Dice Rolls In a Conflict, characters and their opponents want A character earns a Major Milestone when con- When there is doubt if a character can do their in- to harm each other. In MicroFATE, Conflicts are mea- cluding an adventure. When spending one Major Mile- tended action or not, GM can call a Dice Roll. The player sured in turns, and in each turn each one of involved stone, the character receives all the benefits from a Mi- will roll 4dF and add all modifiers from character’s As- ones in the Conflict may have one action. Define the nor Milestone, and must choose one from: pects and spent Fate Points. If there is no one opposing first one to act in the Conflict using the narrative. Once ä Rewrite their High Concept Aspect; to their action, they will roll against a Difficult, a GM dic- ä Add a new Stunt without reducing your Refresh; they resolve their action, they choose the next one to tated target number. If there is some one opposing to ä Add 1 to your Refresh. act, and so on until everyone have acted in this turn.