2667A - Introduction To Programming
2667A - Introduction To Programming
Table of Contents
Introduction
Audience
At Course Completion
Prerequisites
Microsoft Certified Professional Exams
Student Materials
Course Outline
Introduction
This three-day, instructor-led course introduces students to computer programming. Students will learn the fundamental concepts
and terminology of software application development and develop skills in designing and writing simple computer programs. The
course assumes no programming background and provides an overview of the software development process in addition to
introducing important programming constructs and methodologies.
The course covers such topics as programming language characteristics, integrated development environments, flowcharts,
algorithms and pseudocode, variables, operators, conditional statements, looping statements, procedures, error-handling and
debugging, object-oriented programming techniques, user interface design, software modeling, and Extensible Markup Language
(XML) Web services.
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Audience
Individuals who are contemplating a career in software development and who wish to understand the fundamentals of
computer programming.
Professionals, such as managers and technical salespeople, who must understand programming concepts and be able to
communicate with software developers.
End-users of productivity applications, such as Microsoft Word, Microsoft Excel, Microsoft PowerPoint, and Microsoft Access,
who want to add advanced functionality to documents and databases.
Web designers who want to understand how programs and scripts can make Web sites more dynamic.
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At Course Completion
After completing this course, students will be able to:
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Prerequisites
Basic familiarity with using a computer, such as browsing the Internet or using a word-processing application.
The ability to use a mouse and keyboard to navigate through the Microsoft Windows user interface.
The ability to perform simple file access tasks, such as browsing a directory structure, opening and saving files, and creating
folders.
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Student Materials
The student kit includes a comprehensive workbook and other necessary materials for this class.
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Course Outline
Module 1: Introduction to Computer Programs
This module introduces the software development process and fundamentals of computer software. Students will learn how
computer programs execute, and the types of programs that developers are generally asked to build. They will also learn about
different programming languages, techniques, and technologies used by developers in the software development process.
Lessons
Overview of Software Development
Phases in the Execution of a Computer Program
Overview of Problem-Solving Techniques
Overview of Program Types
Lab 1: Determining the Program Phases and Examining Them in Code
Determining Program Phases
Finding the Program Phases in Code
This module introduces the concept of scripting, and shows how scripting can be used on the Web, to create macros, and in
Windows. Students will also learn about Hypertext Markup Language (HTML) and its use on the Web.
Lessons
Define basic Web terms, including HTML, Web browser, Internet, client, and server.
Create a simple Web page by using Notepad.
Identify the use of Web scripts, macros, and Windows scripts.
Describe how Web scripts work.
Describe how macros work.
Describe how Windows scripts work.
This module introduces the fundamental concepts of variables and data types, which are common to almost all programming
languages. Students will learn how to implement variables to store data and how to use operators to manipulate data and variables.
Lessons
Using Variables
Using Operators
Using Programming Syntax
Lab 3: Using Arithmetic Operators
Calculating the Annual Remuneration of an Employee
This module introduces common programming constructs used in software development to control program flow. Students will learn
how to implement conditional expressions and looping statements. They will also learn how to identify errors that can occur in
computer programs as a result of incorrect program flow.
Lessons
Using Branching
Using Loops
Identifying Logic Errors
Lab 4: Selecting Candidates Based on Interview Results
Writing the Pseudocode
This module introduces the use of procedures and functions to create more modular computer programs. Students will learn about
arguments and parameters and how functions return values.
Lessons
Using Procedures
Using Functions
Lab 5: Identifying Functions and Passing Arguments to a Procedure
Identifying Functions
Passing Arguments to a Procedure
This module explains how to design user interfaces for software applications. Students will learn best practices for user interface
design and learn how user interfaces are created in Microsoft Visual Studio .NET.
Lessons
This module introduces the concepts of data storage and management. Students will learn about relational data, entity
relationships, and primary and foreign keys. They will also learn how XML can be used to describe and structure data.
Lessons
This module introduces common programming methodologies and compares procedural programming to object-oriented
programming. Students will learn the advantages afforded by object-oriented programming techniques. They will also learn how
classes of objects can be defined.
Lessons
This module introduces the four phases of the software development lifecycle, and explains the use of the Unified Modeling
Language (UML) to identify use cases and to simplify software design.
Lessons
This module reviews material covered in the course and introduces advanced topics that students may wish to pursue. Students
will learn how to apply the skills and knowledge obtained in the course to construct a software solution. They will also learn what
options are available for pursuing a career in software development.
Lessons
Looking Back
Looking Forward
Lab 10: Putting Programming Fundamentals Together
Developing a Windows-based Application
Developing a Web-based Application
After completing this module, students will be able to:
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