMENTS laterally for every 20 feet she falls. Wind
conditions make use of this ring more
Feats Forge Ring or Ring Apprentice; difficult, increasing the above DCs by 5 for
Spells resist energy; Cost 250 gp every step of wind force above light, i.e.
DC 20 in moderate wind, DC 25 in strong
wind, etc. Due to the strangeness of using
Ring of Aerial Maneuvers swimming techniques in such a manner, the
wearer may not take 10 on Swim checks for
Aura faint transmutation; CL 3rd; Slot ring; the use of this ring.
Price 1,000 gp; Weight —
CONSTRUCTION REQUIREMENTS
DESCRIPTION
Feats Forge Ring or Ring Apprentice;
This nickel ring is inscribed with the silhouette Spells feather fall; Cost 500 gp
of a hummingbird.
EFFECTS
The ring of aerial maneuvers allows the
wearer to use her bonus to Fly checks in
place of Acrobatics checks while flying.

5
Affordable Arcana: Magic Rings II
Ring of Arcane Heraldry successful, he mounts the target creature
and gains the grappled condition, but
gains no control over the creature or its
Aura faint divination; CL 3rd; Slot ring;
movement. At the beginning of his turn,
Price 300 gp; Weight —
the wearer must make a successful Ride
DESCRIPTION check against the creature’s CMD to stay
This silver signet ring features a blank face, mounted. The creature ridden may move
with an empty spot prominently displayed and act normally, and may attempt to
on the ring. rid itself of the wearer by succeeding at a
grapple or Escape Artist check opposed
EFFECTS
by the wearer’s Ride check. If the wearer
This ring grants its wearer the ability to see is dismounted, whether by failing his Ride
and decipher personal marks and runes check to stay mounted or by the creature’s
created through the arcane mark spell, successful efforts to rid itself of him, he falls
as if under the effects of see invisibility into a random adjacent square and suffers
and read magic. Furthermore, the ring falling damage as normal.
grants its wearer a +5 competence bonus
CONSTRUCTION REQUIREMENTS
on any Knowledge skill checks relating to
the creator of an arcane mark they are Feats Forge Ring or Ring Apprentice;
currently viewing. Spells cat’s grace; Special creator must
have 5 ranks of Ride; Cost 500 gp
CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Spells read magic and see invisibility;
Cost 150 gp
Ring of Careful Reading
Aura faint divination; CL 1st; Slot ring;
Price 800 gp; Weight —
Ring of Bronco Riding DESCRIPTION
Aura faint transmutation; CL 3rd; Slot ring; This ring is decorated with an open book.
Price 1,000 gp; Weight — EFFECTS
DESCRIPTION The ring of careful reading grants its wearer
This ring is emblazoned with the image of a a Linguistics check to notice magic traps
rearing stallion. hidden within a text she is reading, such as
explosive runes and sepia snake sigil, before
EFFECTS
she triggers them. The DC of this check is
Despite its name, the ring of bronco riding equal to 25 + spell level. The ring of careful
allows the wearer to attempt to ride any reading grants no bonus or ability to disarm
unwilling animal or magical beast with such traps once they are detected.
2 Intelligence or less, not just horses. As a
CONSTRUCTION REQUIREMENTS
standard action, the wearer may attempt
to mount any such creature within reach Feats Forge Ring or Ring Apprentice;
that is at least one size category larger Spells detect magic and read magic;
than himself. This is done by making a Special creator must have 5 ranks of
grapple check using the wearer’s bonus Linguistics; Cost 400 gp
to Ride checks in place of his CMB. If

6
Affordable Arcana: Magic Rings II
Ring of Dazzling of this ring may not be used on them again
for 24 hours. The wearer may continue
Conversation to make checks every round so long as
the target’s attitude does not change or
Aura faint enchantment; CL 1st; Slot ring; become aware of any overt threats to
Price 800 gp; Weight — themselves or others.
DESCRIPTION CONSTRUCTION REQUIREMENTS
This ring is set with a multi-faceted prism of Feats Forge Ring or Ring Apprentice;
curious design, with facets moving when Spells lullaby; Cost 400 gp
unobserved.
EFFECTS
This ring makes the wearer’s words more
Ring of Divine Inspiration
engrossing, allowing him to distract others Aura moderate divination; CL 7th; Slot ring;
with conversation. As a full-round action, Price 200 gp; Weight —
the wearer may attempt to distract a
single non-hostile creature within 30 feet DESCRIPTION
by making a Bluff or Diplomacy check The circumference of this silver ring is inset
opposed by the target’s Sense Motive with prayer beads.
with a +5 circumstance modifier. DC equal EFFECTS
to 10 + target creature’s Hit Dice + target
creature’s Wisdom modifier. The target This ring allows its wearer to seek
must be able to clearly hear the wearer enlightenment on a topic through
and understand the language spoken, meditation on their religious beliefs. Once a
and must be unaware of any overt threats. day as a full-round action, the wearer may
If successful, the target finds the wearer’s use their ranks in Knowledge (religion) in
words quite interesting, receiving a -5 place of any other Knowledge skill check.
penalty on all Perception checks for the CONSTRUCTION REQUIREMENTS
duration of the conversation. On a failed Feats Forge Ring or Ring Apprentice;
check the target’s attitude towards the Spells divination; Cost 100 gp
wearer decreases one step and the effects

