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Interactionist Model of Organizational C
Interactionist Model of Organizational C
Mehmood ul Hassan
Nauman Aslam
Toqeer Ashraf
Munaza Amin
[email protected]
INTERACTIONIST MODEL OF ORGANIZATIONAL CREATIVITY
Mehmood ul Hassan, Saad Ghafoor, Nauman Aslam, Hafiz Imran Younus, Munaza Amin
Abstract: The paper examines theoretical framework for understanding creativity in complex social
settings. The paper defines organizational creativity as the creation of a valuable, useful new product,
service, idea, procedure, or process by individuals working together in a complex social system. The
focus of the paper is on the interactionist model of creative behavior. This model and supporting
literature on creative behavior and organizational innovation have been used to develop an interactional
framework for organizational creativity. The paper dilates upon individual, group and organizational
creativity and provides how these levels of creativity interact with each other and add to overall
organizational performance.
creation of a valuable, useful new product, service, idea, procedure, or process by people
behavior, or the outcome of such behavior within an organizational context (Arieti, 1976;
Golann, 1963). In fact, the definition of organizational creativity is considered as a subset of the
subset of an even broader construct of organizational change. It is true that organizational change
can be included among innovation, yet not every organizational change is an innovation.
Although, creativity may produce the new product, service, idea, or process implemented
through innovation; innovation may also include adaptation of existing products or processes, or
those created in the external environment of the organization (Amabile et al., 1996).
It is believed that the organizational studies can take benefit of a systematic investigation
of creative behavior in complex social settings. Individuals and organizations creativity — doing
something for the first time or creating a new knowledge — is a reflection of an important
process and its implication for ultimate organizational effectiveness and survival in the face of a
very competitive environment. It is important to take note that the exploration of organizational
creativity may serve as a lynchpin to connect diverse literatures and research traditions,
innovation process. There lies wisdom in bringing these research streams together (West and
Altanik, 1996).
aspects is important (a) the creative process, (b) the creative product, (c) the creative person, (d)
the creative situation, and (e) the way in which each of these components interacts with the
others (Harrington, 1990). The theory presented in this article discuss the interactional
psychological perspective and its bearing on the integration of process, product, person, and
perspective provides a strong ground for explaining human behavior in complex social context.
interactionist model of creative behavior at individual level. They describe the creativity as the
its realization. We all are influenced by various antecedent conditions, and these influences have
bearings on both cognitive abilities and non-cognitive traits or predispositions. We may also call
them individual biases embedded deep in our conscious. This interactionist model provides an
integrating framework that combines important elements of the personality, cognitive and social
organizational creativity. This model essentially extends the Woodman and Schoenfeldt (1989)
model of creative behavior into a social setting. The creative behavior of organizational
events as well as salient features of the current situation. Within the person, both cognitive, take
for example, knowledge, cognitive skills, and cognitive styles/preferences and non-cognitive like
personality aspects of the mind are related to creativity and creative behavior. Tersely stated,
biographical variables, cognitive style and ability to think divergently, ideational fluency,
personality factors like self-esteem, locus of control, relevant knowledge, motivation, social
influences, for example, social facilitation, social rewards, and contextual influences like
physical environment, task and time constraints. The mode is based on the assumption that
behavior is a complex interaction of person and situation, which is repeated at each level of
social organization. It means that group creativity is a function of individual creative behavior.
While, organizational creativity is a function of the creative outputs of its component groups and
contextual influences, take for example organizational culture, reward systems, resource
constraints, the larger environment outside the system, and so on. The pinnacle of creative output
for the entire system takes roots from the complex mosaic of individual, group, and
organizational characteristics and behaviors occurring within the salient situational influences,
both creativity constraining and enhancing, existing at each level of social organization.
