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Code 099 | BIM 01 - REVIT


PRELIM LEARNING RESOURCE

Introduction to BIM
What is BIM?
Building Information Modeling (BIM) is a visual database that allows every construction-linked discipline, including some real estate professionals, to
centralize data to collaborate more efficiently with each other, by doing so it makes the construction process easier, improves building maintenance, reduces
cost, and keeps track of the building state.

Building Information Modeling (BIM) is also a process for creating and managing all the information about a project, leading to an output known as a
Building Information Model, which contains digital descriptions for every aspect of the physical project.

This technology has no limit since it is possible to add as many data as you want. Here are the 6 types of data that are integrated in a model today.

3D - VISUALIZATION

Building Information Modeling allows projects to be built virtually before they are constructed physically, eliminating many of the inefficiencies and problems
that arise during the construction process. Space-use simulations and 3D visualizations allow clients to experience what the space will look like offering the
ability to make changes before construction start.

4D - TIME

Building Information Modeling helps you manage your project to make sure that everything goes smoothly. Good planning means fewer delays and a more
accurate timeline. They save time by reducing the time of project cycles and eliminating construction schedule setbacks. BIM also allows design and
documentation to be done at the same time, and for documentation to be easily changed to adapt to new information such as site conditions.

5D - COST

Once the BIM model has been refined and enhanced with the right information, the cost estimating process becomes much easier and far more accurate. It
can also automate the materials take off process, as the information is already attached to the model via the component attributes. Quantifying materials
becomes as simple as running a report from the BIM model, and if there is cost information attached, an accurate estimate can be created at the same time.
6D - OPERATIONS

Building Information Modeling shows a comprehensive digital representation of physical and functional characteristics of a facility, containing virtually at
every important detail about the building. BIM envelops the entire lifespan of a structure right from planning to construction and operations to facilities
management stage.

BIM allows what types of equipment should be chosen and installed. It also help to locate assets for future maintenance & repair.

It can also retrieve all information about an object in use, which may include performance data, physical dimensions and important documents.

7D - SUSTAINABILITY

Energy analysis tools can provide a whole-building analysis that will allow designers to understand energy cost projections that can aid financial and design
decisions.

Day lighting also reduce electrical loads from light usage, and even lessen heat and energy loads.

With BIM tools, design teams can develop and study multiple design alternatives in order to visualize, quantify, and analyze how a model is able to fulfill
sustainability goals. Various options can be tracked throughout the design process, allowing architects and engineers to gather and input more information in
order to make optimal decisions.

8D - SAFETY

Building Information Models are an incredibly useful tool for the assessment and management of threats. This includes both human threats such as terrorism
and natural threats

The main applications of BIM for threat assessment and management are:

Analysis of safety features before emergency


Training through simulators before emergency
Fast access to information during emergency
Damage assessment resource after emergency
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Code 099 | BIM 01 - REVIT


PRELIM LEARNING RESOURCE

Revit and User Interface


 

WHAT IS REVIT?
The Revit platform for building information modeling is a design and documentation system that supports the design, drawings, and schedules required for a
building project.

Building Information Modeling (B.I.M.) delivers information about project design, scope, quantities, and phases when you need it.

In the Revit Model, every drawing sheet, 2D and 3D view, and schedule is a presentation of information from the same underlying building model database.

As you work in drawing and schedule views, Revit collects information about the building project and coordinates this information across all other
representations of the projects.

The Revit parametric change engine automatically coordinates changes made anywhere- in model views, drawing sheets, schedules sections, and plans.

WHAT IS PARAMETRIC?

PARAMETRIC MODELING refers to the relationships among all elements in a project that enable the coordination and change management that Revit
provides. These relationships are created either automatically by the software or by you as you work.

In mathematics and mechanical CAD, the number or characteristic that defines this kind of relationships are called parameters: hence, the operation of the
software is parametric.

UNDERSTANDING REVIT TERMS

Most of the terms use to identify object in Revit are common, industry standard terms familiar to most architects. However, some terms are unique to Revit.
Understanding the following term is critical to understand the software.

PROJECT

In Revit, the project is the single database of information for your design. The project file contains all information for the building design, from
geometry to construction data.

 LEVEL

Levels are infinite horizontal planes that act as a reference for level hosted elements, such as roofs, floors, and ceilings.

ELEMENT

When creating a project, you add Revit parametric building elements to the design.

Revit classifies elements by categories, families, and types.

CATEGORY

A category is a group of elements that you use to model or document a building design. For example, categories of model elements include walls and
beams. Categories of annotation elements include tags and text notes.

FAMILY

Families are classes of elements in a category.

There are 3 kinds of families:

LOADABLE FAMILY

Loadable families can be loaded into a project and created on family templates.

SYSTEM FAMILY

System families include walls, dimensions, ceilings, roofs, floors, and levels. They are not available for loading or creating as separate files.

IN-PLACE FAMILY

In-Place families define custom elements that you create in the context of the project. Create an in-place element when your project need unique
geometry.

 
THREE TYPES OF ELEMENTS:

MODEL ELEMENTS

Represent the actual 3D geometry of the building. For example, walls, windows, doors, roofs, are model elements.

DATUM ELEMENTS

Help to define project context. For example, grids, levels, reference planes are datum elements.

VIEW SPECIFIC ELEMENTS

Display only in views in which they are placed. They help to describe or document the model. For example, dimension, tags, and 2D detail
components are view specific elements.

TWO TYPES OF MODEL ELEMENTS:

HOSTS (OR HOST ELEMENTS)

These are generally built-in place at the construction site. For example, walls and ceilings are hosts.

MODEL COMPONENTS

These are all other types of elements in the building model? For example, windows, doors, and cabinets are model components.

TWO TYPES OF VIEW-SPECIFIC ELEMENTS:

ANNOTATION ELEMENTS

These are 2D components that document the model and maintain scale on paper. For example dimension, tags, and keynotes are annotation
elements.

DETAILS

These are 2D items that provide details about the building model in a particular view. Examples include detail lines, filled regions, and 2D detail
components.

ELEMENT PROPERTIES:

In Revit, each element you place in a drawing is an instance of a family type.

Elements have 2 sets of properties that control their appearance and behavior: type properties and instance properties.

TYPE PROPERTIES

Changing the value of a type property affect all current future instance of that family type.

INSTANCE PROPERTIES

Changing the value of instance properties affects only the elements in your selection.

STEPPING INTO AUTODESK REVIT

Listed below are the recommended system requirements for running this release of Revit 2020

Microsoft® Window® 8.1 or 10 - 64-bit (SP2 or later) Enterprise, Ultimate, Business, or Home Premium Edition, or Microsoft® Windows® XP (SP2 or
later) Professional or Home Edition
4 GB RAM
5 GB free disk space
1,280 x 1,024 monitor with true color
Display adapter capable of 24-bit color for basic graphics, 256 MB Direct® 10-capable graphics card with Shadier Model 3 for advanced graphics
Microsoft® Internet Explorer® 8.1 (or later)
Microsoft Mouse-compliant pointing devise

ADDING PROJECT TEMPLATES

Note: C:\ProgramData\Autodesk\RVT 2021\Templates\English


When creating a new project & specifying a desired template.

Do the following:

- Press Ctrl+N.

