Download as pdf or txt
Download as pdf or txt
You are on page 1of 10

Character Name:

Class: Race: Gender:


Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES

You might also like