Walkthrough Ver 0.12
Walkthrough Ver 0.12
Check every nook and cranny; there are abundant interact-able objects and items to be found. There are
hidden rooms and locations as well so keep an eye out for different things.
I will provide a separate section dedicated to hidden rooms and secrets so those of you who want to find
them on your own can overlook that part.
Don't forget to SAVE!
There is a note on the wall of Miles' cottage, it will change from one update to the next so be sure to check it
out.
Always carry smoke-bombs and health potions with you. Smoke bombs are really effective in combat.
To advance time in the first stages of the game have something to eat at the Tavern. Talk to Hog.
First take the gold behind you on the shelf. Head down into the cellar to activate the Renovations quest. Now head out
and go straight to the church. Here first talk to Mother Susan and then talk to Father Fox to initiate the A Matter of
Faith quest.
MAIN QUESTS:
After getting the quest go and CHAT with mother Susan. Then talk to Father Fox again and get some clues about the
missing statue.
You can head up to Father Fox's room in the attic and find some books and a letter.
Go outside and head towards the Tavern north of your cottage. Once there, talk to Nancy the barmaid and ask her about
anyone suspicious. She will point out the soldiers. So go and talk to the Commander sitting at the table. Then talk to
Nancy again and ask her about the commander. Afterwards talk to Hog the barkeep. He will tell you that the military is
here on the Baron's request (This storyline is still developing).
Head upstairs and talk to Alexia the crossbreed (CB) dancer in the last room. She will kick you out. Now go downstairs
and talk to Nancy and ask about the Guest Upstairs. She will tell you her name and that she likes Milk in the morning.
Go outside and head to the shops just southeast of the tavern. Talk to the girl (Gretel) and ask for milk she will tell you
where to get some milk. Head right across the bridge until you reach the guard at the village exit. Now head up the
stairs next to the guard and talk to the old lady. Ask her for some milk.
Once you have the milk head back to Alexia's room in the tavern and talk to her (in the morning). This time she won't
kick you out and you get to talking. You get a scene of her enjoying her milk. Afterwards she will ask you if you are a
CB. If you answer correctly she will hug you and you will catch a whiff of her perfume. If you answer wrong you have
to repeat the whole milk thing again. Now come back to her room in the afternoon while she is dancing in the bar and
grab the perfume bottle on her bedside table. Take the bottle to father Fox.
Save your game before talking to Alexia. Once you confront Alexia about the perfume you will have two options
GOOD or EVIL paths. In the good path she will remain in the village and you will have romancing options in the
future updates but in the evil path she will leave the village.
If you choose the GOOD path she will tell you where the statue is and you will get some options for kissing, blowjob or
handjob (one-time only and CG not available yet).
If you choose the EVIL path she will jump you and you have to fight her. Once you win you can fuck her (one-time
only CG not available yet).
Head for the Baron's manor (open only on weekdays!). Here talk to the receptionist first. She won't let you go up (you
should have already talked to the guard at the village entrance). Go into the kitchen and talk to Triss. Ask her about the
receptionist. She will tell you to sweet talk her and get her some flowers. Buy her some flowers from Gretel at the stalls.
Now talk to Nalla the receptionist and choose sweet talk. When she lets you go up you can go and explore upstairs and
the attic room to find a map, a pickaxe, some rope and other goodies.
If you talk to the Baron he will ask who let you up. Don't answer your secretary if you don't want to get Nalla in trouble.
But if you do tell him you will unlock a sex scene at the same night where the Baron is fucking her in the ass.
Anyway head down and talk to the Guard at the Vault door. Then talk to Triss and ask about the guard. She will give
you two options 1- The fun way (NTR) and 2- The boring way. If you choose #1 come back at night when she will be
distracting the guard (at this point in order to have the Baron sleeping at night it's best not to trigger his sex scene with
Nalla). Return at night and you will see that Triss is fucking the Vault guard. If you choose #2, you have to go into the
forest at night and pick some Dangle Berries from trees (They look like two balls hanging from a tree) give them to
Triss and come back at night when the guard is out cold. Go to the vault and see that it is locked. Head upstairs and grab
the key from around the Baron's neck. Go downstairs and empty the vault (Sword and Armor attained).
NOTE! In the newer versions of the game, you can attain a weapon from other places and proceed with this quest.
* Now once you have the sword you can head into the woods and continue the main quest, however I strongly suggest
doing the Pest Control side-quest and building yourself a training ground first to advance your skills and level.