File Tab >> New >> Project


 

REVIT 2020 DEFAULT “METRIC” INSTALLATION SETUP

Default File Locations of Project Templates:

Construction Template

C:\ProgramData\Autodesk\RVT 2021\Templates\English\Construction-DefaultUS-Canada.rte

Architectural Template

C:\ProgramData\Autodesk\RVT 2021\Templates\ English \DefaultUS-Canada.rte

Structural Template

C:\ProgramData\Autodesk\RVT 2021\Templates\ English \Structural Analysis-DefaultUS-Canada.rte

Mechanical Template

C:\ProgramData\Autodesk\RVT 2021\Templates\ English \Mechanical-Default_Metric.rte

Default path for family template files:

C:\ProgramData\Autodesk\RVT 2021\Family Templates\English

Places:

Metric Library

C:\ProgramData\Autodesk\RVT 2021\Libraries\English

Metric Detail Library

C:\ProgramData\Autodesk\RVT 2021\Libraries\ English \Detail Items

REVIT USER INTERFACE


1. REVIT HOME

Use Revit Home to access and manage information related to your models.

2. FILE TAB

The File tab provides access to common file actions, such as New, Open, and Save. It also allows you to manage files using more advanced tools, such as
Export and Publish.

3. QUICK ACCESS TOOLBAR

The Quick Access toolbar contains a set of default tools. You can customize this toolbar to display the tools that you use most often.

4. INFOCENTER

InfoCenter provides a set of tools that enable you to access many product-related information sources.

Depending on the Autodesk product and the configuration, these tools might differ. For example, in some products, the InfoCenter toolbar may also include a
Sign In button for Autodesk 360 services or a link to the Autodesk App Store.

Note: InfoCenter uses Internet Explorer to support Autodesk LiveUpdate technology. Even if you set your default browser to something else, InfoCenter will
always use Internet Explorer.

 
5. OPTIONS BAR

The Options Bar is located below the ribbon. It displays conditional tools dependent on the current tool or selected element.

6. TYPE SELECTOR

The Type Selector identifies the currently selected family type and provides a drop-down from which you can select a different type.

7. PROPERTIES PALETTE

The Properties palette is a modeless dialog where you can view and modify the parameters that define the properties of elements.

8. PROJECT BROWSER

The Project Browser shows a logical hierarchy for all views, schedules, sheets, groups, and other parts of the current project. As you expand and collapse
each branch, lower-level items display.

9. STATUS BAR

The status bar provides tips or hints on what to do. When you highlight an element or component, the status bar displays the name of the family and type.

10. VIEW CONTROL BAR

The View Control Bar provides quick access to functions that affect the current view.

11. DRAWING AREA

The drawing area displays views (and sheets and schedules) of the current model. Each time you open a view in a model, the view displays in the drawing
area.

12. RIBBON

The ribbon displays when you create or open a file. It provides all the tools necessary to create a project or family.

13. TABS ON THE RIBBON

14. CONTEXTUAL TAB

When you use certain tools or select elements, a contextual ribbon tab displays tools that relate to the context of that tool or element. The tab closes when
you exit the tool or clear the selection.

15. TOOLS ON THE CURRENT TAB OF THE RIBBON

16. PANELS ON THE RIBBON


Home

Code 099 | BIM 01 - REVIT


PRELIM LEARNING RESOURCE

Model and Detail Lines


MODEL LINE (LI)
Model lines are work plane-based elements that exist in 3D space and are VISIBLE IN ALL VIEWS.

1. Click (Model Line). Where is it?

Architecture tab > Model panel > (Model Line)


Structure tab > Model panel > (Model Line)

2. Click Modify | Place Lines tab > Draw panel and select a sketching option or Pick Lines to create lines by selecting lines or walls within the model.
3. If you want to use a different line style (including line color or weight) than the one shown on Line Style panel, select one from the Line Style drop-
down.
4. On the Options Bar, specify the following options as appropriate for the type of model line you are drawing

IF YOU WANT TO… THEN…

draw the model line on a plane other than the current value of Placement select a different level or plane from the drop-down. If the desired plane
Plane not listed, select Pick, and use the Work Plane dialog to specify a plane

draw multiple connected line segments select Chain.

offset the model line, either from the cursor position or from an edge you
enter a value for Offset.
select in the drawing area

specify a radius for a circle or curved model line or for filleted corners on a
select Radius and enter a value.
rectangle or filleted joins between chained lines

In the drawing area, draw the model line, or click an existing line or edge, depending on the sketching option you are using.
5.

NOTE: After you click to specify the start point of a straight model line, you can quickly set its length by typing a value for the temporary dimension that
displays with the line. Likewise, you can enter a radius value for circles or curves, 2 radius values for ellipses, or —for polygons— the distance from the
center to the vertices or sides.

Like components, model lines can move with nearby elements, provided they are sketched parallel to that element. For example, if you draw a wall and then
draw a line parallel to that wall, the line can move with the wall if you select the Moves with nearby Elements option on the Options Bar, or choose it from the
properties of the line. An arc line can move with an arc wall if the 2 are concentric.

DETAIL LINE (DL)


Use the Detail Line tool to draw detail lines to provide additional information to the model geometry in detail views and drafting views.

NOTE: If you want to sketch lines that exist in 3D space and display in all views, use model lines. You can convert detail lines to model lines, or model
lines to detail lines.

The Detail Line tool has the same line styles as the Line tool, but DETAIL LINES ARE VIEW-SPECIFIC, like detail components and other annotations. Detail
lines are drawn in the view’s sketch plane.

To create detail lines:

1. Click Annotate tab > Detail panel > (Detail Line).


2. Sketch lines as appropriate.

EXERCISE USING MODEL LINE:


1. On the Architecture Tab under Model Panel. Click Model Lines.

2. On the Modify/Place Lines Tab under. Draw Panel click Lines.

3. In the Options Bar, check Chain.

4. Click A, B, C, & D.

TIP: Keyboard focused temporary dimensions. As you create a model line, you can quickly set its length by keying in a value on your keyboard. This
changes the length of the temporary dimension that appears with the line. Press ESC twice to end the command or click Modify at the Ribbon Panel.

Model Lines (LI) are commonly used for reference it is visible in all views (2d & 3d).
 

NAVIGATING VIEW USING SCROLL BUTTON OF MOUSE:


Scroll/Pan (Press and Hold Wheel Button)
Zoom In and Out (Scroll Wheel)
Spin to rotate 3dView (Shift + Wheel Button)

SELECTION METHODS:
Different ways to select objects are:

Default (Single selection)


Ctrl (Add Selection) and Shift (Deselect)
Window and Crossing
Tab

Note: Tab is commonly used for you to select single connected and overlapping objects/components.

You can select more than one element at the same time by using one of the following methods:

1. Hold down the CTRL key while clicking each of the elements you want to select.
2. Define a box by placing the cursor on one side of the elements to be selected and dragging it diagonally to form a rectangular boundary

  To select only elements completely within the boundary of the pick box, drag the cursor from left to right. (Similar to window selection of AutoCAD).

To select any elements that either wholly or partially within the boundary of the pick box, drag the cursor from right to left. (Similar to crossing selection of

AutoCAD).

NAVIGATION BAR
The navigation bar provides access to navigation tools, including the VIEWCUBE & STEERING WHEELS.

