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The Corpse Market

F
Vampire Spawn Legs $300gp

Marilith Eye (the left one) $800gp


Dungeon Masters:
This fun player interaction can be dropped into any town, city
or extra-dimensional plane in your campaign. There is a wide

variety of unique, unusual, even practical items for your players
to purchase. This variety of items make it intriguing, if not an
incentive, for players of any level. And if they decided to take
Beholder Eye $1000gp
their interactions with "The Butcher" any further than a
monetary transaction – I have added his stats as well. Please –
feel free to adjust any of the stats, Save DCs or costs to match
your world.

Invisible Arm $750gp


Devil's Tongue $200gp


Skeleton "Key" Finger $150gp


Triton Webbed Feet $200gp



Plated Arm $500gp Warlock Fingernail $300gp

Hand of the Wayward Ranger $50gp

Mark of Shadows $500gp –

Legs of the Drunken Master $400gp

Finger Gun $450gp

Palm of Minute Seeing $300gp

Dwarven Arms $200gp Sylvan Ears $250gp



Angel Wings $1200gp




The Butcher Offal Slimy. The Butcher is covered in the blood and
guts of his victims. Attempts to grapple him are at
Medium (fiend) demon, chaotic evil
disadvantage, and his attempts to break grapples are
Armor Class 16 (studded leather) made with advantage.
Hit Points 118(15d8 + 45) Shapechanger. The fiend can use its action to
Speed 30ft. polymorph into a medium size human, or back into its
true form.
STR DEX CON INT WIS CHA
Actions
18 (+4) 10 (0) 20 (+5) 14 (+2) 8 (-1) 13 (+1)
Multiattack. The Butcher makes 3 melee attacks with
his cleaver.
Saving Throws Str +7, Con +8
Skills Athletics +10, Intimidation +4, Perception +6 Cleaver Melee Weapon Attack: +7 to hit, reach 5ft., one
Damage Immunities necromancy target. Hit 12 (2d8 + 4)
Damage Resistances poison, fire, bludgeoning, piercing
and slashing from nonmagical weapons Reactions
Condition Immunities poisoned
Senses darkvision 120ft., passive Perception 12 Offal Sneaky. As a reaction, The Butcher can fling guts
Languages Common, Infernal and sinew at a single target. Ranged Weapon Attack:
Challenge 5 (1,800 XP) (no disadvantage) +7 to hit, reach 5ft. On a hit, the
target is blinded until the end of its next turn.

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