More Than Meets The Eye Ravnica One Shot

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C ONTENTS

M ORE THAN MEETS THE E YE 2


Synopsis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

PART 1 - S TREET F IGHT ! 3


The aftermath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

PART 2 - I NVESTIGATION 4
Searching the area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Talking to the Gruul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

PART 3 - T HE C ONCLUSION 6
Rewards and Consequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Expanding this plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

A PPENDIX - NPC S 7
The Witnesses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Alov . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Kel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Zaluz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Molkis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Nimek Ghedir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

C ONTENTS 1
M ORE THAN MEETS THE E YE
S YNOPSIS
This adventure was designed for a party of 4
adventurers of level 3 and can be played in
a single session, it has a bit of combat but
it’s more geared towards investigation and
roleplaying.
Nimek Ghedir, an Orzhov cartel leader,
desired some lands for building and exploration,
but they were occupied by Gruul. So he decided
to harass and instigate the Gruul until they
fought back. The adventure will start right as
the players come across this fight between the
Gruul and the Boros legionnaires that were
called on the scene. After things calmed down,
a zealous Wojek senses like there’s something
wrong with this whole situation and asks for
the help of the party to investigate it further.
The party will hopefully uncover Nimek’s
scheme, and then they can choose to report
it, side with him, or maybe do something else
entirely.

All stat blocks necessary for this ad-


venture can be found in Guildmasters
Guide to Ravnica, chapter 6

C REDITS
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Written and Designed by Beatriz T. Dias
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2 M ORE THAN MEETS THE E YE


P AR T 1 - S TREET F IGHT !
There will be no mention of the area’s name In case the party decides to join the fight:
throughout the adventure on purpose, to allow Run it as it was a normal combat, but in
you, the DM, to fit this adventure in whatever order to prevent the fight dragging due to high
area of Ravnica is most suited. The characters number of creatures in it consider that as soon
are merely travelling near the outskirts when a as the party manages to fell 3-4 Gruul, the
fight nearby abruptly starts. This area is very remaining ones will run away.
close to a non-urban zone ruled by Gruul clans.
The merchants that live here often have carts to
go in the Gruul area and trade. And the Gruul T HE AFTERMATH
regularly come into this urbanised area to trade
as well, but they were never violent until now. Molkis Verada is the Wojek responsible on
Read or paraphrase the following: writing the report of what happened here,
and she’ll start her canvassing as soon as
A thunderous sound echoes in the whole street as everything calmed down. She knows that the
suddenly a massive cyclops suddenly falls on it, Legion was called to the street before any fight
up ahead more clamour and sounds of heavy fight broke out, and she finds that suspicious.
So she’s trying to gather information on how
continue. Citizens are fleeing from the area and you
exactly the fight started, and why. The only
can hear them curse the blasted Gruul. merchant that was in the scene claims the
Gruul tried to steal his goods, and attacked
The fight started after some Gruul were insulted him when he called for help, which doesn’t add
by a merchant and then responded with up. But no one in this area is willing to talk to
violence. The Boros legionnaires, that were Molkis, so she turns to the party for help.
already on their way, confront the Gruul
immediately. Currently there are 2d6 Boros IF
Soldiers, 1 Reckoner and 2d10 Gruul Anarchs. • The party joined the fight and helped the
The party can just stay in their lane and wait Legion: Molkis will approach them, thank
for the fight to calm down, or they can join in them for their efforts and ask if they are
and try to help finish the fight faster. willing to help out the Legion further by
In case the party decides to stay out of it: aiding the investigation.
make each player roll a D6 and describe the • The party stood by and watched: She’ll
events according to the table below. try to incite their help by offering a cash
reward in exchange for the party doing some
d6 Event
investigation work.
1 A big rock hits the building next to the party,
anyone that can’t succeed a DC 12 Dexterity In case the party asks, Molkis is willing to
saving throw takes 1d6 bludgeoning damage give out an 80 Gold zinos reward for their help
2 Someone overturns a cart on top of a citizen, in the investigation.
he is screaming for help. To move the cart
the party must succeed on a DC 14 Strength
saving throw
3-4 Nothing important happens
5 A stray hand-axe zooms in the party’s direction,
lodging itself right above the head of the player
that rolled this event
6 One of the citizens running from the fight
happens to drop their coin purse filled with 3d6
Gold zinos right in front of the party

