Design Thinking - 2022
Design Thinking - 2022
Patricia Di Costanzo
What is
Design
Thinking ?
https://www.ideou.com/pages/design-thinking?_hsenc=p2ANqtz-
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56975&utm_campaign=8.1-december-newsletter-longer-section-b-2021-
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A tool for innovation …
A problem-solving approach
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Source: IDEO U case studies
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Source: IDEO U case studies
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Human-centred /
Options-focused Possibility-driven Iterative
user-driven design
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Empathy Co-creation Agility Learning from
failure
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Creative Design Analytical
thinking thinking thinking
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Divergent and convergent thinking
DIVERGENT CONVERGENT
« CREATE CHOICES » « MAKE CHOICES »
• Being open-minded • Selecting the best ideas
• Looking for quantity • Judgement is possible
• Building on others’ ideas • Focusing on objectives
• Encouraging new/wild ideas • Searching for suitability and
• Being visual feasibility
• No judgement
It is essential to dissociate the two to be in accordance with the way our brain operates.
As the innovation process is not always natural and spontaneous, we must alternate between
convergent thinking and divergent thinking.
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Design
SHOW DON’T TELL – FOCUS ON HUMAN VALUES CRAFT CLARITY – PROBLEM EMBRACE
VISUALS AND STORIES – EMPATHY FOR USERS, DEFINITION EXPERIMENTATION –
FEEDBACK FROM USERS PROTOTYPING: BUILDING TO
THINK AND LEARN
mindsets
BE MINDFUL OF PROCESS – BIAS TOWARDS ACTION – RADICAL COLLABORATION –
METHODS AND GOALS FOR DOING OVER THINKING DIFFERENT BACKGROUNDS
EACH STAGE
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Some examples
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DARE:
LVMH’s global
open
innovation
program
DISRUPT, ACT, RISK to be an
A cross-brand, cross-sector,
cross-expertise and cross- ENTREPRENEUR
generational initiative for
LVMH employees
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DARE:
“Canvas of the
future”
https://www.youtube.com/watch?v=axPSxNRoFMM
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DARE:
“SHERO”
An internal digital
platform &
community to
empower LVMH
women through
articles, video,
podcast and more
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MARRIOT’S
Design
Thinking Lab ▪ An IoT “room of the future” to
showcase how new technology
might improve the travel
experience
“The room of
the future” ▪ An app that lets customers
customise their stay and chat
with service representatives had
more than 12 million downloads,
and it generated an estimated $2
billion in gross bookings in 2017
https://www.youtube.com/watch?v=vw6THK6 15
ZAu4
PHILLPACK
“Starting and
growing an
online
pharmacy”
https://www.youtube.com/watch?v=IE5ZxZINyZQ 16
INNOVA
SCHOOLS
“Designing a
network of
schools”
https://www.ideo.com/case-study/designing-a-school-system-from-
the-ground-
up?__hstc=82597961.e645e789ea3c39f60505e04b573a852e.16390
74360692.1639074360692.1641673424407.2&__hssc=82597961.1.
1641673424407&__hsfp=3864452611
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Why using design thinking ?
• There are not many “genius”
• Become an innovative thinker and uncover creative opportunities
• Encourage disagreement and disruption
• Focus more on possibilities than in constraints
• Uncertainty, data about the future that don’t exist
• Think out-of-the box – open minded approach
• “Succeed or fail fast and cheap”
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Design thinking process
EMPATHISE PROTOTYPE
DEFINE
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Design thinking process
EMPATHISE PROTOTYPE
DEFINE
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Frame a question
SCOPE THE
PROJECT
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Gather inspiration - Empathise
✓ Without judgement
• Observe ✓ With beginner’s
eyes
• Engage ✓ With curiosity
✓ With optimism
Go out into the world and seek inspiration by • Immerse ✓ With respect
observing and discovering what people really need
ETHNOGRAPHIC RESEARCH
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INTERVIEWS “LIVING IT”
VISUALISATION,
WRITING
Ethnography
JOURNEY MAPPING
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GE
Healthcare
“Adventure Changing
series for MR” experiences
through empathy
Transforming healthcare
for children and their
families
https://www.youtube.com/watch?v=jajduxPD6H4
(0’54’’ – 6’55’’) 25
GILLETTE IN
INDIA
“A better razor
for 1 billion
men”
Gillette using
https://www.youtube.com/watch?v=anVMSaqzRRU
ethnography for
international product
launch
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Mobile
ethnography
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Gather inspiration - empathise
Design a wallet …
Interview 1 Interview 2
WHAT – Lots of info/data – explicit reasons WHAT – Lots of info/data – explicit reasons
INSIGHTS INSIGHTS
WHY – emotions, feelings – implicit reasons WHY – emotions, feelings – implicit reasons
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Empathy maps
SAYS THINKS
Add observations of
what people SAY
INSIGHTS AND
FEELS
CONCLUSIONS
DOES
Place observations of
what people DO - use
one post-it per idea
OBSERVE INFERE 29
Gather inspiration – Define the problem
EMPATHY FINDINGS
Einstein
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The
importance
of problem
definition
The same thing can appear
differently from different
perspectives
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A very narrowed definition
of a problem prevents you
from finding innovation
opportunities
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What is the
problem?
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Point of view statement
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Creating a strong POV statement
Project example:
Seniors nutrition
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What is the “real” problem ?
A company that has designed an amazing new bike that is made to help people get into
cycling wanted to know how they would sell it to people who aren’t avid cyclists. What
would an approachable experience look like?
In order to figure out how to get non-cyclists into an intimidating bike store, they sent the
entire design team (a team of mostly men) to Sephora, a beauty supply shop. The goal was
to see how they felt being in a store with products fairly foreign to them and to help them
build empathy for how non-cyclists likely feel walking into a bike shop.