The interactionist perspective describes the behavior of an organism at any point in time
as a complex interaction of the situation and the nature of the organism itself. As such, there are
three actors: (a) situation, (b) organism and (d) relationship that facilitate interaction between the
Sometimes the contingencies of the current situation account for or can be said to explain the
greater part of current behavior; sometimes the nature of the organism explains a great deal;
sometimes both plus their reciprocal influences are necessary to even begin to understand what is
going on. From an interactionist position there is always something more to understanding
behavior than just describing the observed behavior per se. This conception of understanding of
social phenomena is related to Max Weber’s concept of verstehen. The verstehen simply states
that social phenomena cannot be truly understood by a mere observation of an events; rather
complete understanding of social phenomena calls for an understanding of its causes and
antecedent conditions. As a matter of fact, this relationship between the individual and its
environment contains the essence of the organism and its behavioral potentiality.
It is worth taking note that an interactionist model of organizational creativity has the
ability to address influences across various levels of analysis. These cross-level influences are
represented by the social influence and contextual influence. It is argued that these cross-level
influences are particularly important in identifying and understanding group and organizational
characteristics that both enhance and inhibit creative behavior in complex social systems and
across contexts.
In the following sections, the interactionist perspective has been kept in view to organize
diverse literature and streams of research that focus on (a) individual creativity, (b) group
creativity, and (c) organizational creativity. It is pertinent to mention that in none of these three
areas the literature review is not exhaustive; rather it is only illustrative to capture potentially
important variables and their relationships. Indeed, hundreds of pages would be required in each
of these areas to give and exhaustive review of the extant literature on each of these three areas.
3. Individual Creativity
3.1 Antecedent Conditions: Eugenics movement of nineteenth century argued that human
individuals (Gordon, 2002). Therefore, much of the early research on creativity was
(1869) – cousin of Darwin – in his book Hereditary Genius established the prototype for the
historiometric approach. That work was followed by studies which attempted to catalog the
individuals cataloged and the results suggested specific sets of biographical variables that had
Research on the biographies of eminent creators led to several attempts to develop empirically
keyed biographical inventories to predict creativity (Schaefer & Anastasi, 1968). However, the
attempts at empirically keying these measures result in factorial complexity that makes
theoretical interpretation of the relationships between background data and creativity virtually
impossible, and different keys must be constructed for different types of creativity.
Gatzel & Jackson (1962) demonstrated that personality data interact with biographical
data to predict creativity. Thus, further work on the development of biographical inventories may
prove useful from the standpoint of clarifying gaps in knowledge about situational presses and
conditions influence the personality and cognitive characteristics of the individual, and to some
extent they probably determine the current situation in which the individual finds himself or
herself.
3.2 Personality Factors: The search for personality correlates of creativity has provided a
diverse set of findings, depending in part on the specific field in which creativity is investigated
(Barron & Harrington, 1981). A core of personality traits that are reasonably stable across fields
has emerged from divergent areas. These traits include "high valuation of esthetic qualities in
opposite or conflicting traits in one's self-concept, and a firm sense of self as creative" (Barron &
Harrington, 1981, p. 453). Amabile (1996) reported that traits of persistence, curiosity, energy,
and intellectual honesty were consistently identified by R&D scientists as being important for
creativity. In addition, a number of studies have shown that highly creative people tend to have
an internal locus of control (Woodman & Schoenfeldt, 1989). There is a general agreement
among the researchers that personality is related to creativity, attempts to develop a personality
than were early trait theory approaches to explaining leadership (Dorfman et al., 2008)
3.3 Cognitive Factors: A number of cognitive abilities have been identified through various
researches that relate to creativity. Carrol & Teo (1996) found eight first-order factors that all
expression, figural fluency, ideational fluency, speech fluency, word fluency, practical ideational
fluency, and originality. In addition, field dependence also has been related to creativity. People
with high field independence are able to analyze the relevant aspects of the situation without
being distracted by the irrelevant aspects, whereas field-dependent people have difficulty
separating less important aspects. Runco (1992), in his work on the structure of intelligence, has
identified the cognitive processes of fluency, flexibility, originality, and elaboration as essential
to divergent production.
