Professional Documents
Culture Documents
D&D 5E - Glory of The Arena
D&D 5E - Glory of The Arena
Instagram Patreon
Click Here Click Here
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version
1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.),
dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as
Open Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Questline game
product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work
other than the material designated as Open Game Content may be reproduced in any form without written permission.
Credits & Thanks
This supplement wouldn't have been possible without the help of several talented and dedicated individuals, who collaborated
with me to make this supplement a reality. Please, take a moment to acknowledge the work of everyone who contributed their
time and effort. I want to send a special thanks to each of you for helping me finish this quest.
Featured Homebrewers
DeckofJokersGames Conflux Creatures Sonixverselabs
Social Media Website Patreon
Camunon
Social Media
Map Designer
DungeonAE
Social Media Link
AI Art
Midjourney
Website
Editor
Murkrai
Social Media
Resources
Midjourney Homebrewery imgur
Website Link Website Link Website Link
I
ssues of Questline Monthly will contain a unique
fantasy setting built around enthralling lore, Combatant Teams
enriched with enticing locations, and populated Rising Rejects
with engaging characters and imaginative Name Page
monsters. Give Game Masters a foundation to
create new adventures or to influence their existing Bhashk 28
world. And give players access to irresistible new Slugmug 29
player options, extraordinary new spells, and thrilling Scak 29
items. Where will your quest take you?
Kov 30
Integration Gnuon Dreckmaw 30
Acendeum can be seamlessly integrated into your current
campaign setting, allowing players to continue their Red Riot
adventure in a coliseum and player versus player-themed Name Page
setting so they can gain experience, upgrade equipment, or Harper 'Squealer' Keic 31
take a break from their current objectives. You can place
the City of Strife wherever you see fit, preferably in a Ainsley 'Butcher' Driscoll 32
populated area where combat sport is enjoyed as a form of Tower 'Mad Eyes' Trollope 32
entertainment. Mona 'The Sparrow' Addington 33
Lindley 'Renegade' Camden 33
Lore
Name Page Corpse Council
Ascendeum, the Crowning Coliseum 7 Name Page
Priestess Liheth 34
Paladin Saphara 35
Laws of Ascendeum Delver Brazzik 35
Name Page
Mystic Osborn 36
Ranking of Warriors 9
Archer Nue 36
Combatant Rules 12
Event Types 13 Fabled Fury
Name Page
Name Page
Betting 21
Player Options
Name Page
College of the Announcer 23
4
Ancient Trials
Name Page The Crowned Seven
Blood Raptor 48 Name Page
Pack Leader Alpha 48 Aurrok, King of Champions 62
Devilsaur 49 Hozhul, Keeper of Souls 63
Kolre, Crimson Queen 64
Riptide Trials Nosrac, Tempest Eternal 65
Name Page
Solia, Cobalt Pheonix 66
Megaconda 51
Ursakel, Beast of Ironjour 67
Threshadon 52
Vaero, Angel of Blades 68
Riptide Chimera 52
Undying Trials
Name Page
Bonecrawler 54
Bonetitan 54
Boneknight 55
Bonelord 56
Ascendeum the Crowning Coliseum
T
he City of Strife is home to Ascendeum, the
Crowning Coliseum. This arena attracts
those with a competitors mindset to its
gates. Here, adventurers struggle to rise
above their adversaries within Ascendeum
and claim their spot as rulers of the city. The
seven most skilled competitors are Crowned
and act as the governing body over the city itself. Around
Ascendeum the City of Strife formed, growing outwards
from the coliseum as thousands flocked to compete in
hopes of achieving wealth, fame, and glory.
Caste System
The City of Strife follows a strict caste system. Your caste
group is chosen based on your ranking within the Coliseum
and determines your social status in the city. Those who do
not compete are in the lowest caste and are closer to labor
slaves than free citizens. Those with success in the
Coliseum are well rewarded and are seen as celebrities
among the population. Lastly, those who climb to the
highest rank in the caste system can challenge the
Crowned, and risk their life for a chance to replace them as
a ruler of the City of Strife.
The Crowned Seven
Crowned is the title given to the top seven Champions of
Ascendeum. Each Crowned has more than proved
themselves in the arena and earned the right to rule over
the City of Strife. The Crowned Seven no longer need to
fight in Ascendeum to retain their ranking. Instead, they
assist the Organizers in managing events, establishing
order, and keeping the peace, by force if necessary.
