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Make Make Blood Blood Boil Boil: A Sourcebook For Vampire: The Masquerade
Make Make Blood Blood Boil Boil: A Sourcebook For Vampire: The Masquerade
MAKE
Blood
BOIL
Make Blood Boil
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Introduction 4
Chapter One:
The History of the
Kindred of Manchester 5
Chapter Two: Make Blood Boil 13
Scene 1: Death on the Dance Floor 14
Scene 2: Containment 15
Scene 3: Autopsy 16
SPCs 21
Introduction
The jump-start adventure you are about to read can be used in your game
of Vampire: The Masquerade 5th Edition many ways. It can act as the start of a
brand new chronicle, or a standalone story using the supplied characters, or as
part of an existing chronicle. Perhaps you may just take particular scenes from
this story and use them in your own chronicle of Vampire.
This jump-start adventure is broken down into three sections. The first
is an overview of Manchester, in the United Kingdom, one year on from the
events in Berlin, and the influence of the growing threat of the Second In-
quisition and their purge of London. Not all of the information in Chapter
1 is required reading for the story in Chapter 2, but it is provided as a useful
overview of Manchester so that you can construct your chronicle. Chapter 2 is
the story itself, broken down into key scenes. Finally, in Chapter 3, there are
the Storyteller-player-characters (SPCs) and the sample player characters to use
for this story, and perhaps beyond.
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Chapter One:
A KINDRED
HISTORY OF
MANCHESTER
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A Kindred History of Manchester
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As the Inquisition swept across mainland Europe bats” kept quiet. Their nightly rituals and bloody
during the 14th to 16th century, in the period black masses remained hidden from the lord of Al-
known to the Kindred as the Burning Times, and bion, and Manchester, being nothing but a market
lead to the Convention of Thorns and the forma- town to the north, was far from his auspices.
tion of the Sabbat, England was relatively un-
touched. Evidence that the heretical Cathar sect of The arrival of Flemish weavers to Manchester,
Christianity arrived in England can be seen in the motivated by religious persecution, trade, and civic
murals found in Hertfordshire in the sleepy town strife, brought faithful from the Low Countries. It
of Piccotts End. The arrival of these blasphemous was those parts of northern Europe that had always
Christians came alongside the arrival of Cainite been a breeding ground for reformation and Prot-
Heresy, desperate to preserve their faith as mortals estantism. King Philip II of Spain continued his fa-
sought to hunt them down on mainland Europe. ther’s work of imposing Catholic rule on the lands,
Seeking to find safety, these heretical cults avoided which would culminate in the Dutch Revolt of
London, acknowledging it as the base of power 1568 and the Beeldenstorm (‘statue storm’), where
for the legendary Mithras. Instead, these heretics Calvanists took to destroying Catholic imagery.
travelled north, following a route already taken by The Council of Blood was formed by the Duke
previous pilgrims as evidenced by the Angel Stone, of Alba, with 10,000 soldiers ordered to punish
a carving that dates to 700 CE, and upon which is and bring to court any and all who made serious
inscribed “into thy hands, O Lord, I commend my offenses to crown and God. It would be amongst
spirit”. their numbers that Cainites, along with Gregoire
de Morangias, would arrive in England and Lanca-
With the ancient Mithras and his Barony sat shire. It was also during this period that the future
between the Camarilla and the northern fringes Arbitrator of Manchester, Moira Dunne, who had
of England, Manchester, the neighbouring town been embraced for a number of decades, joined the
of Salford, and the smaller villages, along with Church of Caine, seeking to shed the misogyny of
the few castles that dotted the landscape, was the the Catholic Church that had at one time kept her
perfect little domain for those Anarchs seeking trapped and cowed into submission.
autonomy. Heresies like Lollardy, local to England,
promoted ideas and philosophies in opposition to Gregoire, as a prominent member of the
the Catholic Church, and helped Anarch vampires Church of Caine and student of Narses, and no
reduce the influence of faith and the Catholic pow- fan of the new Camarilla, led his persecuted flock
er structures that could undo their night kingdom. across the English Channel, and heading north,
first to Nottingham, and then onwards to Man-
The Convention of Thorns in 1493 was the chester. Here he was able to practice the creed of
beginning of the coming rebellion, and with Man- the Cainite Heresy, without the fear of the Inquisi-
chester at the heart of it in England, the British tion or predations of Mithras and his own cult.