STEPS:
1) Start with the emotions: What’s it like to buy a bike when you know nothing about biking?
2) Use analogy: What other experiences—outside the biking industry—might evoke similar
emotions?
3) Conclude: What concepts could you borrow from other industries or places that you
might apply in your bike store?
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• Define user’s needs and insights
• Define the problem, customer persona and
point of view
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Ideate
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The purpose
is NOT to
prove an
idea, it is to
come up
with ideas
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Ideate
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Ideation techniques (examples)
• Brainstorming (post-its)
• Mind mapping
• Storytelling
• Storyboarding
• Visualisation techniques: collage, sketching
• Group passing technique
• 6 thinking hats
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Brainstorming
• Traditional
brainstorming
• Naturally generate ideas
• Ideas on post-its
• Ideas to be organised in
categories
• Best ideas to be selected
• Reversed brainstorming
• Instead of searching for
solutions, the team tries to find
out the causes of the problem
• Causes are listed and analysed
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• Have a facilitator
• Ask open-ended questions
• WHAT IF ? How we might …?
• Ask a “trigger” question
• Set goals, do not describe
methods
Brainstorming • Don’t be too abstract
• Be visual (post-its, writing,
drawings)
• Everyone’s idea counts
• Grouping and selecting (only at
the end !)
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Brainstorming – organising ideas
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Visualisation techniques
COLLAGE:
Example: Interviewees to come up with collage of
Health & Wellness their views on wellbeing
application
development for
people who share
advices and ideas DRAWINGS:
about health and Who impacts on
my wellbeing?
wellness
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Mindmap
“When I want to do
something analytical, I
make a list. When I want
to do something creative, I
use mind-mapping” (David
Kelley, Founder, IDEO)
A 2-in-1 tool: not only to collect a maximum number of ideas but also to categorise them,
which in turn, will simplify the idea selection task 51
Preparing the mind map - tips
Use posters to show Ask people to go through the Start organising the
research results …it helps gallery and see what fits/doesn’t themes
creating the mind map doesn’t fit, take notes and then
to work in teams of 4 or 5
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Group passing technique
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6 Thinking Hats (Edward Bono)
CREATIVITY PROCESS
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The importance of “co-creation”
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Make ideas tangible - Prototyping
• Pitch ideas
• Select an idea to
prototype
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DESIRABILITY Ideas that pass
Customers the first tests
want it
VIABILITY
FEASABILITY The
We can do it economics
can sustain it
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A clear representation of
your solution that allows
user to provide feedback
High-fidelity Low-fidelity
What is a prototype ?
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• Simplicity: Prototypes must be simple and the
concept behind must be understandable.
• Lower cost: Favouring methods that allow
prototyping at a lower cost.
• Fast: The conception of a prototype should not
Tips for take a long time.
• Iterative: Prototyping is not an end but a step to
prototyping keep on thinking.
• Quantity: Prototyping multiple options.
• User experience: Test with your users and don't
try to have a 100% functional product. You need
to rather focus on the user experience than on
the technical feasibility.
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Physical methods Drawings Storyboard for CJ Role play
How to prototype
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Storyboarding
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Don’t invest all in your first
prototype !
Allow failure !
Iterative process
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• Brainstorm ideas. Each team member
must contribute with at least one idea
• Be visual ! No censure !
• Organise your ideas and short list them
• Select the best idea to prototype –
explain why ?
• Create a prototype
Note: Your presentation must include the brainstorming
(and/or other techniques you used), why you selected the
final idea and a visual representation of the prototype)
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Test to learn
• Show prototype to
stakeholders
• Get feedback
• Modify, table or
abandon
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The iterative loop
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Example: Testing a new menu
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Testing on potential customers
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Capture user feedback
+
What they like What they don’t
about the idea like about the idea
?
Their questions Their new ideas
about the idea
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• Test your idea with your classmates !
• Use the “capture user feedback”
framework
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Share a story
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FRAME A GENERATE TEST TO
QUESTION IDEAS LEARN
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Surveys and What do we
What
information do
Who do we How do we
need to learn reach this
interviews need to learn? we have
already?
from ? people ?
Survey
GATHER
INSPIRATION
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Analyse
data/insights
+ CUSTOMER
JOURNEY
MAPPING
GATHER
INSPIRATION FOR BUSY PEOPLE:
ACCESSABILITY TO PRODUCTS
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Concept creation
& idea generation
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Design or evaluate the information architecture of a
Simple version of site/app – Organise in categories
final product to
test
Prototype
MAKE IDEAS
TANGIBLE -
PROTOTYPE
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Test the best
prototype/s
TEST TO
LEARN
Learn from
your tests,
iterate !
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FRAME A GENERATE TEST TO
QUESTION IDEAS LEARN
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Context:
• Trade shows represent $ 100 billion a year industry (+3%
annual growth)
• IBM participates in more than 8000 trade shows per
year
Objective:
• Transform trade shows into conversations that engage
customers, strengthen relationships, improve leads and
revenues…also promote IBM’s expertise and capabilities
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IBM using design thinking
Disconnect • They used a broader research 2 ideas were PROTOTYPE: Learning launch:
between frame: “how human beings selected: • They designed the they selected a
trade fairs engage and learn” (interviews to ✓ Entering: stand trade show to
and IBM’s experts, roundtables, discussions) provide a • They conceived test the new
positioning, • They translated results into a concierge the customer stand concept
strategic trade show environment and experience in the
capabilities some insights emerged…people ✓ Physical space: stand
and legacy look for: create • They worked on
of ✓ Creating comfort conversation the required
innovation ✓ Planned spontaneity zones training for the
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✓ Guest-host relationships stand hosts
The result
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