The Day of Challenging comes once a year. On this day,
Champions may challenge one of the Crowned. The
highest-rated Champion can choose who they wish to face.
Each Crowned can only be chosen once, and if defeated
they must give up their position and return to the rank of
Champion. However, if the Champion is defeated, they can
never again challenge the Crowned they were bested by.
Organizers
The Organizers are a small group of individuals whose
responsibility is to schedule and manage the dozens of
events that take place in Ascendeum each day. These
individuals are carefully chosen by the current Crowned to
fulfill this important duty. When a new Champion becomes
Crowned, they must select a number of Organizers to work
on their behalf. Even though these Organizers are chosen
by each of the Crowned, they work together in unison to
fluidly conduct events within Ascendeum and track each
combatant's Ascenduem Marks.
The Organizers are extremely revered for their role with
Ascendeum and their connection to the Crowned Seven.
Attempting to intimidate, push around, or argue with an
Organizer is the quickest way for a competitor to be
deranked and ostracized by society. Those who attempt to
physically harm an Organizer are often sentenced to death
or exiled from the City of Strife by one of the Crowned
Seven.
7
Ranking of Warriors
Ascension Marks
Ranks
Victory
Defeat
Combatant Rules
Scheduling an Event
Fighting in Ascendeum
City of Strife Laws
Event Types
Challenge
Competition
Skill
Trial
Ranking of Warriors
F
or competitors to begin their ascension, the Ascension Marks
process of climbing the ranks, they must first
register with the Organizers at the gates of A competitor can sign up to compete alone or with a team
Ascendium. Everyone who has yet to compete in one of the two event categories; Challenge or Trial. A
in Ascendium must begin their ascension as competitor who is victorious in the coliseum will be
Unranked, regardless of one's previous awarded Ascension Marks by the Organizers which
achievements, nobility, or wealth. Ascendeum collectively represent one's ranking. These marks are not
offers all who seek glory an equal opportunity to rise physical tokens but points recorded within the Organizers
through the ranks. Upon filling out the competitor sheet, records. The more Ascension Marks a competitor obtains,
newly registered competitors are bestowed with a dog tag- the higher their ranking. However, if a competitor is
like plate, stamped with the Ascendeum logo. defeated during an event they will lose Ascension Marks
Competitors are identified by the rank officially assigned and their ranking could lower. The ranks of a competitor
to them by the Organizers. A competitor's rank is ascend from Unranked to Champion. Champions are then
recognized by the material used in one's licensed tag. The able to challenge the Crowned for a chance to take their
material for the tag is made depending on one's rank within place as ruler of Ascendeum on the Day of Challenging.
the coliseum. So citizens of the City of Strife can identify
individuals and discern their caste. All newly registered Ranks
competitors of Ascendeum start with a porcelain tag, Combatants' rank in Ascendeum determines their caste
indicating the lowest status of Unranked. As a competitor's group within the City of Strife. Each citizen in the City of
rank changes, so do the material of their tag. If a combatant Strife must have their tag readily available to be presented
loses their tag, they can obtain another from the to others who wish to decern their rank. Each subsequent
Organizers. However, if a combatant loses their tag they rank is harder to achieve and comes with its own benefits
may be punished by paying a fee or losing Ascension and prestige. The ranks of Ascendeum from lowest to
Marks. highest are Unranked, Bronze, Silver, Gold, Platinum,
Champion, and Crowned.
Defeat
Combatants that are defeated in Ascendeum will lose
Ascension Marks, slowing their ascension, and receive no
pay. The amount of Ascension Marks lost depends on the
ranking of the combatant.
Penalty
Rank Ascension Marks
Unranked -10
Bronze -15
Silver -15
Gold -40
Platinum -40
Champion -100
11
C
ombatants can sign up to compete alone or Free For All
with a team in one of the two event categories; In this challenge variant, multiple individuals can compete
Challenge or Trial. Events are scheduled in a chaotic battle until one stands victorious. This variant
randomly by the Organizers, however, is great when multiple individuals want to fight each other.
combatants can challenge another combatant.
Below you can find information on how each of King of the Hill
the four event types can be run and examples In this challenge variant, the middle of the coliseum is
of each event. Game Masters can use this information to labeled the "Hill". A combatant team earns one point for
run these events in their games or as guidelines to create each round of combat they stand inside the "Hill" without
their events for each event type. opposition from the opposing team. This event is won
when a team earns 5 points.
