Heroes of Saltmarsh I - Maritime Martial Archetypes
Heroes of Saltmarsh I - Maritime Martial Archetypes
TOTEMIC ATTUNEMENT
This option is available to you when you choose a totem
animal at 14th level.
Shark. While raging, whenever a creature within your
reach is hit by a weapon attack that isn't made by you, you
can use your reaction to make a melee weapon attack
against that creature.
MARTIAL ARCHETYPE MONASTIC TRADITION
At 3rd level, a fighter gains the Martial Archetype feature. The At 3rd level, a monk gains the Monastic Tradition feature. The
Corsair Martial Archetype is available to a fighter, in addition Way of the Kraken is available to a monk, in addition to those
to those offered in the Player's Handbook. offered in the Player's Handbook.
Once you use this feature, you can't use it again until you
finish a long rest.
LIKE WATER
RANGER ARCHETYPE At 15th level, your martial prowess makes you flow like
At 3rd level, a ranger gains the Ranger Archetype feature. The water, turning even the most advantageous attack into an
Tidal Hunter Ranger Archetype is available to a ranger, in awkward strike. When a creature makes an attack against
addition to those offered in the Player's Handbook. you with advantage, you can use your reaction to instead
have that creature make the attack with disadvantage.
TIDAL HUNTER
Tidal hunters are a special breed of rangers who roam the
wide oceans and deep lakes, as they seek to live off and learn
from the greatest force of nature. Whether dedicated to
protecting the seas from pirates or aberrant threats, or
hunting for their own personal white whale, a tidal hunter is
like water; flowing, crashing, always on the move.