Unit 3
Unit 3
Unit 3
What is JavaScript?
JavaScript is a dynamic computer programming language. It is lightweight and most
commonly used as a part of web pages, whose implementations allow client-side
script to interact with the user and make dynamic pages. It is an interpreted
programming language with object-oriented capabilities.
JavaScript was first known as LiveScript, but Netscape changed its name to
JavaScript, possibly because of the excitement being generated by Java. JavaScript
made its first appearance in Netscape 2.0 in 1995 with the name LiveScript. The
general-purpose core of the language has been embedded in Netscape, Internet
Explorer, and other web browsers.
• Javascript helps you create really beautiful and crazy fast websites. You
can develop your website with a console like look and feel and give your
users the best Graphical User Experience.
• JavaScript usage has now extended to mobile app development,
desktop app development, and game development. This opens many
opportunities for you as Javascript Programmer.
• Due to high demand, there is tons of job growth and high pay for those
who know JavaScript. You can navigate over to different job sites to see
what having JavaScript skills looks like in the job market.
• Great thing about Javascript is that you will find tons of frameworks and
Libraries already developed which can be used directly in your software
development to reduce your time to market.
There could be 1000s of good reasons to learn Javascript Programming. But one
thing for sure, to learn any programming language, not only Javascript, you just need
to code, and code and finally code until you become expert.
Advantages of JavaScript
The merits of using JavaScript are −
• Less server interaction − You can validate user input before sending the
page off to the server. This saves server traffic, which means less load
on your server.
• Immediate feedback to the visitors − They don't have to wait for a page
reload to see if they have forgotten to enter something.
• Increased interactivity − You can create interfaces that react when the
user hovers over them with a mouse or activates them via the keyboard.
• Richer interfaces − You can use JavaScript to include such items as
drag-and-drop components and sliders to give a Rich Interface to your
site visitors.
Limitations of JavaScript
We cannot treat JavaScript as a full-fledged programming language. It lacks the
following important features −
• Client-side JavaScript does not allow the reading or writing of files. This
has been kept for security reason.
• JavaScript cannot be used for networking applications because there is
no such support available.
• JavaScript doesn't have any multi-threading or multiprocessor
capabilities.
Once again, JavaScript is a lightweight, interpreted programming language that
allows you to build interactivity into otherwise static HTML pages.
<html>
<body>
<script language = "javascript" type = "text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
</body>
</html>
But when formatted in a single line as follows, you must use semicolons −
Case Sensitivity
JavaScript is a case-sensitive language. This means that the language keywords,
variables, function names, and any other identifiers must always be typed with a
consistent capitalization of letters.
So the identifiers Time and TIME will convey different meanings in JavaScript.
NOTE − Care should be taken while writing variable and function names in
JavaScript.
Comments in JavaScript
JavaScript supports both C-style and C++-style comments, Thus −
• Any text between a // and the end of a line is treated as a comment and
is ignored by JavaScript.
• Any text between the characters /* and */ is treated as a comment. This
may span multiple lines.
• JavaScript also recognizes the HTML comment opening sequence <!--.
JavaScript treats this as a single-line comment, just as it does the //
comment.
• The HTML comment closing sequence --> is not recognized by
JavaScript so it should be written as //-->.
Example
The following example shows how to use comments in JavaScript.
/*
* This is a multi-line comment in JavaScript
* It is very similar to comments in C Programming
*/
//-->
</script>
<html>
<head>
<script type = "text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<input type = "button" onclick = "sayHello()" value = "Say Hello" />
</body>
</html>
<html>
<head>
</head>
<body>
<script type = "text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<html>
<head>
<script type = "text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<script type = "text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<html>
<head>
<script type = "text/javascript" src = "filename.js" ></script>
</head>
<body>
.......
</body>
</html>
To use JavaScript from an external file source, you need to write all your JavaScript
source code in a simple text file with the extension ".js" and then include that file as
shown above.
For example, you can keep the following content in filename.js file and then you can
use sayHello function in your HTML file after including the filename.js file.
function sayHello() {
alert("Hello World")
}
Variables
JavaScript Datatypes
One of the most fundamental characteristics of a programming language is the set of
data types it supports. These are the type of values that can be represented and
manipulated in a programming language.
JavaScript allows you to work with three primitive data types −
• Numbers, eg. 123, 120.50 etc.
• Strings of text e.g. "This text string" etc.
• Boolean e.g. true or false.
JavaScript also defines two trivial data types, null and undefined, each of which
defines only a single value. In addition to these primitive data types, JavaScript
supports a composite data type known as object. We will cover objects in detail in a
separate chapter.
Note − JavaScript does not make a distinction between integer values and floating-
point values. All numbers in JavaScript are represented as floating-point values.
JavaScript represents numbers using the 64-bit floating-point format defined by the
IEEE 754 standard.
JavaScript Variables
Like many other programming languages, JavaScript has variables. Variables can be
thought of as named containers. You can place data into these containers and then
refer to the data simply by naming the container.
Before you use a variable in a JavaScript program, you must declare it. Variables are
declared with the var keyword as follows.
You can also declare multiple variables with the same var keyword as follows −
Note − Use the var keyword only for declaration or initialization, once for the life of
any variable name in a document. You should not re-declare same variable twice.
JavaScript is untyped language. This means that a JavaScript variable can hold a
value of any data type. Unlike many other languages, you don't have to tell JavaScript
during variable declaration what type of value the variable will hold. The value type
of a variable can change during the execution of a program and JavaScript takes care
of it automatically.
<html>
<body onload = checkscope();>
<script type = "text/javascript">
<!--
var myVar = "global"; // Declare a global variable
function checkscope( ) {
var myVar = "local"; // Declare a local variable
document.write(myVar);
}
//-->
</script>
</body>
</html>
double in super
Operators
What is an Operator?
Let us take a simple expression 4 + 5 is equal to 9. Here 4 and 5 are
called operands and ‘+’ is called the operator. JavaScript supports the following
types of operators.
• Arithmetic Operators
• Comparison Operators
• Logical (or Relational) Operators
• Assignment Operators
• Conditional (or ternary) Operators
Lets have a look on all operators one by one.
