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A SOURCEBOOK FOR VAMPIRE: THE MASQUER ADE

MAKE
Blood
BOIL
Make Blood Boil
LEGAL AND CREDITS

Christopher Handley & Michael Andryuk


W R IT T E N BY:

E DIT I NG A N D R E A DI NG : Christopher Handley & Bryce Perry

A RT DI R EC TOR : Christopher Handley

COV ER A RT: Samantha Kapral

I N T ER IOR A RT A N D I L LUST R AT ION: Paradox Entertainment & Samantha Kapral

GR A PH IC DESIGN A N D L AYOU T: Paradox Entertainment & Christopher Handley

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TABLE OF CONTENTS

Introduction 4

Chapter One:
The History of the
Kindred of Manchester 5
Chapter Two: Make Blood Boil 13
Scene 1: Death on the Dance Floor 14

Scene 2: Containment 15

Scene 3: Autopsy 16

Scene 4: Tainted Blood 18

Scene 5: The Lictor 19

Scene 6: The Vector 20

SPCs 21

Chapter Three: Beyond the Burn 23


Introduction

Introduction
The jump-start adventure you are about to read can be used in your game
of Vampire: The Masquerade 5th Edition many ways. It can act as the start of a
brand new chronicle, or a standalone story using the supplied characters, or as
part of an existing chronicle. Perhaps you may just take particular scenes from
this story and use them in your own chronicle of Vampire.

This jump-start adventure is broken down into three sections. The first
is an overview of Manchester, in the United Kingdom, one year on from the
events in Berlin, and the influence of the growing threat of the Second In-
quisition and their purge of London. Not all of the information in Chapter
1 is required reading for the story in Chapter 2, but it is provided as a useful
overview of Manchester so that you can construct your chronicle. Chapter 2 is
the story itself, broken down into key scenes. Finally, in Chapter 3, there are
the Storyteller-player-characters (SPCs) and the sample player characters to use
for this story, and perhaps beyond.

As a character option, the Gangrel character, Janine, is described as having


a great cat as a ghoul familiar. This echoes the legend of the Black Shuck, a
phantasmal cat like creature that roams the hills around Manchester. However,
feel free to change this. Our suggestion is to replace this ghoul creature with
ghoul spiders. An entire swarm. This will offer a very different type of charac-
ter, an expression of Animalism and the ability to ghoul creatures.

4
MAKE BLOOD BOIL

Chapter One:

A KINDRED
HISTORY OF
MANCHESTER

MANCHESTER… THE BELLY AND GUTS OF THE NATION


GEORGE ORWELL
Manchester has been a centre for revolutions - industrial,
technological, civic, and social . Mortals and vampires have
fought for their rights, and often the result has been brutal
and bloody. When mortals cause great upheaval, it is of no
surprise that the Kindred have taken advantage of those
events. To gain an understanding of how the city has always
been a hub for rebellion we must consider the history of the
UK and England and how events led to refugees and the
ostracised to flee to this city.

5
A Kindred History of Manchester

6
MAKE BLOOD BOIL

As the Inquisition swept across mainland Europe bats” kept quiet. Their nightly rituals and bloody
during the 14th to 16th century, in the period black masses remained hidden from the lord of Al-
known to the Kindred as the Burning Times, and bion, and Manchester, being nothing but a market
lead to the Convention of Thorns and the forma- town to the north, was far from his auspices.
tion of the Sabbat, England was relatively un-
touched. Evidence that the heretical Cathar sect of The arrival of Flemish weavers to Manchester,
Christianity arrived in England can be seen in the motivated by religious persecution, trade, and civic
murals found in Hertfordshire in the sleepy town strife, brought faithful from the Low Countries. It
of Piccotts End. The arrival of these blasphemous was those parts of northern Europe that had always
Christians came alongside the arrival of Cainite been a breeding ground for reformation and Prot-
Heresy, desperate to preserve their faith as mortals estantism. King Philip II of Spain continued his fa-
sought to hunt them down on mainland Europe. ther’s work of imposing Catholic rule on the lands,
Seeking to find safety, these heretical cults avoided which would culminate in the Dutch Revolt of
London, acknowledging it as the base of power 1568 and the Beeldenstorm (‘statue storm’), where
for the legendary Mithras. Instead, these heretics Calvanists took to destroying Catholic imagery.
travelled north, following a route already taken by The Council of Blood was formed by the Duke
previous pilgrims as evidenced by the Angel Stone, of Alba, with 10,000 soldiers ordered to punish
a carving that dates to 700 CE, and upon which is and bring to court any and all who made serious
inscribed “into thy hands, O Lord, I commend my offenses to crown and God. It would be amongst
spirit”. their numbers that Cainites, along with Gregoire
de Morangias, would arrive in England and Lanca-
With the ancient Mithras and his Barony sat shire. It was also during this period that the future
between the Camarilla and the northern fringes Arbitrator of Manchester, Moira Dunne, who had
of England, Manchester, the neighbouring town been embraced for a number of decades, joined the
of Salford, and the smaller villages, along with Church of Caine, seeking to shed the misogyny of
the few castles that dotted the landscape, was the the Catholic Church that had at one time kept her
perfect little domain for those Anarchs seeking trapped and cowed into submission.
autonomy. Heresies like Lollardy, local to England,
promoted ideas and philosophies in opposition to Gregoire, as a prominent member of the
the Catholic Church, and helped Anarch vampires Church of Caine and student of Narses, and no
reduce the influence of faith and the Catholic pow- fan of the new Camarilla, led his persecuted flock
er structures that could undo their night kingdom. across the English Channel, and heading north,
first to Nottingham, and then onwards to Man-
The Convention of Thorns in 1493 was the chester. Here he was able to practice the creed of
beginning of the coming rebellion, and with Man- the Cainite Heresy, without the fear of the Inquisi-
chester at the heart of it in England, the British tion or predations of Mithras and his own cult.
Isles, and the wider world. As elders of all clans However, his cult of Gnostic heretics did come into
attended the small town of Thorns, dissatisfied conflict with the young Sabbat packs that were
Anarchs, not wishing to bow to the demands of the hidden in the lands around Manchester. Gregoire’s
newly formed Camarilla, found safe haven in Man- sermons and unholy prayers to Caine and the An-
chester. Even though Mithras accepted the need for tediluvians were in direct contrast to the doctrines
the Traditions, the Prince of London was not of the of the Anarch sabbat’s and their Eternal Stuggle
Camarilla, and neither were the British Isles. But they were to wage against their ancient found-
even Mithras would not allow these rebels to exist ers. These two dark churches of Kindred waged a
within his domain, and so these burgeoning “sab- war within the night, each trying to prove their