Isles, and the wider world. As elders of all clans However, his cult of Gnostic heretics did come into
attended the small town of Thorns, dissatisfied conflict with the young Sabbat packs that were
Anarchs, not wishing to bow to the demands of the hidden in the lands around Manchester. Gregoire’s
newly formed Camarilla, found safe haven in Man- sermons and unholy prayers to Caine and the An-
chester. Even though Mithras accepted the need for tediluvians were in direct contrast to the doctrines
the Traditions, the Prince of London was not of the of the Anarch sabbat’s and their Eternal Stuggle
Camarilla, and neither were the British Isles. But they were to wage against their ancient found-
even Mithras would not allow these rebels to exist ers. These two dark churches of Kindred waged a
within his domain, and so these burgeoning “sab- war within the night, each trying to prove their
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A Kindred History of Manchester
strength of faith. The Prince of Edinburgh and and the air and skies was thick with the smell of
London simply let them fight. It took four decades, burning bodies and the scent of the rotting dead.
but the Church of Caine drove the Sabbat out of And it was then that Gregoire was last seen. Per-
the city, with the Gehenna cult pushed to Lancas- haps he was killed as priests sought for the source
ter, which when viewed in hindsight would prove of this punishment from heaven. Maybe he was
to be a grievous mistake. found in the day and cast to the flames. Or maybe
he succumbed to the Plague itself, just as vampires
As the collegiate church of Manchester was had died during the last outbreak in the 14th cen-
built and expanded, Gregoire ensured the safe tury. It was under the guise of priests and plague
keeping of the Angel Stone, having it placed within doctors that the inquisitors of the Vatican were
the wall of the new church. With the Sabbat driven able to operate within the British Isles, hidden
from Manchester, and Mithras distracted, Gregoire from the auspices of the Church of England and
used the town as his seat of influence, spreading the Queen. Many other Kindred met their final
the seeds of disorder that would further corrupt death during these nights, and many at the hands
the church and widen the schism growing between of each other, laying the blame at the feet of the
England and the Vatican. The more isolated Eng- Inquisition, demons, angles, and God.
land was, the better protected the Church of Caine
was from the agents of the Inquisition. Through The Plague was just the start of the problems
Gregoire the teachings of Luther were sown in the for the Tremere. Where before the inquisitors had
lands of England, eventually taking root and influ- operated in secrecy, now under the instructions of
encing Henry the VIII who was seeking any reason James I, they were welcomed and openly performed
to annul his marriage to Catherine of Aragon. Even their witch trials. The most famous of these trials
Mithras was not opposed to this ideological shift. was that of the Pendle Witches, near to Manches-
ter. Such trials would lead to many Tremere and
The reign of the Church of Caine in Manches- their ghouls meeting their final death in flames.
ter was short lived, lasting less than five decades.
Gregoire and his flock, drained from their conflict Seeking allies as their war for control of the
with the Sabbat were drawn into conflict with throne of England spilled out into mortal lives,
the Tremere, of House Trismegistus who had fled the Ventrue, led by Philip de Gresle turned to the
London and the predations of Mithras, and the Brujah and Baron Karl Levant, and Manchester
warlocks of the Order of Hermes. All three sects became a stronghold during the English Civil War.
and societies sought to gain influence over the ma- With the Tremere dominance over the city at an
gus, John Dee. His teachings and theories unlocked end, it was the Brujah of the city who lit the touch
greater mysteries, but he had been imprisoned, paper in 1642, seeking to see the other High Clans
banished, and now was desperate for patronage tear each other to shreds, and did so by having
from Queen Elizabeth the First, who assigned him their mortals resist the demands of the son of the
as warden to the collegiate in Manchester. All sects Earl of Derby.