The navigation bar displays in the drawing area, along one of the sides of the current model’s window. The navigation bar is activated by default.

The navigation bar provides tools for the active 2D or 3D view. To launch a tool, click a button on the navigation bar or select it from the bottom drop-down
list.

To show or hide the navigation bar, click View tab > Windows panel > User Interface drop-down, and select or clear Navigation Bar.

The following navigation tools are accessible from the Standard Navigation Bar:

ZOOM
Set of navigation tools for increasing or decreasing the magnification of the current view of a model.

Zoom in a view using the navigation bar:

Zoom in Region - Click twice to define a rectangle. The view is zoomed to the extents of the defined rectangle.
Zoom Out (2X) - View is zoomed so elements are half the size they were before the view was zoomed out.
Zoom to Fit - View is zoomed to the maximum extents of elements visible in the view.
Zoom All to Fit - All open views are zoomed to the maximum extents of elements visible in the view.
Zoom Sheet Size - Based on the view scale, the view is zoomed to match printed size on the screen.
Previous Pan/Zoom - Reverts to the view previous to the current zoom.
Next Pan/Zoom - Returns to the view after the Previous Pan/Zoom command was used.

If the navigation bar is hidden in your view, click View tab > Windows panel > User Interface drop-down > Navigation Bar.

You can also zoom project views using Steering Wheels.

When you zoom in on a model in a small-scale view, element lines may appear thicker than usual. To improve their appearance, use thin lines: click View tab
> Graphics panel > Thin Lines.

This tool affects all views but does not affect printing or print preview.

VIEW CUBE
Indicates the current orientation of a model and is used to reorient the current view of a model.

Use the ViewCube to navigate 3D views. This navigation tool provides visual feedback about the current model orientation and allows you to adjust the
model viewpoint.

The ViewCube is an interface that you can click and drag to switch between standard and isometric views of your model. The ViewCube helps you see and
understand the current viewpoint of the model as the view is changed.

When you display the ViewCube, it is shown in a corner of the drawing area, over the model, in an inactive (transparent) state. When you position your
cursor over the ViewCube, it becomes active (opaque).

You can drag or click the ViewCube, switch to one of the available preset views, roll the current view, or change to the Home view of the model.

STEERING WHEELS (F8)


Collection of wheels that offer rapid switching between specialized navigation tools. Steering Wheels are also tracking menus that are divided into different
sections known as wedges. Each wedge on a wheel represents a single navigation tool. You can pan, Zoom, or manipulate the current view of a model in
different ways.

To Access 2D and 3D navigation aids using Autodesk Steering Wheels

In a 2D or 3D view, click  on the navigation bar.

TO CHANGE THE SIZE OF THE WHEELS:

1. Display a wheel.
2. Right-click on the wheel and click Options.
3. In the Options dialog box, under Big Steering Wheel Appearance or Mini Wheel Appearance, Select an option for Size.
4. Click OK.

 
 

RECORDED LECTURE :
MODEL& DETAIL LINE - https://drive.google.com/file/d/15iUsnBGFAr5guy7nI2TPsjCuakAb6Pxe/view?usp=sharing

ZOOM - NAVIGATION BAR - https://drive.google.com/file/d/12_mAk6MRdscs7zeMKt0Fu0dfkEPl3rRn/view?usp=sharing

SELECTION METHODS - https://drive.google.com/file/d/1coa0aoA7kNDPadqGJFsFAjiU19HWzyYd/view?usp=sharing

TERMINATION OF COMMANDS - https://drive.google.com/file/d/1B5PUE_mEzO5hj-sH0dXC0umo-WoTJ3zI/view?usp=sharing


Home

Code 099 | BIM 01 - REVIT


PRELIM LEARNING RESOURCE

Draw and Modify Panel


DRAW PANEL
Using any of the Forms tools, all components in a model start with a profile that's sketched with the Draw panel tools while in sketch mode.

The tool icons and the cursor that display after clicking a Draw button provide a clue as to what type of shape they generate.

To understand how the Draw panel tools work, open the Generic Model template, and select the Extrusion tool (Create > Forms). In the sketch mode, draw
shapes using the tools described below.

Parts of the Draw Panel

1. Line

This tool creates a straight line, or a chain of line segments connected to one another. A listening dimension value can be typed after the first click. Lines can
be drawn offset from their locations. The corners can also be rounded with arcs as the lines are being sketched by specifying a value in the radius box.

2. Rectangle

This tool creates a rectangle by clicking two points opposite one another. As the cursor is moved, the temporary dimensions display the length and width.
Rectangles can also be drawn offset from their locations. The corners can also be rounded with arcs by specifying a value in the radius box.

3. Inscribed Polygon:
This tool creates a polygon based on the number of sides specified in the Sides box of the Options bar. The first click establishes the center of the polygon.
As the cursor is moved, a preview of the polygon appears while it is being dragged at its vertex points.

The polygon can be rotated as the cursor is dragged. The second click creates the polygon. A listening dimension value can be entered after the first click.
Alternatively, a value can be entered in the Radius portion of the Options bar.

4. Circumscribed Polygon

This tool creates a polygon based on the number of sides specified in the Sides box of the Options bar.

The first click establishes the center of the polygon. As the cursor is moved, a preview of the polygon appears as it is being dragged from its side.

The polygon can be rotated as the cursor is dragged. A listening dimension value can be entered after the first click. Alternatively, a value can be entered in
the Radius option of the Options bar.

5. Circle

This tool creates a circle by clicking two points. The first click establishes the center point. The second click creates the circle.

6. Spline

This tool generates a smooth curve by clicking a series of control points. Each click establishes a control point.

After the first click, a line displays with the cursor as it is moved. Clicking a second point turns the line into a curve as you click the cursor on the subsequent
control points. Double-clicking the last point ends the drawing process and keeps the tool active. To exit completely, press the Esc key twice or double-click a
blank area.

When the Chain option is selected from the Options bar, double-clicking ends the drawing process and starts a new spline from the last point of the previous
spline. Selecting a spline displays its control point and adds an Edit Spline panel to the contextual menu. This panel also contains buttons for adding and
deleting control points.

7. Fillet Arc

This tool rounds the corners of two intersecting lines or arcs. This is done by selecting two elements with the tool (two clicks) and dragging the preview of the
arc to the desired location. A third click creates the fillet.

A listening dimension value can also be entered instead of a third click. Alternatively, the radius can be specified in the Radius box of the Options bar before
selecting two elements.

The radius of the arc can be edited by entering a value over the temporary dimensions or dragging the middle drag control.
 

8. Tangent End Arc

This tool creates a curve from the end point of an existing line or curve. The generated curve shares a common tangent shape with the element from which it
is connected. Subsequent clicks produce a series of curves tangent to one another.

9. Center-Ends Arc

This tool creates an arc by clicking three points. The first click establishes the arc’s center point. Moving the cursor to a new location and clicking a second
point establishes the length of the radius.

A listening dimension value can also be typed instead of a second click. Clicking a third point at the desired location creates the arc and displays temporary
dimensions.

10. Start-End-Radius Arc

This tool creates an arc by clicking three points. The first click establishes the start point, while the second click establishes the end point. A listening
dimension value can also be typed instead of a second click. As the cursor is moved, a preview of the arc displays with the cursor. Clicking a third point at
the desired location creates the arc.