7
A Kindred History of Manchester

strength of faith. The Prince of Edinburgh and and the air and skies was thick with the smell of
London simply let them fight. It took four decades, burning bodies and the scent of the rotting dead.
but the Church of Caine drove the Sabbat out of And it was then that Gregoire was last seen. Per-
the city, with the Gehenna cult pushed to Lancas- haps he was killed as priests sought for the source
ter, which when viewed in hindsight would prove of this punishment from heaven. Maybe he was
to be a grievous mistake. found in the day and cast to the flames. Or maybe
he succumbed to the Plague itself, just as vampires
As the collegiate church of Manchester was had died during the last outbreak in the 14th cen-
built and expanded, Gregoire ensured the safe tury. It was under the guise of priests and plague
keeping of the Angel Stone, having it placed within doctors that the inquisitors of the Vatican were
the wall of the new church. With the Sabbat driven able to operate within the British Isles, hidden
from Manchester, and Mithras distracted, Gregoire from the auspices of the Church of England and
used the town as his seat of influence, spreading the Queen. Many other Kindred met their final
the seeds of disorder that would further corrupt death during these nights, and many at the hands
the church and widen the schism growing between of each other, laying the blame at the feet of the
England and the Vatican. The more isolated Eng- Inquisition, demons, angles, and God.
land was, the better protected the Church of Caine
was from the agents of the Inquisition. Through The Plague was just the start of the problems
Gregoire the teachings of Luther were sown in the for the Tremere. Where before the inquisitors had
lands of England, eventually taking root and influ- operated in secrecy, now under the instructions of
encing Henry the VIII who was seeking any reason James I, they were welcomed and openly performed
to annul his marriage to Catherine of Aragon. Even their witch trials. The most famous of these trials
Mithras was not opposed to this ideological shift. was that of the Pendle Witches, near to Manches-
ter. Such trials would lead to many Tremere and
The reign of the Church of Caine in Manches- their ghouls meeting their final death in flames.
ter was short lived, lasting less than five decades.
Gregoire and his flock, drained from their conflict Seeking allies as their war for control of the
with the Sabbat were drawn into conflict with throne of England spilled out into mortal lives,
the Tremere, of House Trismegistus who had fled the Ventrue, led by Philip de Gresle turned to the
London and the predations of Mithras, and the Brujah and Baron Karl Levant, and Manchester
warlocks of the Order of Hermes. All three sects became a stronghold during the English Civil War.
and societies sought to gain influence over the ma- With the Tremere dominance over the city at an
gus, John Dee. His teachings and theories unlocked end, it was the Brujah of the city who lit the touch
greater mysteries, but he had been imprisoned, paper in 1642, seeking to see the other High Clans
banished, and now was desperate for patronage tear each other to shreds, and did so by having
from Queen Elizabeth the First, who assigned him their mortals resist the demands of the son of the
as warden to the collegiate in Manchester. All sects Earl of Derby.
wanted the secrets of Enochian and the cipher to
unlock the knowledge within the Book of Soyga. During this conflict the Brujah and future
The mystical shadow war between blood sorcerers,
heretical vampire priests, and mages was one that
threatened to spill over into the everyday lives of
the denizens of Manchester, only to be cut short
when the Black Death struck the town. Around a
quarter of the population died from the plague,