Challenges
Protect the Noble
Challenge events place two individuals or teams of In this challenge variant, one combatant on each team is
combatants against each other. Challenge events end when chosen to play the role of "Noble". This event is won when
one party is fully defeated and unable to fight. These events the opposing team's "Noble" is knocked unconscious or
are not usually fought to the death unless both parties killed. Combatants must be strategic to attack the enemy
agree before the event to do so. Teams are most commonly team's "Noble" while defending their own.
formed in groups of five. But, teams of two, three, and four
are also accepted. Challenge events follow the standard Restriction
Ascendeum laws unless restrictions are specified before In this challenge event, combatants can apply restrictions
the event. There are several variants to the base challenge to the challenge event. Restrictions can also be applied in
event which are detailed below: tandem with other challenge variants. Examples of
Capture the Flag restrictions include but aren't limited to:
In this challenge variant, two flag poles are positioned on No potions, scrolls, or consumables
opposite sides of the coliseum, one for each team. This No healing
event is won when a team can retrieve the opposing side's No magic items
flag and return it to their flagstaff on their side of the Unarmed strikes only
coliseum. No allied creatures
13
Trials
Trial events place a team of five combatants against waves Ascendeum Trials
of creatures. Rank Trial
Bronze Mecha Trials
Trial Event Sub-Rules
The standard rules of Ascendeum still apply to Trial events. Silver Ancient Trials
However, combatants must also follow these additional Gold Riptide Trials
rules when competing in this event type. Platinum Undying Trials
Only a team of five combatants can compete in Trial Champion Hellfire Trials
events.
All Trial events are fought to the death. Trial Rewards
The rewards for being victorious in Trial events differ from
Trial events occur in three rounds. other event types because the threat of death is always
Combatants will receive an hour in between rounds to prevalent in this event. In Trial events, each combatant on
have a Short Rest. But, must continue to the next round the winning team is awarded three times the amount of
after the hour or forfeit. Combatants are unable to leave Ascension Marks and gold. Combatants are also awarded a
the designated resting area during the time and cannot trophy cup when completing a trial, as well as an increased
gain the benefits of a Long Rest. chance of obtaining sponsorship from a business, guild, or
outside faction.
All combatants are considered victorious if at least one
teammate survives the third and final round of a Trial. Rank Rewards
Bronze 30 Ascension Marks and 3gp
Combatants can only attempt a Trial if they are in the
required rank. Silver 30 Ascension Marks and 30gp
Combatants can only attempt a Trial once a month. Gold 75 Ascension Marks and 300gp
Platinum 75 Ascension Marks and 3,000gp
Once a Trial has been completed and a combatant is
awarded a cup, the Trial cannot be completed again. Champion 150 Ascension Marks and 30,000gp
14
Ascendeum
the Crowning Coliseum
T
he Crowning Coliseum is where each citizen Magical Terrain
in the City of Strife must fight to find their
place in this warrior society. Ascendeum is a Ascendeum's standard field can be magically altered to
vast, open, flat dust and gravel field. A sheer exhibit different terrain. The arena can be flooded for
limestone wall comprised of huge blocks aquatic battles, dense foliage can sprout from the floor,
wraps around the arena stretching upward flames can roar from the metal grates, and more. The
30 feet. On opposite sides of the coliseum limits of these modifications are not limited to these
are identical metal doors used to enter the battlefield. Four examples.
30-foot tall stone pillars are symmetrically spaced around a
metal grate in the center of the coliseum. The outer border Arena Traps
of the coliseum is also lined with metal grates, which are Just as the arena's terrain can be modified, traps can also
used to release smoke, flames, and gasses into the arena. be integrated into the battlefield. Sleeping gas, steam,
Citizens in the City of Strife can pay a small fee to enter smoke, or flames can billow from the metal grates
the coliseum and spectate their favorite champion. Above throughout the arena. Traps can be chosen by Organizers
the limestone wall, dozens of rows of seats surround the before the event, and on special occasions, even spectators
field. Eight entrances lead into the stands allowing can be chosen to select which traps they'd like to activate.