7
Affordable Arcana: Magic Rings II
Ring of Ego Stroking Ring of Elemental Bite
Aura faint transmutation; CL 3rd; Slot ring; Aura faint evocation; CL 1st; Slot ring;
Price 1,000 gp; Weight — Price 1,000 gp; Weight —
DESCRIPTION DESCRIPTION
This wide platinum band is polished to a A colored gemstone glittering with an inner
mirror finish. light is set into this copper ring.
EFFECTS EFFECTS
This ring allows its wearer to make a A ring of elemental bite comes in four
Diplomacy check to negotiate with varieties, each variety keyed to a specific
intelligent magical items. When a energy type: acid, cold, electricity, or
personality conflict occurs between the fire. As an immediate action, the wear
wearer and an intelligent magic item may activate this ring to add 1 damage
she may, as a full-round action, make a of its associated energy type to the next
Diplomacy check to convince the item to successful melee attack she makes that
allow her to remain dominant. The DC of round. Once activated, her weapons trail
this check is equal to the DC to influence foul-smelling fumes, cold mist, sparks, or
the items attitude (per the Diplomacy skill) smoke, as appropriate to the energy type
+ the sum of all the item’s Ego modifiers. until either the attack is made or her turn
The wearer must decide to take this action ends.
before attempting her Will save. If the check CONSTRUCTION REQUIREMENTS
is successful, the wearer has convinced
the item to allow her to remain dominant Feats Forge Ring or Ring Apprentice; Spells
for 1d4 hours, after which it again acts as acid splash (acid), ray of frost (cold), or
it sees fit. If the wearer fails this check by 4 spark (electricity or fire); Cost 500 gp
or less she must make a Will save to remain
dominant as normal. If she fails her check
by 5 or more she is allowed no saving throw,
having insulted and angered the item to
such an extent that it automatically gains
dominance over her. The wearer can only
attempt to influence any given intelligent
item in this way once every 24 hours. The
wearer must share a language with the
item in order to influence it in this way.
CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Spells eagle’s splendor; Special creator
must have 5 ranks of Use Magic Device;
Cost 500 gp

8
Affordable Arcana: Magic Rings II
Ring of Machine Purpose which possesses the shaken condition. The
DC of this check is equal to 15 + the target’s
Hit Dice + the target’s Wisdom modifier. If
Aura faint divination; CL 1st; Slot ring;
successful, the target is frightened for one
Price 1,000 gp; Weight —
round, plus 1 additional round for every 10
DESCRIPTION by which the check exceeds the DC.
This iron ring is etched with interlocking CONSTRUCTION REQUIREMENTS
gears.
Feats Forge Ring or Ring Apprentice;
EFFECTS Spells cause fear; Special creator must
The ring provides magical insight into the have 5 ranks of Intimidate; Cost 500 gp
purpose of mindless constructs, allowing
the wearer to deduce the current function
of such creatures. As a standard action, the Ring of Mysterious Casting
wearer may make a Sense Motive check
to determine the current function of a Aura faint illusion; CL 1st; Slot ring;
mindless construct, namely the last order it Price 1,000 gp; Weight —
was given. The DC of this check is equal to DESCRIPTION
15 + target’s Hit Dice; for every 5 by which
the check exceeds the DC the wearer This silver ring in inscribed with shifting,
learns an additional function/order the illegible symbols.
construct is operating under. In addition, EFFECTS
the ring grants a +5 competence bonus This ring obfuscates the verbal and
on Sense Motive checks made against somatic components used by the wearer,
intelligent constructs. increasing the DC of Spellcraft checks
CONSTRUCTION REQUIREMENTS made to identify spells as he casts them
Feats Forge Ring or Ring Apprentice; by 5. This ring provides no benefit against
Spells identify; Special creator must have 5 creatures able to see through illusions, such
ranks of Knowledge (arcana) or Knowledge as one under the effects of a true seeing
(engineering); Cost 500 gp spell, nor does it affect the DC to identify
an ongoing effect created by the wearer’s
spells.
Ring of Menace CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Aura faint necromancy; CL 1st; Slot ring; Spells ghost sound and illusion of calm;
Price 1,000 gp; Weight — Cost 500 gp
DESCRIPTION
Skulls, demonic faces, and other frightening
visages decorate this black iron ring.
EFFECTS
This ring allows one to inspire true fear into
those already on the brink of panic. As part
of an Intimidate action, the wearer may
activate this ring to frighten a creature

