TOR 2e Culture Conversions
TOR 2e Culture Conversions
SKILLS SKILLS
Copy the Skill ranks listed for each Skill from the table, below, to your Copy the Skill ranks listed for each Skill from the table, below, to your
Character sheet; then, choose ONE Skill among the two underlined to become Character sheet; then, choose ONE Skill among the two underlined to become
Favored, and check the box to the left of the skill on the sheet. Favored, and check the box to the left of the skill on the sheet.
Strength Skill Rank Heart Skill Rank Wits Skill Rank Strength Skill Rank Heart Skill Rank Wits Skill Rank
Awe 1 Enhearten 1 Persuade 0 Awe 0 Enhearten 1 Persuade 0
Athletics 1 Travel 2 Stealth 1 Athletics 0 Travel 2 Stealth 0
Awareness 1 Insight 1 Scan 3 Awareness 1 Insight 1 Scan 3
Hunting 0 Healing 0 Explore 2 Hunting 0 Healing 0 Explore 2
Song 1 Courtesy 0 Riddle 1 Song 2 Courtesy 1 Riddle 1
Craft 3 Battle 2 Lore 1 Craft 3 Battle 2 Lore 1
Lindon Lórien
(High/Eregion Elves) (Silvan/Wood Elves)
CULTURAL BLESSING – Elven-skill CULTURAL BLESSING – Warden’s of the Golden Wood
By virtue of their birthright, Elves are capable of reaching levels of finesse For those not of the Elvish race, and for some who are, crossing the borders
unattainable by mortals. of Lóthlorien can prove to be as confusing as traversing Mirkwood, except for
those who’ve learned to care for the woods and hide themselves.
If you are not Miserable, you can spend 1 point of Hope to
achieve a Magical success on a skill roll. Lórien Elves traveling in the woods of the world have a leg
up on many, making Awareness and Stealth favored in
STANDARD OF LIVING – Frugal (15) deeper woods.
ATTRIBUTES STANDARD OF LIVING – Common (30)
Split fourteen (14) points between Strength, Heart, and Wits. Elves of Lindon
are typically weak in Heart, between 2 and 4, moderate in Strength, between ATTRIBUTES
3 and 5, and strong in Wits, between 5 and 7. Two (2) is the minimum for
Split fourteen (14) points between Strength, Heart, and Wits. Lórien Elves are
any starting attribute and Seven (7) is the maximum.
typically weak in Heart, between 2 and 4, moderate in Strength, between 3
and 5, and strong in Wits, between 5 and 7. Two (2) is the minimum for any
DERIVED STATISTICS starting attribute and Seven (7) is the maximum.
Calculate the following scores based on your chosen Attribute ratings:
ENDURANCE: Strength + 20 DERIVED STATISTICS
HOPE: Heart + 8
Calculate the following scores based on your chosen Attribute ratings:
PARRY: Wits + 12
ENDURANCE: Strength + 22
HOPE: Heart + 8
SKILLS PARRY: Wits + 12
Copy the Skill ranks listed for each Skill from the table, below, to your
Character sheet; then, choose ONE Skill among the two underlined to become SKILLS
Favored, and check the box to the left of the skill on the sheet.
Copy the Skill ranks listed for each Skill from the table, below, to your
Strength Skill Rank Heart Skill Rank Wits Skill Rank Character sheet; then, choose ONE Skill among the two underlined to become
Awe 2 Enhearten 1 Persuade 0 Favored, and check the box to the left of the skill on the sheet.
