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Ace Driver Deluxe
Ace Driver Deluxe
DELUXE
Operators Manual
IT IS THE RESPONSIBILITY OF THE OPERATOR TO MAINTAIN CUSTOMER SAFETY
AT ALL TIMES , AND IT IS IMPERATIVE THAT THE DETAILS SET OUT IN THIS
MANUAL ARE FOLLOWED PRECISELY .
In order to use this machine safely, be sure to read this Operators Manual and the
Installation and Commissioning manual carefully before installation and use of the
machine.
Whenever the owner of this machine entrusts disassembly, installation,
adjustment, routine maintenance or trouble shooting to another person, the owner
should ensure that they read the appropriate precautions and relevant sections of this
manual before starting work.
In order that no accidents occur when the machine is in operation, strictly
follow the notes on safety described below. Also, carefully read section 3,
"Precautions".
NOTE: Only operate this machine after checking that it has been installed correctly
and in accordance with the Installation and Commissioning manual.
NOTE: Parts of this machine move during game play, so there are places where
the distance between the stationary section and moveable section changes.
There are warning stickers to keep hands and feet clear of moving parts,
however if the operator feels that a customer playing the game is in any
danger, he should warn the customer accordingly.
NOTE: The warning stickers must always be kept in good condition and replaced if
worn so that the customer can read them clearly.
NOTE: If there is an error or problem with this machine, operation must be
stopped immediately. (If the Drive Castor is worn out, it should be handled
according to section 6-9, "Handling Drive Castor Wear".)
While the information contained in this manual is given in good faith and was accurate at the
time of publication, BRENT LEISURE LIMITED reserve the right to make changes and
alterations without notice.
This machine has been manufactured in accordance with European Community directives
(1st. January 1995), and as such bears the marking. Any changes or modifications to
this machine must be in accordance with European Community directives (1st. January
1995).
If you make any unauthorised changes to this product, you may contravene European
Community directives (1st. January 1995)
Published by:
BRENT LEISURE Ltd.
Unit 1 Brent Crescent,
London. NW10 0QT
Phone:- 0181-965-0550
Fax:- 0181-961-0574
Contents
1. HOW TO PLAY ............................................................................................................... 1
2. SPECIFICATIONS .......................................................................................................... 2
3. PRECAUTIONS .............................................................................................................. 4
3-1. Notes on Operation ............................................................................................. 4
3-2 Notes on Installation ........................................................................................... 5
3-3. Notes on Moving and Shipping .......................................................................... 6
3-4 Notes on Handling ............................................................................................... 7
5 ADJUSTMENTS ............................................................................................................. 9
5-1 Turning on the Power ......................................................................................... 9
5-2 Adjustment Switches .......................................................................................... 9
5-3 Test Mode ........................................................................................................... 10
5-3-1 Coin Options ......................................................................................... 11
5-3-2 Game Options ...................................................................................... 12
5-3-3 I/O Test .................................................................................................. 14
5-3-4 Switch Test ............................................................................................ 15
5-3-5 Motor Test .............................................................................................. 16
5-3-6 Motion Stop Test ................................................................................... 16
5-3-7 Lamp Test .............................................................................................. 17
5-3-8 LED Test ................................................................................................ 17
5-3-9 Sound Test ............................................................................................ 18
5-4 Linking Two or More Machines. ....................................................................... 19
5-4-1 Setting the Link Switches ..................................................................... 20
5-5 Adjustments When Replacing Parts (Initialization) ........................................ 21
6. MAINTENANCE ............................................................................................................ 22
6-1 Cleaning the Under Base .................................................................................. 22
6-2. Sign Assembly ................................................................................................... 23
6-2-1. Replacing the Fluorescent Tube and Reflector Lamp ......................... 23
6-2-2. Replacing the LED Drive PCB .............................................................. 23
6-3. Main tower Assy. ................................................................................................ 24
6-3-1. Replacing Fluorescent Lamp and Reflector Lamp ............................... 24
6-3-2. Removing the Game PCB .................................................................... 24
6-3-3. Removing the Shield Case ................................................................... 25
6-3-4. Removing the I/O Board ....................................................................... 25
6-3-5 Replacing the Switch Mode Power Supply and Fuses. ....................... 26
6-3-6 Replacing the Amplifier. ........................................................................ 26
6-4. Removing the Monitor....................................................................................... 27
