Sects and Violets - Blank Background
Sects and Violets - Blank Background
Sects and Violets - Blank Background
Clockmaker You start knowing how many steps from the Demon to nearest Minion.
Dreamer Each night, choose a player (not yourself, not Travellers): you learn 1 good character & 1 evil character, 1 of which is correct.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle Each night*, you learn how many dead players are evil.
Savant Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler On your 1st day, publicly guess up to 5 player's characters. That night, you learn how many you got correct.
◄ Outsiders ►
Mutant If you are “mad” about being an Outsider, you might be executed.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Klutz When you learn that you died, publicly choose an alive good player, or your team loses.
◄ Minions ►
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus Each night, choose a player & a good character: they are “mad” about being this character tomorrow, or might be executed.
Pit-Hag Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
◄ Demons ►
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [−1 Outsider]
No Dashii Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
2021-01-01 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
Vibrant spring gives way to a warm an inviting summer. Flowers of
every description blossom as far as the eye can see, tenderly nurtured in
public gardens and window boxes overlooking the lavish promenade.
Birds sing, artists paint, and philosophers ponder life’s greatest mysteries
inside a bustling tavern as a circus pitches its endearingly ragged tent on
the edge of town.
Character
Counts
Total Residents
Townsfolk
Outsiders
Minions
Demons
2021-01-01 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
First Night
Confirm all players have eyes closed. Wait approximately 10 seconds.
Each Traveller with a first-night ability 👁 acts. 😴
Minion info If this game has 7 or more players:
M • 👁 If more than one Minion, they all make eye contact with each other.
• Show the “This is the Demon” card. Point to the Demon. 😴
Snake Charmer 👁 The Snake Charmer points to a player. 😴 If that player is the Demon:
• Swap the Snake Charmer and Demon character tokens. ❍
• 👁 Wake the new Demon. Show the “You are” card, then the thumb-down “evil” sign. Show the “You are” card,
then the Demon token. 😴
• The new Snake Charmer is poisoned ❍. 👁 Wake the new Snake Charmer. Show the “You are” card, then the
thumb-up “good” sign. Show the “You are” card, then the Snake Charmer token. 😴
Evil Twin ❍
👁 Wake the Evil Twin and their twin. Confirm that they have acknowledged each other.
Point to the Evil Twin. Show the Evil Twin token to the twin player.
Point to the twin. Show their character token to the Evil Twin player. 😴
Witch 👁 The Witch points to a player. 😴 Place the “Cursed” marker on that player position.
Clockmaker 👁 Show the hand signal (1, 2, 3, etc.) for the number of places from Demon to closest Minion. 😴
Dreamer 👁 The Dreamer points to a player not themselves and not a Traveller.
Show two character tokens, one of which is that player's character and one which is opposite alignment. 😴
Seamstress 👁 The Seamstress either shows a “no” head signal, or points to two other players.
If the Seamstress chose players ❍, nod “yes” or shake “no” for whether those players are of same alignment.
😴
Mathematician 👁 Show the hand signal (0, 1, 2, etc.) for the number of “Abnormal Effect” markers. 😴
Remove all the “Abnormal Effect” markers. ❍
↷ Turn this night sheet over, to show the Other Nights sequence.
2021-01-01 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/
Other Nights
Dusk If the Vortox is active and no-one was executed today, evil wins immediately. If not:
• 😴 Confirm all players have eyes closed. Wait approximately 10 seconds.
• Each Traveller with a night ability 👁 acts. 😴
Philosopher If the Philosopher has not yet used their ability:
• 👁 The Philosopher either shows a “no” head signal, or points to a good character on their sheet. 😴
• If they chose a character: The Philosopher gains that ability. ❍ If the character is in play: That player is drunk. ❍
Snake Charmer 👁 The Snake Charmer points to a player. 😴 If that player is the Demon:
• Swap the Snake Charmer and Demon character tokens. ❍ 👁 Wake the new Demon. Show the “You are” card,
then the thumb-down “evil” sign. Show the “You are” card, then the Demon token. 😴
• The new Snake Charmer is poisoned ❍. 👁 Wake the new Snake Charmer. Show the “You are” card, then the
thumb-up “good” sign. Show the “You are” card, then the Snake Charmer token. 😴
Witch 👁 The Witch points to a player. 😴 Place the “Cursed” marker on that player position.
Barber If the Barber died today, or when the Barber dies tonight:
• 👁 Wake the Demon. Show the “This ability targeted you” card, then the Barber token.
• The Demon either shows a “no” head signal, or points to 2 players, not other Demons. 😴 If they chose players:
• Swap the character tokens ❍. 👁 Wake each player. Show “You are”, then their character token. 😴
Sage If the Sage was killed by a Demon:
• 👁 Point to two players, one of which is the Demon. 😴
Dreamer 👁 The Dreamer points to a player not themselves and not a Traveller.
Show two character tokens, one of which is that player's character and one which is opposite alignment. 😴
Flowergirl 👁 Show the head signal (nod “yes”, shake “no”) for whether the Demon voted today. 😴
Place the “Demon did not vote” marker (remove “Demon did vote”, if any). ❍
Town Crier 👁 Show the head signal (nod “yes”, shake “no”) for whether any Minion nominated today. 😴
Place the “Minions did not nominate” marker (remove “Minion nominated”, if any). ❍
Oracle 👁 Show the hand signal (0, 1, 2, etc.) for the number of dead evil players. 😴
2021-01-01 Ben Finney, after designs © 2014–2020 Steven Medway and The Pandemonium Institute. https://bloodontheclocktower.com/