It has long been considered that divergent production is a cognitive key to creativity and
has continued to be a major factor in creativity research. Basadur, et al., (1982) postulated a
sequential application of ideation (divergent thinking) and convergent thinking through the
stages of problem finding, solution generation, and solution implementation. Thus, for a creative
person to produce socially useful products, his or her divergent thinking must come hand in hand
with convergent thinking. They demonstrated empirically that training organizational members
thinking. If such training-induced shifts in cognitive skills (e.g., divergent thinking) and attitudes
toward the use of such skills (i.e., cognitive styles) can be convincingly linked to creative
determining causes. Hogarth (1987) discussed four components of causal reasoning that are
relevant to creativity: (a) a causal field which provides the context in which judgments are made,
(b) cues-to-causality, which are imperfect indicators of the presence or absence of causal
relations, (c) judgmental strategies for combining the field and cues in the assessment of cause,
and (d) the role of alternative explanations. Note that two of these four components are
contextual (i.e., causal field and cues-to-causality), whereas two are cognitive (i.e., judgmental
strategies and generation of alternative causal explanations). Hogarth (1987) observed that the
order brought to bear on the masses of information confronted by individuals through causal
reasoning is bought at the cost of being able to perceive alternative problem formulations.
Sawyer (1990) demonstrated that uncertainty in causal relations brought about through
contextual ambiguity and low predictability will lead people to follow status quo resource
allocation strategies, even when those strategies are clearly suboptimal. However, in subsequent
work, contextual ambiguity appeared to free people to explore alternative causal relationships.
The forces of causal reasoning that serve to restrict our attention may result either from inside the
individual (through field dependence) or from the social context that narrowly defines the causal
field, restricts the available cues-to-causality, rigidly defines acceptable judgmental strategies,
provides negative sanctions for failure, or guards against the consideration of alternative
explanations.
many researchers as a key element in creativity (Vroom et al., 1970). He argued that the primary
function of motivation was the control of attention. Indeed, much current research on motivation
in industry has focused on attentional self-regulation (Kanfer, 1990), and these authors have
suggested that goals influence motivation through their impact on self-regulatory mechanisms.
Motivational interventions such as evaluations and reward systems may adversely affect intrinsic
motivation toward a creative task because they redirect attention away from the heuristic aspects
of the creative task and toward the technical or rule-bound aspects of task performance. A
person's extrinsic reward interacts with his or her choice. Monetary reward given for
performance on a task for which the individual has no choice can enhance creativity, but when
the individual is offered a reward for consenting to perform the task, creativity may actually be
undermined. Amabile (1983) also found that the choice regarding how to perform a task can
3.4 Knowledge: It is also worth taking note that knowledge and expertise play an important
role in the ability of the individual to be creative. Both "domain-relevant skills" and "creativity-
relevant skills" have been identified as being important for creativity (Shin & Zhou, 2003).
These two categories include: the knowledge, technical skills, and talent needed to produce
creative products; while, the cognitive skills and personality traits are linked for creative
performance. While exploring relationships between memory and creativity, Stein (1989)
identified both positive and negative effects the previous experience and learning had on
creativity. Even though previous experience or knowledge could lead to a "functional fixedness"
that prevents individuals from producing creative solutions, on balance it is hard to conceive of
any creative behavior that is somehow "knowledge free." This finding has been so widely
recognized for so long that the crucial role played by knowledge and information may sometimes
be overlooked.
collective, most observers are likely to agree that individual creativity can be influenced by
social processes. However, research on creativity in social settings has taken a back seat to
research on individual differences and antecedent conditions. Amabile (1983), while introducing
a social psychological theory of creativity, noted that there were very few experimental social
psychology articles on creativity in social psychology journals. On the other hand, she noted that
there exists considerable informal evidence that social-psychological factors have a significant
Particularly, she argued that (a) creative performance may be inhibited when others are present
in an evaluative capacity, (b) exposure to creative models may have a positive impact on early
creative achievement, and (c) models can improve a person's performance on creativity tests, but
only if the modeled behavior is very similar to the performance assessed (Amabile, 1983).