6-5. Steering and Shift Lever ................................................................................... 29
6-5-1. Replacing the Steering Wheel .............................................................. 29
6-5-2. Shift Assembly Maintenance ................................................................ 29
6-5-3. Replacing the Steering Drive PCB ....................................................... 30
6-5-4. Replacing the Time Belt ........................................................................ 31
6-5-5. Replacing the Motor and Motor Brush .................................................. 32
6-5-6 Replacing the Pulley ............................................................................. 33
6-5-7. Replacing the Fuse ............................................................................... 34
6-5-8. Replacing the Control Pot ..................................................................... 34
6-6. Replacing the Seat ............................................................................................ 35
6-6-1. Removing the Seat ............................................................................... 35
6-6-2. Installing the Seat ................................................................................. 37
6-7. Under Base Assembly ....................................................................................... 38
6-7-1. Removing the Rear Covers (L), (R) ...................................................... 38
6-7-2. Names of Under Base Parts ................................................................. 39
6-7-3. Replacing the Drive Castor ................................................................... 39
6-7-4. Replacing the Drum Drive PCB and Motion Stop PCB ........................ 42
6-7-5. Replacing the V Belts ........................................................................... 43
6-7-6. Replacing the Motor and Motor Brushes. ............................................. 44
6-7-7. Replacing the Motor Fuse..................................................................... 44
6-8. AB Pedal Assembly ........................................................................................... 45
6-8-1. Removing the AB Pedal Assembly ....................................................... 45
6-8-2. Replacing the Control Pots ................................................................... 45
6-9. Handling Drive Castor Wear ............................................................................. 46
6-9-1. Checking drive Castor Wear ................................................................. 46
6-9-2. Action When the Drive Castor is Worn Out ......................................... 46
7. TROUBLESHOOTING ................................................................................................. 47
8. PARTS .......................................................................................................................... 48
9. SCHEMATICS ............................................................................................................... 90
1. HOW TO PLAY
• This machine is a multi-player racing game that allows several people to play at
the same time, up to a maximum number of eight.
• When two or three players are competing against each other, the computer car
is included and competition is between four cars.
When four or more players compete against each other, competition is amongst
those players only.
When only one player is playing, he/she competes against the computer cars.
[Game Summary]
• The object of the game is to complete the set number of laps as fast as possible
within the set time.
• The game is over after completing the set number of laps. The finishing position,
lap time, and total time are displayed at the end of the game.
• If the set time runs out (becomes "0") before the laps are completed, the game
is over.
Page 1
2. SPECIFICATIONS
DIMENSIONS :-
WEIGHT:-
- Assembled: 1,112kg
Page 2
ACCESSORIES :-
Keys: (Cash Door)..................................................... 2
(Coin Door) ...................................................... 2
(Back Door) ..................................................... 2ea
Page 3
3. PRECAUTIONS
Be sure to read this section carefully
NOTE: Only operate this machine after checking that it has been installed correctly
and in accordance with the Installation and Commissioning manual.
NOTE: The supplied guard fence is to ensure customers do not get too close to the
machine or get injured. Make sure that the fence is fitted to the machine
correctly and the rubber safety mats are in place.
NOTE: Parts of this machine move during game play, so there are places where
the distance between the stationary section and moveable section changes.
There are warning stickers to keep hands and feet clear of moving parts,
however if the operator feels that a customer playing the game is in any
danger, he should warn the customer accordingly.
NOTE: Ensure customers do not get hurt by leaning or climbing on the seat base or
fence. Be especially careful in the case of young children.
NOTE: The warning stickers must always be kept in good condition and replaced if
worn so that the customer can read them clearly.
NOTE: If there is an error or problem with this machine, operation must be
stopped immediately.
Parts of this machine move to the left and right during the game. In order to maintain
the customer's safety, the operator should strictly follow the appropriate precautions.
NOTE: Ensure no items are placed on the seat base next to the seat
assemblies to prevent damage to the machine.
Page 4
3-2 Notes on Installation
1. This machine is designed for indoor use only. Do not install the machine in the
following places:
Page 5
2. If this machine is installed next to walls or other machines, ensure there is
plenty of space between them
NOTE: So that customers are not crushed or injured while the machine is
moving, ensure that it is separated from walls or other machines by at
least 30cm.
NOTE: In order that the PCB rack or power supply can be removed for service,
make sure that the rear of the machine is separated from a wall or
other machine by a distance of at least 50cm or more.
NOTE: If the seat assembly is not secured to the seat base, there is a danger of the
seat assembly moving left or right during shipping. Ensure that the shipping
brackets (two for each seat assembly) are fitted securely.