11. Pick Lines

This tool creates a line or curve based on an existing edge. It copies or traces the edge of an existing element on which it is clicked. These elements are
model lines, reference lines, reference planes or the edges of solid and void extrusions.

12. Partial Ellipse

This tool creates half of an ellipse by clicking three points. The first click establishes the first vertex. A preview of a half ellipse displays with the cursor as it is
moved and clicked to a second point to establish the length of the major axis. A listening dimension value can also be typed instead of a second click. Again,
a preview of a half ellipse displays with the cursor as it is moved and clicked to a third point to establish the minor axis that makes up the completed partial
ellipse. A listening dimension value can also be entered instead of a third click.

13. Ellipse

This tool creates a full ellipse by clicking three points. The first click establishes the center point. A preview of a full ellipse displays with the cursor as it is
moved and clicked to a second point to establish the length of the major axis. A listening dimension value can also be entered instead of a second click.
Again, a preview of a full ellipse displays with the cursor as it is moved and clicked to a third point to establish the length of the minor axis. A listening
dimension value can also be entered instead of a third click.
 

MODIFY PANEL
In a complex family, assembling and putting parts together are made easier with the Modify tools.

To understand how these tools work, open the Generic Model template. Draw simple extrusion shapes then follow the procedure explained below:

Note: the letters in parentheses after the name of the tool are the default keyboard shortcuts.

1. Align (AL)

This tool is used to align an element or multiple elements to a selected element. In the family environment, it is generally used to align and lock
elements to reference planes. To use it, you first select the element or reference plane where you want the object to align to. Next, click the second
object.

2. Offset (OF)

This tool copies or moves an element at a specified distance entered in the Offset box in the Options bar. The offset can also be done interactively by
selecting the Graphical button option.

3. Mirror-Pick Axis (MM)

This tool mirrors a copy or duplicates an element about an axis. The axis can be a model line, symbolic line, reference plane, reference line or an
edge of an extrusion. The selected element (or multiple elements) is copied and flipped to the other side of the clicked axis.

4. Mirror - Draw Axis (DM)

When this tool is chosen, the cursor functions similarly to a line tool. However, it draws an invisible line that acts as the mirror axis.  After drawing the
invisible line, the selected element is copied and flipped to the other side of the drawn axis.

5. Split Element (SL)

The Split Element tool is used to cut or split lines, arcs, circles and ellipses while in sketch mode. It can also be used to cut model lines, symbolic lines
and reference lines.

6. Split with Gap

This tool does not work in the family environment.

7. Array (AR)

This tool creates a duplicate or multiple instances of one or more selected elements. The duplicates can follow a linear or circular path. The number of
instances and their locations relative to one another can be specified in the Options bar. There is also an option to group and associate selected
elements that are being arrayed.

8. Scale (RE)

This tool resizes model, symbolic and reference lines. In Edit mode, it resizes profiles used in masking regions, filled regions, extrusions and split
faces. The Options bar contains an option to scale an element graphically or numerically.

9. Unpin (UP)

This tool unpins or unlocks an element that has been locked by the pin tool.

10. Pin (PN)

This tool is used to lock an element in place. A pinned element cannot be moved or edited.

11. Delete (DE)

This tool removes a selected element from the drawing area. It is the equivalent of pressing the Delete key.

12. Trim/Extend Multiple Elements

This tool trims or extends more than one element to a boundary. The boundary can be a model line, symbolic line, reference plane or reference line. It
is also available in the sketch mode for extending or trimming lines and arcs.

13. Trim/Extend Single Element


This tool trims or extends an instance of an element to a boundary. The boundary can be a model line, symbolic line, reference plane or reference
line. It is also available in the sketch mode for extending or trimming an element to a boundary.

14. Trim/Extend to Corner (TR)

This button trims and extends elements to form a corner. It is also available in the sketch mode for extending or trimming lines and arcs to form a
corner.

15. Rotate (RO)

This tool rotates one or more elements around a center point, which is the rotation axis. In plan, elevation and section views, the rotation axis is
perpendicular to the view. In a 3D view, the rotation axis is perpendicular to the work plane.

16. Copy (CO)

This tool creates a duplicate of an element that can interactively be placed by dragging it to a desired location. The listening dimension can also be
used to specify a specific distance. This copy function, however, does not store the element in the clipboard.

17. Move (MV)

With this tool, an element can be precisely or interactively moved to a desired location. The listening dimension can also be used to enter a specific
distance.

Knowing how the tools in the Draw panel work is necessary to modeling a component using any of the tools in the Forms panel.

RECORDED LECTURE :
Draw Tools - https://drive.google.com/file/d/1isQEeexWxfINbs1bKANbmpCuZXYd4b1J/view?usp=sharing

Modify Tools - Copy & Move - https://drive.google.com/file/d/1MzqcTUly0g7rxe3wJD4S4gypaAZtoGeg/view?usp=sharing

Modify Tools - Rotate & Align - https://drive.google.com/file/d/1Y8_6fTcMCNR_W40YoDCpXKIPiuGuB7qb/view?usp=sharing

Modify Tools - Mirror & Array - https://drive.google.com/file/d/1z0OjkA00GEM4XxWMSzikcIwfRZC9iAQ_/view?usp=sharing

Modify Tools - Scale, Pin & Unpin - https://drive.google.com/file/d/11bxoyRKJ2wgXD3isRl72f_QJsb2MXSqk/view?usp=sharing

Modify Tools - Split & Offset - https://drive.google.com/file/d/11uAMXovGyhCWHnsZomiEVwQkpNhsOmn9/view?usp=sharing

Modify Tools - Trim & Extend - https://drive.google.com/file/d/1Px9zWlzfRyInrz-gjLc2bKkQBNpYVFSN/view?usp=sharing


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Code 099 | BIM 01 - REVIT


MIDTERM LEARNING RESOURCES

LEVELS

LEVELS (LL)
Levels are finite horizontal planes that act as a reference for level-hosted elements, such as roofs, floors, and ceilings.

Create a level for each known story or other needed reference of the building (for example: first floor, top of wall, or bottom of foundation).
To add levels, you must be in a section or elevation view. When you add levels, you can create an associated plan view.

1. Open the section or elevation view to add levels to.

2. On the ribbon, click (Level).

Architecture tab Datum panel (Level)


Structure tab Datum panel (Level)

3. Place the cursor in the drawing area and click.

Note: As you place the cursor to create a level, if the cursor aligns to an existing level line, a temporary vertical dimension displays between the cursor and
that level line.

4. Draw level lines by moving the cursor horizontally.

On the Options Bar, MAKE PLAN VIEW is selected by default. As a result, each level you create is a story level and has an associated floor plan view and a
reflected ceiling plan view. If you click PLAN VIEW TYPES on the Options Bar, you can choose to create only the view types that you specify in the Plan
View Types dialog. If you clear Make Plan View, the level is a non-story level or a reference level; no associated plan view is created. Walls and other level-
based elements can use reference levels as their top or base constraint.

 
 
As you draw level lines, the heads and tails of the lines can align to one another. When you select a

level line that is aligned with others, a lock appears to show the alignment. If you move the level line horizontally, all aligned level lines move with it.

