A Comparative Study On E - Learning Vs Traditional Learning
A Comparative Study On E - Learning Vs Traditional Learning
TRADITIONAL LEARNING
DECLARATION
ACKNOWLEDGEMENT
CHAPTER - I
Language use in specialized areas like engineering, computer science, trade and
commerce, management studies and even politics, is receiving more and more
attention from researchers and from professionals alike. Language is the ‘verbalization
of thought’ and is neither straightforward to process nor to break down into
manageable pieces. Humans themselves spend decades and many thousands of
conversations to fully acquire all the intricacies of any given language.
When communication is effective, both the student and the teacher benefit.
Communication makes learning easier, helps students achieve goals, increases
opportunities for expanded learning, strengthens the connection between student and
teacher, and creates an overall positive experience. In general, people want to be
heard. If a teacher shows interest in a student’s opinions, that student will feel that
their thoughts or ideas are appreciated. This increases self esteem and confidence. A
confident student is less likely to second guess his answers on tests, and a self-assured
student is more likely to speak up in class. Class participation leads to increased
learning for the entire class. Teachers who reward student communication and class
participation will notice an improvement in overall class performance. A teacher can
gauge the effectiveness of a lecture by student feedback. By asking questions, a
teacher can determine if students were able to retain the imparted information. If there
are lacks of responses from the class, it is likely that the students were unable to
understand the lecture. This can lead to poor performance on exams.
EDUCATION
Education helps the child to adjust to this changing world here the knowledge
of technology helps in modernizing society. Education means learning. Learning
means change in behavior. Change comes from learning experiences. Learning
experiences can be felt through sense organs. In technical sense education means, it is
a process by which society through its different institutions deliberately transmits its
cultural heritage to its young. It is accumulated values, knowledge and skills from one
generation to another. Education is a product of experiences. Agencies that impart
education are school, home, press, radio, T.V, religion cinema. Learning through
sense organs as follows: 1 % of knowledge is gained through taste, 1.5% of
knowledge through touch, 3.5% of knowledge through smell, 11% of knowledge
through hearing, 83% of knowledge through seeing. The knowledge gained is as
follows: 10% of what we read, 20% of what we hear, 30% of what we see, 50% of
what we hear and see, 80% of what we say, 90% of what we say and do. I hear - I
forget, I see -I remember, I do -I learn and understand. Dutch humanist Erasmus
discouraged memorization as a technique of learning. He said children should learn
through pictures. The term visual education is used by Nelson. Greeks and Romans
used symbols and pictures. Edgar Dale said that use of technology is an antidote for
the disease of verbalism. Froebel said that “child should learn from things around him.
Russian condemned the use of words and stressed things. Montessori stressed that
knowledge should be given through fine sense organs. Pestalozzi put Russian’s theory
into practice by his object method. Kothari commission and NPE 1992 stressed on use
of improvised apparatus.
There was a very remarkable trend in the field of Education during four
decades. It is use of Educational Technology in the field of Education. Erich Ashley
talks of four revolutions in Education.
1. Revolution of shifting the task of Educating the young ones from parents to
teachers and from house to school
2. Revolution of adoption of the written word as a tool of education.
3. Revolution as a result of inven6tion of printing and availability of books and
other teaching learning material.
4. Revolution on account of the development in electronics, chiefly involving
radio, T.V. Cassette recorder and Computer.
The year1873 may be considered a land mark in the early history of technology of
education or audio-visual education. In the beginning of the 19 th century there were
notable changes in industry. However these industrial changes did not make
substantial impact on education. Ever since the start of school broad casts by British
Broad Casting Corporation in 1920, it has made rapid strides in making sound
contribution to formal education. Open circuit television began to be used primarily
for broad casting programs for entertainment in 1950. Since 1960, television is used
for educational purpose. Since 1974, computers are increasingly used in education in
schools, colleges and universities.
In early times the teacher was the only medium of communication for children.
He taught his students orally. Now new mass media like radio and T.V. are
increasingly used in education. They reach large members and also help in improving
the quality of education. Schools and colleges for long have been the sole medium for
imparting information and aiding in the acquisition of knowledge. But with the
technological development and fast expanding knowledge new avenues of education
have come up. The NPE 1992 observed that the media has profound influence on the
minds of children. Mass media are helpful in the spread of compulsory education and
in making instruction more effective and meaningful.
Radio is the most significant medium for education in its broadest sense that
has been introduced since the turn of the century. As a supplement to classroom
teaching its possibilities are almost unlimited.
In the USA in 1923 there were programmers in accounting, from New York
programmers in arithmetic. By1952, 20states in U.S.A. had provision for education
broad casting around the same time about 98%of the schools in UK were equipped
with radio and there were regular daily programmers Bombay station put out items of
special interest to school children occasionally. Madras had regular school broad casts
for half an hour on all weekdays.
The programmers for schools produced by Akasavani station are for children of
primary classes, children of secondary and higher secondary classes, preparing lessons
for secondary and higher secondary classes before examinations programmers for
teachers and general enrichment programmers for children. The planning of these
programmers is under taken with great care and by persons of repute.
After the invention of T.V. it is also used effectively in the field of education.
Now T.V. has become child’s third parent and a first teacher. T.V. is a very powerful,
informative socializing and mobilizing force. Developed countries like U.K. and
U.S.A. started direct television instruction.
For the first time, T.V. for instructional purpose was used in the USA. Several
instructional television programmers on Physics, Maths and Chemistry were
developed and telecast T.V. is an important central media in providing functional,
formal and non-formal education to masses. It is through television that stimulating
and thought provoking views of renowned statesmen, scientists, educationists, artists,
and teachers can be shared by all. T.V. also helps in understanding the social, political
and scientific advancement of a country.