NOTE: The tower assembly has a high centre of gravity and is unstable when
standing alone. Do not use a forklift when moving or shipping.
• Ensure that the levellers are raised fully when moving the machine, even for
short distances.
• The seat assy, tower assy and side boards must be separated when shipping.
• If a forklift is used to move the machine, use it only to move the seat assembly
and only insert the forks in the places indicated on the side of the assembly.
Page 6
3-4 Notes on Handling
DANGER The Mains voltage to this machine should be within the range of
220 to 240v AC and the transformer input matched accordingly.
DANGER Be sure that the power is turned OFF when replacing parts and
connecting/disconnecting connectors.
DANGER to prevent possible electric shocks due to failure, this machine MUST
be
fitted with a securely connected earthed plug.
DANGER The monitor and power supply contain areas of very high voltage. Be
extremely careful when inspecting or making adjustments.
DANGER When unplugging the game from an electrical outlet, always grasp the
plug, not the mains lead.
NOTES:
• Always return PC Boards to your dealer for repair. Never test the PCB for
continuity with a multimeter or similar device. The PCB contains sensitive
devices which could be damaged or even destroyed by the internal voltage of
such test equipment.
• Adjustments are required after replacing the game PCB, ROM, Steering Assy,
AB Pedal Assy and control pots.
Adjustments should be performed as described in section 5-4, "Adjustments
when Replacing Parts" (page 19).
Page 7
4. MAJOR COMPONENTS
Page 8
5 ADJUSTMENTS
1. Service Switch
Press this switch to obtain game credits without incrementing the play
meters.
2. Test Switch
Slide this switch "ON" to enter test mode.
Test mode allows game testing and the changing of game settings. (Refer to
section 5-3 "Test Mode" (page 10).)
Service Bracket
Page 9
5-3 Test Mode
1. Open the coin door and slide the test switch "ON". The "Menu Screen" will be
displayed on the monitor.
2. Select the test required by moving the shift lever up or down. The colour of
the selected test will change.
4. After testing is completed, ensure that the test switch is returned to the
"OFF" position to return to game mode.
The Test Switch must always be in the "OFF" position for normal game mode.
MENU
COIN OPTIONS ------ (1) Sets the price of play. (See 5-3-1)
I/O TEST ------ (3) Used for testing the switches and motor.
(See 5-3-3)
SOUND TEST ------ (5) Used for adjusting the speaker volume.
(See 5-3-9)
OTHERS ------ (7) Used for testing the PC boards and for
initializing all of the settings.
Page 10
5-3-1 Coin Options
Note:- The price of play on this machine is set within the Cashflow Coin Mech. Ensure that
the Coin Options on the screen are set as shown in the following table.
(b) Coin 1 Mech Value Number of pulses on meter per coin - - - - - - settable 1 - 9 1
(c) Coin 2 Mech Value Number of pulses on meter per coin - - - - - - settable 1 - 9 1
Page 11
5-3-2 Game Options
NOTES
• The rank (level of difficulty) and number of laps must be set the same
on all positions that are linked.
• The PCB number of the seat furthest left (when facing the front of the
machine) should be set to 1, and the other seats set to 2, 3, 4 and so
on in order from left to right. The PCB number of the farthest right
position should equal the number of positions linked.
• Settings other than those described will cause the machine to operate
incorrectly.
Page 12
ITEM DESCRIPTION FACTORY SET
(a) PCB Number The PCB number should be set so that none of the linked positions have the same
number
BLUE 3 or 4
YELLOW 17 or 18
GREEN 11 or 12
* When more than three sets (6 seats) are linked, different race numbers should be
used for the same team colours.
(c) Race BEG (d) Game difficulty level (time) A (long) to D (short) B
Class
(e) Number of laps (linked game) 3 to 6 3
Page 13
5-3-3 I/O Test
2. Use the shift lever to select the required item then step on the accelerator.
I/O TEST
(a) Displays the state of the option switch, SW2, on the game PC board (CPU-
PCB).
(b) Displays the state of the option switch, SW3, on the game PC board (CPU-
PVB). For both items (a) and (b), the switch is ON when the numbers are shown
in red.
(c) Displays the number of positions linked. If there is a link error, "ERROR" is
displayed. The numbers to the right of "COUNT", display the number of link
errors detected during the I/O test.
(d) Tests the switches. (See 5-3-4.)
(e) Tests the motors. (See 5-3-5.)