Athletics 2 Travel 1 Stealth 3
Awareness 2 Insight 0 Scan 0 Strength Skill Rank Heart Skill Rank Wits Skill Rank
Hunting 0 Healing 1 Explore 0 Awe 1 Enhearten 1 Persuade 0
Song 2 Courtesy 0 Riddle 0 Athletics 3 Travel 1 Stealth 2
Craft 2 Battle 0 Lore 3 Awareness 2 Insight 1 Scan 1
Hunting 1 Healing 0 Explore 0
Song 2 Courtesy 2 Riddle 0
COMBAT PROFICIENCIES Craft 2 Battle 0 Lore 2
Copy the following Combat Proficiency ranks onto the Character sheet,
selecting a preferred Proficiency when offered a choice. COMBAT PROFICIENCIES
Choose Bow OR Spear
Copy the following Combat Proficiency ranks onto the Character sheet,
Choose a Combat Proficiency of: Any One CP
selecting a preferred Proficiency when offered a choice.
Choose Bow OR Sword
DISTINCTIVE FEATURES Choose a Combat Proficiency of: Bows, Spears, OR Swords
Choose two Distinctive Features among those listed, here:
Fair, Keen-eyed, Lordly, Merry, Patient, Subtle, Swift, Wary. DISTINCTIVE FEATURES
Choose two Distinctive Features among those listed, here:
LANGUAGES AND CULTURAL NAMES Cunning, Faithful, Fair, Lordly, Patient, Proud, Secretive, Swift.
In addition to Westron (Common Speech), all High Elves speak Grey-elven
(Sindarin) and High-elven (Quenya). LANGUAGES AND CULTURAL NAMES
The following list(s) are preferred names for Elves of Lindon… In addition to Westron (Common Speech), all Lórien Elves speak Grey-elven
MALE NAMES: Amras, Aredhel, Beleganor, Belegon, Calanhir, Carmagor, (Sindarin).
Dagorhir, Durandir, Edrahil, Ellahir, Fincalan, Fuindor, Galdagor, Hallas,
The following list(s) are preferred names for Elves of Lóthlorien…
Hirimlad, Ithildir, Lascalan, Linaith, Mablin, Malanor, Nauros, Orgalad,
MALE NAMES: Amras, Aredhel, Beleganor, Belegon, Calanhir, Carmagor,
Pelegorn, Sargon.
Dagorhir, Durandir, Edrahil, Ellahir, Fincalan, Fuindor, Galdagor, Hallas,
FEMALE NAMES: Anórel, Aranel, Arbereth, Baraniel, Calanril, Celebrindal, Hirimlad, Ithildir, Lascalan, Linaith, Mablin, Malanor, Nauros, Orgalad,
Celenneth, Elanor, Elwing, Eraniel, Fimbrethil, Gloredhel, Idril, Irilde, Laurelin, Pelegorn, Sargon.
Lôrwend, Lothíriel, Meneloth, Moriel, Narieth, Narniel, Nimloth, Nimrodel,
FEMALE NAMES: Anwen, Arbereth, Beruthiel, Baraniel, Calanril, Celenneth,
Níniel, Tarandîs.
Elnith, Eraniel, Finduilas, Gilraen, Gilraeth, Gloredhel, Idril, Ioreth, Ivorwen,
THE LONG DEFEAT Lôrwend, Lothíriel, Luindis, Meneloth, Moriel, Morwen, Narieth, Narniel,
Most Elves find it hard to forget the taint of the Shadow once it has left its Orothêl, Tarandîs.
mark on their spirit.
THE LONG DEFEAT
Most Elves find it hard to forget the taint of the Shadow once it has left its
When removing accumulated Shadow during a Fellowship mark on their spirit.
Phase, you can remove only one (1) point [see Spiritual
Recovery, Core 119.]
When removing accumulated Shadow during a Fellowship
Phase, you can remove only one (1) point [see Spiritual
Recovery, Core 119.]
Mirkwood Rivendell
(Silvan/Wood Elves) (High Elves)
CULTURAL BLESSING – Folk of the Dusk CULTURAL BLESSING – Against the Unseen
While fond of the Sun, the Elves of Mirkwood find themselves at greater ease High Elves may perceive dwellers in the wraith-world, be they spirits or ghosts,
under moonlight or starlight, or among the shadows of the forest; their senses that are normally invisible to the eyes of the living. This includes the Unclad
are keener, their motions exceedingly sure and graceful. and Invisible Ringwraiths.