Arithmetic Operators
JavaScript supports the following arithmetic operators −
Assume variable A holds 10 and variable B holds 20, then −
1
+ (Addition)
Adds two operands
Ex: A + B will give 30
2
- (Subtraction)
Subtracts the second operand from the first
Ex: A - B will give -10
3
* (Multiplication)
Multiply both operands
Ex: A * B will give 200
4
/ (Division)
Divide the numerator by the denominator
Ex: B / A will give 2
5
% (Modulus)
Outputs the remainder of an integer division
Ex: B % A will give 0
6
++ (Increment)
Increases an integer value by one
Ex: A++ will give 11
7
-- (Decrement)
Decreases an integer value by one
Ex: A-- will give 9
Note − Addition operator (+) works for Numeric as well as Strings. e.g. "a" + 10 will
give "a10".
Example
The following code shows how to use arithmetic operators in JavaScript.
<html>
<body>
document.write("a + b = ");
result = a + b;
document.write(result);
document.write(linebreak);
document.write("a - b = ");
result = a - b;
document.write(result);
document.write(linebreak);
document.write("a / b = ");
result = a / b;
document.write(result);
document.write(linebreak);
document.write("a % b = ");
result = a % b;
document.write(result);
document.write(linebreak);
document.write("a + b + c = ");
result = a + b + c;
document.write(result);
document.write(linebreak);
a = ++a;
document.write("++a = ");
result = ++a;
document.write(result);
document.write(linebreak);
b = --b;
document.write("--b = ");
result = --b;
document.write(result);
document.write(linebreak);
//-->
</script>
Comparison Operators
JavaScript supports the following comparison operators −
Assume variable A holds 10 and variable B holds 20, then −
1
= = (Equal)
Checks if the value of two operands are equal or not, if yes, then the condition becomes
true.
Ex: (A == B) is not true.
2
!= (Not Equal)
Checks if the value of two operands are equal or not, if the values are not equal, then
the condition becomes true.
Ex: (A != B) is true.
3
> (Greater than)
Checks if the value of the left operand is greater than the value of the right operand,
if yes, then the condition becomes true.
Ex: (A > B) is not true.
4
< (Less than)
Checks if the value of the left operand is less than the value of the right operand, if
yes, then the condition becomes true.
Ex: (A < B) is true.
5
>= (Greater than or Equal to)
Checks if the value of the left operand is greater than or equal to the value of the right
operand, if yes, then the condition becomes true.
Ex: (A >= B) is not true.
6
<= (Less than or Equal to)
Checks if the value of the left operand is less than or equal to the value of the right
operand, if yes, then the condition becomes true.
Ex: (A <= B) is true.
Example
The following code shows how to use comparison operators in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
Logical Operators
JavaScript supports the following logical operators −
Assume variable A holds 10 and variable B holds 20, then −
1
&& (Logical AND)
If both the operands are non-zero, then the condition becomes true.
Ex: (A && B) is true.
2
|| (Logical OR)
If any of the two operands are non-zero, then the condition becomes true.
Ex: (A || B) is true.
3
! (Logical NOT)
Reverses the logical state of its operand. If a condition is true, then the Logical NOT
operator will make it false.
Ex: ! (A && B) is false.
Example
Try the following code to learn how to implement Logical Operators in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var a = true;
var b = false;
var linebreak = "<br />";
Bitwise Operators
JavaScript supports the following bitwise operators −
Assume variable A holds 2 and variable B holds 3, then −
1
& (Bitwise AND)
It performs a Boolean AND operation on each bit of its integer arguments.
Ex: (A & B) is 2.
2
| (BitWise OR)
It performs a Boolean OR operation on each bit of its integer arguments.
Ex: (A | B) is 3.
3
^ (Bitwise XOR)
It performs a Boolean exclusive OR operation on each bit of its integer arguments.
Exclusive OR means that either operand one is true or operand two is true, but not
both.
Ex: (A ^ B) is 1.
4
~ (Bitwise Not)
It is a unary operator and operates by reversing all the bits in the operand.
Ex: (~B) is -4.
5
<< (Left Shift)
It moves all the bits in its first operand to the left by the number of places specified in
the second operand. New bits are filled with zeros. Shifting a value left by one position
is equivalent to multiplying it by 2, shifting two positions is equivalent to multiplying
by 4, and so on.
Ex: (A << 1) is 4.
6
>> (Right Shift)
Binary Right Shift Operator. The left operand’s value is moved right by the number of
bits specified by the right operand.
Ex: (A >> 1) is 1.
7
>>> (Right shift with Zero)
This operator is just like the >> operator, except that the bits shifted in on the left are
always zero.
Ex: (A >>> 1) is 1.
Example
Try the following code to implement Bitwise operator in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var a = 2; // Bit presentation 10
var b = 3; // Bit presentation 11
var linebreak = "<br />";
Assignment Operators
JavaScript supports the following assignment operators −
1
= (Simple Assignment )
Assigns values from the right side operand to the left side operand
Ex: C = A + B will assign the value of A + B into C
2
+= (Add and Assignment)
It adds the right operand to the left operand and assigns the result to the left operand.
Ex: C += A is equivalent to C = C + A
3
−= (Subtract and Assignment)
It subtracts the right operand from the left operand and assigns the result to the left
operand.
Ex: C -= A is equivalent to C = C - A
4
*= (Multiply and Assignment)
It multiplies the right operand with the left operand and assigns the result to the left
operand.
Ex: C *= A is equivalent to C = C * A
5
/= (Divide and Assignment)
It divides the left operand with the right operand and assigns the result to the left
operand.
Ex: C /= A is equivalent to C = C / A
6
%= (Modules and Assignment)
It takes modulus using two operands and assigns the result to the left operand.
Ex: C %= A is equivalent to C = C % A
Note − Same logic applies to Bitwise operators so they will become like <<=, >>=,
>>=, &=, |= and ^=.
