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Detailed Lesson Plan in: ENGLISH for Grades 7 (Quarter 1-Week 1- SY 2020-2021)

Detailed Lesson Plan in MAPEH 10 ARTS


Quarter 2-Week 3 days 1-5

General instructions:
1. Write your answer in each activity in your MAPEH notebook.
2. If you have questions and clarifications please contact me through Messenger/GroupChat or
mobile number 0935-731-5941

I. OBJECTIVES
A. CONTENT STANDARD
 Uses new technologies that allow new expression in arts using art elements and process.

B. PERFORMANCE STANDARD
 Creates a tech- based artwork relating to a selected topic from the different learning areas using
available technologies.

C. LEARNING COMPETENCIES
 Identifies art elements in the technology- based production arts
 Identifies distinct characteristics of arts during in the 21st century in terms of
- Production
- Functionality range of audience reach
 Identifies artwork produced by technology from other countries and their adaption by Philippine
artists.
 Explain the role or function of artworks by evaluating their utilization and combination of art elements
and principles.
 Compares the characteristics of artworks in the 21 st century.

II. CONTENT
 TECHNOLOGY- BASED ARTS
1. Computer Digital Arts
a. cellular phones
b. computer generated images
c. video games
d. digital paintings and imaging videos- TV & film

III. LEARNING RESOURCES


A. References
1. Teacher’s Guide pages:
2. Learner’s Materials pages: pp. 237 to 245
3. Textbook: HORIZONS MUSIC AND ARTS APPRECIATION FOR YOUNG FILIPINOS

B. Other Learning Resources: Modular/ Book

IV. PROCEDURE
A. Reviewing previous lesson or presenting new lesson:
 The early half of the 20th century also gave rise to new musical style, which were not quite as extreme
as the electronic, chance, and minimalist styles that arose later.
 These new styles were impressionism, expressionism, avant garde music, and modern nationalism.
 Music scholars predict that the innovative and experimental developments of 20th century classical
music will continue to influence the music of the 21st century.

B. Establishing purpose of the lesson:


- Technology has literally taken over every aspect of life in the 21st century, and the creative and
visual arts have not been spared. In fact, for the younger generations, art as you know it is
defined by technology- from its creation, to its manipulation, to its reproduction, and even to its
distribution.
 What to Know
1. Briefly how technology made- and continues to make- digital art possible.
2. Was digital art readily accepted and recognized as “true art” when it emerged in the
1960’s? what was the reason for this?
 Tell something about the following:
a. Technology
b. Digital photography
c. Mobile phone art
d. Computer digital arts
 Look at the pictures below, identify the artist/maker of the following computer- generated arts.
 Choices: Frieder Nake. George Nees, Vera Molnar, Ronald Davis, Manhfred Mohr, Olga Kisseleva,
and Jean- Pierre Herbert.

1. 2.

3. 4.

5. 6.
7.

C. Presenting examples/ instance of the lesson:


- Computer art or digital art first came on the scene in the early 1960’s. understandably, this was
due to the technology that was constantly developing and that became available at that time,
- Thus, the early experiments were not necessarily artist, but engineers and scientist who had
access to and experience with the hardware needed.

 Spot the difference: use pencil in circling the differences.


- Identify the differences of the following pictures
D. Discussing new concepts and practicing new skills:
- Technology- based art is essentially computer- generated and/ or manipulated. Through the
centuries, visual artist used actual brushes and palettes, and a whole array of paints, inks, and
natural pigments applied to paper, canvas, fabric, stucco walls and ceilings. Today’s computer
artists employ the ever- expanding powers of image manipulation programs and applications to
create their works which can appear in an entire range of media- whether as a physical output or
a virtual experience.
 Draw your own computer generated imagery. The following pictures below will serve as your guide.
Make your drawing colorful.

E. Discussing new concepts and practicing new skills


- Computer technology has by now invaded every aspect of modern life. It was, therefore,
inevitable that it would develop into forms and devices that could be mass produced, mass
distributed, and thus widely accessible to everyone. In other words, anyone with computer
device- from a desktop PC to a laptop, to a tablet or android phone- can now capture and edit
images and videos; create, manipulate, and share work of art; and even compose music. You can
be- and probably already are- a digital artist in your own right.

 As young citizen of the Philippines and of the world, how do you feel about the pervasiveness of
digital technology in:
- Art (digital illustration, digital photography, digital videos)
- Media
- Entertainment/ gaming
- Education
- Communication
F. Practicing new skills #2:
 Answer the following questions
- Do you find yourself exposed to or involved in using digital devices and applications in most
aspects of your life? What are the benefits? What are the risks or disadvantages?
- Specifically in the area of art (digital illustration, photography, videos), what artworks are you able
to create with the help of the available technology? Cite at least 5 examples
a. _______________________________________________
b. _______________________________________________
c. _______________________________________________
d. _______________________________________________
e. _______________________________________________

G. Developing Mastery (Leads to Formative Assessment)


a. Tell something about the photo below.

 Identify the following, choose your answer on the box.

Pixlr Pic Collage Photo Grid Doodle Booth Photo Booth


Magic Mirror Booth Instagram Snapseed Flipagram Pic Monkey

______________1. A fast and fun way to share images with others; snap photo, choose from among the available filters,
and share via Facebook, Twitter, Tumblr, and more.
______________2. A photo application that enables you to enhance, transform, and share your photos, a free
downloadable version for android phones is available.
______________3. A downloadable application that allows you to bring your photos to life” in short videos set to music of
your choice.
______________4. A free online photo editing tool that provides filters, frames, text, and effects to manipulate your
images.
______________5. An iPhone application that allows you to take amusing, distorted images, simulating camera effects.
______________6. An iPad application with a free downloadable version that enables you to “doodle” on your images
using available stickers.
______________7. An application for taking photos and videos using an iPad or iPad mini.
______________8. A downloadable application for android phones that allows you to make collages out of images from
photo gallery.
______________9. Allows you to make collages incorporating photos, stickers, text, and frames.
______________10. A powerful, free online image editor.
H. Finding practical Application of concepts and skills in daily living:
 Name and draw at least 4 images manipulation programs and applications that run on today’s android
phone. You can copy the images on your phone application.
 Example: Instagram and twiter.

I. Making Generalization:
 There are scaled- down version of such programs specifically developed for use on smaller,
handheld units like your personal tablet or android phone. These enable you to perform virtually all
of the tasks that a program like illustrator performs but, almost literally, in the palm of your hand.
Many of these come at a fraction of the cost of the more complex program or, in some cases, even
for free.
 The mobile phone that you constantly hold has evolved from a mere communication tool into a
creative device that allows you to generate original works of art for an entire ranges purposes.
 Computer technology has by now invaded every aspects of modern life. It was, therefore, inevitable
that it would develop into forms and devices that could be mass produced, mass distributed, and
thus widely accessible to everyone.
J. Evaluation:
 Identify the name of the following mobile application

1. ___________________________ 2. _____________________________

3. _______________________________ 4. ________________________________

5._______________________________

Submitted by:

DARWIN P. ABAD Checked By:

MARIA RITA CATINGCO

Assistant School Head

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