While inside a forest, underground, or at night, Mirkwood Your Awareness is useful for perceiving these with a
Elves gain (1d) for all rolls involving the use of a Common successful roll. As well, you gain (1d) to resist fear when
skill. faced with wraith-world dwellers.
SKILLS SKILLS
Copy the Skill ranks listed for each Skill from the table, below, to your Copy the Skill ranks listed for each Skill from the table, below, to your
Character sheet; then, choose ONE Skill among the two underlined to become Character sheet; then, choose ONE Skill among the two underlined to become
Favored, and check the box to the left of the skill on the sheet. Favored, and check the box to the left of the skill on the sheet.
Strength Skill Rank Heart Skill Rank Wits Skill Rank Strength Skill Rank Heart Skill Rank Wits Skill Rank
Awe 2 Enhearten 0 Persuade 0 Awe 2 Enhearten 1 Persuade 0
Athletics 2 Travel 1 Stealth 2 Athletics 2 Travel 1 Stealth 1
Awareness 2 Insight 1 Scan 1 Awareness 2 Insight 1 Scan 1
Hunting 2 Healing 1 Explore 0 Hunting 0 Healing 2 Explore 0
Song 1 Courtesy 1 Riddle 0 Song 2 Courtesy 1 Riddle 0
Craft 0 Battle 2 Lore 3 Craft 2 Battle 2 Lore 2
DERIVED STATISTICS
Calculate the following scores based on your chosen Attribute ratings:
ENDURANCE: Strength + 18
HOPE: Heart + 8
PARRY: Wits + 12
SKILLS
Copy the Skill ranks listed for each Skill from the table, below, to your
Character sheet; then, choose ONE Skill among the two underlined to become
Favored, and check the box to the left of the skill on the sheet.
Strength Skill Rank Heart Skill Rank Wits Skill Rank
Awe 1 Enhearten 2 Persuade 1
Athletics 1 Travel 1 Stealth 2
Awareness 2 Insight 0 Scan 1
Hunting 1 Healing 0 Explore 1
Song 3 Courtesy 1 Riddle 2
Craft 1 Battle 0 Lore 2
COMBAT PROFICIENCIES
Copy the following Combat Proficiency ranks onto the Character sheet,
selecting a preferred Proficiency when offered a choice.
Choose Bow OR Spear
Choose a Combat Proficiency of: Bows, Spears, OR Swords.
DISTINCTIVE FEATURES
Choose two Distinctive Features among those listed, here:
Cunning, Eager, Fair, Inquisitive, Merry, Rustic, True-hearted, Wilful.
DERIVED STATISTICS
Calculate the following scores based on your chosen Attribute ratings:
ENDURANCE: Strength + 18
HOPE: Heart + 10
PARRY: Wits + 12
SKILLS
Copy the Skill ranks listed for each Skill from the table, below, to your
Character sheet; then, choose ONE Skill among the two underlined to become
Favored, and check the box to the left of the skill on the sheet.
Strength Skill Rank Heart Skill Rank Wits Skill Rank
Awe 0 Enhearten 0 Persuade 2
Athletics 0 Travel 0 Stealth 3
Awareness 2 Insight 2 Scan 1
Hunting 0 Healing 1 Explore 0
Song 2 Courtesy 3 Riddle 2
Craft 1 Battle 0 Lore 0
COMBAT PROFICIENCIES
Copy the following Combat Proficiency ranks onto the Character sheet,
selecting a preferred Proficiency when offered a choice.
Choose Bow OR Sword
Choose a Combat Proficiency of: Bows, Spears, OR Swords
DISTINCTIVE FEATURES
Choose two Distinctive Features among those listed, here:
Eager, Fair-spoken, Faithful, Honorable, Inquisitive, Keen-eyed, Merry, Rustic.
LANGUAGES AND CULTURAL NAMES
In addition to Westron (Common Speech), some words from their forgotten
ancient tongue are preserved.
