Hangman Python Project PDF
Hangman Python Project PDF
GAME
BJS
Bharatiya jain sanghatana
A
Project Report On
“HANGMAN GAME”
Submitted to
SAVITRIBAI PHULE UNIVERSITY
In partial fulfilment of the Requirement of
Bachelor of Business Administration
(Computer Application)
(Semester – V)
Submitted By
MR. KISHAN RAJENDRA DHOKANE
MR. DNYANESHWAR GUNJKAT
Under the guidance of
Prof. Mrs. Bhagyashri R. Joshi
BHARATIYA JAIN SANGHATANA’S
Arts, Science & Commerce College
DEPARTMENT OF B.B.A(C.A)
CERTIFICATE
“HANGMAN GAME”
Under my guidance & supervision in a satisfactory manner for the Practical
fulfilment of BCA III(V) examination for the academic year 2019-2020.
Date: Place:
ABSTRACT
This is a simple Hangman game using Python programming language. We can use this as a small
project to boost their programming skills and understanding logic. The Hangman program
randomly selects a secret word from a list of secret words. The random module will provide this
ability, so line 1 in program imports it. Hangman is a popular word game in which one player (the
"chooser") chooses a secret word and another player (the "guesser") attempts to guess the word
one letter at a time. If a guessed letter appears in the word, all instances of it are revealed. If not,
the guesser loses a chance. If the guesser figures out the secret word before he or she runs out of
chances, he or she wins. If not, the player who chose the word wins.
TABLE OF CONTENTS
INDEX
Sr. No Name Page
1) Introduction
1.1) Python Programming Language 4
1.2) Apllication Of Python
1.2) Acknowledgement
2) Abstraction
2) System Requirement
2.1) Software Requirement
2.2) Hardware Requirement
13
3) Implementation And Result
3.1) Project Code 21
3.2) Result
4) Conclusion
28
5) Reference
12
Hangman Game
Chapter 1: Introduction
This chapter includes brief introduction to Python Programming Language and its applications.
Conclusion
This section includes the conclusion about the project.
References
This section includes the bibliographical references used for the development of the project.
CHAPTER 1
INTRODUCTION
2. Easy to Learn: Learning python is easy as this is a expressive and high level programming language,
which means it is easy to understand the language and thus easy to learn.
3. Cross platform: Python is available and can run on various operating systems such as Mac,
Windows, Linux, Unix etc. This makes it a cross platform and portable language.
5. Large standard library: Python comes with a large standard library that has some handy codes and
functions which we can use while writing code in Python.
6. Free: Python is free to download and use. This means you can download it for free and use it in your
application. See: Open Source Python License. Python is an example of a FLOSS (Free/Libre Open
Source Software), which means you can freely distribute copies of this software, read its source code
and modify it.
7. Supports exception handling: If you are new, you may wonder what is an exception? An exception
is an event that can occur during program exception and can disrupt the normal flow of program.
Python supports exception handling which means we can write less error prone code and can test
various scenarios that can cause an exception later on.
8. Advanced features: Supports generators and list comprehensions. We will cover these features later.
9. Automatic memory management: Python supports automatic memory management which means
the memory is cleared and freed automatically
Python can be used to develop different applications like web applications, graphic user interface based
applications, software development application, scientific and numeric applications, network
programming, Games and 3D applications and other business applications. It makes an interactive
interface and easy development of applications.You may be wondering what all are the applications of
Python. There are so many applications of Python, here are some of the them.
1. Web development – Web framework like Django and Flask are based on Python. They help you write
server side code which helps you manage database, write backend programming logic, mapping urls
etc.
2. Machine learning – There are many machine learning applications written in Python. Machine
learning is a way to write a logic so that a machine can learn and solve a particular problem on its
own. For example, products recommendation in websites like Amazon, Flipkart, eBay etc. is a
machine learning algorithm that recognises user’s interest. Face recognition and Voice recognition in
your phone is another example of machine learning.
3. Data Analysis – Data analysis and data visualisation in form of charts can also be developed using
Python.
4. Scripting – Scripting is writing small programs to automate simple tasks such as sending automated
response emails etc. Such type of applications can also be written in Python programming language.
7. Desktop applications – You can develop desktop application in Python using library like TKinter or
QT.
CHAPTER 2
SYSTEM REQUIREMENTS
2.1 Software Requirements
PyCharm2019.1.1(CommunityEdition)
Build#PC-191.6605.12,built on April 3, 2019
JRE:11.0.2+9-b159.34amd64
CHAPTER 3
1. The Hangman program randomly selects a secret word from a list of secret words. The random
module will provide this ability, so line 1 in program imports it.
2. The Game: Here, a random word (a fruit name) is picked up from our collection and the player
gets limited chances to win the game.
3. When a letter in that word is guessed correctly, that letter position in the word is made visible. In
this way, all letters of the word are to be guessed before all the chances are over.
4. For convenience, we have given length of word + 2 chances. For example, word to be guessed is
mango, then user gets 5 + 2 = 7 chances, as mango is a five letter word.
3.3 Results
Snapshots taken from successful runs of the project
CONCLUSION
In the conclusion of this project, Hangman is a traditional game, typically played with words. It’s
possible, however, to play Category Hangman rather than guessing words the player might guess names
of cities, or athletes, or fictional characters, or Duke professors, or top forty song titles the list is endless.
You’ll be writing a program to play a “guess a word letter-by-letter” version of hangman as shown
above. You’ll also be doing some statistical analysis of the words used in the Hangman game.
REFERENCES
Bibliography:
[1] “Python for everybody”, Charles R.Severance
[2] “Think Python”, Allen B.Downey
[3]”Python programming”, Mark lutz
Websites:
[1]https://www.youtube.com/watch?v=QXeEoD0pB3E&list=PLsyeobzWxl7poL9JTVyndKe6
2ieoN-MZ3
[2]https://www.youtube.com/watch?v=NKVOjPHfiSA
[3] https://www.youtube.com/watch?v=BDi3SD7E6no