P AR T 1 - S TREET F IGHT ! 3
P AR T 2 - I NVESTIGATION
Now it’s when the party will start investigat-
ing what happened. Since they can come from
THE BOROS LEGIONNAIRE, ALOV
several different paths to this stage this chapter
will provide guidelines to the investigation but • Was the first one on the scene, he will claim
not an A to B path. to have been patrolling when the fight broke
out, but a successful DC 13 Insight check
LIST OF THE MA JOR CLUES THE PARTY CAN FIND: will reveal that he’s lying. He was actually
• The Gruul Clans nearby have been victims of in the street because he knew a fight would
theft and assault for a while, but they don’t break out. A cloaked humanoid had told
know by whom. him so and payed 10 Platinum zinos so that
• There was already a Boros Legionnaire in the he was ready to intervene. The humanoid
area that knew a fight would break out. claimed to be a concerned citizen.
• He was paid by a mysterious figure in • Knows the Gruul attacked because a
Platinum zinos. merchant (Zaluz) said something they didn’t
• The merchants in the area were receiving like, but Alov couldn’t hear what. Recalls
payments to antagonise the Gruul and force what the merchant looks like but will only
them to start a fight. These payments were provide that information for free someone
made by someone wealthy and related to an if someone in the party has the Boros
Orzhov Cartel. Legionnaire background. If no one in the
• Nimek Ghedir is the sponsor of those party has any association with Boros he will
payments. He wants the Gruul out of the try to get monetary compensation for the
area so he can buy it and start exploring it for information.
his profit. • Saw the little Loxodon kid in the street before
the fight broke out. Will recognise him if
At any time the party can come back
necessary, but doesn’t think he’s important.
to Molkis and ask for her input related to
the clues or information on the area. She THE VIASHINO MERCHANT, ZALUZ
knows Nimek Ghedir, he is a wealthy Orzhov
• Hates the Gruul and will not try to hide that.
Ministrant that has been rising in the ranks
"Fight the Gruul, and you’ve got a problem
of the guild by purchasing buildings and
for a day. Feed the Gruul, and you’ve got a
neighbourhoods to further increase the
problem for life"
Syndicate’s power.
• To accuse the Gruul further he will make a
throwaway comment on how "They almost
smashed that poor elephant kid when they
S EARCHING THE AREA turned to violence". He saw the kid was
there before the fight and can give a basic
There are 3 key witnesses that were in the
description of him to the party if asked.
area at the time the fight started, Zaluz, a
• He will try to hide the fact he was paid to
Viashino Merchant (Commoner stat block), Kel,
antagonise the Gruul, a successful DC
a Loxodon child (Commoner stat block) and
15 Insight check will uncover that. He
Alov, a legionnaire minotaur (Soldier stat block).
doesn’t know who payed, only received some
The Boros legionnare is still in the fight area.
packages with the money and instructions.
The merchant is trying to gather his destroyed
• If the party discovers he was paid to
goods. The little kid ran away when the fight
antagonise the Gruul he will try to defend
started, if the party is looking for him they must
himself claiming he was not the only one, that
succeed on a DC 16 Survival check to find his
all the merchants in the area were doing the
trail.
same.