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Anarch, Lucas Dauglish was em- plans to further cement their


braced. Dog as Lucas in would power in the growing town,
come to be known, initially as and continued their work to
an insult, was embraced from realign the ley-lines of the city,
a family of printers and book aiding the great engineering
binders. His sire, Johan Rutberg enterprise of canal construction
saw this technology as critical and redirecting entire rivers. Dr.
to creating a new Carthage for Michael Goulding of the House
Kindred and Kine, and a tool Trismegistus of Clan Tremere,
against the superstitious non- and Lucas Dauglish made a
sense of the Church of Caine truce, both seeing Manchester as
and the Cult of Mithras. a centre of innovation, industry,
and global revolution. No longer
However, the Brujah ascend- would Manchester be a pawn in
ancy would be short lived, and the games of the other clans.
their influence over London
and the country curtailed as the The growth of Manchester
English Restoration resulted did not go unnoticed. As in-
in the removal of the member dustry in Manchester grew and
of Parliament for Manchester. traded on ever grander scales
This was of course the price to with the wider world, the ships
pay to bring the Brujah low, from the New World brought
and re-establish the primacy back vampires,many of whom
of the Tremere within the city, claimed allegiance to the Sabbat.
with Regent Ardon Becker, as Some of these vampires were
the Tremere backed the Tore- familiar faces to the denizens of
ador and their restoration of the Manchester, faces of Gehenna
monarchy. heretics they had thought sent
to Final Death. The rumours of
The battle for the crown Manchester standing alone, free
would not be over even with from the oppression of Mithras
Charles II placed on the throne. or the Toreador, now attracted
The Treaty of Durham between Royalist troops from Manches- this Gehenna cult, some of
the Toreador in their Edinburgh ter to crush the Jacobites. But whom remembered the persecu-
stronghold, and the Ventrue this would not be the end of the tion at the hands of the Church
of London would not prevent uprisings. of Caine. Skirmishes between
further attempts by the Tore- Sabbat vampires and the Trem-
ador to claim dominance. In 1715 As Toreador and Ventrue ere and Brujah were few and
James Stuart was proclaimed factions fought for Manchester fleeting, but it was clear that
king in Manchester, and Jacobite and the country, the Brujah led where the old Church of Caine
mobs sacked Unitarian churches, by Johan Rutberg continued to had once dominated Kindred
churches that were seen by the foster the desire for Manches- society, this new cult was tak-
Toreador as a tool of the Clan ter to stand alone against these ing hold, and so too were their
Ventrue. This uprising did not High Clans. Regent Ardon and prophecies of Gehenna.
last long as Charles Wills led his cabal of Tremere also had

9
A Kindred History of Manchester

In 1745 the Tremere and Brujah finally asserted


that Manchester stood alone. The Toreador had an- ASCENION NIGHT
other new king in waiting, Bonnie Prince Charles. For an introduction on Manchester and Kindred
He and his Jacobites once more entered Manches- society within this vibrant and diverse city, go
ter on November 25th, and a regiment was formed check out ‘Ascension Night’, the first free adven-
of some 300 men. Just two weeks later these same ture for this setting by Darker Days Radio. For the
forces fled back north through Manchester. This purposes of this first chapter the Anarch Move-
was the last straw for the Tremere and Brujah. The ment of Manchester will be further expanded
Decree of Manchester was published, declaring upon.
that Manchester would no longer we a pawn in
the games of the High Clans, and that all attempts
to hold the city by either court would result in
outright war.

Whether the Toreador and Ventrue paid atten-


tion to this demand is unknown, but Manchester
continued to grow and evolve, as cotton mills and
more were built rapidly. The giant factories belched
out smoke across the town, and the workers were
crammed into squalid homes. It was a perfect
feeding ground for vampires. Regent Ardon and
his cabal continued their great work, as they per-
formed their monumental act of geomancy. Rivers,
canals, and roads were all part of the great mecha-
nism of the Tremere, a grand mandala of power.
Suspicion of the Tremere was rife, with many
suspecting it was their fault for the earthquake on
the 14th of September 1777. Church bells across
the city rang in unison, and for many they thought
it was the end of the world. The Malkavians, and
their mad philosopher Blanche Windman, had said
for some time that a great change was coming, as
they sought to understand the mad ravings and
mutterings of the inmates of Manchester Asylum.
Those Nosferatu who had taken advantage of the
new canal tunnels, spoke of dark shadows moving
in the deep. Underground, a number of Trem-
ere and their allies had focused their efforts on
empowering an ancient site of holy communion, a
temple dedicated to the true Mithras. With the site
rediscovered, and ley-lines now converging on this
temple, this mystery cult were able to commune
with their vampiric god and not that pretender in
London.

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Make Blood Boil

12
MAKE BLOOD BOIL

Chapter Two:

MAKE BLOOD
BOIL

On the 7th of July, a year after the Berlin revolution, a


coterie of Anarchs is blowing off steam and having a house
party in a rundown apartment block. Drinks are flowing,
drugs are being taken, and for the vampires it is an oppor-
tunity to make deals with other vampires from other gangs,
and of course a chance to feed. However, things spiral out of
control fast as a party goer is found dying, apparently due
to some sort of infection. An infection passed on by a vam-
pire.