9
Affordable Arcana: Magic Rings II
Ring of Professional in their square. The wearer may use Sleight
of Hand to attempt to retrieve coin-sized
Courtesy objects in this fashion without notice, though
any observers gain a +10 circumstance
Aura faint transmutation; CL 1st; Slot ring; bonus to their opposed Perception checks.
Price 250 gp; Weight — CONSTRUCTION REQUIREMENTS
DESCRIPTION Feats Forge Ring or Ring Apprentice;
This ring is decorated with an image of a Spells mage hand; Cost 500 gp
handshake.
EFFECTS
The wearer of a ring of professional courtesy
Saboteur’s Ring
may use their bonus from a single Profession Aura faint transmutation; CL 5th; Slot ring;
skill in place of their Diplomacy bonus when Price 1,000 gp; Weight —
dealing with creatures who possess ranks in
the same Profession skill. DESCRIPTION
CONSTRUCTION REQUIREMENTS These polished wooden rings bear the
image of a near empty hourglass.
Feats Forge Ring or Ring Apprentice;
Spells eagle’s splendor; Special EFFECTS
creator must have 5 ranks of Profession; This ring allows the wearer to delay the effects
Cost 125 gp of any successful Disable Device check he
makes for up to 1 minute, plus 1 additional
minute for every 5 by which his check
Ring of Retrieval exceeds the DC. Casual observation of the
affected device detects no evidence of
Aura faint transmutation; CL 1st; Slot ring; tampering during this delay, though anyone
Price 1,000 gp; Weight — taking a standard action to study it and
succeeding at a DC 20 Perception check
DESCRIPTION
will notice the saboteur’s handiwork. During
This plain, slightly magnetic ring is forged the delay, anyone aware of the tampering
from lodestone may attempt to reverse the sabotage and
EFFECTS prevent the device from being disabled by
succeeding at a Disable Device check with
On command, up to three times a day, the
a DC equal to the saboteur’s original check.
wearer may target a single unattended
If the opposed check fails by 5 or more, the
object weighing 5 lbs. or less within 30 feet,
one making it mistakenly believes they have
which then moves towards the wearer in a
successfully reversed the sabotage. If not
straight line. The object maneuvers through
reversed, the effects of the wearer’s Disable
intervening squares occupied by creatures
Device check occur at the beginning of the
or obstacles as space allows; if the object
first round after the time delay ends.
reaches an impassable square, the effect
ends and the object falls to the ground. CONSTRUCTION REQUIREMENTS
When the object reaches the wearer’s Feats Forge Ring or Ring Apprentice;
square they may grab it as a free action if Spells slow; Special creator must have 5
able, otherwise the object falls to the ground ranks of Disable Device; Cost 500 gp

10
Affordable Arcana: Magic Rings II
Summoner’s Guard Tracker’s Ring
Aura faint abjuration; CL 1st; Slot ring; Aura faint divination; CL 1st; Slot ring;
Price 500 gp; Weight — Price 800 gp; Weight —
DESCRIPTION DESCRIPTION
The inside surface of this heavy gold ring This golden ring is etched with the image of
is inscribed with symbols of the Inner and a running wolf.
Outer Planes. EFFECTS
EFFECTS If the wearer is trained in Survival this ring
The summoner’s guard grants its wearer a reduces the penalty to follow tracks, due
+2 deflection bonus to AC against attacks to movement, by 5. If the wearer of the
made by summoned creatures. tracker’s ring is untrained in Survival, it still
CONSTRUCTION REQUIREMENTS provides some benefit, allowing him to
attempt Survival checks to follow tracks
Feats Forge Ring or Ring Apprentice; regardless of the DC.
Spells protection from good/evil/chaos/
law; Cost 250 gp CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Spells know direction; Cost 400 gp
Tomb Raider’s Ring
Aura faint abjuration; CL 1st; Slot ring;
Price 1,000 gp; Weight —
DESCRIPTION
This ring is carved from blackened bone.
EFFECTS
The tomb raider’s ring grants its wearer a
+5 competence bonus to Stealth checks
made against undead. Furthermore,
the wearer leaves no tracks in tombs,
graveyards, necropolises, and other
environments whose purpose is to house
the dead.
CONSTRUCTION REQUIREMENTS
Feats Forge Ring or Ring Apprentice;
Spells hide from undead; Cost 500 gp