(f) Tests the lamps. (See 5-3-7.)
(g) Tests the LEDs. (See 5-3-8.)
Page 14
5-3-4 Switch Test
I/O TEST
DIP 2 12345678
3 12345678
LINK ON 2 COUNT 0
SWITCH
(a) Accelerator ................ GAS: *0000 COIN 1: OFF .............. (e) Coin 1 switch
(b) Brake ................ BRAKE *0000 COIN 2: OFF .............. (f) Coin 2 switch
(c) Steering ................ STEER *0000 SERVICE: OFF .............. (g) Service switch
(d) Shift ................ SHIFT CENTRE VIEW: OFF .............. (h) View change switch
(a) When the accelerator is stepped on, the number increases in the + direction.
(b) When the brake is stepped on, the number increases in the + direction.
(c) When the steering wheel is turned to the right, the number increases in the +
direction, and when it is turned to the left, it increases in the - direction.
When items (a), (b), and (c) are in their middle position, "0000" is displayed. (It is
normal for the last digit to change.) Just before the steering wheel is as far as it
will go, or just before stepping on the accelerator or brake as far as they will go,
"OK" will be displayed to the right of the number if everything is correct.
(d) Displays the position of the shift lever (CENTRE, UP, DOWN) and the state of
the switches.
When the shift lever is pressed forward, switch 1 goes "ON" and "DOWN" is
displayed, and when it is pulled back, switch 2 goes "ON" and "UP" is displayed.
(e) When coin 1 switch is operated, "ON" is displayed.
(f) Unused.
(g) Goes "ON" when the service switch inside the coin door is pressed.
(h) Goes "ON" when the view change button is pressed
To return to the menu screen, move the shift lever up and step on the accelerator.
Page 15
5-3-5 Motor Test
The following screen is displayed when "MOTOR" is selected on the I/O screen.
I/O TEST
DIP 2 12345678
3 12345678
LINK ON 2 COUNT O
SWITCH
MOTOR
BASE MOTOR OFF ............... (a) Seat motor test
STEERING OFF TORQUE 00 ............... (b) Steering motor test
EXIT
Note: Performing the steering motor test can be dangerous, sit on the
seat properly, and take hands off the steering wheel.
The Stop Motion Switches will illuminate as soon as the test switch is
turned ON.
To test the motion stop switches enter motor test (Refer to section 5-3-5,
"Motor Test" above.) and select Base Motor ON.
Each time a stop motion switch is pressed, the motor will stop and restart
when the switch is released.
NOTE: If this switch is pressed during game mode, the seat motion will stop
and stay off for the remaining duration of the game
Page 16
5-3-7 Lamp Test
The following screen is displayed when "LAMP" is selected on the I/O screen.
I/O TEST
DIP 2 12345678
3 12345678
LINK ON 2 COUNT 0
LAMP
TOP LAMP ........................ (a)
SIGNAL LAMP RED ........................ (b)
SIGNAL LAMP GREEN ........................ (c)
EXIT
The following screen appears when "LED" is selected on the I/O test screen.
I/O TEST
DIP 2 12345678
3 12345678
LINK ON 2 COUNT 0
Page 17
5-3-9 Sound Test
To adjust the sound volume, select "SOUND TEST" in the menu screen. The
following screen will be displayed.
SONG 40
EXIT
Select (a) or (b) by using the shift lever, the characters will blink in red, when the
accelerator is pressed the numbers will start to blink. Moving the shift lever up will
increase the number, moving the shift lever down will decrease the number.
The volume can be adjusted in 64 steps, with 00 the lowest and 63 the loudest. The
factory setting is "40"
Page 18
5-4 Linking Two or More Machines.
NOTE: Each machine can draw up to 8 amps. Make sure that the power supply
is adequate.
2) Loosen the two screws (M4x10) on the back of the tower assy, and remove the
connector cover.
a) 2 Machines
(4 Seats)
b) 3 Machines
(6 Seats)
c) 4 Machines
(8 Seats)
Page 19
5) Turn the power to each machine "ON", and set the PCB ID using the test mode.
(Refer to section 5-3-2, "Setting the Game Options" (page 11))
Note: Settings other than those described will cause the machine to operate
incorrectly.
The link switches are used to set the connection between seats and machines.
Page 20
5-5 Adjustments When Replacing Parts (Initialization)
The following adjustments should always be performed after replacing the game PC
board, ROM, Steering Assy, Pedal Assy, or Control Pots.