13
Make Blood Boil

The race is on for the coterie to clear their name, as it courses through the very blood they are drink-
prove they are not the carriers, and find patient ing.
zero before the enforcer of the city Camarilla,
the Lictor, starts to put to final death any and all Only an hour into the party, there is a scream,
suspected carriers. and they will quickly discover that a raver has dis-
covered in an apartment kitchen: a young woman
This scenario will involve the coterie speaking who is dead. The victim has what is clearly a bite
with high-ranking Anarchs and the elite execu- mark on her neck which looks slightly necrotic
tioner of the Camarilla, plus almost coming face to around the wounds. Her name is Kim Daring, and
face with agents of SO13, all the while maintaining she is a regular clubber on the Manchester night-
the Masquerade. club scene. She is also a design student at Manches-
ter Metropolitan University.

SCENE 1: DEATH ■ Five nights earlier Kim was fed upon at a dive
bar near the Piccadilly train station.

ON THE DANCE ■ She has no specific ties to the infected vampire,


having just been in the right place at the right
FLOOR ■
time for the vampire to feed upon her.
She contracted the disease in the early stages
At an illegal rave in an abandoned apartment and so while she is the first to have it passed to
block, outside of Ancoats, the coterie are enjoying her, she is late in showing symptoms.
themselves. Music echoes from one room to the ■ Using Auspex, and the power “Premonition”,
next, as garish disco lights flash and strobe, and the PC will have a vision that is an echo of a
there is the smell of sweat, alcohol, and vomit. The time far in the past, from the medieval age in
walls of the apartment block are peeling, with signs the city of Venice, during the outbreak of the
of damp, and gang tags that have been sprayed Black Death. This vision is an opportunity to
everywhere. The people partying are a diverse mix give the group a warning not to touch the body.
of ages and ethnicities, all enjoying the thumping This vision is a freebie, and so is introduced
base of the Grime music, and are dressed in styl- when it fits the narrative of the scene, and a
ish sportswear, contemporary raver apparel, gold great way for the PC in question to then issue a
jewellery, and functional clothing. Drugs are being warning to any other PC who is risking touch-
bought and sold, plumes of nauseating nicotine ing the body.
vapour diffract the beams of multi-coloured light,
and people are drinking and flirting. With the discovery of Kim, her friends will be
desperate to take her to hospital. Also, there are
This is an opportunity for the players to in- other vampires present at this party and it will
troduce their characters, explaining how they feel mean that news will get to other Anarch gangs,
being a vampire surrounded by those partying. It and perhaps further, and the coterie will be seen as
is also a chance for a player to describe and engage being responsible for the danger that is presented
their character in feeding. How do the PCs feed? by this infection. How will the PCs deal with Kim’s
How wary are they of breaking the Masquerade? friends? Will they dispose of the body? What about
Are they seeking out people who are intoxicated anyone calling an ambulance or the cops?
– or not? Keep in mind that a vampire feeding on
those who are intoxicated may well feel the effects

14
MAKE BLOOD BOIL

SCENE 2:
CONTAINMENT
The coterie is met near to the apartment blocks by
a member of the Anarchs and Peterloo Warriors
gang, Cisco. They were sent for by the Peterloo
Warrior’s leader, and mover and shaker amongst
the Anarchs, Lucas “Dog” Dauglish. The coterie are
demanded to follow Cisco and to go with Dog. The
PCs can attempt to ignore him, or intimidate him,
but it should be made clear that doing so will be
taken as a sign that they are responsible and will be
handed over to any Camarilla hunters.

This is an important opportunity to examine


how intimidation works, and how Willpower
damage is done if the players wish to ignore this
directive. Cisco will be flanked by four more gang
members who are presumably mortals or ghouls.

Cisco appears to be in his mid-20s, and is of


Caribbean descent. He sports stylish shaved hair
with tribal like patterns, and gold teeth. His attire
is a mix of a leather jacket, sneakers, and sports
trousers and a mesh shirt. His fingers are adorned
with gold rings. His has a broad jaw, stubble, and
strong brow.

Following Cisco, the coterie is led to “Kebaby-


lon”, a kebab takeaway. The takeaway is typical of
any other in Manchester or the UK. It has a dirty
illuminated sign outside, and floor to ceiling win-
dows. Within are chipped painted metal chairs that
are fixed in placed before filthy and scratched up
tables. The smell of chips, cooking fat, and pun-
gent spices fills the air. The counter hosts a heating
cabinet where hour old chips and fried chicken
sit. Behind the counter is a rotating pillar of kebab
meat, continuously being cooked by the gas burner.

Lucas “Dog” Dauglish is an imposing man,


dressed in a leather jacket and with bling that
would impress most enforcers and gangsters. He is

15
Make Blood Boil

a shaved head, with blond eyebrows and has a well-


trimmed goatee, and wears a thick black padded
body warmer. Dog also still retains a slight Irish
accent. When the group arrives, Dog and his pack
glare at the customers until they get the message
and leave, making it safe to talk about Kindred
matters.

