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KABBADI

 INTRODUCTION-
Kabaddi in Hindi means holding of Breath. Modern Kabaddi is a synthesis of the
game played in various forms under different names throughout South Asia.
Buddhiya Kabaddi is one such ancient sport which has its origin in Magadh region
and is still a popular sport among the rural youth. It was probably invented to ward
off the group attacks. History reveals that princes played to display their strength and
win their brides. The game has many popular local versions. Salle-Maan-Chi is a
popular chant for the raiders in the game and the game therefore is also
locally popular by name “CHI”. Skill required Running, Quickness, Observation.

 HISTORY-About the game


The game consists of two teams the Raider and the Defender with 9 players each in
the field. There are two circular posts called “castle” and “outpost” at the opposite
ends inside the bigger oval field. Dimensions of the ground are fixed on mutual
agreement. Raiders are occupants of the caste and the outpost while the Defenders
occupy the outfield. The raiders have 8 players in the castle and one Buddhiya
trapped in the outpost. The defender/raider that is “OUT” shall be sent off the field.
Raiders’ objective is to facilitate escape of the Buddhiya trapped at the outpost; they
do this by raiding the defenders and “OUT” them. A player can also get “OUT” by
going over a boundary line or part of the body touches the ground outside the
boundary. Defenders are spread in the field preventing escape of the Buddhiya. The
raiders win if the Buddhiya successfully joins them at castle
without being touched by the defenders. Defenders win if they prevent the escape of
the Buddhiya in the stipulated time or they touch the Buddhiya while she is on her
escape run towards the castle. The match has two half of 20 minutes and the raider
in 1st half becomes defender in the 2nd half. The match revolves around the
Buddhiya the Buddhiya has to escape from the outpost for castle in the stipulated
time. In the respective “half” if the Buddhiya is successful or unsuccessful in
her escape from outpost to the castle the “half” is complete. The team winning the
toss shall choose to either raid or defend in the first half. Kabaddi (sometimes written
Kabbadi or Kabadi) is a team sport that originated in South Asia. Two teams occupy
opposite halves of a field and take turns sending a "raider" into the other half,
in order to win points by tagging or wrestling members of the opposing team; the
raider then tries to return to his own half, holding his breath during the whole raid.

 Origin
The origin of Kabaddi can be traced to pre-historic times when man learned how to
defend in groups against animals or attack weaker animals individually or in groups
for survival and food. Though Kabaddi is primarily an South Asian game, it is
originated from Punjab (Indian Province). There is, however, concrete evidence that
the game is 4,000 years old.

Another theory states that the sport is actually inspired by the way Abhimanyu tried
to break the Kaurava formation (Chakravyuha) but failed. There is a popular
belief that Kabaddi originated in the South Indian State of Tamil Nadu. A folk history
of the game tells that it developed from a game of tag  between two young boys -
the rule of holding one's breath being added later.

 
The game is known by many names, all of Tamil origin: Kabaddi, Sadugudu,
Gudugudu, Palinjadugudu and Sadugoodatthi. The word 'Kabaddi' could have
originated from the Tamil words 'kai' (hand) and 'pidi' (catch).Federations The
Kabaddi Federation of India (KFI) was founded in 1950, and it compiled a standard
set of rules. The Amateur Kabaddi Federation of India (AKFI) was founded in 1973 .
The AKFI has given new shape to the rules and it has also the rights of modification in
the rules. The Asian Kabaddi Federation was founded under the chairmanship
of Sharad Pawar . Kabaddi is a very popular game in Bangladesh, especially in the
villages it is also called the 'game of rural Bengal'. In some areas Kabaddi is
also known as Ha-du-du. But despite its popularity Ha-du-du had no definite
rules and it used to be played with different rules in different areas. Ha-du-du was
given the name Kabaddi and the status of National Game of Bangladesh in
1972 .Bangladesh Amateur Kabaddi Federation was formed in 1973 . It framed rules
and regulations for the game. Bangladesh first played a Kabaddi test in 1974 with
avisiting Indian team, which played test matches with the district teams of
Dhaka,Tangail, Dinajpur, Jessore, Faridpur and Comilla . In 1978, the Asian
Amateur Kabaddi Federation was formed at a conference of delegates from
Bangladesh, India, Nepal and Pakistan in the Indian town of Villai .In 1979, a return
test between Bangladesh and India was held at different places of India including
Mumbai, Hyderabad, and Punjab. The Asian Kabaddi Championship was successfully
arranged in 1980 and India emerged as the champion and Bangladesh as the
runners-up. Bangladesh became runners-up again in 1985 in Asian Kabaddi
Championship held in Jaipur, India. The other teams included in the tournament
were Nepal, Malaysia and Japan. Kabaddi was played as a demonstration sport at
the 1936 Summer Olympics in Berlin. The game was included for the first time in
Asian Games held in Beijing in 1990. Eight countries took part including India, China,
Japan, Malaysia, Sri Lanka, Pakistan and Bangladesh. India won the gold medal and
has since won gold at the following three Asian Games in Hiroshima in 1994, Bangkok
in 1998 and Busan in 2002.

