A pair of map to be used alongside the Shadowdark RPG. Offered as an exclusive for io9 in support of the Shadowdark Kickstarter by The Arcane Library/Kelsey Dionne.
https://www.kickstarter.com/projects/shadowdarkrpg/shadowdark-rpg-old-school-gaming-modernized
Original Title
SHADOWDARK IO9 EXCLUSIVE - Eroding Isle of the Executioner
A pair of map to be used alongside the Shadowdark RPG. Offered as an exclusive for io9 in support of the Shadowdark Kickstarter by The Arcane Library/Kelsey Dionne.
https://www.kickstarter.com/projects/shadowdarkrpg/shadowdark-rpg-old-school-gaming-modernized
A pair of map to be used alongside the Shadowdark RPG. Offered as an exclusive for io9 in support of the Shadowdark Kickstarter by The Arcane Library/Kelsey Dionne.
https://www.kickstarter.com/projects/shadowdarkrpg/shadowdark-rpg-old-school-gaming-modernized
slow death comes for the condemned! N A distant island palace sinks into the sea, its sinister purpose hidden among pillars W of gold and marble. Even the sahuagin 4 avoid this place, for it is a bejewled 8 H prison where only poison grows! Who found their opulent deaths here, and 7 what haunted treasures did they leave? 3 RANDOM ENCOUNTERS 5 2 d4 Details 1 A distant wailing heralds the arrival of 2d4 sirens in 2 rounds S S 2 1d4 merfolk investigate noises 6 S 1 3 The wraith from Area 7 appears 4 2d6 sahuagin burst from the sea, following the scent of flesh Gorgoth Fruit. Called “the executioner” in black markets. A tantalizing, red globe of sweet juice and pulp. Eating it causes 1 permanent HP damage and 1d4 rounds Shadowdark RPG of blind euphoria. Maddeningly addictive Sinkhole: DC 12 DEX avoid, 20’ deep tunnel of water 4th-Level (DC 15 WIS to resist eating again). K. Dionne, 2023 1. Hall of Music. A patina-caked pipe 5. Great Hall. Moldering, silk pillows organ rests against the north wall. are scattered around an uneven floor. Rotted viols and cellos with snapped Peeling wall murals depict sparkling- strings are shoved into the corner. eyed gods reveling at a great feast. When the sea breeze rises, it carries the • Gem. One of the nature god’s green ghostly sound of distant music. eyes is a 120 gp emerald. • 3 shadows sleep inside the cellos. • Sinkholes. Weight on a marked area • The pipe organ plays in a honking, causes the floor to collapse into a 20’ tuneless bellow. Playing it causes a deep shaft full of icy water. DC 12 DEX 40 gp pearl to pop out of its pipes. to avoid. Difficult to climb out due to collapsing edges (DC 15 STR). 2. Sunken Vestibule. The hollow crash of the sea echoes here. The marble walls 6. Portrait Chamber. Off-kilter paintings and floor are smeared with seaweed hang from the walls. Each is a portrait of and grime. Six gold-flecked, teetering a primped and bejeweled noble. Three pillars drunkenly hold up the ceiling (10 are intact and worth 60 gp each. gp in gold leaf on each). Soiled curtains • A note is on the back of a painting of of purple silk hang in rags over the open a young man with piercing blue eyes: archways to Areas 1 and 4. “Enjoy a gentle death, dear brother. 3. Fountain. A cracked, marble sculpture There is no food, other than the fruit. of a mournful woman pours a stream I will think of you at my coronation.” of fresh water from a jar into the 7. Burial Vault. Chilly and damp. Stairs encroaching sea. The water causes lead down to a narrow room scattered ravenous hunger (DC 15 CON or devour with the bones and skulls of a dozen the nearest food). A 280 gp teardrop people. Two noble signet rings (60 gp sapphire softly rattles inside the jar. each) lie among the remains. The heavy, • A sea hag (Area 4) lurks in the water stone coffins inside the wall niches are to the north (DC 12 WIS to notice). empty, except one that houses a wraith. 4. Gorgoth Tree. A thin, twisted tree of 8. Dead Dryad. A heap of rotting wood black branches bursts from a plot of lies against the wall. Several thin, knotty earth in an alcove. 2d10 red, juicy globes roots reach out of the pile at a strange of gorgoth fruit sprout from the tree angle and plunge into the earth. each week. • The wood is the curled-up body of • A pair of wet tracks leads from the a dryad. Her rootlike fingers burrow tree to where Ragatha the sea hag into the earth and fuse with the roots hides in the water (DC 12 WIS to of the gorgoth tree in Area 4. An notice). She has shapechanged into overgrown +1 dagger of venom (1/day a gaunt, sallow mermaid. She’s a weep scorpion poison for 1d4 rounds) mewling gorgoth fruit addict and is buried in her back. Removing it attacks anyone who takes them. One causes the gorgoth tree to become of her milky eyes is a pearl of power. an ordinary apple tree in 2d6 days.