Example
Try the following code to implement assignment operator in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var a = 33;
var b = 10;
var linebreak = "<br />";
document.write("Value of a => (a = b) => ");
result = (a = b);
document.write(result);
document.write(linebreak);
Miscellaneous Operator
We will discuss two operators here that are quite useful in JavaScript: the conditional
operator (? :) and the typeof operator.
Conditional Operator (? :)
The conditional operator first evaluates an expression for a true or false value and
then executes one of the two given statements depending upon the result of the
evaluation.
1
? : (Conditional )
If Condition is true? Then value X : Otherwise value Y
Example
Try the following code to understand how the Conditional Operator works in
JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
typeof Operator
The typeof operator is a unary operator that is placed before its single operand,
which can be of any type. Its value is a string indicating the data type of the operand.
The typeof operator evaluates to "number", "string", or "boolean" if its operand is a
number, string, or boolean value and returns true or false based on the evaluation.
Here is a list of the return values for the typeof Operator.
Number "number"
String "string"
Boolean "boolean"
Object "object"
Function "function"
Undefined "undefined"
Null "object"
Example
The following code shows how to implement typeof operator.
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = "String";
var linebreak = "<br />";
if...else Statement
While writing a program, there may be a situation when you need to adopt one out
of a given set of paths. In such cases, you need to use conditional statements that
allow your program to make correct decisions and perform right actions.
JavaScript supports conditional statements which are used to perform different
actions based on different conditions. Here we will explain the if..else statement.
if statement
The if statement is the fundamental control statement that allows JavaScript to make
decisions and execute statements conditionally.
Syntax
The syntax for a basic if statement is as follows −
if (expression) {
Statement(s) to be executed if expression is true
}
Here a JavaScript expression is evaluated. If the resulting value is true, the given
statement(s) are executed. If the expression is false, then no statement would be not
executed. Most of the times, you will use comparison operators while making
decisions.
Example
Try the following example to understand how the if statement works.
<html>
<body>
<script type = "text/javascript">
<!--
var age = 20;
if...else statement
The 'if...else' statement is the next form of control statement that allows JavaScript
to execute statements in a more controlled way.
Syntax
if (expression) {
Statement(s) to be executed if expression is true
} else {
Statement(s) to be executed if expression is false
}
Here JavaScript expression is evaluated. If the resulting value is true, the given
statement(s) in the ‘if’ block, are executed. If the expression is false, then the given
statement(s) in the else block are executed.
Example
Try the following code to learn how to implement an if-else statement in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var age = 15;
Syntax
The syntax of an if-else-if statement is as follows −
if (expression 1) {
Statement(s) to be executed if expression 1 is true
} else if (expression 2) {
Statement(s) to be executed if expression 2 is true
} else if (expression 3) {
Statement(s) to be executed if expression 3 is true
} else {
Statement(s) to be executed if no expression is true
}
There is nothing special about this code. It is just a series of if statements, where
each if is a part of the else clause of the previous statement. Statement(s) are
executed based on the true condition, if none of the conditions is true, then
the else block is executed.
Example
Try the following code to learn how to implement an if-else-if statement in
JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var book = "maths";
if( book == "history" ) {
document.write("<b>History Book</b>");
} else if( book == "maths" ) {
document.write("<b>Maths Book</b>");
} else if( book == "economics" ) {
document.write("<b>Economics Book</b>");
} else {
document.write("<b>Unknown Book</b>");
}
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
<html>
Output
Maths Book
Set the variable to different value and then try...
Switch Case
You can use multiple if...else…if statements, as in the previous chapter, to perform a
multiway branch. However, this is not always the best solution, especially when all
of the branches depend on the value of a single variable.
Starting with JavaScript 1.2, you can use a switch statement which handles exactly
this situation, and it does so more efficiently than repeated if...else if statements.
Flow Chart
The following flow chart explains a switch-case statement works.
Syntax
The objective of a switch statement is to give an expression to evaluate and several
different statements to execute based on the value of the expression. The interpreter
checks each case against the value of the expression until a match is found. If nothing
matches, a default condition will be used.
switch (expression) {
case condition 1: statement(s)
break;
default: statement(s)
}
The break statements indicate the end of a particular case. If they were omitted, the
interpreter would continue executing each statement in each of the following cases.
We will explain break statement in Loop Control chapter.
Example
Try the following example to implement switch-case statement.
<html>
<body>
<script type = "text/javascript">
<!--
var grade = 'A';
document.write("Entering switch block<br />");
switch (grade) {
case 'A': document.write("Good job<br />");
break;
While Loops
The flow chart of while loop looks as follows −
Syntax
The syntax of while loop in JavaScript is as follows −
while (expression) {
Statement(s) to be executed if expression is true
}
Example
Try the following example to implement while loop.
<html>
<body>
document.write("Loop stopped!");
//-->
</script>
Flow Chart
The flow chart of a do-while loop would be as follows −
Syntax
The syntax for do-while loop in JavaScript is as follows −
do {
Statement(s) to be executed;
} while (expression);
Note − Don’t miss the semicolon used at the end of the do...while loop.
Example
Try the following example to learn how to implement a do-while loop in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var count = 0;
For Loop
The 'for' loop is the most compact form of looping. It includes the following three
important parts −
• The loop initialization where we initialize our counter to a starting
value. The initialization statement is executed before the loop begins.
• The test statement which will test if a given condition is true or not. If
the condition is true, then the code given inside the loop will be
executed, otherwise the control will come out of the loop.
• The iteration statement where you can increase or decrease your
counter.
You can put all the three parts in a single line separated by semicolons.
Flow Chart
The flow chart of a for loop in JavaScript would be as follows −
Syntax
The syntax of for loop is JavaScript is as follows −
for (initialization; test condition; iteration statement) {
Statement(s) to be executed if test condition is true
}
Example
Try the following example to learn how a for loop works in JavaScript.
<html>
<body>
<script type = "text/javascript">
<!--
var count;
document.write("Starting Loop" + "<br />");
for(count = 0; count < 10; count++) {
document.write("Current Count : " + count );
document.write("<br />");
}
document.write("Loop stopped!");
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
</html>
Output
Starting Loop
Current Count : 0
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped!