11
Affordable Arcana: Magic Rings II
Tunnel Rat ’s Ring Worry Ring
Aura faint conjuration; CL 1st; Slot ring; Aura faint enchantment; CL 3rd; Slot ring;
Price 1,000 gp; Weight — Price 500 gp; Weight —
DESCRIPTION DESCRIPTION
This thin gold band resembles a rat’s tail This gold ring features dual bands, one
and wriggles about when worn. inside the other, the outer of which can
EFFECTS spin.
In place of the normal penalties applied EFFECTS
when squeezing through a space that is at The wearer of a worry ring may activate it
least half as wide as his normal space, the as a swift action once per day by spinning
wearer of this ring suffers only –2 on attack its outer band. When activated, the ring
rolls and –2 to AC, and may move at his produces a calming effect upon the
normal speed. Additionally, the wearer wearer for 1 round, allowing her to take
gains a +5 competence bonus to Escape 10 on skill checks regardless of distraction
Artist checks to move through a space that as well as granting a +1 morale bonus on
is less than half as wide as his normal space. concentration checks she makes that
CONSTRUCTION REQUIREMENTS round.
Feats Forge Ring or Ring Apprentice; CONSTRUCTION REQUIREMENTS
Spells grease; Cost 500 gp Feats Forge Ring or Ring Apprentice; Spells
calm emotions; Cost 250 gp

12
Affordable Arcana: Magic Rings II

New Class Options Requirements


Base Attack Bonus: +3
Feats: Improved Unarmed Strike, Ring Style

Prestige Class: Ring Warrior Special: The character must own at least
one magic ring, and possess a ki pool.
Most who pursue the arts of unarmed Skills: Use Magic Device 5 ranks.
combat view magical items as
conveniences at best and crutches at Class Skills
worst, choosing to rely on their own strength
and prowess above all else. In their pursuit of The ring warrior’s class skills (and the key
self-improvement, however, some find that ability for each skill) are Acrobatics (Dex),
meditating upon the perfect geometry of Climb (Str), Craft (Int), Escape Artist (Dex),
the circle aids in the perfection of the self, Fly (Dex), Intimidate (Cha), Knowledge
and in so doing learn to tap into the power (arcana) (Int), Perception (Wis), Profession
of magic rings and mingle it with their own. (Wis), Sense Motive (Wis), Stealth (Dex),
Whether using such rings physically to their Swim (Str), and Use Magic Device (Cha).
best advantage in combat, infusing their Skill Ranks per Level: 4 + Int modifier.
bodies with their rings magical power, or
even blending their rings mystic energies
with their own spiritual essence, ring warriors
prove dangerous and versatile opponents Class Features
armed with nothing more than jewelry.
The following are class features of the ring
Most ring warriors come from a martial warrior prestige class.
background, such as brawlers, fighters,
monks, and ninjas, though some rogues Weapon and Armor Proficiency
combine their skill in magic devices with
a keen interest in self-defense to attain Ring warriors gain no additional weapon or
the secrets of the ring warrior. Rare is the armor proficiencies.
spellcaster who pursues this path; those
that do are mostly circulomancers tempted Bonus Feats
away from their studies by the promise of a At 1st, 4th, 7th, and 10th level, a ring warrior
more direct connection to their rings. gains a bonus feat in addition to those
gained from character levels. These feats
Class Details must be chosen from the following list:
Rings of Defense, Sacrificial Ring, or any
Hit Die d8 Ring Feat. The ring warrior must meet all
prerequisites for the feats chosen.

13
Affordable Arcana: Magic Rings II
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +0 +1 +1 +1 Bonus feat, initiate if the circle, pursuit of perfection, ring ki
2nd +1 +1 +1 +1 Student of the outer circumference
3rd +2 +2 +2 +2 Disciple of the inner circumference
4th +3 +2 +2 +2 Bonus feat, circle adept
5th +3 +3 +3 +3
6th +4 +3 +3 +3
7th +5 +4 +4 +4 Bonus feat
8th +6 +4 +4 +4
9th +6 +5 +5 +5
10th +7 +5 +5 +5 Bonus feat, master of the annulus

Initiate of the Circle (Sp) Pursuit of Perfection (Ex)