4.1 Conditions for Group Creativity: The existing literature suggests a number of group
compositions, group characteristics, and group process factors that are related to creative
outcomes in work groups and research teams. For instance, Jaussi & Dionne (1990) listed
leadership, cohesiveness, group longevity, group composition, and group structure as antecedents
of group creativity and innovation. To briefly summarize, the probability of creative outcomes
may be highest when leadership is democratic and collaborative, structure is organic rather than
mechanistic, and groups are composed of individuals drawn from diverse fields or functional
curvilinear relationship between group cohesiveness and creative performance (Nystrom, 1979).
In one of the more definitive empirical studies in this arena, Reagen & Zuckerman (2001)
presented evidence that group diversity explained ten percent of the variance in scientific
evidence that group composition and characteristics also influence important aspects of group
process, such as how the group approaches solving problems and thereby linking problem-
among members of a task group may place similar restraints on how the task is approached or on
group members' attention to heuristic aspects of the task. Group problem- solving techniques,
such as brainstorming, were developed with the belief that rules or norms that restrain evaluation
of ideas being generated would allow members to build off of others' ideas and would result in a
greater number of novel ideas being generated. Stein (1974) has provided overwhelming
evidence that individuals produce fewer ideas in such groups. Basically, the group constitutes the
social context in which the creative behavior occurs. Hackman and Oldham (1976) offered a
useful framework for analyzing the group-interaction process. They proposed three summary
variables that can explain group effects on group task performance. Their taxonomy can readily
be applied to an interactionist model of creativity. Hackman and Oldham (1976) postulated that
losses result from errors in task performance strategies. Coordination and motivational losses can
result from poor integration of group members' efforts or from reward systems that reinforce
inappropriate behavior. On the other hand, motivational gains can occur from social facilitation
4.3 Social Information: Group members besides providing useful knowledge to apply to
the group problem solving, groups provide a platform where members can use others as
resources to augment their own knowledge. Resultantly, the member does not just add to his own
knowledge but uses others' knowledge to stimulate the usefulness of his or her own skills.
Beyond knowledge as a type of information that is shared in groups, other types of information
available in the work context will affect individuals and group in shaping their work processes
and outcome thereof. The role of social information in the workplace is now well documented
(Salancik & Pfeffer, 1978). Social information has been shown to influence a variety of
individual perceptual, attitudinal, and behavioral outcomes. There are sound arguments that can
be made regarding the potential impact of social information on, and in interaction with, creative
processes in organizations.
5. Creativity in Organizations
5.1 Creativity Training: In organizational creativity much of the work has been done to
explore the match between individual cognitive styles and organizational contexts or the training
of creative problem-solving approaches. Hist (2009) suggested that organizations may attract and
select persons with matching cognitive styles. Organizational culture, as well as other aspects of
the organization, may be difficult to change because people who are attracted by the old
organization may be resistant to accepting new cognitive styles. When a change is forced, those
persons attracted by the old organization may leave because they no longer match the newly
accepted cognitive style. Among other things, this culture-cognitive style match suggests that
only to the extent that potential and current organizational members know of and prefer these
conditions.
Basadur, (1986) in their work in training positive attitudes toward divergent thinking
among manufacturing engineers, found that training of work groups promoted far superior
social support for divergent thinking among the work group. It has been argued that creativity
training for organizational strategic planners yields good results (Osborn & Mumford, 2006).
Their argument is based on the observation that the strategic planning process is characterized by
high uncertainty, which places a premium on people's imaginative attempts to reframe old issues
and explore new ideas. Thus, they reason, the improvement of creativity and problem-solving
skills would improve the strategic planning process in organizations. Researches show that the
availability of training on creativity could be regarded as part of the contextual influences that
noticed that writing about creativity in organizations has a relatively narrow training focus which
should be broaden to understand conditions that encourage and inhibit creative behavior by
phenomena (Zhou & Shalley, 2007). The vast majority of organizational-level research that is
relevant here has focused on organizational innovation in a broader sense, including its
implementation phases and the adaptation of products or ideas developed outside the system.