To continue the Main quest head into the woods and talk to the lumberjack about the roadblock. Answer “heavenly
cup-size” on his stupid riddle and be sure to have equipped your sword. Now you are free to venture into the Lion's den.
While you are here you can grab the torch from the lumberjack's cottage.
Head into the lion's den. Try to avoid fighting the wolves as much as possible because they will deplete your health and
you will have trouble fighting Kaali. Also take some smoke bombs and health potions. Once you defeat Kaali you will
have two options. If you choose the GOOD path you will let her live but imprison her (provided you have rebuilt your
cellar). But if you choose the EVIL path you will leave her to die.
After you have completed this quest, head to the church and claim your prize from Mother Susan and Father Fox. The
statue of Nallaria is now available in the church. You can look at its magnificent boobs. If you look at the statue in the
afternoons or evenings you will have the option to PRAY to or FAP at the statue. Praying 5 times will grant you a visit
from the goddess herself at night and she will give you 100 Max HP. Do the naughty thing 5 times and she will again
visit you but to take away 100 HP.
END OF QUEST
2- Renovations (COMPLETE) :
To get this quest, head down to Miles' cottage cellar. You will need gold and a renovator. Talk to the Lumberjack for
renovations and collect the required gold. The renovation has 2 levels to be complete and then you can use it to study
certain books you find, check your relationship status, and imprison some enemies (remember to do this before fighting
Kaali if you want to imprison her).
You can also improve your garden. For this, collect the shovel from your barn, and get the pickaxe from the Manor's
attic room. Clear out the garden and interact with the hammer sign next to the garden to build your own training grounds
to improve your attack and HP.
3- Sly Fox (COMPLETE):
To initiate this quest you must have found the statue of Nallaria, so the "A Matter of Faith" quest must be completed
first. Then you can get this quest from the town notice board. The quest giver is waiting for you in the Cemetery at
night. Go to the cemetery to find Sister Susan behind a statue. She will commission you to find what Father Fox is up to.
Head to the Riverside to the East of the Forest Path in the Afternoon to find Father Fox across the River. The bridge is
down so you have to find a way to cross it. Talk to Lui the Lumberjack about the bridge. Now depending on the path
you chose with Kaali you will have different objectives. If you took the Good path with Kaali and imprisoned her then
you must go back to her cell and convince her to stay with Lui until the heat dies down. Lui in return will fix the bridge
for you. If you took the Evil Path you will have to pay Lui 500 Gold to repair the bridge. Once the bridge is repaired,
cross it to find another broken bridge. This one you can fix on your own using some rope. Head north to the path
covered with vines. If you have a sword in your inventory you can cut through the vines to reveal a path. Head through
the path and into the hidden village (NOTE: all these steps must be in the afternoon when Father Fox is present).
After the cutscenes, you will have to complete a series of tasks in order to be allowed to leave the Hidden village. Once
you complete the tasks go back to Susan at the church for your reward and finishing the “Sly Fox” quest. Here you will
have two options tell Susan “Fox needs a mate” (NTR) or tell her to forget about fox and concentrate on you.
Having Kaali stay with Lui will give you the option to add her to your followers. However, this will lead to Alexia
hating your guts.
4- Beauty and the Beast (COMPLETE):
(NOTE: there are strong snakes in the maze, be prepared or attempt this quest at a higher level)
If you go to the Tavern on Friday, you will notice Hog isn't there. Talk to Nancy about his disappearance. Now head to
the cellar and check the letters lying on his bed. Afterwards, go to the forest path and head North-East to reach the
Forest Maze. There is a trap mechanism here, which requires you to disable by turning the dragon statue to the left.
Head west and locate the statue. Rotating the statue left will turn on the flames left of the statue and turning it right will
ignite the flames on the right side of the map. Turn of the flames to the right and navigate your way to the North-East of
the maze. The Manor Entrance is next to the Milestone. If you have finished the Pretty Bunnies quest, you can turn
on the Milestone to make travelling to the manor much easier.
Head into the manor and watch a cutscene between Hog, Miles and the Baroness Xavier. After Hog leaves you will
offer the Baroness your assistance in finding her husband's murderer. To find some clues as to the manor of his demise,
head back to the village and go to the church cemetery. One of the headstones belongs to Baron Xavier. You must have
a shovel, a pickaxe and a torch to proceed. Return to the cemetery at night and dig the Baron's grave. You will find some
bones and require a forensic specialist. You must have unlocked the Swamp Village to proceed with the quest. Head to
the swamp village and talk to the Oracle about the bones. After a cutscene she will tell you the Baron was indeed
poisoned. Take the evidence to the Baroness Xavier. Now you will have two objectives, finding the culprit and a
witness. To find evidence go to the village manor and talk to Triss about the vault guard. As he will stop you from
going upstairs at night, you will need to distract him. Once Triss accepts to distract the guard, come back at night and
head upstairs. Go to the Baron's room and push the left statue downwards. You will find what you are looking for.