5. Click when the level line is the correct length.

You can change the name of the level by clicking the number to select it. You can also change the height of the level by clicking the dimension.
 

When you change the Name of the Level a dialog box will appear this is a reminder that the corresponding views in the Project Browser will also change
if you click yes.
  

Revit assigns the label (for example, Level 1) and the level symbol to the new level. Use the Project Browser to rename the level, if desired. If you
rename the level, you are asked if you would like to re-name corresponding plan views as well.

When you delete a level, Revit also deletes associated views and model elements that are hosted by the level (for example: doors, furniture, and rooms).

A warning message displays so you can see the full list of items to be deleted with the selected level. You can cancel the deletion request if needed.

If the level to be deleted does not have any associated views or hosted elements, no warning is issued, and the level is deleted immediately.

OFFSETTING A LEVEL LINE FROM ITS BUBBLE


There may be times when you sketch a level line and want to offset its bubble from the rest of the level line.

1. Select an existing level line. The end of the line near the bubble has drag controls. Selected level with drag controls.

 Select and move the end drag control near the bubble to resize the level line.

2. Click the Add Elbow drag control ( ), then drag the control to the desired location to move the bubble away from the level line. Bubble dragged from
level line

 Note:  When you move the bubble end out of line, the effect appears only in that view. no other views are affected

 PROPAGATING 2D DATUM EXTENTS

When you have modified a 2D datum to the desired extent, you may have similar views in which you want it to display the same way. You can use Propagate
Extents to accomplish this. 

To propagate 2D datum extents

select the datum.


click Modify | <Datum> tab >> Datum panel >> (Propagate Extents).
In the Propagate Datum Extents dialog, select the parallel views in which you want the datum to look the same, and click OK.

Tips: Propagate Extents does not affect Model (3D) extents.

MODIFYING LEVEL PROPERTIES


In a project view, select a level line.
On the Properties palette, edit instance properties.
To edit type properties, on the Properties palette, click (Edit Type).
Changes made to type properties affect all level lines of that type in the project. You can click Duplicate to create a new level line type.  click OK.

TO HIDE/ DISPLAY LEVEL SYMBOL 


In a project view, select a level line.

Uncheck Level Symbol box to be found on the rightmost part of the Level.

To create a Double-Bubbled Layer, put a check on both boxes. On the left most part of the Level, check the Level Symbol box to view symbol on the other
side.

TWO STOREY RESIDENTIAL.rvt (PROJECT BROWSER & LEVELS):


 

 
 

RECORDED LECTURE :
Levels - https://drive.google.com/file/d/1q_yMlVuR9So4Jg69KbDsZlwhSBfLXr9Y/view?usp=sharing
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MIDTERM LEARNING RESOURCES

ADDING REVIT TEMPLATES


ADDING PROJECT TEMPLATES

Note: C:\ProgramData\Autodesk\RVT 2021\Templates\English

When creating a new project & specifying a desired template.

Do the following:

- Press Ctrl+N.

File Tab >> New >> Project


 

REVIT 2020 DEFAULT “METRIC” INSTALLATION SETUP

Default File Locations of Project Templates:

Construction Template

C:\ProgramData\Autodesk\RVT 2021\Templates\English\Construction-DefaultUS-Canada.rte

Architectural Template

C:\ProgramData\Autodesk\RVT 2021\Templates\ English \DefaultUS-Canada.rte

Structural Template

C:\ProgramData\Autodesk\RVT 2021\Templates\ English \Structural Analysis-DefaultUS-Canada.rte

Mechanical Template

C:\ProgramData\Autodesk\RVT 2021\Templates\ English \Mechanical-Default_Metric.rte

Default path for family template files: C:\ProgramData\Autodesk\RVT 2021\Family Templates\English

Places:

Metric Library

C:\ProgramData\Autodesk\RVT 2021\Libraries\English

Metric Detail Library

C:\ProgramData\Autodesk\RVT 2021\Libraries\ English \Detail Items

ARCHITECTURAL TEMPLATE

/files/7690701/DefaultUS-Canada.rte
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Code 099 | BIM 01 - REVIT


MIDTERM LEARNING RESOURCES

IMPORTING CAD FILES


IMPORTING CAD FILE:
 

POSITIONING

When you import or link geometry to the current Revit model, use the Positioning option of the related Import or Link dialog to specify how the incoming
geometry is placed relative to the host model.

Choose an option that best matches your situation and workflow.

Automatic positioning options place the incoming geometry in the host model based on a set of rules. If you know the position of coordinates in the host
model and in the imported or linked file, use automatic positioning to precisely place the incoming geometry. These options streamline the process and
avoid errors that can occur during manual placement.

AUTO - CENTER TO CENTER

Select this option to place the center of the incoming geometry at the center of the host Revit model.

For both the incoming geometry and the host model, the geometric center is calculated by finding the center of a bounding box around the geometry.

AUTO - ORIGIN TO ORIGIN


Select this option to place the origin of the incoming geometry at the origin of the Revit host model.

In a Revit model, the origin is also referred to as the internal origin. When you first create a Revit project, the project base point corresponds to the
internal origin. However, the project base point can be moved so that it no longer corresponds to the internal origin.
In a CAD file, the origin refers to 0,0,0 of the World Coordinate System (WCS).

 
Manual positioning options allow you to place the incoming geometry based on a specific point defined in the imported or linked file. These options give you
direct control over the placement of the incoming geometry in the host model.

MANUAL - ORIGIN

Select this option to display the incoming geometry in the current view, with the cursor placed at the world origin of the import or link.

Move the cursor to adjust the position of the incoming geometry.


Click in the view to place the geometry in the host Revit model.

MANUAL - CENTER

Select this option to display the incoming geometry in the current view, with the cursor placed at the geometric center of the import or link.

Move the cursor to adjust the position of the incoming geometry.


Click in the view to place the geometry in the host Revit model.

 
PLACE AT
Note: This option is available only for the Import CAD and Link CAD tools.
Select the level for the incoming geometry. Its origin point is placed at this level in the host Revit model.

ORIENT TO VIEW
Note: This option is available only for the Import CAD and Link CAD tools.

When True North and Project North are not aligned in the host Revit model, use this option to orient the CAD file in the view.

If the view is set to True North, and True North is rotated away from Project North, clear this option to align the incoming geometry to Project North.

If True North and Project North are aligned in the view, this option has no effect on positioning.

NOTE: Linking CAD files is preferable to importing them into Revit. Linked files can be updated and reloaded, much like a Revit link, whereas imported CAD
files cannot be updated and may be "lost" if they are hidden in a view.

OVERRIDE GRAPHICS IN VIEW:

 
 

RECORDED LECTURE :
Importing CAD Files - https://drive.google.com/file/d/1xqGRpMRGXZh7o1Ttot9R5BvKwLA-T0TQ/view?usp=sharing
 

DOWNLOAD : /files/7690701/01_-_GROUND_FLOOR_PLAN.dwg
 
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Code 099 | BIM 01 - REVIT


MIDTERM LEARNING RESOURCES

GRIDS
GRID (GR)

Grid lines are finite planes. Use the Grid tool to place column grid lines in the building design. Grids can be straight lines or arcs.