The following list(s) are preferred names for Shire Hobbits…
MALE NAMES: Adelard, Andwise, Bandobras, Berilac, Bilbo, Bungo, Cottar,
Dinonas, Doderic, Dodinas, Dudo, Erling, Everard, Fastred, Ferumbras,
Flambard, Folco, Frodo, Gohendad, Griffo, Hending, Hildifons, Hob, Iiberic,
Isembold, Isengar, Longo, Marmadas, Marroc, Meriadoc, Mungo, Nob, Odo,
Orgulas, Otho, Paladin, Peregrin, Posco, Reginard, Robin, Rudigar, Sadoc,
Samwise, Saradas, Sigismund, Tobold, Togo, Tolman, Wilcome, Will.
FEMALE NAMES: Adaldrida, Amaranth, Asphodel, Belba, Bell, Belladonna,
Berylla, Camellia, Daisy, Dory, Eglantine, Esmerelda, Estella, Gilly, Hanna, Lily,
Lobelia, Malva, Marigold, May, Melilot, Menegilda, Mentha, Mirabella, Myrtle,
Pansy, Pearl, Peony, Pervinca, Pimpernel, Poppy, Primrose, Primula, Prisca,
Rosamunda, Rose, Ruby, Salvia, Tanta.
SURNAMES: Baggins, Boffin, Bolger, Bracegirdle, Brandybuck, Brown,
Brownlock, Bunce, Burrows, Chubb, Cotton, Gamgee, Gardner, Goldworthy,
Goodbody, Goodchild, Greenhand, Grubb, Headstrong, Hornblower, Maggot,
Noakes, North-tooks, Proudfoot, Puddifoot, Roper, Rumble, Sackville,
Sandyman, Smallburrow, Took, Twofoot, Whitfoot.
HALFLINGS
Due to their reduced size, Hobbits cannot use larger weapons effectively.
Hobbit adventurers may only use the following weapons:
Axe, bow, club, cudgel, dagger, short sword, short spear,
and spear. Additionally, Hobbits cannot use a great shield.
The World of Men
Bardings Beornings
CULTURAL BLESSING – Stout-hearted CULTURAL BLESSING – Furious
Stories tell that the Bardings lived under the shadow of a great Dragon for Beornings fight like cornered animals: when they see their own blood they are
decades. filled with wrath.
Your Valor rolls are Favored. During combat, a Wounded Beorning ignores the effects
of being Weary [whether they were injured during the
STANDARD OF LIVING – Prosperous (90) current fight or not.
When a Lakeman is wounded or fails a roll with serious All your Valor and Wisdom rolls are Favored.
negative consequences, they may spend a point of Hope in
exchange for an Advancement point. STANDARD OF LIVING – Prosperous (90)
The following list(s) are preferred names for CULTUREs… The Mark-folk place a great deal of reverence on their ancestors and forebears
MALE NAMES: Adrahil, Amlaith, Arvegil, Baranor, Belecthor, Bergil, Celepharn, and many of them are named after notable heroes or past kings of their
Cirion, Damrod, Dírhael, Duinhir, Egalmoth, Eradan, Findemir, Forlong, people. Sometimes, though not often, they use a surname based on some
Golasdan, Hallas, Hirluin, Ingold, Iorlas, Malvegil, Ohtar, Orodreth, Tarannon, deed or misfortune, but may also reference their father’s name or that of their
Targon. homeland. As well, horses are every bit as important as other family, including
their own children; thus, horses may carry any name, though some common
FEMALE NAMES: Anwen, Arbereth, Baraniel, Berùthiel, Calanril, Celenneth, examples show up, below. The following list(s) are preferred names for Riders
Elnîth, Eraniel, Finduilas, Gilraen, Gilraeth, Gloredhel, Idril, Ioreth, Ivorwen, of Rohan…
Lôrwend, Lothíriel, Luindîs, Meneloth, Moriel, Morwen, Narieth, Narniel, MALE NAMES: Aldor, Brego, Brytta, Ceorl, Déor, Dúnhere, Elfhelm, Eofor,
Orothêl, Tarandîs. Éothain, Fastred, Folcred, Folda, Fréawine, Gamling, Gárulf, Gléowine, Guthláf,
Herefara, Herubrand, Horn, Théoden, Wídfara, Wulf.