Come back in the morning and confront the Baroness Julia.
Now you can take two paths, you can either make a deal with the Baron (EVIL PATH) or go back to Baroness Xavier
and help her take down the Baron (GOOD PATH). Either way you will get the Baronesses Manor. If you choose the
Good Path you can offer Julia to stay with you at the Manor or give her a house in the village.
5- The Hidden Village (COMPLETE):
After you meet with Krall and Father Fox leaves, talk to him again. Ask him what is required of you and he will give
you a list of things he needs. Go out in the wild and hunt animals to gather 10 meat, 10 pelt, 4 boar tusks, 25 rat
carcasses and 30 red mushrooms. You can also go to Baako and help her defeat some enemies. The final task requires
you to escort Finnja to the riverside for a midnight dip. After these tasks are done Kraal will allow you to leave the
Hidden village and return to your own.
SIDE QUESTS:
To get this quest, look at the village notice board just north of the church. Now head towards the jungle orchard just
south of Liz's house in the bottom left corner of the village. There, talk to Uncle Walter. Now you have to spy on Liz.
She will leave the house on Tuesday nights. Hide in front of her house between the two crates until she leaves the house.
Follow her until she crosses the bridge next to the church. Cross the bridge and hide behind the little trees. After a small
cut-scene she will leave. Go to Walter in the Orchard and either Tell him the Truth (Good) or Lie to him (Evil).
Good Path – if you tell Walter the truth, the quest is over and Liz will now enjoy being naked. She will also thank you
by stripping down and letting you fuck her.
Evil Path – After you lie to Walter go and talk to Liz about him. Then return to Liz’s house at night to find Walter and
Liz waiting for you. After the dialogues, you will get to have sex with Liz on a regular basis to get her pregnant (Note: if
you turned off pregnancy at the beginning of the game you cannot progress any further). Your chances of conception are
very low. To increase your fertility you have to ask the Oracle in the swamps for a fertility potion. This can be only
attained after the missing child quest is done and the shed has been renovated.
After you get Liz pregnant and she has the baby, go to her and talk to her about Walter and the Baby’s future. You will
give Liz the ultimatum to throw Walter out and take care of her yourself. When Liz agrees to throw out Walter you will
find an upgrade sign outside Liz’s house. If you have talked to the Lumberjack about renovating the cellar before all you
need is 2000 gold boobs.
Finally when you renovate Liz’s house you can enjoy staying with her and see her in the bath at her house in the
afternoons. However, you will pay a weekly sum of 100 gold to Liz for the baby and her expenses. If you don’t have the
money you will lose relationship points.
2- The Missing Child (COMPLETE)
To get this quest, look at the village notice board just north of the church. Now if it is morning head to Ms. Eve's house
(the one with the dog sitting outside). Talk to Eve about Timothy. To find Timothy you have to enter the woods and take
the first exit to your left. You will end up in the inner forest map. Go left across the river until you see the water mill.
Beyond the water mill are some caves. Enter the different caves until you reach the small valley with the stairs. Go up
the stairs and to your right you will see a hole in the ground. Miles will say that the vines don't go all the way down so
you need a rope. If you have a rope (you can get them from the Baron's manor attic or cellar or the lumberjack's cottage)
you can climb down. Follow the path until you find Timothy lying on the ground and you can take him back to his
mother.
To find the antidote talk to Father Fox and he will tell you about an Oracle in the swamps. Now you can head to the
inner forest just past Agnes and head NorthWest at the top left corner of the inner forest you will be able to enter the
swamps. Again at the top left corner of the swamp entrance you exit to another map which leads you to the Swamp
village. In the swamp village talk to the guy blocking you path so he moves aside. You will notice he is scared of you.
Talking to five villagers will initiate the "Suicide Mission" quest.