Adding Grids

1. Click Home tab >> Datum panel >> (Grid).

2. Click Modify | Place Grid tab >> Draw panel, and select a sketch option use Line.

Tips: Use (Pick Lines) to snap the grid to an existing line, such as a wall.

3. Place the cursor in the drawing area and click.

4. Draw Grid lines by moving the cursor vertically.

Revit automatically numbers each grid. You can use letters for grid line values. If you change the first grid number to a letter, all subsequent grid lines update
appropriately.

CHANGING GRID VALUE


1. Click the grid header, then click the value in the grid header.
2. Enter a new value.( You can enter a number or a letter)

TIPS: You can also change the value by selecting the grid line, and on the Properties palette, entering a different value for the Name property. 

OFFSETTING A GRID LINE FROM ITS BUBBLE


There may be times when you sketch a grid line and want to offset its bubble from the rest of the grid line. 

Sketch a grid line or select an existing grid line. The end of the line near the bubble has drag controls. 

2. To resize the grid line, select and move the end drag control near the bubble.
3. Click the Add Elbow drag control ( ), then drag the control to the desired location to move the bubble away from the grid line.

 
Bubble dragged from grid line

 
 Tips: When you move the bubble end out of line, the effect appears only in that view. As you drag a control, the cursor snaps at points
similar to the neighboring grids. The cursor also snaps as the segments form straight lines.

 USING PINS TO LOCK GRIDS IN PLACE:

1. Select all the grid components in your project.


2. Click Modify tab >> Modify Panel >> (Pin).  

RECORDED LECTURE :
Grids - https://drive.google.com/file/d/1uk_OGjHVFSfPJibPQ2YN2VrRMUQ5zlW_/view?usp=sharing
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Code 099 | BIM 01 - REVIT


MIDTERM LEARNING RESOURCES

COLUMN CREATION & PLACEMENT


COLUMNS
Columns are Level- Hosted elements. Columns do not automatically attach to roofs, floors, and ceilings.

When you select a column (or multiple columns) you can attach it to roofs, floors, ceilings, reference

planes, structural framing members, and other reference levels using the Attach and Detach buttons in

the Options Bar.

ARCHITECTURAL COLUMN

These are used to model column box-outs around structural columns and for decorative applications.

 
 

STRUCTURAL COLUMN (CL)


         These are used to add model vertical load-bearing elements in a building.

    

PLACING A VERTICAL STRUCTURAL COLUMN:

activate GROUND FLOOR PLAN


click STRUCTURAL Tab
click COLUMN ICON
click LOAD FAMILY icon
go to Revit 2021default path LIBRARIES >> English
select STRUCTURAL COLUMNS folder and
select CONCRETE folder to load a new type of family
select M_Concrete-Rectangular-Column. Download it here:  /files/7690701/M_Concrete-Rectangular-Column.rfa
select EDIT TYPE to modify the Column Family
select EDIT TYPE to modify the Column Family
create a family type

 
The Height / Depth area of the Options Bar is shown in the following illustration. You may pre-select the Height (top) or Depth (base) of a structural
column on the Options Bar.
In the Constraint list to the right of the Height/Depth selection, specify the constraint of the top or base of the column by Level or select Unconnected.
If you select Unconnected, enter the Height or Depth measurement in the text box to the right of the Constraint list. This measurement of Unconnected
Height/Depth is relative to the current Level.  

 
Before placing the column, consider the VISIBILITY GRAPHICS of the reference under Imported Categories.
 

Click to place the column.


ALIGN each column on every intersection of the Grids. Refer on the image below

 
 

AUTODESK REVIT VISUAL STYLE


You can specify many different graphic styles for a project view. Visual styles are grouped into model display, shadows, lighting, photographic

  

WIRE FRAME VISUAL STYLE


The Wireframe style displays the image of the model with all edges and lines drawn, but with no surfaces drawn. This tool affects the current view
only.
 

Note: When a view displays the wireframe visual style, you can apply materials to selected element types, but those materials do not display in the
wireframe view. Also, you cannot place material keynotes in a wireframe view.

HIDDEN LINE VISUAL STYLE


Hidden Line style displays the image with all edges and lines drawn except those obstructed by surfaces. This style affects the current view only.

  

SHADED VISUAL STYLE


The Shaded style displays image with all surfaces shaded according to their material color settings and project light locations and has the option of
displaying ambient occlusion. This setting affects the current view only.

  
 

CONSISTENT COLORS VISUAL STYLE


The Consistent Colors style displays the image with all surfaces shaded according to their material color settings. This style maintains a consistent
shading color so that a material is always displayed in the same color no matter how it is oriented to the light source.

  

REALISTIC VISUAL STYLE


With Hardware Acceleration enabled from the Options dialog, the Realistic style displays material appearances in editable views. As you rotate the
model, the surfaces display as they may appear in various lighting conditions. Select Ambient Occlusion from the Graphics Display Option dialog to
simulate the blocking of ambient (diffused) light.

  

SHADED WITH EDGES VISUAL STYLE


The Shaded with Edges style displays the image in shaded mode but with all non-occluded edges drawn as well and has the option of displaying
ambient occlusion. This setting affects the current view only.

HIDDEN LINE WITH GHOST SURFACE VISUAL STYLE


Hidden Line with Ghost Surface Visual Style displays the image with all edges and lines drawn included those obstructed by surfaces. This style
affects the current view only.

    
GRAPHIC DISPLAY OPTIONS is one of the options under Visual Style of Revit Architecture. Using Graphic Display Option, you can access
Shaded with Edges Visual Style and Hidden Line with Transparency option.

 
 

ADJUSTING COLUMN HEIGHT


Column is LEVEL-BASED. Column follows if you change the height of the Level. Columns are Editable you can Copy a Column.

You can change the height of the column by its Properties.

 Pick Column / Select Columns

          NOTE: Use CTRL Key to Add on Column Selection on the View Window.

On the properties palette under Constrains Adjust BASE LEVEL to NGL.

RECORDED LECTURE :
https://drive.google.com/file/d/16lIN246f0QqU3XgYP5Jvoa5bPVAZl1nq/view?usp=sharing
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Code 099 | BIM 01 - REVIT


MIDTERM LEARNING RESOURCES

BEAM CREATION AND PLACEMENT


STRUCTURAL BEAM (BM)
Beams are structural elements used for load-bearing applications.

Beams are Level Hosted attached to a column or wall. Beams are aligned at the bottom of the Level line.

Structural elements snap to grids. The grid lines provide vertical planes for braces Structural beams can be added without an existing grid.

CREATING BEAMS

Open the Second Floor Plan view at the Project Browser.


