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El Grande notes

Object: Each player is a Grande, an aristocrat in 15th century Spain, extending his
influence across the country’s regions to score points. The most points wins the game.

Setup: Place the Castillo on its space on the board. Each player chooses a color.
Shuffle the 9 region cards and place the King token in the top card’s region. Deal a
region card to each player – into which they place the Grande (large cube) of their color.
Each player takes 10 of his small cubes, called Caballeros, and places the remaining
cubes in a reserve called the provinces.
Each player puts 2 Caballeros in the region with his Grande, 7 Caballeros in front of
him to form his court, and 1 Caballero on the start area of the success track.
Each player gets the power cards (1-13) of his color and a secret disk.
Separate and shuffle the action cards into 1 through 5 stacks and put them and the two
mobile scoreboards to the side of the board. Each action stack contains 11 cards except
stack 5 which is a single card that is available each round.

Game Length: The vertical round track is marked with a black cube to show which of
the game’s 9 rounds you’re in. The three horizontal scoring tracks spell out the scoring
after rounds 3, 6, and 9. Each round consists of four actions:

1st Action: Move the round marker forward on the round track (after the first round).

2nd Action: The top action card of each stack is turned over.

3rd Action: Play the power cards.


In the first round, a random player starts and the others follow in clockwise order. In
subsequent rounds, the player who played the lowest power card in the previous round
starts the new round.
In order, each player chooses one power card and plays it face up. You can’t play the
same number as someone else played this round (i.e., no ties).
Your played cards form a stack, leaving only the top-most card visible.
Power cards determine the turn order and the number of Caballeros that a player can
move from the provinces to his court.

4th Action: Each player takes his turn.


In the order of the highest power card, each player does the following:
1) Move up to the number of Caballeros shown on his power card from the provinces to
his court. If there are not enough in the provinces, he can remove them from the
board instead.
2) Select one of the remaining 5 action cards.
(The player then chooses which of steps 3 and 4 to do first)
3) Move up to the number of Caballeros shown on the action card from your court to
any region(s) adjacent to the King’s region and/or into the Castillo.
4) Execute the special action on the card or choose not to execute it.
5) Discard the action card. The player with the next higher power card goes next.
If playing with less than 5 players, after all players finish their turns, discard any action
cards that were not chosen.

The King: No changes are allowed in the King’s region – no Caballeros, Grande, or
mobile scoreboards can be moved into or out of the King’s region.
The only exceptions are actions which move the King token.

The Castillo: When putting Caballeros into it, a player must clearly call out the
number.

Scoring: After rounds 3, 6, and 9, the round marker is first placed on the space with the
picture of the secret disk and then moved along spaces to the right as noted below.
1) Each player chooses a region on his secret disk to move his Caballeros into from the
Castillo. The King’s region can’t be chosen. The disks are placed faced down.
2) Lift the Castillo, count the Caballeros, and score it (as per 4 below).
3) Reveal the secret disks and move the Caballeros from the Castillo to the chosen
regions. Anyone who mistakenly chose the King’s region returns his Caballeros
to his court.
4) Score each region in order along the score track. Use the scoreboards in each region
to score points for 1st, 2nd, and 3rd place. Apply the points to the success track.
Only score 1st place if playing with 2 players.
Only score 1st and 2nd place if playing with 3 players.
Count the number of Caballeros in each region (the Grandes are not counted).
Ties bump everyone down one rank (e.g., two players tied for 1st will get 2nd place
points, while the 2nd place person gets 3rd place points, and all others get nothing).
If a single player has the majority in the King’s region, he gets a 2 point bonus
whenever that region is scored.
If a player has the single majority in the region with his Grande, he gets a 2 point
bonus whenever that region is scored.

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