Set the variable to different value and then try...
Loop Control
JavaScript provides full control to handle loops and switch statements. There may be
a situation when you need to come out of a loop without reaching its bottom. There
may also be a situation when you want to skip a part of your code block and start the
next iteration of the loop.
To handle all such situations, JavaScript provides break and continue statements.
These statements are used to immediately come out of any loop or to start the next
iteration of any loop respectively.
Flow Chart
The flow chart of a break statement would look as follows −
Example
The following example illustrates the use of a break statement with a while loop.
Notice how the loop breaks out early once x reaches 5 and reaches
to document.write (..) statement just below to the closing curly brace −
<html>
<body>
<script type = "text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
Example
This example illustrates the use of a continue statement with a while loop. Notice
how the continue statement is used to skip printing when the index held in
variable x reaches 5 −
<html>
<body>
<script type = "text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
if (x == 5) {
continue; // skip rest of the loop body
}
document.write( x + "<br />");
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
</html>
Output
Entering the loop
2
3
4
6
7
8
9
10
Exiting the loop!
Set the variable to different value and then try...
Example 1
The following example shows how to implement Label with a break statement.
<html>
<body>
<script type = "text/javascript">
<!--
document.write("Entering the loop!<br /> ");
outerloop: // This is the label name
for (var i = 0; i < 5; i++) {
document.write("Outerloop: " + i + "<br />");
innerloop:
for (var j = 0; j < 5; j++) {
if (j > 3 ) break ; // Quit the innermost loop
if (i == 2) break innerloop; // Do the same thing
if (i == 4) break outerloop; // Quit the outer loop
document.write("Innerloop: " + j + " <br />");
}
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
</body>
</html>
Output
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 2
Outerloop: 3
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 4
Exiting the loop!
Example 2
<html>
<body>
</body>
</html>
Output
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 2
Innerloop: 0
Innerloop: 1
Innerloop: 2
Exiting the loop!
Functions
A function is a group of reusable code which can be called anywhere in your program.
This eliminates the need of writing the same code again and again. It helps
programmers in writing modular codes. Functions allow a programmer to divide a big
program into a number of small and manageable functions.
Like any other advanced programming language, JavaScript also supports all the
features necessary to write modular code using functions. You must have seen
functions like alert() and write() in the earlier chapters. We were using these
functions again and again, but they had been written in core JavaScript only once.
JavaScript allows us to write our own functions as well. This section explains how to
write your own functions in JavaScript.
Function Definition
Before we use a function, we need to define it. The most common way to define a
function in JavaScript is by using the function keyword, followed by a unique function
name, a list of parameters (that might be empty), and a statement block surrounded
by curly braces.
Syntax
The basic syntax is shown here.
<script type = "text/javascript">
<!--
function functionname(parameter-list) {
statements
}
//-->
</script>
Example
Try the following example. It defines a function called sayHello that takes no
parameters −
Calling a Function
To invoke a function somewhere later in the script, you would simply need to write
the name of that function as shown in the following code.
<html>
<head>
<script type = "text/javascript">
function sayHello() {
document.write ("Hello there!");
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "sayHello()" value = "Say Hello">
</form>
<p>Use different text in write method and then try...</p>
</body>
</html>
Output
Function Parameters
Till now, we have seen functions without parameters. But there is a facility to pass
different parameters while calling a function. These passed parameters can be
captured inside the function and any manipulation can be done over those
parameters. A function can take multiple parameters separated by comma.
Example
Try the following example. We have modified our sayHello function here. Now it
takes two parameters.
<html>
<head>
<script type = "text/javascript">
function sayHello(name, age) {
document.write (name + " is " + age + " years old.");
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "sayHello('Zara', 7)" value = "Say Hello">
</form>
<p>Use different parameters inside the function and then try...</p>
</body>
</html>
Output
Example
Try the following example. It defines a function that takes two parameters and
concatenates them before returning the resultant in the calling program.
<html>
<head>
<script type = "text/javascript">
function concatenate(first, last) {
var full;
full = first + last;
return full;
}
function secondFunction() {
var result;
result = concatenate('Zara', 'Ali');
document.write (result );
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "secondFunction()" value = "Call Function">
</form>
<p>Use different parameters inside the function and then try...</p>
</body>
</html>
Dialog Boxes
JavaScript supports three important types of dialog boxes. These dialog boxes can
be used to raise and alert, or to get confirmation on any input or to have a kind of
input from the users. Here we will discuss each dialog box one by one.
Example
<html>
<head>
<script type = "text/javascript">
<!--
function Warn() {
alert ("This is a warning message!");
document.write ("This is a warning message!");
}
//-->
</script>
</head>
<body>
<p>Click the following button to see the result: </p>
<form>
<input type = "button" value = "Click Me" onclick = "Warn();" />
</form>
</body>
</html>
Example
<html>
<head>
<script type = "text/javascript">
<!--
function getConfirmation() {
var retVal = confirm("Do you want to continue ?");
if( retVal == true ) {
document.write ("User wants to continue!");
return true;
} else {
document.write ("User does not want to continue!");
return false;
}
}
//-->
</script>
</head>
<body>
<p>Click the following button to see the result: </p>
<form>
<input type = "button" value = "Click Me" onclick = "getConfirmation();" />
</form>
</body>
</html>
Prompt Dialog Box
The prompt dialog box is very useful when you want to pop-up a text box to get user
input. Thus, it enables you to interact with the user. The user needs to fill in the field
and then click OK.
This dialog box is displayed using a method called prompt() which takes two
parameters: (i) a label which you want to display in the text box and (ii) a default
string to display in the text box.
This dialog box has two buttons: OK and Cancel. If the user clicks the OK button, the
window method prompt() will return the entered value from the text box. If the user
clicks the Cancel button, the window method prompt() returns null.