Click Structure tab >> Structure panel >> Beam.
In Modify/<Element>tab >> Mode panel >> Click
From the Open dialog box > Revit 2021default path LIBRARIES >> English > STRUCTURAL FRAMING, then Concrete, choose M_Concrete-
Rectangular Beam.
Click Open.
On the Properties palette, select Edit Type and Duplicate.
Change name into Concrete Beam 200 x 300mm
Modify the beam size, b=200, h=300
Place Beam tab >> Properties panel >> Type Properties.
Click ok.
For the Properties change Geometric Position and the material finish
 
 

Under Properties Palette > Extents Parameter > VIEW RANGE > Edit
to make the columns and beams selectable
and visible
Creation of beam using clockwise direction,
Start at Grid B6 to B1, B1 to E1, E1 to E2, E3 to E6, E6 to B6, E4 to B4, A4 to A2, A2 to E2, A3 to E3, D4 to D1, C5 to B5, C6 to C4
 

DOWNLOAD THIS FILE:


/files/7690701/M_Concrete-Rectangular_Beam.rfa

RECORDED LECTURE :
https://drive.google.com/file/d/1KRMX-yUjv4lTXD_COLhCp9KB9o0gw81o/view?usp=sharing
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Code 099 | BIM 01 - REVIT


FINAL LEARNING RESOURCES

MATERIALS AND FINISHES


MATERIALS AND FINISHES

Select the Columns that you want to have a material.


From the PROPERTIES Palette under MATERIALS and FINISHES. Click the ELLIPSES BUTTON at the Structural Material.
A dialog box will appear under MATERIAL BROWSER, Select DEFAULT.
Right Click select DUPLICATE
Rename it as 01-COLUMN
Check Use Render Appearance
Application of patterns:

          SURFACE PATTERN

              Foreground: NONE (visible both 2D & 3D views)

              Background: NONE (visible in 2D views only)

          CUT PATTERN

              Foreground: CONCRETE (visible in 2D views only)

              Background: SOLID FILL (visible in 2D views only)

Click APPLY after the changes at your Graphics Tab


 

Click on Appearance Properties TAB and select ASSET BROWSER icon.

At your Asset Browser select & expand APPEARANCE LIBRARY folder, choose a material category appropriate material on a particular component-
column.
 

  

 MATERIAL FOR EXTERIOR COLUMNS (OPTIONAL)

Select the EXTERIOR COLUMNS that you want to have a material.


From the PROPERTIES Palette under MATERIALS and FINISHES. Click the ELLIPSES BUTTON at the Structural Material.
A dialog box will appear under MATERIAL BROWSER, Select DEFAULT.
Right Click select DUPLICATE > Rename it as 01-COLUMN EXTERIOR
Check Use Render Appearance  
 

 Application of patterns:

SURFACE PATTERN

           Foreground: BRICK-US STANDARD (visible both 2D & 3D views)

           Background: CONCRETE (visible in 2D views only)

CUT PATTERN

           Foreground: CONCRETE (visible in 2D views only)

           Background: SOLID FILL (visible in 2D views only)

 
Click on Appearance Properties TAB and select ASSET BROWSER icon.
At your Asset Browser select & expand APPEARANCE LIBRARY folder, choose a material category appropriate material on a particular component-
column.

CHANGING THE TEXTURE-SCALE OF THE MATERIAL:


 

Use TEXTURE ALIGNMENT TOOL to align the texture of the render appearance to the surface pattern of the materials.

RECORDED LECTURE:
https://drive.google.com/file/d/1C4_j_Djz6r30GNexgsIehdkAT9Ydq2Cs/view?usp=sharing
 
 
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Code 099 | BIM 01 - REVIT


FINAL LEARNING RESOURCES

WALL APPLICATION
WALLS (WA)

 
Like other basic elements in a Revit building model, Walls are instances of predefined system family types, which represent standard varieties of wall
function, composition, and thickness.

After you place a wall in a drawing, you can add sweeps or reveals, edit the wall’s profile, and insert hosted components such as doors and windows.
  Exercise: Create a rectangular wall, circular wall and a linear wall with 3 arched walls. Check wall on South View. Isometric View, East, Top View.

NOTE: Walls can be stretched by its Grips. Adjust Top Offset on Wall Properties to create a parapet.

CREATION OF WALL

To update the wall height, change the BASE CONSTRAINT: into Level 1 and the TOP CONSTRAINT: Up to level: Level 2

Revit offers a variety of wall. One of which is the stacked wall. Creating a wall in a clockwise direction (left) will make the exterior side of the wall on the
outer part. While creating it on a counterclockwise direction (right) will make the exterior side on the inner part. Thus, making it improper. Flip icons can
be seen once the wall is selected to make the proper orientation.

CREATING WALL OPENINGS

Creates a cut on the profile drawn on the object. You can also cut openings on Roof.

Select the existing wall and select the Wall Opening or Edit Profile tool and sketch the shape of door or window opening you
Select a wall to create a rectangular opening
Draw a rectangular opening
Pick from the 1st corner point location of your window up to the opposite corner of your opening
Create Door openings and Window openings.

Note: Openings are only rectangular in shape. You can Delete Openings. Wall will automatically heal.

TO EDIT THE PROFILE OF A WALL

RULES/THINGS TO CONSIDER:

No Overlapping lines
No Intersections
No Gap or Line must be continuous

1. In the drawing area, select the wall, and click Modify | Walls tab > Mode panel > Edit Profile.
2. If the active view is a plan view, the Go To View dialog displays, prompting you to select an appropriate elevation or section view.

         When an appropriate view is open, the profile of the wall displays in magenta model lines.

     3. Use the tools on the Modify and Draw panels to edit the profile as needed.

Delete the lines and then sketch a completely different shape.


Split the existing lines and add arcs.
Draw openings or holes.

Tip: As you move and edit the rectangle, datum planes appear to indicate the original shape and size of the wall when you entered sketch mode. If the
sketched lines snap to the datum planes, the endpoints of the lines automatically align to the planes, unless you explicitly unlock them. If you unlock the
sketched lines, you can modify them independently of the datum planes. If you exit sketch mode with the sketched lines still aligned, then as you move a
datum handle, the sketched lines move with it.

     4. When you are finished, click Finish Edit Mode.

Note: If you want to restore an edited wall to its original shape, select it, and click Modify | Walls tab > Mode panel > Reset Profile.

COMPOUND WALL
 

CUSTOMIZE 5 TYPES OF WALLS

1. Ground Exterior Wall 200mm


2. Second Exterior Wall 200mm
3. Feature Wall 200mm
4. Interior Wall 200mm
5. Interior Wall 150mm
 

1. GROUND EXTERIOR WALL 200MM

Select the Home Tab and Click Wall Architecture tool or type the shortcut key WA
In the Properties Palette select Generic - 200mm from the Type Selector drop down.
In the Properties Palette click Edit Type Then click duplicate.

Then name it as 01 - GROUND EXTERIOR WALL 200MM

  

In the Type Properties dialog box, under Construction Parameter, click Edit for
 

  

  

In the Edit Assembly dialog box, under Layers, click Insert twice to add two additional Layers.
Create customize materials on each layer of wall. See creation of materials – Columns & Beams.
See reference on each custom material.

          WALL EXTERIOR FINISH – GROUND


 
WALL STRUCTURE

  
WALL INTERIOR FINISH (NO PATTERNS)

           WALL PREVIEW:

 
Under the Exterior Side select FINISH 1 [4] for Function and 25 for thickness. Under the interior side select FINISH 2 [5] for Function and 25 for
thickness.

LAYER FUNCTIONS

Structure [1] - Layer that supports the remainder of the wall, floor, or roof.
 Substrate [2] - Material, such as plywood or gypsum board, which acts as a foundation for another material
Thermal/Air Layer [3] - Provides insulation and prevents air penetration.
Membrane Layer - A membrane that commonly prevents water vapor penetration. The membrane layer should have zero thickness.
Finish 1 [4] - Finish 1 is typically the exterior layer.
Finish 2 [5]: - Finish 2 is typically for the interior layer.

