Deep Glow v1.4.6 Manual

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Deep Glow v1.4.

6 Manual

Deep Glow v1.4.6 Manual


What’s new in this version:
● Support for Multi-frame rendering (MFR) for AE 2022 and newer
● Fixed incorrect behaviour with compositing options
● Reduced memory footprint
● Universal binary for apple silicon (M1+)

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Deep Glow v1.4.6 Manual

Installation directories:

Windows
Program Files\Adobe\Adobe After Effects <version>\Support
Files\Plug-ins

Mac
Applications/Adobe After Effects <version>/Plug-ins

If you have any technical difficulties or licensing issues please submit a ticket on
aescripts.com

Expanded UI shown:

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Deep Glow v1.4.6 Manual

Radius:
Range of the glow from 0 - 2,000. Note that if Auto Iterations is disabled, large radius
values (1,000+) require higher iterations to ensure good results.

Exposure:
Multiplies the luminance of the glow’s source. This happens after pixels are thresholded out,
so increasing exposure will not increase the amount of pixels chosen for the glow.

Input: Threshold
Threshold for pixel luminance to contribute to the glow. 100% is a pixel that’s 1.0 in 32bpc
(255 at 8bpc & 32,768 at 16bpc). This can go beyond 100% to source only HDR pixels.

Input: Threshold Smooth


Determines the falloff for pixel contribution. 0% means pixels are either ‘on or off’ where
100% adds a smooth ramp between pixels that contribute to the glow and those that don’t.
Higher values reduce glow ‘flicker’.

Input: Mask: Layer


Select a layer that will be used as a matte for the glow source. This is handy if you only want
glow emitting from certain parts of the input. It’s recommended that the layer you choose is a
solid, and set to continuous rasterization. In newer versions of AE, you also have the option
to sample effects and masks on this layer which can be very useful.

Input: Mask: Mode


Choose between alpha or luminance for the mask.

Input: Mask: Invert


Choose to invert the alpha or luminance (based on your above choice) of the mask.

Style: Blend Mode


Screen: Clamps values at 1.0
Add: Doesn’t clamp values at 1.0 (if working at 32bpc)

Screen is recommended unless you require HDR values and/or are working in a linear
colorspace.

Style: Aspect Ratio


A value of 1.0 weights both axes equally. A value of 2 is horizontal only and 0 is vertical only.

Style: Aspect Ratio: Enable Angle


Enabling this allows you to select an angle for your aspect ratio, rather than only horizontal or
vertical.

Style: Aspect Ratio: Angle


The angle that your aspect ratio faces. If your aspect ratio is 1.0, this angle has no effect.
Style: Gamma correction

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Deep Glow v1.4.6 Manual

It’s recommended to keep auto gamma correction on which will check your scene’s gamma
and adjust accordingly. If this is disabled, you can manually enable/disable gamma correction
to emulate linear working space.

Style: Chromatic Aberration


Separates the individual color channels of the glows source. Choose View: Glow Input to see
the effect this has on the input. Note this produces a different effect to applying chromatic
aberration after Deep Glow.

Style: Tint
Adds a coloured tint to the glow. Choose one of three modes:
1. Standard: multiply the chosen colour over the glow result.
2. Overlay: much more vibrant, identical to the after effects overlay blending mode.
3. Soft light: as above but softer, less saturated.

Quality: Downsample
The amount to downsample each iteration of the glow. Lower values produce more grainy
results but render faster. A value of 80% (the default) is barely distinguishable from 100%
(full quality) but renders noticeably quicker. Increase from 80% if you notice temporal noise in
your animations.

Quality: Steps
The number of steps used in the glow. This is a multiplier of the number of steps which the
plugin automatically chooses based on your radius. Lower values produce more grainy or
‘digital’ results but render faster.

Quality: Iterations
The number of glow iterations. Recommended to keep this set to auto, unless you’re dealing
with very fine detail.

If Auto Iterations is disabled, choose higher values for larger radii and lower values for lower
radii.

Quality: Dither
Large radii and desaturated images are prone to banding artifacts. Dither helps smooth out
this banding by introducing variance in the image. Enable this and increase the amount to
reduce banding.

Dither: Monochromatic
Enable this to use a monochrome dither. By default this is turned off which will result in a
coloured dither.

View:

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Deep Glow v1.4.6 Manual

Choose to view the glow’s input, or final render. Viewing the input is useful when modifying:
threshold, threshold smooth, exposure, chromatic aberration, and quality: downsample.

Source Opacity:
The opacity of the input placed atop the render using the user-defined blend mode. Choose
0% to view the glow only (no input).

Unmult:
Generate an alpha channel. Otherwise the glow will be rendered on a black background.

Changelog:
v.1.4.6
- Support for Multi-frame rendering (MFR) for AE 2022 and newer
- Fixed incorrect behaviour with compositing options
- Reduced memory footprint
- Universal binary for apple silicon (M1+)
- Updated licensing framework to 4.0.2

v1.4.4
- Support for Multi-frame rendering for AE 2021 only
- Fixed dithering to only occur in opaque pixels

v1.4.3
- Updated licensing framework

v1.4.2
- Updated licensing to support time-limited trials

v1.4.1
- Fix OSX Catalina issue
- Updated documentation
- UI warning if not registered

v1.4
- Added input masking
- Added aspect ratio angle
- Fixed HDR values bug
- Catalina compatibility
v1.3.1
- Updated licensing framework

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Deep Glow v1.4.6 Manual

v1.3
- Complete overhaul to make the plugin easier to use, especially in regards
to quality controls
- Auto iterations feature means less/no manual tweaking
- Better step efficiency means steps rarely if ever need to be tweaked,
even with non-square aspect ratios
- Better checks for low res iterations, reducing aliased results
- Smooth blending is now default and always enabled
- Dither results are now less varied between linear and sRGB modes
- Bug fixes

v1.2.3
- Safer buffer expansion
- Spread is deprecated, use radius to change the size of the glow
- Better handling of downsampled buffers
- Improved efficiency of blur algorithm
- Moved tint modes and unmulting from CPU to GPU
- Unmult is now on by default
- Fixed bug with dithering and increased max dithering amount

v1.2
- Auto gamma correction
- Adjustable tint amount
- More efficient blur algorithm
- More efficient extent hints
- Fix compatibility with 3D layers

v1.1.1
- Fix 16bpc bug

v1.1
- Added "Smooth Blending" feature to emulate Real Glow results
- Added Tint feature
- Added controls to customise Dithering

v1.0.1
- Fixed trial version crash.
- Fixed memory leak.

v1.0
-Initial Release

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