New Character Option: Wizard: Wand Lore
New Character Option: Wizard: Wand Lore
CORE WAND
When you choose this tradition at 2nd level, you create a
special wand called a core wand, which you can use as a
spellcasting focus for your wizard spells. You determine the
wand’s appearance, and only you are capable of using it. You
can use a bonus action to summon the wand to your hand,
regardless of physical or planar distances. If this wand is de-
stroyed, you can create a new one over the course of 8 hours
of work.
Your core wand gains power each time you use it to cast a
spell. This power is represented by core charges. The wand
can have up to 7 core charges at a time, and whenever you
finish a long rest, the number of core charges in the wand
resets to 1. Whenever you expend a spell slot to cast a spell
of 1st level or higher while holding your wand, it gains up
to a number of core charges equal to half the spell’s level
(minimum of 1). You can expend these core charges in the
following ways:
WAND SAVANT
Starting at 2nd level, you can interpret staves and wands the
way other wizards read scrolls and spellbooks. If a staff or
Wand Lore Wizard
wand in your possession can cast a spell that’s on the wizard
spell list, you can copy the spell into your spellbook as if you
MANIFEST CHARGES
When you reach 14th level, you can convert the core charges
within your wand into raw, arcane energy. By manipulating
this energy, you can use the wand’s core charges in the fol-
lowing new ways:
OROSTEAD MAPS
Maps are available for free, courtesy of Cze &
Peku, at thegriffonssaddlebag.com/orostead.
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