Valheru 1
Valheru 1
The Dragon Lords, were the first race on Midkemia, and among the most powerful in the known
universe. Their nature was that of the fabric of the universe. They rode on the backs of great
dragons, travelling throughout the cosmos in search of plunder. Arrogantly presuming
themselves to be gods, they also bred the Elves as creatures to serve them.
From the moment they are born the Valheru must fight for survival. As soon as they are born
they are taken by Moredhel midwives from their mother and handed over to an Eledhel runner
who takes the infant and finds a secluded spot in which to leave the child. They are born aware
and with each passing moment they gain a greater understanding of the world around them.
Within a summer’s span they are able to run down and kill deer with a stunning mindblast. The
only creatures they need fear are others of their own kind.
Ability Score Adjustments: The initial ability scores are modified by a +2 to Strength and a -1
to Dexterity.
Ability Score Range Ability Mini Max
Strength 3 20
Dexterity 6 18
Constitution 7 18
Intelligence 8 19
Wisdom 3 18
Charisma 8 18
Class Restrictions Class Max Lvl
Warrior
Fighter U
Ranger
Paladin
Dragon Lord U
Mystic Knight U
Wereranger U
Wizard
Mage U
Illusionist U
Necromancer 10
Priest
Cleric U
Druid
Rogue
Thief U
Bard
Hit Dice. Player character valheru receive hit dice by class.
Alignment. Valheru are usually chaotic evil. PC valheru can be of any evil alignment.
Natural Armor Class. 10.
Background. The Valheru tend to resemble elves, their features being finely chiseled and
delicate with sharply pointed ears, but have taller and fuller builds like humans. Their brow line
also protrudes above their eyes giving them a shadowy, menacing appearance. The Valheru have
tanned complexions and cat-like eyes. Valheru are a long lived race that often live over the age
of 5,000 cycles.
They actually exist on another world in another dimension, but a few have secretly made it to
this realm. The Valheru are a species of innate magical ability that were created by the gods of
this other world. They happened to have conquered this world as well. They are a very violent,
vicious, and warlike race that gives their enemies no mercy. The valheru are a tight-knit group. It
can best be described as a dysfunctional family. No member of the valheru is allowed to leave
the fold without permission or reason. If a member does leave without permission the penalty for
that offense is death.
Languages. Valheru also have learned the languages of all the dark ones. As initial languages a
valheru can choose common, drow, any evil draconic, thief, orc, goblin, hobgoblin, and duergar.
Role-playing suggestions. Valheru are brash, arrogant, self-serving, and untrustworthy (most
especially if they are of the chaotic evil alignment). A valheru character should always try to
become the “leader of the pack” and will take offense to taking orders from another character,
whether the character is more experienced or not, due to the fact that all valheru are incurable
egomaniacs. They consider themselves the center of the universe. Most valheru won’t even
worship deities, feeling that even these divine beings are beneath them, although there are a few
exceptions who will worship a deity out of respect for what they stand for.
A player using the valheru should do everything in his or her power to take charge of the group
and make an annoyance of oneself. They are rarely liked, willingly. Those that do act as if they
like a valheru character usually do out of fear for their life.
Special Advantages. Valheru have a 95% resistance to sleep and charm-related spells. This is in
addition to the normal saving throw allowed for each. The valheru also have the following innate
abilities: Fast healing trait as described in the S&P Handbook page 106, Psionic Mindlink as
described in the Complete Psionics Handbook page 75 (although for levels 1-5 this ability only
works on people familiar to the PC), Keen Senses traits (eyesight, smell, taste, hearing, and
touch) as described in the S&P Handbook page 107.
The Valheru, because of their closeness to the great wyrms called dragons, usually tend to
become dragon lords among all other classes. Valheru who pick this class have an initial 3%
chance to summon the help of an evil dragon with a 1% increase per level. Also, because of their
innate magical nature the Valheru, unlike other demihuman species, can become any wizard
class without penalty.
Special Disadvantages. Due to their brashness and untrustworthiness valheru receive a -4 on
reaction rolls with all other races.
Monstrous Traits. None.
Superstitions. Fear of being caught by brethren. Weapon Proficiencies: Quarterstaff, any sharp-
edged weapon.
Non-weapon Proficiencies: Spellcraft, alertness, direction sense, navigation, dirty fighting,
intimidation, tracking.
Bonus Proficiencies: Wizard - Reading/writing (own language), General - Danger sense.
Valheru (Species)
Species
The Valheru are a race of Humanoid people. Their build and features are the same as any
other Human race in the galaxy. What sets them apart are their eyes, physical build, and strength.
Their eyes are deeper than Humans, allowing the eyes to be overshadowed. This can be vital when one
wants to keep appearance to himself and not show he or she is Valheru rather than Human. They have
lizard-like eyes, with thin vertical slits. A main feature of their vision is that they can see over large
distances without trouble and are able to withstand sandstorms and heat.
Due to their stronger physique build, Valheru can endure more physical harm depending on the strength
and age of the warrior. They could go without any food or water for a week and still be able to fight.