The game will not operate correctly if these adjustments are not made.
ADJUST MODE
e) Fully depress and release the accelerator, then the brake, then turn the steering
wheel fully left and right.
*
If the above initialization does not perform correctly, repeat two or three times.
Page 21
6. MAINTENANCE
DANGER: Before performing any work not described in this manual, be sure to
contact your distributor first to receive instructions or answers to
questions.
NOTE: This machine has a moving mechanism, and uses a drive castor in
the base assy (see section 6-7, "Under Base Assy"). When the
castor wears out, the seat assembly can be moved left to right easily
by hand.
Turn OFF the motor power switch in the base assy and secure the
movable seat assy using the shipping brackets until the castor has
been replaced with a new one. (Refer to section 6-9, "Handling Drive
Castor Wear".)
NOTE: As the drive castor wears, worn material is deposited in the base
assy and should be removed approximately once a month. (Refer to
section 6-1, "Cleaning the Under Base.)
The worn material from the drive castor should be removed once a month.
3) Move the seat assy by hand, and use a vacuum cleaner to remove the worn
material that has collected under the roller. (Refer to section 6-7, "Under
Base Assy".)
Page 22
6-2. Sign Assembly
1) Remove the two security screws (M5x12) and remove the acrylic retainer (B).
2) Remove the four Security screws (M5x12) and remove the acrylic retainer
(C).
3) Pull the acrylic sign forward to remove it.
4) Replace the fluorescent lamp 4ft..
5) Unscrew the reflector lamp (240v 25w E14 only) to the left to remove. Refit
by screwing the lamp to the right. (Warning: Make sure the lamp is not hot
Page 23
6-3. Main tower Assy.
1) Remove the four security screws (M5x12) and the acrylic support bar, then
remove the acrylic board.
2) Replace the fluorescent lamp (12").
3) Unscrew the reflector lamp ( 240v 25w E14 only) to the left to remove.
Refit by screwing the lamp to the right. (Warning: Make sure the lamp is not
hot before touching it.)
Page 24
6-3-3. Removing the Shield Case
2) Remove the Pozi head screw (M4x10), and remove the earth terminal.
(Note: Be careful not to lose the internal washer (M4).
3) Disconnect the two connectors on the EMI board, the AC fan connector,
and the four connectors on the I/O PCB.
4) Remove the two Pozi head screws (M5x12), then remove the shield case.
1) Pull out the shield case until the I/O board can be seen.
(Refer to section 6-3-3, above, "Removing the Shield Case".)
Page 25
6-3-5 Replacing the Switch Mode Power Supply and Fuses.
1) Remove six security screws (M5x12), and remove the upper rear panel
from the tower unit.
2) Partially slide the power supply wooden tray backwards to gain access to
the fuses.
1) Remove six security screws (M5x12), and remove the upper rear panel
from the tower unit.
3) Disconnect all connectors from the amplifier, and remove the wooden tray
completely.
Page 26
6-4. Removing the Monitor
DANGER: There are areas within the monitor that have high temperature and very
high voltage even after the power has been removed. Extreme care
must be taken to avoid burns or electric shock.
DANGER: The monitor weighs approx 60kg, at least two people should be used to
remove the monitors.
1) Ensure that the power is turned OFF before removing the monitors.
2) Remove the back door from the monitor.
3) Disconnect the six way video connector and three way power connector.
Remove the hex head screw (M4x10) retaining the earth terminal.
4) Remove the six security screws (M5x12) on the rear of the main tower assy, and
remove the rear cover (U).
5) Remove the wiring leading from the main tower to the monitor assy.
6) Remove the four security screws (M5x12) on the front of the main tower assy,
and remove the acrylic fastener bar and acrylic sheet.
7) The monitor is fastened on the side and bottom to the main tower assy. Remove
the following bolts:
Side: Five hex head bolts (M8x45), flat and safety washers.
Bottom: Two hex head bolts (M8x25), flat and safety washers.
WARNING: If the seat assemblies are not fitted to the tower and only one monitor
is being removed, the tower assembly will be unstable, so remove both
monitor assemblies.
Page 27
8) Remove the four security screws (M5x20) connecting the monitor mask to the
monitor cover.
9) Remove the six security screws (M5x20) which fasten the monitor mask to the
monitor box, and remove the monitor mask.
10) Remove the three security screws (M5x20) which fasten the monitor cover to the
monitor box, and remove the monitor cover.
11) Remove the four hex head bolts (M8x20), and withdraw the monitor from the
front.