Head to the Northern part of the village where the Oracle's cottage is located. Enter and talk to the Oracle about the
Antidote. The Oracle will give you 3 ingredients to find, Purple Mushrooms, Untainted Spring Water and a Virgin's
urine. Two of them are located in the swamps as seen below (The Purple mushrooms can be found in other locations
across the swamps as well):
For the 3rd ingredient, head to Blackforest Village and talk to Sister Susan in the afternoon when she is in her
underwear. After you have all three ingredients head back to the Oracle. Once you have the antidote get it back to Ms
Eve and enjoy your reward for saving Timothy. Now you can have sex with Ms Eve at the Tavern in the afternoons plus
more.
To get this quest, talk to Hog at the Tavern. Head down to the Tavern cellar and fight the rats (better have a sword and
armor). You must kill 50 rats for the objective to be completed so it will take 5 days if you kill 5 in the morning and 5 in
the afternoon. After completing the objective Hog will pay you but the job is not done yet. Come back in the morning
and start looking for a hidden rat cave. It's behind the crates in the left quarter of the cellar. To enter the caves you need
a torch. You can find the torch in a box in the lumberjack's cottage. Once inside the rat caves head left until you reach
the Rat Queen's lair. Defeat the rat queen to finish the mission.
*Once you defeat the rat queen you will get a skull, wearing it will stop the rats from attacking you.
To initiate this quest, find Agnes at the entrance of the Blackforest at the first left she has a little camping site. Talk to
her and you will have to impress her to accompany her on her scavenging hunts. The only way you can impress her is if
you have defeated Kaali, so visit her again after the quest "A matter of faith" is done. Tell her you defeated a lioness and
you will be able to go on treasure hunts with her. Now talking to Agnes in the mornings and afternoons will initiate a
random Treasure hunt. In one of the caves with a lava pit you will have to pour water on the lava so remember to take
one with you (there are several scattered around town you can see one outside the tavern). Once you cool down the lava
and reach the chest (If Agnes warns you that its rigged then that's Not the one) you will have the option to convince
Agnes to wear the Gold Bra of Cecilia. Choose "You are a Warrior Queen" option to see Agnes take off her top flash
you with her boobs and then wear the Gold Bra. The other options will result in Agnes walking around topless, for some
reason.
Anyway, she will give you the Warrior's Guild Seal, which will come in handy later on, much later on.
If you clear your garden (shovel and pickaxe required) you can build training equipment in its place. This is a good way
to increase your stats and if need be advance time when there is nothing to do.
If you talk to 5 villagers in the Swamp Village you can initiate this quest once you talk to the Oracle. The only way to
gain the villagers' trust is by defeating a Gatoraid and bringing its head to the Oracle. Gatoraids can be found in the
swamps and are Crocodile Beasts. These are extremely strong opponents and defeating them is not possible in levels
lower than 7-10. To be honest I'm not sure at what level you can defeat them.
7- Pretty Bunnies (25 bunnies) (COMPLETE)
During your excursions with Agnes (Gold Bra quest), you will come across an Ancient door with 4 colored switches in
front. The riddle on the door says (provided you have taken Sister Susan's book of Hieroglyphs from her room):
"The sun always rises from the East and though the sky hangs in the middle nature will always be right but what is
always left untouched is blood"
Inside you will meet a furry named Lala. She gives you a quest to find her 25 pink bunny rabbits scattered across the
land. Every 5 bunnies gets you a reward from Lala.
8- Nuptials (COMPLETE)
This quest can only be initiated after you finish the "Missing Child" quest. To begin, talk to Mr Grimm found in the yard
just below the village exit where the guard tells you the exit is closed. From here you can take two routes, you can go
straight to Lala (found behind an ancient door in random cave #1) and ask her to marry you (you must have finished the
Beauty and Beast quest and you require a ring) this will result in finishing the quest without having Lala marry Mr
Grimm. Or you can take a second path (NTR) After talking to Mr Grimm, you have to talk to his children Hansel and
Gretel found in the village shops. Talk to Gretel first and then talk to Hansel. Now go to Ms Eve's house in the morning
and talk to her about having a date with Hansel. Now go and talk with Hansel. Once he leaves for the Tavern you can go
to the Tavern in the afternoon and go upstairs to catch him fucking Eve in one of the rooms.
NOTE: It is best doing this part of the quest after you reach level 60 with Eve.
Now you will see Hansel and Eve going at it, if you are above level 60 you can enter the room and join in the fun.
However if you are below level 60 you can only leave the scene.
Now that Ms Eve is out of the picture go to Lala and ask her about marriage. If you have found all 25 bunnies for her
and completed her quest she will agree to come and meet Mr. Grimm.