One of the most effective and attractive mass media films is also used for educational
purposes. An educational film has been described as the greatest teacher because it
reaches not only through the brain but also through the whole body. It has very
powerful influence on the minds of the children and in shaping their personality. The
main aim of educational films is to elevate and educate them according to the patterns
and principles set by the society. A good educational film should help the students to
develop a sense of citizenship. The children’s film society of India was established in
1955 as an autonomous body. Its aim is to provide children and the young people,
films with clean and healthy entertainment.
E-LEARNING
E-learning is commonly referred to the international use of networked
information and communication technology in teaching and learning. The number of
other terms are also used to describe this mode of teaching and learning. These
include online learning virtual learning, distributed learning network and web-based
learning. Fundamentally, all these referred to educational processes which utilize
information and communication technology to mediate asynchronous as well as
synchronous learning and teaching activities. On closer scrutiny, however, it will be
clear that these labels refer to slightly different educational processes and as such they
cannot be used synonymously with the term e-learning. These comprise lot more than
online learning virtual learning, distributed learning, networked or web-based
learning. As the letter “e” in e-learning stands for the word “electronic”, e-learning
would incorporate all educational activities that are carried out by individuals or
groups working online or offline and synchronously or asynchronously via network
or standalone computer and other electronic devices1.
In the present age of information technology, the learning sector has not
remained untouched. With the use of ICT, E-learning has placed into academic
system. E-learning has been accepted by corporate sectors as corporate E-learning is
faster growing. E-learning is making similar impact in education also. E-mail is
popularly accepted by the users similarly E-banking, E-commerce, E-business, E-
trading and providing new dimension in technology while E-learning is newly coined
terms.
1
Romiszowski, A. (2004). How’s the e-learning baby? Factors leading to success or failure of an educational
technology innovation, Educational Technology, 44(1), 5-27.
There may be separate e-learning for distance education, which includes text,
based material as well as electronic media.
Certain important aspects to be considered are:
NEED OF E-LEARNING
The need for e-learning has as many different answers as the number of
different perspectives that people have. E-learning is seen as desirable form of
perspectives. The specific need relate to, quite significantly determines approach to e-
learning. It is, therefore, important to carefully analyze these and choose a position.
Outline some of these below:
3
Taneja, V. & Parashar, S. (2011). E-Learning. Alfa Publications, New Delhi, 101-103.
user interface. Functionality of a system is defined by the set of actions or services
that it provides to its users. However, the value of functionality is visible only when it
becomes possible to be efficiently utilized by the user. Usability of a system with a
certain functionality is the range and degree by which the system can be used
efficiently and adequately to accomplish certain goals for certain users. The actual
effectiveness of a system is achieved when there is a proper balance between the
functionality and usability of a system.
Instead of designing regular interfaces, the different research branches have had
different focus on the concepts of multimodality rather than unimodality, intelligent
adaptive interfaces rather than command/action based ones, and finally active rather
than passive interfaces.
“ It is a wide variety of different kind of people and not just technical specialists as in
the past, so it is important to design HCI that supports the needs, knowledge and skills
of the intended users”.
As its name implies, HCI consists of three parts: the user, the computer itself, and the
ways they work together.
Computer: When we talk about the computer, we're referring to any technology
ranging from desktop computers, to large scale computer systems. For example, if we
were discussing the design of a Website, then the Website itself would be referred to
as "the computer".
Interaction: There are obvious differences between humans and machines. In spite of
these, HCI attempts to ensure that they both get on with each other and interact
successfully. In order to achieve a usable system, you need to apply what you know
about humans and computers, and consult with likely users throughout the design
process. In real systems, the schedule and the budget are important, and it is vital to
find a balance between what would be ideal for the users and what is feasible in
reality.
4
Evertsson Gustav(2001), “Human Computer Interaction”, pp.6-8
Human-Computer Interaction studies how people design, implement and use computer
interfaces. HCI has become an umbrella term for a number of disciplines including
theories of education, psychology, collaboration as well as efficiency and ergonomics.
Figure 1.1: some of the disciplines involved in the field of Human- Computer
Interaction
The goals of HCI are to produce usable and safe systems, as well as functional
systems. Usability is concerned with making systems easy to learn and easy to use. In
order to produce computer systems with good usability developers must attempt to:
Underlying the whole theme of HCI is the belief that people using a computer system
should come first. Their needs, capabilities and preferences for conducting various
tasks should direct developers in the way that they design systems. People need not
change themselves in order to fit in within the system. Instead, the system should be
designed to match their requirements.
HCI Technologies
Gustav Evertsson describes HCI design is about designing the computer system for
the people and not the people for the computers. There are a lot of important factors
that have to be considered by designers. Example of factors is:
HCI design should consider many aspects of human behaviors and needs to be useful.
The complexity of the degree of the involvement of a human in interaction with a
machine is sometimes invisible compared to the simplicity of the interaction method
itself. The existing interfaces differ in the degree of complexity both because of
degree of functionality/usability and the financial and economical aspect of the
machine in the market. For instance, an electrical kettle need not to be sophisticated in
interface since its only functionality is to heat the water and it would not be cost-
effective to have an interface more than a thermostatic on and off switch. On the other
hand, a simple website that may be limited in functionality should be complex enough
in usability to attract and keep customers. Therefore, in design of HCI, the degree of
activity that involves a user with a machine should be thoroughly thought. The user
activity has three different levels: physical, cognitive, and affective. The physical
aspect determines the mechanics of interaction between human and computer while
the cognitive aspect deals with ways that users can understand the system and interact
with it. The affective aspect is a more recent issue and it tries not only to make the
interaction a pleasurable experience for the user but also to affect the user in a way
that make user continue to use the machine by changing attitudes and emotions toward
the user.
Security aspect is the most pressing challenge of digital affairs. The Piracies of
database, viral invasions, and parallel satellite networking stress are some of the issues
for digital libraries are confronted as a way of routine.
ADVANTAGES OF E-LEARNING
E-learning is beneficial to education, corporations and to all types of learners. It
is affordable, saves time, and produces measurable results. E-learning is more cost
effective than traditional learning because less time and money is spent travelling.
Since e-learning can be done in any geographic location and there are no travel
expenses, this type of learning is much less costly than doing learning at a traditional
institute.
(k) Access to large amounts of information can be obtained at low incremental cost
(m) Systematic.
DISADVANTAGES OF E-LEARNING
E-learning also requires just as much time for attending class and completing
assignments as any traditional classroom course. This means that students have to be
highly motivated and responsible because all the work they do is on their own.
Learners with low motivation or bad study habits may fall behind. Another
disadvantage of e-learning is that without the routine structures of a traditional class,
students may get lost or confused about course activities and deadlines causing the
student to fail or do poorly.
Another disadvantage of e-learning is that students may feel isolated from the
instructor. Instructions are not always available to help the learner so learners need to
have discipline to work independently without the instructor's assistance. E-learners
also need to have good writing and communication skills. When instructors and other
learners aren't meeting face-to-face it is possible to misinterpret what was meant.
Some other major disadvantages are:
(g) Not all aspects of training can be covered using e-learning techniques, e.g.
Disciplines.
(h) Lack of social impact of peer group in learning and personal development.
ESSENTIALS FOR E-LEARNING
The most important thing in e-learning is to ensure that there should be a high
degree of interactivity and participation. That means designing and conducting
learning activities in such a way that it should result in engagement with the subject
matter and fellow students. Coursework should focus on assignments and projects that
are relevant and realistic in nature. It should involve plenty of opportunities for input
from the instructor and fellow students.
The factor that strongly affects the amount of student interaction and
participation is the level of instructor involvement. If the instructor regularly posts
messages in the discussion forum or provides comments to students via email, this
increases student involvement and participation in a course. So a cardinal rule of good
online teaching is that the instructor must participate to get students to do likewise.
FACULTY COLLABORATION
E-learning offers many opportunities for student interaction and it also
provided many possibilities for collaboration among teachers and students. Basically
the following kinds of collaborations can be thought of:
STUDENT EVALUATION
One aspect of e-learning process that often generates considerable concern for
teachers is evaluation of student performance. They worry that they will not be able to
assess student understanding or participation properly. But this is a myth. Actually
student evaluation can be done far more effectively online than in a traditional
classroom setting because of the ease of creating online tests and other forms of
assessment32. Online tests can successfully hide students’ as well as teachers’ identity.
So the biasness or personal inclination factors can be reduced to a great extent.
E-learning refers to learning that is facilitated using digital tools and contents.
It involves some form of interactivity, which may include online interaction between
the learner and their teacher or peers. According to Kaplan-Leiserson e-learning
covers wide set of applications and processes such as web-based learning, computer-
based learning, virtual classrooms, and electronic collaboration. It includes the
delivery of content via Internet, Intranet/Extranet (LAN/ WAN), audio- and videotape,
satellite broadcast, interactive TV, and CD-ROM. In other words, e-learning is
concerned with learning facilitated and supported through the use of information and
communications technology (ICT). It can cover a spectrum of activities from
supported learning, to blended learning (the traditional and e-learning practices), to
learning that is entirely online. Whatever the technology, however, learning is the vital
element. E-learning is no longer simply associated with distance or remote learning,
but forms part of a conscious choice of best and most appropriate ways of promoting
effective learning.
interaction. When two people cone to an interaction, they are charged up with their
matter why people have come together, and no matter what the business at hand might
be. intcractants are driven to try to make the interaction play out as consistently as
possible with their views and values of how such interactions should work. Kiesler
influence may be a raised tone of voice, vehement insistence on one's own view, or a
raised fist. Bids along the agency axis to he influenced may be an averted eye gaze.
slouched posture, or asking for help. Bids along the communal axis to connect may be
smiles, a back-channeling nod. or stating what a great idea the partner has. Bids along
the communal axis to stay separate may be crossed arms, a disinterested shrug of the
interaction partners send their own messages via how they accept or reject the bids of
their partners, whether they satisfy or frustrate their goals. The cycle then continues.
This (usually) unspoken push and pull, whether harmonious when goals complement
each other or in struggle when goals are in conflict, must always occur between two
people e as they decide together how their interaction and/or relationship will proceed.
Interpersonal goals, therefore, play a prominent role in driving the responses and
behaviors of those engaged in human-human interaction.
There has been a trend in reeni research to identify examples, some quite
intriguing and counter-intuitive, of ways in which people react to computers as they
would react to humans. Reeves and Nass. for example, have become well known in
the interface design realm as proponents of the view that people follow the same "laws
of social behavior" when interacting with computers as they do when interacting with
other people. In their popular 1996 boot The Media Equation, they make the following
claim: "Media equals real life. In short, we have found that individuals' interactions
with computers, television, and new media are fundamentally social and natural, just
like interactions in real life." They founded a research group that uses methods from
social psychology to amass empirical evidence for this media equation. Their
approach, as they describe it, is to lake successful experiments from social
psychology, replace the human actors with computer actors, re-run the experiments,
get the same results, and conclude that people react to computers just as they react to
people. They claim that the mechanisms that drive these responses are our
evolutionary predicament of being naturally selected to interact with humans but not
with 20 century technology (Reeves& Nass. 1996) and our automatic mindless
reactions dial occur when social schemas arc activated by minimal information (Nass
& Moon. 2000).
Behind every action that a person takes is some intention driving it. the goal
that the person is trying to accomplish. Hobbes & F.vans (1980) define a goal as, "a
conceptualization of a specific state or class of slates in the world another or in [the
self) that a person, consciously or unconsciously, strives to attain." The goal may be a
complex one that entails many stages of planning, such as writing a dissertation, or it
may be a simple one. such as relieving an itch by scratching it. Furthermore, people's
goals and their success or failure ai accomplishing them can have important emotional
consequences (Emmons. 1989). When goals are accomplished, the corresponding
emotions are most likely to be positive. This positive emotion may reinforce the
behavior and increase the likelihood that the actor will set a similar or related goal
again in the future. When goals are not attained, people often react with frustration.
This may lead people to reassess their goals. renew their determination, or simply
respond negatively.
The focus of the present study is interpersonal goals. These goals are named
such because they are inter-personal, between people. Therefore, they seem a likely
candidate for targeting differences between human-human and human-computer
interaction. Let us now discuss Interpersonal Theory, a framework for understanding
what interpersonal goals are.
Horowitz (2002) clarifies one o( the main assumptions that underlies all of
interpersonal theory - interpersonal behavior is iroiivaled. Lcar> (1957) points out that
people do not merely "emit" actions in each other's presence, that when Person A
initiates an interaction unit with Person B. we can assume that A's behavior is goal-
driven and purposeful. Such goals may not be consciously accessible to the actor,
however, they reflect a "readiness" or "set" within the person to behave in a particular
way. Interpersonal goals should be a reactive interaction (Caspi and Bern. 1990) of
both the actors internal wishes or schemas and what occurs in a given situation.
Furthermore, the satisfaction or frustration of these interpersonal goals should have
important emotional consequences. For example, when goals are satisfied, the actor
should feel positive emotion, and when goals are frustraied the actor should feel
negative emotion.
Education is a process and acts also as an instrument to bring out the innate behavior
of the individual. The destiny of a nation lies in its classrooms. The strength of our
nation depends on the teacher’s ability to rear well-educated, responsible, well-
adjusted youth who will step forward when the adult generation passes on to
retirement. The students of today are the youths of tomorrow and future citizens of the
country, therefore it is the responsibility of parents, teachers, society and government
to see that they are physically, mentally, emotionally and educationally healthy. The
needful steps taken at this period ensures a healthy democracy in the country.
Teaching and learning are the major part of the education. Teaching and learning
through computer or any other electronic gadgets is the educational revolution. But in
recent days class room traditional teachings lost its value among students. Young
school students are very interested in using computers, laptops, tablets and mobile
phones etc., through these electronic gadgets have create opportunities for more
learning, whether it may good and academic or bad and illegal through websites.
Young teens are not aware of the threats through websites or illegal blogs. So that they
are affect very much like addiction. Most of young schools going children are wasting
their time playing games, social networks, browsing unwanted websites. It is the big
threats to the society, this problem must be solved good teacher parents relationship.
Young students must know the importance and value of traditional teachings and
communication.
Now day’s young children are affected by the psychological problems, because they
need love and affection of the parents, teacher support and social contribution for their
positive growth to become good citizen. Electronic gadgets communication is hurdles
to know the good behaviour and it motivated self centred thoughts and complexes like
inferiority or superiority. The present study is an attempt to know importance of
human-human communication compare to human-computer communication. This
study helps to know students perception for giving importance to human
communication or human-computer communication.
learning communication.
METHOD OF STUDY
this present study, the investigator applied normative survey as a method. The
normative survey method studies, describes and interprets what exists at present.
SAMPLE
This study will use an uncontrolled quota sampling method to recruit 120 students in
Andhra Pradesh. There are four school have been selected namely XXXX secondary
school, XXXX girls Hr. Sec. School, XXXX Hr. Sec. School, XXXXX girls Hr. Sec.
School AP. Each school consist of 30 students and therefore 60 boys and 60 girls were
chosen for the study. All respondents had aged more than 15 years to 17 years.
Limitation
1. Though there are so many psychological variables influencing Formal
education the investigator has chosen the academic self image of the subjects taken for
the study
Medium of study, Locality, Family income per month back ground variables
available.
CHAPTER- II
There are several studies which show that positive impacts of the technological
gadgets and services. Other studies reveal the negative impacts of these tech-products.
Some of the studies take both the positive and negative impacts of these technologies
into consideration and some others show a balanced approach regarding the use of the
tech-gadgets and services.
In fact the use of the tech-gadgets and services by the present generation has a positive
impact on IT markets and therefore it is beneficial for the economy. Tcch-dcvices and
yarning may have positive effects on investigating skills, strategic thinking and
creativity potential of the individuals. These tech devices and services are better
sources for learning for the youth and these are the sources of fun and emcrtainment
which help them distract from daily stresses of life. The digital behaviour of the vouth
makes them sit at one place lor a long period of time and the eye. hand and mental
coordination is maintained during that period. To cross the levels slep by slep in the
games may improve the engineering skills among the youth and it may also help in
building up good attitudes of moving ahead in life in spite of any obstacles. Following
studies support the positive effects of Ihe tcch-gadgels and services.
Internet continues to grow beyond our belief. About 32.7% of the world's population
has access to the social networking sites like Face book. Twitter. Linked-ln. YouTube.
Flicker, blogs. wikis, and many more which let people of all ages rapidly share their
interests of the moment with others everywhere. So the interconnectedness throughout
the world is growing rapidly due to internet use (Tsitsika & Janikian. 2013).
When students use laptops and other tech-devices by the instructor's advice they are
connected to course learning objectives. The classroom learning and engagement of
the young students can be impacted positively by [he use of these digital devices
(Samson. 2010).
Individuals who are engaged in high level of technical activities through the digital
devices are better in performing cognitive tasks. The effective use of the gadgets may
have positive impacts on cognitive thinking and also makes them master multitasking
(Ophir. Nass & Wagner. 2009).
In the medical set up the use of digital devices may help to a great extent. Easy
storage. searching and sharing of patient information through the computers and
accessibility of knowledge regarding recent health related inventions through internet,
have made the work of the medicos easier (Sellen & Harper. 2002).
Although the use of tech- gadgets and services has many positive impacts, they arc
hort lived. In long run it has negative impacts on the individuals. The digital activities
make the youth strong in technical skills but make them weak in real life practical
skills. It takes the young mass away from the reality helping them to live in their
imaginary world. Due to the time spent on the devices the youth are refrained from
some outdoor activities with friends and family. The indulgence in violent games may
create more violence in their mind. The more they use the gadgets, the more they are
crazy about it which may distract them from study. During the lime of playing games
when they can't achieve the set target, it may raise their anxious level higher. After all
addiction to the devices may develop unhealthy lifestyle. poor time management and
poor eating habits among the youth. Following studies highlight some of the negative
effects of the tech-devices and services.
It would have been a lot better if the drawbacks or the negative impacts of the use of
flic digital services would have been known before some years. As the use of the
digital services has negative impacts students should minimise the use of these tools
and should aware about its use (Walsh. 2012).
The voracious use of tech services has negative impacts on the youth. Due to these
effects youth want to do things faster, easier and cheaply. Everybody wants to do
things according to their own schedule and pace, failing in which thev become
anxious. Face to face communication is avoided by the young mass, which is not good
for the society (hrickson, 2012).
Internet gaming and shopping is causing depressive symptoms among the college
students. Implementation of programmes is needed to detect and decrease these
activities among them (Cotton, 2001).
The addictive internet use has negative impacts on mental health. There is a positive
relationship between Internet addiction and psychiatric disorders like depression,
bipolar disorder, obsessive-compulsive disorder, attention deficit disorder. etc. So the
addictive internet use should need clinical help (Young. 1998).
Excessive internet use not only generates disorders but it can sometimes be distressing
and disabling (Shapira et al., 2003). Technological addiction is growing day by day in
the countries like Italy. Pakistan, Czech Republic. Indian youths are no less than them
in technological addiction. Online games have caused serious health problems in
China (BBC,2007), Korea (Hur. 2006) and Taiwan (Lee. 2007). About 10% of China's
more than 30 million internet gamers are said to be addicted (Ko, Yen. Yen. Lin &
Yang. 2007).
The studies in ihe field of internet addiction are conducted by expertise of multiple
fields like academicians and health professionals, etc. The impacts of the same should
be investigated and the problems relalcdto interne! addiction should be addressed. By
doing the above we can overcome the negative impacts of internet technology and can
use it for development rather overtaken by it(Chou. Condron & Helland. 2005).
As human beings are regularly trying to reinvent themselves and adopting new and
improved ways of lifestyle, this phenomenon has increased the use of technological
gadgets and services up to the extreme. The use of these tech products has a positive
impact on the mass market consumption. Side by side the never-ending conflict of pop
culture is advancing through these activities of the individuals (VYaikins, 2003).
Technology is a double edged sword. From [he above reviews, it is clear that the
youth of today are the principal consumers of technology. This mixed set of research
findings led to think how the youth is using the technology to bring about positive
changes in their lives and avoids the negative consequences of using technology
excessively. Based on the review of literature, the statement of the problem has been
formulated.
Now we understand that use of any lechnoiogy has an effect on the mental health and
the life style directly or indirectly and the effect may be positive or negative. When
the use takes the form of addiction then the impact may be negative upon both. The
following statements also show the same. Prof. Phil Reed (2013). Professor of
Psychology in Swansea University's
College of Human and Health Sciences claims the net addiction as the cause of the
depression, social isolation, and disrupted sleep of the present generation. He also
argues that the same has many other negative impacts on their health. Psychologist Dr
Kimberly Young began to study the topic of technology addiction as long ago as 1995
and wrote about it in a book called "Caught in the Net" in 1998. She compares online
addiction to drugs or alcohol because internet provides the addicted people with the
same kind of high leading ihe dependency on it to feel normal. A study conducted in
the year 2013 by Swansea and Milan University shows that when Ihe addici come
offline, they get negative mood swings. increased levels of depression and
impulsivity. Countries like US. China. Australia, Singapore, Japan, and South Korea
have sounded the warnings that internet addiction represents a significant health threat
(Boothroyd. 2014).
The aim of this study was to analyze the use of the Internet and related issues among
the teachers and students of engineering colleges of Punjab. India. The present study
demonstrates and elaborates the various aspects of Internet use such as. frequency of
Internet use, most frequently used place for Interne! use, purposes for which the
Internet is used, use of Internet services, ways lo browse the information from the
Internet, problems faced by the users and satisfaction level of users with the Internet
facilities provided in the colleges. The result of ihe survey also provided information
about the benefits of the Internet over conventional documents. It was found lhat the
Internet had become a vital instrument for teaching, research and learning process of
these respondents
Asemi and Riyahiniya (2006) conducted a survey on awareness and use of digital
resources in the libraries of Isfahan Universily of Medical sciences. Iran.Results of the
study are; 70% students are aware of digital resources available in the university
databases, 87.2% of students feel that the available digital resources meet their
information needs. Authors conclude that users are facing some problems like low
speed connectivity and shortage of inadequate hardware facilities,
Husain Al- Ansari (2006) investigated of internet use by the faculty including
purpose for use. its impact on teaching and research, internet resources that they use.
and the problems faced while using the internet a questionnaire, expert-received and
pilot-tested was used to collect data from the faculty coming from four colleges of
Kuwait University i.e. Arts, social science, sciences and responses rate of 62.6
percent.
In this study he found that large majorities have been using the computer and mail,
colleagues, slow speed, lack of time and lack of access from home are the major
problems. Most of Ihem are interested in improving the internet use skills through
formal training.1
Rajeswari .0 (2006) The author discusses the importance of the web based information
resources with specific reference lo c-books .e-journals and UGC internet. It also
highlights the various web based Information services used by Faculty . Research
scholars and students of Padmavathi Manila University . It was observed through
personal experience faculty could enhance their participation in national and
international conferences manifold by availing E mail facility.
Nazim, Mohd, Saraf, Sanjiv(2006) : The study reports the results of a survey
conducted at Banaras Hindu University (BHU) to determine the extent to which
Internet users are aware and make us; of the Internet. Efforts are on to find the
information searching habits of Internet users. Data were collected using a
questionnaire and follow-up interviews with the Internet users of three institutes and
six faculties. Results show that all respondents are using Internet because of quality
information they got through the Internet. Majority of respondents use Internet for
research work because the university library has provided access to a large number of
databases and online journals. Filly percent of respondents search information through
the search engines, whereas thirty-five percent prefer to go through the specific
wcbsile/L'RL. Google and Aliavista are more widely used search engines compared to
others due to their wide coverage and user-friendly interface. About seventy percent
of respondents prefer to take print oiit before making use of Internet material as
compared lo those who prefer online or CD. Thirty-five percent of respondents
believe that Internet is most useful because they find valuable information all the time.
It has also been observed that slow speed, high Internet charges, lack of training and
lack of organized information are some of the factors that affect the use of Internet.
Presents recommendations to improve the use of Internet, including a well planned
Internet literacy program and preparation of subject gateways
Prabliatsingh Rajput and gopal singh .landon (2007) study describes a survey of
the internet resources and services by the users of institute of engineering and science
labs Academy. Indore the questionnaire methods are to solicit the opinions of different
user groups. He examines the purpose of internet usage. Most used internet services
difficulties faced by the users while using internet services and satisfaction of users
about facilities available in ITS finally highlight the suggestions made by the users for
improvement of internet services at IES, Indore.
METHODOLOGY
The investigator has identified the following problem for her research work.
“TALKING TO PEOPLE VERSUS TALKING TO COMPUTERS
The problem has been defined and objectives have been performed for the
proper investigation. To find out the nature of the problem and the factors related to it
Sample
METHOD OF INVESTIGATION
research. However as it has been planned to find the influence of the human-human
the chosen background variables for a present study is likely to come under
descriptive research.
useful when a researcher wants to collect data on phenomena that cannot be directly
state that “a population is any set of persons or objects that possesses at least one
common characteristic. “Examples of populations that might be studied are 1) all 1999
libraries. since, populations can be quite large, researchers directly question only a
DESCRIPTIVE RESEARCH
Also known as statistical research, describes data and characteristics about the
Although the data description is factual, accurate and systematic, the research
cannot describe what caused a situation. Thus, descriptive research cannot be used to
create a causal relationship, where one variable affects another. In other words,
descriptive research can be said to have a low requirement for internal validity.
conduct a survey investigation. Qualitative research often has the aim of description
and researchers may follow up with examinations of why the observations exist and
In short descriptive research deals with everything that can be canted and
studied. But there are always restrictions to that. Your research must have an impact
to the lives of the people around you. For example, finding the most frequent disease
that affects the children of a town. The reader of the research will know what to do to
RESEARCH DESIGN
For the target population, the probable differences due to gender, class, type of
the management, medium of study, locality, family income monthly the background
1. The tools necessary for data collection are to be prepared and validated.
3. After the stratification tools are administered to the chosen sample with
proper instructions.
4. The collected data are to be classified and tabulated and the master table is
to prepared.
5. The stated hypothesis is tested with the help of the master table by applying
The investigator perused the tools available in the market. Some of the tools are
available for this ‘social websites affecting’. However as the tools were standardized
on a different population the investigator has decided to prepare and validate her own
tool.
3.7 DRAFT TOOL
All the prepared items for all the dimensions have been pooled together to
DISTINGUISHING FACTOR” The draft tool consists of 20 item for each item the
CHAPTER - IV
INTRODUCTION
After administering the tools and collecting data the data have to be processed
and analyzed in accordance with the outline laid down for the purpose at the time in
developing the research plan. Analysis of the data is the most skilled task of all the
stages of the research. It is essential for a scientific study and for ensuring that the
relevant data for making contemplated comparison and analysis. The making
contemplated comparison and analysis. The term analysis refers to the computation of
certain measures along with searching for patterns of relationships that exist among
closely related operations, which are performed with the purpose of summarizing the
collected data and organizing these in such a manner that they answer the research
computing, analyzing and interpreting numerical data and is one of the basic phases of
The first two steps, gathering, organizing and computing of data being over, it
is now necessary for the researcher to go in for analyzing and interpreting. In this
study, the investigator has study both descriptive and inferential statistical procedures
to analysis the data. First they collected raw data were fed into the computer. The
mean, percentages,‘t’ values and ‘f’ values ratio were calculated using the appropriate
formulae.
Hypothesis:
Disturbance in the class room teachings and also disturbance through attractive
advertisements in the computer learning
Table – 4.
I have felt some disturbances while the teaching Advertisements or attractive pictures
is going on disturbing the e-learning
S. No Agreed level No. Of Percentage Agreed level No. Of Percentage
Respondents Respondents
1. Disagree 65 54.1% Disagree 24 20%
2. No opinion 10 8.4% No opinion 16 13.3%
3. Agree 45 37.5% Agree 80 66.7%
Total 120 100% Total 120 100%
The above table explains that 54.1% of the respondents disagree with the statement
that I have felt some disturbance in class room teachings. Majority of 66.7% of the
respondents agree with the statement that Advertisements or attractive pictures
disturbing the e-learning.
It is comparing two statement results that could be understood that class room
communication is having more impact on students.
Hypothesis:
Class room teaching gives more good and academic matters only because teachers
know what types of teaching has given as input for student development Vs computer
e-learning gives more information for student development.
Table – 4.
Comparative Table for opinion of respondents about whether teachers know what
types of teaching given as input or computer provides maximum information for the
development of student.
Teachers know what type of teaching has given E-learning or computer not only provide
as input for student development good or academic information
S. No Agreed No. Of Percentage Agreed No. Of Percentage
level Respondents level Respondents
1. Disagree 18 15% Disagree 31 25.8%
2. No opinion 23 19.2% No opinion 12 10%
3. Agree 79 65.8% Agree 77 64.2%
Total 120 100% Total 120 100%
The above table shows that 65.8% of the respondents agree with the statement that
teachers know what type of teachings has given as a input for student development.
64.2% of the respondents agree with the statement that e-learning or computer not
only provide good or academic information.
It is understood that class room communication is the teaching method provides good
and academic information to the students. Young students does not having ability to
distinguish between good and bad or social and anti-social information.
Hypothesis:
Which communication gives more wrong guidance to the students whether class room
teaching or computer based e-learning
Table – 4.
Class room communication does not give wrong Computer communication may lead
guidance to the students wrong information or leads wrong
websites
S. Agreed level No. Of Percentage Agreed No. Of Percentage
No Respondents level Respondents
1. Disagree 08 6.7% Disagree 30 25%
2. No opinion 37 30.8% No opinion 12 10%
3. Agree 75 62.5% Agree 78 65%
Total 120 100% Total 120 100%
The above table shows that 62.5% of the respondents agree with the statement that
class room communication does not give wrong guidance. 65% of the respondents
agree with the statement that computer communication may lead wrong information
or leads wrong websites.
It is understood from the above table class room communication is the only correct
learning method for the student development.
Hypothesis:
Examples helps student to understand but whether class room teaching gives more
examples or computer based e-learning give more examples.
Table – 4.
Comparative table for opinion of respondents about which mode of teaching and
learning gives examples to understand the students
Teacher can give examples and it helps to Computer communication gives all the
understand information but cannot give example on
its own.
S. Agreed level No. Of Percentage Agreed No. Of Percentage
No Respondents level Respondents
1. Disagree 10 8.3% Disagree 32 26.7%
2. No opinion 15 12.5% No opinion 22 18.3%
3. Agree 95 79.7% Agree 66 55%
Total 120 100% Total 120 100%
The above table shows that 79.7% of the respondents agree with the statement that
teacher can give examples and it helps to understand. 55% of the respondents agree
with the statement computer based e-learning gives all the information but cannot give
example on its own.
It is understood from the above table teachers can give examples but computer cannot
give examples on its own.
Hypothesis:
Which type of communication gives opportunity to Understanding body language
Table – 4.
Human communication helps to understand body Computer does not give opportunity to
language of the sender identify body language (emotions).
S. Agreed level No. Of Percentage Agreed No. Of Percentage
No Respondents level Respondents
1. Disagree 16 13.4% Disagree 21 17.5%
2. No opinion 26 21.7% No opinion 18 15%
3. Agree 78 65% Agree 81 67.5%
Total 120 100% Total 120 100%
The above table reveals that 65% of the respondents agree with the statement that
human communication helps to understand body language of the sender. 67.5% of the
respondents agree with the statement that computer does not give opportunity to
identify body language.
It is perceived that human communication is only way to understand the emotions and
body language of the sender but computer communication does not have impact on
body language communication.
Hypothesis:
Which type of communication has more opportunities for wrong guidance whether
human communication or computer based communication
Table – 4.
The above table explains that maximum 40% of the respondents disagree with the
statement that human communication (friends) has possibility to wrong guidance.
50.8% of the respondents agree with the statement that e-learning may go wrong
websites or wrong social networks.
It is perceived that computer based e-learning have more possibilities to access for
wrong websites or wrong social networks.
Hypothesis:
Which communication explains the concepts and its future scope whether class room
teaching or computer based communication
Table – 4.
Human communication (teaching) explains the Computer based e-learning gives all
concepts and its future scope information but it may not give future
scope for the concepts.
S. Agreed level No. Of Percentage Agreed No. Of Percentage
No Respondents level Respondents
1. Disagree 35 29.7% Disagree 18 15%
2. No opinion 22 18.3% No opinion 9 7.5%
3. Agree 63 52.5% Agree 93 77.5%
Total 120 100% Total 120 100%
Source: Primary Data
The above table shows that 52.5% of the respondents agree with statement that human
communication (teachings) explains the concepts and its future scope. 77.5% of the
respondents agree with the statement that computer based e-learning gives all
information but it may not give future scope for the concepts.
It is perceived that class room teachings is only way student gets future scope of the
concepts.
Hypothesis:
Which type of communication motivates thinking process of the students
Table – 4.
The above table shows that 80.8% of the respondents agree with the statement that
human communication (teachings) motivates thinking and learning process. 65.8% of
the respondents agree that computer based e-learning does not motivate thinking
process.
It is understood that class room teaching motivates thinking and learning process
compare to e-learning method.
Hypothesis:
Which type of communication motivates social and behavioural interaction
Table -4.
Human communication motivates social and e-learning promotes lack of social and
behavioural interaction behavioural interaction
S. Agreed level No. Of Percentage Agreed No. Of Percentage
No Respondents level Respondents
1. Disagree 20 16.7% Disagree 15 12.5%
2. No opinion 26 21.7% No opinion 15 12.5%
3. Agree 74 61.6% Agree 90 75%
Total 120 100% Total 120 100%
Source: Primary Data
The above table reveals that 61.5% of the respondents agree with the statement that
human communication motivates social and behavioural interaction. 75% of the
respondents agree with the statement that e-learning promotes lack of social and
behavioural interaction.
Hypothesis:
Which type of communication is effective whether class room teaching or computer
based e-learning
Table – 4.
Human communication effective based on the e-learning is not effective while compare
efficiency of message sender to class room teaching
S. Agreed level No. Of Percentage Agreed No. Of Percentage
No Respondents level Respondents
1. Disagree 22 18.3% Disagree 23 19.2%
2. No opinion 14 11.7% No opinion 21 17.5%
3. Agree 84 70% Agree 76 63.3%
Total 120 100% Total 120 100%
Source: Primary Data
The above table explains that 70% of the respondents agree with the statement that
human communication effective based on the efficiency of message sender. 63.3% of
the respondents agree with the statement that e-learning is not effective while compare
to class room teaching.
Teachers know
what type of Male 60 2.05 .790 T = -8.540
teaching has Df = 2
given as input 0.000<0.05
for student Female 60 2.97 .258
development significant
Human
communication Male 60 2.27 .880 T = 1.683
(teaching) Df = 2
motivates 0.119>0.05
thinking and Not
Female 60 2.17 .886
learning significant
process.
Human
Male 60 2.82 .537
communication T = 1.972
motivates Df = 2
social and 0.000<0.05
Female 60 2.58 .743
behavioural significant
interaction
Human T = -0.693
Male 60 2.47 .791
communication Df = 2
effective based Female 60 2.57 .789 0.560>0.05
on the Not
efficiency of significant
message
sender
Research hypothesis
There is a significant difference between gender of the respondents and their opinion
Null hypothesis
There is no significant difference between gender of the respondents and their opinion
Statistical tools
Findings
The above table shows that there is no significant difference between gender of the
respondents and their opinion about human-human interactions. The calculate value is
greater than the table value. Hence the research hypothesis is rejected and null
hypothesis is accepted .
CHAPTER-V
1) 54.1% of the respondents disagree with the statement that I have felt some
disturbance in class room teachings.
2) Majority of 66.7% of the respondents agree with the statement that
Advertisements or attractive pictures disturbing the e-learning.
3) 65.8% of the respondents agree with the statement that teachers know what
type of teachings has given as a input for student development.
4) 64.2% of the respondents agree with the statement that e-learning or computer
not only provide good or academic information.
5) 62.5% of the respondents agree with the statement that class room
communication does not give wrong guidance.
6) 65% of the respondents agree with the statement that computer communication
may lead wrong information or leads wrong websites.
7) 79.7% of the respondents agree with the statement that teacher can give
examples and it helps to understand.
8) 55% of the respondents agree with the statement computer based e-learning
gives all the information but cannot give example on its own.
9) 65% of the respondents agree with the statement that human communication
helps to understand body language of the sender.
10) 67.5% of the respondents agree with the statement that computer does not give
opportunity to identify body language.
11) 40% of the respondents disagree with the statement that human communication
(friends) has possibility to wrong guidance.
12) 50.8% of the respondents agree with the statement that e-learning may go
wrong websites or wrong social networks.
13) 52.5% of the respondents agree with statement that human communication
(teachings) explains the concepts and its future scope.
14) 77.5% of the respondents agree with the statement that computer based e-
learning gives all information but it may not give future scope for the concepts.
15) 80.8% of the respondents agree with the statement that human communication
(teachings) motivates thinking and learning process.
16) 65.8% of the respondents agree that computer based e-learning does not
motivate thinking process.
17) 61.5% of the respondents agree with the statement that human communication
motivates social and behavioural interaction.
18) 75% of the respondents agree with the statement that e-learning promotes lack
of social and behavioural interaction.
19) 70% of the respondents agree with the statement that human communication
effective based on the efficiency of message sender.
20) 63.3% of the respondents agree with the statement that e-learning is not
effective while compare to class room teaching.
SUGGESTIONS
Many students rely on the accessibility of information on social media specifically and
the web in general to provide answers. That means a reduced focus on learning and
retaining information.
Students, who attempt to multi-task, checking social media sites while studying, show
significantly reduced by the distractions that are brought about by YouTube, Facebook
or Twitter.
The more time students spend on social sites, the less time they spend socializing in
person. Because of the lack of body signals and other nonverbal cues, like tone and
inflection, social networking sites are not an adequate replacement for face-to-face
communication. Students who spend a great deal of time on social networking are less
The popularity of social media, and the speed at which information is published, has
created a lax attitude towards proper spelling and grammar. The student’s ability
affects in writing because they write without relying on a computer’s spell check
feature. Computer based communication affects students basic knowledge and skills It
is suggested that reducing computer usage and concentrate on other types of learning
collaboration for students. They are better able to communicate meeting times or share
information quickly, which can increase productivity and help them learn how to work
well in groups.
Computer based communication teaches students skills they’ll need to survive in the
business world. Being able to create and maintain connections to many people in
By spending so much time working with new technologies, students develop more
familiarity with computers and other electronic devices. With the increased focus on
technology in education and business, this will help students build skills that will aid
The ease with which a student can customize their profile makes them more aware of
basic aspects of design and layout that are not often taught in schools. Building
resumes and personal websites, which are increasingly used as online portfolios,
benefit greatly from the skills obtained by customizing the layout and designs of
The ease and speed with which users can upload pictures, videos or stories has
resulted in a greater amount of sharing of creative works. Being able to get instant
feedback from friends and family on their creative outlets helps students refine and
develop their artistic abilities and can provide much needed confidence or help them
Class room teaching is major portion to imparting the subject knowledge. So that
researcher suggests that teachers have improved their teaching in more interesting
way.
Computer based learning increase the self centred thoughts so that parents reduces the
usage of computer and make use of other skill development programmes like musical
instrument playing, swimming, and other games.
Computer based communication is the threats to eye. So parents must concentrate on
the usage of computer and other electronic gadgets. Parents take necessary steps to
reduces usage of electronic gadgets.
Conclusion:
Adolescent plays an important role in society because they may be the backbone of
country so that society has the responsible to protect them. Besides society, parents
and teachers also play an important role to monitor the children use of internet.
generalization. Besides that, India is a multicultural country and most of the school
will consist of different race of students. So the questionnaire can be edit in multi
language let correspondences more understand what the actual question asking. When
they are understood questions then will not simply answer and the result will more
accurate.
with more detail in psychology pathology. It is because this problem seems like quite
severe in now a day especially people who arc internet addiction may have depression
also. This is also the way to let society realize the severity of social disease as well as
psychology disorder.
conduct in secondary school so races, academic achievement and etc can be use to
determine the level of internet addiction will be alTect by those variable or not.
Moreover, this study is using quantitative method to find out the result, it is
recommended that using the both quantitative and qualitative method to collect data
and find out the result because using qualitative way can find out the actual thinking
Moreover, the similar and related topic of research is recommended to do more in the
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