 Kabaddi is popular throughout South Asia, and has also spread to Southeast Asia,
Japan and Iran. It is the national game of Bangladesh where it is known as
 হাডু   ডু  
  It is the state game of Punjab, Karnataka, Tamil Nadu, Andhra Pradesh, and
Maharashtra in India. It is played by the British Army for fun, to keep fit and as an
enticement to recruit soldiers from the British Asian community. Game Play-In the
team, or transnational, style of kabaddi, two teams of seven members each occupy
opposite halves of a field of 12.5m × 10m (roughly half the size of a basketball court).
Each has five supplementary players held in reserve. The game is in 20-minute halves,
with a five-minute half-time break during which the teams switch sides. Teams take
turns sending a "raider" to the opposite team's half, where the goal is to tag or wrestle
("confine") members of the opposite team before returning to the home half. Tagged
members are "out" and sent off the field. Meanwhile, defenders must form a chain, for
example, by linking hands; if the chain is broken, a member of the defending team is
sent off. The goal of the defenders is to stop the raider returning to the home side
before taking a breath. If the raider takes a breath before returning, the raider is sent
off the field. A player can also get out by going over a boundary line or part of the
body touches the ground outside the boundary, except during a struggle with an
opposing team member.
 
Each time a player is out the opposing team earns a point. A team scores a bonus of
two points, called a
Lona, if the entire opposing team is declared out. At the end of the game, the
team with the most points wins. Matches are staged on age and weight. Six officials
supervise a match: one referee, two umpires, a scorer and two assistant scorers.

 RULES & REGULATIONS


 Team : Each team shall consist of 7 Players and one official. 5 Players shall take
the ground at a time and the remaining 2 Reserves shall be substitutes.
 Duration of the match: The duration of the time of the match shall be two halves
of 15 minutes in case of Men, Women, Junior Boys and Junior  Girls with a 5
Minutes interval.
Note:
The last raid of each half of the match shall be allowed to be completed even after
completion of the scheduled time as mentioned above.
 System of Play: The out and revival rule shall not be applicable. Only points
scored shall be counted.
 Productive Raid: Every raid shall be productive either by
scoring point/points/ technical point/self out/raider being caught. Even in case
an anti or antis becomes self out, theraid shall be considered to be over and the
raider’s side shall be awarded a point. If the raider returns safely without scoring
or productive raid to his court,the opponent team will be awarded a point. If a raid
is more than 30 seconds,the opponent team shall be awarded a point.
 Time Out:
(a) Each team shall be allowed to take “Two Time Outs” of 30 seconds each in
each half; such time out shall be called for by the Captain or Coach of the team
with the permission of referee. The time out time will be added to match time.
(b) During the time out the teams shall not leave the ground, any violation in this a
technical point shall be awarded to the opponent team.
(c) Official time out can be called for by the Referee / Umpire in the event of any
injury to a player, interruption by outsiders, relining of the ground or any such
unforeseen circumstances. Such time out time will be added to the match time.
 Substitution: Two Reserve players can be substituted with the permission of
Referee during time out or interval. Substituted players can be re-substituted. If
any player is suspended or disqualified from the match, no substitution is
allowed for that particular player. The team will play with less number of
players
 Result: The team which scores the highest number of points at the end of the
match shall be declared the winner.
 Tie in Knock Out: Both the teams should field 5 players in the Court
Both the teams should give the names of the 3 different raiders with their
Chest Numbers as per their order of raid to the referee. Substitution of players
shall not be allowed from the fielded 5 players. Each team shall be given 3
raids by different raiders to raid alternately. In case any raider in the given list
of 3 raiders is injured before his chance of raid, in such case one of the
remaining 2 players in the fielded 5 can do the raid. The side which raids first
at the beginning of the match shall be allowed to raid first. Even after 3 Raids if
there is a tie, the game shall be decided as per the “Golden Raid” Rule. N.B: If
player/players are suspended temporarily or disqualified during the tie breaker,
the team will play with less number of players.
 Golden Raid Rule:
• Even after 3-3 raids, if there is a tie, a fresh toss will be taken and the team that wins
the toss shall have the chance to raid i.e. “GOLDEN RAID”
.• If there is tie even after the Golden Raid, then a chance will be given to the
opponent team for the Golden Raid.• In the Golden Raid the team which scores the
leading point shall be declared as Winner.
 