ALLEGIANCE OF THE DÚNEDAIN FEMALE NAMES: Alflet, Ava, Beorwyn, Berghild, Celwen, Cyneswith, Déorwyn,
The Rangers are devoted to fighting Sauron and his minions by an ancient Elfhild, Éofled, Éowyn, Frideswyn, Godwyf, Lefwyn, Merwyn, Morwed, Neriend,
tradition of war and strife. The obligation makes it harder for them to put Sefled, Seledryd, Sigfled, Théodhild, Théodwyn, Wigbur, Wulfgith.
their spirit at ease even hen enjoying a respite from adventuring.
HORSE NAMES: Arod, Hasufel, Felaróf, Firefoot, Shadowfax, Snowman,
During the Fellowship Phase you recover a maximum Windfola.
number of Hope points equal to half your Heart score A FAITHFUL MOUNT
[rounding fractions up]. A newly created Rider of Rohan begins with a radhors, a travel horse.
This horse is for travel and carrying things, not for warfare,
and will bolt at the first sign of danger, carrying off
everything mounted on it, but will return the moment calm
is restored.
Woodmen of Mountain Hall Woodmen of Wilderland
CULTURAL BLESSING – Mountain Fighter CULTURAL BLESSING – Woodcrafty
The Woodmen of Firienseld understand the mountainsides of which their Woodmen blend in so well with the woods of their home, they can trick the
home is a part and know how to beset the footing of others and use the many eyes of others and use many obstacles found in the woods to their advantage.
obstacles found there to their advantage.
A Woodman fighting in the woods doubles their Wits
Mountain Woodmen fighting on a mountainside gain (1d) score when Parry is determined and they gain (1d) to
to Armor vs. Piercing Blows AND gain (1d) to Combat Armor vs. Piercing Blows.
Proficiencies.
STANDARD OF LIVING – Poor (5)
STANDARD OF LIVING – Frugal (15)
ATTRIBUTES
ATTRIBUTES Split fourteen (14) points between Strength, Heart, and Wits. Woodmen are
Split fourteen (14) points between Strength, Heart, and Wits. Mountain typically weak in Strength, between 2 and 4, moderate in Wits, between 3 and
Woodmen are typically weak in Wits, between 2 and 4, moderate in Heart, 5, and strong in Heart, between 5 and 7. Two (2) is the minimum for any
between 3 and 5, and strong in Strength, between 5 and 7. Two (2) is the starting attribute and Seven (7) is the maximum.
minimum for any starting attribute and Seven (7) is the maximum.
DERIVED STATISTICS
DERIVED STATISTICS Calculate the following scores based on your chosen Attribute ratings:
Calculate the following scores based on your chosen Attribute ratings: ENDURANCE: Strength + 20
ENDURANCE: Strength + 22 HOPE: Heart + 10
HOPE: Heart + 8 PARRY: Wits + 12
PARRY: Wits + 12
SKILLS
SKILLS Copy the Skill ranks listed for each Skill from the table, below, to your
Copy the Skill ranks listed for each Skill from the table, below, to your Character sheet; then, choose ONE Skill among the two underlined to become
Character sheet; then, choose ONE Skill among the two underlined to become Favored, and check the box to the left of the skill on the sheet.
Favored, and check the box to the left of the skill on the sheet.
