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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

email address
SAVE SHEET LOAD SHEET ?
(SAVES THE SHEET IN A 10k .FDF FILE, SENDS TO THE ABOVE EMAIL)

CALCULATION ON

_____________________________________________ ______________________________________________
character name
character name player
player
- - - - -
- - ®
_____________________________________________ ________________ ______________ ______________
COREclass and level USER CLASS race
CLASSES
class 1 USER CLASS 2 alignment LA alignment
race deity deity
MEDIUM
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair BY KEVIN ROSE, MATTHIJS HAKFOORT, GREYKNIGHT AND MICHAEL STROPE
VERSION 5.2.0
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
HP
hit points
BASE: ADJUSTED:

DEX
dexterity
AC
armor class 10 = 10+ 0 ++ 0 + + + +0 + 0+ + 0++ ++ DAMAGE REDUCTION

ARMOR SHIELD DEX DEX NATURALSIZE SIZE NATURAL


DEFLEC.DEFLECTION MISC
CON TOTAL ARMOR
BONUS
BONUS
SHIELD
BONUS
ARMOR MODIFIER ARMOR
BONUS MODIFIER
BONUS ARMOR
DODGE
BONUS MODIFIER
BONUS
MISC
MODIFIER
BONUS
constitution

10 FLAT-FOOTED 10 4
SKILLS TAKE ARMOR CHECK PENALTY AND SKILL
INT SKILLS MAX RANKS
/ 0.0

CLASS SKILL?
TOUCH SYNERGY INTO ACCOUNT, WHERE RELEVANT (CLASS/CROSS-CLASS) 0
intelligence armor class armor class
KEY SKILL ABILITY MISC AVAILABLE
WIS SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER SKILL POINTS
INITIATIVE 0 =
wisdom
+
CHA modifier 0
0 = ______+______+______ 0
TOTAL DEX MISC □ Appraise ■ int ______
0
charisma
SKILL POINTS
0 = ______+______+______
MODIFIER MODIFIER
□ Balance ■ dex* ______ USED
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC. TEMPORARY
MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______ 0
0 = ______+______+______
0 0
FORTITUDE 0 = 0 + + + + □ Climb ■ str* ______ = ______+______+______
(constitution)
□ Concentration ■ con ______ 0
0 = ______+______+______
REFLEX
(dexterity) 0 = 0 + + + + □ Craft ■ ( _______________) int ______ 0
0 = ______+______+______
□ Craft ■ ( _______________) int 0
0 = ______+______+______
0 0
______
WILL = + + + + 0
(wisdom) □ Craft ■ ( _______________) int 0 = ______+______+______
______
□ Decipher Script int ______ = ______+______+______
0
0 = ______+______+______
BASE ATTACK BONUS 0 SPELL
RESISTANCE
□ Diplomacy ■ cha ______
□ Disable Device int ______ = ______+______+______
□ Disguise ■ cha ______ 0
0 = ______+______+______
GRAPPLE
modifier 0 = 0 + + 0 +
□ Escape Artist ■ dex* 0 0
______ = ______+______+______
TOTAL BASE ATTACK
BONUS
STRENGTH
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER □ Forgery ■ int ______ 0
0 = ______+______+______
□ Gather Information ■ cha ______ 0
0 = ______+______+______
WEAPON TYPE
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
□ Heal ■ wis ______ 0
0 = ______+______+______
□ Hide ■ (INCLUDES SIZE MODIFIER) dex* ______ 0
0 = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Intimidate ■ cha ______ 0
0 = ______+______+______
□ Jump ■ str* ______ 0
0 = ______+______+______
□ -
Knowledge ( ___________) int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge ( -___________) int ______ = ______+______+______
WEAPON TYPE □ Knowledge ( -___________) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Knowledge ( ___________) int ______ = ______+______+______
□ Knowledge ( ___________) int ______ = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Listen ■ wis ______ 0
0 = ______+______+______
□ Move Silently ■ dex* ______ 0
0 = ______+______+______
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Perform (______________) cha ______ = ______+______+______
WEAPON TYPE □ Perform (______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha ______ = ______+______+______
□ Profession ( ___________) wis ______ = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT □ Profession ( ___________) wis ______ = ______+______+______
□ Ride ■ dex ______ 0
0 = ______+______+______
□ Search ■ int 0 0
______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ 0
0 = ______+______+______

WEAPON TYPE □ Sleight of Hand dex* ______ = ______+______+______


ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ = ______+______+______
□ Spot ■ wis ______ 0
0 = ______+______+______
□ Survival ■ wis ______ 0
0 = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT 0
□ Swim ■ str* 0 = ______+______+______
______
□ Tumble dex* ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
□ Use Rope ■ dex ______ 0
0 = ______+______+______
WEAPON TYPE 0
0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______
□ ______________________ ____ 0 0
______ = ______+______+______
□ ______________________ ____ ______ 0
0 = ______+______+______
RANGE TYPE ATTACK + NOTES WEIGHT
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

RESET ALL
(RESETS ALL FIELDS, HANDLE WITH CARE)
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0
0: ________________________________________________
experience points EXPERIENCE NEEDED FOR NEXT LEVEL __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
- __________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
- __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
CHARACTER SKETCH DC MOD

ARCANE SPELL FAILURE 0 %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
<0 <0 <0 0 0 0

LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR


LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
ADDITIONAL WEALTH 6TH
cp —

sp — 7TH

gp — 8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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