 League System: In the League System the team that wins the match will
score two league points and the looser will score zero point. In case of Tie both
the sides will score one league point each.
 Tie in league points:
If there is a tie in the league points scored in the league system, the winner and
runner of the pool will be decided on the basis of “For and Against Points” scored by
using the following formula:
(a) The team which scores less than 25% of the league points will not be considered
for the “For and Against Points” formula. 
(b) To decide the tie, the “For and Against Points” of the concerned teams against the
teams which scored 25% or more of the league points will be considered and the
difference calculated
(c) The team which is scoring highest score difference of “For and Against” will be
declared pool winner.
(d) Even after considering “For and Against Points”, if there is a tie, the total points
“SCORED FOR” only shall be counted.
(e) Even after this if there is a tie, the result of the match played between the teams is
to be considered.
(f) Even after this if there is a tie, the highest number of points scored
withoutapplying25% rule shall be considered.
(g) Even after this if there is a tie, the Winner and Runner will be decided on toss.
Note:
Walkover is given to the opponent team by the referee due to late reporting, non-
reporting or due to any other technical issues of the defaulting team. Such team will be
scratched from the competition and the score of such teams shall not be considered to
decide the tie. The same rule shall be applicable to teams which concede the match
also.
If owing to failure of light or any other unforeseen circumstances, a match could not
be completed in the same session; such a match shall be replayed in the next session.

In case of temporary suspension of the match, such match shall be continued with the
same score and remaining time in the same session. During the temporary suspension
the players shall not leave their respective courts without the permission of the
Referee. If a team violates this rule a technical point will be awarded to the opponent
team.
 Nails of the players must be closely clipped and no ornaments of any sort shall be
allowed.
All players must have distinct numbers on their T-shirt of at least 4 Inches thickness in
front and 6 inches thickness at the back. The team should follow the dress code
compulsorily
Application of oils or any other soft substances to the body shall not be allowed.

Shoes are compulsory to all the players on the clay surface.

 Forms of Kabaddi Amar:


In the 'Amar' form of Kabaddi, whenever any player is touched (out), he does not go
out of the court, but stays inside, and one point is awarded to the team that touched
him. This game is also played on a time basis, i.e the time is fixed. This form of
kabaddi is played in Punjab, Canada, England, New Zealand, USA, Pakistan and
Australia. In the Amar form of Kabaddi, each team consists of 5-6stoppers and 4-5
raiders. At one time, only 4 stoppers are allowed to play on thefield. Every time a
stopper stops the raider from going back to his starting point,that stoppers team gets
1 point. on the other hand, every time the raider tags one of the stoppers and returns to
his starting point, his team gets one point. At one time, only one of the stoppers can
try to stop the raider. If more than one touch the raider, an automatic point is awarded
to the raider's team. If the stopper is pushed out by the raider or vice versa, then the
team whose member is still in the field gets a point. If both the raider and the stopper
go out, the result is a common point, where nobody gets a point. The Amar form of
kabaddi is also used by the World Kabaddi Federation (WKF) in its National, Beach
and Circle Kabaddi competitions.
 