TIPS: You assign each layer a specific function so the layer can join to its corresponding functional layer.

Layer functions have an order of precedence.


The structure layer has the highest priority, Priority 1.
Finish 2 has the lowest priority, Priority 5
Revit connects high priority layers before connecting layers with the lowest priority

CUSTOMIZATION OF WALLS (TWO STOREY PROJECT):


  

01 - SECOND FLOOR EXTERIOR WALL 200mm

 
02 - FEATURE WALL 200mm

  

03 - INTERIOR WALL 200mm


 

04 - INTERIOR WALL 150mm


 

 
 

GROUND FLOOR WALL LAYOUT

In Location Line select Core Face Exterior.

Draw the exterior walls by clicking on the intersections of Grids 1 and A for the starting point and then towards to the right.

Continue until exterior walls are finished.

TO FLIP THE WALL

1. On Project Browser go to Plan View.

Select Wall, once high-lighted pick on the Flip Icon.

      (Exterior side shifts to the Interior side).

2. On View Control, choose DETAIL LEVEL Icon select Fine.

 
 

NOTE: DETAIL LEVEL

COARSE - drawing detail/patterns are not visible on the drawing.


MEDIUM - drawing detail/patterns are half visible on the drawing.
FINE - drawing detail/patterns are fully visible on the drawing.

RECORDED LECTURE:
https://drive.google.com/file/d/1aIYfc9UVI8COSWTRFR3tybfOVUcD6tzq/view?usp=sharing
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Code 099 | BIM 01 - REVIT


FINAL LEARNING RESOURCES

DOORS & WINDOWS


DOORS (DR)
Doors are hosted components that you can add to any type of wall. Doors can be added in plan, section, elevation, or 3D views.

You select the type of door to add, and then specify its location on the wall. Revit automatically cuts the opening and places the door.

INSERTING DOORS

To Insert a Door, Activate Architecture TAB, select Door Icon or type DR

 From the Properties Palette, list of available doors loaded in the project can be seen on the
  

Under the Modify/Place Door Contextual TAB, Click Load Family to browse the Revit Door Library.

 Select The Doors Folder

   

Position pointer on a wall and place it to the desired orientation you can change the orientation by clicking the flip icon or use the space bar.
 

WINDOW (WN)
You add windows to a wall in a plan, elevation, or 3D view. You can place a window on any type of wall, including arc walls, in-place walls (and in-place
roofs in the case of a skylight), and face-based walls (for example, a sloped wall). Revit automatically cuts the opening and places the window in the wall.

 
 

 To place a window in your project


Type WN or click window icon and activate the window tag icon for the indication of exterior face all window tag must be located at the
exterior side of your window

  

(Note: To change its orientation, select the window and click its flip controls)

 
 

To Modify the sill Height of window

To make the window visible on the floor plan, modify the Cut Plane value into 1600mm

DOWNLOAD THE FOLLOWING .RFA FILES:

/files/7690701/Windows.zip

/files/7690701/Doors.zip
 
 

RECORDED LECTURE:
https://drive.google.com/file/d/1z5OPE1B-_3R3X1sq9fOVmte14i0Kk3lY/view?usp=sharing
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Code 099 | BIM 01 - REVIT


FINAL LEARNING RESOURCES

WALL MOULDING
CREATING CUSTOM WALL SWEEP PROFILE
1. Go to Application Menu > New > Family > Under Metric Templates Click on Metric Profile-Hosted <Open>.

2. On Create Tab > Detail Panel >click on Line, and then draw profile starting from the Insertion

point. (Create Drawing on this page).

Note: Drawing must be Closed Loop, No Overlapping of lines. Lines must have continuity with no gap spaces.

 
 

3. Save file as: Wall Sweep Pine Style

(Save on your Folder)

4. On the Family Editor Panel > Click Load into Project icon and choose Two- Storey Residence.rvt from the Load into Project Dialog.

PROJECT WALL SWEEP APPLICATION


 

1. Select a particular wall (01 - Ground Floor Exterior wall 200mm) then DUPLICATE AND RENAME (01 - Ground Floor Exterior wall 200mm with Molding)
 

2. Once the wall was duplicated and renamed at construction parameter click EDIT under structure.

  

3. To activate Modify Vertical Structure click PREVIEW > View: Modify Type > Sweep
 

4. In Wall Sweep dialogue box. LOAD the profile if not yet loaded then ADD slot for the wall sweep put the PROFILE and have MATERIAL also check
CUTTABLE so that door & window openings will be recognize.

 
 

5. At Type Properties click OK then go to 3D view to see the output.

NOTE: Select and change walls that you want to replace with the customized wall with molding.

RECORDED LECTURE:
https://drive.google.com/file/d/1d7YnanZ84-lkwrAr6BjXFMQ41Qxlvo2i/view?usp=sharing
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Code 099 | BIM 01 - REVIT


FINAL LEARNING RESOURCES

FLOOR APPLICATION AND MODIFICATION


FLOOR
It is a Level-hosted object. Upper portion of Floor is aligned with its Level.

You create floors by defining their boundaries, either by picking walls or using drawing tools.

Typically, you sketch a floor in a plan view, although you can use a 3D view if the work plane of the 3D view is set to the work plane of a plan view.

Floors are offset downward from the level on which they are sketched.

You can create a sloped floor, add slab edges to a floor, or create multi-layer floors.

In a conceptual design, you can use floor area faces to analyze masses, and create floors from a mass.

TO CREATE FLOOR

1. Click Architecture tab: Floor Drop-Down arrow: Floor Architectural

2. Under Properties Palette Click Edit Type.

3. Click name it Common Floor


 

4. On the Structure parameter. Click Edit.

5. Below the Layers table, click

6. Move the new layer to layer number 1 by clicking up

7. In the Function column of the Layer table change the type to Finish 2[5].

8. On the Material column click the ellipsis button to change the material type duplicate then choose any material.

9. Under the Thickness Column

          - Type 50 (for the thickness of Finish 2[5].

          - Type 150(for the thickness of Structure [1].

10. To view the section of the floor created click Preview.

11. Click ok.

12. Use Sketching its boundaries using Lines or


13. Use Picking Walls Home tab > Build panel > Floor Drop down > Floor.

14. Under Modify/Create Floor Boundary tab > Draw Panel Click Boundary Line    

15. Click Pick Walls to pick the boundaries of the floor.


16. Highlight (placing the mouse over the wall without clicking) one of the exterior walls & press the TAB key to highlight all exterior walls
17. Click with left mouse to select the highlighted walls as the floor boundaries.
18. When finished, click Check under Mode Panel.

TO EDIT SKETCH OF FLOOR PROFILE

1. Select Floor then Under Modify/Floor tab > Click

CREATE 5 TYPES OF FLOORS:

  

01 – COMMON FLOOR

   
02 – PR & T&B FLOOR

  03 – LAUNDRY FLOOR

  04 – KITCHEN FLOOR


 

   

05 – PORCH FLOOR
 

RECORDED LECTURE:

https://drive.google.com/file/d/1s_vn2tu-PvMGGtMCKZtUGF5-qxoMmutO/view?usp=sharing

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