Example
The following example shows how to use a prompt dialog box −
<html>
<head>
<script type = "text/javascript">
<!--
function getValue() {
var retVal = prompt("Enter your name : ", "your name here");
document.write("You have entered : " + retVal);
}
//-->
</script>
</head>
<body>
<p>Click the following button to see the result: </p>
<form>
<input type = "button" value = "Click Me" onclick = "getValue();" />
</form>
</body>
</html>
Object Properties
Object properties can be any of the three primitive data types, or any of the abstract
data types, such as another object. Object properties are usually variables that are
used internally in the object's methods, but can also be globally visible variables that
are used throughout the page.
The syntax for adding a property to an object is −
objectName.objectProperty = propertyValue;
For example − The following code gets the document title using the "title" property
of the document object.
var str = document.title;
Object Methods
Methods are the functions that let the object do something or let something be done
to it. There is a small difference between a function and a method – at a function is a
standalone unit of statements and a method is attached to an object and can be
referenced by the this keyword.
Methods are useful for everything from displaying the contents of the object to the
screen to performing complex mathematical operations on a group of local properties
and parameters.
For example − Following is a simple example to show how to use the write() method
of document object to write any content on the document.
document.write("This is test");
User-Defined Objects
All user-defined objects and built-in objects are descendants of an object
called Object.
Example 1
Try the following example; it demonstrates how to create an Object.
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
var book = new Object(); // Create the object
book.subject = "Perl"; // Assign properties to the object
book.author = "Mohtashim";
</script>
</head>
<body>
<script type = "text/javascript">
document.write("Book name is : " + book.subject + "<br>");
document.write("Book author is : " + book.author + "<br>");
</script>
</body>
</html>
Output
Book name is : Perl
Book author is : Mohtashim
Example 2
This example demonstrates how to create an object with a User-Defined Function.
Here this keyword is used to refer to the object that has been passed to a function.
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
function book(title, author) {
this.title = title;
this.author = author;
}
</script>
</head>
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
document.write("Book title is : " + myBook.title + "<br>");
document.write("Book author is : " + myBook.author + "<br>");
</script>
</body>
</html>
Output
Book title is : Perl
Book author is : Mohtashim
Example
Try the following example; it shows how to add a function along with an object.
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
// Define a function which will work as a method
function addPrice(amount) {
this.price = amount;
}
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
Syntax
The syntax for with object is as follows −
with (object) {
properties used without the object name and dot
}
Example
Try the following example.
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
// Define a function which will work as a method
function addPrice(amount) {
with(this) {
price = amount;
}
}
function book(title, author) {
this.title = title;
this.author = author;
this.price = 0;
this.addPrice = addPrice; // Assign that method as property.
}
</script>
</head>
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
Syntax
The syntax for creating a number object is as follows −
var val = new Number(number);
In the place of number, if you provide any non-number argument, then the argument
cannot be converted into a number, it returns NaN (Not-a-Number).
Number Properties
Here is a list of each property and their description.
1 MAX_VALUE
2 MIN_VALUE
3 NaN
4 NEGATIVE_INFINITY
5 POSITIVE_INFINITY
A static property of the Number object. Use the prototype property to assign new
properties and methods to the Number object in the current document
7 constructor
Returns the function that created this object's instance. By default this is the Number
object.
In the following sections, we will take a few examples to demonstrate the properties
of Number.
Number Methods
The Number object contains only the default methods that are a part of every object's
definition.
1 toExponential()
Forces a number to display in exponential notation, even if the number is in the range
in which JavaScript normally uses standard notation.
2 toFixed()
Formats a number with a specific number of digits to the right of the decimal.
3 toLocaleString()
Returns a string value version of the current number in a format that may vary
according to a browser's local settings.
4 toPrecision()
Defines how many total digits (including digits to the left and right of the decimal) to
display of a number.
5 toString()
Syntax
Use the following syntax to create a boolean object.
var val = new Boolean(value);
Boolean Properties
Here is a list of the properties of Boolean object −
1 constructor
2 prototype
The prototype property allows you to add properties and methods to an object.
In the following sections, we will have a few examples to illustrate the properties of
Boolean object.
Boolean Methods
Here is a list of the methods of Boolean object and their description.
1 toSource()
Returns a string containing the source of the Boolean object; you can use this string to
create an equivalent object.
2 toString()
Returns a string of either "true" or "false" depending upon the value of the object.
3 valueOf()
Syntax
Use the following syntax to create a String object −
var val = new String(string);
The String parameter is a series of characters that has been properly encoded.
String Properties
Here is a list of the properties of String object and their description.
1 constructor
2 length
3 prototype
The prototype property allows you to add properties and methods to an object.
In the following sections, we will have a few examples to demonstrate the usage of
String properties.
String Methods
Here is a list of the methods available in String object along with their description.
1 charAt()
2 charCodeAt()
Returns a number indicating the Unicode value of the character at the given index.
3 concat()
4 indexOf()
Returns the index within the calling String object of the first occurrence of the specified
value, or -1 if not found.
5 lastIndexOf()
Returns the index within the calling String object of the last occurrence of the specified
value, or -1 if not found.
6 localeCompare()
Returns a number indicating whether a reference string comes before or after or is the
same as the given string in sort order.
7 match()
8 replace()
Used to find a match between a regular expression and a string, and to replace the
matched substring with a new substring.
9 search()
Executes the search for a match between a regular expression and a specified string.
10 slice()
11 split()
Splits a String object into an array of strings by separating the string into substrings.
12 substr()
Returns the characters in a string beginning at the specified location through the
specified number of characters.
13 substring()
Returns the characters in a string between two indexes into the string.
14 toLocaleLowerCase()
The characters within a string are converted to lower case while respecting the current
locale.
15 toLocaleUpperCase()
The characters within a string are converted to upper case while respecting the current
locale.
16 toLowerCase()
17 toString()
18 toUpperCase()
19 valueOf()
Returns the primitive value of the specified object.
1 anchor()
2 big()
3 blink()
4 bold()
5 fixed()
6 fontcolor()
7 fontsize()
8 italics()
10 small()
11 strike()
12 sub()
13 sup()
Syntax
Use the following syntax to create an Array object −
var fruits = new Array( "apple", "orange", "mango" );
The Array parameter is a list of strings or integers. When you specify a single
numeric parameter with the Array constructor, you specify the initial length of the
array. The maximum length allowed for an array is 4,294,967,295.