Note: Remember the monitor is heavy, approx 40kg, use two people.
Page 28
6-5. Steering and Shift Lever
1) Remove the three security screws (M6x20), and remove the steering
wheel.
2) When refitting the steering wheel, ensure that the keyway between the
steering boss and shaft is at the bottom, and take care that the wheel is
fitted at the correct angle.
Page 29
6-5-3. Replacing the Steering Drive PCB
2) Remove the six security screws (M5x12), and slide the inner panel towards
the steering wheel.
3) Remove the two security screws (M5x12) and the two security screws
(M5x20), and remove the nose cover. (To remove the M5x20 security
screws, push the seat assembly fully to the left and right.
(Refer to section 6-7-1, "Removing the Rear Covers (L), (R)")
4) Remove the nose cover, then disconnect the four connectors on the PCB.
5) Remove the four nuts (M4), and remove the PCB complete with it's base.
6) Remove the four pozi head screws (M3x10), and remove the PCB from it's
base.
Page 30
6-5-4. Replacing the Timing Belt
1) Remove the nose cover. (Refer to section 6-5-3, "Replacing the Steering
Drive PCB.)
3) Remove the lamp/switch assemblies from the view change and motion stop
buttons, and remove the inner panel.
4) Remove the four hex head bolts (M6x16) and three security screws
(M6x16), and remove the front panel.
5) After removing the front panel, remove the locking nut (M6), and loosen the
socket head bolt (M6x25) and four hex head bolts (M8x16). Slide the motor
towards the steering and remove the timing belt.
Page 31
6) When replacing the timing belt, fit to the motor gear first. If the belt is
forced, it could damage the belt or motor.
7) Set the belt tension using the socket head bolt (M6x25). The tension
should be set so that the belt moves about 2-3mm when a force of 500g is
applied to the belt between the pulleys. (The tension of the belt is 7-9kg.)
8) After setting the tension, tighten the locking nut (M6), to prevent the socket
head bolt (M6x25) from moving, and the four hex head bolts (M8x16).
a) Remove the timing belt. (Refer to section 6-5-4, "Replacing the Timing
Belt".)
b) Remove the locking nut (M6), the socket head bolt (M6x25), and the
four hex head bolts (M8x16). Disconnect the connector and remove the
motor.
c) Remove the four Whizz nuts (M5), and remove the motor from the
mounting plate.
Note: When replacing the brush, ensure that the brush slides in to the
motor without binding.
Page 32
6-5-6 Replacing the Pulley
a) Using a hex wrench, slacken the two grub screws a number of turns.
b) Remove one of the grub screws and screw it into the release hole.
Continue to tighten until the 'Taper-Bush' releases.
c) Remove the pulley taking care not to lose the woodruff key.
a) Fit the pulley onto the motor shaft until it is flush with the end of the shaft,
ensuring that the woodruff key is fitted.
b) Using a hex wrench, alternately tighten the two grub screws in the fix holes
until tight.
Release Hole
Fix Holes
Motor Shaft
'Taper-Lock' Bush
Pulley
Page 33
6-5-7. Replacing the Fuse
There is a fuse located below and to the left of the steering wheel. Use a
flat blade screwdriver and turn the fuse cap anticlockwise to release the
cap and fuse. Replace the fuse (5amp Slo-Blo)
1) Remove the six security screws (M5x20), and remove the rear cover of the
upper base assembly.
3) Loosen the control shaft screw and remove the control and control stopper.
NOTE: Replace only with a continuous rotation pot (Part No. X008-022)
Page 34
6-6. Replacing the Seat
2) Loosen the security screws (M5x20) on seat side A, seat side B, and seat
back A joints (six screws total). When doing this, take care to remove the
screws completely.
3) Remove the ten security screws (M5x25), and remove seat side A, seat
side B, and seat back A. When doing this, take care not to lose the
washers for each screw.
Page 35
4) Remove the four pozi head screws (M5x25), and remove the speaker
cover.
5) Remove the two pozi head screws (M5x25) and four security screws
Page 36
6) Remove the two security screws (M5x25) and two Whizz nuts (M5) from the
upper part of the removed seat section, and remove the seat stay from the
seat.
1) Temporarily fasten the seat stay to the seat (Refer to 6-6-1, step 6).
3) Temporarily fasten the seat to the seat holder, and the seat stay to the rear
board.
4) Secure the seat making sure that the seat line is parallel with the seat
holder.