 Surjeevani:
'Surjeevani' Kabaddi is played under the Kabaddi Federation of India, governed by its
rules. In Surjeevani Kabaddi, one player is revived against one player of the opposite
team who is out, one out, one in. The duration, the number of players, dimensions of
the court, etc. have been fixed by the Kabaddi Federation of India. This form of
Kabaddi is the closest to the present game. In this form of Kabaddi, players are put out
and revived and the game lasts 40 minutes with a 5-minute break in between. There
are nine players on each side. The team that puts out all the players on the opponent's
side scores four extra points for a 'Iona'. The winning team is the one that scores most
points after 40 minutes. The field is bigger in this form of Kabaddi and the 'cant'
different in various regions. Modern Kabaddi resembles this form of Kabaddi
especially with regard to 'out & revival system' and 'Iona'. The present form of
Kabaddi is a synthesis of all these forms with changes in the rules.
 Gaminee:
This is played with nine players on either side, in a field of no specific measurements.
The characteristic is that a player put out has to remain out until all his team members
are out. The team that is successful in putting out all the players of the opponent's side
secures a point. This is akin to the present system of 'Iona' .After all the players are put
out, the team is revived and the game continues. The game continues until five or
seven 'Iona' are secured. The game has no fixed time. The main disadvantage of this
form of Kabaddi is that the player Is not in position to give his best performance since
he is likely to remain out for the better part of the match until an Iona is scored.

 HISTORY-
The game, known as Hu-Tu-Tu in Western India, Ha-Do-Do in Eastern India and
Bangladesh, Chedugudu in Southern India and Kaunbada in Northern India, has
changed through the ages. Modem Kabaddi is a synthesis of the game played in
various forms under different names.
A dramatized version of the Mahabharata
Kabaddi received international exposure during the 1936Berlin Olympics,
demonstrated by Hanuman Vyayam Prasarak Mandal, Amaravati, Maharashtra. The
game was introduced in the Indian Olympic Games at Calcutta in 1938. In1950 the
All India Kabaddi Federation came into existence and compiled standard rules. The
Amateur Kabaddi Federation of India (AKFI) was founded in 1973.After formation of
the Amateur Kabaddi Federation of India, the first men's nationals were held in
Madras (re-named Chennai), while the women's were in Calcutta in 1955.The AKFI
has given new shape to the rules and has the right to modify them. The Asian Kabaddi
Federation was founded under the chairmanship of Mr. Janardan Singh Gehlot. Asian
Amateur Kabaddi Federation is now headed By Mr. Janardan Singh Gehlotas
President and Mr. Muhammad Sarwar as Secretary General. Kabaddi was introduced
and popularized in Japan in 1979. The Asian Amateur Kabaddi Federation sent Prof.
Sundar Ram of India to tour Japan for two months to introduce the game. In 1979, a
return test between Bangladesh and India was held at different places of India
including Mumbai, Hyderabad, and Punjab. The Asian Kabaddi Championship was
arranged in 1980 and India emerged as champion and Bangladesh runner-up.
Bangladesh became runner-up again in 1985 in the Asian Kabaddi Championship held
in Jaipur ,India. The other teams in the tournament were Nepal, Malaysia and Japan.
The game was included for the first time in the Asian Games in Beijing in 1990. India,
China, Japan, Malaysia, Sri Lanka,
Pakistan and Bangladesh took part. India won the gold medal and has won gold at the
following three Asian Games in Hiroshima in 1994,Bangkok in 1998 and Busan in
2002. India won the gold medal in the 2006Asian Games at Doha. Attempts to
popularize kabaddi in Great Britain saw British TV network Channel 4 commission a
programme dedicated to the sport. The show,
 Kabaddi
, on Channel 4in the early 1990s, failed to capture viewers despite fixtures such as
West Bengal Police versus the Punjab.
 Kabaddi
was axed in 1992, but not before its presenter Krishnan Guru-Murthy suffered a
collapsed lung while participating in the sport.
In the 1998 Asian games the Indian Kabaddi team defeated Pakistan in a thrilling final
match at Bangkok (Thailand). The chief coach of the team was former kabaddi player
and coach Flt. Lt. S P Singh. The first World Kabaddi Championship was held in
Hamilton, Canada, when14,000 people at the Copps Coliseum watched top players
from India, Pakistan, Canada, England and the United States. The next edition was in
Surrey, British Columbia, which hosts the first all-kabaddi stadium.
India has remained world champion since it was included in Asian Games and South
Asian Federation games. In 2008Sukhbir Singh Badalmooted a professional world
kabbadi league with sponsorship to attract the best players; this league will be based
in India with tournaments in Canada as well. The current Kabaddi Championship team
consists of several local Indian players, Himanshu Batta, Ravi Venkataya, Harman
Dhaliwal, Kapil Singh and Mayank Gauri.
Kabaddi is now a very popular game and is a regular sport in Asian Games, Asian
Indoor Games and Asian Beach Games apart from SAF Games. Kabaddi will be a
demonstration sport during Commonwealth Games2010 at New Delhi.
One of the many greats of the game of Kabaddi is one Grant Owens, a 3 time Kabaddi
World Champion (Twice with England, Once with the Outer Hebrides).One of the
skills that makes Owens such a great player, is his low centre of gravity and his
rumoured 7 litre lung capacity.
 
