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Ghost Busting
The Role of Literary Cyberpunk in the Development of
Fiction at the End of the Twentieth Century
Mojca Krevel
Since the exhaustion of postmodernism in the first half of the 1980s, when its
production could no longer provide an accurate interpretation of its immedi-
ate social reality, a number of literary attempts to deviate from the postmod-
ernist dictum have appeared, claiming to be successors. From the perspective
of the zeitgeist-based typologies, the rightful successor to postmodernism
should already function according to the metaphysical premises of the post-
modern epoch. In view of that, the article examines the phenomenon of liter-
ary cyberpunk, a movement formed in America at the beginning of the 1980s
within the science fiction genre. The investigation of the position of cyber-
punk in its original environment of science fiction, the relation between cy-
berpunk and its mainstream contemporary postmodernism, and the analysis of
the specifics of the cyberpunk subject, literary worlds and style reveal the de-
cisive role of cyberpunk in the development of the foundation upon which the
Avant-Pop movement of the early 1990s successfully anchored literature
within the new epoch.
1
I am primarily referring to David Lodge's, Douwe W. Fokkema's and Ihab Hassan's
enumerations of formal and thematic characteristics of postmodernist writing,
which, due to the decidedly intertextual nature of postmodernist production, can
also be found in works pertaining to other traditions. Tomo Virk observes a similar
problem with Linda Hutcheon's concept of historiographic metafiction as a quin-
tessentially postmodernist form, which she, Virk claims, justifies with criteria
combining certain formal (metafiction) and thematic (historicity) characteristics
without clarifying the essential difference between postmodernist and previous us-
ages of the form (62-63).
2
E.g. Brian McHale, Janko Kos, Tomo Virk and Douwe W. Fokkema, who, before
concentrating on the empirical analysis of the specifically postmodernist semantic
fields and lexemes, identified postmodernism as the last phase of a historical pro-
cess which started in the Renaissance. A similar approach is also evident in Fredric
Jameson's understanding of postmodernism.
Ghost Busting 51
3
The controversy surrounding the Geistesgeschichte is a consequence of the racist
appropriation of the approach by Nazism (equating `Geist' with `deutscher Geist'),
and not a matter of its scholarly relevance.
4
E.g. Jean Baudrillard, Fredric Jameson, Jean-François Lyotard, Marshal McLuhan,
Gilles Deleuze, Félix Guattari.
52 Mojca Krevel
5
For a more detailed discussion see Krevel 2010: 40-47.
6
Baudrillard's notion of hyperreality coincides, for example, with Jameson's concept
of culturalization of all the aspects of social life within the postmodern situation,
Lyotard's model of the self as a node in an information network, Debord's theory of
society of spectacle, Deleuze's and Guattari's concept of rhizome.
Ghost Busting 53
Marshall McLuhan's claim that the nature of media used for communica-
tion shapes societies more than the content of the communication does
(McLuhan 2001: 8) provides my selection with a much more solid base -
the change in medium typically accompanies the changing of epochs. For
example, as Bolter observes in relation to the dawning of modernity,
"[w]hen the printed word supplanted and marginalized the codex, the
writing space took on the qualities of linearity, replicability and fixity"
(Bolter 2001: 22).
These qualities lie at the very core of the modern age's structuring of
the world and they establish the notion of the author of the printed text
as an authority, a god-like creator of finite worlds, and the ultimate
metaphor of the Cartesian subject. Considering the structural logic and
the functioning of hypertext,' we could paraphrase Bolter's statement as
follows: When the hypertext supplanted and marginalized print, the writ-
ing space took on the qualities of "flexibility, instability and interactivity"
(Bolter 2001: xiii). These clearly echo the defining qualities of Baudril-
lard's concept of hyperreality as a network of signs freely manipulated
according to one's desires. As such, the electronic medium carries a dou-
ble function. On the one hand, it embodies the principles of the social,
economic and cultural reality of our everyday existence and provides the
perfect medium for commenting on it. On the other hand, its omnipres-
ence and ubiquitous usage further accelerate the logic of its functioning
into the social sphere, determining our society in the sense of McLuhan's
claim.