4 P AR T 2 - I NVESTIGATION
If the party can investigate the latest package
the merchant got (Zaluz still has it with him),
T ALKING TO THE G RUUL
give out information according to the table
The party can try to interrogate any of the
below and the result of an Investigation
arrested Gruul anarchs, or try and track
check.
down some that ran away (DC 13 Survival
Check value Information check). The brawlers will refuse to say
<10 Brown paper wrapping, unimportant anything to anyone related to the Boros Legion.
letter But if someone in the party has the Gruul
10-14 This is a big amount of money, no Anarch background or at least Renown 3
one living in this area could afford to with the Clans give them advantage when
pay this doing persuasion/insight checks. This is the
15-19 All of the above and the knowledge information the Anarchs will give:
that the letter is written elegantly • They will claim that the citizens of this area
and has a type of speech
have been invading their land and stealing
characteristic of someone born
from the Clans. a successful DC 12 Insight
with a silver spoon in their mouths.
check will reveal that while it is true someone
20 All of the above and the fact that
has been stealing from the Gruul, they don’t
these are freshly minted platinum
know who it was.
zino coins, which could only come • The Viashino merchant Zaluz has been
from someone working with the
insulting them for long, but today he actually
Orzhov.
threatened them and that must be answered.

THE LOXODON CHILD, KEL


• Poor and scared, will need someone to calm
him down in order to give out the information
he has
• Saw the humanoid dropping the packages.
Clearly heard him say "Hope Master Ghedir’s
plan works" The party must suceed in a
DC 15 History check in order to know who
Nimek Ghedir is. They can also just ask
Molkis, she knows it.

P AR T 2 - I NVESTIGATION 5
P AR T 3 - T HE C ONCLUSION
When the party collects all the clues (or think
they collected all the clues) it’s time to present
IF THE PARTY FOUND OUT THE PLOT BUT DECIDED TO
them and retrieve the rewards.
BLACKMAIL N IMEK WITH IT
If the party didn’t discover who was behind
the fight they can still present what they have • He will give them twice the agreed upon gold
found to Molkis, she’ll be grateful for any with Molkis and an apartment in one of the
honest help that they provide. new buildings he will have in the area.
If the part discovered that Nimek Ghedir is • Award the party with 3600 XP divided equally
behind this whole mess they may present that between each member.
evidence to Molkis, or to Nimek himself, offering • Every party member will increase their
to keep quiet in exchange for compensation. renown level with the Orzhov by 1. But if
Molkis finds out about this everyone will lose
2 levels of renown with the Boros.
R EWARDS AND C ONSE - • The Gruul Clans in the area will be pushed
out by a preventive attack from the Boros
QUENCES legion. They don’t want a repeat of that street
fight happening.
• Nimek Ghedir will purchase this new
IF THE PARTY DIDN’ T FIND ENOUGH EVIDENCE TO
available land and start exploring it.
REACH A CONCLUSION
• Molkis will reward them with agreed upon
gold anyway. E XPANDING THIS PLOT
• Award the party with 2000 XP divided equally
between each member. If the party is interested in pursuing this
• The Gruul Clans in the area will be pushed further here are some suggestions for creating a
out by a preventive attack from the Boros small campaign based on this adventure.
legion. They don’t want a repeat of that street
• While trying to charge Nimek with the
fight happening.
evidence found by the party Molkis can be
• Nimek Ghedir will purchase this new
murdered. By an assassin following the
available land and start exploring it.
orders of Nimek himself. Leaving the party
IF THE PARTY FOUND OUT THE PLOT AND REVEALED IT to be the only ones that know the truth. This
TO MOLKIS can propel them to jump in Molki’s shoes and
try to make Nimek face justice.
• She will give them the agreed upon gold and
• The party can do more odd jobs for Nimek
write a recommendation letter.
related to gaining more land for the Orzhov,
• Award the party with 3600 XP divided equally
all while trying to mask what they’re doing
between each member.
from the Boros.
• Every party member that belongs to the Boros
legion will increase their renown score in the
Legion by 2, everyone else increases it by 1.
• The merchants will be arrested and the Gruul
will be left alone.
• Molkis will try to use this evidence to arrest
Nimek Ghedir