Fortunately, constructs and models used to study innovation can facilitate research on creativity
(Staw, 1990). For example, studies relating organizational policy, structure, and climate to
overall organizational or R&D work group innovations provide some insight into the question of
specific organizational variables that may have an impact on creativity or be influenced by it.
It has been observed that using ratings by employees of the overall innovation of their
own R&D laboratories, found positive correlations for innovation with autonomy, information
flow, creativity, rewards, and training (Carpenter, 2001). They also found that the number of
formal supervisory levels and the number of R&D employees were negatively correlated with
innovation, whereas the size of the research project teams (ranging from 2 to 5 in their sample)
were positively correlated with innovation. Abbey and Dickson (1983) found that performance
reward dependency, flexibility, and perceived innovativeness on the part of R&D employees
were positively related to the number of innovations initiated, adopted and implemented. Level
of rewards and achievement motivation were also positively related to the number of innovations
initiated but not the number of innovations adopted or implemented. A number of cross-level
links are suggested by the work of Abbey and Dickson (1983) as well as by numerous other
studies.
Leadership was also postulated to have an impact on innovation (Barsh et al., 2008). Katz
and Allen (1985) studied the relationship between project performance and the relative
dominance of project and functional managers in matrix-managed project teams. They found that
appropriate separation of roles between project and functional managers in R&D matrix
structures promoted overall R&D productivity. Appropriate roles for project managers include
influence in the larger organization, interaction with other components of the organization, and
the acquiring of critical resources. Functional managers are responsible for the control of
decisions related to the technical content of the project. Their results suggest that although the
functional manager has knowledge about the technical expertise of personnel and can make
appropriate assignments, control over rewards for performance is either best held by the project
manager or shared between the project and functional manager. This last point has implications
for risk taking. Even though new developments may appear to be violations of the current state
of technical knowledge, they also may lead to valuable new product developments. A reasonable
conjecture is that when functional managers control rewards, engineers fear that non-routine
behavior will be evaluated negatively by these managers. However, when project managers
control rewards, the overall outcome is evaluated regardless of the means used to accomplish the
task. Engineers may therefore feel freer to experiment with innovative ideas to reach project
goals when project managers control rewards or when this control is shared by project and
functional managers.
Allen, Lee, and Tushman (1980) studied the interaction of locus of communication and
project type on overall technical performance of R&D work groups. Technical service projects
were found to have significantly more intra-organizational communication than research and
development projects. Additionally, there was greater variability in the amount of intra-
organizational communication among members of research project teams than among technical
service project teams. Allen and his colleagues (1980) found that overall technical performance
of engineers working on developing new products or processes obtained greater benefit from
technical communication within the lab than engineers who worked on other projects. Also,
development projects were enhanced by having all members communicate equally with other
parts of the organization. Other types of projects were not influenced by intra-organizational
types of projects, but research projects were harmed by a large variability across project
individual creativity, (b) group creativity and (c) organizational creativity, our interactionist
cognitive styles and abilities, personality, motivational factors, and knowledge. These individual
factors both are influenced by and influence social and contextual factors. The group in which
individual creativity occurs establishes the immediate social influences on individual creativity.
creativity, although group creativity is clearly a function of the creativity of individuals in the
and group processes, and contextual influences stemming from the organization. Our discussion,
throughout this paper remained focused on formal groups. Formal groups have been chosen
because most researchers have investigated creativity in such groups. It is suggested that similar
processes occur in informal groups. One might reasonably argue that creative individuals may
champion new ideas within an organization and thus have a direct effect on the creativity of the
organization. However, the social and contextual influences of the informal group may have
effects on the individual in ways similar to those of formal groups. It is hard to conceive of an
individual working within a complex social system totally without the influence of the informal
group. It is also noticed that individual creative behavior is mediated through the group to
influence organizational creativity. This mediational model may be conceived of either as the
informal influences of the social context on individual behavior or as the formal processes of
Discussion on organizational creativity boils down to the point that organizational characteristics
create the contextual influences that operates on both individuals and groups to influence their
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