Another feature is that Valheru don’t have color in their hair. Their genetic code gives them a rare
white/silver hair color. It is said in legends that the gods stole the colors because they were jealous.
Though those are only a myth.
Their sense of honor is unquestionable, they have a natural sense of leadership and following command.
They will not hesitate to die for their leader if he was with honor.
Originally called Dragonlords, the Valheru have the ability to tame dragons. Thought the ancient flying
dragons are rare in the present universe, Valheru still use this skill on present dragons, like Krayts and
other like-minded species. It is said that their lizard-like eyes are the reason why the beasts are so easily
controlled, though this hasn’t been confirmed.
The Valheru are a cold-blooded species, meaning that they cannot withstand cold for long and favor
warm places over cold. Even with their skill in survival, a mature Valheru male could only last for three
days in an atmosphere with an average of -15 degrees Celsius
Because of their home planet’s atmosphere, the Valheru can lose their breath fast on alien planets with
less dense oxygen. Therefore, Valheru prefers environments with dense oxygen, like vast jungles.
The Valheru lifespan runs between the age of sixty-five and seventy-five. There are some peaks known
within the Valheru race but the average stays the same. This relatively small lifespan is because of their
cold blood, which bears heavily on the degeneration of their body.
Evolution
Valheru evolved from a vary of sub races. The first intelligent race known on the planet were the Valu,
these creatures were Human-like, but had longer limbs, and were considered wild in nature. The Valu
lived millennia before the first Valheru or Valkyri were sighted on the planet and lived on one huge
continent yet to split apart. Their low foreheads and fangs gave them still a somewhat animal-like look,
but the findings of tools and homesteads showed that they were the first intelligent species on Shi. Not
much is known about the Valu.
When the continents split apart, two races evolved from the Valu, the reptilian Hershu and
the bird species Kyria. While the reptilian Hershu lived on the larger ‘Ceria Isliana’, grown with
huge grass planes and large forests, the Kyria lived on the smaller ‘Ishrai’, filled with mountains and
canyons. The Valu evolved in both areas to fit their newfound homes. The Kyria’s long arms were
covered with feathers, as they needed them to glide to one cavern to another. The Kyria also had a beak
and sharp talons instead of nails in order to hold themselves onto the rock surface and carve a cavern
into the soft rock walls.
The Hershu however, were more of a hunter-like civilization. Hunting on various animals throughout the
forests and often made camps of wood and rocks. To build these camps their body evolved to increase
their strength, sight and instincts and also used their way with animals, especially Drakes (small dragon-
like species with under-developed wings for gliding) to use them in the way they needed to build up a
village. For reasons unknown, the two species met on the larger continent, people say that the smaller
continent was made inhabitable by a large volcanic eruption, this may be why it’s called ‘Ishrai’ or ‘Land
of fire’.
Eventually, when the two species met, another stage in evolution was made, and after millennia of living
together, the two species began to grow and enter each other’s lands. This caused an eternal conflict
between the two races. The number of Hershu was running thin, while the Kyria increased in numbers
fast.
The Hershu, who had been keeping Drakes as pets, evolved together with their pet Drakes. The Hershu
evolved into the Valheru a Humanoid species with great strength and lizard eyes. While the Kyria, who
were bird like in nature, didn’t need to use their wings and talons any longer, and evolved into the
Valkyri, a similar Humanoid species but birdlike in physical ways.
The Valkyri were reproducing fast, a female could lay up to six eggs per labor and takes three months
after labor to be fertile again. Normally a Valkyri female is fertile once every two weeks. This way, the
Valkyri race grew to an enormous number. The Valheru women, however, are fertile only once every
two months and carry only one child per labor. Though Valheru are born like mammals they bear cold
blood and need to be kept warm for three months until they are ready to live on their own.
The Drakes that were kept by the Hershu as pets evolved into Dragons and the Valheru started to use
them as mounts against the Valkyri and used them to stand a chance in the war between the two
leading intelligent races.
Warfare
This war would continue over the years, and while the Valkyri built huge canyons with huts and formed
a hive-like society. The Valheru built great city’s of wood and stone on mountains, and formed a
kingdom-like society. While the Valkyri used their soldiers as drones to fight for their king and queen.
The Valheru had soldiers, archers, dragon riders and high commanding staff. Their leader, the Sharan,
also fought with his troops in order to boost the morale of the men.
Royalty
Valheru Male
Militairy
Calagna – Colonel
Destru – Major
Estru – Captain
Igno – Lieutenant
Civilian
Age
Kyran – Adult
Kyras – Teen
Kyrban – Child
Oscia - Hatchling
Osmia - Eggling
Valheru line of command
Royalty
Valheru Female
Royal Servants
Militairy
Ariëlas – Colonel
Raliël – Major
Ish’an – Captain
Age
Heru – Adult
Heriël – Teen
Heras – Child
Hershian - Infant
Planet Shi
Planet info
Main characteristics
Attributes/features
Humanoid Appearance
Lizard like eyes. (vertical slits)
White hair.
Advantages