6 P AR T 3 - T HE C ONCLUSION
A PPENDIX - NPC S
T HE W ITNESSES M OLKIS
Here are some short descriptions of the other 3 Molkis is the example of a perfect Wojek of the
named NPCs in this adventure Legion. Diligent, never backs down from an
investigation, and most importantly, loyal to
the bone. She’s an average sized minotaur with
A LOV dark brown fur and two straight black horns.
A burly minotaur nearing retirement age. Full When she laughs, everyone in the street can
of pride and likes receiving compliments just a hear it clearly.
little bit too much. Ideal "I want Ravnica to be a peaceful place.
No one should have to face injustice."
Bond "The code of the Legion guides my every
K EL move. And I would gladly give my life to uphold
An adventurous child. This won’t be the last it."
time Kel as been in the wrong place at the Flaw "People are either good, or bad. There
wrong time. His parents work in the Selesnya is no such thing as a middle ground. Live
Conclave and while Kel has many friends in it, according to the law, or face the consequences"
he also likes to explore other areas of Ravnica.
M OLKIS
Medium Humanoid (Minotaur), Lawful Good
Z ALUZ
The old and frail Viashino has seen many Armor Class 19 (plate)
battles, but stayed out of every one of them. Hit Points 46 (8d8 + 10)
Constantly threatened by the Gruul and Speed 30 ft
the corrupt Orzhov Zaluz just wants a nice
cushioned retirement fund so he can stop STR DEX CON INT WIS CHA
braving the streets of Ravnica. 16 (+3) 10 (+0) 15 (+2) 15 (+2) 13 (+1) 12 (+1)

Skills Insight +3, Intimidation +3, Perception +3


Senses Passive Perception 13
Languages Common, Minotaur
Challenge 3 (700 XP)

First Strike.. Molkis has advantage on initiative rolls.


Spellcasting.. She is a 4th-level Boros spellcaster. Her
spellcasting ability is Intelligence (spell save DC 12,
+4 to hit with spell attacks). Molkis has the following
wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking
grasp
1st level (3 slots): guiding bolt, shield, thunderwave,
witch bolt
2nd level (2 slots): blur, levitate

ACTIONS
Battleaxe.. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10
(1d10 + 5) slashing damage if used with two hands..

A PPENDIX - NPC S 7
N IMEK G HEDIR
Born to a wealthy Orzhov family, Nimek never
needed anything. He also never gave anything.
The human as no solidarity to those less
fortunate than him, he believes they’re just
useless. Nowadays he is trying to become an
influence on the Syndicate, gaining control of
lands and making it so that his tenants become
indebted to him, and hiring whatever muscle or
daggers are needed to achieve that.
Ideal "Trough calculated manoeuvres I will
become a pontiff of the Syndicate. Gaining the
respect, and fear, of everyone arround me"
Bond "The worth of a person is measured by
their reputation and their wealth. That’s why I’ll
never part with mine."
Flaw "There is no such thing as limiting one’s
ambitions, that’s just being short-sighted"

N IMEK G HEDIR
Medium Humanoid (Human), Lawful Evil

Armor Class 10
Hit Points 29 (5d8 + 7)
Speed 30 ft

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 11 (+0) 15 (+2) 16 (+3) 15 (+2)

Skills Deception +4, Insight +6, Perception +5,


Persuasion +6
Senses Passive Perception 16
Languages Common, Sphinx
Challenge 2 (450 XP)

Spellcasting.. He is a 5th-level Orzhov spellcaster. His


spellcasting ability is Wisdom (spell save DC 13, +5 to
hit with spell attacks). Nimek has the following spells
prepared:
Cantrips (at will): light, friends, thaumaturgy
1st level (4 slots): command, guiding bolt, illusory
script
2nd level (3 slots): ray of enfeeblement, spiritual
weapon
3rd level (2 slots): dispel magic, spirit guardians

ACTIONS
Dagger.. Melee Weapon Attack: +2 to hit, reach 5 ft.,
one target. Hit: 2 (1d4) piercing damage..

8 A PPENDIX - NPC S

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