Page 37
6-7. Under Base Assembly
DANGER: The drum drive PCB (see section 6-7-2, "Names of Under Base Parts")
has areas of high voltage and high temperature even after the power has
been turned OFF. Take care not to touch the PCB to avoid receiving
electric shocks or burns.
DANGER: Ensure that the power is turned OFF before commencing work.
WARNING: This work involves moving the seat assembly from left to right in order to
remove screws. Take care not to trap or injure the other person when
performing this work.
2) Turn the steering wheel all the way to the right, and move the cabinet by
hand so that the rear cover (L) is easier to remove.
3) Remove the security screws (M5x20), and remove the edge guards and
rubber skirts.
4) Remove the nine security screws (M5x12) and two security screws
(M8x20), then remove the rear cover (L)
Page 38
6-7-2. Names of Under Base Parts
NOTE: When replacing the castor, it is recommended that two people perform
the work and safety gloves are worn.
Page 39
d) Loosen the four hex head
bolts (M10x40) that hold the
housing to the main housing.
(i) Re-tighten the four hex head bolts (M10x40) to a torque of 70 ft/lb
Page 40
2) Notes on Installing the Castor Unit
Page 41
6-7-4. Replacing the Drum Drive PCB and Motion Stop PCB
1) Remove the rear cover (R). (Refer to section 6-7-1, "Removing the
Rear Cover.)
3) Remove the Pozi head screws (M3X10) and washers, and remove the
PCB.
Page 42
6-7-5. Replacing the V Belts
a) Remove the rear covers (L), (R). (Refer to section 6-7-1, "Removing the
Rear Covers".)
b) Remove the four bolts (M8x20) and the four security screws (M8x40),
then remove the beam. See section 6-7-2, "Names of Under Base
Parts" page 37.)
c) Loosen the four hex head bolts (M8x20).
d) Remove the locking nut (M10).
e) Remove rubber cap A, and remove the tension bolt (M10x60) and
washer.
f) Push the motor to the right as shown, and remove the two V belts.
Page 43
6-7-6. Replacing the Motor and Motor Brushes.
a) Remove the rear cover (Refer to section 6-7-1, "Removing the Rear
Covers".)
b) Remove the pozi head screws from the brush covers (located either
side of the motor), and remove the covers
c) Replace the two brushes. (Ensure that the brushes slide freely into the
motor when replacing.)
a) Remove the two V belts (Refer to section 6-7-5, "Removing the V Belts".)
b) Disconnect the motor connector.
c) Remove the motor with the slider bracket attached.
d) Remove the four nuts (M10), and remove the motor from the slider bracket.
e) When installing the motor, adjust the V belts as described in section 6-7-5,
"Installing the V Belts".
Page 44
6-8. AB Pedal Assembly
1) Remove the four security screws (M6x20), and withdraw the assembly
forward.
2) Disconnect the connector, and remove the assembly.
1) Loosen the quadrant gear clamp screw, and remove the quadrant gear.
2) Loosen the gear grub screw, and remove the gear.
3) Replace the control pot.
Page 45
6-9. Handling Drive Castor Wear
The drive castor should be checked, when the machine displays the following
symptoms.
• Game play is possible on the screen, but the seat assembly does not
move.
• When the steering wheel is turned to the left or right, the seat assembly
movement is slow.
NOTE: First check that the motor is working.
If the motor is not working, ensure that the motor switch in the under base is
turned ON.
If the motor switch is ON but the motor is not working , there is a motor
problem, and should be checked as described in section 7, "Troubleshooting".
Method of Checking
If the drive castor is worn out, discontinue use of the machine until the
following has been carried out.
Page 46
7. TROUBLESHOOTING
DANGER: To avoid injury, always turn the main power OFF, before carrying out
any checks or adjustments.
1) The machine is requires a mains supply of 220-240volt AC. If there are several
high current devices (air conditioners, large rides or other large machines etc.)
connected to the same power supply, the power supply may fluctuate due to
power surges, and cause game malfunction.
Each machine requires a maximum of 8amps, Ensure an adequate power
supply to prevent an overload and possible fire risk.
2) If the machine fails to work even though the power is ON, try turning the power
off and back on. If the machine still fails to work, check the mains in fuse.
3) If the seat assembly does not move even though game play is possible on the
screen, check that the seat shipping brackets have been removed, the motor
switch in the under base is turned on, and the condition of the drive castor.
Check the drive castor according to section 6-9, "Handling the Drive Castor
Wear" (page 44).