At 1st level, the ring warrior learns to Levels of ring warrior stack with levels of any
draw the magical energy of her rings into class which grants the ki pool ability for the
herself through various points on her body, purpose of determining the total number of
allowing her to revitalize her body and spirit ki points in the pool.
at the cost of other magical benefits. As
a swift action, the ring warrior chooses a Ring Ki (Su)
magic item slot which currently holds an
As long as she has at least 1 point in her ki
active ring. She uses that ring’s energy to
pool, a ring warrior benefits from ring ki.
restore a number of ki points to her ring
warrior level, up to her pool maximum. This At 1st level, ring ki grants a bonus equal
disrupts her body’s normal interaction with to her levels of ring warrior on Use Magic
magic from that item slot; this results in no Device checks made on magic rings.
magic item worn in the slot functioning or At 5th level, ring ki increases the hardness
otherwise providing benefits until after she of all magic rings she is wearing by 10.
rests or meditates for 8 hours.
At 10th level, ring ki increases the hardness
If the ring warrior is wearing 2 active rings in of all magic rings she is wearing by 20.
the chosen slot (such as through the Ring
Mudra feat), she continues to gain the Student of the
benefits from 1 active ring as normal, while Outer Circumference (Sp)
the other active and all inert rings cease to
provide any benefits. This ability may not Starting at 2nd level, the ring warrior
be used on slots in which a cursed item is learns to share power between herself
worn, and each slot may only be used in and her rings more effectively, increasing
conjunction with this ability once every 24 her reflexes and her physical and mental
hours. fortitude. For every active ring worn she
gains a +1 resistance bonus to all saving

14
Affordable Arcana: Magic Rings II
throws, to a maximum bonus equal to 1/3
her ring warrior level (minimum +1).

Disciple of the
Inner Circumference (Sp)
Starting at 3rd level, the ring warrior learns
to imbue the power of her rings into her
unarmed attacks. For every active ring
worn, she gains a +1 enhancement bonus
to attack and damage to all her unarmed
attacks, to a maximum bonus equal to 1/3
her ring warrior level. This bonus stacks with
enhancement bonuses gained from other
sources to a maximum of +5.

Circle Adept (Ex)


Starting at 4th level, the ring warrior has
learned to more effectively draw strength
from her rings, gaining extra ki points or
stamina points equal to the number of
active rings she is wearing. These are
considered temporary points and are used
first whenever she spends points from her
pools. She gains the extra points whenever
her ki pool is refreshed through normal
rest, and at that time must choose how to
allocate the bonus points between the two
pools.

Master of the Annulus (Su)


At 10th level, the ring warrior and her
rings become one, their shared power
protecting them all from lesser magics.
While wearing at least one active ring, the
ring warrior gains spell resistance equal to
10+ 2 for each active ring worn in an item
slot.

15
Affordable Arcana: Magic Rings II

New Feats Strong aura: may activate the ring to


cast 2nd level spell once per day, to
cast 1st level spell 3 times a day, and to
All feats listed are considered Ring feats, cast cantrip at will.
unless marked as Combat feats. Only one spell may be cast per activation.
If wearing multiple active rings of the same
aura, the spell frequency is determined by
Ring Harmonics: Aura the strongest aura. This feat never grants
the ability to cast spells of a given school
Manipulation of magic more times per day than the
frequency afforded by a ring with a strong
You have learned to tap into the power aura. You may take this feat multiple times,
of your magic rings to create alternate each time choosing a different school of
magical effects. magic.
Benefit(s): Choose a cantrip, a 1st level,
and a 2nd level spell from the Sorcerer/
Wizard spell list, all of which must share Ring Harmonics: Aura
the same school of magic and require
material components worth 1 gp or less. Resonance
When wearing an active magic ring which
possesses an aura of that school, you gain The spells you cast are bolstered by the
the ability to activate the ring to cast one or magical auras of your rings.
more of these spells at a caster level equal Prerequisite(s): Caster level 1, own 2 or
to your character level, in addition to the more rings with auras of the same school
rings normal functions. The activation time Benefit(s): When wearing 2 or more rings
is equal to the casting time of the relevant with auras of the same school, any spells
spell. The wearer need not provide any you cast of that school are done so at +1
material components or focus to cast the caster level. When wearing 3 or more rings
spell, and arcane spell failure chance does with auras of the same school and at least
not apply. The spells available and the one possesses a moderate aura, any spells
frequency with which they may be cast you cast of that school gain +1 DC. When
are based on the strength of the rings aura, wearing 4 or more rings with auras of the
per below. same school and at least one possesses
Faint aura: may activate the ring to cast a strong aura, any you gain +1 to spell
cantrip at will. penetration checks when casting spells of
Moderate aura: may activate the ring that school.
to cast 1st level spell once per day, and
cantrip at will.

16
Affordable Arcana: Magic Rings II
Ring Harmonics: Field creatures, and spells affecting an area with
30 feet of you, resolved per dispel magic.
Amplification The result of a single caster level check is
used against all targets, with your caster
Your rings work in concert to broadcast level being equal to that of the highest
their effects to your nearby allies. caster level ring you are wearing. You are
included in this effect.
Prerequisite(s): Own 2 or more magic rings.
Benefit(s): When wearing 2 or more active
rings you may use one ring’s power to
bolster the effect of another ring, sharing
Ring Harmonics: Skillful
the benefits of the bolstered ring with one Chorus
or more adjacent allies at the cost of the
benefit of the first ring. When you wear multiple rings that make
Choose 2 active rings; as a standard action, you more competent, they all function
you may share one rings benefits with simultaneously at reduced effectiveness.
adjacent allies while foregoing any benefit Prerequisite(s): Own 2 or more rings which
provided by the other ring for a duration grant a competence bonus, each to a
of 1 minute. An ally affected by this feat different skill.
gains the benefits of the ring as if they were Benefit(s): Whenever you wear at least one
wearing it for the duration as long as they active ring which grants a competence
remain adjacent to you; if at any time they bonus to a skill, all inert rings which provide
do not occupy an adjacent square they a competence bonus to a skill also function,
immediately lose the benefits granted. providing one half their usual bonus.
The maximum number of adjacent allies
you may affect is determined by the aura Normal: Only active rings worn function.
strength of the ring whose benefit you
choose to forego: 1 ally for a faint, 2 allies
for a moderate, or 3 allies for a strong aura. Ring Harmonics: Uplifting
Allies affected by this feat do not gain the
ability to activate the ring.
Chorus
When you wear multiple active rings which
provide similar bonuses, the weaker rings
Ring Harmonics: Magical bolster the effects of the strongest ring.
Dissonance Prerequisite(s): Own 2 or more rings which
grant the same type of bonus.
You can harness the power of your magic Benefit(s): When wearing 2 or more active
rings to temporarily disrupt nearby magical rings which provide similar bonuses that do
effects. not stack, increase the highest bonus by
Prerequisite(s): Ring Harmonics: Aura ½ the total of the equal or lesser bonuses.
Resonance, Ring Harmonics: Field Example: Meridian is wearing 3 active rings
Amplification; 10 ranks Use Magic Device. which provide a deflection bonus to AC.
Benefit(s): As a standard action you make a They provide a +2 bonus, a +2 bonus, and
targeted dispel attempt against all objects, a +1 bonus, respectively. With this feat the
rings provide a total bonus of +3 (+2 from

17
Affordable Arcana: Magic Rings II
her highest bonus and +1 from half the total Normal: Only the first 2 magic rings worn
bonus of the equal/lesser rings). function as active rings.
Normal: When under the effect of similar
bonuses that do not stack, a character
only gains the benefit of the highest bonus. Ring Mastery, Improved
Your control over magic rings has grown
Ring Mastery more swift and sure.
Prerequisite(s): Ring Mastery.
Your experience with magic rings has Benefit(s): As a swift action, you may
developed into greater control of their change an active ring to an inert ring, and
powers. an inert ring worn in the same slot to an
Prerequisite(s): 1 other ring feat. active ring.
Benefit(s): As a move action, you may Normal: Only the first 2 magic rings worn
change an active ring to an inert ring, and function as active rings.
an inert ring worn in the same slot to an
active ring.

18
Affordable Arcana: Magic Rings II
Ring Mudra Benefit(s): You gain a +1 shield bonus to
your AC for every active ring worn. While
gaining the benefit of this feat, opponents
Through your understanding of the flow of
gain a +5 circumstance bonus on sunder
energy in the hands, you can initiate the
attempts made against any magic rings
power of more than one ring in the same
you are wearing.
hand.
Benefit(s): You may have two magic rings
active simultaneously on the same hand.
The second ring must be worn on the thumb
Sacrificial Ring (Combat)
in order to remain in effect. When this feat is You may block an attack with your magic
taken you must select which hand it applies rings, sacrificing one of them to save
to. yourself.
This feat can be taken multiple times, each Prerequisite(s): BAB +7, Rings of Defense
time applying to a different hand.
Benefit(s): Once per day as an immediate
Normal: A character can only effectively action, when struck by an attack which
wear two magic rings. A third magic ring would reduce you to 0 hit points or less,
doesn’t work if the wearer is already you may choose to redirect the attack to
wearing two magic rings. an active ring worn. You take no damage
from the attack, but the ring is reduced to
1 hp and ceases to function until repaired
Ring Style (Combat) to above 1/2 its total hit points.

You have learned to use magic rings to


add to the impact of unarmed attacks.
Versatile Ring Slot, Greater
Prerequisite(s): BAB +1, Improved Unarmed
Strike, must own at least 1 magic ring Your expertise at manipulating magic
Benefit(s): As a standard action, you rings allows you to resize and wear them in
may make a single unarmed attack with extraordinary ways.
a limb on which at least 1 active ring is Prerequisite(s): Ring Mudra, Versatile Ring
worn (ring/bracer slot for arms, feet slot for Slot, Improved Versatile Ring Slot, humanoid
legs, headband/necklace slot for head), Benefit(s): Choose either the belt, bracer,
gaining a bonus to damage equal to the headband, or necklace item slot. You may
total number of active and inert rings worn now wear an active magic ring in that slot,
on that limb, up to a maximum of +5. in addition to any other active rings worn.
You may take this feat multiple times, each
time choosing a different item slot.
Rings of Defense (Combat) Normal: A character can only wear up to
2 active magic rings. A third magic ring
You have learned to use the resilience of
is inert if 2 active magic rings are already
your magic rings to your advantage in
worn.
combat.
Prerequisite(s): BAB +5, Ring Style

19
Affordable Arcana: Magic Rings II

Legal
6. Notice of License Copyright: You must update the COPYRIGHT
NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright
OPEN GAME LICENSE Version 1.0a date, and the copyright holder name to the COPYRIGHT NOTICE of
any original Open Game Content you Distribute.
The following text is the property of Wizards of the Coast, Inc. and
7. Use of Product Identity: You agree not to Use any Product
is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights
Identity, including as an indication as to compatibility, except as
Reserved.
expressly licensed in another, independent Agreement with the
1. Definitions: (a) “Contributors” means the copyright and/or owner of each element of that Product Identity. You agree not to
trademark owners who have contributed Open Game Content; indicate compatibility or co-adaptability with any Trademark or
(b) “Derivative Material” means copyrighted material including Registered Trademark in conjunction with a work containing Open
derivative works and translations (including into other computer Game Content except as expressly licensed in another, independent
languages), potation, modification, correction, addition, extension, Agreement with the owner of such Trademark or Registered
upgrade, improvement, compilation, abridgment or other form in Trademark. The use of any Product Identity in Open Game Content
which an existing work may be recast, transformed or adapted; (c) does not constitute a challenge to the ownership of that Product
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, Identity. The owner of any Product Identity used in Open Game
publicly display, transmit or otherwise distribute; (d) “Open Game Content shall retain all rights, title and interest in and to that Product
Content” means the game mechanic and includes the methods, Identity.
procedures, processes and routines to the extent such content does
8. Identification: If you distribute Open Game Content You must
not embody the Product Identity and is an enhancement over the
clearly indicate which portions of the work that you are distributing
prior art and any additional content clearly identified as Open Game
are Open Game Content.
Content by the Contributor, and means any work covered by this
License, including translations and derivative works under copyright 9. Updating the License: Wizards or its designated Agents may
law, but specifically excludes Product Identity. (e) “Product Identity” publish updated versions of this License. You may use any authorized
means product and product line names, logos and identifying version of this License to copy, modify and distribute any Open Game
marks including trade dress; artifacts, creatures, characters, stories, Content originally distributed under any version of this License.
storylines, plots, thematic elements, dialogue, incidents, language, 10. Copy of this License: You MUST include a copy of this License with
artwork, symbols, designs, depictions, likenesses, formats, poses, every copy of the Open Game Content You distribute.
concepts, themes and graphic, photographic and other visual or
11. Use of Contributor Credits: You may not market or advertise the
audio representations; names and descriptions of characters, spells,
Open Game Content using the name of any Contributor unless You
enchantments, personalities, teams, personas, likenesses and special
have written permission from the Contributor to do so.
abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or 12. Inability to Comply: If it is impossible for You to comply with
graphic designs; and any other trademark or registered trademark any of the terms of this License with respect to some or all of the
clearly identified as Product identity by the owner of the Product Open Game Content due to statute, judicial order, or governmental
Identity, and which specifically excludes the Open Game Content; regulation then You may not Use any Open Game Material so
(f) “Trademark” means the logos, names, mark, sign, motto, designs affected.
that are used by a Contributor to identify itself or its products or the 13. Termination: This License will terminate automatically if You fail
associated products contributed to the Open Game License by the to comply with all terms herein and fail to cure such breach within 30
Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, days of becoming aware of the breach. All sublicenses shall survive
copy, edit, format, modify, translate and otherwise create Derivative the termination of this License.
Material of Open Game Content. (h) “You” or “Your” means the 14. Reformation: If any provision of this License is held to be
licensee in terms of this agreement. unenforceable, such provision shall be reformed only to the extent
2. The License: This License applies to any Open Game Content that necessary to make it enforceable.
contains a notice indicating that the Open Game Content may only be 15. COPYRIGHT NOTICE
Used under and in terms of this License. You must affix such a notice
to any Open Game Content that you Use. No terms may be added to Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
or subtracted from this License except as described by the License System Reference Document. Copyright 2000, Wizards of the Coast,
itself. No other terms or conditions may be applied to any Open Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
Game Content distributed using this License. material by E. Gary Gygax and Dave Arneson.
3. Offer and Acceptance: By Using the Open Game Content You Pathfinder Roleplaying Game Reference Document. © 2011, Paizo
indicate Your acceptance of the terms of this License. Publishing, LLC; Author: Paizo Publishing, LLC.
4. Grant and Consideration: In consideration for agreeing to use this Anger of Angels, © 2003, Sean K Reynolds; .
License, the Contributors grant You a perpetual, worldwide, royalty- Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron
free, non-exclusive license with the exact terms of this License to Use, Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.
the Open Game Content.
Monte Cook’s Arcana Unearthed, © 2003, Monte J. Cook; .
5. Representation of Authority to Contribute: If You are contributing
original material as Open Game Content, You represent that Your Path of the Magi, © 2002, Citizen Games/Troll Lord Games; Authors:
Contributions are Your original creation and/or You have sufficient Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.
rights to grant the rights conveyed by this License. Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo

20
Affordable Arcana: Magic Rings II
Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah material by E. Gary Gygax.
Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002,
Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Necromancer Games, Inc.; Author: Scott Greene, based on original
Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork material by E. Gary Gygax.
Shaw, Owen K.C. Stephens, and Russ Taylor.
Froghemoth from the Tome of Horrors, © 2002, Necromancer
Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Games, Inc.; Author: Scott Greene, based on original material by E.
Publishing, LLC; Author: Jason Bulmahn Gary Gygax.
Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Ice Golem from the Tome of Horrors, © 2002, Necromancer Games,
Publishing, LLC; Author: Jason Bulmahn, based on material by Inc.; Author: Scott Greene.
Jonathan Tweet, Monte Cook, and Skip Williams.
Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games,
Pathfinder Roleplaying Game Core Rulebook, © 2010, Paizo Inc.; Author: Scott Greene, based on original material by Philip
Publishing, LLC; Author: Jason Bulmahn, based on material by Masters.
Jonathan Tweet, Monte Cook, and Skip Williams.
Marid from the Tome of Horrors III, © 2005, Necromancer Games,
Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Inc.; Author: Scott Greene.
Publishing, LLC; Author: Jason Bulmahn, based on material by
Jonathan Tweet, Monte Cook, and Skip Williams. Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author: Scott Greene, based on original material by E.
Pathfinder Roleplaying Game Occult Adventures. © 2015, Paizo Gary Gygax.
Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason
Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Nabasu Demon from the Tome of Horrors, © 2002, Necromancer
Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Games, Inc.; Author: Scott Greene, based on original material by E.
Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Gary Gygax.
Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Necrophidius from the Tome of Horrors, Revised, © 2002,
Taylor, and Steve Townshend. Necromancer Games, Inc.; Author: Scott Greene, based on original
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo material by Simon Tillbrook.
Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Sandman from the Tome of Horrors, Revised, © 2002, Necromancer
Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Games, Inc.; Author: Scott Greene, based on original material by
Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean Roger Musson.
K Reynolds, and Russ Taylor. Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer
Pathfinder Roleplaying Game Ultimate Magic, © 2011, Paizo Games, Inc.; Author: Scott Greene, based on original material by
Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin Roger Musson.
McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Shadow Demon from the Tome of Horrors, © 2002, Necromancer
Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. Games, Inc.; Author: Scott Greene, based on original material by
Skreyn’s Register: The Bonds of Magic, © 2002, Sean K Reynolds; . Neville White.
The Book of Experimental Might, © 2008, Monte J. Cook; All rights Wood Golem from the Tome of Horrors, © 2002, Necromancer
reserved. Games, Inc.; Authors: Scott Greene and Patrick Lawinger.
The Book of Hallowed Might, © 2002, Monte J. Cook; . Affordable Arcana: Magic Rings, © 2017, d20pfsrd.com Publishing,;
Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Author: Mark Thomas.
Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Affordable Arcana - Magic Rings II. © 2017 d20pfsrd.com Publishing;
Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Author: Edwin Nowicki.
Lawinger, and Bill Webb; Based on original content from TSR.
Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002,
Necromancer Games, Inc.; Author: Scott Greene, based on original
material by E. Gary Gygax.
Angel, Movanic Deva from the Tome of Horrors, Revised, © 2002,
Necromancer Games, Inc.; Author: Scott Greene, based on original
material by E. Gary Gygax.
Brownie from the Tome of Horrors, Revised, © 2002, Necromancer
Games, Inc.; Author: Scott Greene, based on original material by E.
Gary Gygax.
Daemon, Ceustodaemon (Guardian Daemon) from the Tome of
Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Greene, based on original material by E. Gary Gygax.
Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002,
Necromancer Games, Inc.; Author: Scott Greene, based on original
material by E. Gary Gygax.
Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002,
Necromancer Games, Inc.; Author: Scott Greene, based on original

21
Affordable Arcana: Magic Rings II

22

You might also like