spectators to view events from any angle they wish. On the
southern side, announcers take their place on a platform
that overlooks the coliseum to commentate and entertain Ascendeum Music Links
the masses. Enter the Arena by Michael Ghelfi Studios
A transparent magical barrier shields spectators from
the chaos below them. This barrier forms a dome above the Arena Fight | Medieval Ambience by Michael Ghelfi Studios
battlefield that is 60 feet high at its vertex. When touched,
the disturbed area creates a heat mirage-like distortion and Welcome to the Arena by Travis Savoie
a painless force repels creatures, projectiles, and magic
from passing through. Ascendeum Battle Map By: DungeonAE
16
The Announcer
“He roared with glee. For a moment, the heart of the arena Voice of the Game
pulsed in time with his, and the excitement of the
assembled masses was clutched in his triumphant hand.” “Ladiiies and Gentlefolk!”
While the path of most bards might lead them to spend When you adopt this bardic college at 3rd level, you gain
years honing their knowledge of history, or perhaps proficiency in the Performance and Perception skills.
studying the blade, a select few choose to instead refine If you are already proficient in both these skills, you may
their ability with the most basic instrument of all: their gain expertise with one of them instead (does not stack
voice. Known for their articulateness and capacity to with similar features). Additionally, you learn the
describe the events of a fast-moving contest, bards of this Thaumaturgy cantrip and may cast it on yourself as a
unique breed use their turn of phrase to incite the masses bonus action.
in bloody arenas, bringing the paraphrased reality of the Welcome to the Show
situation straight to their ears while their eyes feast on the
action. Masters of wit and charm, lords of presence, and “Let's get readyyyyy to rumbleeeee!”
igniters of fervor, Announcers are the lifeblood of any At 3rd level, every battlefield becomes your stadium.
stadium; capable of turning even the tiniest back-alley Whenever you roll for initiative, you can choose to
brawl into a spectacle for the ages. commence your Battle Commentary, lasting for the next
It's a dream for many announcers to get an opportunity minute and covering a range of 60 feet. For the duration of
to commentate on an event in Ascendeum. So bards who this feature, whenever an allied creature within range
studied at the College of the Announcer have flocked to the scores a critical hit, or a hostile creature rolls a 1 on a d20,
City of Strife. Unranked and Bronze ranked events occur you boastfully announce the event, regaining one Bardic
daily, and many bards fight amongst themselves to Inspiration die. Your commentary ends if you are reduced
announce these events in hopes their talents will be to 0 hit points or made unconscious by any means.
recognized. Bards are often selected by Organizers for Once you’ve used this feature, you can’t use it again until
Silver and Gold ranked events. While the most popular you finish a long rest. Starting from 10th level, you may use
announcers are highly compensated to commentate on it once per short or long rest.
Platinum or Champion-ranked events.
An Announcer of Ascendeum
23
25
Rising Rejects
Red Riot
Corpse Council
Fabled Fury
Uncrowned Kings
Rising Rejects
R
ising Rejects is a team of individuals who are
reviled among other societies, and came to
the City of Strife to start anew. The gates of
Ascendeum are open to all humanoids no
matter their race or background. Everyone
has an equal opportunity to make name for
themselves in the City of Strife, all you must
do is prove yourself in the arena. This team is comprised of
a goblin, a pestus, a kobold, a lizardfolk, and a gnoll.
Together they fight to earn respect from the other
combatants and punish those who attempt to ridicule them.
Bronze Rank. Rising Rejects is a Bronze-ranked
combatant team within Ascendeum.
Rising Rejects Members
# Name
1. Bhashk
2. Slugmug
3. Scak
4. Kov
5. Gnuon Dreckmaw
28
Harper 'Squealer' Keic Song of Rest. Harper can use soothing music to give
an extra 1d6 hit points to any friendly creatures who
Medium humanoid (mountain dwarf), chaotic evil
can hear him during a short rest.