wanted the secrets of Enochian and the cipher to
unlock the knowledge within the Book of Soyga. During this conflict the Brujah and future
The mystical shadow war between blood sorcerers,
heretical vampire priests, and mages was one that
threatened to spill over into the everyday lives of
the denizens of Manchester, only to be cut short
when the Black Death struck the town. Around a
quarter of the population died from the plague,
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A Kindred History of Manchester
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Chapter Two:
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The race is on for the coterie to clear their name, as it courses through the very blood they are drink-
prove they are not the carriers, and find patient ing.
zero before the enforcer of the city Camarilla,
the Lictor, starts to put to final death any and all Only an hour into the party, there is a scream,
suspected carriers. and they will quickly discover that a raver has dis-
covered in an apartment kitchen: a young woman
This scenario will involve the coterie speaking who is dead. The victim has what is clearly a bite
with high-ranking Anarchs and the elite execu- mark on her neck which looks slightly necrotic
tioner of the Camarilla, plus almost coming face to around the wounds. Her name is Kim Daring, and
face with agents of SO13, all the while maintaining she is a regular clubber on the Manchester night-
the Masquerade. club scene. She is also a design student at Manches-
ter Metropolitan University.
SCENE 1: DEATH ■ Five nights earlier Kim was fed upon at a dive
bar near the Piccadilly train station.
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SCENE 2:
CONTAINMENT
The coterie is met near to the apartment blocks by
a member of the Anarchs and Peterloo Warriors
gang, Cisco. They were sent for by the Peterloo
Warrior’s leader, and mover and shaker amongst
the Anarchs, Lucas “Dog” Dauglish. The coterie are
demanded to follow Cisco and to go with Dog. The
PCs can attempt to ignore him, or intimidate him,
but it should be made clear that doing so will be
taken as a sign that they are responsible and will be
handed over to any Camarilla hunters.
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SCENE 3:
AUTOPSY
The coterie arrives at the hospital and they need to
gain access to the morgue and any records regard-
ing the victims of the infection. They need to
compare the details of Kim Daring to those of the
other victims. This will require a combination of
sneaking about the hospital and searching the re-
cords. Of course a character with any background
in medicine has a much easier time with this task,
both in terms of talking to medical staff and pre-
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■ All the victims, except for Kim Daring, were Fallowfield in an old butcher's shop.
fed upon near to the haven of the infected
■
vampire.
The later victims are in a greater state of ne- SCENE 4:
■
crotic decomposition compared to Kim Daring.
The virus has been identified as Dengue Fever, a
TAINTED BLOOD
blood born virus.
The coterie arrives at the haven of the infected
■ All the victims were found either in or around
vampire – but not patient zero if they are to be-
Castlefield.
lieve the ghoul. The haven is an old butcher’s shop
in Fallowfield. The butcher’s shop is located at the
While investigating in the morgue the coterie
end of a row of houses, all of which are rentals that
must be careful, as four police officers, and two
are empty. The outside of the building is littered
agents of some sort enter the room. The agents
with rubbish, and the windows are covered in post-
refer to each other as Mr Munroe and Ms Penn, are
ers for gigs and club nights. Many of the houses
posing as special investigators for the Department
nearby have broken windows, or are boarded up,
of Health and Social Care, on scene to examine the
and there is a burnt out car on the road.
reports on the bodies. The agents, once they have
dismissed the police, note that the experiment is
The coterie must be very cautious entering the
performing well, perhaps too well, and that they
haven. The nature of the virus is such that it causes
will need refine the virus further to make it an
vitae within a vampire to be used up quickly, and
effective weapon. Currently it is killing its carriers
the symptom for the vampire is equivalent to a
too quickly, which makes it ill-suited for infect-
fever with bloody sweat. This vampire is ravenous!
ing the Kindred population. Munroe also notes
that they should expect collateral damage, in the
Moving through the abandoned butcher’s shop,
form of deaths of humans, but that the deaths are
past the old chiller cabinets, the rusty hooks on the
predicted to be restricted to minority groups and
wall, and the small bones left behind on the floor,
immigrant populations. For Munroe this is an
through the stained plastic curtains, is the back
acceptable cost. They are still awaiting infect rate
room of the butcher’s, where there are corroded
modelling from GCHQ.
shelves, and a chiller room. There are signs that at
some time in the past junkies have used the shop
The agents will also comment that they need
to shoot up. There is also a trapdoor and this leads
to wait to gain access to the next carrier who is in
to steps and more storage and the haven of the
A&E to get a blood sample. This victim is respond-
vampire.
ing differently to the virus, and is showing signs of
what can only be described as rapid aging.
