El Grande Notes v1
El Grande Notes v1
Object: Each player is a Grande, an aristocrat in 15th century Spain, extending his
influence across the country’s regions to score points. The most points wins the game.
Setup: Place the Castillo on its space on the board. Each player chooses a color.
Shuffle the 9 region cards and place the King token in the top card’s region. Deal a
region card to each player – into which they place the Grande (large cube) of their color.
Each player takes 10 of his small cubes, called Caballeros, and places the remaining
cubes in a reserve called the provinces.
Each player puts 2 Caballeros in the region with his Grande, 7 Caballeros in front of
him to form his court, and 1 Caballero on the start area of the success track.
Each player gets the power cards (1-13) of his color and a secret disk.
Separate and shuffle the action cards into 1 through 5 stacks and put them and the two
mobile scoreboards to the side of the board. Each action stack contains 11 cards except
stack 5 which is a single card that is available each round.
Game Length: The vertical round track is marked with a black cube to show which of
the game’s 9 rounds you’re in. The three horizontal scoring tracks spell out the scoring
after rounds 3, 6, and 9. Each round consists of four actions:
1st Action: Move the round marker forward on the round track (after the first round).
2nd Action: The top action card of each stack is turned over.
The King: No changes are allowed in the King’s region – no Caballeros, Grande, or
mobile scoreboards can be moved into or out of the King’s region.
The only exceptions are actions which move the King token.
The Castillo: When putting Caballeros into it, a player must clearly call out the
number.
Scoring: After rounds 3, 6, and 9, the round marker is first placed on the space with the
picture of the secret disk and then moved along spaces to the right as noted below.
1) Each player chooses a region on his secret disk to move his Caballeros into from the
Castillo. The King’s region can’t be chosen. The disks are placed faced down.
2) Lift the Castillo, count the Caballeros, and score it (as per 4 below).
3) Reveal the secret disks and move the Caballeros from the Castillo to the chosen
regions. Anyone who mistakenly chose the King’s region returns his Caballeros
to his court.
4) Score each region in order along the score track. Use the scoreboards in each region
to score points for 1st, 2nd, and 3rd place. Apply the points to the success track.
Only score 1st place if playing with 2 players.
Only score 1st and 2nd place if playing with 3 players.
Count the number of Caballeros in each region (the Grandes are not counted).
Ties bump everyone down one rank (e.g., two players tied for 1st will get 2nd place
points, while the 2nd place person gets 3rd place points, and all others get nothing).
If a single player has the majority in the King’s region, he gets a 2 point bonus
whenever that region is scored.
If a player has the single majority in the region with his Grande, he gets a 2 point
bonus whenever that region is scored.