Dog explains that this victim is a potential


Masquerade breach, and given the potential that
this is some sort of infection within the Kindred
population, if news of this reaches the Camarilla
then they could soon expect a Blood Hunt on
any and all Anarchs who are suspected of being
carriers. He is concerned that the carrier must
be poaching on the territory of different Anarch
gangs and coteries, and this elevates the chance
that this infection could spread through the Kin-
dred population.

The coterie is tasked by Dog, since the infec-


tion was first discovered at their illegal rave, with
going to the Royal Infirmary Hospital, and from
there find more information on just what this
infection is, and if there have been similar cases.
Dog explains that a contact of his, a vampire who
hints within the hospital, has reported other recent
deaths that sound similar to this most recent case,
and who is now paranoid that she has been in-
fected.

SCENE 3:
AUTOPSY
The coterie arrives at the hospital and they need to
gain access to the morgue and any records regard-
ing the victims of the infection. They need to
compare the details of Kim Daring to those of the
other victims. This will require a combination of
sneaking about the hospital and searching the re-
cords. Of course a character with any background
in medicine has a much easier time with this task,
both in terms of talking to medical staff and pre-

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tending to be one, and analysing There is of course a light police


the evidence found. presence as police take witness
statements from victims or the
The Royal Infirmary Hos- people accompanying to triage.
pital is a combination of some
modern construction dating The morgue is a cold and
from the 70s and early 90s, and sterile chamber, with secu-
older construction dating from rity doors barring access. The
the Victorian period and in a chamber is tiled, and has a series
pavilion or Greenwich Baroque of autopsy tables and cabinets
styles. The older parts of the hos- filled with surgery equipment
pital boast tall windows, a red and chemicals. One wall of the
brick exterior, with imposing room is lined with cold storage
columns, domed towers, and bal- cabinets, some of which do have
conies adorned with rain-stained bodies within. The bodies of the
statues. One particular sculpture infected are currently on the
is a large relief panel depicting autopsy tables, and covered in
seven figures, ‘Christ Healing plastic sheeting.
the Blind Man’. The halls of
the hospital are depressing and Sneaking into the hospital
gloomy. Seats and furniture and into restricted areas will
are upholstered in a faux green require a Dexterity + Stealth roll
leather, and the sterile smell of vs Difficulty 3, or using Manipu-
TCP and cleaning fluids makes lation + Subterfuge vs Difficulty
the hospital uninviting, even if 5 if they are trying to convince
the interior of the hospital is people to let them into restrict-
decorated to a modern standard. ed places.
The halls are lit by strong white
halogen bulbs that would cause By investigating the morgue
most people to feel uncomfort- and the records there, it becomes
able, and for vampires feels op- clear that there are four relevant
pressive and too much like natu- bodies in total. One died on a
ral sunlight. By comparison the bus three nights ago. Another
A&E department is dingy, with two bodies just came in the over
harsh metal seats, and crowded the last couple of days, and were
with a throng of desperate peo- found dead outside their homes.
ple waiting for treatment, or to There is also the victim from the
hear the news on someone who rave.
has just been admitted for an
emergency health issue. People
are moaning in pain, some have
signs of bloody injuries, limbs
in slings and braces, and others
have signs of bleeding, with spat-
ters of fresh blood on the floor.

17
Make Blood Boil

■ All the victims, except for Kim Daring, were Fallowfield in an old butcher's shop.
fed upon near to the haven of the infected


vampire.
The later victims are in a greater state of ne- SCENE 4:

crotic decomposition compared to Kim Daring.
The virus has been identified as Dengue Fever, a
TAINTED BLOOD
blood born virus.
The coterie arrives at the haven of the infected
■ All the victims were found either in or around
vampire – but not patient zero if they are to be-
Castlefield.
lieve the ghoul. The haven is an old butcher’s shop
in Fallowfield. The butcher’s shop is located at the
While investigating in the morgue the coterie
end of a row of houses, all of which are rentals that
must be careful, as four police officers, and two
are empty. The outside of the building is littered
agents of some sort enter the room. The agents
with rubbish, and the windows are covered in post-
refer to each other as Mr Munroe and Ms Penn, are
ers for gigs and club nights. Many of the houses
posing as special investigators for the Department
nearby have broken windows, or are boarded up,
of Health and Social Care, on scene to examine the
and there is a burnt out car on the road.
reports on the bodies. The agents, once they have
dismissed the police, note that the experiment is
The coterie must be very cautious entering the
performing well, perhaps too well, and that they
haven. The nature of the virus is such that it causes
will need refine the virus further to make it an
vitae within a vampire to be used up quickly, and
effective weapon. Currently it is killing its carriers
the symptom for the vampire is equivalent to a
too quickly, which makes it ill-suited for infect-
fever with bloody sweat. This vampire is ravenous!
ing the Kindred population. Munroe also notes
that they should expect collateral damage, in the
Moving through the abandoned butcher’s shop,
form of deaths of humans, but that the deaths are
past the old chiller cabinets, the rusty hooks on the
predicted to be restricted to minority groups and
wall, and the small bones left behind on the floor,
immigrant populations. For Munroe this is an
through the stained plastic curtains, is the back
acceptable cost. They are still awaiting infect rate
room of the butcher’s, where there are corroded
modelling from GCHQ.
shelves, and a chiller room. There are signs that at
some time in the past junkies have used the shop
The agents will also comment that they need
to shoot up. There is also a trapdoor and this leads
to wait to gain access to the next carrier who is in
to steps and more storage and the haven of the
A&E to get a blood sample. This victim is respond-
vampire.
ing differently to the virus, and is showing signs of
what can only be described as rapid aging.
Within the basement is a makeshift home,
and there are two bodies on the floor, their
The coterie should attempt to sneak their way
throats ripped out and drained of blood. Jocelyn
to the examination room where this other victim,
is crouched over another body, scooping up blood
a ghoul, is held. Doing so, they will find the ghoul
from the chest of her victim who she has ripped
resting, exhausted, with hair falling out. The ghoul
open. She is dressed in fishnet tights, a crop top
will recognise the coterie from a previous meeting
and PVC skirt, and her face and hair is slathered in
of the Anarch gangs. He will plead that his sire
blood and gore. Jocelyn is infected.
did not cause this, and that she must have fed on
someone else that was already infected. The ghoul
There is a real possibly that one of the coterie
will divulge the haven of their sire, Jocelyn, is in