Within the basement is a makeshift home,
and there are two bodies on the floor, their
The coterie should attempt to sneak their way
throats ripped out and drained of blood. Jocelyn
to the examination room where this other victim,
is crouched over another body, scooping up blood
a ghoul, is held. Doing so, they will find the ghoul
from the chest of her victim who she has ripped
resting, exhausted, with hair falling out. The ghoul
open. She is dressed in fishnet tights, a crop top
will recognise the coterie from a previous meeting
and PVC skirt, and her face and hair is slathered in
of the Anarch gangs. He will plead that his sire
blood and gore. Jocelyn is infected.
did not cause this, and that she must have fed on
someone else that was already infected. The ghoul
There is a real possibly that one of the coterie
will divulge the haven of their sire, Jocelyn, is in
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will get infected during this encounter. They can entrances that leads to a decommissioned bomb
investigate if they can find a cure for themselves, shelters from WWII.
which will involve seeking out the strange arts of
Thin Blood alchemy performed by those vampires If they kill Jocelyn, then they will be called by
who are so low in generation, so removed from Dog who will inform them of where to go next, as
Caine, that they are neither vampire or human, but the Lictor has destroyed the Red Shuck gang, and
something in between. But they will need to ask news of this has reached Dog.
the right people, and quickly. There is no need to
be cured within the scope of this episode but it is a No matter what happens, the players should be
great plot device for future stories. left with deciding what the final fate of Jocelyn is
due to the threat she presents.
If they can restrain the vampire, they will be
able to learn that they have been poaching on the
territory of the Red Shuck gang, an Anarch gang SCENE 5:
who has territory that matches with where the vi-
rus victims were found. If they stake her, they can THE LICTOR
always carefully revive her with blood and question
her then. If the coterie was able to get the information they
needed from Jocelyn, they must now race to the
Red Shuck gang, and from there find patient zero
INFECTION:
– the original carrier of the virus.
The Infected Flaw ranges from 1 to 3 dots, repre-
senting how virulent the disease is that the vampire The Red Shucks are based out of a warehouse
is carrying. When the vampire feeds or is fed upon, in Castlefield, near the canals. The warehouse is
there is a chance that the disease the vampire is located under and archway of a train overpass. The
carrying is passed on to the victim or the attacker. doors are large riveted steel, with paint flaking and
The person who is at risk of being infected makes gig posters glued on top. The street outside is cob-
an extended Stamina roll over the course of 3 days, bled and there are larger steel supports that hold
rolling once every 24 hours, and requires 2 times the up the overpass for the trams.
flaw rating in successes. If the number of successes is
not achieved then the character is now infected, and Arriving in time to talk to these vampires, who
gains the same rating of the flaw as the person that are something typical as far as Mancunians dress
attacked them, and if the newly infected is a mortal and look and who operate as musicians, and trad-
they will now need medical assistance with rela- ers within the Anarch Movement of kine who have
tion to the disease they now carry. Vampires are of particular properties in their blood. The warehouse
course immune to the disease they carry until they acts as a secure haven for the Red Shucks, and also
slowly lose control, and if they are unaware they place for band practice and a place to hold kine
are a carrier will cause an epidemic within the city. who they are trading to other vampires.
The Camarilla will likely mark them for destruction
in a Blood Hunt.
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The leader of the gang, and bass player, Gretch- location will be numerous.
in, has short cropped hair, a gaunt look, and baggy ■ There is an unusual amount of vermin near the
t-shirt, jeans and docs, is shocked by the revelation entrance to the bomb shelters. The smell com-
that their band mate, Stan, is infected, and the ing from it is wretched, and the Kindred are
threat it as to their business, and to the Anarchs. more sensitive to the smell of fresh blood and so
will sense this particular location.