Armor Class 16 (+1 Studded Leather) Spellcasting. Harper is an 5th level bard. His
Hit Points 36 (5d8 + 5) spellcasting ability is Charisma (spell save DC 15, +7
Speed 25 ft. to hit with spell attacks). He knows the following bard
spells:
STR DEX CON INT WIS CHA Cantrips (at will): friends, prestidigitation, vicious
mockery
14 (+2) 16 (+3) 12 (+1) 11 (+0) 13 (+1) 18 (+4)
1st level (4 slots): charm person, comprehend
Saving Throws DEX +5, CHA +6 languages, illusory script, speak with animals
Skills Acrobatics +5, Perception +3, Performance +6, 2nd level (3 slots): detect thoughts, invisibility
Religion +2
Damage Resistances Poison 3rd level (2 slots): clairvoyance, dispel magic
Senses Darkvsion 60 ft., passive Perception 13
Languages Common, Dwarvish Actions
Challenge 3 (700 XP) Cutlass. Melee Weapon Attack: +8 to hit, reach 5 ft.,
one target. Hit: 10 (1d6 + 3) piercing damage.
Cutting Words. When a creature Harper can see within
60 feet makes an attack roll, ability check, or a Flintlock. Ranged Weapon Attack: +5 to hit, range
damage roll, he can use his reaction to expend one of 30/90 ft., one creature. Hit: 8 (1d10 + 3) piercing
his uses of Bardic Inspiration and subtract it. damage.
31
Mecha Trials
Junkyard Scrapper
Junkyard Brawler
Arena Golem
Ancient Trials
Blood Raptor
Raptor Pack Alpha
Devilsaur
Riptide Trials
Megaconda
Threshadon
Riptide Chimera
Undying Trials
Bonetitan
Bonecrawler
Boneknight
Bonelord
Hellfire Trials
Infernal Gladiator
Hell Knight
Cerberus
Mecha Trials
Bronze Rank, 3rd Level Recommended
The Mecha Trials have Bronze combatants face off against
constructs from the Junkyard. A city built using materials
salvaged from Archelm Hold, a forsaken mechagnome city.
Artificers, tinkerers, and machinists repurpose the remains
of hundreds of ancient constructs to act as the foundation
of makeshift structures throughout the city. Constructs
created by the inhabitants of the Junkyard are made from
the recycled materials of Archelm Automatons. As a result,
constructs built within the Junkyard often take on an
appearance that resembles their surrounding. The
amalgamation of mixed and matched metal components
combined with crude assembly and low-quality materials
results in these machines of scrap. These junkyard
machines make perfect enemies for low-ranking
combatants because they can be easily repaired or
replaced if defeated. Mecha Cup
Mecha Trial Traps. The mecha trial can be intensified
for combatants by adding traps. Traps can be used as Lair
Actions on initiative order 20. Traps for this trial event
could include scalding steam, obscuring smoke, noxious
fumes, and slick oil.
Trials Monsters
Round Monster
1 Junkyard Scrapper (4)
2 Junkyard Brawler (1), Junkyard Scrapper (2)
3 Arena Golem (1)
Junkyard Scrapper
Arena Golem
The junkyard scrappers are the most numerous within the
Junkyard. These clanky constructs take on various shapes
and are loosely put together by whatever materials may be
available within the Junkyard. These constructs are often
destroyed as quickly as they are built. Their purposes vary
from servants within the local tavern to being sold to the
Organizers of Ascendeum to be pitted against low-ranking
combatants.
Junkyard Brawler
The larger and more durable version of the scrapper is the
brawler. This hefty construct is an improved version of the
scrapper and was created primarily to be used as personal
security. Although, these constructs are also seen fighting
within The Pit. They are often pitted against Mecha-
Knights and other tinkerers who wish to put their creations
through a more legitimate test.
Arena Golem
A group of gladiators is led into an arena filled with
mutilated corpses. They look at each other, trying to find a
way to cooperate against whatever they will face. Drums
and horns roar around them. The crowd cheers as a gate is
opened and a huge construct made of fire giant bones and
metal lumbers into the arena, mouth breathing fire and
metallic spikes carmine with dried blood.
Gruesome Entertainment. Arena golems are built to
44 satisfy the bloodlust of crowds in huge arenas. They are
built for entertainment, not efficiency, which is why their
actions may seem random to those fighting them.
46
Bonetitan Bonecrawler
Large undead, lawful evil Small undead, lawful evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 20 (+5) 6 (-2) 8 (-1) 10 (+0) 10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 10 (+0)
Disassembly. When the bonetitan dies, it can False Appearance. While motionless, the
spawn
4(1d6) bonecrawlers in an unoccupied spot bonecrawler is
indistinguishable from a pile of
within 10 feet of
its location. bones.