You can create array by simply assigning values as follows −
You will use ordinal numbers to access and to set values inside an array as follows.
fruits[0] is the first element
fruits[1] is the second element
fruits[2] is the third element
Array Properties
Here is a list of the properties of the Array object along with their description.
1 constructor
2
index
The property represents the zero-based index of the match in the string
3
input
This property is only present in arrays created by regular expression matches.
4 length
5 prototype
The prototype property allows you to add properties and methods to an object.
In the following sections, we will have a few examples to illustrate the usage of Array
properties.
Array Methods
Here is a list of the methods of the Array object along with their description.
1 concat()
Returns a new array comprised of this array joined with other array(s) and/or value(s).
2 every()
Returns true if every element in this array satisfies the provided testing function.
3 filter()
Creates a new array with all of the elements of this array for which the provided
filtering function returns true.
4 forEach()
5 indexOf()
Returns the first (least) index of an element within the array equal to the specified
value, or -1 if none is found.
6 join()
7 lastIndexOf()
Returns the last (greatest) index of an element within the array equal to the specified
value, or -1 if none is found.
8 map()
Creates a new array with the results of calling a provided function on every element
in this array.
9 pop()
Removes the last element from an array and returns that element.
10 push()
Adds one or more elements to the end of an array and returns the new length of the
array.
11 reduce()
Apply a function simultaneously against two values of the array (from left-to-right) as
to reduce it to a single value.
12 reduceRight()
Apply a function simultaneously against two values of the array (from right-to-left) as
to reduce it to a single value.
13 reverse()
Reverses the order of the elements of an array -- the first becomes the last, and the
last becomes the first.
14 shift()
Removes the first element from an array and returns that element.
15 slice()
16 some()
Returns true if at least one element in this array satisfies the provided testing function.
17 toSource()
18 sort()
19 splice()
20 toString()
21 unshift()
Adds one or more elements to the front of an array and returns the new length of the
array.
JavaScript - The Date Object
The Date object is a datatype built into the JavaScript language. Date objects are
created with the new Date( ) as shown below.
Once a Date object is created, a number of methods allow you to operate on it. Most
methods simply allow you to get and set the year, month, day, hour, minute, second,
and millisecond fields of the object, using either local time or UTC (universal, or GMT)
time.
The ECMAScript standard requires the Date object to be able to represent any date
and time, to millisecond precision, within 100 million days before or after 1/1/1970.
This is a range of plus or minus 273,785 years, so JavaScript can represent date and
time till the year 275755.
Syntax
You can use any of the following syntaxes to create a Date object using Date()
constructor.
new Date( )
new Date(milliseconds)
new Date(datestring)
new Date(year,month,date[,hour,minute,second,millisecond ])
Note − Parameters in the brackets are always optional.
Here is a description of the parameters −
• No Argument − With no arguments, the Date() constructor creates a
Date object set to the current date and time.
• milliseconds − When one numeric argument is passed, it is taken as the
internal numeric representation of the date in milliseconds, as returned
by the getTime() method. For example, passing the argument 5000
creates a date that represents five seconds past midnight on 1/1/70.
• datestring − When one string argument is passed, it is a string
representation of a date, in the format accepted by
the Date.parse() method.
• 7 agruments − To use the last form of the constructor shown above.
Here is a description of each argument −
o year − Integer value representing the year. For
compatibility (in order to avoid the Y2K problem), you
should always specify the year in full; use 1998, rather
than 98.
o month − Integer value representing the month, beginning
with 0 for January to 11 for December.
o date − Integer value representing the day of the month.
o hour − Integer value representing the hour of the day (24-
hour scale).
o minute − Integer value representing the minute segment
of a time reading.
o second − Integer value representing the second segment
of a time reading.
o millisecond − Integer value representing the millisecond
segment of a time reading.
Date Properties
Here is a list of the properties of the Date object along with their description.
1 constructor
2 prototype
The prototype property allows you to add properties and methods to an object
In the following sections, we will have a few examples to demonstrate the usage of
different Date properties.
Date Methods
Here is a list of the methods used with Date and their description.
1 Date()
2 getDate()
Returns the day of the month for the specified date according to local time.
3 getDay()
Returns the day of the week for the specified date according to local time.
4 getFullYear()
5 getHours()
6 getMilliseconds()
7 getMinutes()
8 getMonth()
9 getSeconds()
10 getTime()
Returns the numeric value of the specified date as the number of milliseconds since
January 1, 1970, 00:00:00 UTC.
11 getTimezoneOffset()
12 getUTCDate()
Returns the day (date) of the month in the specified date according to universal time.
13 getUTCDay()
Returns the day of the week in the specified date according to universal time.
14 getUTCFullYear()
15 getUTCHours()
16 getUTCMilliseconds()
17 getUTCMinutes()
18 getUTCMonth()
19 getUTCSeconds()
20 getYear()
Deprecated - Returns the year in the specified date according to local time. Use
getFullYear instead.
21 setDate()
Sets the day of the month for a specified date according to local time.
22 setFullYear()
Sets the full year for a specified date according to local time.
23 setHours()
24 setMilliseconds()
26 setMonth()
27 setSeconds()
28 setTime()
Sets the Date object to the time represented by a number of milliseconds since January
1, 1970, 00:00:00 UTC.
29 setUTCDate()
Sets the day of the month for a specified date according to universal time.
30 setUTCFullYear()
Sets the full year for a specified date according to universal time.
31 setUTCHours()
32 setUTCMilliseconds()
33 setUTCMinutes()
34 setUTCMonth()
35 setUTCSeconds()
Deprecated - Sets the year for a specified date according to local time. Use
setFullYear instead.
37 toDateString()
38 toGMTString()
Deprecated - Converts a date to a string, using the Internet GMT conventions. Use
toUTCString instead.
39 toLocaleDateString()
Returns the "date" portion of the Date as a string, using the current locale's
conventions.