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MAKE BLOOD BOIL

will get infected during this encounter. They can entrances that leads to a decommissioned bomb
investigate if they can find a cure for themselves, shelters from WWII.
which will involve seeking out the strange arts of
Thin Blood alchemy performed by those vampires If they kill Jocelyn, then they will be called by
who are so low in generation, so removed from Dog who will inform them of where to go next, as
Caine, that they are neither vampire or human, but the Lictor has destroyed the Red Shuck gang, and
something in between. But they will need to ask news of this has reached Dog.
the right people, and quickly. There is no need to
be cured within the scope of this episode but it is a No matter what happens, the players should be
great plot device for future stories. left with deciding what the final fate of Jocelyn is
due to the threat she presents.
If they can restrain the vampire, they will be
able to learn that they have been poaching on the
territory of the Red Shuck gang, an Anarch gang SCENE 5:
who has territory that matches with where the vi-
rus victims were found. If they stake her, they can THE LICTOR
always carefully revive her with blood and question
her then. If the coterie was able to get the information they
needed from Jocelyn, they must now race to the
Red Shuck gang, and from there find patient zero
INFECTION:
– the original carrier of the virus.
The Infected Flaw ranges from 1 to 3 dots, repre-
senting how virulent the disease is that the vampire The Red Shucks are based out of a warehouse
is carrying. When the vampire feeds or is fed upon, in Castlefield, near the canals. The warehouse is
there is a chance that the disease the vampire is located under and archway of a train overpass. The
carrying is passed on to the victim or the attacker. doors are large riveted steel, with paint flaking and
The person who is at risk of being infected makes gig posters glued on top. The street outside is cob-
an extended Stamina roll over the course of 3 days, bled and there are larger steel supports that hold
rolling once every 24 hours, and requires 2 times the up the overpass for the trams.
flaw rating in successes. If the number of successes is
not achieved then the character is now infected, and Arriving in time to talk to these vampires, who
gains the same rating of the flaw as the person that are something typical as far as Mancunians dress
attacked them, and if the newly infected is a mortal and look and who operate as musicians, and trad-
they will now need medical assistance with rela- ers within the Anarch Movement of kine who have
tion to the disease they now carry. Vampires are of particular properties in their blood. The warehouse
course immune to the disease they carry until they acts as a secure haven for the Red Shucks, and also
slowly lose control, and if they are unaware they place for band practice and a place to hold kine
are a carrier will cause an epidemic within the city. who they are trading to other vampires.
The Camarilla will likely mark them for destruction
in a Blood Hunt.

Jocelyn’s haven also has some printed photos


that are of the entrance to some tunnels in some
wasteland. The tunnel entrance has warnings to
keep out, as it is one of the abandoned tunnel

19
Make Blood Boil

The leader of the gang, and bass player, Gretch- location will be numerous.
in, has short cropped hair, a gaunt look, and baggy ■ There is an unusual amount of vermin near the
t-shirt, jeans and docs, is shocked by the revelation entrance to the bomb shelters. The smell com-
that their band mate, Stan, is infected, and the ing from it is wretched, and the Kindred are
threat it as to their business, and to the Anarchs. more sensitive to the smell of fresh blood and so
will sense this particular location.
The Lictor arrives shortly after the PCs con- ■ A member of the coterie skilled in Auspex
front the band, watching from afar and notes the could get a premonition, or using this discipline
presence of many Kindred and cannot risk destroy- gain insight when touching the photo, leading
ing so many Anarchs without risking all-out war them to the bomb shelter. Visions should be
between the Camarilla and the Anarchs. In this of a pile of body parts, and of a dark body of
case the Lictor will approach the coterie. If the water, along with the sound of an air raid siren.
coterie arrives late, because they destroyed the in- ■ The bomb shelter make sense as they would
fected vampire in the previous scene or otherwise have been located underground and used exist-
delyaed their arrival, then they arrive at the Red ing structures of the sewers there. This would
Shuck haven and find it ablaze. allow Stan to move from place to place with
respect to the more recent victims.
Either way the Lictor signals his presence to the ■ The Blood Sorcery Ritual, Illuminate the Trail
coterie, and wishes to discuss their efforts to end of Prey will enabel the coterie to track Stan
the threat of this infection. directly to the shelter.