False Appearance. While motionless, the bonetitan Life Sense. The bonecrawler can pinpoint the
is
indistinguishable from a pile of bones location of a
living creature within 60 feet of it.
Life Sense. The bonetitan can pinpoint the location Necrotic Fortitude. The bonecrawler's hit point
of a
living creature within 120 feet of it. maximum
cannot be reduced in any manner.
Whenever the
bonecrawler takes necrotic damage,
Necrotic Fortitude. The bonetitan's hitpoint
maximum
cannot be reduced in any manner. it can recover a
number of hit points equal to the
Whenever the
bonetitan takes necrotic damage, it damage dealt instead.
can recover a
number of hit points equal to the Undead Fortitude. Upon dropping to 0 hitpoints,
damage dealt instead. the
bonecrawler can make a Constitution saving
Undead Fortitude. Upon dropping to 0 hitpoints, throw with a
DC equal to half the damage dealt
(minimum 10). On
a successful saving throw, the
the
bonetitan can make a Constitution saving
throw with a
DC equal to half the damage dealt bonecrawler regains 1
hitpoint instead. It cannot
(minimum 10). On
a successful saving throw, the benefit from this feature if it took radiant
damage
bonetitan regains 1
hit point instead. It cannot or was turned on its previous turn.
benefit from this feature if it took radiant
damage
or was turned on its previous turn. Actions
Multiattack. The bonecrawler makes two skeletal
Actions spike attacks.
Multiattack. The bonetitan makes two skeletal Skeletal Spike. Melee Weapon Attack: +4 to hit, 5
greatclub attacks. ft, one
target. Hit: 5 (1d4 + 2) piercing damage
Skeletal Greatclub. Melee Weapon Attack: +7 to hit,
reach 10 ft., one target. Hit: 13 (2d8 + 4)
bludgeoning damage.
Bone. Ranged Weapon Attack: +7 to hit, reach
60/240 ft., one target. Hit: 20 (3d10 + 4)
bludgeoning damage.
54
Boneknight
Medium undead, lawful evil
Actions
Multiattack. The boneknight makes two longsword
attacks or two longbow attacks.
Skeletal Longsword. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 9 (1d8 + 4)
slashing damage plus 4 (1d8) necrotic damage.
Longbow. Ranged Weapon Attack: +6 to hit, reach
150/600 ft., one target. Hit: 11 (2d6 + 4)
bludgeoning damage.
55
Saving Throws CON +9, CHA +10 Undead Fortitude. Upon dropping to 0 hitpoints, the
Skills Arcana +8, History +8 bonetitan can make a Constitution saving throw with
Damage Vulnerabilities Bludgeoning a
DC equal to half the damage dealt (minimum 10).
Damage Immunities Poison On
a successful saving throw, the bonetitan regains 1
Condition Immunities Exhausted, Poisoned hit point instead. It cannot benefit from this feature if
it took radiant
damage or was turned on its previous
Senses Darkvision 60 Ft., passive Perception 9
Languages Understands All Languages It Spoke In Life turn.
But Can't Speak
Challenge 13 (100 XP) Actions
Multiattack. The bonelord can cast a cantrip, and make
False Appearance. While motionless, the bonetitan is two
skeletal longsword attacks or skeletal longbow
indistinguishable from a pile of bones attacks.
Legendary Resistances (3/Day). If the bonelord fails a Skeletal Longsword. Melee Weapon Attack: +10 to hit,
saving throw, it can choose to succeed. Upon using 5 ft, one
target. Hit: 14 (2d8 + 5) slashing plus 9
this feature, the bonelord can use its Command (2d8) necrotic damage.
Undead feature. Skeletal Longbow. Ranged Weapon Attack: +10 to hit,
Life Sense. The bonelord can pinpoint the location of 150/600 ft, one target. Hit: 19 (4d6 + 5) piercing
a
living creature within 120 feet of it. damage plus 9 (2d8) necrotic damage.
Necrotic Fortitude. The bonelord's hit point maximum Legendary Actions
cannot be reduced in any manner. Whenever the
bonetitan takes necrotic damage, it can recover a The bonelord can take three legendary actions,
number of hit points equal to the damage dealt choosing from the options below. Only one legendary
instead. action can be used at a time and only at the end of
another creature's turn. The bonelord regains spent
Spellcasting. The bone lord is a 16th-level spellcaster. legendary actions at the start of its turn.