I based my research of Avant-Pop production on the supposition that
artistic works produced within the environment of hyperreality and ex-
pressed through the medium of hypertext should correspond to Baudri-
llard's concept of the third order simulacra, models which both anticipate
and accelerate the (hyper)real world of postmodernity. They should func-
tion like media, providing the material - the information - for the struc-
turing of systems of our everyday hyperreality. The analyses of the liter-
ary characters, literary worlds and stylistic features of the most
representative Avant-Pop works8 reveal that the governing principle in-
deed predominantly corresponds to Baudrillard's notion of simulacra of
simulation, forming hyperreal systems foreign to the Cartesian dialectics
and principles of organicity, hierarchization, and linearity (Krevel 2010:
89-13').
'
I am using the term "hypertext" for all the instances of electronic writing, as they
all share the paradigms of flexibility, instability and interactivity (cf. Bolter 2001:
xiii, xiv).
8
E.g. Mark America's The Kafka Chronicles, Ron Sukenick's Doggy Bag and Mosaic
Man, Mark Leyner's Et tu, Babe and Tooth Imprints on a Corndog, Kathy Acker's Em-
pire of the Senseless, Douglas Coupland's Generation X, short stories in the Avant
Pop anthology Avant-Pop: Fiction for a Daydream Nation~
54 Mojca Krevel
they decisively define the direction of the possibilities for a story and its
meaning. Avant-Pop metaphors are probably the best example of how a
third order simulacrum attracts and incorporates raw data within its hy-
perreality. Fulfilling the traditional function of describing the unknown
with the familiar, Avant-Pop metaphors rely exclusively upon the arte-
facts of the mediagenic society - those artefacts which have already be-
come part of our everyday hyperreality.11 These function much like hy-
pertext links, since the receiver's familiarity with them conditions the
creation of the story. The governing principle of Avant-Pop's activity and
production, then, corresponds to Baudrillard's notion of simulacra of
simulation, forming hyperreal systems foreign to the Cartesian dialectics
and principles of organicity, hierarchization and linearity.
show why literary cyberpunk seems to offer the most accurate rendering
of the 1980s culmination of the postindustrial phase of capitalism, in-
strumental in the formation of a fully functioning postmodern society.
Regardless of whether the idea to connect the nascent computer tech-
nology to the images and the aesthetics of pop culture was a stroke of
luck, bare necessity, or a cunning marketing move, it enabled cyberpunk
to treat contemporary reality with the very instruments governing that
reality — something its mainstream contemporaries, for the most part,
failed to do. The fact that this was done in the domain of science fiction
and its demands considerably speeded up the disentangling of the unpro-
ductive postmodernist loops of autoreferentiality, which explains why
literature was able to accommodate epochal changes in less than a dec-
ade.
The Movement, as it was called until Gardner Dozois offered the
catchier "cyberpunk" in his 1984 article "Sci-Fi in the Eighties" (Krevel
2001: 28), had never questioned its science fiction status. Still, in Bruce
Sterling's cyberpunk manifesto, the aim of which was to establish the
Movement as the next step in the development of science fiction, the
fresh blood that would revitalise the genre, there is a statement which
makes both the placement of cyberpunk within science fiction as well as
the existence of the genre itself highly problematic: "The cyberpunks are
perhaps the first SF generation to grow up not only within the literary
tradition of science fiction but in a truly science-fictional world" (Sterling
1986: ix).
The terminal impact of this statement becomes clear when we observe
the relation between the development of science fiction and mainstream
literary production. After its `declaration of independence' from the main-
stream production in 1926,13 science fiction has rapidly achieved the
status of a self-contained subculture, developing independently from the
mainstream. From the existing theoretizations on the specifics of the
genre in relation to the mainstream14 one can deduce two major reasons
for their separation. As science fiction is primarily about the research of
alternative worlds, the questions it addresses are essentially ontological,
while the mainstream with its observations about the experiential world
is concerned with issues which are essentially epistemological.15 At the
13
In his editorial to the first issue of the Amazing Stories journal, published April 5
1926, Hugo Gernsback defined the new literary genre of `scientification' as fiction
in which scientific facts combine with the foretelling of future in the manner of
Jules Verne, H.G. Wells and E.A. Poe. The definition on the one hand reflects the
lineage with the tradition of fantasy writing, on the other hand, it also implies the
complete incompatibility of such writing with the modernist tendencies governing
the then mainstream fiction.