The Lictor arrives shortly after the PCs con- ■ A member of the coterie skilled in Auspex
front the band, watching from afar and notes the could get a premonition, or using this discipline
presence of many Kindred and cannot risk destroy- gain insight when touching the photo, leading
ing so many Anarchs without risking all-out war them to the bomb shelter. Visions should be
between the Camarilla and the Anarchs. In this of a pile of body parts, and of a dark body of
case the Lictor will approach the coterie. If the water, along with the sound of an air raid siren.
coterie arrives late, because they destroyed the in- ■ The bomb shelter make sense as they would
fected vampire in the previous scene or otherwise have been located underground and used exist-
delyaed their arrival, then they arrive at the Red ing structures of the sewers there. This would
Shuck haven and find it ablaze. allow Stan to move from place to place with
respect to the more recent victims.
Either way the Lictor signals his presence to the ■ The Blood Sorcery Ritual, Illuminate the Trail
coterie, and wishes to discuss their efforts to end of Prey will enabel the coterie to track Stan
the threat of this infection. directly to the shelter.
The Lictor, Vito Cole, is of clan Tremere, and Getting access to the air raid shelter will
has been tasked with eliminating the threat of the require breaking in and descending a long tiled
infection after the Toreador Harpy was discovered staircase. As the coterie investigate the dilapidated
to be a carrier and was promptly destroyed by the air raid shelter, they will find consists of a network
Arbitrator for the threat they had presented. In of corridors and chambers. The walls are covered in
either situation the coterie must be careful in deal- tiles, some of which have come loose. There are old
ing with this powerful member of the Camarilla, signs pointing to “Shelter”, “Triage”, and “Can-
especially if one of their number is infected. Vito teen”. The shelter chambers have numerous bunk
is nearly six-foot-tall, and dressed in a business suit bed frames, all of which have peeling paint and
and has his black hair tied back into a pony tail. He signs of rust. The Triage is bare of equipment and
has wire framed glasses and a scar just below the is just dirty tiles and old metal operating tables.
left eye. The canteen is equally grimy and has numerous
rotting wooden chairs and tables. In one shelter
SCENE 6: they will find the grotesque pile of body parts
that show signs of having been gnawed upon by a
THE VECTOR vampire. The virus in Stan has driven him to kill,
and these bodies parts are rife with the virus. One
of the shelters is located past this charnel house,
Putting together the clues, the information
and down a staircase and as the PCs descend they
from the Red Shucks and from Jocelyn’s haven,
will find the shelter is filled with chest deep water.
they will note that one of the Red Shucks is miss-
With all these chambers and tunnels feel free to
ing. Stan Fritz has not been seen for days by his
design a map for the PCs to investigate.
gang. Stan is hiding in the bomb shelter, the one
Jocelyn had taken pictures of, and clues to this
Stalking Stan will lead to a violent encounter
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in the air raid shelter, with Stan using the water Blood Potency: 3
to hide before launching out to attack. However,
the encounter will be cut short as a “Bag and Tag” She is at Hunger 4, and has the Infected Flaw (2)
team of SO13 agents will arrive, and it will be up to
the coterie to survive, and make a choice of either VITO COLE - TREMERE LICTOR
escape, or to fight and prevent Stan falling into the Attributes: Strength 3, Dexterity 4, Stamina 3; Cha-
hands of these mortal vampire hunters. risma 2, Manipulation 3, Composure 3; Intelligence 5,
Wits 4, Resolve 4
Humanity: 4
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Beyond the Burn
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Chapter Three:
BEYOND THE
BURN
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N E W RU L E S
Ty phus
Hu nt i ng
Manipulation + Medicine: You take blood from
the dead and dying in hospital wards, retirement
homes, and from those who are unable to leave
home due to their illness. You use your knowledge
of medical issues, and your ability to present
yourself as a health worker, to gain access to these
people who you can then easily feed upon, or draw
copious amounts of blood from on which you feed.
Some vampires even go as far as becoming carriers
of a virus to infect mortals in order to weaken
these victims so that they will become available
targets to be fed upon.
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Fire Cleanses All Things
This book contains:
^ A brief overview of Kindred society of Manchester;
^ An introductory scenario;
^ New rules for vampires who are infected, and a new
predator type.