9- Shed Renovations
Once you finish the "Missing Child" quest you will be able to renovate the shed in MC's yard. It will cost you some gold
and after renovations you will have to visit the Oracle in the swamps to get some recipes from her. The only recipe
available in the current version is the Health Juice. Once you get the recipe from the Oracle you will be able to brew
your own Health Juice and other recipes you get from the Oracle in the shed.
1- Hidden Room in the Tavern - At the Busty Hog, on the second floor, pull the candle stick in the middle to unveil a
hidden room.
2- Hidden Room in the Manor - At the Village Manor, on the first floor, play the piano. The combination is Black-
Black-Black-White-Black.
3- Hidden Chest in the Forest Path - At the Forest Path you will notice an inaccessible chest, eating the red mushroom
close to the glade will transport you there. To get back, eat the other red mushroom.
4- Hidden Room in Xavier's Manor - On the first floor, turn on the fireplace in the right room to reveal a hidden room
in the fireplace of the left room.
5- Hidden Cellar in Xavier's Manor - The cellar gate seen in the middle of the first floor in the manor can be opened
by moving the left and right statues onto the pressure plates to the left and right of the fountain. The statue facing right
must be on the left and the statue facing left must be on the right.
6- The Armory in Xavier's Manor - To enter the armory find the key under the bust in the study just across from the
armory.
7- The Hidden Room in the Spider Caves - In the spider caves in the Inner Forest, where you will reach a dead end
and the MC says "Dead end...There's been a cave-in" there is a rock wall revealing a hidden brick wall. Hack through
the wall to get to the hidden room with a War Hammer inside a chest.
8- The Hidden Room in the Bear Cave - In the mountains, in the bear cave to the North, there is a hidden room behind
the north wall of the cave. Inside you will find a Red Shard and a chest.
9- The Hidden Room in the Random Castle - In Random castle #2 if you pull the candlestick to the right of the throne
you will unveil a hidden treasure room.
10- The Hidden compartment in the Cursed Castle - In the kitchen behind one of the cupboards there is a hidden
compartment with a rusty key inside. Use this key to access the Armory on Floor -1.
11- Ancient crypt room #1 in the Cursed Castle – This room which is visible from the ground floor can be accessed
from the second floor where there is a small square room with a broken statue pedestal. To move the pedestal you need
someone in your team to help you push it.
12- Ancient crypt room #2 in the Cursed Castle – This room in the Dungeons is accessed via an Iron Key which can
be found in a pot in one of the cells to the left of the map.
13- Hidden Room in the Cursed Castle – This room can be accessed from the Underground -1 Map. On the top right
corner of the map there is a brick lining visible from under the rocks. You can hack at the wall with the pickaxe. Inside
you will find a green shard.
Just south of the waterfalls in the Inner Forest, there is a fork in the river with a giant tree in the middle. Under the tree
is the treasure.
The giant tree trunk to the North-East of the Inner forest contains the treasure.
Treasure Map #3 - Random Castles
I hid it in the heart of the courtyard, in the left garden
In the random castle number 5, which has a heart-shaped, courtyard and a bear you will find the treasure in the left
garden patch.
SPECIAL ITEMS:
1- Axes of Evil – Found in the Cursed Castle on the ground floor. To unlock the door make this pattern on the six
floor tiles adjacent to the room where they are held.
2- Shield of House Marigold – Found in the Dungeons map below the castle. There are two levers, a blue and a
red. Both levers must be put on the left to open the door.
3- Awesome Bow – found in the Underground -2 map to the top right. To get this weapon you require an archer in
your team. There is a lever to the chasm to the left where the archer can hit, revealing a bridge.
ANCIENT DOORS:
1- Ancient Door #1 – Located in the Rat Tunnels – Equip Rat Skull to enter
2- Ancient Door #2 – Located in the Inner Forest – Requires 5 GOOD Deeds
3- Ancient Door #3 – Located in the spider caves to the west of the watermill – Requires 5 EVIL Deeds
4- Ancient Door #4 – Located in the Riverbank cave in the mountains – Kill the giant serpent to enter.
5- Ancient Door #5 – Located in Random Cave #1 – Switch Combinations – Yellow(Right) – Blue(Middle) –
Green(Right) – Red(Left)
6- Ancient Door #6 – Located in the Cursed Castle on the Floor -1 map. To open the door you must have reached
5,000 chickens kicked.
Step 1:
Starting from the swamp entrance take one of those two eastern exits. It doesn't matter which one because they lead to
the same room.
Step 2:
After that take the southern exit, not the northern one!
Step 3:
When you enter the room head north and follow the small path.
Step 4: