Dilettante: A Character Class For The 13th Age RPG
Dilettante: A Character Class For The 13th Age RPG
SPELLS
Dilettante Total Total 1st 3rd 5th 7th 9th Level-Up Damage Bonus
Level HP Feats Level Level Level Level Level Ability from Ability Score
Bonuses
Level 1 (7 + CON mod) x 3 1 adventurer 4 -- -- -- -- ability mod
Level 2 (7 + CON mod) x 4 2 adventurer 5 -- -- -- -- ability mod
Level 3 (7 + CON mod) x 5 3 adventurer 2 3 -- -- -- ability mod
Level 4 (7 + CON mod) x 6 4 adventurer 1 5 -- -- -- +1 to three ability mod
4 adventurer
Level 5 (7 + CON mod) x 8 -- 2 4 -- -- 2 x ability mod
1 champion
4 adventurer
Level 6 (7 + CON mod) x 10 -- 1 6 -- -- 2 x ability mod
2 champion
4 adventurer
Level 7 (7 + CON mod) x 12 -- -- 2 5 -- +1 to three 2 x ability mod
3 champion
4 adventurer
Level 8 (7 + CON mod) x 16 3 champion -- -- 1 7 -- 3 x ability mod
1 epic
4 adventurer
Level 9 (7 + CON mod) x 20 3 champion -- -- -- 2 6 3 x ability mod
2 epic
4 adventurer
Level 10 (7 + CON mod) x 24 3 champion -- -- -- -- 9 +1 to three 3 x ability mod
2 epic
Dilettante Stats
Initiative, AC, PD, MD, Hit Points, Recovery Dice, Feats, and some Talents are level dependent
Ability Bonus +2 to Strength or Intelligence (different from racial bonus)
Recoveries 8
Talents 3
Wandering Warding
Once per battle when an enemy attacks a nearby
ally, you can choose to transfer your warding to that
ally as an interrupt action, but only if the ally did
not Challenge the attacking enemy (see Paladin tal-
ent). Your warding then returns to you at the begin-
ning of your next turn.
Adventurer feat: You can activate this ability twice
per battle.
Champion feat: You may transfer your warding
freely when the Escalation die is 3 or higher.
You may also use Strength instead of Dexterity for Epic feat: You may transfer your warding freely
attack and damage rolls with thrown weapons. when the Escalation die is 2 or higher.