The Lictor, Vito Cole, is of clan Tremere, and Getting access to the air raid shelter will
has been tasked with eliminating the threat of the require breaking in and descending a long tiled
infection after the Toreador Harpy was discovered staircase. As the coterie investigate the dilapidated
to be a carrier and was promptly destroyed by the air raid shelter, they will find consists of a network
Arbitrator for the threat they had presented. In of corridors and chambers. The walls are covered in
either situation the coterie must be careful in deal- tiles, some of which have come loose. There are old
ing with this powerful member of the Camarilla, signs pointing to “Shelter”, “Triage”, and “Can-
especially if one of their number is infected. Vito teen”. The shelter chambers have numerous bunk
is nearly six-foot-tall, and dressed in a business suit bed frames, all of which have peeling paint and
and has his black hair tied back into a pony tail. He signs of rust. The Triage is bare of equipment and
has wire framed glasses and a scar just below the is just dirty tiles and old metal operating tables.
left eye. The canteen is equally grimy and has numerous
rotting wooden chairs and tables. In one shelter
SCENE 6: they will find the grotesque pile of body parts
that show signs of having been gnawed upon by a
THE VECTOR vampire. The virus in Stan has driven him to kill,
and these bodies parts are rife with the virus. One
of the shelters is located past this charnel house,
Putting together the clues, the information
and down a staircase and as the PCs descend they
from the Red Shucks and from Jocelyn’s haven,
will find the shelter is filled with chest deep water.
they will note that one of the Red Shucks is miss-
With all these chambers and tunnels feel free to
ing. Stan Fritz has not been seen for days by his
design a map for the PCs to investigate.
gang. Stan is hiding in the bomb shelter, the one
Jocelyn had taken pictures of, and clues to this
Stalking Stan will lead to a violent encounter

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MAKE BLOOD BOIL

in the air raid shelter, with Stan using the water Blood Potency: 3
to hide before launching out to attack. However,
the encounter will be cut short as a “Bag and Tag” She is at Hunger 4, and has the Infected Flaw (2)
team of SO13 agents will arrive, and it will be up to
the coterie to survive, and make a choice of either VITO COLE - TREMERE LICTOR
escape, or to fight and prevent Stan falling into the Attributes: Strength 3, Dexterity 4, Stamina 3; Cha-
hands of these mortal vampire hunters. risma 2, Manipulation 3, Composure 3; Intelligence 5,
Wits 4, Resolve 4

SPCs Secondary Attributes: Health 6, Willpower 7

CISCO - TOREADOR REBEL Skills: Awareness 4, Athletics 2, Brawl 2, Drive 2, Lar-


Attributes: Strength 3, Dexterity 4, Stamina 2; Cha- ceny 3, Melee 4, Stealth 3; Intimidation 3, Persuasion 3,
risma 3, Manipulation 3, Composure 2; Intelligence 2, Subterfuge 2, Occult 4
Wits 3, Resolve 3
Disciplines: Auspex 3, Blood Sorcery 4, Dominate 2,
Secondary Attributes: Health 5, Willpower 6 Celerity 2

Skills: Awareness 1, Athletics 2, Brawl 3, Drive 2, Humanity: 4


Larceny 3, Melee 2, Stealth 1; Intimidation 2, Persuasion
3, Subterfuge 2 Blood Potency: 4

Disciplines: Dominate 2, Fortitude 2, Potence 2, Pres- STAN – INFECTED MALKAVIAN


ence 3 Attributes: Strength 3, Dexterity 3, Stamina 2; Cha-
risma 2, Manipulation 2, Composure 2; Intelligence 3,
Humanity: 5 Wits 4, Resolve 3

Blood Potency: 2 Secondary Attributes: Health 6, Willpower 5

JOCELYN - VENTRUE REBEL Skills: Awareness 4, Athletics 2, Brawl 2, Melee 1,


Attributes: Strength 3, Dexterity 4, Stamina 2; Cha- Stealth 2, Intimidation 3, Persuasion 3, Subterfuge 2
risma 4, Manipulation 3, Composure 2; Intelligence 2,
Wits 3, Resolve 3 Disciplines: Auspex 3, Dominate 3, Obfuscate 2

Secondary Attributes: Health 5, Willpower 6 Humanity: 3

Skills: Awareness 3, Athletics 2, Brawl 2, Drive 2, Blood Potency: 3


Larceny 3, Melee 1, Stealth 1; Intimidation 2, Persuasion
3, Subterfuge 2 He is at Hunger 4, and has the Infected Flaw (3)

Disciplines: Dominate 3, Fortitude 2, Potence 2, Pres-


ence 2

Humanity: 4

21
Beyond the Burn

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MAKE BLOOD BOIL

Chapter Three:

BEYOND THE
BURN

The infection purged, for now, and the sinister machinations


of the agents of the Second Inquisition now known, the life
of the Kindred of Manchester is far from being an easy af-
fair. How long can the bickering Anarchs and the reclusive
Camarilla survive against the cunning of such hunters?