Its spellcasting ability is Charisma (spell save DC 18,
+10 to hit with spell attacks). The bonelord has the Cantrip (Cost 2 Actions). Cerberus makes a hurl flame
following spells prepared attack.
Cantrips: chill touch, toll the dead Command Undead (Cost 1 Action). Cerberus makes
1st Level (4 slots) false life, inflict wounds one bite attack.
2nd Level (3 slots) ray of enfeeblement Movement (Cost 1 Action). Cerberus makes a Wisdom
(Perception) check.
3rd Level (3 slots) animate dead, fear, speak with
dead, spirit guardians, summon undead
56
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2) 20 (+5) 10 (+0) 17 (+3) 16 (+3) 14 (+2) 19 (+4)
Saving Throws STR +6, DEX +6, CON +7 Saving Throws DEX +5, CON +8, CHA +9
Skills Arcana +4, Athletics +6, Perception +5, Skills Perception +7
Stealth +6 Damage Resistances Acid, Cold; and Bludgeoning,
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Piercing, and Slashing Damage from that aren't Silvered
Nonmagical Attacks that aren't Silvered Damage Immunities Fire, Poison
Damage Immunities Fire, Poison Condition Immunities Charmed, Frightened,
Condition Immunities Charmed, Frightened, Poisoned
Poisoned Senses Darkvision 120 Ft., Passive Perception 17
Senses Truesight 60 Ft., Passive Perception 17 Languages Common, Infernal, Telepathy 120 Ft.
Languages Infernal, Telepathy 120 Ft. Challenge 13 (10,000 XP)
Challenge 5 (1,800 XP)
Devil's Sight. Magical darkness doesn't impede the
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
devil's darkvision.
Magic Resistance. The hell knight has advantage on
Devilish Transposition. At the start of each of its saving throws against spells and other magical
turns, the devil may switch positions with any effects.
medium or larger devil within 30 feet. Magic Weapons. The infernal gladiators’ weapon
Magic Resistance. The infernal gladiator has attacks are magical.
advantage on saving throws against spells and
other magical effects. Actions
Magic Weapons. The infernal gladiators’ weapon Multiattack. The hell knight uses its Compel Honor,
attacks are magical. then makes three attacks with its hellfire lance.
T
he Crowned Seven, are the seven individuals Kolre, Crimson Queen
who have proven themselves within
Ascendeum and earned their place as rulers Kolre made a name for herself within Ascendeum
over the City of Strife. They assist becoming one of the Crowned Seven by using a forbidden
Organizers in managing events, establishing monastic tradition known as bloodbending. Little is known
order, and keeping the peace, by force if about bloodbending beyond what has been observed from
necessary throughout the city and Kolre during her time competing. But, Kolre can use the
Ascendeum. Each Crowned serves for one year before they vitality of creatures who can bleed to her advantage. In
must defend their place on the Day of Challenging. spectacularly gruesome displays of gore, Kolre paints the
Champions can only challenge a current member of the coliseum with the freshly spilled blood of her opposition,
Crowned Seven on the Day of Challenging. The Crowned earning her the title of Crimson Queen.
who is challenged decides whether the event will be fought
to the death or not. A team of combatants can challenge Nosrac, Tempest Eternal
five Crowned members who must form a team to face their Nosrac is a powerful cleric that serves as a god of wrath
challengers, however, this method rarely happens. Each and destruction. Blessed by his god, Nosrac wields
member of the Crowned Seven possesses unique abilities incredible power which he used to smite his foes and take
and motives for becoming Crowned. So, a combatant his position as one of the Crowned Seven. Nosrac’s
planning on becoming Crowned must choose carefully popularity has earned him a cult following, dozens of
when challenging one of the Crowned. acolytes have constructed a temple within the City of Strife
Aurrok, King of Champions in Nosrac’s name. These acolytes follow him not only for
his deeds within Ascendeum but for his connection to his
Aurrok commonly referred to as “King”, is the longest- diety.
reigning member of the Crowned Seven. King was one of
the original members of the Crowned Seven and is the only Solia, Cobalt Pheonix
original member that is yet to be defeated. He is a veteran Solia is the newest member of the Crowned Seven who
of the coliseum and has overcome dozens of challengers uses sorcery to turn her foes to ash with blue flames.
during his time Crowned. His victories in Ascendeum have Solia’s free-spirited attitude and flare made her popular
immensely influenced the City of Strife, and his prestige is among the crowd. As her ascension progressed, her fan
unmatched compared to the remaining Crowned Seven, following only increased and she quickly became one of the
earning him the title of King of Champions. fastest-rising and most popular combatants of Ascendeum.