 FUNDAMENTAL SKILLS:
Holding breath Raid Dodging Movement of hand and foot Formation Safe Raid
Holding Kick Side Kick Front Kick Round Kick Sitting Kick Offensive Skills Starting
a Raid Body Position during Raid Movements during Raid Penetration Touching with
the hand Vertical swing of arms Horizontal swing of arms Defensive Skills Wrist
catch or Lock 
Crocodile Hold Over the shoulder catch Ankle catch and lock Taunting

 PLAY FIELD
Play Field: The play field means that portion of the ground which measures11 metres
by 7 metres (ABCD) for Men & Junior Boys and 10 meters by 6 metres for Women,
Junior Girls before struggle.
Play Field Measurements:
(a) Men & Junior Boys:
11 x 9 Metres divided into two equal halves by amid line (as shown in the diagram).
( b)Women & Junior Girls:
10 x 8 Metres.

 Boundary:
The lines on the four sides of the play field are known as the boundaries (AB, BC,
CD, and DA). All lines shall be 3 to 5 cms. width and form the part of the play field
• Width of all the lines shall be minimum 3 cms to maximum 5 Cm.
• It is necessary to have 3 Metres clear space outside the boundaries
• There shall be no Baulk line and Bonus line in National Club Games Kabaddi.
 

 AWARDS-
Dhyanchand Award:
Instituted by the government of India to encourage players from different games.
The 2007 Dhyanchand Award is given to Shamsher Singh for Kabbadi .
 
 
VENUE-Int'l Canada/ America kabaddi cup
Dedicated to late Amarjit Singh( ambi) Hathur date : 18th Dec Venue : Guru Nanak
Stadium Ludhiana Sports : Kabaddi & Athletics Prizes: First 1 lakh - second 75
000( Gurdas Maan singing live throughout the day)
Indo Canadian Sports Mela
 ( by Malwa Heritage foundation Bathinda) Date: 8th January Venue: Bathinda Sports
Stadium Sports: Kabaddi & other Prizes : first 1 lakh second - 75 000
Kalgidhar Int'l Tournament
( Kamalpura) dates : 28,29,30,31 Jan venue: Kamalpura stadium sports : Kabaddi ,
Soccer, hockey, Volleyball Prize : 1 lakh

Jharkhand sports tournament


(organised by Mata Sahib kaur sports club)( Mini Punjab olympics) dates: 3, 4, 5 Feb
venue: Jharkhand ( Ludhiana)sports : Kabaddi, soccer, Basketball, wrestling, handball,
volleyball, athletics prize : unknown

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