23
Beyond the Burn

Make Blood Boil was designed as a standalone ad-


venture, but there are a number of possible sequel THE OUTBREAK!
stories you can play. If the coterie has survived unscathed, and survive
many more encounters and conflicts, they will
inevitably hear of a new outbreak, and face new

THE INFECTED infected vampires. The virus has evolved, it doesn’t


kill vampires as quickly, enabling it to survive and
The player characters are highly likely to have at spread for longer. The SO13 agents are heartless,
least one of their number infected, and it is a race and have little interest for the damage it is doing
against time to find a cure. There are many numer- amongst the human population. It is not long until
ous routes to explore. a region of the city is earmarked for containment,
the blame being levelled on evangelical anti-vac
One option is the possibility that Thin Blood parents.
alchemy is able to reverse the effects. Their near-
ness to mortality means their blood is filled with The fear of infection leads to the Camarilla
vitality missing from Kindred vitae, and perhaps taking extreme measures, immolating any and all
such blood is the key to a serum. who they suspect of infection. The Church of Caine
takes this time as a chance to proclaim this as a
Another option is consulting the blood magics curse from God upon all Kindred who have not ac-
of the Tremere and offering one’s self up as a guin- cepted the path of Caine into their hearts. Memo-
ea pig to enable a cure to be found so the Camarilla ries of the Black Death from centuries ago still
can fight back against the Second Inquisition. The haunt elder vampires, who lock themselves away in
questions is, would the Camarilla consider this op- an effort to ride out this modern plague.
tion or just destroy you and the coterie on sight?
In this climate there is a desperate need for the in-
A similar route is where the coterie asks the fected vampires to be contained, and for the cause
Banu Haqim and their viziers for help. They are of the outbreak to be found and eliminated. There
keepers of alchemical arts and strange blood mag- is even pressure from Princes from neighbouring
ics and rituals that could remove such a virus. cities, and those Princes who fear the infection will
spread by human carries via air travel. Emissaries
A particular masquerade endangering option are sent and a war council of sorts is formed.
is to find members of the Arcanum. Within this
mortal organization are many ancient texts, and This plot is a perfect chance for the tables to be
more modern thesis on blood, vampires, and super- turned on the Second Inquisition, and to take the
natural afflictions. Within their libraries could be a fight to them. It is high stakes, and many Kindred
potential cure. belonging to all factions can end up dead, allowing
the coterie the chance to fill the power vacuum.
The near suicidal route is tracking down the Perhaps more worrying is if this new virus does
SO13 agents and stealing their research and using take hold in the mortal population, and the cure is
that information to guide the creation of a cure. not so easily found. The Second Inquisition would
be the architects of humanities own downfall as a
consequence of their narrow-minded hunt for the
Kindred.

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MAKE BLOOD BOIL

N E W RU L E S
Ty phus
Hu nt i ng
Manipulation + Medicine: You take blood from
the dead and dying in hospital wards, retirement
homes, and from those who are unable to leave
home due to their illness. You use your knowledge
of medical issues, and your ability to present
yourself as a health worker, to gain access to these
people who you can then easily feed upon, or draw
copious amounts of blood from on which you feed.
Some vampires even go as far as becoming carriers
of a virus to infect mortals in order to weaken
these victims so that they will become available
targets to be fed upon.

■ Add a speciality: Medicine (pharmacy) or In-


sight (grief)
■ Gain one dot in Fortitude or Auspex
■ Gain the Feeding Merit: Iron Gullet
■ Gain the Infected Flaw (3 dot)

The Infected Flaw ranges from 1 to 3 dots, rep-


resentinghow virulent the disease is that the vam-
pire is carrying. When the vampire feeds or is fed
upon, there is a chance that the disease the vampire
is carrying is passed on to the victim or the at-
tacker. The person who is at risk of being infected
makes an extended Stamina roll each day, over
the course of 3 days, and requires 2 x Flaw Rating
successes in total. If the number of successes is not
achieved then the character is now Infected, and
gains the same rating of the flaw as the person that
attacked them, and if the newly infected is a mor-
tal they will now need medical assistance with rela-
tion to the disease they now carry. Vampires are
of course immune to the disease they carry until
they slowly lose control, and if they are unaware
they are a carrier will cause an epidemic within
the city. The Camarilla will likely mark them for
destruction in a Blood Hunt.

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MAKE
Blood BOIL
Fire Cleanses All Things
This book contains:
^ A brief overview of Kindred society of Manchester;
^ An introductory scenario;
^ New rules for vampires who are infected, and a new
predator type.

Mature Advisory: contains graphic and written content of a


mature nature, including violence, sexual themes, and strong
language. Reader discretion is advised.

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