14
For a more detailed discussion see Krevel 2001: 16-23.
15
I am relying upon the terminology introduced by Brian McHale (1992: 247f.) as it
will, over the following pages, facilitate my explanation of the relation between
cyberpunk and postmodernism.
Ghost Busting 57
16
According to Brian McHale, modernism and preceding literary traditions rely upon
the epistemological dominant and address epistemological issues, while the domi-
nant of postmodernism is ontological (McHale 1999: 6-11). Similarly, Janko Kos
and Tomo Virk define postmodernism as the concluding stage in the development
of modern age literature, as postmodernism disqualifies the last remaining tenet of
modernity - the concept of a reliable single reality, guaranteeing the subject's exis-
tence (Kos 1995: 47-54).
58 Mojca Krevel
4. Cyberpunk @ postmoderníty
Cyberpunk writing was, of course, not yet affected by the actual hyper-
text medium, as most of the texts - even in William Gibson's exemplary
Neuromancer - were written on a typewriter at the time when the internet
was still a more or less clandestine national security project. The cate-
gories of author, reader, and literary reality are therefore still completely
traditional. However, its main thematic concern was a technology the
functioning of which corresponded to the modus operandi of the society in
which the movement emerged. As such, cyberpunk offered an accurate
reflection of the zeitgeist, which was closer to the modes traditional
mainstream fiction had been employing in the rendering of reality than to
the specifics of traditional science fiction. Also, in a society governed by
hyperreality, the Movement's popularity and thematic `coolness' provided
it with the reality-forming potential of other, already postmodernized,
media.
The usage of traditional science fiction techniques, especially extra-
polation and speculation, on the materials crucially connected to the
principles governing the 1980s society contributed to the formation of
the foundation which served as a springboard for the emergence of the
fully postmodern literary phenomena in the following decade. In order to
illustrate this, I will analyze three areas of cyberpunk, areas which in my
opinion also represent crucial points in the epochal changes - the struc-
tures of the subject, literary worlds, and style. These will be examined in
the light of their correspondence to the concept of Baudrillard's third
order simulacra as the organizing principle of postmodern reality creation
and, if possible, compared to their Avant-Pop counterparts.
17
For a more detailed explanation see Krevel 2001: 86-104.
Ghost Busting 61
18
Freeside, where the residence of the Tessier-Ashpool clan in Gibson's Neuromoncer
is located, is a luxury Vegas-like resort for the wealthy, while Rucker's habitat on
the Moon in Wetwore is based on ghettos like Harlem and the slum areas surround-
ing Asian megalopoli.
62 Mojca Krevel
19
The usage of metaphors in science is purely functional: a hypothetical metaphori-
cal connection is established between the concept that is the subject of scientific
research and a familiar natural or social concept. The connection is than tested and
analysed against data and either the 'correct' meaning is selected, or, if the 'cor-
rect' meaning cannot be found, the metaphor is discarded (the kinetic theory of
gases was, for example, established upon the comparison of gases to large swarms
of infinitely small particles). A scientific metaphor is therefore primarily "a tool for
expanding the boundaries of the quantitative" (Curl 1992: 233), and not a means
to explore the qualitative like its literary counterpart.
64 Mojca Krevel
5. In conclusion
It would be inaccurate to claim that cyberpunk was the only factor in
Avant-Pop's successful breakthrough to the terrain of postmodernity.21
The Avant-Pop manifesto, after all, offers a comprehensive range of liter-
ary influences, dating back to the historical avant-garde movements and
even to symbolism. The common denominator of the very diverse array
of sources upon which Avant-Pop founded its production and philosophy
20
The functioning of Avant-Pop neologisms is best illustrated and even thematized
by Coupland's system of footnotes in Generation X, which provide more or less ran-
dom explanations of trendy terms and neologisms (Krevel 2010: 127-128).
21
At this point I would like to emphasise that the Avant-Pop movement existed and
has remained at the very margin of contemporary American literary production. A
major breakthrough to the mainstream scene would, after all, disqualify their fun-
damental avant-garde stance. Nevertheless, from the perspective of literary history
the production of its authors seems to be the first to thoroughly reflect the post-
modern condition in (and of) literature.
Ghost Busting 65
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Ghost Busting 67
Mojca Krevel
Faculty of Arts
Ljubljana, Slovenia