King has not been chosen to defend his position as a Spectators flocked to Ascendeum to witness her charisma
Crowned for several years. This is not because he is deeply and feel heat radiate from her blue flames.
revered within the City of Strife, but because of his While fighting for her position, Solia was struck down by
dominance in the coliseum. King possesses overwhelming the previous Crowned member. But a moment later, she
strength, endurance, and combat skill. His presence in the rose again in a fiery eruption of blue flame and set her
coliseum is conquering, causing the most battle-hardened opponent ablaze. This riveting turn of events earned her a
champions to cower before him. His position as one of the position as one of the Crowned Seven and the title of
Crowned Seven is predicted to continue for years to come. Cobalt Phoenix.
Hozhul, Keeper of Souls Ursakel, Beast of Ironjour
Hozhul obtained his position as one of the Crowned Seven Ursakel is a barbarian who possesses a primal ability to
through malevolence. During his ascension, he provokes transform into a great bear. Traveling from the Ironjour
combatants equal to his rank to accept challenges to death. Timberlands, Ursakel used his unique ability to rise
Those who refused were tormented outside of the arena through the ranks of Ascendeum. His strength is rivaled
and misfortune often fell on their friends and family. only by Aurrrok, and his ferociousness instills dread in his
Hozhul was ridiculed for his actions but was never formally opponents. Many of Ursakel’s opponents chose to forfeit
punished for them. Inside the coliseum, he uses before entering the coliseum with him. Those who were
necromantic magic to destroy his opponents. Once brave enough to face Ursakel were often viciously torn to
defeated, he raises his opponents once again as undead shreds by the claws of the magna ursa, granting Ursakel
servants, leaving the arena with them by his side. Hozhul the title Beast of Ironjour.
killed countless combatants during his ascension. When
challenged, he calls upon these fallen champions to aid him
in the coliseum, earning him the title of Keeper of Souls. Vaero, Angel of Blades
Vaero is a female warrior who used a legendary magic item
known as the Valerian Wings to obtain her place as a
member of the Crowned Seven. It is rumored that Vaero
was gifted her wings by a celestial being, and others think
that she is the descendant of the celestial female warriors
known as the valkyrie. She is extremely formidable in
61 battle, fighting with honor and grace.
62
Sincerely, Carson H.
Pablo Acosta -
xyoungvulture -
Weylan_Ferret -
Cayce Hanger -
Nathan Yakich
Nick Garrison -
Konstantin Korntner -
Cory C. -
Josie Renée -
Ilja van Voorst -
Broken Frog
collin parker -
Gjomloman_II -
Brock Chapman -
Shane Stewart -
Wolfang254 -
Stephen Coates
Jeremy Prada -
Ciza161 -
victor storm -
Steven Kanberg -
Nik -
Keiran Francis -
Steven Phillips
Joel -
Matt Wallis -
Drakonis The Latin wolf -
Nick Allen -
Teresa McVey -
Adam Dooley
Haylie Danelle -
Tyler Heffner -
Fortunato Martinez -
Hokes -
Firefox9119 -
Connor Martinosky
Riley -
Tyron Darby -
Hiraethian -
John Pyke -
Codey Dewey -
SuperChiefJr -
Anthony Pedregon
John Mast -
Baaltos -
Skylar Briggs -
Tyler Danh -
John J’s -
ReaperTheWolf - Dion -
Blake Cipperly
Miles Schuman -
Christopher Orr -
Drunken Master -
Patrick R -
Zain Igatpuriwala -
Spencer Alexander
Daniel Salas -
Frank Castillo -
TheCountryWarrior -
Eric Peters -
Andrew Beal -
James Troy -
christian nave
JOSEPH ANTONE GUZMAN -
Daniel Béland -
Chreng -
ALEX Z -
Alessandro Nosenzo -
Noah Johnson - Aitir
Jacob Barlow -
Gage Kell -
Stephen Boggs -
Sam Clark -
Adendrachi -
SirChayton - Thibs -
Grumpy Teacher
71
'Click Here'