40 toLocaleFormat()
41 toLocaleString()
42 toLocaleTimeString()
Returns the "time" portion of the Date as a string, using the current locale's
conventions.
43 toSource()
Returns a string representing the source for an equivalent Date object; you can use
this value to create a new object.
44 toString()
45 toTimeString()
47 valueOf()
1 Date.parse( )
Parses a string representation of a date and time and returns the internal millisecond
representation of that date.
2 Date.UTC( )
Returns the millisecond representation of the specified UTC date and time.
Syntax
The syntax to call the properties and methods of Math are as follows
var pi_val = Math.PI;
var sine_val = Math.sin(30);
Math Properties
Here is a list of all the properties of Math and their description.
1 E\
2 LN2
3 LN10
4 LOG2E
5 LOG10E
6 PI
7 SQRT1_2
Square root of 1/2; equivalently, 1 over the square root of 2, approximately 0.707.
8 SQRT2
In the following sections, we will have a few examples to demonstrate the usage of
Math properties.
Math Methods
Here is a list of the methods associated with Math object and their description
1 abs()
2 acos()
3 asin()
4 atan()
5 atan2()
6 ceil()
7 cos()
8 exp()
Returns EN, where N is the argument, and E is Euler's constant, the base of the natural
logarithm.
9 floor()
10 log()
12 min()
13 pow()
14 random()
15 round()
16 sin()
17 sqrt()
18 tan()
19 toSource()
Syntax
A regular expression could be defined with the RegExp () constructor, as follows −
var pattern = new RegExp(pattern, attributes);
or simply
var pattern = /pattern/attributes;
Here is the description of the parameters −
• pattern − A string that specifies the pattern of the regular expression or
another regular expression.
• attributes − An optional string containing any of the "g", "i", and "m"
attributes that specify global, case-insensitive, and multi-line matches,
respectively.
Brackets
Brackets ([]) have a special meaning when used in the context of regular expressions.
They are used to find a range of characters.
1
[...]
Any one character between the brackets.
2
[^...]
Any one character not between the brackets.
3
[0-9]
It matches any decimal digit from 0 through 9.
4
[a-z]
It matches any character from lowercase a through lowercase z.
5
[A-Z]
It matches any character from uppercase A through uppercase Z.
6
[a-Z]
It matches any character from lowercase a through uppercase Z.
The ranges shown above are general; you could also use the range [0-3] to match
any decimal digit ranging from 0 through 3, or the range [b-v] to match any lowercase
character ranging from b through v.
Quantifiers
The frequency or position of bracketed character sequences and single characters can
be denoted by a special character. Each special character has a specific connotation.
The +, *, ?, and $ flags all follow a character sequence.
1
p+
It matches any string containing one or more p's.
2
p*
It matches any string containing zero or more p's.
3
p?
It matches any string containing at most one p.
4
p{N}
It matches any string containing a sequence of N p's
5
p{2,3}
It matches any string containing a sequence of two or three p's.
6
p{2, }
It matches any string containing a sequence of at least two p's.
7
p$
It matches any string with p at the end of it.
8
^p
It matches any string with p at the beginning of it.
Examples
Following examples explain more about matching characters.
1
[^a-zA-Z]
It matches any string not containing any of the characters ranging
from a through z and A through Z.
2
p.p
It matches any string containing p, followed by any character, in turn followed by
another p.
3
^.{2}$
It matches any string containing exactly two characters.
4
<b>(.*)</b>
It matches any string enclosed within <b> and </b>.
5
p(hp)*
It matches any string containing a p followed by zero or more instances of the
sequence hp.
Literal characters
1
Alphanumeric
Itself
2
\0
The NUL character (\u0000)
3
\t
Tab (\u0009
4
\n
Newline (\u000A)
5
\v
Vertical tab (\u000B)
6
\f
Form feed (\u000C)
7
\r
Carriage return (\u000D)
8
\xnn
The Latin character specified by the hexadecimal number nn; for example, \x0A is the
same as \n
9
\uxxxx
The Unicode character specified by the hexadecimal number xxxx; for example,
\u0009 is the same as \t
10
\cX
The control character ^X; for example, \cJ is equivalent to the newline character \n
Metacharacters
A metacharacter is simply an alphabetical character preceded by a backslash that
acts to give the combination a special meaning.
For instance, you can search for a large sum of money using the '\d'
metacharacter: /([\d]+)000/, Here \d will search for any string of numerical character.
The following table lists a set of metacharacters which can be used in PERL Style
Regular Expressions.
1
.
a single character
2
\s
a whitespace character (space, tab, newline)
3
\S
non-whitespace character
4
\d
a digit (0-9)
5
\D
a non-digit
6
\w
a word character (a-z, A-Z, 0-9, _)
7
\W
a non-word character
8
[\b]
a literal backspace (special case).
9
[aeiou]
matches a single character in the given set
10
[^aeiou]
matches a single character outside the given set
11
(foo|bar|baz)
matches any of the alternatives specified
Modifiers
Several modifiers are available that can simplify the way you work with regexps, like
case sensitivity, searching in multiple lines, etc.
1
i
Perform case-insensitive matching.
2
m
Specifies that if the string has newline or carriage return characters, the ^ and $
operators will now match against a newline boundary, instead of a string boundary
3
g
Performs a global matchthat is, find all matches rather than stopping after the first
match.
RegExp Properties
Here is a list of the properties associated with RegExp and their description.
1 constructor
2 global
3 ignoreCase
4 lastIndex
5 multiline
6 source
In the following sections, we will have a few examples to demonstrate the usage of
RegExp properties.
RegExp Methods
Here is a list of the methods associated with RegExp along with their description.
Sr.No. Method & Description
1 exec()
2 test()
3 toSource()
Returns an object literal representing the specified object; you can use this value to
create a new object.