Strength Skill Rank Heart Skill Rank Wits Skill Rank
Strength Skill Rank Heart Skill Rank Wits Skill Rank Awe 0 Enhearten 2 Persuade 0
Awe 1 Enhearten 1 Persuade 0 Athletics 2 Travel 1 Stealth 2
Athletics 2 Travel 1 Stealth 1 Awareness 2 Insight 0 Scan 1
Awareness 2 Insight 0 Scan 2 Hunting 2 Healing 2 Explore 3
Hunting 3 Healing 2 Explore 1 Song 1 Courtesy 0 Riddle 0
Song 1 Courtesy 1 Riddle 1 Craft 1 Battle 1 Lore 1
Craft 1 Battle 2 Lore 0
COMBAT PROFICIENCIES
COMBAT PROFICIENCIES Copy the following Combat Proficiency ranks onto the Character sheet,
Copy the following Combat Proficiency ranks onto the Character sheet, selecting a preferred Proficiency when offered a choice.
selecting a preferred Proficiency when offered a choice. Choose Bow OR Long-hafted Axe
Choose Bow OR Mattock Choose a Combat Proficiency of: Any One CP
Choose a Combat Proficiency of: Any One CP
DISTINCTIVE FEATURES
DISTINCTIVE FEATURES Choose two Distinctive Features among those listed, here:
Choose two Distinctive Features among those listed, here: Bold, Cunning, Keen-eyed, Merry, Rustic, True-hearted, Wary, Wilful.
Bold, Cunning, Keen-eyed, Merry, Rustic, True-hearted, Wary, Wilful.
LANGUAGES AND CULTURAL NAMES
LANGUAGES AND CULTURAL NAMES In addition to Westron (Common Speech), all Woodmen speak the Vale of
In addition to Westron (Common Speech), all Woodmen speak the Vale of Anduin-tongue.
Anduin-tongue.
The following list(s) are preferred names for Woodmen of Wilderland…
The following list(s) are preferred names for Men of Mountain Hall… MALE NAMES: Adalard, Ageric, Arnulf, Badegeisel, Baldac, Beran, Cilderic,
MALE NAMES: Adalard, Ageric, Arnulf, Badegeisel, Baldac, Beran, Cilderic, Eberulf, Eboric, Evoric, Frideger, Gararic, Garivald, Gerold, Hartgard, Hartmut,
Eberulf, Eboric, Evoric, Frideger, Gararic, Garivald, Gerold, Hartgard, Hartmut, Hildebald, Imnachar, Ingelram, Iwgar, Leudast, Magneric, Malaric, Merovech,
Hildebald, Imnachar, Ingelram, Iwgar, Leudast, Magneric, Malaric, Merovech, Odo, Odovocar, Otbert, Ragnacar, Ramnulf, Rathar, Sigeric, Sigibert,
Odo, Odovocar, Otbert, Ragnacar, Ramnulf, Rathar, Sigeric, Sigibert, Sunnegisil, Theodard, Theodebart, Theodemir, Walcaud, Waleran, Wulfred.
Sunnegisil, Theodard, Theodebart, Theodemir, Walcaud, Waleran, Wulfred.
FEMALE NAMES: Adosinda, Amalfrida, Amalina, Avagisa, Avina, Beranhild,
FEMALE NAMES: Adosinda, Amalfrida, Amalina, Avagisa, Avina, Beranhild, Brunihild, Gailavira, Garsendis, Geleswinta, Gelvira, Grimhild, Hermesind,
Brunihild, Gailavira, Garsendis, Geleswinta, Gelvira, Grimhild, Hermesind, Heva, Hilduara, Radegund.
Heva, Hilduara, Radegund.
WOODMAN NICKNAMES: The Bird-keeper, the Bowman, the Bride, the
WOODMAN NICKNAMES: The Bird-keeper, the Bowman, the Bride, the Bright-one, the Eagle, the Healer, the Hound, the Hunter, the Quick, the
Bright-one, the Eagle, the Healer, the Hound, the Hunter, the Quick, the Shepherd, the Shield-bearer, the Silent-one, the Spear-shaker, the Wood-goer.
Shepherd, the Shield-bearer, the Silent-one, the Spear-shaker, the Wood-goer.