T MediaLAB - Design - Methods - Toolkit
T MediaLAB - Design - Methods - Toolkit
— toolkit
estimated time of
completion. The 1 day
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635
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method 635
Method 635 is a structured form of RESOURCES
brainstorming.
— Rohrbach, Bernd.
"Creative by rules, method
1. Your team should sit around the table. 635, a new technique for
2. Each team member is given a sheet of solving problems."
paper with the design objective. Absatzwirtschaft 12
3. Each team member is given three (1969): 73-75.
AOKI
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method Aoki
The Aoki or MBS method is a structured RESOURCES
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KJ
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method K J
The KJ method is a form of RESOURCES
SCAMPER
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SC A MPE R
SCAMPER is a brainstorming technique RESOURCES
SENSORIAL
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Se nsoria l
This is a brainstorming method focusing RESOURCES
TRIGGER
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Trigge r
Iteration is important at any stage of the RESOURCES
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drawing.
— Olofsson, Erik, and
Klara Sjölén. Design
1. Select a design problem to explore sketching:[including an
2. The moderator briefs the design team extensive collection of
3. Individual designers generate 10 inspiring sketches by 24
sketches in 30 minutes students at the Umeå
Institute of Design].
4. Each designer presents their ideas to
KEEOS Design Books,
the group 2007.
5. The groups votes on which ideas they
think have the most promise: 2 votes per — based on Design
Methods 1, R. Curedale
person
6. Select the three ideas that get the
most votes TIP
7. The design team explores those ideas
Don't place more
by each generating 10 sketches of emphasis on the sketch
developments of the existing ideas over than on the final idea.
30 minutes
8. The team votes
Customer experience
1 DAY
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1. Moderator draws grid on whiteboard of
Promotes communication
flipchart. and discussion within the
2. At the end of each project meeting, the organization, to gain
team brainstorms the tasks that need to competitive advantage.
be completed and places each task on
the map. CHALLENGE
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2. Develop plan.
— based on Design
2. Create study material such as question Methods 1, R. Curedale
guides, release forms.
3. Perform observations and interviews. BENEFIT
4. Analyze data. Focuses on details and
5. Develop insights. experience and provides
evidence.
CHALLENGE
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TIP
Be neutral; be prepared.
Structured interview
2 DAYS
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TIP
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Everyone is different;
market segmentation
assumes uniformity.
Mind map
4 HOURS
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It is subjective.
Nine dimensions
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It may be difficult to
understand all the effects
and causes of a problem
early in a project.
Pugh’s matrix
4 HOURS
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Overcomes shortcomings
in design; makes
subjective observations
more objective.
Role playing
4 HOURS
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— based on Design
1. Identify the situation. Methods 1, R. Curedale
2. Create storyboards.
3. Assign roles.
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4. Isolate moments in which the users
Helps a designer to gain
interact with the product or service. empathy and insight into
5. Use your own intuitive responses to the experience of a user.
iterate and refine the design. It is useful for unfamiliar
6. Discuss insights. situations.
Sur vey
2 HOURS
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TIP
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Stakeholder mapping
helps researchers to
identify negative
stakeholders and their
associated risks.
Stor y board
4 HOURS
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describe.
— based on Design
2. Choose a story and a message: what do Methods 1, R. Curedale
you want the storyboard to express?
3. Create your characters. BENEFIT
4. Think about the whole story rather than A form of prototyping.
one panel at time. Conveys an experience
5. Create the drafts and refine them and allows proposed
activities to be discussed
through an iterative process.
and refined. Can be used
6. Illustrations can be sketches or to help designers identify
photographs. opportunities or
7. Keep texts short and informative. problems.
Swimlane
4 HOURS
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— based on Design
1. Define the service or experience to
Methods 1, R. Curedale
focus on.
2. A blueprint can be created in a http://en.wikipedia.org/wik
brainstorming session. i/Swim_lane
3. Define activities under each header.
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4. Link the contact or customer
touchpoints. Shows parallel streams for
user, business, and
technical process flows.
More tangible than
intuition and makes the
process more efficient.
S WOT analysis
2 HOURS
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http://en.wikipedia.org/wik
i/Venn_diagram
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Wireframes can be drawn by hand, using
Useful for getting feedback
tools like Adobe Photoshop, Illustrator, or on a design. Speeds up the
wireframe software. List all the elements iteration process. Helps to
that you want in your website, using identify needed changes
simple boxes or outlines. Review the early on in development.
Low cost.
design and adjust as necessary. Make a
wireframe for each page in your website.
CHALLENGE
Wireframes do not
explain interactive detail
involving movement.
Pape r Protot y ping
2 HOURS
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A basic understanding of
E/R models are used to illustrate the databases is required for
connections (relationship) between the design of a
meaningful model. The
objects (entities) in a database. For
time and size of the model
example, in a hotel, the relationship depends of the complexity
between hotel rooms, guests, stay, etc. of the system.
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Time-consuming and
laborious.
BENEFIT