4 toString()
DOM compatibility
If you want to write a script with the flexibility to use either W3C DOM or IE 4 DOM
depending on their availability, then you can use a capability-testing approach that
first checks for the existence of a method or property to determine whether the
browser has the capability you desire. For example −
if (document.getElementById) {
// If the W3C method exists, use it
} else if (document.all) {
// If the all[] array exists, use it
} else {
// Otherwise use the legacy DOM
}
JavaScript - Form Validation
Form validation normally used to occur at the server, after the client had entered all
the necessary data and then pressed the Submit button. If the data entered by a client
was incorrect or was simply missing, the server would have to send all the data back
to the client and request that the form be resubmitted with correct information. This
was really a lengthy process which used to put a lot of burden on the server.
JavaScript provides a way to validate form's data on the client's computer before
sending it to the web server. Form validation generally performs two functions.
• Basic Validation − First of all, the form must be checked to make sure
all the mandatory fields are filled in. It would require just a loop through
each field in the form and check for data.
• Data Format Validation − Secondly, the data that is entered must be
checked for correct form and value. Your code must include appropriate
logic to test correctness of data.
Example
We will take an example to understand the process of validation. Here is a simple
form in html format.
<html>
<head>
<title>Form Validation</title>
<script type = "text/javascript">
<!--
// Form validation code will come here.
//-->
</script>
</head>
<body>
<form action = "/cgi-bin/test.cgi" name = "myForm" onsubmit = "return(validate());">
<table cellspacing = "2" cellpadding = "2" border = "1">
<tr>
<td align = "right">Name</td>
<td><input type = "text" name = "Name" /></td>
</tr>
<tr>
<td align = "right">EMail</td>
<td><input type = "text" name = "EMail" /></td>
</tr>
<tr>
<td align = "right">Zip Code</td>
<td><input type = "text" name = "Zip" /></td>
</tr>
<tr>
<td align = "right">Country</td>
<td>
<select name = "Country">
<option value = "-1" selected>[choose yours]</option>
<option value = "1">USA</option>
<option value = "2">UK</option>
<option value = "3">INDIA</option>
</select>
</td>
</tr>
<tr>
<td align = "right"></td>
<td><input type = "submit" value = "Submit" /></td>
</tr>
</table>
</form>
</body>
</html>
Output
Example
Try the following code for email validation.
For example, when a user clicks over the browser, add js code, which will execute the
task to be performed on the event.
Mouse events:
mouseover onmouseover When the cursor of the mouse comes over the element
mousedown onmousedown When the mouse button is pressed over the element
mouseup onmouseup When the mouse button is released over the element
Keyboard events:
Keydown & Keyup onkeydown & onkeyup When the user press and then release the key
Form events:
Event Performed Event Handler Description
change onchange When the user modifies or changes the value of a form elemen
Window/Document events
load onload When the browser finishes the loading of the page
unload onunload When the visitor leaves the current webpage, the browser unload
resize onresize When the visitor resizes the window of the browser
Skip Ad
Click Event
1. <html>
2. <head> Javascript Events </head>
3. <body>
4. <script language="Javascript" type="text/Javascript">
5. <!--
6. function clickevent()
7. {
8. document.write("This is JavaTpoint");
9. }
10. //-->
11. </script>
12. <form>
13. <input type="button" onclick="clickevent()" value="Who's this?"/>
14. </form>
15. </body>
16. </html>
MouseOver Event
1. <html>
2. <head>
3. <h1> Javascript Events </h1>
4. </head>
5. <body>
6. <script language="Javascript" type="text/Javascript">
7. <!--
8. function mouseoverevent()
9. {
10. alert("This is JavaTpoint");
11. }
12. //-->
13. </script>
14. <p onmouseover="mouseoverevent()"> Keep cursor over me</p>
15. </body>
16. </html>
Focus Event
1. <html>
2. <head> Javascript Events</head>
3. <body>
4. <h2> Enter something here</h2>
5. <input type="text" id="input1" onfocus="focusevent()"/>
6. <script>
7. <!--
8. function focusevent()
9. {
10. document.getElementById("input1").style.background=" aqua";
11. }
12. //-->
13. </script>
14. </body>
15. </html>
Keydown Event
1. <html>
2. <head> Javascript Events</head>
3. <body>
4. <h2> Enter something here</h2>
5. <input type="text" id="input1" onkeydown="keydownevent()"/>
6. <script>
7. <!--
8. function keydownevent()
9. {
10. document.getElementById("input1");
11. alert("Pressed a key");
12. }
13. //-->
14. </script>
15. </body>
16. </html>
Load event
1. <html>
2. <head>Javascript Events</head>
3. </br>
4. <body onload="window.alert('Page successfully loaded');">
5. <script>
6. <!--
7. document.write("The page is loaded successfully");
8. //-->
9. </script>
10. </body>
11. </html>
JavaScript Callbacks
A callback is a function passed as an argument to another function.
Using a callback, you could call the calculator function (myCalculator) with a
callback, and let the calculator function run the callback after the calculation
is finished:
Example
function myDisplayer(some) {
document.getElementById("demo").innerHTML = some;
}
myCalculator(5, 5, myDisplayer);
Function arguments are the real values passed to (and received by) the
function.
Parameter Rules
JavaScript function definitions do not specify data types for parameters.
Default Parameters
If a function is called with missing arguments (less than declared), the
missing values are set to undefined.
Sometimes this is acceptable, but sometimes it is better to assign a default
value to the parameter:
Example
function myFunction(x, y) {
if (y === undefined) {
y = 2;
}
}
function myFunction(x, y = 2) {
// function code
}
ADVERTISEMENT
The argument object contains an array of the arguments used when the
function was called (invoked).
This way you can simply use a function to find (for instance) the highest
value in a list of numbers:
Example
x = findMax(1, 123, 500, 115, 44, 88);
function findMax() {
let max = -Infinity;
for (let i = 0; i < arguments.length; i++) {
if (arguments[i] > max) {
max = arguments[i];
}
}
return max;
}
Or create a function to sum all input values:
Example
x = sumAll(1, 123, 500, 115, 44, 88);
function sumAll() {
let sum = 0;
for (let i = 0; i < arguments.length; i++) {
sum += arguments[i];
}
return sum;
}
JavaScript arguments are passed by value: The function only gets to know
the values, not the argument's locations.
Because of this, objects will behave like they are passed by reference: