This document contains code for rescaling elements in the user interface of the game Mortal Kombat based on the framebuffer width and height. It includes instructions to rescale fonts, avatars, buttons and other elements by multiplying their positions and sizes by ratios of the framebuffer dimensions. The ratios are calculated by dividing the framebuffer width by 640 and the height by 368, which appear to be default or base resolutions.
This document contains code for rescaling elements in the user interface of the game Mortal Kombat based on the framebuffer width and height. It includes instructions to rescale fonts, avatars, buttons and other elements by multiplying their positions and sizes by ratios of the framebuffer dimensions. The ratios are calculated by dividing the framebuffer width by 640 and the height by 368, which appear to be default or base resolutions.
This document contains code for rescaling elements in the user interface of the game Mortal Kombat based on the framebuffer width and height. It includes instructions to rescale fonts, avatars, buttons and other elements by multiplying their positions and sizes by ratios of the framebuffer dimensions. The ratios are calculated by dividing the framebuffer width by 640 and the height by 368, which appear to be default or base resolutions.