4) The game will not operate correctly if it has not been initialized after replacing
the game PCB, ROM, or control pots. Adjustment should be performed
according to section 5-5, "Adjustment After Replacing Parts" (page 21).
6) Dirt and dust on the game PCB, steering PCB, drum motor drive PCB, or
monitor PCB, could cause a malfunction, so all PCB's should be kept clean.
7) When checking electrical problems, refer to the wiring diagrams, and make sure
that the connectors and wire colours are correct.
• If none of the items 1-7 above seem to be the cause of the problem, or the
problem is not cured, contact your dealer.
• Repairs to the PCB should be carried out by your dealer. NEVER perform a
continuity check on the PCB with a test meter, as the internal voltage of the
meter could cause damage to PCB components.
• When sending a part for repair, clearly describe the problem and ensure that the
part is properly packed in a sturdy container to prevent damage in transit.
Page 47
8. PARTS
SPRING WASHER
N.B.
NO
LOCTITE !!
Page
48
FLAT WASER
SPRING WASHER
FLAT WASER
SPRINGWASHER
Page
FLAT WASER
SPRING WASHER
49
FLAT WASER
SPRING WASHER
FLAT WASHER
SPRING WASHER
SPRING
Page
52
SPRING WASHER
M8 Flat
Washer
Page
60
M10x48
THREADED
61
M10
S
PR
IN
G
W
AS
HE
R
M5 SPRING
WASHER M5 FLAT
WASHER
M5 SPRING
WASHER
M5
FLAT WASHER
WASHER
M8 FLAT
WASHER
Page
64
M8
SPRING WASHER
M8 FLAT
WASHER
M8 FLAT WASHER
- SUS
M5
SPRING
WASHER
Page
65
M5
FLAT
WASHER
M5 FLAT
WASHER
Page
66
M10
SPRING WASHER
M10 FLAT
WASHER
M8 SPRING
WASHER
M10 SPRING
WASHER
M8 SPRING
68
WASHER
8 M
FLAT WASHER
ITEM DESCRIPTION PART No. QNTY
B8 M8x20 HEX HEAD SET SCREW - BZP 88300700 1
M8 FLAT WASHER H/DUTY - BZP 88300702 1
M8 SPRING WASHER TYPE B - BZP 28000027 1
B6 M10 FULL NUT - BZP 27000023 4
M10 FLAT WASHER H/DUTY - BZP 88300794 4
M8 SPRING WASHER
M10 SPRING WASHER TYPE B - BZP 28000023 4
B2 M8x16 HEX HEAD SET SCREW - BZP 88300795 1
M8 SPRING WASHER TYPE B - BZP 28000027 1
22 LOCTITE 242 95000009
17 WOODRUFF KEY 8x7x40 45000234 1
15 DRIVE CASTOR X102-056 1
14 WASHER 40x8.5x3.2 - BZP 45000233 1
9 ADJUSTING NUT LOCKING BRACKET 45000257 1
8 ADJUSTING NUT M36 45000256 1
7 CONTROL ARM 45000255 1
Page
M8
FLAT WASHER
M8 SPRING WASHER
69
M10 FLAT
WASHER
M8 FLAT WASHER
M10 SPRING WASHER
M8 SPRING WASHER
M8 M12
B9 M4x12 POZI PAN HEAD SCREW - BZP 26300057 4 SPRING WASHER SPRING
WASHER
M4 FLAT WASHER H/DUTY - BZP 28000123 4
M12
M4 SPRING WASHER TYPE B - BZP 28000018 4 FLAT
WASHER
B8 M10 FLAT WASHER H/DUTY - BZP 88300794 6
M10 SPRING WASHER TYPE B - BZP 28000023 5
B7 M10 HALF NUT LH THREAD 1.25 PITCH - BZP 27000196 1
B6 M10 HALF NUT 1.25 PITCH - BZP 27000195 1
B5 M12 FULL NUT - BZP 27000022 1
M12 FLAT WASHER H/DUTY - BZP 28000020 1
B4 M10 HALF NUT 1.25 PITCH - BZP 27000195 1
B3 M4x6 DOG HEAD GRUB SCREW - BZP 2630046 1
Page
SHAFT
EXTEN-
SION
M8
FLAT
WASHER
M8
SPRING
WASHER
Page
71
SPRING
WASHER
SPRING WASHER
Page
SPRING
WASHER
Page
NOTE;
FIT TO THIS SIDE FOR YELLOW &
RED
75