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Witch 5
Witch 5
P
eddling snake oil and healing teas in a market, Creating a Witch
the attractive young merchant spots the
weariness of disease in a customer's gaze. Witch is a name given but not often owned. Long associated
Pulling the sickly woman aside, the merchant with malign or even infernal origin, the true witch is neither
chants a phrase in an unknown tongue, thrice of these things. The craft of the witch is in weaving fates, and
over, and passes a hand over the plague the practice ages back to the earliest practitioners of magic.
stricken, bringing swift relief. Forcing a vial of Rigorous practice and devotion is required to truly master its
colored water into the hand of the now healthy woman, the art, but once learned, it is a power unseen and unimagined to
witch only says to her, "I have done nothing, this is what common folk. This is, perhaps, the cause of the oft miscast
cured you. Now go!" judgement against witchcraft of this age.
Confronted with an overbearing zealot of the church, an Did you learn from a potion maker who showed you how to
old woman steps from her hut on the swampland borders. create elixirs which were somehow more than the sum of
"You should not have come, brave knight. Fear me not, but their parts? Or perhaps you willfully doled out unlikely
defend an old woman from what you lured to her doorstep!" fortune tellings that somehow became complete, if unlikely,
The knight's eyes glaze over as he turns and charges toward reality? It may even have been a brush with death itself that
the enormous troll which stalked him here from the swamp. caused you to realize that your fate was only your own if you
Rocking on the bow of a mercantile ship, the captain and a seize it.
pockmarked sailor of many years survey the choppy waters.
Suddenly the elder man's head snaps to attention and he Quick Build
grabs hold of the wheel, wildly spinning it into a starboard You can make a witch quickly by following these suggestions.
turn. The captain orders full sail and only minutes later, the First, Wisdom should be your highest ability score, followed
writhing tentacles of the Kraken are seen erupting from far by Constitution. Second, choose the hermit background.
off the port side of the vessel. Third, choose the sacred flame and guidance cantrips, along
with the 1st-level spells bless and witch bolt.
Weavers of Destiny
A true witch is the modern embodiment of a spellcaster in its Class Features
most ancient and base forms. When magic first awoke in the As a witch, you gain the following class features.
world it was witches who first felt it and answered. Not ones
to call down unnatural chaos into the world, the spells of the Hit Points
witch are ever subtle, but guided by the essential nature of Hit Dice: 1d6 per witch level
the universe itself. As these magical strands are pulled and Hit Points at 1st Level: 6 + your Constitution modifier
twisted, the witch becomes one both able to weave, or fray, Hit Points at Higher Levels: 1d6 (or 4) + your
destinies. Constitution modifier per witch level after 1st
Bygone Magic Proficiencies
With the passing of ages, most witchcraft has been passed Armor: None
over for more flamboyant and direct forms of magic. Yet there Weapons: Daggers, Darts, Slings, Quarterstaves, Light
are always some who hear the subtle call, and are guided by Crossbows.
the spirits to become scions of this modest use of magic. Tools: Herbalism Kit
Neither entirely divine or arcane in origin, the witch blends Saving Throws: Wisdom, Intelligence
spirituality with ritual to perform her spells. While the spirits Skills: Choose two from Arcana, Animal Handling,
of the world are fine guides, a witch's talents are entirely her Insight, Medicine, Nature, Religion, Survival
own. Equipment
Hailing from all walks of life, these traditions appear You start with the following equipment, in addition to the
across most cultures of the world. Most witches choose to live equipment granted by your background:
quietly, not revealing their full capabilities unless and until
the need is dire. Once revealed, too many witches of the past (a) a light crossbow and 20 bolts or (b) any simple weapon
have found themselves at odds with a world that cannot (a) a component pouch or (b) a druidic focus
understand the nature of their power. A witch is as likely to be (a) a scholar’s pack or (b) an explorer's pack
found living as a commoner among civilization of any size as Traveler's clothes, an herbalist kit, and two daggers
they are to be found living alone in the wild, practicing openly
and freely.
The Witch
Level Proficiency Bonus Features Cantrips Known Spells Known Spell Slots Spell Level
1st +2 Fate Magic, Prophecy, Shawl 3 2 1 1st
2nd +2 Incantation 3 3 2 1st
3rd +2 Awakening 3 4 2 2nd
4th +2 Ability Score Improvement 4 5 2 2nd
5th +3 _ 4 6 2 3rd
6th +3 Brew Potion 4 7 2 3rd
7th +3 Awakening Feature 4 8 2 4th
8th +3 Ability Score Improvement 4 9 2 4th
9th +4 _ 4 10 2 5th
10th +4 Improved Shawl 5 10 2 5th
11th +4 Weave Fate's Tapestry (6th level) 5 11 3 5th
12th +4 Ability Score Improvement 5 11 3 5th
13th +5 Weave Tapestry (7th level) 5 12 3 5th
14th +5 Awakening Feature 5 12 3 5th
15th +5 Weave Tapestry (8th level) 5 13 3 5th
16th +5 Ability Score Improvement 5 13 3 5th
17th +6 Weave Tapestry (9th level) 5 14 4 5th
18th +6 Awakening Feature 5 14 4 5th
19th +6 Ability Score Improvement 5 15 4 5th
20th +6 Close the Circle 5 15 4 5th
.
Fate Magic Spell Slots
Your devotions to the prime spirits has drawn their favor and The witch table shows how many spell slots you have. The
bestowed on you facility with spells to weave fates of those table also shows what the level of those slots is; all of your
around you. See chapter 10 for the general rules of spell slots are the same level.
spellcasting and this document for the witch spell list. To cast one of your witch spells of 1st level or higher, you
Your Fate Magic counts as the Pact Magic feature from the must expend a spell slot. You regain all expended spell slots
warlock class for any other rule referencing Pact Magic, and when you finish a short or long rest.
your spells count as warlock spells for this purpose. For example, when you are 5th level, you have two 3rd-level
Examples include multiclassing or utilizing a Rod of the Pact spell slots. To cast the 1st-level spell bane, you must spend
Keeper (DMG 197). one of those slots, and you cast it as a 3rd-level spell.